Game Animation Sample 5.5 Update - GASP

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  • Опубликовано: 15 ноя 2024

Комментарии • 101

  • @Wonderaven
    @Wonderaven 2 дня назад +12

    Yeah the one problem I have with GASP is that the character will repeatedly try to run into a wall over and over again instead of stopping when you're facing it and holding W. You can prevent that by adding a sphere trace by channel that detects walls and controls the movement through a gate

    • @LongmireLocomotion
      @LongmireLocomotion День назад +2

      Smart! And yes this is a known area of quality loss. We're hoping to solve in the future by doing proper movement and collision prediction using the new mover component.

    • @Clydiie
      @Clydiie  День назад +2

      I honestly cant wait for the mover component to be implemented.​@LongmireLocomotion

    • @LegoFRLife
      @LegoFRLife 21 час назад

      @@LongmireLocomotion thank god you exist

  • @NicolasSilvaVasault
    @NicolasSilvaVasault 2 дня назад +7

    2:25 that can be fixable easily, even adding IK to the hand so he can touch the wall

    • @archimccc7777
      @archimccc7777 2 дня назад +3

      Any idea how to fix that?

    • @NicolasSilvaVasault
      @NicolasSilvaVasault 2 дня назад

      @@archimccc7777 this plus adding more collisions, ruclips.net/video/5o4TpCMcfFs/видео.html&ab_channel=GameDevBrownbus

  • @crossybreed
    @crossybreed День назад

    Anim Notifies, Physical Mats are much awaited for GASP

  • @frescolaveen3139
    @frescolaveen3139 День назад

    The combat fury integration is about to be crazy 😭🔥

    • @Clydiie
      @Clydiie  День назад

      we just getting started lol

  • @Ellzz632
    @Ellzz632 15 часов назад

    it's good to use motion matching for multiplayer game? (something like 100-200+ players on the map.)

  • @epsilon3569
    @epsilon3569 2 дня назад +3

    So they added in all the stuff we were Jerry rigging in 🤣

    • @Clydiie
      @Clydiie  2 дня назад

      It's good practice lol

  • @HeshamHazem
    @HeshamHazem 2 дня назад +1

    Awesome update! thanks for saving my time Clydiie

  • @Crossfar
    @Crossfar 22 часа назад

    dude I love the sprint animations they added

    • @Clydiie
      @Clydiie  21 час назад

      The whole system feels like a huge improvement overall

    • @Crossfar
      @Crossfar 19 часов назад

      @Clydiie yeah but now we gotta merge all our existing projects into it :)))) which is going to be stressful

    • @Crossfar
      @Crossfar 19 часов назад

      @@Clydiie but yeah on first glance I like the improvements , it's great

  • @randomancy
    @randomancy 2 дня назад +1

    I’m mid project with a deadline. I’m not switching yet haha. I like what we’ve made just as much. Like the running slide.

    • @Clydiie
      @Clydiie  День назад +1

      I just migrated my whole project to gasp 5.5 it was actually easy

    • @EvanXDev
      @EvanXDev День назад

      @@Clydiie Have u ever tried IWALS?

    • @Clydiie
      @Clydiie  21 час назад

      ​@EvanXDev my biggest video is on AGLS and yeah

  • @val81leal
    @val81leal 12 часов назад

    will there be an updated "climb everything"?

  • @TimBorggrenDenmark
    @TimBorggrenDenmark 2 дня назад

    So being that this is not an update, but more a new version. Everything that I did in 5.4, will be lost - Like Dodge and Crouching. And I will have to make everything again?

  • @iamry4ndee
    @iamry4ndee 2 дня назад +1

    Hey man, amazing video as always! Will you be considering to make a tutorial on how to implement the updated features (Sprint, Crouch + Crouch Turn in Place + Ledge climb + Swap Camera Styles ) on the 5.4 GASP version?
    Well, many of us (like myself) might have already implemented tons of stuff on the OG GASP from your tutorials alone + other marketplace assets too. Not asking for ETA, thought Ill check :)
    EDIT: Nope. The changes done are worth upgrading to. Guess ill be making the switch soon

    • @Clydiie
      @Clydiie  2 дня назад

      @iamry4ndee lool yeah I'm making the switch too gonna be remaking the deadpool game using this version

  • @cvcwebsolutions
    @cvcwebsolutions 2 дня назад

    Can you do another tut on adding your metahuman characters - old system doesn't work anymore :(

  • @sdincturk
    @sdincturk 2 дня назад

    Great Video, I love it. Only thing I don't like is that Epic is making this almost secretive. I mean, I know things for devs got very easy, but it's like a CIA secret to migrate this to your own project with your metahuman. Shouldn't things be more simpler than this? It feels like they have bunch of nice ideas but they don't know how to connect the ideas.

  • @AlexLuna-q2n
    @AlexLuna-q2n День назад

    I retargetted the anim BP to my character and the hurdles are super messed up, anyone else having retargeting issues? I'm using the medieval knights pack and the ue5 skeleton, and for the hurdle/climb animations specifically my character goes twice as high...

  • @TylerCall
    @TylerCall 2 дня назад

    Thanks for the update! Any idea on best practices for replacing the 5.4 version if we've already brought it into a custom project? Trying to find the best way to do it without breaking things 😂

    • @Clydiie
      @Clydiie  2 дня назад +1

      @TylerCall I don't know tbh lool I'm gonna test things out with my project but got a feeling ill just have to restart

    • @comicipedia
      @comicipedia 2 дня назад +1

      What I've done is just migrate everything from the new GASP project into my current project. My retargeted character doesnt work so I've just retargeted it again with a new name. I've then used this new retargeted character as the parent of my old one and everything worked. I didnt previously change anything in the default sandbox character though which is why I can do this, any changes (like adding Combat Fury etc) were added to my retargeted character which I'm still using just with a different parent.

    • @TylerCall
      @TylerCall 2 дня назад

      @@comicipedia Thanks for the info. Did you replace the old files when migrating, or did you just add them as new?

  • @lalle_samyek
    @lalle_samyek 2 дня назад

    Hey clydiie how to set walk as default . I was about to try with the old video you made but it seems they have changed the blueprint.

    • @Clydiie
      @Clydiie  День назад +1

      It's pretty easy too ill make a video actually you know what the video will be so short it's basically a 10 second video... all you need to do is find the 'character input state' variable (it's in input sandbox character) and tick wants to walk to be true

    • @lalle_samyek
      @lalle_samyek 23 часа назад

      @@Clydiie You are the best.

    • @Clydiie
      @Clydiie  21 час назад

      ​@lalle_samyek I did make a video for it, it's my latest video just uploaded

  • @DabberooftAnimation
    @DabberooftAnimation 2 дня назад

    IM SO HAPPY IT RELEASED

  • @tuwumuch
    @tuwumuch 22 часа назад

    still says not compatible with 5.5 Q_Q
    Also I have a whole game with the 5.4 and idk how I would approach replacing it sigh.

  • @CretinousFiend
    @CretinousFiend 2 дня назад

    Ive got a question... If I go and make a whole bunch of changes to this project and build upon it... And then a new version comes out... Is there a particular way that I am supposed to transfer my changes to a new version. Or do I have to do it manually?

    • @CretinousFiend
      @CretinousFiend 2 дня назад

      Also is there a way to change this project so the vaulting is solved the way it was in ALS. I noticed with GASP, you pretty much can only vault to a ledge with specific anchor on the wall.

  • @LearningTheWires
    @LearningTheWires 2 дня назад +1

    Can you still keep your 5.4 project? Or do I need to get rid of it

  • @DhulQ
    @DhulQ 2 дня назад

    Thanks for the Update! Why they dont integrate the heavy fall roll..

    • @Clydiie
      @Clydiie  2 дня назад +2

      its prob coming

  • @OAXPxo
    @OAXPxo 2 дня назад

    I wonder if they made some optimizations if we use a lot of characters.

    • @Clydiie
      @Clydiie  2 дня назад +1

      couldnt tell you tbh

    • @0UTSIDER
      @0UTSIDER 2 дня назад +2

      no, I think it's designed to be used only by a main character in singleplayer games

    • @OAXPxo
      @OAXPxo 2 дня назад

      @@0UTSIDER I would think that too but they added replication so I'm not sure anymore

    • @LongmireLocomotion
      @LongmireLocomotion 2 дня назад +5

      We did! We made trajectory generation threadsafe compatible, and moved a lot of ABP logic onto the threadsafe update.
      Now BP is still slow, so if you need the best performance you'd want to nativise, but this should give you a nice perf boost.

    • @OAXPxo
      @OAXPxo 2 дня назад

      @@LongmireLocomotion Oh that's really nice. Thank you for the answer!

  • @kthxbye1132
    @kthxbye1132 2 дня назад

    The tick event looks still enabled. I would delete it :)

  • @TheAnimeLibrary-
    @TheAnimeLibrary- 2 дня назад

    Do they plan on making it better again or is it the end of the project ?

    • @Clydiie
      @Clydiie  2 дня назад

      its not finished

  • @AkasaneVR7181
    @AkasaneVR7181 2 дня назад

    How do you get the update for 5.5? I don't even see it in the epic store to download

    • @Clydiie
      @Clydiie  2 дня назад +1

      0:09 i show you in the video bro

  • @raphaeljaggerd3585
    @raphaeljaggerd3585 2 дня назад

    what does GASP mean?

    • @Clydiie
      @Clydiie  День назад

      Game animation sample project

  • @aidenallen1167
    @aidenallen1167 2 дня назад +1

    FINALLY

  • @Ibrahim-w6i4k
    @Ibrahim-w6i4k 2 дня назад +1

    how to make first person camera in the new update ?

    • @moxi1345
      @moxi1345 2 дня назад +2

      same as before i gess, nothing rlly change about the camera unless the scroll that u can remove. its only supposition i can be wrong

    • @Clydiie
      @Clydiie  2 дня назад

      @Ibrahim-w6i4k I've already made a video for it but not sure if it still applies but as moxi said its prob the same as before

    • @Ibrahim-w6i4k
      @Ibrahim-w6i4k 2 дня назад

      @Clydiie I tried doing what you did in that video but it seems that the components of the charachter have changed

  • @AlexTLOU
    @AlexTLOU 2 дня назад

    YEESSSSSSSSS

  • @nevfelemrecicek
    @nevfelemrecicek 2 дня назад

    Life Saver

  • @LegoFRLife
    @LegoFRLife День назад +1

    Thats it, im making a parkoar game

    • @Clydiie
      @Clydiie  23 часа назад +1

      lool we all said that when gasp came out

    • @LegoFRLife
      @LegoFRLife 21 час назад +1

      @@Clydiie yeah but now that we have running and mantiling, sorry als, youve been surpassed

  • @sykooooook
    @sykooooook 2 дня назад

    0:36 how did you crouch like that i can just strafe

  • @Jowell-u5r
    @Jowell-u5r 2 дня назад

    hey can you do a tutorial pls, i need that animations XD

  • @AraAleluYahuah
    @AraAleluYahuah 2 дня назад

    Isn't replicated now? That a huge update if its i saw other RUclipsr showing its replicated and your video is missing that feature the biggest one

    • @Clydiie
      @Clydiie  2 дня назад

      i mention it in the video

    • @Righteous_Destiny
      @Righteous_Destiny 2 дня назад

      It's fully replicated including the transitions now

  • @norvsta
    @norvsta 2 дня назад

    Nice! When you jump off the really high platform, press P for Parachute (just kidding) :))) maybe Epic have got flying anims in the pipeline?

    • @Clydiie
      @Clydiie  2 дня назад +1

      @@norvsta loool imagine that would be sick

    • @LongmireLocomotion
      @LongmireLocomotion 2 дня назад +4

      Dude as an avid skydiver, that would be my dream. We have some other higher priority things we want to do first, but trust me, if we had all the time and resources in the world, this would also include the best skydiving and parachuting ever seen in games :D

    • @furrybproductions
      @furrybproductions 2 дня назад +2

      ​@@LongmireLocomotion am I wrong or is the super high platform currently meant to show off different flails based on fall time?

    • @LongmireLocomotion
      @LongmireLocomotion 2 дня назад +2

      @@furrybproductions At the moment it's just there...I did want to do more with the in air stuff but we ran out of time for this release. But nothing is stopping you from trying stuff out!

  • @luckyboy5nu
    @luckyboy5nu 2 дня назад +1

    Pretty cool, but i feel like the GASP animations are getting pretty generic, especially seeing them in random youtube videos and such, i can't really see myself wanting to use these default animations in my own game, i'd love to slap my own animations in there but mocap is no piece of cake and the documentation on this stuff is really lacking right now

    • @Clydiie
      @Clydiie  2 дня назад

      its pretty easy to slap ur own anims as long as you have enough anims ive managed to change the idle, jogging but I dont have any traversal anims so thats the only thing i havent done yet but gasp is amazing I see it as time saver I see people making games using the default gasp anims and i agree its boring but as I said its really easy to set up ur own locomotion

    • @LongmireLocomotion
      @LongmireLocomotion 2 дня назад +1

      Try out the new state machine + chooser setup! Should make it easy to swap out core animations!

    • @prodev4012
      @prodev4012 2 дня назад

      @@LongmireLocomotion Is the new state machine chooser version part of the gasp update or is that the unreleased state machine version you are working on? And also what’s the difference?

  • @attentivenettle7643
    @attentivenettle7643 2 дня назад +2

    Nothing's worth it to update. But yeah it's cool they finished thier project. Though i expected much more

    • @Clydiie
      @Clydiie  2 дня назад +3

      For me ledge climb alone is worth it the old method of doing that looked terrible

    • @koshishtiwari
      @koshishtiwari 2 дня назад

      ​@@Clydiie Exactly, also the old IK method made the animation a bit stiff so now having it out of the box is a much appreciated update for me.

    • @WarrXIII
      @WarrXIII 2 дня назад

      It's not finished yet though

    • @Clydiie
      @Clydiie  2 дня назад

      @koshishtiwari I agree the ik is way better now

    • @Clydiie
      @Clydiie  2 дня назад

      @WarrXIII yeah they will be updating gasp for every major update of unreal