Yeah, well, 4X games have always been a whole pile of complexity since the beginning. At least modern players don't have to calculate TAXES for their people (Earlier Civ games did that) But yeah, I feel ya with the comment. It _can_ feel like an entire thing you have to commit to.
@@allgamingnetwork9448 I've heard of this "better tack mod" before but I only see Map tacks+ , Map tacks or Detailed Map Tacks. Is it a case of one of these being renamed?
super efficient guide. i really appreciate that as so many video game guides tend to have 15-30 mins of useless rambling. whereas you didn't waste any time at all and i dont think you could have made this video any shorter. also love that you added video chapters too. awesome guide!
Thanks for this guide. District have prevented me from really getting into Civ 6 after over 2000 hours total in Civ3-CiV. I'm just completely stressed out by the idea of placing my city or my districts slightly wrong, somehow screwing myself for the rest of the game without realizing it for 100+ turns.
yeah civ 6 has the problem where it gives way to much work to the player in the early game. You need a long term plan right from the start of the. like by turn 50 you need to know where to have your dozen cities places.
@@appropriate-channelname3049 to play absolutely optimally, I would agree. However, I think on emperor and below this is not the case. Source: I win on emperor consistently without planning districts so in depth
Your verbal inflections simply make me happy lol thanks for the tips. Im currently trying to move from prince to immortal difficulty and needed the full scoop on districts. Glad I found this video and this channel!!
just build archers instead, and (almost) nothing else (like no more than 1 melee unit per simultaneously besieged enemy city, which is rarely more than 8, and never less than 2, while you have 20 to 60 archers on the map at any time (more limited by maintenance than by production)
You know, what would be really useful is being able to select the tack you want to place before selecting the tile you want to place it on. If I want to plan where I'm going to put a district, I want to be able to see the best options before picking the location, not the other way round.
Always build your districts around the goverment plaza (if you can) 1. it gives you +1 yield 2. you can protect all districts around the gov. plaza with a spy .. 3. dont bother to much as science and culture are the ones you really need buffed (gold/faith have much more sources you can choose from)
Oh hey I recognize you. Hello! I'm not exactly what you'd call "even remotely good at Civ 6" but I have found that getting good district adjacencies makes way more of a difference than you might expect.
I don't like to put the government plaza in my capital. I prefer placing it in a city close to another civ. One of the bonuses of a government plaza is +8 loyalty to that city. This can help resist pressure to that city from other civs
This is very helpful and informative, so thank you! I think it would be great in future civs if each district had the ability for its own production. For example, if I am building an infrastructural district such as city walls, or an aqueduct, it would by default be produced by my city center. If I want to produce another trader, it would be produced in my economic district. If I want to produce troops, they would by default be produced by my encampments, and if I had stables or barracks, then they could produce troops simultaneously. The counter would be that the more each tile/district produces simultaneously, the longer each will take to produce a unit/improvement individually. To boost a particular district’s production, you could use an industrial zone to assist its production. I think it would be a better system, as it doesn’t make sense how one city could only build a single trader, or a single horseman, or a city wall at one time, when in reality a city could produce all three simultaneously.
Even though I've adapted to district building, to me it seems a very American way of planning cities. A lot of international cities have public/business spaces that are intertwined, like, say, an apartment complex where the bottom floors have shops, bakeries and GPs. And a short walk away you may have a theatre, or cinema, or park, or other public space. Other than industrial zones, it makes little sense to build cities like you do in Civ 6.
Some civs encapsulate that a bit by having multiple adjunctcy bonuses for certain districts. Maybe Civ7 will expand upon that if districts will be retained.
We have the exact same stuff in the US. But even European cities have districts. You might have a theater down the block from your apartment but you don't likely have multiple theaters, music venues, and art galleries within a block or two. It's natural and logical for similar businesses to clump together.
And now you all know why Khmer settling near mountainous rivers with Work Ethic in their religion are MONSTERS! But knowing how to work adjacencies is such a fun part of the game to unlock and get into.
Indonesia Faith build while focusing on a Coastal or Lakeside empire with the Cthulhu cult (I forget its name) produces MASSIVE yields and makes for one of the most flexible builds in the game.
Yo I had Khmer in deity just below me and he was just pumping out endless units. I had even had a good start but there was nothing I could do to deal with his output.
For that mod to be really useful it needs to display a number over the icons in the list to let you know quickly what bonus you can get from each one. Would save 100x time.
For the example, would it not be better to leave the campus holy site and entertainment complex but to shift the government plaza and theater square up the top left tile in the hexagon, therefore you’re not wasting the truffles and providing government plaza bonus to the holy site as well?
My detailed map tacks do not show me yields but only the icon of say a dam or culture district. Ive seen on many youtube vids ppl adding them and toying around with hypothetical yields but for some reason i cant get my game to show me what potential yield bonus’ i may acquire thus the purpose of the actual tool.
I am a little bit offended by the video not gonna lie. You just say all the time you are using a mod to see the district values without saying the name of the mod ONCE (The Detailed Map Tacks mod by wltk) just to say you link a video in the description where you showcase it. Then I watched that whole video as well just to find out you dont talk about the mod at all in that video.
If this were a good game why would you even need to explain this? It's either a tutorial bug, a documentation bug or a design bug. In any case it boggles my mind Sid ever released this game.
Thanks, I was looking for some way to handle placing districts without the hassle of going into the city screen and seeing what districts are available.
Hey, the linked Mods video doesn't mention the Detailed Map Tacks mod you're using! Just found it myself doing a little google, but I might add that to the description here if I were you. Thank you for this great video!
I love the districts system and the city-planning aspect of civ 6 but I admit I'm not very good at it. I always struggle to know where to put my Government Plazas, especially (and what the heck am I even supposed to do with a Preserve?) lol
Map tacks have become my favourite feature since I started playing, it's so helpful for a scatterbrain like myself. Thank you for this wonderfully helpful video, I have had such a hard time placing things in the right spots and missing out on bonuses
I won 2 Games agains AI without understanding the game.. U helped me a lot. Most "tutorials" on youtube are too advanced for beginners.. This one is really slow and basic.. the best I found out there. Showing every click and explaining every step is what the other tuts lack too much for my slow millenial brain.
Government Plaza, Dams geothermal fissure???? What version of Civ 6 is this? I’ve never seen any of these before ( and don’t show up in the ‘search’ window.
I get what they where trying to do, but all these different adjacency bonus hurts my head when trying to plan. Thanks for simplyfying what they couldnt.
You could have mentioned the mod that allows to see the future adjacency bonuses since you mentioned the mods in that sentence. Even the link sends us to other video instead of mod list. A very cheap way to get views as far as I'm concerned. Most likely intentional as well. This comment is to provide you a feedback and help you improve. However, I'm going to click the "don't recommend the channel".
Learning this game is like learning a new job
Yeah, well, 4X games have always been a whole pile of complexity since the beginning.
At least modern players don't have to calculate TAXES for their people (Earlier Civ games did that)
But yeah, I feel ya with the comment. It _can_ feel like an entire thing you have to commit to.
Preplaning districts is to me the most confusing aspect in Civ6 , so once again thanks for a very useful vid.
Hope it helped a little!
using better tack mod helps allot
@@allgamingnetwork9448 I've heard of this "better tack mod" before but I only see Map tacks+ , Map tacks or Detailed Map Tacks. Is it a case of one of these being renamed?
It's very easy once you get used to it :D
If it really is too hard though just play Japan lol
Just put districts everywhere right next to each other
@@makavelismith you've probably figured out already, but i think it's detailed map tacks (in case anyone else is wondering)
super efficient guide. i really appreciate that as so many video game guides tend to have 15-30 mins of useless rambling. whereas you didn't waste any time at all and i dont think you could have made this video any shorter. also love that you added video chapters too. awesome guide!
All these years playing Civ6….this has been the best districts video I’ve seen, thank you!
Have you watched Potato’s videos? I think he’s the best civ RUclipsr. This is a good video as well though
Thanks for this guide. District have prevented me from really getting into Civ 6 after over 2000 hours total in Civ3-CiV. I'm just completely stressed out by the idea of placing my city or my districts slightly wrong, somehow screwing myself for the rest of the game without realizing it for 100+ turns.
yeah civ 6 has the problem where it gives way to much work to the player in the early game. You need a long term plan right from the start of the. like by turn 50 you need to know where to have your dozen cities places.
@@appropriate-channelname3049 to play absolutely optimally, I would agree. However, I think on emperor and below this is not the case. Source: I win on emperor consistently without planning districts so in depth
@@kaetea3939 agreed.
@@kaetea3939same, as long as you pay like 2 seconds of attention to where you're placing them it's fine on lower difficulties
Take the pressure off yourself and be okay to make mistakes.
I've beaten Civ 6 on Immortal difficulty and districts still baffle me. Thanks for this, it made things much clearer.
Your verbal inflections simply make me happy lol thanks for the tips. Im currently trying to move from prince to immortal difficulty and needed the full scoop on districts. Glad I found this video and this channel!!
Hahaha oh man 😅 glad it helped though!
@@JumboPixel oh man in regards to the prince to immortal jump? I know right two different worlds 😂😅
theatre sqeer healed me from my breakup
You made this video 2 years ago, but it just helped this new Civ VI player HUGE, in grasping this element of the game. TYVM for this. Subbed.
I've played civ v for years but districts confused me a LOT.
These map pins are amazing I didnt know about them lol thank u for pointing that out!
just build archers instead, and (almost) nothing else (like no more than 1 melee unit per simultaneously besieged enemy city, which is rarely more than 8, and never less than 2, while you have 20 to 60 archers on the map at any time (more limited by maintenance than by production)
You know, what would be really useful is being able to select the tack you want to place before selecting the tile you want to place it on. If I want to plan where I'm going to put a district, I want to be able to see the best options before picking the location, not the other way round.
Always build your districts around the goverment plaza (if you can) 1. it gives you +1 yield 2. you can protect all districts around the gov. plaza with a spy .. 3. dont bother to much as science and culture are the ones you really need buffed (gold/faith have much more sources you can choose from)
Actually never put much thought into districts, this should be useful!
Oh hey I recognize you. Hello!
I'm not exactly what you'd call "even remotely good at Civ 6" but I have found that getting good district adjacencies makes way more of a difference than you might expect.
@@Alfwin hey orc!! Fancy meeting you here! 😊
I watch a lot of these types of videos and it’s always nice to come back to a kiwi voice 😍 love your work bro
I don't like to put the government plaza in my capital.
I prefer placing it in a city close to another civ. One of the bonuses of a government plaza is +8 loyalty to that city. This can help resist pressure to that city from other civs
This is very helpful and informative, so thank you! I think it would be great in future civs if each district had the ability for its own production. For example, if I am building an infrastructural district such as city walls, or an aqueduct, it would by default be produced by my city center. If I want to produce another trader, it would be produced in my economic district. If I want to produce troops, they would by default be produced by my encampments, and if I had stables or barracks, then they could produce troops simultaneously. The counter would be that the more each tile/district produces simultaneously, the longer each will take to produce a unit/improvement individually. To boost a particular district’s production, you could use an industrial zone to assist its production.
I think it would be a better system, as it doesn’t make sense how one city could only build a single trader, or a single horseman, or a city wall at one time, when in reality a city could produce all three simultaneously.
Even though I've adapted to district building, to me it seems a very American way of planning cities. A lot of international cities have public/business spaces that are intertwined, like, say, an apartment complex where the bottom floors have shops, bakeries and GPs. And a short walk away you may have a theatre, or cinema, or park, or other public space. Other than industrial zones, it makes little sense to build cities like you do in Civ 6.
Some civs encapsulate that a bit by having multiple adjunctcy bonuses for certain districts. Maybe Civ7 will expand upon that if districts will be retained.
We have the exact same stuff in the US. But even European cities have districts. You might have a theater down the block from your apartment but you don't likely have multiple theaters, music venues, and art galleries within a block or two. It's natural and logical for similar businesses to clump together.
It doesnt make toooo much sense but since we have big hexagons, its kind of how i feel things shake out according to civ logic
i really appreciate this, my buddy just got the game yesterday, and i really like how you explain it. thanks man, sending this to him
"Kia Ora Everyone" My man is from New Zealand! Shit yeah, Playing in Christchurch myself :)
Haha my reaction exactly!
And now you all know why Khmer settling near mountainous rivers with Work Ethic in their religion are MONSTERS! But knowing how to work adjacencies is such a fun part of the game to unlock and get into.
Indonesia Faith build while focusing on a Coastal or Lakeside empire with the Cthulhu cult (I forget its name) produces MASSIVE yields and makes for one of the most flexible builds in the game.
Yo I had Khmer in deity just below me and he was just pumping out endless units. I had even had a good start but there was nothing I could do to deal with his output.
Thank you for relatively recent CIV 6 content!
It's finally here!!!
All for you!
Kia ora brother! Great vid, really handy for a new player
a quick correction, you can have a government plaza in each city, what you are talking about is the Diplomatic Quarter that is one per civ
You can only have one government Plaza per civ in Civ6
For that mod to be really useful it needs to display a number over the icons in the list to let you know quickly what bonus you can get from each one. Would save 100x time.
Great guide! What mods do you use?
love your work! thanks again
11:30 does it make sense to destroy the truffles? 😅
thats why i don't build much districts in my game lol
For the example, would it not be better to leave the campus holy site and entertainment complex but to shift the government plaza and theater square up the top left tile in the hexagon, therefore you’re not wasting the truffles and providing government plaza bonus to the holy site as well?
Okay but how come you can build districts in just 4 turns???
whoa! Hold on, I have a huge question: How on earth did you get your districts to cost only 4 turns?!
Might be a speed setting. "Online" is the fastest. Online in this context is literally the game speed, even in single player.
civ6 is the best game ever period.
One of my favorites 😊
If I have 3 cities for example, connected by borders, will the entertainment district give them all happiness?
kia ora everyone :D (i learned something hahaha)
Kia Ora!!! Yay!! 🇳🇿
You guys are the best 🇳🇿
Why is my civ 6 game so much different?
Is it because I have just the base game?
Do i need to put citizens in districts in order to get their yield?
As a former Civ 5 god, I was initially cucked by the district system when I first started playing civ 6 a few years ago
My detailed map tacks do not show me yields but only the icon of say a dam or culture district. Ive seen on many youtube vids ppl adding them and toying around with hypothetical yields but for some reason i cant get my game to show me what potential yield bonus’ i may acquire thus the purpose of the actual tool.
kia ora cuzzie
Kia ora Oskar!
for some reason in my game i have no government plaza like at all it doesnt exist in the game WHHYYY ?
Are you playing Rise and Fall add on?
Have you discovered State Workforce ?
.
@@Thomasnmi yeah bro i bought the entire dlc pack for 10$ on cdkeys, i have it now
Could really do with that UI mod on the PlayStation
Yeah that's the bad thing about the console versions over all else really. Such a shame they don't have full mod support like PC
Did you just start this video saying "Kia Ora"??
Did you just say "Kia ora"
Oh yeah 🥝
Theatre Squeer
where ar uuyou from :3
First
You go!!
😊l
I am a little bit offended by the video not gonna lie. You just say all the time you are using a mod to see the district values without saying the name of the mod ONCE (The Detailed Map Tacks mod by wltk) just to say you link a video in the description where you showcase it. Then I watched that whole video as well just to find out you dont talk about the mod at all in that video.
Tf is this tag-spamming in the description😂
If this were a good game why would you even need to explain this? It's either a tutorial bug, a documentation bug or a design bug. In any case it boggles my mind Sid ever released this game.
Its a complex strategy game, you turd.
So I've been playing this game for 200 hours completely blind 😅😅
Thanks, I was looking for some way to handle placing districts without the hassle of going into the city screen and seeing what districts are available.
No problems! :)
Hey, the linked Mods video doesn't mention the Detailed Map Tacks mod you're using! Just found it myself doing a little google, but I might add that to the description here if I were you. Thank you for this great video!
I love the districts system and the city-planning aspect of civ 6 but I admit I'm not very good at it. I always struggle to know where to put my Government Plazas, especially (and what the heck am I even supposed to do with a Preserve?) lol
I was thinking I should make a video on the Preserve actually! It’s an unusual one.
Preserve is definitely a tricky one because the bonuses you get from it are dependent on you not using those tiles for districts or anything else.
I love all these guides! Keep up the great work :)
Thanks man!
Adjacencys should just be lens. Boom. Problem solved.
andd you can't place district on top of luxury resources
unless you used some mods to change the default rules.. the rule in this particular case is stupid enough, anyway.
Map tacks have become my favourite feature since I started playing, it's so helpful for a scatterbrain like myself.
Thank you for this wonderfully helpful video, I have had such a hard time placing things in the right spots and missing out on bonuses
You know you cant build a district on truffles right? Thats one of the most annoying things about district placement.
You make me genuinely excited to play a game I used to think I knew well. Thank you.
And when you get further in to the game you can see that Coal, oil or uranium is present below. And that's a bummer, but you can't du much about it.
Will for example a Theater square, will that district get more bonuses if you add a wonder next to it after it's been built?
Would be so much better if you could also see what bonuses existing districts would get if you built the proposed district.
Tq so much for the video really easy explanation
More Civ 6 pls … maybe individual leader videos / how to play as them
These guides rock, and so do you.
You’re awesome!
Can anyone beat the base game on diety?
what is the pin mod?
I won 2 Games agains AI without understanding the game.. U helped me a lot. Most "tutorials" on youtube are too advanced for beginners.. This one is really slow and basic.. the best I found out there. Showing every click and explaining every step is what the other tuts lack too much for my slow millenial brain.
Seeing citizens (working tiles) while in general view on you tuber videos and have no idea how they do this (???)
You have like a near perfect industrial zone set up and you didn’t showcase it.
You sound like Paul from Langfocus youtube chanel
the moment u move ur cursor on city title, it shows u all citizen tiles.. is dat a mod or some setting?
how can i show the number of yield under the map stack 😢
In the modern age government plaza should be a debuff
Government Plaza, Dams geothermal fissure???? What version of Civ 6 is this? I’ve never seen any of these before ( and don’t show up in the ‘search’ window.
This is with the two expansions the game has, not base game
thanks for this great tutorial👍👍👍
wait is this hello future me????
I searched for this video
Thanks for this!
Dam it? I don't have the dam!
... expansion assets?
Yup!
(Appreciate the pun)
Remimbah
What is an error score? I heard it mentioned a few times.
era score. Its part of the golden/dark age mechanic.
I get what they where trying to do, but all these different adjacency bonus hurts my head when trying to plan. Thanks for simplyfying what they couldnt.
You could have mentioned the mod that allows to see the future adjacency bonuses since you mentioned the mods in that sentence. Even the link sends us to other video instead of mod list. A very cheap way to get views as far as I'm concerned. Most likely intentional as well.
This comment is to provide you a feedback and help you improve. However, I'm going to click the "don't recommend the channel".
I needed to adjust my Enlglish hearing module, 'i' for 'e', but grit vidio, thanks!