Great showcase, Fishyyy - thanks for putting it together! The gameplay appears to be significantly improved, you did a great job of highlighting the tweaks. Looking forward to seeing more details as development progresses.
This mod when all the bugs are ironed out could be revolutionary for large scale campaigns and also dynamic campaigns, I really like what I see so far. I have personally tried making campaigns with large bomber escort missions and the like, but I have never finished any of them because of how tedious it is to manage large missions like that with the rather rudimentary formation parametres in vanilla IL-2. The dynamic formations are also so pretty, it looks so much more realistic that way. So much time is also spent just timing things together, so I like that you guys added dynamic spawning conditions and such, very nice. Looking forward to the finished product, and good work to you and the team!
Please don't take this the wrong way, but your content has a tendency to make my eyes droop. Not at all because it is boring, I really enjoy it, but the constant drone of the props... I had to go make coffee so I can finish this showcase. You guys did an amazing job on it so far!
yeah. if anything, campaign making will become way easier. i think every generated mission without zonk is garbage anyway, but people seem to want to use them.
Great showcase, Fishyyy - thanks for putting it together! The gameplay appears to be significantly improved, you did a great job of highlighting the tweaks. Looking forward to seeing more details as development progresses.
This mod when all the bugs are ironed out could be revolutionary for large scale campaigns and also dynamic campaigns, I really like what I see so far.
I have personally tried making campaigns with large bomber escort missions and the like, but I have never finished any of them because of how tedious it is to manage large missions like that with the rather rudimentary formation parametres in vanilla IL-2.
The dynamic formations are also so pretty, it looks so much more realistic that way. So much time is also spent just timing things together, so I like that you guys added dynamic spawning conditions and such, very nice.
Looking forward to the finished product, and good work to you and the team!
When is release, any ideas?
Please don't take this the wrong way, but your content has a tendency to make my eyes droop. Not at all because it is boring, I really enjoy it, but the constant drone of the props... I had to go make coffee so I can finish this showcase. You guys did an amazing job on it so far!
erm, okay. what am i supposed to do against engine sounds? xD
@@Fishyyy Get the best quality microphone and travel back in time to record better sound
my microphone has nothing to do with the engine sounds, but okay.
@@Fishyyy whoosh
@Fishyyy no, no, I enjoy the engine sounds immensely! That is why i said please not to take it the wrong way. Love your content
This is amazing
I love it so far Fishyyy
Oh no, i lost the stream :(
Aha, but can you put it into a dynamic campaign?
yeah. if anything, campaign making will become way easier. i think every generated mission without zonk is garbage anyway, but people seem to want to use them.