Part 1 is available at ruclips.net/video/oGgrbr3ihws/видео.html Part 2 is available at ruclips.net/video/NmdEdBHro7c/видео.html Thanks for taking a few minutes to watch!
I watch these videos to see how to get better at building my own factories. I wonder how many creations are out there that look great but no one ever sees
Your factories look incredibly neat and cleanly designed... not a patch to my chaotic "Bombay slum" layouts! Though during the last two years, they improved somewhat... since April 2023, I play Satisfactory with the rationale of making use of ALL resource nodes on the map and using a separate set of nodes for each single "production tree"; production is concentrated on one huge (1600 by 800 metres) factory platform hovering high above the Rocky Desert, with each production stage housed in a separated "skyscraper" building (currently up to 27 storeys high, this will even increase in the future). Miners are boosted to 250 % (my only use of energy shards, except for temporary project assembly lines, where I also use them in constructors, assemblers and manufacturer) and to be upgraded to Mk III in the future. Finished products are directed both to an under-platform storage with one industrial container for each product and to gigantic mega-storage halls (each 160 by 160 by 160 metres, Cologne Cathedral would fit snugly inside), filled with rows and rows of columns and columns of industrial containers and painted with giant Commodore 64-style icons for each respective product. In the long run, I plan to circle the whole map with these mega-storage halls and even stack them with increasing distance from the map's land part until the vertical limit is reached, so that finally the world will look like a huge industrial arena. Currently, I do not use any truck or railway lines, all is done with conveyor belts, but this most likely will change with the upcoming introduction of nuclear power plants...
it's incredible to see how differently minds work. my mind just doesn't intuit these types of efficient + beautiful designs, my world is flat, and it's frustrating both in satisfactory and other intrinsically-driven games like Minecraft to miss the forest for the trees. I'll keep trying. Great work like this is very inspiring!
Fantastic series, my only complaint is I miss being able to see you put the facades on the completes builds as well. The factory design and visuals is the hardest part for me now. Watching you create the factory layouts in this format has been very instructive actually, and I'd love to learn more about the design process in a similar way
I'm curious do you use a layout planner? seems like you know what will fit and layout the right amount of foundations ahead of time. I'm always either laying out on the fly without a plan and just winging it as i go. But maybe that'll change with experience to already visualize the layout before putting machines down. Great work btw!
I prebuild all the machines in the game to come up with the layout, which let's me know where to point the camera and ensures I don't run out of material, then tear it all down and rebuild while filming.
im here figuring out how are the heavy modular frame part works. where the resources comes from and what recipe are in each of the segment. Copied your world from video 1-2 and now im in video 3. its getting kinda challenging figuring things out but at the same time satisfying if i get it the idea of behind the build.
What if you're Ender of Ender's Game and your designs are inadvertently so efficient that they determine the continued existence for multiple species IRL? You think like... China is just analysing this and rubbing their hands? How do you sleep at night? Jk sick vid gnar build.
@Dekoba I literally just found it holding my earbud to the mic on my phone to pick it up right as you sent this and thank you!!.. been going nuts on it.. blowing through my autocad work haha.
8:12 i recognised the guns and ammo shop from the update 6 trailer. For a moment i thought this is the world where update 6 trailer was recorded lol but no, the locations don't match up.
The elevation of one of the conveyor belts at around 5:35 is not level. How could you do that? You KNOW the kind of people who play Satisfactory. Now my eye's going to twitch every time I think about it! :P
@lyt664 lol not really. The materials cast off these isn't that bad and I have about 12 concrete factories going all the time. I just drive a truck around between build and if I run low on Mats head to my central storage to fill back up.
@@L.E.N.S It is called ficsit cam, but it only works in real time. my timelapses are done in multiplayer with a second person acting as the camera person while a player builds.
Part 1 is available at ruclips.net/video/oGgrbr3ihws/видео.html
Part 2 is available at ruclips.net/video/NmdEdBHro7c/видео.html
Thanks for taking a few minutes to watch!
Olympic Gold medal for design.
The walkways above the turbo fuel generators are so clean! Such a cool idea!
My jaw literally dropped 🤣
500 hours into this game and I know nothing apparently.
I watch these videos to see how to get better at building my own factories. I wonder how many creations are out there that look great but no one ever sees
I can't wait to see what else you do, especially with 1.0 around the corner!
Your factories look incredibly neat and cleanly designed... not a patch to my chaotic "Bombay slum" layouts! Though during the last two years, they improved somewhat... since April 2023, I play Satisfactory with the rationale of making use of ALL resource nodes on the map and using a separate set of nodes for each single "production tree"; production is concentrated on one huge (1600 by 800 metres) factory platform hovering high above the Rocky Desert, with each production stage housed in a separated "skyscraper" building (currently up to 27 storeys high, this will even increase in the future). Miners are boosted to 250 % (my only use of energy shards, except for temporary project assembly lines, where I also use them in constructors, assemblers and manufacturer) and to be upgraded to Mk III in the future. Finished products are directed both to an under-platform storage with one industrial container for each product and to gigantic mega-storage halls (each 160 by 160 by 160 metres, Cologne Cathedral would fit snugly inside), filled with rows and rows of columns and columns of industrial containers and painted with giant Commodore 64-style icons for each respective product. In the long run, I plan to circle the whole map with these mega-storage halls and even stack them with increasing distance from the map's land part until the vertical limit is reached, so that finally the world will look like a huge industrial arena.
Currently, I do not use any truck or railway lines, all is done with conveyor belts, but this most likely will change with the upcoming introduction of nuclear power plants...
I used to be quite happy with my nice clean conveyor rows and then I come along and see this guy's build. Keeping up with the Joneses man!
it's incredible to see how differently minds work. my mind just doesn't intuit these types of efficient + beautiful designs, my world is flat, and it's frustrating both in satisfactory and other intrinsically-driven games like Minecraft to miss the forest for the trees. I'll keep trying. Great work like this is very inspiring!
Excellent work on the timelapse, I really could watch this all day!
I actually love the way you lay out your pipes n elevators to the refineries, deffo stealing that
I love the space you take to make a factory. I can't help it, I just cramp everything together!
Thanks lol. space is one thing you never run out of in this game, so I tend to be pretty relaxed with how I use it.
9:58 Why did you hit him? Hmm? Why!! 😂 Joking, awesome video, love your designs.
Please keep doing what you are doing. Really enjoying the content and the walkthroughs. Looking forward to your videos when 1.0. drops.
Fantastic series, my only complaint is I miss being able to see you put the facades on the completes builds as well. The factory design and visuals is the hardest part for me now. Watching you create the factory layouts in this format has been very instructive actually, and I'd love to learn more about the design process in a similar way
id love to see how you record this, super clean! loved it
This is awesome content! Could watch it all day, Thank you!
This is awesome! Didn't even know you could create cinematics like this with a camera as you do it.
Cool stuff Dekoba, your videos keep getting better.
I could watch this stuff all day long. The style and music is incredible.
Very clean, I love it
I wonder, if I am playing the same game? Beautiful 👏
love the work man
Thank you so very much for the awesome content you do! Keep it up! : )
This video is the type of builds i want to learn to be able to do
I wish before 1.0 is out or when it is. We could get access to this world. Love the set up I just wanna drive around through this save lol
This is my type of art
i am going to watch this again.
I like this video series. Are you making your next tier video? I'm really looking forward to it !
Awesome video and truly amazing builds! Also your spectator camera really adds a ton. Was that another person filming for you? Or was it a software?
A bit of both. Software for controlling the camera dolly in multiplayer
I wonder if he went back and fixed that wonky thing? Ohhhhh, even MORE wonkiness to fix!
moden city style just like the bgm💯
I love how you just shoved the oil byproducts into a sink because I do that all the time and I have like 100000 tickets
:) So effin cool!!
wow its part 3 👍
I'm curious do you use a layout planner? seems like you know what will fit and layout the right amount of foundations ahead of time. I'm always either laying out on the fly without a plan and just winging it as i go. But maybe that'll change with experience to already visualize the layout before putting machines down. Great work btw!
I prebuild all the machines in the game to come up with the layout, which let's me know where to point the camera and ensures I don't run out of material, then tear it all down and rebuild while filming.
Awesome!
im here figuring out how are the heavy modular frame part works. where the resources comes from and what recipe are in each of the segment. Copied your world from video 1-2 and now im in video 3. its getting kinda challenging figuring things out but at the same time satisfying if i get it the idea of behind the build.
What if you're Ender of Ender's Game and your designs are inadvertently so efficient that they determine the continued existence for multiple species IRL? You think like... China is just analysing this and rubbing their hands? How do you sleep at night? Jk sick vid gnar build.
ugh this music though!!!! I can't get enough, I need to know where to listen to more please!
A lot of it comes from the Renegade album from @StreamBeatsbyHarrisHeller, its on spotify or YT.
@Dekoba I literally just found it holding my earbud to the mic on my phone to pick it up right as you sent this and thank you!!.. been going nuts on it.. blowing through my autocad work haha.
@@Dekoba these cinematics are amazing, I hope you keep this going!
@@calvin6651 Thanks ! Im trying to get one more set done (and finish the Early Access game) before 1.0
@Dekoba yeah I'm just now getting into it, definitely scratches that itch.
8:12 i recognised the guns and ammo shop from the update 6 trailer. For a moment i thought this is the world where update 6 trailer was recorded lol but no, the locations don't match up.
Lol nope just thought it was cool and recreated it as a homage
This is my favourite series. Are you running any mods?
Only a camera mod for getting the cinematic shots and a mod that lets me modify/pause time of day (again, for filiming).
@@Dekoba looks awesome! I wanna make a new save but I also wanna wait for 1.0
I wish I could be as good as you lol
Lets gooo!
How much of everything does it make per minute?
The elevation of one of the conveyor belts at around 5:35 is not level. How could you do that? You KNOW the kind of people who play Satisfactory. Now my eye's going to twitch every time I think about it! :P
Lol i promise it is fixed! I didnt notice it, in game or in the video, until almost a week later and fixed it immediately.
Im 140 hours in and just tore down everything iv built.
How do you get the camera shots?
I use a mod called ficsit cam in multiplayer.
*_When it comes to your construction jobs, do you use your personal stock, or do you have the No Cost Build mod?_*
I do it all legitimately.
@@Dekoba
*_Good god, I bet that all takes a while, with how small I saw your other production rates-_*
@lyt664 lol not really. The materials cast off these isn't that bad and I have about 12 concrete factories going all the time. I just drive a truck around between build and if I run low on Mats head to my central storage to fill back up.
I DIDNT KNOW YOU COULD BURN COKE IN THE COAL POWER GENERATORS FFS
Music credit? Would love to add to my personal Satisfactory grind list.
Hello :)
I want to ask, does someone always film you like this in the game or is it some program that records you like this nicely?
The camera work is the result of a mod and a lot of work. It's not like replaymod where it's always recording sadly.
@@Dekoba Ah, what is the name of this mod, please?
@@L.E.N.S It is called ficsit cam, but it only works in real time. my timelapses are done in multiplayer with a second person acting as the camera person while a player builds.
5:47 one of those belts isn’t flat
its weird that on the Computer factory segment, the Caterium node is not there anymore. Sad
For the algorithm
Are you using some mods?
Very Cool! Can you post your save to subscrabers?
The beach is lava?
4:04 The music and camera movements giving me a serious case of ruclips.net/video/YOQJxRCCpw8/видео.htmlsi=SfI_5NRtY_bhUXEW&t=14
Every now and then you just build one belt or other thing off center or asymmetrical and it bothers the shit out of me.
Well, I'm probably not an ai.
this is nice but the designs around your machines could use some work.
could u maybe make the music more loud, it is to silent for me....
God I wish they would get rid of those tall, fat bird things. They are so damn annoying.
vau 555 👍👍👍🤟