Nebulous Fleet Command: its not as complex as it looks | Review
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- Опубликовано: 10 сен 2024
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the bird: x.com/wellhawk0
neb discord: steam://openurl_external/steamcommunity...
every meme in this video was stolen from the discord, go to Poster Hall of Fame.
:3
The conquest segment has been redacted by the office of naval intelligence
o7
Should have stayed a naval game... It has absolutely nothing to do with real space.
@@getsideways7257I mean, it's not aiming to be the next CoaDE; I think the asthestics made it as obvious. It's supposed to be a more complex soft sci-fi ship battle game
@@getsideways7257 no
No one uses WAKE. Not till you run into the one bastard that somehow realized that 90% of players don’t pay attention to heat seekers since they’re so rarely used
I can proudly say I am that guy😂
brb building a fleet with 1000 s1 wake missiles
To be fair, you can easily get away with a few Wake flare missiles on VLS-1 mounts since you don't need that many chaff (20 chaff is a lot when you think about it).
@@thefiresworddragon927 yeah tbh I've always carried a couple flares, it's just a couple of points and can save you from a whole ass missile salvo
missile soft kill isnt just effective against missiles, its also effective agaisnt the mental health of the missileer.
All the tuna fish in the audience waiting for funny jokes about mines, I've got bad news.
I am devistated
What do you mean...
Nebulous SHIP Command - micromanagement in spaaaace
Not in space. Whatever it is those things float around in so close by - that can be anything but space.
@@getsideways7257 It's softer sci-fi and it does what it intends to do well enough. The short ranges are kinda jarring, yeah. Fighting at 12km distance while packing an 18 inch gun? Huh? Still, COADE might be more your thing.
@@impersonal6959 Of course CoaDE is my thing, but sadly it's abandoned by the developer not even in the middle of the making. We need a new CoaDE - and that's where Nebulous' developer expertise could come in handy.
Congratulations, you found an RTS that isn't Line War
We call missile cruisers "Surrender CL's" because they fire their missiles, surrender, and find another game.
The only good missile cruiser players are the ones who somehow have 30+ tier 3 2 radar absorbent costing with a massive warhead and good guidance and absolutely let loose on the heavier ships early game either destroying them or destroying their components, and then the useless corvette missile carriers just sprint around slinging tier 1 pebbles at everything
It's me! I'm the guy who has spent more time in the missile editor. I've only played 2 skirmishes online and 20ish offline and I've got over 90 hours of playtime
For a second there I thought I was going to get some choice Intel on carriers. 😔
@Wellhawk
Okay. How Radars work for Dummies.
What is Radar? A radar system is made up of two parts. Emitter and detector. Basically your emitter shines a flashlight into a dark void and if your detector sees light coming back than it knows there is something there to reflect that light. If enough light reaches the emitter it may even be able to pick out details like what kind of sick paint job the target has as well as whether or not it is a battleship about to unload 350mm on your poor light cruiser or a defenseless cargo ship that just fired 50 cargo missiles.
For the emitter, you are concerned with two values. Radiated power and Gain.
Radiated power:
How bright your flashlight is. The higher the radiated power the more energy is shot into the dark void. Imagine the difference between a candle and floodlight.
Gain:
How focused your flashlight is. The higher the gain the more "focused" the light is. Imagine the difference between a torch and a laser. The Laser has high gain but the torch is more omnidirectional.
So you shine your flashlight into the uncaring void. How does this light get back to your ship? Well first it has to travel between your ship and the target. Since the light is emitted in a cone only some of the energy gets to the target. Then it has to travel back, again, in a cone with only some of the light making it back to you. I'll save you the math, just know that distance plays a massive role in how much return energy you get from a given amount of radiated energy.
The amount of light that bounces back towards you depends on the shape of the target and what angle it has to you. If you stare into a mirror directly in front of you, you will see your reflection. If you stand at an angle you may not see your reflection. The same is true for RADAR energy. Since calculating this is difficult we instead use something called Radar Cross-Section (RCS). RCS tells us how much RADAR energy bounces back towards us if we are pointing at a target from a given direction. It is usually given as a 3d model such as the one you can find here: nebfltcom.wikidot.com/hull:sprinter#toc2
Ok, so the light makes it's way back to your ship. How do you see it? This is handled by the detector. The two most important values here are Aperture size and sensitivity.
Aperture size:
The size of the "lens" you look out of when searching for RADAR light. Bigger is better. Imagine the difference between staring through a hole in a sheet of paper and looking out a window.
Sensitivity:
How proficient the detector is at seeing the light. More negative is better. So you're looking for a dark vehicle at night. Imagine the difference wearing sunglasses makes, Sunglasses increase sensitivity.
Positional Accuracy:
This is just how much error there is in the bearing to the target. The smaller this value to more accurate the track is for gunnery.
Targeting radars can "lock" tracks found with search radars. "Locked" tracks have greater positional accuracy and are harder to break, for instance, with jamming. Targeting radars also tend to be directional. Targeting radars tend to have high gains but low radiated power and smaller apertures. Search radars tend to have lower gains but large radiated power and apertures. Search radars are usually omnidirectional though there are exceptions. Finally there are hybrid systems which can do both.
Regarding EWAR.
Radar jamming works by shining a flashlight at the enemy ship to "blind" it's detectors. Illuminators are a radar emitter without a detector. They may be used to help detect a ship hidden by jamming. While illuminators also technically help detect ships that are not masked by jamming the effect is largely insignificant. Finally burn-through. Basically you can increase the amount of light the emitter outputs by turning it up to 11. Doing this risks damaging the emitter so the duration of burn-through is limited. Burn-through is incredibly useful for piercing through Jamming.
The match may be found here:
hoodedhorse.com/wiki/NEBULOUS_Fleet_Command/Radar
The omnissiah has descended from on high to educate the unwashed masses, praise be his name!
PFFFBT okay this is *funny* and quite accurate in spirit.
2 things.:
1. 600mm can't overpen, it's High explosive squash head. It literally cannot overpen.
2. People don't actually bring sarissas unless YOU SPECIFICALLY bring containers at which point you ragequit or get good at wiggling the missiles
I mean hesh can overpen, if the armor is weak enough. Cant fuse on literal paper. The thickness required to keep an atmosphere might be enough to fuse it tho
missiles disguised as shipping containers ? NOW THATS A CREATIVE WARCRIME RIGHT THERE!
Not really disguised but more like turning the shipping container itself to a missile.
It's actually a trash weapon atm and has very niche usefulness.
@@henryhamilton4087 I mean, the rocket launcher variant is very useful.
@@PSC4.1 yes the rocket container is the exception, that one is amazing and I'd call it a superweapon.
The actual customizable missile variant though those are trash tier since a huge salvo can be stopped by a single CIWS gun and you need to invest a huge amount in decoys to bring down even corvettes with it.
Your editing style is really funny and charming.
Theres limited coverage of Neb atm so hopefully this blows up in time!
Great vid:)
(I would recommend shortening the titlecard lengths however)
I find Fleet frustrating because it feels like World of Warships for complete beginners. If you don’t know the maps, you’ll always get screwed over. Staying behind the team is safer, but you’ll have to wait until you’re familiar with all the maps before you can confidently make your own moves. At this stage, players know every corner and pixel, making it easy for them to rail, missile, or mine you. Despite this, I really enjoy the complex ship building and variety.
Fantastic video! Loved the jokes and the way you conveyed all the information in a short period of time. However I find the section about Conquest lacking. It wasn't delayed because the devs are focusing on multiplayer, it was delayed because it was shaping up to be bad. As the devs said in the delay announcement, it would have taken *years* to stabilize it and patch all the gamebreaking bugs, and that's without implementing the second faction or any more new features or changing any of the core design (which was itself very flawed). It's extremely sad for everyone waiting for singleplayer, I've been in this community for three years with little interest in the multiplayer, but I believe the devs made the right decision. If they had stuck with that version of Conquest, they'd be ruining their mental health finishing it only to take just as much backlash when it released late, broken, and unfun. They're going to go back to the drawing board while they take a break by doing the last bits of promised content for the multiplayer mode, and come back for a second try at singleplayer in the new year.
Yea there was a lot I wanted to say about conquest, but I put it in the video mostly so people going to the steam page from the video didn't see mixed reviews and get scared away, but I also didn't want an overly long section talking about something most people won't play and be twice as long as the other sections. I do think I could have chosen some language better though and with the language I chose I probably should have spent more time talking about the reasoning of the Devs for the delay but live and learn
@@wellhawk925 Fair enough, I can see the reasoning there yeah with the video's target audience
@@wellhawk925 conquest was also a pvp mode...
@@wellhawk925 I was a conquest tester. The whole situation was very frustrating but in the end I think the devs made the right call. It was the sort of thing that was fun for a while as a novelty but most people would probably not stick with it like they do for the standard skirmish gameplay. Just too many fundamental issues with the design. But a lot was learned and I'm very excited for what comes next.
@@achillesa5894 Could you give examples of the issues? Did it encourage flying around with battleships only or something like that? Maybe the economy was too complicated? It seemed super good, but of course, I didn't play it...
Its one of those games sadly where multiplayer got overrun by people with too much free time and something to prove, who then pubstomp new players and prevent the game from growing. If it had better single player I'd be more interested.
And the developer has scrapped the campaign/conquest mode for the foreseeable future, so don't get your hopes up anytime soon.
Solid review, hope to see you around in game more in the future!
Noticed I was the Beam BB player in the match near the end, I was shocked your team was set up like that. 😂
Huge fan of the "Scream and Pray" ship name, dear God it's my new favorite Sci Fi ship name
the bbeme is not the uncontested apex predator, young padawan. the bbeme and the squale spammer live in harmony, each jumpscaring the other to keep the nebulous ecosystem in perfect balance. (for legal reasons this is a joke)
and wait, OSP isnt harder! it just has a higher skill floor! ...which means its harder. huh.
It also has a higher skill ceiling, meaning it can do more power than Shelter if played right.
short of it:
radars have hard and soft ranges. hardcap is what, 12km something? softcap is defined by base interference level, interference filtering, radar aspect of the ship (yes the radsr cross section is modeled as a mechanic), and how much signal is coming back conpared to the signal floor value.
what this means is that depending on how the enemy ship is pointing and how big it is it'll be a lot easier or harder for you to acquire a track (can roughly point out enemy) or lock (can engage enemy)
theres two types of jamming. relevant to radar is the radar jammers. you see the cone jammer that raises the noise level so high that the radar can't tell whats a signal and whats not primarily. there's also jammers for missiles as components that improve survivability vs antimissile missiles or anti missile guns.
theres also the bullseye which is... weird?
In actual space radars are probably used for instrumental docking systems at most... Nobody is going to bother with them with those kinds of distances and velocities, among other things. It's really hard to hide the IR signature up there, you know...
@@getsideways7257 yes yes muh realisms muh thermoptics muh elopt, whatever
shoo shoo.
I thought you were a big youtuber based on your editing skills, but after i saw how many subscribblers you have, i was suprised how you didnt have more.
seems to be some weird artifacting on some scenes, I don't know what caused them and I'm not fixing it :)
Finally, 3D Starsector.
What makes me Sadge is that there is no space battle ship Yamato mods, even though it would fit with the game perfectly, and there’s no good Star Wars mod, we got a command and conquer faction before SBY and Star Wars, and also the halo mod is pretty good
The Paris class frigate in the Halo mod is really rough, they do need to fix it up. The Halcyon and Marathon's are well designed though, very solid.
There's the United Earth Federation, which is based on a 2000s sci-fi game it talks about, which have traditional ship designs. Give Nebulous enough publicity, and you'll get Space Battleship Yamato.
There is a Star Wars mod, but it's just Empire vs Rebel Alliance, that's overdone, and Empire At War exists. I'll only get it once they add Grand Republic vs CIS to it, the Clone Wars battles are far better, with much cooler ships. Maybe with the upcoming carrier update they might do it?
Operation Burning Lance is a great mod too, with unique factions with their own playstyles, though they sometimes end up being unbalanced. But hey, it's a mod.
That video was really fun! Can't wait to see what you make next.
Not to be one of those PVP diehards but CQ was delayed because there were foundational issues with how the game was layed out with it being turn based, but fights taking place in real time that we couldnt see a way forward without going completely back to the drawing board.
Nah, biggest problem was that they tried to keep small, dense combat style with multitasking multiple complex ships. CQ added issue where it didn't worked without ability to manufacture new ships, so it turned either into "You play one battlegroup per entire CQ" or "You have to multitask ship spam and steamroll enemy".
Great video my dude! And special thanks from me for featuring the Marduk Clan Collective mod, I hope you've enjoyed it's dubious balance xD
I've come out of curiosity for the game I don't know anything about, stayed for the editing style, it's genius. Also good video, maybe will give this game a look.
I love neb. I wish I could convince my friends to play
Don't know why I watched this, I already play this game enough. Glad I did though, very fun and you mentioned pretty much everything I would were I to tell people about the game.
I always struggled with giving orders quickly. Trying to plot a course, plot a course for missiles, activate jamming, adjust countermeasures ect... as a new player that takes like three minutes! But in combat it all needs to happen instantly.
show me on the chart where the beams hurt you
Love the video, but the portrayal of how the whole conquest thing went down is at best just mostly wrong and at worst a complete misrepresentation of what happened. CQ in the state and scope it was in was fundamentally unviable.
"to deliver your ideology to the unwashed masses of the enemy"
dude your like under rated so glad you got in my recommends (also try eve)
Haha, pretty funny dude. Happy u liked muh memes.
okay well I'm subscribing please make more neb content
Jolted when i see my Lego build 😭
Nice video! I love your humor.
1:43 if you slap a butt ton of missiles onto this (dumb missiles that are just tiny engines and chad sized explosives but in a small factor) you can make this shuttle as dangerous as a line ship by tearing apart modules inside ships on impact
The lore is just Zeon vs the Federation but without infringeing on Bandai-Namco copyrights.
Good shit.
Brother when am I getting my Lego Batman 2 view
3:40
600mm guns fire special HESH Shells, these CANNOT Overpenetrate and will deal full damage to a Sprinter.
Never played, but convinced it might be enjoyable af.
definitely gained a new subscriber 0-0
Amazing high quality work
Especially for such a tiny channel
Can't wait for carriers, though. They look super fun.
Dude you're epic. That was a great video, if a bit plagued by unfunny meme cuts.
I dont know what to comment but I like neb, so take this for the algorithm
highly recommend this game, can't wait for carriers!
You like Ocellos?
ANS sympathizer! To the A cap sacrifice ship with you!
Dude your so freaking random. Absolutely lived this video
Great video! The only advice i would give you is to shorten your transitions which feel like they out stay their welcome
4:30 I am THAT guy
About the carrier part...
I have been so tempted by this game (:
amazing editing
Video is prob getting me to buy the game, please make more stuff about the game!!
i have watched this video only once… i promise
I have 400 hours and i have no idea how missiles work. I just dont understand why my missiles always miss or get destroyed and my enemy can just take out my entire main gun in 1 missile hit.
when you said "I'm not a nerd" I belly laughed 3:49
Died a lot in the skirmish, I lack the Aderall and autism to learn this game. But I'm waiting for the Campaign or Conquest Mode, so I can die there ... but with a purpose 😂
What is that song about Freddy Fazbear at the beginning? it sounds Slavic or something. Can anyone tell me how to find the whole thing?
How is bro so underrated...
this video is modern art. Also. I died at 1:44
Does anybody have the song at 2:53 ?
Bought this game and was imagining doing something amazing with missiles, wound up spending a week making a 3000 pt fleet to defeat some bs 5000pt jamming pd spam my brother made in 30 minutes and letting the ai go nuts while we put it on the tv
Plays Nebulous. Thinks he's not a nerd.
I think you're a bit delusional there, mate.
Big words Captain Loses-his-hat
When did plasma get buffed? Like most recent update?
I just wanna play the campaign but it seems like itll never come out
the game needs nukes, it already has reactors exploding
There are mods with all kind of nukes. Nuclear mines, nuclear projectiles and nuclear warheads even mini nuke ripostes 😂
What is the name of the song at the beginning?
yeah they're suuuuper nice on discord...
is a funny vidbeo, a good mix of education and haha funnies, but i think you need to tighten up the editing. the transitionary screens were a tad too long and brought the pacing down
i gotta know what the freddy fazbear song at the start is
@@Cc8tv2 I wish I could tell you
Love the video and memes
Mom get the camera, I'm on tv!
Great Video
Also chaff is soft kill along with jamming
yea i forgot about chaff when writing the script and i got to the editing part and was like oh shit i forgor chaff and so i just fit it in wherever it was least intrusive to the timeline i had up untill that point lol
@@wellhawk925 ah. Sorry for nitpicking but OSP missile nerd here.
@@kolman3178 nah its fine, its my own fault for shoehorning it in lol
Nice!
I love this game but just dont know how to make good builds, my ships die really quickly and barely deal any damage
heck yah
The review itself is pretty good, but I was quickly overloaded by the intense shower of unfunny teenager memes that appear every 5 to 15 seconds
Can you children of a dead earth next?
Me find Video funny. Me laugh, press Like & Subscribe. Me Hope more funny Video about Space boat Game.
How is ans cringe? OSP flies in junk
Your topic transitions feel like they take a thousand fucking years.
Good video otherwise, though. Shame this game's mostly shifted to multiplayer, as is obvious with the basically impenetrable comment section of this video.
On radars and jamming, I find the best way to understand how they work, is to spend ~5 years in a military communications unit that focuses on waveform manipulation (commonly found in C-IED units). Or of course, be a colossal nerd with a bachelors in wave reflectance.
ezpz™
SPACE. B O A T game? I'm sold