Also take note another advantage of the Incendiary Breaker is that it makes it easy to deal with Shriekers. You can just spray at their general direction and the burn damage will kill them.
Incendiary damage only works if you are the host cause its bugged , otherwise it does nothing. All of these CC's playing solo thinking the incendiary breaker is great now wouldn't say the same if they werent the ones hosting.
@kmel3588 I just had the opposite effect. I was the host and dumped a ful mag into a crowed and they finally died. On solo it was one shot kill for all small bots and bugs, butn damage killed them 2 seconds later
Be careful of friendly fire since they buffed DoT for fire. Even if a few pallets hit ur teammates it kills them really really fast. To think this even makes flamethrower worse then before b/c if you touch the flames ur dead and hulks with flamethrower insta kill now
@@bigpuppyshoes5033it doesn’t. I played the last few days with the incendiary breaker and got fire kills all over the place same with flamethrower just by spraying the ground.
@@_FIow that's ground fire, it's different then what I call "burn" damage. Specifically the bug is related to DoT effects like that from toxic cloud and Burn from fire damage as non-host
In group play, there's still that issue of dot damage only working for the network host. To my knowledge, Arrowhead has not acknowledged this issue and I haven't seen any clear evidence the recent fire dot change affected it. I also found this thing super easy to accidentally team kill with. 1 little pellet goes over a bug's shoulder and with the fire buff, your teammate can be dead very fast.
I tested it out on difficulty 7, got 585 kills and 0 deaths with it. I changed the mode to semi, and also had 0 friendly fire damage and didn't burn any of my teammates to death. It is very strong
The person hosting the lobby is not necessarily the network host. According to testers, whose connection is being used to host can vary and even change mid game. @@michael3069
I have no fucking clue about the stupid networking bullshit. I have yet to see any conclusive evidence that isn’t anecdotal “oh this PS5 host does more damage”. I have never experienced this with myself nor my friends hosting on steam.
I was messing around with the incendiary breaker on a level 5 bugs mission and didn't really think much of it until I got a ton of enemies during extraction and effortlessly got a 50 kill streak with just the primary. That was a third of the kills I got the whole mission in less than a minute. Honestly I just find the short range and large spread to be annoying but it can pop off when you're getting swarmed.
I like to cosplay as a fireman, but not one that puts out but starts fires. Orange trench engineer outfit, incendiary grenades and shotgun, napalm, gas strike, orbital laser, and of course flamethrower.... Doesn't work at all with bots but to the bugs I have become death incarnate.
Fun fact, this morning i did a bug campaign on 9, 50+ squadmates, all threee using that fire spewing trash....I died a total of 2 times, both due to burning from friendly fire. Every single mission i killed at least twice if not 3 times as many bugs as the second highest killcount. Breaker is the the best gun, and since someone was ps5 buffing, railgun is the best support weapon for that scenario. Granted personal experience might be a big factor (im 120) but still, there is absolutely no circumstance i would choose to reduce my TTK on trash mobs just for some fire effects with high risk of actively hurting my team.
I feel the same, the regular breaker alpha dmg is more valuable since most of the time you can't afford to sit and watch bugs burn, you want them dead asap. Also, all who comment "skill issue" without any further arguments most likely never played anything past difficulty 7 :)
I use the incendiary breaker aswell and have a total of 1 team kill because a friend ran into my line of fire. You shouldnt expect too much from randoms in a PVE game. Levels dont mean shit in this game. As evident by the lvl 50+ team mates who kept team killing you.
In my opinion they're both quite equal. Incendiary breaker is meant to be a hoard killer weapon with its DoT and wide spread, while the regular breaker is meant to be more medium killer with some hoard clearing
My favourite thing about this is how I can FINALLY just ignore hunters for the most part. Just spray at them once or twice and then just move on to the next thing as they burn to death. I've always loved the incendiary since day one... The new update just makes me love it even more!
basically focused fire and immediate gratification vs higher aoe dps and delayed gratification, more total dmg less effective against bullet sponges like spewers and centurions
I'm not a huge fan of the incendiary, the dot damage is nice but when i spam shotgun pellets in the face of whatever wants to eat me, i want them to die now, not in 2 seconds from fire damage. Overall though i prefer the punisher to both, it doesn't have the crazy damage output of the breaker but the ammos are much easier to manage, it knocks back the thing that i shoot and is, in my opinion, the most satisfying gun to shoot, which is arguably the best metric when choosing a gun in a game.
@@Dr_Oinkles I tested it a couple days ago and it's still happening to me. Dropped into a mission solo, fire damage from the incendiary breaker was working fine. A friend joined on me, we backed out to the ship. A couple randoms joined me, and in the next mission the fire damage wasn't working even though I was squad leader.
I get teamkilled so many times by this thing. One pellet seems to be enough to set you on fire. If you don't dive immediately, you are dead. Even a stim doesn't help.
I use the incendiary breaker purely for crowd control. Anything with armor gets shot down with the autocannon including the brood commanders and chargers. It's so effective at crowd control that I take it to helldive on bugs.
One thing to mention about the incendiary breaker is that (up until previous patch, unsure if fixed) DOT damage like GAS and fire against enemies (not other players) ONLY work for the host player. This makes any damage over time weapons significantly worse (unless you are hosting the game yourself)
I think that another thing to consider is that the incendiary should raise the effectiveness of the worst case scenario. All your pellets don’t hit perfectly but the burn damage allows you to stay more consistent with overall damage output. Which is a benefit I think.
I've primarily used incend breaker against bugs, and it was fantastic before the buff. I see you're laying into single targets on occasion like it's the regular breaker. What I do is pepper the groups with shot to get the fire dots on them, which happens instantly with a single pellet hit, then dance around and maybe use a strat or secondary on other targets. The fire does the work, but you have to re-tag them every 5-6 seconds. For instance, I see at 7:00 you had a couple rounds in the mag and an eye-poppingly satisfying group that could have been all lit up with 3 or 4 sprinkles of incendiary that woulda chewed that group up for like 15 kills no joke. Breaker incendiary shot rains down on the target more than it drives into it-- it has short range, and you can use that to your advantage to really carpet an area.
@takibo have you been getting your metals for major orders on PC? I'm a ps5 player and haven't received metals for the last 3 major orders. I get the daily order metals as usual. New subscriber here, really liking the content 😎👍 Have a good one!
The spread on the Incendiary Breaker is more of a perk than it is a detriment. It's gimmick is it lights things on fire. You don't want a concentrated cone of pellets all hitting the same target because at that point, you might as well be using the Slugger. You're wanting to spread the chance of conflagration as much as possible. The Incendiary Breaker CAN kill enemies with raw damage, but it's main goal is to burn them. You're much better off spraying into a crowd aiming to get as many as possible than you are trying to focus 1 enemy down, save it be the case that you're up against a medium enemy. Medium being hive guards, brood commanders, devastators, and beserkers. Yes the Strider Scouts are medium enemies but they carry heavy medium frontal armor, so that's cracked. It really is heavy medium (not heavy, but stronger than medium) because you can't punch through it with the updated JAR-5 Dominator, Counter Sniper Diligence, Senator, or Liberator Penetrator.
it's both, it does limit it's range for the heavier enemies but especially for bugs that's not really a problem. for things like shooting shriekers or other light enemies that come in bunches it's greats though.
The increased spread can be an advantage at longer ranges against groups as it can apply DoT to multiple targets and give you a higher aggregate DPS with parallel damage.
I was a slugger user until it got nerfed, so recently I’m been playing with the incendiary breaker. Personally I think it’s a lot better then the normal breaker mainly because of the extra bullets you and the fact that you can one shot hunter at any range if they start burning (not sure if burn is 100% chance or not) I mainly play solo helldive, haven’t really used it in squads. But I think both guns are really strong options and it mainly comes down to preference and play style
The Breaker Incendiary is the close range horde clearer, while the regular Breaker is the more all-purpose weapon. Both are top tier options against bugs currently. The real question is what the hell the point of the Spray & Pray is, lol.
This gun is capable of downing an entire Raider (Infantry Bot) with just one pellet thanks to the fire damage. It burns through a Raider's entire health bar by itself, so you can snipe them and kill em. Absolutely insane.
Agree- when you pull out the shotgun and you want something dead NOW, The Normal Breaker is more reliable still. Only reason I prefer it so far. Otherwise both are fun to use and powerful for primaries.
I love how the weapon balancing has been going. Most weapons feel like they have a purpose now, and I enjoy having to consider the strengths and weaknesses of my primary and support choices, instead of "bring this because it do big number". Now if the blitzer could get some love...
Against striders, I actually found that the incen breaker ricochets so hard that shooting at any parallel surface will usually get a single pellet on the pilot; killing them near instantly with the fire.
Other things ro mention are that 1. Breaker is full auto while Incendiary is burst or semi auto. Spam firing the Incendiary will still give you about the same RoF though. 2. Being a contoller player, the incendiary breaker is easier since the spread is greater and I don't need to flick my reticle around as much or aim as precisely to kill hunters compared to the breaker.
Awesome breakdown man! I'd love to see a test of the Jar-5 Dominator after the changes as well. A lot of people seem to compare it directly with the Scorcher with the same capacity, fire rate, and ability to take out some of the tougher enemies
Dominator takes it over both of these. It has long range ability with explosive and medium armour penetration. The down side is it kicks like a mule, but if you control between shots it’ll one shot most things, 2-3 shot everything else.
incendiary breaker with a guard dog and gas strikes can rack up some insane kill counts. You’ll need something to deal with heavies but it’s a hell of a fun loadout
The gas strike is extremely good to drop on breaches and kills fabricators and holes. I regularly get 40+ KS with just the gas, CBs get up there but not anywhere near as often and cant damage spawners.
@@thedonstandsalone7488 I get huge killstreaks all the time with cluster bombs and I can use them many more times than gas strike. It's not even a close competition, my man.
Bunch of comments here and there saying fire and gas DoT working or not working. Maybe it's a crossplay issue like the railgun bile titan one shot issue before?
It dishes out more damage overall but assuming you don’t mash your Breaker the damage is less over time. The base breaker is more useful for just spamming shooting albeit barely while the incendiary is for using slowly and over crowds.
A key component you didn't mention which is fair because you did state this is from a solo perspective is the fact that the sheer increase in number of enemies when in multiplayer. The incendiary is just straight up better for mowing down the massive hordes of chaff than the regular breaker because of the buffed fire dot and the nearly double mag size especially if you bring anti armor support weapons. That said the regular breaker is still amazing if your support weapon is meant for add clearing, giving you a much better oh shit button than any of the pistols. The real downside to the incendiary in my opinion is how easy it is to accidentally team kill with it now. You will barely be alive if you dive in light armor from full health and you have to dive because the dot will kill you faster than the stim animation.
Hey, I've watched all your Helldivers videos and I always see you open the escape pod (the one you need to salute) without moving. Is there a reason why you're not cancelling the salute with a move command? Just feels weird for someone playing as fast as you :D
What's the spray and pray supposed to do anymore with the incendiary breaker only having 1 less round per mag, doing more damage per shot, and catching stuff on fire?
Breaker Incendiary feels officially OP after this update. Also the Breaker Spray and Pray was kinda viable before this update to deal with hordes, but now Spray and Pray is fully outshined by Incendiary and doesn't have any place in the game tbh.
I use both and the only noticeable thing is the ammo count. Regular breaker seems to shoot concentrated better which takes down light armor better. You can spray a crowd easier with incendiary.
Started using this yesterday and it was amazing was shooting bot troopers once and letting them burn and it would kill them but later on that night it suddenly started to take like 3 or 4 shots to kill 1 trooper, has it been stealth nerfed?
There's a bug that seems to remove the burning damage. Unsure what causes it - other people using it? Cross platform host? Connection issues? Its hard to say. Its a shame though because when it works it feels great but its underwhelming when it doesnt work.
This pretty much falls along the lines of how I thought, with the Breaker boasting more immediate killing power where the Incendiary Breaker is best used when you let the Fire DoT do its thing. This has gotten me interested in potentially trying out the Breaker S&P against bugs, as it seems very similar in feel. Yeah, the Incendiary Breaker is technically it's upgrade because FIRE, but I feel like it'll give me an idea about its feel before spending hard-earned Super Credits, particularly with the new Warbond coming in with a lot of interesting things.
The question for me is, In the time between shot and death by fire, how many times do the enemies get to attack you? Im not using my primary for DPS but for burst damage.
the breaker and breaker incendiary feel in a similar place to the dominator and scorcher to me where they're both really good for bugs and bots respectively and are just a little different enough to be good at different things. like dominator is so good for destroyers now but scorcher is still so much better for cannon turrets, tanks, and walkers
Be careful in multiplayer, I think some players did testing and only the host can deal DOT damage from the lingering flame on the ground. I really wish they would fix this as that's a pretty big nerf to the overall fire weapons in the game.
Remember 500kg not being able to 1 shot bile titans? Apparently if you destroy its bile sack or whatever it takes alot more damage, it got 1 shotted by a orbital railcannon strike
It's def an oversight, but I wish only player made fires got buffed. That's just me though, cause hulks getting said buff, especially the fire tornado hazards really kill fast. Like real fast if you're not too careful, but the fire tornadoes kinda make sense more imo
I played with a full group against bugs on difficulty 7, tested it out on semi and got almost 600 kills, 0 deaths and no friendly fire damage. It works pretty well from my experience
@@MLPTechnoColt I wasn't, I joined a random lobby. But game has a lot of bugs, so it doesn't surprise me I just haven't experienced that one at all yet
Personally prefer the incendiary over the normal breaker (Solo POV). It is far greater than the Breaker at medium range. Higher spread and burn ticking dmg. It will be 1-2 shots hunters just like the normal breaker up close, and will do far better the further away the enemy is. It also has a higher magazine size to combat patrol of hunters without needing to switch to sidearm and does well in shooting and run on bug breaches or clusters of enemies because of the burn effect. It doesn't go well against spewers or brood commanders, but utilizing grenades against those enemies assists the weaker upfront damage. The less damage does make it less versatile though. I have thoroughly enjoyed the incendiary gun against Terminids, however, when I spawn on a map with heavy spewers I certainly feel like abandoning the mission. It's definitely a loving gun, with good dmg, and good magsize. Just doesn't feel fit for highly populated spewers or hiveguard for that matter.
For total rounds you forgot to count the mag in the weapon. It's actually 175 and 104 rounds in total. For me - being a noob - it's +1 for incendiary version. Way less annoying to miss half of the shots. :D
what if you shoot the brood commander in the legs? that's what I usually do with them cuz they can still get you without a head, but not so much without the legs (sometimes you just have this mangled torax (it's a torax with isects right?) with one or 2 legs crawling around XD )
nah, the problem is - you dont want to "light bugs on fire and wait for them to die". You want them dead. A hunter on fire will most likely kill YOU (by setting you on fire).
Been using the incendiary breaker as my primary bug killing weapon before patch. I didn't think it really need a buff but ill take it if it means i can take more enemies down.
Are you aware that DOT (burn) does not work while not beeing HOST in multiplayer? Only 4 types of bugs get affected. Rest bugs are not, and none of the automatons.
Bro love your vids, btw can you make a video talking about the new warbound when it releases, I think it gots many interesting things like that grenade pistol
Everyone hopping on the bandwagon! I’ve been here since the beginning! Stick something you like and use it. Don’t just follow the rest like sheep until they nerf it into the ground because of you all. Thanks for that!
Also take note another advantage of the Incendiary Breaker is that it makes it easy to deal with Shriekers. You can just spray at their general direction and the burn damage will kill them.
Incendiary damage only works if you are the host cause its bugged , otherwise it does nothing. All of these CC's playing solo thinking the incendiary breaker is great now wouldn't say the same if they werent the ones hosting.
@@kmel3588 didn’t they fix this in the latest patch?
@@kmel3588 I just tested both incendiary DOT and orbital DOT when I was not the host and both seem to be working now
@@kmel3588 When did it break? Cause I only do quickplay and I use the Incendiary and I still kill with the fire damage.
@kmel3588 I just had the opposite effect. I was the host and dumped a ful mag into a crowed and they finally died. On solo it was one shot kill for all small bots and bugs, butn damage killed them 2 seconds later
2:59 so so glad they finally fixed beheaded terminids still being able to call in bug breaches
I'm still confused how a headless enemy can see you and chase you still. Kinda cheesey
@@Dominicmesh000316 they can't see you, they run in the direction where they last saw you afaik.
I thought they still could? That brood commander might’ve been doing its warrior summon, not a bug breach. Idk
@@waldamythey still somehow see you. I've been chased and cornered by a headless brood commander multiple times, even running sideways to strafe me.
@@agedgouda8809 I think the warrior summon is a different animation where they kind of stomp the ground. I could be wrong though
Be careful of friendly fire since they buffed DoT for fire. Even if a few pallets hit ur teammates it kills them really really fast. To think this even makes flamethrower worse then before b/c if you touch the flames ur dead and hulks with flamethrower insta kill now
Does that mean that the fire DOT bug in multiplayer is fixed? How did you test it?
@@1wayroad935 I was host. Bug still exists for non host I think
@@bigpuppyshoes5033it doesn’t. I played the last few days with the incendiary breaker and got fire kills all over the place same with flamethrower just by spraying the ground.
@@_FIow that's ground fire, it's different then what I call "burn" damage. Specifically the bug is related to DoT effects like that from toxic cloud and Burn from fire damage as non-host
Did they fix the instakill from flamethrower hulks? I was dying before even setting fire, like just the sight of fire made me die from shock
now i can finally one shot enemies with the dominator B)
Man I'm so glad I found your channel. You're about the only person good enough at the game to take advice from
Taki, your insights, experiments... and most crucially... your immediacy with information, are all essential to my play experience. Thank you.
In group play, there's still that issue of dot damage only working for the network host. To my knowledge, Arrowhead has not acknowledged this issue and I haven't seen any clear evidence the recent fire dot change affected it.
I also found this thing super easy to accidentally team kill with. 1 little pellet goes over a bug's shoulder and with the fire buff, your teammate can be dead very fast.
I tested it out on difficulty 7, got 585 kills and 0 deaths with it. I changed the mode to semi, and also had 0 friendly fire damage and didn't burn any of my teammates to death. It is very strong
I just tested fire DOT and gas DOT when I was not the host. Both seem to be working. Am I missing something?
The person hosting the lobby is not necessarily the network host. According to testers, whose connection is being used to host can vary and even change mid game. @@michael3069
@@michael3069just more of that anecdotal bullshit spreading like wildfire
I have no fucking clue about the stupid networking bullshit. I have yet to see any conclusive evidence that isn’t anecdotal “oh this PS5 host does more damage”. I have never experienced this with myself nor my friends hosting on steam.
I was messing around with the incendiary breaker on a level 5 bugs mission and didn't really think much of it until I got a ton of enemies during extraction and effortlessly got a 50 kill streak with just the primary. That was a third of the kills I got the whole mission in less than a minute. Honestly I just find the short range and large spread to be annoying but it can pop off when you're getting swarmed.
I like to cosplay as a fireman, but not one that puts out but starts fires.
Orange trench engineer outfit, incendiary grenades and shotgun, napalm, gas strike, orbital laser, and of course flamethrower.... Doesn't work at all with bots but to the bugs I have become death incarnate.
I call that my 'Firebat' load out. :)
Some people just like to watch the world burn
Sounds amazing Helldiver!
Professional arsonist?
@@connertomaterhater6691 No, he's a fireman alright, just in the Fahrenheit 451 sense of the word.
Fun fact, this morning i did a bug campaign on 9, 50+ squadmates, all threee using that fire spewing trash....I died a total of 2 times, both due to burning from friendly fire. Every single mission i killed at least twice if not 3 times as many bugs as the second highest killcount. Breaker is the the best gun, and since someone was ps5 buffing, railgun is the best support weapon for that scenario. Granted personal experience might be a big factor (im 120) but still, there is absolutely no circumstance i would choose to reduce my TTK on trash mobs just for some fire effects with high risk of actively hurting my team.
Skill issue
That definitely sounds like skill issue
I feel the same, the regular breaker alpha dmg is more valuable since most of the time you can't afford to sit and watch bugs burn, you want them dead asap.
Also, all who comment "skill issue" without any further arguments most likely never played anything past difficulty 7 :)
I use the incendiary breaker aswell and have a total of 1 team kill because a friend ran into my line of fire.
You shouldnt expect too much from randoms in a PVE game. Levels dont mean shit in this game. As evident by the lvl 50+ team mates who kept team killing you.
@@Krosis_ Skill
Hmm?
Issue lol
In my opinion they're both quite equal. Incendiary breaker is meant to be a hoard killer weapon with its DoT and wide spread, while the regular breaker is meant to be more medium killer with some hoard clearing
My favourite thing about this is how I can FINALLY just ignore hunters for the most part. Just spray at them once or twice and then just move on to the next thing as they burn to death. I've always loved the incendiary since day one... The new update just makes me love it even more!
basically focused fire and immediate gratification vs higher aoe dps and delayed gratification, more total dmg less effective against bullet sponges like spewers and centurions
I'm not a huge fan of the incendiary, the dot damage is nice but when i spam shotgun pellets in the face of whatever wants to eat me, i want them to die now, not in 2 seconds from fire damage. Overall though i prefer the punisher to both, it doesn't have the crazy damage output of the breaker but the ammos are much easier to manage, it knocks back the thing that i shoot and is, in my opinion, the most satisfying gun to shoot, which is arguably the best metric when choosing a gun in a game.
peppering an area with incendiary shots is ridiculously satisfying. :)
Have they patched the bug that makes it so only the host can deal DOT?
@@Dr_Oinkles I tested it a couple days ago and it's still happening to me. Dropped into a mission solo, fire damage from the incendiary breaker was working fine. A friend joined on me, we backed out to the ship. A couple randoms joined me, and in the next mission the fire damage wasn't working even though I was squad leader.
I get teamkilled so many times by this thing. One pellet seems to be enough to set you on fire. If you don't dive immediately, you are dead. Even a stim doesn't help.
To be fair, hulk flamethrowers or any fire source kill just about as fast since the burn updates. Gotta get diving fast.
I use the incendiary breaker purely for crowd control. Anything with armor gets shot down with the autocannon including the brood commanders and chargers. It's so effective at crowd control that I take it to helldive on bugs.
Two separate tier lists for bugs and automatons with a brief comment on each weapon would be dope.. That is you like tier lists, some people don't!
Dunno why you compared it against the normal Breaker when the Breaker Incendiary is built off the Spray & Pray
Because most people don't use the spray&pray, so comparing incendiary to its actual competition makes sense.
I mainly fire once and let the DOT tick away for a bit. If they don't die from that, the next shot usually kills.
One thing to mention about the incendiary breaker is that (up until previous patch, unsure if fixed) DOT damage like GAS and fire against enemies (not other players) ONLY work for the host player.
This makes any damage over time weapons significantly worse (unless you are hosting the game yourself)
I think that another thing to consider is that the incendiary should raise the effectiveness of the worst case scenario. All your pellets don’t hit perfectly but the burn damage allows you to stay more consistent with overall damage output. Which is a benefit I think.
I've primarily used incend breaker against bugs, and it was fantastic before the buff. I see you're laying into single targets on occasion like it's the regular breaker. What I do is pepper the groups with shot to get the fire dots on them, which happens instantly with a single pellet hit, then dance around and maybe use a strat or secondary on other targets. The fire does the work, but you have to re-tag them every 5-6 seconds.
For instance, I see at 7:00 you had a couple rounds in the mag and an eye-poppingly satisfying group that could have been all lit up with 3 or 4 sprinkles of incendiary that woulda chewed that group up for like 15 kills no joke. Breaker incendiary shot rains down on the target more than it drives into it-- it has short range, and you can use that to your advantage to really carpet an area.
How to use the breaker incendiary:
fire in the general direction of the enemy, aim a little high, you’ll probably kill something if not everything.
@takibo have you been getting your metals for major orders on PC? I'm a ps5 player and haven't received metals for the last 3 major orders. I get the daily order metals as usual. New subscriber here, really liking the content 😎👍
Have a good one!
PC here. I just received medals for 2 major orders when I logged in today.
PS5 here, also received 2 previous major order rewards today.
Thanks for replying guys. I got metals for the last 2 major orders last night 👍
The spread on the Incendiary Breaker is more of a perk than it is a detriment. It's gimmick is it lights things on fire. You don't want a concentrated cone of pellets all hitting the same target because at that point, you might as well be using the Slugger. You're wanting to spread the chance of conflagration as much as possible. The Incendiary Breaker CAN kill enemies with raw damage, but it's main goal is to burn them. You're much better off spraying into a crowd aiming to get as many as possible than you are trying to focus 1 enemy down, save it be the case that you're up against a medium enemy. Medium being hive guards, brood commanders, devastators, and beserkers. Yes the Strider Scouts are medium enemies but they carry heavy medium frontal armor, so that's cracked. It really is heavy medium (not heavy, but stronger than medium) because you can't punch through it with the updated JAR-5 Dominator, Counter Sniper Diligence, Senator, or Liberator Penetrator.
it's both, it does limit it's range for the heavier enemies but especially for bugs that's not really a problem.
for things like shooting shriekers or other light enemies that come in bunches it's greats though.
The increased spread can be an advantage at longer ranges against groups as it can apply DoT to multiple targets and give you a higher aggregate DPS with parallel damage.
I was a slugger user until it got nerfed, so recently I’m been playing with the incendiary breaker. Personally I think it’s a lot better then the normal breaker mainly because of the extra bullets you and the fact that you can one shot hunter at any range if they start burning (not sure if burn is 100% chance or not) I mainly play solo helldive, haven’t really used it in squads. But I think both guns are really strong options and it mainly comes down to preference and play style
The Breaker Incendiary is the close range horde clearer, while the regular Breaker is the more all-purpose weapon. Both are top tier options against bugs currently. The real question is what the hell the point of the Spray & Pray is, lol.
It feels good now! still feels like a pepper shaker, but it about keeps up with most the other stuff now!
This gun is capable of downing an entire Raider (Infantry Bot) with just one pellet thanks to the fire damage. It burns through a Raider's entire health bar by itself, so you can snipe them and kill em. Absolutely insane.
Agree- when you pull out the shotgun and you want something dead NOW, The Normal Breaker is more reliable still. Only reason I prefer it so far.
Otherwise both are fun to use and powerful for primaries.
I love how the weapon balancing has been going. Most weapons feel like they have a purpose now, and I enjoy having to consider the strengths and weaknesses of my primary and support choices, instead of "bring this because it do big number". Now if the blitzer could get some love...
Against striders, I actually found that the incen breaker ricochets so hard that shooting at any parallel surface will usually get a single pellet on the pilot; killing them near instantly with the fire.
Great Video as allways. TY for teaching me so much. GOD bless you brother!!!
i played this weapons since my first days against bugs it has never failed me
Other things ro mention are that
1. Breaker is full auto while Incendiary is burst or semi auto. Spam firing the Incendiary will still give you about the same RoF though.
2. Being a contoller player, the incendiary breaker is easier since the spread is greater and I don't need to flick my reticle around as much or aim as precisely to kill hunters compared to the breaker.
The biggest advantage is the ammo amount!!! Breaker lower ammo kinda suck
When I used the regular breaker the mag size drove me insane so I quit using it after the nerf. But the incendiary has fixed that problem (somewhat)
Awesome breakdown man! I'd love to see a test of the Jar-5 Dominator after the changes as well. A lot of people seem to compare it directly with the Scorcher with the same capacity, fire rate, and ability to take out some of the tougher enemies
Jar-5 didn't change much. It takes one less shot against some of the enemies now but that's it
still too heavy to aim with and small mag size. punisher is where its at
It's no scorcher still. Decent sub if u don't have the scorcher yet. NOTHING comes close to how the scorcher deals with striders
@@gorgeousgeorge7104 Against a lot of enemies actually. Can even one tap spewers in the head now. The damage buff is pretty significant overall.
@@aaronhumphrey3514 not many. Breakpoints didn't change much
Dominator takes it over both of these. It has long range ability with explosive and medium armour penetration. The down side is it kicks like a mule, but if you control between shots it’ll one shot most things, 2-3 shot everything else.
Dominator does not have Explosive. Its just in the explosive weapons category. nonsense, but it doesnt have the trait.
One of the first guns you get is the best gun and that just ruins any anticipation of the other guns.
incendiary breaker with a guard dog and gas strikes can rack up some insane kill counts. You’ll need something to deal with heavies but it’s a hell of a fun loadout
I'd swap out the gas strike for cluster bomb if I were you. That thing is the king of horde clear.
The gas strike is extremely good to drop on breaches and kills fabricators and holes. I regularly get 40+ KS with just the gas, CBs get up there but not anywhere near as often and cant damage spawners.
@@thedonstandsalone7488 I get huge killstreaks all the time with cluster bombs and I can use them many more times than gas strike. It's not even a close competition, my man.
EAT
Bunch of comments here and there saying fire and gas DoT working or not working.
Maybe it's a crossplay issue like the railgun bile titan one shot issue before?
quite possibly even if it works half of the time i cant be bothered with inconsistent shit
So does the incendiary breaker do even higher damage now that there’s the new fire-related ship module upgrade?
It dishes out more damage overall but assuming you don’t mash your Breaker the damage is less over time. The base breaker is more useful for just spamming shooting albeit barely while the incendiary is for using slowly and over crowds.
I miss the old breaker so dam much. That weapon was super fun to use. Its still good but i never use it anymore.
A key component you didn't mention which is fair because you did state this is from a solo perspective is the fact that the sheer increase in number of enemies when in multiplayer. The incendiary is just straight up better for mowing down the massive hordes of chaff than the regular breaker because of the buffed fire dot and the nearly double mag size especially if you bring anti armor support weapons. That said the regular breaker is still amazing if your support weapon is meant for add clearing, giving you a much better oh shit button than any of the pistols. The real downside to the incendiary in my opinion is how easy it is to accidentally team kill with it now. You will barely be alive if you dive in light armor from full health and you have to dive because the dot will kill you faster than the stim animation.
I use the Dominator against the bots and the Incendiary Breaker against bugs - both loadouts have served me well 👍
Hey, I've watched all your Helldivers videos and I always see you open the escape pod (the one you need to salute) without moving.
Is there a reason why you're not cancelling the salute with a move command? Just feels weird for someone playing as fast as you :D
What's the spray and pray supposed to do anymore with the incendiary breaker only having 1 less round per mag, doing more damage per shot, and catching stuff on fire?
Just an important note, fire and gas damage don’t work if you aren’t the host
Target brood commander legs btw, if they cant walk, they cant chase you. Head or no head ❤
Breaker Incendiary feels officially OP after this update.
Also the Breaker Spray and Pray was kinda viable before this update to deal with hordes, but now Spray and Pray is fully outshined by Incendiary and doesn't have any place in the game tbh.
maybe they should give it a faster fire rate or something. make it even more spray and pray
I use both and the only noticeable thing is the ammo count. Regular breaker seems to shoot concentrated better which takes down light armor better. You can spray a crowd easier with incendiary.
Uploaded 1 minute ago hell yeah dude! Thanks for the videos!
Just a PSA for anyone, fire/gas DOT is bugged and currently only works for the player who is the host of the match.
what about breaker spraynpray?
is the fire still bugged, as in the burning works only if you are hosting?
Started using this yesterday and it was amazing was shooting bot troopers once and letting them burn and it would kill them but later on that night it suddenly started to take like 3 or 4 shots to kill 1 trooper, has it been stealth nerfed?
There's a bug that seems to remove the burning damage. Unsure what causes it - other people using it? Cross platform host? Connection issues? Its hard to say. Its a shame though because when it works it feels great but its underwhelming when it doesnt work.
I've heard if you aren't host then the fire damage over time does nothing. Can anyone confirm?
Why doesn’t anyone talk about the spray and pray
What rocket are you using in this video?
This pretty much falls along the lines of how I thought, with the Breaker boasting more immediate killing power where the Incendiary Breaker is best used when you let the Fire DoT do its thing.
This has gotten me interested in potentially trying out the Breaker S&P against bugs, as it seems very similar in feel. Yeah, the Incendiary Breaker is technically it's upgrade because FIRE, but I feel like it'll give me an idea about its feel before spending hard-earned Super Credits, particularly with the new Warbond coming in with a lot of interesting things.
The question for me is,
In the time between shot and death by fire, how many times do the enemies get to attack you?
Im not using my primary for DPS but for burst damage.
the breaker and breaker incendiary feel in a similar place to the dominator and scorcher to me where they're both really good for bugs and bots respectively and are just a little different enough to be good at different things. like dominator is so good for destroyers now but scorcher is still so much better for cannon turrets, tanks, and walkers
Be careful in multiplayer, I think some players did testing and only the host can deal DOT damage from the lingering flame on the ground.
I really wish they would fix this as that's a pretty big nerf to the overall fire weapons in the game.
Remember 500kg not being able to 1 shot bile titans? Apparently if you destroy its bile sack or whatever it takes alot more damage, it got 1 shotted by a orbital railcannon strike
That overall fire buff BUFFED the hell out of the flamer hulks. They look at you and you're dead. We need asbestos armor
It's def an oversight, but I wish only player made fires got buffed. That's just me though, cause hulks getting said buff, especially the fire tornado hazards really kill fast. Like real fast if you're not too careful, but the fire tornadoes kinda make sense more imo
Okay but is fire damage still only working for host or is it fixed?
Does anyone know if they fixed the host bug for fire tic dmg. Cuz I know if ur not host, sometimes ur tic damage won’t work
Isn't the sickle better than the regular breaker for bugs?
The breaker incendiary is a great weapon of you're playing solo. Since DOT is bugged, it's terrible in multiplayer.
I played with a full group against bugs on difficulty 7, tested it out on semi and got almost 600 kills, 0 deaths and no friendly fire damage. It works pretty well from my experience
@@JacobKelley-vw1pw Interesting. Were you host?
@@MLPTechnoColt I wasn't, I joined a random lobby. But game has a lot of bugs, so it doesn't surprise me I just haven't experienced that one at all yet
@@MLPTechnoColt I also play on PC
The dot is not bugged, it works perfectly. Its not a good group weapon because it has massive range and will light your team up.
I always used the incendiary one I was astonished that It got a buff
Personally prefer the incendiary over the normal breaker (Solo POV). It is far greater than the Breaker at medium range. Higher spread and burn ticking dmg. It will be 1-2 shots hunters just like the normal breaker up close, and will do far better the further away the enemy is. It also has a higher magazine size to combat patrol of hunters without needing to switch to sidearm and does well in shooting and run on bug breaches or clusters of enemies because of the burn effect. It doesn't go well against spewers or brood commanders, but utilizing grenades against those enemies assists the weaker upfront damage.
The less damage does make it less versatile though. I have thoroughly enjoyed the incendiary gun against Terminids, however, when I spawn on a map with heavy spewers I certainly feel like abandoning the mission. It's definitely a loving gun, with good dmg, and good magsize. Just doesn't feel fit for highly populated spewers or hiveguard for that matter.
I think it really depends on what support weapon you pair it with.
For total rounds you forgot to count the mag in the weapon. It's actually 175 and 104 rounds in total. For me - being a noob - it's +1 for incendiary version. Way less annoying to miss half of the shots. :D
The main drawback of the incendiary breaker is that it doesnt look like a bolter from WH 40k
what if you shoot the brood commander in the legs? that's what I usually do with them cuz they can still get you without a head, but not so much without the legs (sometimes you just have this mangled torax (it's a torax with isects right?) with one or 2 legs crawling around XD )
nah, the problem is - you dont want to "light bugs on fire and wait for them to die". You want them dead. A hunter on fire will most likely kill YOU (by setting you on fire).
Been using the incendiary breaker as my primary bug killing weapon before patch. I didn't think it really need a buff but ill take it if it means i can take more enemies down.
Are you aware that DOT (burn) does not work while not beeing HOST in multiplayer? Only 4 types of bugs get affected. Rest bugs are not, and none of the automatons.
Great video as allways 👍👍👍
Meanwhile the breaker spray and pray being worse in every way except with 30 more rpm
Bro love your vids, btw can you make a video talking about the new warbound when it releases, I think it gots many interesting things like that grenade pistol
Can you speak to issues with fire DoT damage not working in grouplay?
Everyone hopping on the bandwagon! I’ve been here since the beginning! Stick something you like and use it. Don’t just follow the rest like sheep until they nerf it into the ground because of you all. Thanks for that!
Day 9 of asking for loads of your favourite loadout options for different scenarios
sad that they nerfed the breaker a bit too much...
All they did was take some bullets....
@@nahfr.yes and it feels really bad. waaaay to much reloading. its dumb.
@@nahfr.
Less bullets means less dps over a period of time and more vulnerability time
The breaker incendiary can remove-a chargers front leg armor 😮
It was better before and it’s definitely better now
Can you do a video on your setting, your game looks so good compared to mine
Test the fire damage on a training dummy? That is, a teammate.
What FOV is that?
That’s bs that one of the best guns is one of first guns you get, it’s like super earth is trying to get you killed.
Does it work now?
Incendiary shotgun flamethrower and laser bot
is it better then scoorcher tho?
comment 245: can they fix the fucking game 8 crashes today alone and counting
I still prefer the plain breaker but only on bugs