FLIP Fluids Addon 1.8.0 Update 🚀

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  • Опубликовано: 17 дек 2024

Комментарии • 33

  • @CGMatter
    @CGMatter 6 месяцев назад +13

    Nice🎉

  • @SteveJ-hq3jz
    @SteveJ-hq3jz 6 месяцев назад +1

    Great update for a great addon! Top work.

  • @Mash-NL
    @Mash-NL 6 месяцев назад +2

    Thank you for keep updating!

  • @RaffoVFX
    @RaffoVFX 6 месяцев назад +1

    legends

  • @MercuryRisingFast
    @MercuryRisingFast 6 месяцев назад

    Amazing! Thanks so much!

  • @principedelapaz3593
    @principedelapaz3593 5 месяцев назад +1

    thank you for make this addon for blender please still upgrade and developing this greatly addon💖💖😉😉

  • @RaffoVFX
    @RaffoVFX 5 месяцев назад

    Is there a way for adding or faking wind for the particles?
    The whitewater flying in the air would really look more realistic in an ocean scene if some wind affect them

    • @FLIPFluids
      @FLIPFluids  5 месяцев назад +1

      Yes that works. You can use force fields to blow spray away while the surface is not affected

    • @RaffoVFX
      @RaffoVFX 5 месяцев назад

      @@FLIPFluids i dont know what im doing wrong but : the addon's force field actually affects the surface fluid and the particles.
      Instead Blender defaults forces do nothing.
      Is there a way to affect only particles?

    • @FLIPFluids
      @FLIPFluids  5 месяцев назад

      @RaffoVFX you cannot use blenders force field but our own like you already tested. The trick is to set the fluidparticles to zero in the force field settings.

    • @RaffoVFX
      @RaffoVFX 5 месяцев назад

      @@FLIPFluids Found that panel thanks to your tip, much appreciated:) Great job with this addon, it surprises me especially the multi threading!

    • @FLIPFluids
      @FLIPFluids  5 месяцев назад

      @RaffoVFX glad to help ☺️ enjoy the Addon!

  • @cliffhansen7789
    @cliffhansen7789 6 месяцев назад

    Incredibly excited for the company tools coming! Any chance we can someday get buoyancy, the ability to make collision objects realistically float and move with the water? This has been my top need for years.

    • @FLIPFluids
      @FLIPFluids  6 месяцев назад

      Unfortunately no. 2-way physics is nothing we are planning to develop atm. However - there is a great tutorial about how to fake it:ruclips.net/video/JyfMQ6RX6nA/видео.html

  • @xtrace-et7nu
    @xtrace-et7nu 6 месяцев назад

    这个插件什么时候可以开发Nuke版本的

  • @wonderboy75
    @wonderboy75 5 месяцев назад

    Is it possible to create a moving simulation box so the simulation can follow a boat or ship without creating very large box?

    • @FLIPFluids
      @FLIPFluids  5 месяцев назад +1

      Nope - but you can make the water move and it looks like the boat is moving. However it requires to do some compositing.

    • @wonderboy75
      @wonderboy75 5 месяцев назад

      @@FLIPFluids i'm not sure I understood that. Is there a tutorial or example of this?

  • @nektariosmusic
    @nektariosmusic 6 месяцев назад

    Is it fine to upgrade in the middle of a bake? Or best to allow it to finish with the older version? I am using point cloud for whitewater particles.

    • @sanketvaria9734
      @sanketvaria9734 6 месяцев назад

      Keep a back up and try upgrading it to newer version. If anything fails you can always return back.

    • @FLIPFluids
      @FLIPFluids  6 месяцев назад +2

      I would finish baking with one version. you will be able to use the finished simulation after baking.

    • @nektariosmusic
      @nektariosmusic 6 месяцев назад +1

      I will wait. It’s too long to just repeat the bake

  • @S9universe
    @S9universe 6 месяцев назад

    cool

  • @tyleradams3490
    @tyleradams3490 6 месяцев назад

    👏

  • @sanketvaria9734
    @sanketvaria9734 6 месяцев назад

    Is crashing due to game ready drivers has been fixed?

    • @FLIPFluids
      @FLIPFluids  6 месяцев назад

      Didn’t test this actually. But meanwhile it could work.

  • @gurpreetbhullar2540
    @gurpreetbhullar2540 6 месяцев назад

    How to.update from old one ?

    • @FLIPFluids
      @FLIPFluids  6 месяцев назад

      If you would like to update you should backup your file 1st. Then you can delete all the Motionblur modifiers (surface and all whitewater objects). Save the file and reopen it. And then click the initialize motion blur button. In some cases reloading the last frame is required. Hope it helps.

  • @andreyse3304
    @andreyse3304 6 месяцев назад

    дякую

  • @ninjashaayper6622
    @ninjashaayper6622 6 месяцев назад

    Can you make sticky and slimy saliva with this? Or even better... what about sticky slimy semen? Btw this is a serious question.