Maze Game in Godot Part 5 - Normalizing a Vector2

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  • Опубликовано: 28 окт 2024

Комментарии • 5

  • @Tech_and_Treasure
    @Tech_and_Treasure 11 дней назад +1

    Thanks, now I understand it

  • @micahrobbins8353
    @micahrobbins8353 3 месяца назад +1

    I've heard that a common game dev mistake is when characters walk faster diagonally than intended. I'm guessing this concept is the culprit?

    • @patrickmorrow1208
      @patrickmorrow1208  3 месяца назад +2

      That’s correct.

    • @micahrobbins8353
      @micahrobbins8353 3 месяца назад

      ​@@patrickmorrow1208 I just realized that was the very first thing you said lmao