Beginner Godot Tutorial - How To Make Tic Tac Toe

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  • Опубликовано: 26 сен 2024

Комментарии • 62

  • @agastyaRathore6862
    @agastyaRathore6862 Год назад +11

    Guy is a legend, from pygame tutorials to ursina to now godot 👏👏

  • @artcrtc5028
    @artcrtc5028 6 месяцев назад +3

    One of the best tutorials to Godot Ive seen in a while. Much useful knowledge, thank you for that!

  • @psyboyo
    @psyboyo 8 месяцев назад +4

    With this framework, we can do any tabletop game! Instant sub! Thank you ^^

  • @fanlesshero3496
    @fanlesshero3496 Год назад +6

    Let's go! Godot tutorials

  • @kardrasa
    @kardrasa 8 месяцев назад +5

    Learned so much! Thank you!

  • @joed527
    @joed527 3 месяца назад +1

    This was concise, well explained and fun to watch.

  • @TheBreadPirate
    @TheBreadPirate 8 месяцев назад +1

    I SURVIVED THE TUTORIAL! HA! Take that mom.

  • @bedang1058
    @bedang1058 3 месяца назад

    Followed you trough your pygame Tutorials, now starting Godot, thansk a lot !

  • @Edanite
    @Edanite 2 месяца назад +1

    My first functioning Godot game. Now to experiment. :3

  • @Jai_Shree_Ram____469
    @Jai_Shree_Ram____469 Год назад +6

    He russ we want more Godot tutorials

    • @CodingWithRuss
      @CodingWithRuss  Год назад +3

      I'm working on another one right now :)

    • @Jai_Shree_Ram____469
      @Jai_Shree_Ram____469 Год назад +2

      Please make complete series starting fr basics to A platfomer game and information about Godot sprites,sound,scripting etc like u made about pygame

  • @GSBaekeMusik
    @GSBaekeMusik 8 месяцев назад +13

    This is an excellent tutorial, with so many insights! Not only does one have the end result, but going along there's so much we learn about the different functionalities, the workflow and so on. I am absolutely enthusiastic!

    • @CodingWithRuss
      @CodingWithRuss  8 месяцев назад +1

      Thank you! I'm glad you liked it

  • @CafiNuchi
    @CafiNuchi 3 месяца назад

    Wonderful! Thank you so much for your tutorial. It's a clear pleasure!

  • @kioshy117
    @kioshy117 4 месяца назад +1

    thank you i needed this so bad

  • @jamesschaaf5175
    @jamesschaaf5175 11 месяцев назад +4

    Great tutorial, really did an awesome job explaining everything along the way.

  • @Jai_Shree_Ram____469
    @Jai_Shree_Ram____469 Год назад +4

    Finally made it

  • @toladim
    @toladim 8 месяцев назад +1

    Good job! I wait for more 🤪

  • @kingshahzad78
    @kingshahzad78 Месяц назад +1

    Great Man❤

  • @rezashir3873
    @rezashir3873 Год назад +3

    very well. thanks a lot

  • @johnsmithabc94726
    @johnsmithabc94726 4 месяца назад

    Great tutorial thanks

  • @osaid56
    @osaid56 11 месяцев назад +1

    a powerful tutorial buddy thank you, keep posting such good things please

    • @CodingWithRuss
      @CodingWithRuss  11 месяцев назад

      Thank you! Got more in the works.

  • @intricate9666
    @intricate9666 Год назад +2

    pygame multiplayer fighting game next?

  • @emc-ultra7618
    @emc-ultra7618 3 месяца назад

    I got the point of getting mouse clicks and then something happened and now it won’t register in the debug screen. I rewrote everything, didn’t work. Reopened the save file that was working, not working anymore

  • @PhuocThanginh-oo8jj
    @PhuocThanginh-oo8jj Год назад +1

    can you make an ultimate introduce about ursina

  • @ReyosBlackwood
    @ReyosBlackwood 10 месяцев назад

    I'd give it a try, but you have to wait forever for them to take their turn.

  • @theunknowngamer77884
    @theunknowngamer77884 Год назад +1

    Hey russ its been a looooong time since i watched ur vids but plz can u make a tutorial for Minesweeper the old microsoft game that u press mines and numbers?? ive been really wanting to code it on my own but i just cant get it. so id appreciate it if u do a series or just one vid for me

    • @CodingWithRuss
      @CodingWithRuss  Год назад +1

      Funny you say that, I actually plan to do that soon. :) Although it will be in Godot as I've been using that more now.

    • @theunknowngamer77884
      @theunknowngamer77884 Год назад

      k thx!!@@CodingWithRuss

  • @kylejohnson8387
    @kylejohnson8387 10 месяцев назад

    Hey there. I've been attempting to build a Tic Tac Toe game from the ground up as a learning experience. That is, figuring out how I wanted to approach the game, and how I wanted to implement the gameplay. While initially I had an idea to have a grid, with an X and O to drag and drop from, I went with placing menu buttons on all grid spaces, offering to change the position to an X or an O. I've gotten the menu buttons to work, but I have no idea how to make either character appear in the slot after selecting it from the menu. Any tips or tutorials on how to make events occur upon making a selection using a menu?

  • @TechnicalParadox
    @TechnicalParadox 8 месяцев назад

    The game over menu works for x or o win but when you tie the play again button doesn't work

  • @yogiwiguna9602
    @yogiwiguna9602 11 месяцев назад

    Great tutorial, thanks to you. I learn a lot from this video.i have a question about the cell_size. If the board texutre in 3D with diffrent width and height how can I determine the cell_size ? Let's say the borad is 800x600

    • @CodingWithRuss
      @CodingWithRuss  11 месяцев назад

      In that case you may need to have two different variables, one for cell width and one for cell height.

  • @JasonEllingsworth
    @JasonEllingsworth 10 месяцев назад

    So how would you go about doing this using grid / tile maps instead? It seems has some built in things that I assume would make it easier. Also how about doing it with UI nodes?

  • @manueldominguezbecerra5577
    @manueldominguezbecerra5577 10 месяцев назад

    How do you run the script when this is not in tool mode??

  • @navtektv
    @navtektv Месяц назад

    Hello. I don't know if you'll reply to this. I hope you will. Currently following this tutorial and any errors I encountered were results of my own mistakes which I fixed and it all worked except for near the end when you used queue_free(). I got this error telling me that my Attempt to call function 'queue_free' in base 'previously freed' on a null instance.
    I pasted your own script over my work and it still gave me that same error. Is this because of an update something because I'm just starting out and troubleshooting this stuff without someone else having encountered this exact problem is almost impossible.
    Please Help me out.

    • @IrisHallo
      @IrisHallo Месяц назад

      Hi, I had a similar problem. Did you make the "crosses" and "circles" groups global? I saw that you can either make it a scene group or a global group. When I changed it to global group it seemed to work for me.

    • @navtektv
      @navtektv Месяц назад

      @@IrisHallo I actually changed the version of Godot I was using. The newest version of Godot threw that error up. When I downloaded 4.1.3 then it worked.

  • @eisenspanigel67
    @eisenspanigel67 11 месяцев назад

    I got this Error: "Cannot call non-static function "instantiate()" on the class "PackedScene" directly. Make an instance instead."
    help please

    • @eisenspanigel67
      @eisenspanigel67 11 месяцев назад

      I could fixed it with a preload instead of a packedscene.

  • @uchiwamadaragona4788
    @uchiwamadaragona4788 Год назад +1

  • @kshawn2579
    @kshawn2579 11 месяцев назад

    how do i import my assets?

    • @CodingWithRuss
      @CodingWithRuss  11 месяцев назад

      You can put them into the assets folder and they will be available to use in your game

    • @kshawn2579
      @kshawn2579 11 месяцев назад

      oh ok thanks i got it@@CodingWithRuss

  • @iarngeorge
    @iarngeorge Год назад +3

    Balls

  • @etiennefernandez1659
    @etiennefernandez1659 Месяц назад +1

    Very good tutorial, I congratulate you. You deserve more subs bro, keep it up.

  • @jenshennig6297
    @jenshennig6297 23 дня назад

    That was a an amazing tutorial! Thank you so much.
    I have an question though:
    I'm just going over ever line of code again to make comments, so i can save the project for me to come back.
    And i don't really get the difference between "instantiate()" and "add_child()". Why are we using both in the code?
    Couldn't we just use instantiate alone because it creates the whole node-hierachy of our scene?
    Or is it, that we use add_child to tell the programm WHERE we want the instantiate()scene and thats why we temporarily save it in different variable?
    Sorry im quite rusty on programming - last time was 15 years ago and im just getting back into it. Hope you can explain it to me :) Thanks!

  • @intricate9666
    @intricate9666 Год назад +1

    wow