Blender 2.8 - How to fix your text (Cleaning MESSY vertices) | TutsByKai

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  • Опубликовано: 28 июл 2024
  • Today, we fix Blender's strange text faces. The default will sometimes cause glitches when modifying the text as an object. This should fix that right up! 😋
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    ABOUT TUTSBYKAI:
    My name's Kai and I create short, sweet tutorials to help anyone and everyone on the search for how to create their own art. If I helped you in any way... please subscribe - so you never miss another tutorial.

Комментарии • 113

  • @TutsByKai
    @TutsByKai  5 лет назад +21

    We usually ALWAYS use the "Auto Merge" feature! I didn't in this video, because I like to do things differently sometimes! :)

    • @iamkrazashell3679
      @iamkrazashell3679 4 года назад

      Auto Merge? What is this magic of which you speak, lol. Do a tutorial on this please :)

    • @DavesChaoticBrain
      @DavesChaoticBrain 4 года назад +6

      @@iamkrazashell3679 if you haven't found it yet, When in Edit mode, the Options drop down in the top right has an AutioMerge checkbox. enable that, then when you select a p[oint you want to merge with another, Press G twice, so G-G, and that vert will now move along the edge and you can slide it right to the point you want to merge with and once it's close enough, just let go and the point will merge and be gone!

    • @iamkrazashell3679
      @iamkrazashell3679 4 года назад +1

      @@DavesChaoticBrain My mind has been blown. Dude thanks for sharing that. Wow, this is great.

  • @OPENPCreviews
    @OPENPCreviews 4 года назад +3

    THANK YOU! This totally allowed me to fix some text in a model I received that I couldn't figure out.

  • @jen-vo7di
    @jen-vo7di 3 года назад

    OMG I'm still a beginner in Blender and this helped me with a job I'm working on, thank you!!

  • @dasu2734
    @dasu2734 4 года назад +7

    Kept forgetting about these modifiers. Thanks.

    • @TutsByKai
      @TutsByKai  4 года назад

      I love 'em! Glad to share!

  • @Rick-pi9zn
    @Rick-pi9zn 4 года назад

    this is the only tutorial I have found on this issue, thanks a lot!

  • @bmmcwhirt
    @bmmcwhirt 3 года назад +9

    This only works for simple fonts. Any script or curvy font, you text is mangled or you get a few million vertices per letter. Even decimating at that point deforms the text making it unusable. The only real option is still to do the remesh by hand.

  • @theloafdude8304
    @theloafdude8304 5 лет назад +3

    As always Kai, PERFECT TIMING👌

  • @millicentarban5377
    @millicentarban5377 3 года назад +2

    Just came across this. Saved me from going insane after nearly 5 hours of trying to figure out how to make a nice grid

  • @MrMagicPenguin12
    @MrMagicPenguin12 5 лет назад +3

    You are a lifesaver!! Great tip, thank you.

  • @DanMDL
    @DanMDL 2 года назад

    DUDE, you have no idea how many tutorials I watched. Crazy things out there. now one said anything about this "REMESH" and there are so many things to touch that I didnt event see the option eventhough I searched for any tool with name alike to my problem. THANX

  • @charlythompson9281
    @charlythompson9281 3 года назад +3

    In 2.79, I Remove Doubles before converting the text to mesh, then my remesh modify comes out perfectly. In 2.8 I think the equivalent of remove doubles is merge by distance.

  • @NadineCallan
    @NadineCallan 5 лет назад

    I'm so happy you did this. When I tried to clean up text it took me forever and the disconnection thing was so annoying.

  • @cloudlove1
    @cloudlove1 2 года назад

    Just came from your png logo creation tips which really opened a lot of new possibilities for me! Your logo looks beautiful! You should extrude it too, with all the colors.

  • @SaucemanSauceman
    @SaucemanSauceman 3 года назад

    Now i know why i have so much trouble when working with bools. Thanks!

  • @georgiosrigas8094
    @georgiosrigas8094 3 года назад

    That's awesome, thanks!

  • @raskaygraphics5071
    @raskaygraphics5071 5 лет назад +1

    I needed this video!!

  • @tirthv6746
    @tirthv6746 4 года назад +4

    Or you can just
    1. export your path to the mesh without extruding it.
    2. And then use 'limited dissolve' and 'merge by distance' option which is in 'cleanup menu'
    3. After that, you can use solidify modifier to solidify it but don't use extrude here.
    4. You will get a nice geometry with none destructive method

    • @TutsByKai
      @TutsByKai  4 года назад +1

      Seems like you already know how to do this! :D Yup, that's another way to do it!

    • @RobShocks
      @RobShocks 4 года назад +1

      Limited dissolve, THANK YOU this cut my workload 10x. Convert to mesh, limited dissolve, merge by distance = clean topology ready for extrusion and bevel. And thanks Kai for the original tut. You know someone is desperate when they ready through comments for a solution.

  • @jeremyrobinson7745
    @jeremyrobinson7745 4 года назад +3

    Here is a tip that will take less time ( but is still a tedious process) just take the edges that are in the middle and dissolve them

  • @josephbrandenburg4373
    @josephbrandenburg4373 5 лет назад +1

    Did this exact workflow a few weeks ago because I needed to bring text into Maya.

  • @henkkok9437
    @henkkok9437 4 года назад +1

    Thanks dude, wonderful short little video

  • @tedfogg5659
    @tedfogg5659 4 года назад

    Not too bad. Thank you!

  • @ethank5681
    @ethank5681 4 года назад +1

    HEY KAI THANKS FOR THE VIDEO 🙏 MESSED UP BLENDER HAD ME NOW IM FEELING IT GOOD HAHA 😂

    • @TutsByKai
      @TutsByKai  4 года назад

      Awesome dude! Glad you got it all figured out! :)

  • @blender1927
    @blender1927 4 года назад +1

    Thanks kai, this is a wonderful trick

    • @TutsByKai
      @TutsByKai  4 года назад

      Thank you very much! Glad you enjoyed it man!

  • @patrickknoop1182
    @patrickknoop1182 2 года назад +1

    I am using curved text and this is what i did:
    1. Edit mode
    2. Line selection
    3. Circle select and selected all of the lines inside
    4. Deleted lines and the faces left over
    5. alt+left click the surround lines
    6. Right click "New face from edges"

  • @CryptMhg
    @CryptMhg 3 года назад

    bro i was scrolling down in the serach result crossing my fingers to see a kai tut lmao

  • @skillzorskillsson8228
    @skillzorskillsson8228 5 лет назад +1

    There is also an option to Automatically merge vertices moved to the same location. so you wont really need to go in edit mode and select the vertices and remove doubles. Anyway, I wouldnt recommend using the text tool in blender if you want to apply subdivision surface. To get it to look really great you have to spend hours to fix the topology and it takes about 5-10 mins to just remodel the text manually. You can use the text tool and make the actual text and then just add a plane in front of the text and just remodel it. Or you could even retopology the text and use shrinkwrap modifier, That way the text will look exactly the same but the topology will be x100 times better.

    • @TutsByKai
      @TutsByKai  5 лет назад

      Yes. We've done thes auto merge feature many times on the channel. I like showing different ways to do things sometimes. The Text Tool costs money, no? I've seen it multiple times... but I like to promote free programs that ANYONE can use on my channel :)

  • @AA-hg7xq
    @AA-hg7xq 5 лет назад +1

    Nice tut Kai, thanks. Now, how does one reduce/change the rear face so the letter looks like it was chisled? Tapering into a center line. Then boolean that letter into a sold block.
    Looking for a result like the letters on a building that have slanted sides, like a vee.

    • @TutsByKai
      @TutsByKai  5 лет назад

      This SOUNDS really neat, but is there a way that you could send me a pic of exactly what you mean? Just wanna make sure I fully understand what I'm picturing! :)

  • @michaelikupa8331
    @michaelikupa8331 3 года назад +2

    Really wish i had seen this tutorial earlier. I have gone too far in the project i am working on

  • @HrafnNordhri
    @HrafnNordhri 5 лет назад +3

    Kai, in past versions of Blender, I would convert the text as you did but then immediately remove doubles. Wouldn't that resolve some issues before doing the retopo?

    • @TutsByKai
      @TutsByKai  5 лет назад +1

      Totally. You could do that, but you'd still have to move the vertices to the position you'd want them in by hand. But all that is usually overkill :D

    • @MichaeldeLouwere
      @MichaeldeLouwere 5 лет назад

      it's a bit of a combo...
      I agree with removing doubles,
      then remesh
      then decimate,
      and perhaps remesh again,
      and remove doubles... again...
      etc... until you get it right
      It depends on which type of font you're using, and the amount of bevel etc. etc...
      Removing doubles often is important, since there's a huge chance of getting faces on top of each other
      And no harm in starting over again. Cleaning up the mesh by hand can take to long.
      Oh and if you have a few rough edges... try selecting all vertices and hit "smooth vertex" a couple of times.
      and finish it with subdivision surface, whipped cream and a cherry :-)

  • @bobslidegaming6337
    @bobslidegaming6337 5 лет назад +2

    thank you love you

  • @jeffg4686
    @jeffg4686 6 месяцев назад

    A good add-on would be to have several font types already converted to meshes cleanly, and just let's you grab letter by letter from an asset pack - with 10 or so different fonts. Cleaning up fonts is a real time killer.

  • @JD4x413
    @JD4x413 3 года назад

    thanks! you have a new subscriber

  • @epicn
    @epicn 4 года назад

    great tutorial

  • @therealvbw
    @therealvbw 3 года назад +1

    remesh is the only tri count reduction method that actually seems to work

  • @HenryKillian
    @HenryKillian 3 года назад +2

    Try selecting the whole mesh then hit delete > limited desolve.

  • @ruslanartamitsky3425
    @ruslanartamitsky3425 4 года назад +1

    Thank you so much-much ;)

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 года назад

    thx for this video
    to merge vertex you can use auto merge too (they merge automaticaly when you grab un vertex on an other)

  • @lujarajbhandari612
    @lujarajbhandari612 5 лет назад +2

    There's an option called auto merge, we do not have to merge manually.

  • @MKtechhightamizha2008
    @MKtechhightamizha2008 2 года назад

    Thank you Sir It Was Very Helpful video for Thank you sir 🙏🙏

  • @warderiikwilson639
    @warderiikwilson639 5 лет назад +2

    I don't know if it's in Blender 2.8, but there is also a setting that makes it so that when you snap 2 vertexes onto each other, they merge automatically :)
    Thanks for this video though, these stupid text meshes always skrewed me up when I was trying to engrave text for 3d printing.

    • @TutsByKai
      @TutsByKai  5 лет назад

      Yup! That is a setting!

  • @ignaciojavierdominguezrepe4969
    @ignaciojavierdominguezrepe4969 4 года назад +1

    bro!, you can use 5 on a numpad to change perspective view to orthographic view, so you could get closer to the objects without them disappearing when you get too close, just tu hook you up, Anyway, the tutorial is excellent and I learned a lot, keep on blender, greetings from Argentina

    • @TutsByKai
      @TutsByKai  4 года назад

      Thanks! But, actually the period key zoom in on objects, allowing you to rotate around them specifically. That's always the best way to go :)

    • @ignaciojavierdominguezrepe4969
      @ignaciojavierdominguezrepe4969 4 года назад

      @@TutsByKai NICE!!!

  • @aumhren3480
    @aumhren3480 2 года назад

    update to blender 2.9 perhaps ? thx for sharing, have fun, aum, s love nia

  • @Problembeing
    @Problembeing 4 года назад

    When I go to modifier, add 'Remesh' it doesn't come up with any of that. It has 'Apply', 'Copy', then Mode: Voxel, block, smooth, sharp, then 'Voxel Size', 'Adaptivity', and a tick-box for 'Smooth Shading'. Nothing else. As soon as I try to mess with any of those settings, Blender freezes and my pretty powerful computer's fan starts to go into overdrive and sounds like it's about to explode.

    • @ivanhdzll
      @ivanhdzll 4 года назад

      Make sure Remesh is set to "Sharp" mode

  • @letslearn8896
    @letslearn8896 8 месяцев назад

    but its not worked for bevel issues

  •  5 лет назад +3

    why not selecting all vertices in a row, double tap g and then slide it over. repeat for all vertices you want do get rid of. at the end select all vertices and after that choose remove doubles

    • @TutsByKai
      @TutsByKai  5 лет назад

      There's many ways to do something a Blender. This is just one of the ways.

    • @daniel4647
      @daniel4647 3 года назад

      Yeah, i was wondering about that too, would be much faster. What would be even better though is to just make the text without thickness and extrude it after you've cleaned the topology and you wouldn't have to deal with any of that manual cleanup work at all.

  • @kbrodeur
    @kbrodeur 2 года назад

    this is an interesting learning approach, but you would do much better if you select all of the polys and remove them with no level extrusion, then the edges, and by hand just fix a few points and then create the surface by hand. it takes longer, but this sampling might be good for a particle system explosion or cloth system, but not for model building where you will add to it.

  • @Keeper_Arts
    @Keeper_Arts 3 года назад +1

    everytime i try remesh pc crashes

  • @khonkhethtan5598
    @khonkhethtan5598 3 года назад

    thx

  • @alc59
    @alc59 4 года назад

    blender newbie, how do go back to being able to change the font, seemed to have lost that option

    • @TutsByKai
      @TutsByKai  4 года назад

      Yeah, I stressed that in the video. Once you convert it, you can't edit what it says :/

    • @alc59
      @alc59 4 года назад

      @@TutsByKai must have missed that part, thanks

  • @oceaco
    @oceaco 4 года назад +1

    Man, you are great! Thank you!

    • @TutsByKai
      @TutsByKai  4 года назад

      Thank YOU for the kind words :)

  • @user-xm3gu9yh5m
    @user-xm3gu9yh5m 4 года назад

    Sir one problem solve plz blender app plz sir

  • @theloafdude8304
    @theloafdude8304 5 лет назад +1

    Just a short question. Are you a game developer?

    • @TutsByKai
      @TutsByKai  5 лет назад

      Yes. But I haven't published a full game yet :D

  • @cesarcrash
    @cesarcrash 3 года назад

    Ahamahazihing!

  • @gd7681
    @gd7681 4 года назад +1

    This is totally offtopic but I’m curious as a non-native English speaker, why do you double the word “is” sometimes? Like you said “The problem with this IS IS that...”

    • @TutsByKai
      @TutsByKai  4 года назад

      Just me stuttering ;D Don't worry, my guy!

  • @anybag7007
    @anybag7007 4 года назад

    Is there a way to rid of all the verts

    • @TutsByKai
      @TutsByKai  4 года назад

      Well, if you get rid of all verts, you'll have no mesh o.o

    • @anybag7007
      @anybag7007 4 года назад

      @@TutsByKai I said it wrong, at the time I was at the Drs office and was being called in So i just posted and forgot about it.
      What I was getting at was to get rid of all the extra verts added to the mesh, to take it down to just the needed amount to form the shape.
      I was making blue prints and the verts are way to many.

  • @markzaikov456
    @markzaikov456 4 года назад

    Merge by Distance and Limited Dissolve is your best friend

  • @johnlocke3481
    @johnlocke3481 2 года назад

    Is there any way for it to not take 4 hours to clean up a mesh? LOL, this would take an unrealistic amount of time, unless you are charging $1 per hour.

  • @ZUnknownFox
    @ZUnknownFox 5 лет назад

    Or you could do the remesh then decimate and maybe subsurf to finish off?

    • @TutsByKai
      @TutsByKai  5 лет назад

      You could... but it might make the faces a bit strange and chaotic. The decimate feature really does decimate things :D

  • @kbzplayz5886
    @kbzplayz5886 5 лет назад

    0:55 that's all I came for tnx :)

  • @alexeydoshchenko8659
    @alexeydoshchenko8659 4 года назад +1

    like in support!))

  • @id104335409
    @id104335409 4 года назад +3

    Id like to NEVER go to this school where they teach you how to say "Go ahead".

    • @Noder
      @Noder 3 года назад +1

      Man it's a plague, takes me right out of the zone when I hear it. I'm gonna go ahead and go ahead and go ahead and go ahead and leave.

  • @abdelkarimkeraressi1418
    @abdelkarimkeraressi1418 2 года назад

    you just dissolve edge .

  • @uwiz
    @uwiz 4 года назад

    Maya retopo and remesh is way better I guess.

    • @TutsByKai
      @TutsByKai  4 года назад

      Eh. Maya costs a load, so I'd hope so.

  • @HTRO-EG
    @HTRO-EG 5 лет назад

    You don't need this in cinema 4D

    • @TutsByKai
      @TutsByKai  5 лет назад

      Yeah, but then you'll need $995 - $3,695 ;D

  • @Phoenix-gz9xb
    @Phoenix-gz9xb 4 года назад +1

    I would say have the text ALREADY made for the video next time. People coming here already know what the problem is, but you went through creating text anyway. Otherwise, good vid.

  • @OmniRadio
    @OmniRadio 3 года назад

    It's very concerning hot many tris you have in just the letter E

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 10 месяцев назад

    :o

  • @MarCuseus
    @MarCuseus 2 года назад

    Unfeasible

  • @blaxxun75
    @blaxxun75 3 года назад

    WTF did i just watch???

  • @Hegitomi
    @Hegitomi 3 месяца назад

    dafuq?? :D this is bullshit