My grandfather was a photogrammetrist back in the 60's until he retired in the late 80's, He died when I was young but it's amazing to think that he spent half his life working with the same mathematic formulas they use for measuring photos to print models in this video lol
Bookmarks for me. 0:30 Recap 02:10 Taking Photos 04:15 Standard Reconsturction 04:50 Hit Start Or Structur for motion out Tip 05:30 Troubleshoot capture issues 05:45 when Happy Complete Cpmputation 05:55 Notes Turn Green as they c0mplete May take a while 06:12 Double click TEXTURE BUTTON 06:30 Export Model to Edit 06:45 Augmented Reconstruction 08:14 Live Restruction 09:10 All Mesh are Hollow-Plane Cut 09:30 Change Scale 09:43 Sculpting 10:03 Wiki Wiki Time! step 1 Drag photos into Programme Step 2 Right Click Structure from motion-Compute Step 3 Wait until computed Step 4 When Happy Finish Compution Step 5 Double Click Texturing Note to View the model Step 6 Export Model Step 7 Plane Cut in 3D sotware Step 8 Change Scale to suit
You prolly dont care at all but does anybody know of a trick to get back into an instagram account? I stupidly forgot the login password. I appreciate any assistance you can give me.
Thank you for the video. I was new to the topic and tried to read up on it, but your video was just perfect to get into it. Especially the hint that you can make ideal photos on cloudy days has helped - on cloudy days it is not lacking here with me anyway...
I did this with a local cathedral (with permission, of course). My results then weren't great however, so I may have to try reprocessing the images with this software.
There is a Litchi software for DJI drones that can do that. You just set the waypoints and camera angle and it should work (but be careful if you use that)
@@logitech4873 you either need a better camera or fly closer. If you used Photoscan or even RealityCapture, you will not see improvements in other software.
Very cool. thank you for letting us know about this program. I've not been super happy with photogrammetry since 123d Catch was taken down and this looks like it may get me back in to it again!
Awesome, i know exactly where that first statue is, one of my favourite spots in Prague. I go to the cafe in the National gallery and that restaurant to the right all the time :)
Great video!! Thanks for introducing Meshroom to us and a tutorial on how to use it for photogrammetry :) I was going to start doing this soon with Autodesk ReCap, but this might be a good alternative as well.
Awesome video! Would be nice if you do a live tutorial on 3d reconstruction of more problematic objects, like ones with shiny and flat surfaces without texture. I.e. like reverse engineering old injection molded parts with glossy surface and flat color, or something like this.
It has advantages, but also disadvantages. This is why we combine different scanning techniques for perfect results. Great video and great progress in the software!
@@mageenderman Well, I dont work with photogrammetry, but I have read that they also use laser scanning. Its the most precise way to scan a object and the results are outstanding. Here is a video by Konami scanning Schalke 04 stadium and showing previews from the game: ruclips.net/video/qAkUF4Kbgxk/видео.html
This is the most amazing thing I've seen in at least 24 days. Now I don't know if I want to 3d print something or put it in Unity... or whether I want to mod my house into GTA5... or build a rig that automatically rotates the camera around an object.
@@talharoxen you mean putting the 3d model into GTA? You use the mod tools, I forget which one you use to export to rockstar format but it should be easy to find. There's 5 or so tools in total that help you mod, it's not as easy as a Bethesda game but it's not that hard thanks to lots of documentation and community support.
Note: Always take note of what focal length you're shooting at - take not of what lens, focal length, camera type and settings you're using. If your scan comes out wrong it can help you when having to enter metadata manually if a problem occurs. It's especially important to make a note if you're using a smart phone camera because often vital data such as focal length is not recorded in the metadata - which is some cases makes the pictures unusable if you can't figure out the focal length and enter it manually. I can strongly recommend people using the following trick: Import the photos into a program like Photoshop or GIMP and add a mask around your object removing detail in the background. You can also zoom in if you couldn't get close enough to the object in the first place. Remember to retain all metadata while exporting your photos.
Oh wow, I've recognized the accent and the statue of Dvorak, then I found the video about your printing farm. Great job you're doing there! I wish I could visit the farm one day and film interview with you!
If it's a small object you could use armature wire to hold it up so that you could see under it. In any case, try to put the model on a base that is smaller than the model.
you might be interested in GL Intercept github.com/dtrebilco/glintercept here is one possible application (note this guide is quite outdated): brian-horning.com/google-earth-to-obj-using-glintercept/
Great video! well explained and easy to follow. I want to know if you recommend this software to process aerial images, like the ones taken with a drone. I know there are other options, but I want to know if you know about some project using Meshroom with aerial images.
The live reconstruction might be fun if you have some sort of file syncing tool. Take pictures on your phone and have the model already processing by the time you get home.
Wow, uprime videl sem thumb asi pred 3 tydnama nebo kdy a az ted sem se k tomu zase nahodne dostal a koukam ono to ma pres mega sheldnuti a je to cech :D ... no nic, tohle pokud se mi vysledek podari dostat az do UE4 tak to bude super. Diky moc za info ohledne meshroom!
Nice video👌🏽 What about making a 3D scan of a part that you wish to have in real life size? Also can those 3D scans be used with other programs to edit the scan or ad additional shapes? And what 3D printing program would you recommend to be used for a good quality print?
Yes meshroom is great! I tried to use meshroom at work to create a reference model of a complex assembly, but management was too stupid to understand why it was necessary. Let's just say the original documentation was useless for building something with thousands of parts. A 3D model of the entire assembly could've been built with photogrammetry in a couple of days, then distributed to every assembler for reference. NASA did something similar for their space craft where they always built two of everything. Photogrammetry is a much more affordable alternative to this.
Just when my modelling abilities were starting to improve, this comes along and makes modelling obsolete. I've wasted my life. It is rather cool though. Can't wait to try it!
Hey they're not obsolete! For mechanical parts, CAD is still the best option. And for organic shapes, you'll be really happy to know basic modeling when working with photogrammetry meshes, they almost always need a bit of editing/clean up before printing :)
@@Prusa3D It's good to know I'm not worthless just yet lol. It's funny you should mention CAD, as I recently started using CAD to design machines, and have also sucessfully made game assets from CAD models. All of the metal targets in my FPS game are actually real-world products that I produce. The game models are just slightly reworked CAD models.
I've tried Meshroom because I wanted to do a tutorial on it but I found it complicated and really had trouble getting good results. These days I use Reality Capture. It's not free but pretty cheap.
Somedody might suggest a blog, forum or fb channel where to talk about meshroom, and ask suggestions? I tried some attempts but i can't get a mesh done, and I don't know where is the problem:( thanks! This is a very well done video and thanks :)
My grandfather was a photogrammetrist back in the 60's until he retired in the late 80's, He died when I was young but it's amazing to think that he spent half his life working with the same mathematic formulas they use for measuring photos to print models in this video lol
Do you have some examples of his work?
Bookmarks for me.
0:30 Recap
02:10 Taking Photos
04:15 Standard Reconsturction
04:50 Hit Start Or Structur for motion out Tip
05:30 Troubleshoot capture issues
05:45 when Happy Complete Cpmputation
05:55 Notes Turn Green as they c0mplete May take a while
06:12 Double click TEXTURE BUTTON
06:30 Export Model to Edit
06:45 Augmented Reconstruction
08:14 Live Restruction
09:10 All Mesh are Hollow-Plane Cut
09:30 Change Scale
09:43 Sculpting
10:03 Wiki Wiki Time!
step 1 Drag photos into Programme
Step 2 Right Click Structure from motion-Compute
Step 3 Wait until computed
Step 4 When Happy Finish Compution
Step 5 Double Click Texturing Note to View the model
Step 6 Export Model
Step 7 Plane Cut in 3D sotware
Step 8 Change Scale to suit
thanks. Love your comment
thx for the bookmarks realy helpfull
love you
Very helpful thanks
You prolly dont care at all but does anybody know of a trick to get back into an instagram account?
I stupidly forgot the login password. I appreciate any assistance you can give me.
This is unreal technology. Going to be using this for scanning objects for my college game project. Can’t thank you enough for showing this.
This is by far the best video about meshroom. There are tips here that Google has a hard time finding. I am impressed.
Awesome video. I am loving photogrammetry. My favourite hobby and will definitely give meshroom a try
Thank you for the video. I was new to the topic and tried to read up on it, but your video was just perfect to get into it. Especially the hint that you can make ideal photos on cloudy days has helped - on cloudy days it is not lacking here with me anyway...
Woooo... I just discovered last month!!! Awesome software!!!
Thank you for making this photogrammetry tutorial. Very informative and helped me.
this looks very promising, can't wait to try it out this weekend!
Did you try it out!! Just curious
imagine drone preprogrammed photo sequence shots. you can get some nice details of sculptures now.
I did this with a local cathedral (with permission, of course). My results then weren't great however, so I may have to try reprocessing the images with this software.
I'd imagine a cathedral with all it's arches and stuff would also be a very complex model to photogrammetry.
*+Acerbjorn* - Look up "Lofotkatedralen", it's not the gothic type :p
There is a Litchi software for DJI drones that can do that. You just set the waypoints and camera angle and it should work (but be careful if you use that)
@@logitech4873 you either need a better camera or fly closer. If you used Photoscan or even RealityCapture, you will not see improvements in other software.
Awesome work. Great tips and I can vouch for many of your tips from my own experience getting Meshroom finally working this week.
Thanks! Will try the software again sometime.
Awesome, thank you for your great work!
Just as usual, beautiful video, incredibly made
so good for new beginners! thank you!
Very cool. thank you for letting us know about this program. I've not been super happy with photogrammetry since 123d Catch was taken down and this looks like it may get me back in to it again!
Awesome, i know exactly where that first statue is, one of my favourite spots in Prague. I go to the cafe in the National gallery and that restaurant to the right all the time :)
Excellent - very much worth a visit.re-visit! Thanks!
Thanks a lot it's exactly what i was looking for.
Great video!! Thanks for introducing Meshroom to us and a tutorial on how to use it for photogrammetry :) I was going to start doing this soon with Autodesk ReCap, but this might be a good alternative as well.
great video for more advanced scanning!
Awesome video! Would be nice if you do a live tutorial on 3d reconstruction of more problematic objects, like ones with shiny and flat surfaces without texture. I.e. like reverse engineering old injection molded parts with glossy surface and flat color, or something like this.
Thanks for updating this :-)
great video. i always use photogrammetry but now also use projected light scanning. but the texture maps is the main reason for photogrammetry.
Great vid - this gets at what 3D printing is really useful for - graduating beyond Thingiverse downloads.
Holy cow that is awesome!
This reminds me of the "Building Rome in A Day". Great video! :)
Thank you very much for your review!
It has advantages, but also disadvantages. This is why we combine different scanning techniques for perfect results. Great video and great progress in the software!
What other scanning techniques do you normally use?
@@mageenderman Well, I dont work with photogrammetry, but I have read that they also use laser scanning. Its the most precise way to scan a object and the results are outstanding. Here is a video by Konami scanning Schalke 04 stadium and showing previews from the game: ruclips.net/video/qAkUF4Kbgxk/видео.html
This makes me excited to try photogrammetry again.
Me Too... Absolutely!!
Thanks for explaining this. I have Meshroom already but hadn’t got it working properly yet.
This is the most amazing thing I've seen in at least 24 days. Now I don't know if I want to 3d print something or put it in Unity... or whether I want to mod my house into GTA5... or build a rig that automatically rotates the camera around an object.
how can u make mod for gta from 3d file?
@@talharoxen you mean putting the 3d model into GTA? You use the mod tools, I forget which one you use to export to rockstar format but it should be easy to find.
There's 5 or so tools in total that help you mod, it's not as easy as a Bethesda game but it's not that hard thanks to lots of documentation and community support.
@@polydynamix7521 Thanks. I will try to find them. always wanted to make and mod cars in gta
this is Awesome thank you for taking the time to make this video
Thanks Josef always sharing your knowledge ;D !
Love this !
This is going to be awesome for my 40k conversion projects
This looks really cool
Amazing. Thanks for sharing. Just looking for something like this.
Note: Always take note of what focal length you're shooting at - take not of what lens, focal length, camera type and settings you're using. If your scan comes out wrong it can help you when having to enter metadata manually if a problem occurs. It's especially important to make a note if you're using a smart phone camera because often vital data such as focal length is not recorded in the metadata - which is some cases makes the pictures unusable if you can't figure out the focal length and enter it manually.
I can strongly recommend people using the following trick: Import the photos into a program like Photoshop or GIMP and add a mask around your object removing detail in the background. You can also zoom in if you couldn't get close enough to the object in the first place. Remember to retain all metadata while exporting your photos.
Thank you!
Best photogrammetry tutorial
Oh wow, I've recognized the accent and the statue of Dvorak, then I found the video about your printing farm. Great job you're doing there! I wish I could visit the farm one day and film interview with you!
you're asking basically the daddy of the whole maker scene for an interview :-) he's a legend for sure...
Thanks for this tutorial. I will give it a try
Have fun! Once you try it, you'll see photogrammetry opportunities everywhere :)
Going to scan my MK3 and print out a pocket sized version. :P
how did it turn out?
why not just print a new one
Awesome video, very informative
Buen tutorial, didactivo y claro al explicar!
Dannng thoses shoot, so pleasant to watch
This was very good explanation of the mesh program I definitely give it a try since it has been updated.
Thank you for this tutorial!!!
It was amazing!
What a time to be alive!
Thank you Jo
Awesome, will have to give this a try soon. Great work guys
This is awesome. Planning on getting a prusa very soon.
Love it!
Great video! Just a small correction: Wikipedia is another website. Many sites have wikis, but Wikipedia is something else. 😉
4:19 - the main thing I learned was that you can graffiti bushes! 😂
Great vid thanks! I'm trying it out now! 😃
Amazing!! Hello from Brazil!
Hi!
Great Video,Thankyou..
Very cool. Thank you
Great video
TIP for photogrammetry 3 tutorial - about making whole model of the object - including a bottom (or sole).
If it's a small object you could use armature wire to hold it up so that you could see under it. In any case, try to put the model on a base that is smaller than the model.
I bet you can also take in-game screenshots to effectively "export" asset 3d models from games that dont allow you to access such data.
I tried it and it sucks, game graphics are not that close to reality... :/
@@4WDJUSTY How many shots did you take?
you might be interested in GL Intercept github.com/dtrebilco/glintercept here is one possible application (note this guide is quite outdated): brian-horning.com/google-earth-to-obj-using-glintercept/
I did that with an ingame item from csgo. Worked quite well actually. Used 120 shots or so!
You can also take screen shot of google map (3D buildings) make a model, and sell it for 15 USD (yes some people actually do that)
It’s art dude !
Great video! well explained and easy to follow. I want to know if you recommend this software to process aerial images, like the ones taken with a drone. I know there are other options, but I want to know if you know about some project using Meshroom with aerial images.
The live reconstruction might be fun if you have some sort of file syncing tool. Take pictures on your phone and have the model already processing by the time you get home.
Nice, thanks!
I look forward to prusa’s insight on the new iPhone lidar capability to do this
Thank you!!
Wow, uprime videl sem thumb asi pred 3 tydnama nebo kdy a az ted sem se k tomu zase nahodne dostal a koukam ono to ma pres mega sheldnuti a je to cech :D ... no nic, tohle pokud se mi vysledek podari dostat az do UE4 tak to bude super. Diky moc za info ohledne meshroom!
i am amazed
Better than spending £350 per year for autodesk recap pro subscription! Liked and subbed.
Can't wait to play with this! Can I create 3d assets for use in Blender by exporting the resulting mesh and a UV maps texture image?
Love it.
Yay!!! ❤❤❤😍
Nice video👌🏽 What about making a 3D scan of a part that you wish to have in real life size? Also can those 3D scans be used with other programs to edit the scan or ad additional shapes? And what 3D printing program would you recommend to be used for a good quality print?
How well explained! Subscribed..I would like to see a next video with a drone capture of an urban space.
Thanks, good video
Perfect!
Thanks!
Yes meshroom is great! I tried to use meshroom at work to create a reference model of a complex assembly, but management was too stupid to understand why it was necessary. Let's just say the original documentation was useless for building something with thousands of parts. A 3D model of the entire assembly could've been built with photogrammetry in a couple of days, then distributed to every assembler for reference. NASA did something similar for their space craft where they always built two of everything. Photogrammetry is a much more affordable alternative to this.
AMAZING
Just when my modelling abilities were starting to improve, this comes along and makes modelling obsolete. I've wasted my life. It is rather cool though. Can't wait to try it!
Hey they're not obsolete! For mechanical parts, CAD is still the best option. And for organic shapes, you'll be really happy to know basic modeling when working with photogrammetry meshes, they almost always need a bit of editing/clean up before printing :)
@@Prusa3D It's good to know I'm not worthless just yet lol. It's funny you should mention CAD, as I recently started using CAD to design machines, and have also sucessfully made game assets from CAD models. All of the metal targets in my FPS game are actually real-world products that I produce. The game models are just slightly reworked CAD models.
Great intro
thanks !!
Wow, just wow
Would this work with a water fountain?
Or will the water movement spoil the end image?
Anyway great technology!!
OpenCL support, please.
Great !!!
gracias exelente video .
Thanks
the WOW at the beginning though
Thx
Thanks from holland
Cool!
Oooh the intro
Nice. I wish there was a MaxOS version.
Brilliant! Wow! We’re moving on aren’t we?!
I've tried Meshroom because I wanted to do a tutorial on it but I found it complicated and really had trouble getting good results. These days I use Reality Capture. It's not free but pretty cheap.
Très intéressant
Somedody might suggest a blog, forum or fb channel where to talk about meshroom, and ask suggestions? I tried some attempts but i can't get a mesh done, and I don't know where is the problem:( thanks! This is a very well done video and thanks :)