Good summary, you did leave out that Amber has a song theme with 3 singers, the most song cards (3) and Ursula's Shell Necklace which allows the player to draw another card when singing.
Thanks so much for the video! It was refreshing to not have to hear “like and subscribe” for once at the end of a video. But I am gonna do both of those 😊
Great video! My girlfriend decided on Emerald/Sapphire deck. While I'm doing Amethyst/Amber. I love villains so I'm doing a villain deck w Hades as my focus.
I've never played Lorcana, this is my first time hearing of its actually mechanics, but so far an Amythest and Amber seems like they'd match well. Being able to get cheap cards into your hand and onto the battlefield seems like an interesting game plan
Amethyst/Amber has an okay pairing, but not one many people play. Amethyst/Emerald is a deck that is picking up momentum in the meta that does what your describing.
Amber/amethyst agro is pretty fun to play so far with lilo and maleficent being the key stars. Lot of good bodyguard cards in those colors and decent draw power too.
Also there's Amethyst Jafar who has Challenger as an ability. Not sure if there are others in Amber or Amethyst with Challenger. Good card if you want some attack power without using Steel.
Originally from LoR but looking to check out Lorcana. LoR has the same "universal mana, hard cap on colours during deckbuilding" approach Lorcana has, right down to decks having a maximum of 2 colours and there being 6 initial colours (LoR expanded, Lorcana probably won't). The big upsides about this system is that you don't have to worry about splashing a colour or getting your ratios right. You can run a perfect 50/50 colour split and your deck won't be any more likely to brick. The devs can also theoretically design more bombastic cards because they know that not every card can be played in combination with all other combos of cards. They can design cards knowing that a blue card, green card, and red card can't all exist in the same deck and so they don't have to worry about multi colour combinations interacting together degeneratively, it's easier to avoid accidentally designing stuff like OTKs and problem combos. I'm unsure if it will happen in Lorcana, but another thing about this system is that it means decks have concrete colour identities and you can divulge them. In LoR for instance you're told what two colours your opponent's deck is before the match begins. A more organic system like magic can't really do this because of multicolor, easier colour splashes etc. It's a good system but I know people who like organic systems like MtG dislike the idea of a hard lock on deckbuilding like this.
@ayekaytcg it's a cool system. One of LoR's initial downsides was that they designed the regions to all have something to do with each other region. They would give a region one half of five or six A-B mechanics, hide the other half of the A-B mechanic in another region, and then those regions were tethered together by that mechanical archetype. It helps ensure every combo is playable, you avoid stuff like emerald sapphire not really having a deck, but it hurts internal region cohesion. Hopefully Lorcana sidesteps this.
Amazing analysis, thanks! So from what you say about early, mid and late game what would be the best combos? Ruby (lategame) with Amber? Or Steel with Emerald? Ruby (big cards) with Sapphire (ramp)? What do you think?
Very high quality videos for a new channel. Would be interested to get some videos covering in depth and begineer explanations on how to play the game since it is still fairly new. I'm coming from yugioh so this style of game design is fairly new to me.
So, can an Emerald/ Ruby deck provide a smooth transition from early to late game, that fills e/o's gaps, w/ Emerald's late game snares, and Ruby's early game setup?
just trying this tcg out not sure what ink colors i would use when i used to play mtg i did a agro sacrafice red black or black white ir black green. if anyone here knows vanguard i play youthberk maybe something simaler to thoes styles. hopefully i can get into it and get a deck that sutes my play style
Great breakdown, thank you! Summary:
Amber/Yellow: Characters + Healing
Amethyst/Purple: Draw Power + Control (over what you draw)
Emerald/Green: Questing + Action Cards [great early/mid-game]
Ruby/Red: Big Cards + Removal [great end-game]
Sapphire/Blue: Ramp (increasing inkwell) + Items
Steel/Silver: Challenging + Damage [great early-game]
Amazing summary, exactly what I was looking for and not any unrelated content. Thanks for saving my time :)
Glad it was helpful!
Good summary, you did leave out that Amber has a song theme with 3 singers, the most song cards (3) and Ursula's Shell Necklace which allows the player to draw another card when singing.
Yeah, I did. I was really trying to highlight 2 for each color, but you are 100% correct. Moving forward I expect Amber to be a consistent Song color
Looking forward to this lorcana era.
Its gonna push a new generation of tcg players 🎉
Hopefully!
Exactly the vid I was looking for. My uncle and I are building decks and I wanted to know what everything was good at so I can make a solid deck
Glad I could help!
Thanks so much for the video! It was refreshing to not have to hear “like and subscribe” for once at the end of a video. But I am gonna do both of those 😊
Thanks for the sub!
Great video! My girlfriend decided on Emerald/Sapphire deck. While I'm doing Amethyst/Amber. I love villains so I'm doing a villain deck w Hades as my focus.
I've really been enjoying hades/villains decks
Awesome tips! I think a quick summary at the end of the video talking about the 2 main focuses of each colour would’ve been great!
Great suggestion! Thanks for the feedback
I've never played Lorcana, this is my first time hearing of its actually mechanics, but so far an Amythest and Amber seems like they'd match well. Being able to get cheap cards into your hand and onto the battlefield seems like an interesting game plan
Amethyst/Amber has an okay pairing, but not one many people play. Amethyst/Emerald is a deck that is picking up momentum in the meta that does what your describing.
Amber/amethyst agro is pretty fun to play so far with lilo and maleficent being the key stars. Lot of good bodyguard cards in those colors and decent draw power too.
Also there's Amethyst Jafar who has Challenger as an ability. Not sure if there are others in Amber or Amethyst with Challenger. Good card if you want some attack power without using Steel.
I'm actually working on a highlight for that combo as we speak! It's been fun so far.
Nice video! Super excited to get ahold of the starter decks and dive in!
Good luck!
Originally from LoR but looking to check out Lorcana. LoR has the same "universal mana, hard cap on colours during deckbuilding" approach Lorcana has, right down to decks having a maximum of 2 colours and there being 6 initial colours (LoR expanded, Lorcana probably won't).
The big upsides about this system is that you don't have to worry about splashing a colour or getting your ratios right. You can run a perfect 50/50 colour split and your deck won't be any more likely to brick. The devs can also theoretically design more bombastic cards because they know that not every card can be played in combination with all other combos of cards. They can design cards knowing that a blue card, green card, and red card can't all exist in the same deck and so they don't have to worry about multi colour combinations interacting together degeneratively, it's easier to avoid accidentally designing stuff like OTKs and problem combos.
I'm unsure if it will happen in Lorcana, but another thing about this system is that it means decks have concrete colour identities and you can divulge them. In LoR for instance you're told what two colours your opponent's deck is before the match begins. A more organic system like magic can't really do this because of multicolor, easier colour splashes etc.
It's a good system but I know people who like organic systems like MtG dislike the idea of a hard lock on deckbuilding like this.
Very interesting, I've never played LoR, but i do enjoy Lorcana's color cap.
@ayekaytcg it's a cool system. One of LoR's initial downsides was that they designed the regions to all have something to do with each other region. They would give a region one half of five or six A-B mechanics, hide the other half of the A-B mechanic in another region, and then those regions were tethered together by that mechanical archetype. It helps ensure every combo is playable, you avoid stuff like emerald sapphire not really having a deck, but it hurts internal region cohesion. Hopefully Lorcana sidesteps this.
Nice summary, thanks for doing this!
No, problem! Glad you enjoyed!
Great cover of all the cards! Really enjoyed this before I start building what deck I want to play!
Glad you enjoyed!
This was amazing! I follow a lot of tcg channels and I couldn’t believe I was watching a channel with six subs! Very well done video!
Thank you so much! That means a lot.
Thank you so much! Great summery, it will help me when i start making my own deck 😊 cant wait to see what u do in the future ❤
Awesome! Thank you so much.
Top quality content!
Much appreciated
great vid, and great summary, thanks for posting this!
Glad you enjoyed it!
Love this format of the video. Can I ask what software you used?
Thank you for making this video! I'm excited to see more Lorcana content and learning how to be a better player
Glad you enjoyed!
Great video! Is this still spot on almost a year later?
00:10 Amber
01:59 Amethyst
03:30 Emerald
05:33 Ruby
07:00 Sapphire
09:14 Steel
very informative!!
Amazing analysis, thanks! So from what you say about early, mid and late game what would be the best combos? Ruby (lategame) with Amber? Or Steel with Emerald? Ruby (big cards) with Sapphire (ramp)?
What do you think?
Late game is probably Ruby or Sapphire, Mid and Early are probably any combination of the rest, just depends on how you build the deck.
Very high quality videos for a new channel. Would be interested to get some videos covering in depth and begineer explanations on how to play the game since it is still fairly new. I'm coming from yugioh so this style of game design is fairly new to me.
That's a good idea!
So it seems that one color decks may have a few problems to consider. Guess these Inks are better as part of a combo than on their own.
Oh absolutely
Great video! very informative
Glad it was helpful!
So, can an Emerald/ Ruby deck provide a smooth transition from early to late game, that fills e/o's gaps, w/ Emerald's late game snares, and Ruby's early game setup?
I recently got into lorcana is baymax apart of the set by any chance? 😄
So which is a better combination Ruby/Amber or Ruby/Sapphire
just trying this tcg out not sure what ink colors i would use when i used to play mtg i did a agro sacrafice red black or black white ir black green. if anyone here knows vanguard i play youthberk maybe something simaler to thoes styles. hopefully i can get into it and get a deck that sutes my play style
Rip amethyst
IDK why everyone keeps saying that Lorcana released, but it did not. It releases on September 1. Y'all don't know what a Pre-Release is.... goddamn
Wow you’re so smart…😅