This is an excellent tutorial, with so many insights! Not only does one have the end result, but going along there's so much we learn about the different functionalities, the workflow and so on. I am absolutely enthusiastic!
I got the point of getting mouse clicks and then something happened and now it won’t register in the debug screen. I rewrote everything, didn’t work. Reopened the save file that was working, not working anymore
Hey russ its been a looooong time since i watched ur vids but plz can u make a tutorial for Minesweeper the old microsoft game that u press mines and numbers?? ive been really wanting to code it on my own but i just cant get it. so id appreciate it if u do a series or just one vid for me
Hey there. I've been attempting to build a Tic Tac Toe game from the ground up as a learning experience. That is, figuring out how I wanted to approach the game, and how I wanted to implement the gameplay. While initially I had an idea to have a grid, with an X and O to drag and drop from, I went with placing menu buttons on all grid spaces, offering to change the position to an X or an O. I've gotten the menu buttons to work, but I have no idea how to make either character appear in the slot after selecting it from the menu. Any tips or tutorials on how to make events occur upon making a selection using a menu?
Great tutorial, thanks to you. I learn a lot from this video.i have a question about the cell_size. If the board texutre in 3D with diffrent width and height how can I determine the cell_size ? Let's say the borad is 800x600
So how would you go about doing this using grid / tile maps instead? It seems has some built in things that I assume would make it easier. Also how about doing it with UI nodes?
Hello. I don't know if you'll reply to this. I hope you will. Currently following this tutorial and any errors I encountered were results of my own mistakes which I fixed and it all worked except for near the end when you used queue_free(). I got this error telling me that my Attempt to call function 'queue_free' in base 'previously freed' on a null instance. I pasted your own script over my work and it still gave me that same error. Is this because of an update something because I'm just starting out and troubleshooting this stuff without someone else having encountered this exact problem is almost impossible. Please Help me out.
Hi, I had a similar problem. Did you make the "crosses" and "circles" groups global? I saw that you can either make it a scene group or a global group. When I changed it to global group it seemed to work for me.
@@IrisHallo I actually changed the version of Godot I was using. The newest version of Godot threw that error up. When I downloaded 4.1.3 then it worked.
That was a an amazing tutorial! Thank you so much. I have an question though: I'm just going over ever line of code again to make comments, so i can save the project for me to come back. And i don't really get the difference between "instantiate()" and "add_child()". Why are we using both in the code? Couldn't we just use instantiate alone because it creates the whole node-hierachy of our scene? Or is it, that we use add_child to tell the programm WHERE we want the instantiate()scene and thats why we temporarily save it in different variable? Sorry im quite rusty on programming - last time was 15 years ago and im just getting back into it. Hope you can explain it to me :) Thanks!
Guy is a legend, from pygame tutorials to ursina to now godot 👏👏
i agree
One of the best tutorials to Godot Ive seen in a while. Much useful knowledge, thank you for that!
Thanks!
With this framework, we can do any tabletop game! Instant sub! Thank you ^^
Let's go! Godot tutorials
Trying something new :)
Learned so much! Thank you!
This was concise, well explained and fun to watch.
Thanks!
I SURVIVED THE TUTORIAL! HA! Take that mom.
Followed you trough your pygame Tutorials, now starting Godot, thansk a lot !
My first functioning Godot game. Now to experiment. :3
He russ we want more Godot tutorials
I'm working on another one right now :)
Please make complete series starting fr basics to A platfomer game and information about Godot sprites,sound,scripting etc like u made about pygame
This is an excellent tutorial, with so many insights! Not only does one have the end result, but going along there's so much we learn about the different functionalities, the workflow and so on. I am absolutely enthusiastic!
Thank you! I'm glad you liked it
Wonderful! Thank you so much for your tutorial. It's a clear pleasure!
thank you i needed this so bad
Glad it helped :)
Great tutorial, really did an awesome job explaining everything along the way.
Thanks! Glad it was helpful
Finally made it
Nice!
Good job! I wait for more 🤪
Great Man❤
Thanks :)
very well. thanks a lot
Great tutorial thanks
Thanks!
a powerful tutorial buddy thank you, keep posting such good things please
Thank you! Got more in the works.
pygame multiplayer fighting game next?
I got the point of getting mouse clicks and then something happened and now it won’t register in the debug screen. I rewrote everything, didn’t work. Reopened the save file that was working, not working anymore
can you make an ultimate introduce about ursina
I'd give it a try, but you have to wait forever for them to take their turn.
Hey russ its been a looooong time since i watched ur vids but plz can u make a tutorial for Minesweeper the old microsoft game that u press mines and numbers?? ive been really wanting to code it on my own but i just cant get it. so id appreciate it if u do a series or just one vid for me
Funny you say that, I actually plan to do that soon. :) Although it will be in Godot as I've been using that more now.
k thx!!@@CodingWithRuss
Hey there. I've been attempting to build a Tic Tac Toe game from the ground up as a learning experience. That is, figuring out how I wanted to approach the game, and how I wanted to implement the gameplay. While initially I had an idea to have a grid, with an X and O to drag and drop from, I went with placing menu buttons on all grid spaces, offering to change the position to an X or an O. I've gotten the menu buttons to work, but I have no idea how to make either character appear in the slot after selecting it from the menu. Any tips or tutorials on how to make events occur upon making a selection using a menu?
The game over menu works for x or o win but when you tie the play again button doesn't work
Fixed it, forgot to pause game on tie
Great tutorial, thanks to you. I learn a lot from this video.i have a question about the cell_size. If the board texutre in 3D with diffrent width and height how can I determine the cell_size ? Let's say the borad is 800x600
In that case you may need to have two different variables, one for cell width and one for cell height.
So how would you go about doing this using grid / tile maps instead? It seems has some built in things that I assume would make it easier. Also how about doing it with UI nodes?
How do you run the script when this is not in tool mode??
Hello. I don't know if you'll reply to this. I hope you will. Currently following this tutorial and any errors I encountered were results of my own mistakes which I fixed and it all worked except for near the end when you used queue_free(). I got this error telling me that my Attempt to call function 'queue_free' in base 'previously freed' on a null instance.
I pasted your own script over my work and it still gave me that same error. Is this because of an update something because I'm just starting out and troubleshooting this stuff without someone else having encountered this exact problem is almost impossible.
Please Help me out.
Hi, I had a similar problem. Did you make the "crosses" and "circles" groups global? I saw that you can either make it a scene group or a global group. When I changed it to global group it seemed to work for me.
@@IrisHallo I actually changed the version of Godot I was using. The newest version of Godot threw that error up. When I downloaded 4.1.3 then it worked.
I got this Error: "Cannot call non-static function "instantiate()" on the class "PackedScene" directly. Make an instance instead."
help please
I could fixed it with a preload instead of a packedscene.
❤
how do i import my assets?
You can put them into the assets folder and they will be available to use in your game
oh ok thanks i got it@@CodingWithRuss
Balls
Very good tutorial, I congratulate you. You deserve more subs bro, keep it up.
Thanks! Much appreciated.
That was a an amazing tutorial! Thank you so much.
I have an question though:
I'm just going over ever line of code again to make comments, so i can save the project for me to come back.
And i don't really get the difference between "instantiate()" and "add_child()". Why are we using both in the code?
Couldn't we just use instantiate alone because it creates the whole node-hierachy of our scene?
Or is it, that we use add_child to tell the programm WHERE we want the instantiate()scene and thats why we temporarily save it in different variable?
Sorry im quite rusty on programming - last time was 15 years ago and im just getting back into it. Hope you can explain it to me :) Thanks!
wow