FLIP Fluids Addon 1.8.0 Update 🚀

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  • Опубликовано: 9 сен 2024
  • Psst… don’t miss the animation at the end of the video ;).
    We're excited to announce the release of version 1.8.0 of the FLIP Fluids Addon, now fully compatible with Blender 4.1! This update focuses primarily on bug fixes and minor improvements, ensuring a smoother and more efficient user experience.
    Additionally, we've begun laying the groundwork for upcoming compositing tools, offering a sneak peek at the end of the video ;).
    🔧 Update Highlights:
    Compatibility: Now supports Blender 4.1
    Improvements: Various bug fixes and performance enhancements
    Sneak Peek: Preview of upcoming compositing tools
    Stay tuned for more exciting features in future updates!
    • Full release notes: github.com/rlg...
    Oh by the way: Our addon is availabe for 25% off at the BlenderMarket.
    Don´t miss this chance - the spring sale will end in a few days!
    #b3d #blender3d #flipfluids #motiongraphics #motiondesign #visualeffects #vfx #computersimulations #digitalart #blendercommunity #animation #render #cgiart
    Music:
    WHAYXJHXK41YJZQU
    1PBKAUVTMWCTMTVE

Комментарии • 33

  • @CGMatter
    @CGMatter 3 месяца назад +13

    Nice🎉

  • @Mash-NL
    @Mash-NL 3 месяца назад +2

    Thank you for keep updating!

  • @SteveJ-hq3jz
    @SteveJ-hq3jz 3 месяца назад +1

    Great update for a great addon! Top work.

  • @RaffoVFX
    @RaffoVFX 3 месяца назад +1

    legends

  • @MercuryRisingFast
    @MercuryRisingFast 3 месяца назад

    Amazing! Thanks so much!

  • @principedelapaz3593
    @principedelapaz3593 2 месяца назад +1

    thank you for make this addon for blender please still upgrade and developing this greatly addon💖💖😉😉

  • @cliffhansen7789
    @cliffhansen7789 3 месяца назад

    Incredibly excited for the company tools coming! Any chance we can someday get buoyancy, the ability to make collision objects realistically float and move with the water? This has been my top need for years.

    • @FLIPFluids
      @FLIPFluids  3 месяца назад

      Unfortunately no. 2-way physics is nothing we are planning to develop atm. However - there is a great tutorial about how to fake it:ruclips.net/video/JyfMQ6RX6nA/видео.html

  • @tyleradams3490
    @tyleradams3490 3 месяца назад

    👏

  • @RaffoVFX
    @RaffoVFX 2 месяца назад

    Is there a way for adding or faking wind for the particles?
    The whitewater flying in the air would really look more realistic in an ocean scene if some wind affect them

    • @FLIPFluids
      @FLIPFluids  2 месяца назад

      Yes that works. You can use force fields to blow spray away while the surface is not affected

    • @RaffoVFX
      @RaffoVFX 2 месяца назад

      @@FLIPFluids i dont know what im doing wrong but : the addon's force field actually affects the surface fluid and the particles.
      Instead Blender defaults forces do nothing.
      Is there a way to affect only particles?

    • @FLIPFluids
      @FLIPFluids  2 месяца назад

      @RaffoVFX you cannot use blenders force field but our own like you already tested. The trick is to set the fluidparticles to zero in the force field settings.

    • @RaffoVFX
      @RaffoVFX 2 месяца назад

      @@FLIPFluids Found that panel thanks to your tip, much appreciated:) Great job with this addon, it surprises me especially the multi threading!

    • @FLIPFluids
      @FLIPFluids  2 месяца назад

      @RaffoVFX glad to help ☺️ enjoy the Addon!

  • @S9universe
    @S9universe 3 месяца назад

    cool

  • @andreyse3304
    @andreyse3304 3 месяца назад

    дякую

  • @wonderboy75
    @wonderboy75 2 месяца назад

    Is it possible to create a moving simulation box so the simulation can follow a boat or ship without creating very large box?

    • @FLIPFluids
      @FLIPFluids  2 месяца назад +1

      Nope - but you can make the water move and it looks like the boat is moving. However it requires to do some compositing.

    • @wonderboy75
      @wonderboy75 2 месяца назад

      @@FLIPFluids i'm not sure I understood that. Is there a tutorial or example of this?

  • @nektariosmusic
    @nektariosmusic 3 месяца назад

    Is it fine to upgrade in the middle of a bake? Or best to allow it to finish with the older version? I am using point cloud for whitewater particles.

    • @sanketvaria9734
      @sanketvaria9734 3 месяца назад

      Keep a back up and try upgrading it to newer version. If anything fails you can always return back.

    • @FLIPFluids
      @FLIPFluids  3 месяца назад +2

      I would finish baking with one version. you will be able to use the finished simulation after baking.

    • @nektariosmusic
      @nektariosmusic 3 месяца назад +1

      I will wait. It’s too long to just repeat the bake

  • @xtrace-et7nu
    @xtrace-et7nu 3 месяца назад

    这个插件什么时候可以开发Nuke版本的

  • @sanketvaria9734
    @sanketvaria9734 3 месяца назад

    Is crashing due to game ready drivers has been fixed?

    • @FLIPFluids
      @FLIPFluids  3 месяца назад

      Didn’t test this actually. But meanwhile it could work.

  • @gurpreetbhullar2540
    @gurpreetbhullar2540 3 месяца назад

    How to.update from old one ?

    • @FLIPFluids
      @FLIPFluids  3 месяца назад

      If you would like to update you should backup your file 1st. Then you can delete all the Motionblur modifiers (surface and all whitewater objects). Save the file and reopen it. And then click the initialize motion blur button. In some cases reloading the last frame is required. Hope it helps.

  • @ninjashaayper6622
    @ninjashaayper6622 3 месяца назад

    Can you make sticky and slimy saliva with this? Or even better... what about sticky slimy semen? Btw this is a serious question.