Blender - Quick Text Topology Fix

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  • Опубликовано: 26 дек 2018
  • In this video ill show you how to fix the bad text topology
    Instagram - / ducky3d
    website - nathanduck.com

Комментарии • 164

  • @RazKun
    @RazKun 4 года назад +32

    Remesh has always been one of my favorite modifiers. Essentailly as it was described to me at first from someone on CGCookie, is that it sprays a weblike mesh from all directions in a almost spiderman like fashion to wrap around your current mesh. The placement of the webs becomes the new topology.
    I also like it for it's blocks mode which will convert your mesh into a 8-bit voxel, minecrafty, sort of look.

  • @jjfoerch
    @jjfoerch 5 лет назад +7

    Thank you! I watched so many text tutorials, and none of them covered remesh. This was exactly what I needed.

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 5 лет назад +9

    I have this "problem" since I started with blender.I did follow your tutorial with a Japanese letter svg import, and it worked great. Blender teamwork is priceless, thank you very much for share!

  • @t00bed
    @t00bed 2 года назад +1

    I have watched a few videos on doing this and yours is by far the best in both content and method. Saved me a ton of time !

  • @bleupencil
    @bleupencil 3 года назад +4

    Oh my gosh, THANK YOU! I have been trying to understand how to fix this but being such a n00b with 3D and Blender, I couldn't work it out. Button bashing was not working. Was literally about to model everything from scratch uggggh. You are a legend and I REALLY appreciate you right now.

  • @markzaikov456
    @markzaikov456 4 года назад +3

    Thank you! I just started Blender and it just hits me that investing in a Good Topology is a really good idea and a time saver

  • @elessal
    @elessal 4 года назад

    I have been two hours wasting time following another tutorial, and yours fixed my problem in a minute

  • @VarunKumar
    @VarunKumar 3 года назад +29

    This might help a noob (like me), if you apply remesh before applying Solidifying, it will vanish. So, apply solidify first. Great video Ducky!

  • @georgegibson707
    @georgegibson707 Год назад

    Thankyou so much, 3 years later and this was exactly what I have been searching for text to mesh.

  • @toapyandfriends
    @toapyandfriends 7 месяцев назад +1

    Most beautiful topology I've ever seen on text!!

  • @radovanhalirramos3638
    @radovanhalirramos3638 11 месяцев назад

    I love you! there´s so many tutorials of 25 minutes with other ways... this is so direct.

  • @realfoodman
    @realfoodman 3 года назад +6

    I was looking for a completely different video, but I'm so glad I accidentally found this.

  • @Kimb4000
    @Kimb4000 3 года назад +1

    I stumbled upon this video looking for something else but it was something I needed to know. I have a project to redo!!! Thank you so much.

  • @ShantanuBaviskar
    @ShantanuBaviskar 5 лет назад +4

    I really wish if I had come across this video in 2016 (although the video is from 2018) so simple yet so useful!!!

  • @domingobeta
    @domingobeta 5 лет назад +38

    Thank u! That's my main concern with type in 3D, always a horrible topology. Thanks for this useful tip!

    • @TheDucky3D
      @TheDucky3D  5 лет назад

      Jose Betancur no problem

    • @b1na276
      @b1na276 4 года назад

      how to add different materials in the text, like 1 material for the Text Face, Another material for the Bevel, another material for the Text Sides?

    • @Apacuba
      @Apacuba 4 года назад +2

      @@b1na276 just add another materials?

    • @pkrissz
      @pkrissz 3 года назад

      ​@@b1na276 look up assigning vertex groups on materials

  • @berkzafer8045
    @berkzafer8045 5 лет назад +2

    Wish I knew that before! Thank you for this very useful tip.

  • @nikitakuraev491
    @nikitakuraev491 Год назад

    Thank u man, u save my nervous system
    2 days i was looking for ur video, thank u again

  • @eliasb8
    @eliasb8 7 месяцев назад

    Extremely helpful and direct. Thank you very much!

  • @willemkranenburg4255
    @willemkranenburg4255 Год назад

    thank you so much! this is the easiest explanation i found on this so far!

  • @vladmti
    @vladmti 4 года назад

    Thank you so much ! I actually abandoned a project because I just could't get around the horrible typology but now I picked i back up :)

  • @prbhavbhardwaj8537
    @prbhavbhardwaj8537 Год назад

    God bless you Ducky !!! Almost gave up on my project

  • @Drogenhunter
    @Drogenhunter 3 года назад

    Ducky you're the man! Thank you !

  • @aluckyshot
    @aluckyshot 3 года назад

    Haha dude I love you, so many little things like this frustrate the crap out of newbies.

  • @federrr7
    @federrr7 2 года назад +1

    FINNALY!!! Now i can use Blender for my project. I was using Photoshop for my letterings with great result yes but blender opens more opportunities to work with. Thank you

  • @daltonborges
    @daltonborges 7 месяцев назад

    Simple and objective! It helped a lot!
    Thank you for that!

  • @Kickback3D
    @Kickback3D 6 месяцев назад

    You are the man! Thank you once again as always!

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 5 лет назад

    thank you very much Ducky3D. very helpful

  • @IndustrialPlasticsNanaimo
    @IndustrialPlasticsNanaimo 4 года назад

    I needed this! Thanks very much :-)

  • @drinya88
    @drinya88 Год назад

    Dude, I'm glad that found it. Thank you very much!

  • @pedroalmeida6728
    @pedroalmeida6728 2 месяца назад

    You are a life saver, thank you so much!

  • @karstdeviz3858
    @karstdeviz3858 Год назад

    thanks so much, this will really help with some fast typography work!

  • @MIHAO
    @MIHAO Год назад

    Extremely useful. Thanks!

  • @pyrotechnick420
    @pyrotechnick420 Год назад +5

    Your technique isn't working for me. I have to turn the octree depth to too high of a value in order for the text to be complete again but at that depth the geometry becomes too dense. And at an octree depth of 7, my mesh is still in pieces.

  • @arhamsanzid1662
    @arhamsanzid1662 4 года назад

    Thank you so much that was really helpful.

  • @marcelojanu406
    @marcelojanu406 2 года назад

    Awesome tutorial. Thanks a lot!

  • @Marcus_Ramour
    @Marcus_Ramour 3 года назад

    Many thanks, I was struggling to get anything useful out of the text function!

  • @prasadsanas2879
    @prasadsanas2879 5 месяцев назад

    Thanks Dude Helped Alot

  • @chrisgames4072
    @chrisgames4072 2 года назад +1

    Thank you! Saved my time! :D

  • @PoMkAc27
    @PoMkAc27 5 лет назад

    Very cool, thank you man

  • @eduardonassaro5066
    @eduardonassaro5066 Год назад

    Great tip!! Tks a lot! Greetings from Brazil!!

  • @ten-ub4xd
    @ten-ub4xd 3 года назад

    thanks so much i really struggled with this!

  • @acidvideothomas8383
    @acidvideothomas8383 2 года назад

    Thanks for another great tutorial man! i'm looking for a way to properly map extruded text in Blender. I'd love to see a tutorial on this. This remapping does seem to be very helpful

  • @morizanova8219
    @morizanova8219 4 года назад +2

    Thanks for this video. try add decimate modifier in bottom.stack if you wanna getting less polygon for text's front face

  • @Pcube_Illustrations
    @Pcube_Illustrations 10 месяцев назад

    Thank you so, I've learnt something valuable

  • @michaelreider9858
    @michaelreider9858 3 месяца назад

    this video is a lifesaver, couldnt figure out how to bevel text for a 3d print STL, vertices were horrific

  • @sameeruddin
    @sameeruddin Год назад

    works like a charm even in blender 3.4 !

  • @kiwanoshow
    @kiwanoshow Год назад

    GREAT ONE BRO

  • @sookierory
    @sookierory 3 года назад

    amazing! so many thank you's!!!

  • @jaranedaaran8843
    @jaranedaaran8843 3 месяца назад

    Friend you saved me, great hint !

  • @alexvirr
    @alexvirr Год назад

    This is exactly what I have been looking for and you explained it perfectly - much appreciated!

  • @example101
    @example101 2 года назад

    Perfect. Can't wait to automate.

  • @Kusou-hu2bs
    @Kusou-hu2bs 3 месяца назад

    Thank you very much!

  • @leiserfernandezgallo5033
    @leiserfernandezgallo5033 4 года назад +22

    Most of the time you don't need to convert the text to a mesh, just change the extrude property on the text geometry and use the remesh modifier, IMHO you get better results and you can change the text if you want.

    • @StaleCookies
      @StaleCookies 2 года назад +1

      Need to try this method!

    • @engineeringwithfede735
      @engineeringwithfede735 2 года назад +1

      wow I actually applied the extrude and remesh modifiers BEFORE converting the text into mesh and it helped not to glitch! thank you!

    • @rambrambila
      @rambrambila Год назад

      @@StaleCookies kl

    • @michaeldimattia9015
      @michaeldimattia9015 5 месяцев назад

      And 4 years later... thanks for this tip! Using this, I still achieved beautiful looking text while keeping it as text, very helpful when you aren't ready to commit text to mesh yet! And if you are using weird fonts, playing with the remesh settings helps to find what works for that font type. Thanks again!

  • @CaptainSnackbar
    @CaptainSnackbar 5 лет назад +1

    very helpful thanks for sharing

  • @user-md9yx6vt7e
    @user-md9yx6vt7e 3 года назад

    Thanks, that's what I'm looking for~

  • @johndc7446
    @johndc7446 4 года назад

    Thank you for sharing.

  • @deltaray3
    @deltaray3 4 года назад +30

    0:40 You shouldn't have to retopologize for taking the easy route. It's ok.

  • @tunnis7us
    @tunnis7us 10 месяцев назад +6

    still works in blender 3.5 , but you need to switch remesh into "sharp" from the remesh modifier tabs since by default it's on "voxel"

    • @boazcomp
      @boazcomp Месяц назад +1

      Same here 4.1

  • @Khemadeva
    @Khemadeva 5 лет назад

    Thank you!

  • @RobertWildling
    @RobertWildling 11 месяцев назад +1

    This is 4 years after you published that video, for which I am very grateful! Now, in 3.6, when trying to do to the text what you describe, I am of course facing a bit of a change here. At 1:31, where you change the Viewport Display to wireframe, you also activate a "All Edges" option. This option is no longer available in Blender 3.6. Or do I have to activate a plugin?

  • @markusvonscheven
    @markusvonscheven 2 года назад

    THX helped a lot!

  • @rothev9928
    @rothev9928 3 года назад

    short and very useful

  • @Towik
    @Towik 4 года назад +3

    To view what is happening with the mesh (object mode) when you using modifiers. just go wireframe

  • @boazcomp
    @boazcomp Месяц назад

    Thank you so much

  • @thefluffles6384
    @thefluffles6384 Год назад

    thank goodness i have been working on a intro for a while now and idk how i made my text to be so solid perfect 3 months ago :P

  • @mezzotint4274
    @mezzotint4274 4 года назад

    Finally a great tutorial with this theme, after all this crap tutorials i watched here on youtube.

  • @ayasbangas
    @ayasbangas 5 месяцев назад

    very thanks bro 👍👍

  • @MonsterJuiced
    @MonsterJuiced Год назад +1

    To see the wireframe of this modifier you can actually just hit the wireframe render view in the top right next to solid and material render.

  • @sohailwazir7680
    @sohailwazir7680 3 года назад

    wooow that is easy man. thank for sharing.

  • @vit.c.195
    @vit.c.195 2 года назад

    Thank you!!

  • @toapyandfriends
    @toapyandfriends 2 года назад +1

    Genius I've been trying to figure out how to remesh the text...with Quad Remesher I've been needing like 200,000 quads to make a text that looks as good as the original 😀'thanks!

  • @drinya88
    @drinya88 Год назад +6

    You're also can use Decimate modifier to do it. Select text - Add modifier - Decimate - Planar - Limit angle at 5° is enough, but you can adjust limit angle for get different result.

  • @ljupconastoski190
    @ljupconastoski190 4 месяца назад

    goddd, thanks ❤

  • @JakeDavies
    @JakeDavies 2 года назад

    Thank You!

  • @new21life
    @new21life 5 лет назад +1

    Я очень долго искал это решение. Топология текста, реально, большая проблема. Спасибо!!! Очень много полезного и интересного узнаю в ваших уроках. Успехов вам! Здоровья и счастья!!!

  • @lomaxdesigns1716
    @lomaxdesigns1716 2 года назад

    My tip after experimenting a short while is to use "sharp" rather than blocks, smooth or voxel in the remesh mode.

  • @Kyderra
    @Kyderra 2 года назад +1

    Shift+Z's wireframe mode also shows the modified wireframe

  • @user-fb8bc8ey2x
    @user-fb8bc8ey2x 5 лет назад +2

    nice

  • @legoinmind6987
    @legoinmind6987 5 лет назад +2

    seems to screw up text with a beveled edge?

  • @cgnodes
    @cgnodes 3 года назад

    Yeah, it's helpful, thanks

  • @horsegirlsriseup1261
    @horsegirlsriseup1261 Месяц назад

    THANK YOUUUU

  • @lucdavids7541
    @lucdavids7541 2 года назад

    Is there a way to do this with typographic logo's too? I would figure it works the same since it's an svg converted to a mesh but it doesn't respond to it

  • @TheAXIMIDEY
    @TheAXIMIDEY 4 года назад

    Tnx very much!

  • @brappineau4161
    @brappineau4161 Год назад

    Best one yet. Does this work for imported SVGs as well?

  • @aliakdogan9426
    @aliakdogan9426 2 года назад

    thank you

  • @ksioncdesign7075
    @ksioncdesign7075 3 года назад

    great tip

  • @getfanmedia
    @getfanmedia Год назад

    Great

  • @AA-hg7xq
    @AA-hg7xq 5 лет назад +1

    Nate: i'm trying to chisle letters into a stone slab. BUT I want the sides of each letter to be "chiseled" (not vertical), so that there's a vee where the font sides meet. IOW each letter
    front face is normal, tapering to a vee shape on back face.
    Any ideas? Thanks for your work.
    Alan

    • @pheeeshy
      @pheeeshy 4 года назад

      Multiple ways of doing this. Add a bevel to the back side and use a boolean to cut it into the slab. Or you could do it in edit mode by adding a loop cut and pulling it out then use a boolean. Be careful with booleans though because they create ngons

  • @RBimas37
    @RBimas37 2 года назад

    Thanks

  • @tirthv6746
    @tirthv6746 4 года назад

    You can go into edit mode and use limited dissolve option if you want it cleaner and have no problem with ngons

    • @TheDucky3D
      @TheDucky3D  4 года назад +1

      lost protonbender That’s not the point of the tutorial, the point of the tutorial is to add even topology on text so you can do things like sculpt or displace it well

  • @kiwifruit3d
    @kiwifruit3d 3 года назад

    very good

  • @irfan9823
    @irfan9823 4 года назад

    Sangat bermanfaat.. thankyou

  • @hamzaelmjaiche3430
    @hamzaelmjaiche3430 Год назад

    tyha,k you very much!!!!

  • @hamanneggs4211
    @hamanneggs4211 3 года назад +4

    REMESH MODIFIER PROBLEM = change the "mode" option in the modifier to "SHARP" to follow along with this tutorial, later.

  • @kangsan2014
    @kangsan2014 3 года назад +2

    For some reason, it isn't working for me. I have the newest version. It is different from the version in your video.

  • @Technology-Gadgets
    @Technology-Gadgets 4 года назад

    Tnx

  • @anthonygeorgiou3926
    @anthonygeorgiou3926 5 лет назад +1

    Thanks!

    • @TheDucky3D
      @TheDucky3D  5 лет назад +1

      Anthony Georgiou hope it helps

    • @anthonygeorgiou3926
      @anthonygeorgiou3926 5 лет назад

      @@TheDucky3D It will! Although, maybe its because i didnt make a mesh out of the text but, hair particles work normal on the text(non topologized)

  • @ihebKirikachi
    @ihebKirikachi Год назад

    thaaaaaaaaanks

  • @artberesta
    @artberesta 3 года назад

    Спасибо огромное

  • @RottingQueen
    @RottingQueen 2 года назад

    Is there a good process to get the poly back down? My text didn't work until Octree depth 9, and Scale at 0.9 still. So, it's pretty vert heavy. Is there simple steps to getting it down after besides hand retopo?