I never played it since Half-Life came out a few months after and was better in every way, and was a game I was following the development of. Unreal had some mixed reviews at the time and I was a poor high school student. I did play Tribes that used the Unreal engine. Quake was even more mind blowing when it came out in 1996. Everyone was talking about it in school, but Unreal didn't get that popular. Unreal tournament was my favorite of all the Unreal games, I preferred it over Quake III Arena.
I be old enough to have played on the Mattel 1979 Intellivision Console as a kid. Burger Time. Night Stalker. Stamped. Advanced Dungeons & Dragons. And so many more.
Thats one of the typical traps, that many people think, all that good tech somehow makes a good game ^.^ Nope, without good story or gameplay you just get a good tech-demo.
@@OktoPutsch I don’t think it’s applicable here. It’s about the content itself. If an Artpiece doesn’t have something fantastical it’s boring (according to Hitchcock) It’s not about what you see visually but what you see.
I think it's not entirely unrelated. It needs an army to actually employ all this technology, and large organizations even if everything is going perfectly just move a lot slower than smaller ones. If you have like 4 programmers, 2 art people, 1 composer and 1 writer what you can theoretically do may be less impressive in terms of scale but it's much easier to get everyone on the same page and iterate on concepts. It's not impossible to do large projects and create a good product of course, nor is it guaranteed that a small project will automatically converge to something coherent, but it takes very strong leadership to organize a large project.
@@myIceTea in many cases better, hand-done facial animations are still superior to so many of these automated solutions, but they're expensive. Look at the drop in quality from Mass Effect 2 to Mass Effect 3, and then the horror show that is Mass Effect: Andromeda
I use UE5 daily, one thing I wish they would do is develop more features for indie people, their advancements are typically for AAA uses which, is great! And we can still use them as indie but I really do wish they did more things for things like 2D etc.
True. But unfortunately it's not likely an indie will bring them money. I think you don't have to start paying them until you hit a million in earnings. So they're not gonna prioritize that.
LOL, I'm sorry, but the one part of this video that still has me laughing are the virtual performances. Several of those audio to virtual performance examples, while far better than some of the Muppet flapping other software had created in the past, are lacking in any actual understanding of how the face moves to make the expressions. Most of these results look more robotic than real currently; however, they could make a decent base for a good facial animator to work from. I will say that the full animated woman's head with the eye movements and extreme expressions was better in some ways, but still suffered from serious uncanny valley issues, that a good facial animator could have fixed. I'm literally looking at the mouth on certain frames and seeing muscles that can't be where they are if the mouth is in the shape it's in, because the two are in conflict. It could be fixed with a few tweaks, but without those tweaks this is the type of subtle issues that really bothers people because they know somethings wrong but often don't know why. AKA smack dab in the Uncanny Valley. With that said I can't wait to see this feature in two more papers. ;)
@@myIceTea That statement is untrue. There are a plethora of movies with realistic face animations that don't reside in the uncanny valley. One only need to look at the Avengers movies for some examples of this; however, the main reason it isn't the go to for face replacement anymore is that deep fakes can typically do it quicker now. With that said no one should intentionally enter the uncanny valley, unless they're committed to trying to cross it, because it a bad place to be.
That audio to face animation is the one used in current Quadruple A Ubisoft games. What an insane technological marvel!!! ( _It was a sarcasm obviously_ )
Find it pretty hard to stay enthused after the release of Fab and the decimation of the marketplace. At this point I am willing to bet Unreal 6 will be subscription based.
@@steveclark9934 Why yes, I refuse to update my machine because the government is watching everyone with the new Windows OS. (jk my laptop is from 2021, things just take forever to load on 16 gig ram)
Happy to see more in-editor VR tools/support! They were messing with that a few builds back, but it didn't really seem to go anywhere. I'm hoping this time, they're more serious about it as the potential for developing from within VR, I feel can be really huge if implemented correctly.
The face animations are bad. They speak using only their mouths, or the lower half of their faces. Eyes area, and the upper halves of the faces are emotionless and "empty", off-putting. The graphics is great, but the execution is still lacking a lot.
The alternative would be no mouth movement at all, or only binary open/close movement like in cartoon shows., which looks much worse. Compared to this, the UE5.5 AI approach is a large improvement. Of course it can't compete with face capture.
Yup, it's honestly hurting a lot of modern games, their characters have the dullest delivery, and the mouths are overly expressive while not actually matching the audio.
It's just going off of voice. There's no face tracking here. You just add an audio file and it does the mouth animation for you. That's what's incredible.
This stuff is really cool, but I do have one issue with it, which is my GTX 1080 Ti fails to run these games at 4k Pretty much any game based on unity or some other engine will run just fine at 4k on the GTX 1080 Ti Although unreal games have a pretty hard time
Meanwhile all the games using UE will look like utter blurry garbage because of the TAA and upscaler use everywhere, checkerboard rendering, etc etc. In a way 10 year old games look better than nowadays stuff. You can run them at super crisp native 4k 4x MSAA at +120fps, compared to 1080p upscaled to 4k blurry mess at 60fps.
it can be a low cost way to produce movies. Take your favorite fantasy novel (e.g wheel of time), extract all known features about the characters, and the places, create images, make into 3d, feed to the program, and guide the characters according to the plot. It's plausible and feasible, isn't it?
Don’t get me wrong, I really want to like UE5, but when I can’t open a UI widget editor window on Linux, it shows that they have a lot of money going to places that could be used making the core existing experience functional as opposed to it being just plain broken
@ naah, I don’t want onedrive reinstalling itself, forceful ‘reminders’ to setup 365, and it downloading updates without me telling the pc it’s ok to do so, not to mention forced ChatGPT integration 🤮
@@lumarans30 If they know what their doing, then they shouldn't be having the problems windows people don't. Can't have it both "Know what im doing" and "Boo hoo I can't do things with this OS windows can"
More bling is nice, but they need to get the basics under control. Performance is terrible even without ray tracing, and while they've been making improvements, it's still in a far from acceptable place. Shader comp and traversal stutter are still major issues, and multi-core CPU utilization is poor.
the Cherno RUclipsr , has told all state of the art tech will be in a game engine ,say rendering ,simulation ,AI ,Networking , audio systems and you name it
I wonder if they are looking at making a competitor to Roblox which has hundreds of millions of active monthly users. Perhaps the Fortnite UE thing was testing the waters
But if you want a clean image without artifacts and other creatures, rendering takes just as long as in any other render engine. Because you are competing against extremely good render engines like VRay, Redshift etc.. but UE5 as a real-time renderer with small errors that nobody cares about, it's a miracle.
Imagine content creation when combined with generative AI. Not just the engine for free but any content you can imagine in geometry. What a time to be alive :) If only we could solve our jew problem the future might be bright.
I only see a problem when there's no option to disable it, i also don't like it, but it is pretty hardware demanding to run a game on native resolution and MSAA. Hardware has stagnated in the last decade and dont expect it to be better in the years to came, thats why A.I. and render tech is beeing pushed beyond, because hardware is no more the driving factor software is
@@edussantoz9034 Hardware didnt stagnate, even though moores law is dead. What stagnated is companies trying to put out polished optimised games instead of quick cashgrabs. Look at nfs or batman in 2015. Looks the same as modern games, yet needs 10x weaker pc.
"What in the name of papers"........ these sort of sentences is the main reason while I follow this channel. You are a poet of AI evolution, and I trying so hard to hold on to my papers!
I just want to remind everyone that REAL GAMES almost did not evolve since Battlefield 3, all we've got were marginal improvements every year. It was DOOM, HL2, BF3, Crysis that were generational leaps in graphic quality, even RDR2 or Cyberpunk 2077 were just incremental improvements in the evolution. Well... maybe MSFS 2024 is actually stunningly impressive but it's not launched yet...
OMG UE5 hate is unreal. It’s turning into a trend. It’s like everything is UEs fault now. Also the jump to 4K is ridiculously more expensive. A good UE game comes out and people love it(nobody is talkin about UE) then a bad game comes out: well it has to be UE5s fault. I guess as it gets more popular, more people will hate and love it. It’s always those videos like “UE5 is destroying games” or “the slow decline of games…” the get me raging… Those people think “I found the whole truth and actually everything sucks”. Think, read and do things before watching a Video of 1 Dev having a bad time with it. New Technologies are expensive, look at Crisis and SSR. Also Crysis Remaster ran like shi
1:30 still bad and creepy. And even more creepy than simple mouth flapping on low-poly model. Uncanny valley, you know? It is nice and interesting as technology, it is much better than nothing. But it much worse than real or handcrafted face movement. Sadly Metahuman is not flexible at all for fine-tuning… Mediocre rigging, boring symmetrical faces for third plan. Okay for filler-npc-characters. 4:08 temporal denoise is essential for game with fast path tracing, but all this fo future and much more powerful devices. ATM having 1kWt videocard for games looks insane. Simulations are nice. Mega-lights are pretty limited.
Dont just add feature without optimizing the engine. Right now most of the games being developed are getting highly dependent on Nanite and lumen and they are very demanding. Even on hight spec pc's u need DLSS or other upscalers to run with a smooth frame rate. The devs just throw away the optimization out the window
You mean more and more people are watching videos of “how bad UE is” because most people dont see shi and watch too many DF Videos. Obviously if more people use it the more they’re gonna complain. Let’s talk to real developers and not some guys sitting in their Linux cave and hating on everything
I disagree. Most of us watch his videos because we love 3d graphics, ray tracing, AI/ML, and stuff like that. So I really appreciate videos like this because they showcase cool things that are happening in that space. I’m sure a lot of enthusiasts are going to try out these cool things after watching this video- and it’s totally free to play around with
Think for 1 second… many titles the don’t use UE run like shi look at cp77. Good graphics is just fuk expensive. But I am sure GTA 6 will run on 8k without upscaling because it don’t use UE
If you dont want to wait, read the stuff yourself. This guy shares all of this information in an easily digestible format for all of us for free, please be grateful.
It's a hell of a decision, that really comes down to what you need it for. For Archviz, UE gives the possibility of allowing the Client to walk around the design - fantastic. I have to deal with water, so Blender has the upperhand here for details such as bubbles and foam etc. Another issue with UE is that it may well become a paid product one day (example Megascans in 2025). Not a problem if you work for a big company but a pain if your are an Indie Creator.
They are kinda diferent tools, if you whant to make a 3D model or render a scene blender is very good at it, but if you whant to make a game blender is very bad, unreal is the oposite, also 2d games the best today is unity, but it can also be used to make 3d games not as good as unreal
Anyone here old enough to have played the first Unreal game in 1998?
For sure.
But mostly modded ut2k4
🤘
For sure.
I never played it since Half-Life came out a few months after and was better in every way, and was a game I was following the development of. Unreal had some mixed reviews at the time and I was a poor high school student. I did play Tribes that used the Unreal engine. Quake was even more mind blowing when it came out in 1996. Everyone was talking about it in school, but Unreal didn't get that popular. Unreal tournament was my favorite of all the Unreal games, I preferred it over Quake III Arena.
I be old enough to have played on the Mattel 1979 Intellivision Console as a kid. Burger Time. Night Stalker. Stamped. Advanced Dungeons & Dragons. And so many more.
Yes. UnrealEd.exe. Epic Megagames. Best music ever. Shared Dig forever!
Graphics are getting better and more realistic every day, but the games are getting more boring and uncreative.
Try "THE FINALS" it's pretty fun
Thats one of the typical traps, that many people think, all that good tech somehow makes a good game ^.^ Nope, without good story or gameplay you just get a good tech-demo.
There was a quote from an interview of Hitchcock about Art, and why it starts to be boring when it reaches realism.
@@OktoPutsch I don’t think it’s applicable here. It’s about the content itself. If an Artpiece doesn’t have something fantastical it’s boring (according to Hitchcock) It’s not about what you see visually but what you see.
I think it's not entirely unrelated. It needs an army to actually employ all this technology, and large organizations even if everything is going perfectly just move a lot slower than smaller ones. If you have like 4 programmers, 2 art people, 1 composer and 1 writer what you can theoretically do may be less impressive in terms of scale but it's much easier to get everyone on the same page and iterate on concepts. It's not impossible to do large projects and create a good product of course, nor is it guaranteed that a small project will automatically converge to something coherent, but it takes very strong leadership to organize a large project.
WHAT A TIME TO BE ALIVE!
NWO
WHAT A TIME TO BE AI!
Cringey
you know it! "WHAT A TIME TO BE ALIVE!"
NOW -- HOLD ON TO THOSE PAPERS
My PC is sobbing in dark corner of the room after watching this video.
fr
This is why I got a second fan. Not for my computer, but for me, because I am roasting in my room :(
Me, breaking into the room wearing a giant NVIDIA GPU mask on my head: "ITS RENDING REAL-TIME!!!"
Just make some RUclips shorts slop you’ll make enough for a top end new pc within a month or two
this is true my main computer even know it is a bad ass is still crying softly and rocking back and forth
the metahumans all emote kinda like the hide the pain harold meme
Seriously, I swear Metahuman is the reason so many modern games have such horrible facial animations
They all look emotionless, specially in the eyes….
@@Eckster you do know that not many games use most Metahuman tech…
@@Eckster How were facials animations 10 - 15 years ago?
@@myIceTea in many cases better, hand-done facial animations are still superior to so many of these automated solutions, but they're expensive.
Look at the drop in quality from Mass Effect 2 to Mass Effect 3, and then the horror show that is Mass Effect: Andromeda
I use UE5 daily, one thing I wish they would do is develop more features for indie people, their advancements are typically for AAA uses which, is great! And we can still use them as indie but I really do wish they did more things for things like 2D etc.
True. But unfortunately it's not likely an indie will bring them money. I think you don't have to start paying them until you hit a million in earnings. So they're not gonna prioritize that.
Be creative
Imagine being a paper, two minute down the line !
Every scholar is always looking at you 😏
LOL, I'm sorry, but the one part of this video that still has me laughing are the virtual performances. Several of those audio to virtual performance examples, while far better than some of the Muppet flapping other software had created in the past, are lacking in any actual understanding of how the face moves to make the expressions. Most of these results look more robotic than real currently; however, they could make a decent base for a good facial animator to work from. I will say that the full animated woman's head with the eye movements and extreme expressions was better in some ways, but still suffered from serious uncanny valley issues, that a good facial animator could have fixed. I'm literally looking at the mouth on certain frames and seeing muscles that can't be where they are if the mouth is in the shape it's in, because the two are in conflict. It could be fixed with a few tweaks, but without those tweaks this is the type of subtle issues that really bothers people because they know somethings wrong but often don't know why. AKA smack dab in the Uncanny Valley. With that said I can't wait to see this feature in two more papers. ;)
Well realistic face animations aren’t even possible in Movies, so I guess this is pretty good for realtime.
@@myIceTea That statement is untrue. There are a plethora of movies with realistic face animations that don't reside in the uncanny valley. One only need to look at the Avengers movies for some examples of this; however, the main reason it isn't the go to for face replacement anymore is that deep fakes can typically do it quicker now. With that said no one should intentionally enter the uncanny valley, unless they're committed to trying to cross it, because it a bad place to be.
When will they fix the baked in TAA in games?
Soon, I hope
Oh man TAA and FXAA are terrible. I miss the good old MSAA.
@@Welterino msaa is expensive tho
@@grapeguymcit's worth it, that's what it is
@@sebastiana2035They won't. Normies don't care and major tech outlets, reviewers etc don't even mention it. At best it will take some years.
What a time to live inside a simulation !
I've been waiting about 20 years for a decent audio to lip-sync feature.
well seeing as its not been possible beforem we all have been waiting since the dawn of time..
@@narachi- I wasn't alive at that time; so I wasn't waiting quite that long.
That audio to face animation is the one used in current Quadruple A Ubisoft games. What an insane technological marvel!!!
( _It was a sarcasm obviously_ )
Find it pretty hard to stay enthused after the release of Fab and the decimation of the marketplace. At this point I am willing to bet Unreal 6 will be subscription based.
Köszönjük szepen ezt a fajta videókat. Mindenki más csak egy kis részét ezeknek új technológiáknak nezik meg. Jó latni az egész képet néha.
it will still have travefrsal stutter even after 10 years.
I know at least 1 ue5 game with no stutter so it can be done
only thing they need to fix now is the hour long boot and load time
Is that a caveat of using Windows XP?
Don't forget the stutters
"What do you want? Good grammar or good taste?"
@@steveclark9934 Why yes, I refuse to update my machine because the government is watching everyone with the new Windows OS. (jk my laptop is from 2021, things just take forever to load on 16 gig ram)
Happy to see more in-editor VR tools/support! They were messing with that a few builds back, but it didn't really seem to go anywhere. I'm hoping this time, they're more serious about it as the potential for developing from within VR, I feel can be really huge if implemented correctly.
Always great to see some light transport simulation stuff from you again!
I love your channel. I always get excited when i see one from you. Especially when its unreal engine since i use it daily
Can't ignore every 2 seconds comma in speech 😅.
Btw love your voice which is easily understood and calm.
You will feel the real feel of this epic development in the industry. There is no going back now you sick
????????
@@Lexie-bq1kk what a plague to dive and hive
It's always the eyes...
The face animations are bad. They speak using only their mouths, or the lower half of their faces. Eyes area, and the upper halves of the faces are emotionless and "empty", off-putting. The graphics is great, but the execution is still lacking a lot.
The alternative would be no mouth movement at all, or only binary open/close movement like in cartoon shows., which looks much worse. Compared to this, the UE5.5 AI approach is a large improvement. Of course it can't compete with face capture.
Yup, it's honestly hurting a lot of modern games, their characters have the dullest delivery, and the mouths are overly expressive while not actually matching the audio.
It's just going off of voice. There's no face tracking here. You just add an audio file and it does the mouth animation for you. That's what's incredible.
what a time to be alive!
This stuff is really cool, but I do have one issue with it, which is my GTX 1080 Ti fails to run these games at 4k Pretty much any game based on unity or some other engine will run just fine at 4k on the GTX 1080 Ti Although unreal games have a pretty hard time
ALIVE! TO BE A TIME WHAT
These are not the Jedi remarks we are looking for...
Meanwhile all the games using UE will look like utter blurry garbage because of the TAA and upscaler use everywhere, checkerboard rendering, etc etc.
In a way 10 year old games look better than nowadays stuff. You can run them at super crisp native 4k 4x MSAA at +120fps, compared to 1080p upscaled to 4k blurry mess at 60fps.
I wish my computer was fast enough to run UE 5.5 at 240p.
it can be a low cost way to produce movies. Take your favorite fantasy novel (e.g wheel of time), extract all known features about the characters, and the places, create images, make into 3d, feed to the program, and guide the characters according to the plot. It's plausible and feasible, isn't it?
Don’t get me wrong, I really want to like UE5, but when I can’t open a UI widget editor window on Linux, it shows that they have a lot of money going to places that could be used making the core existing experience functional as opposed to it being just plain broken
Thats why you use windows instead of linux
@ naah, I don’t want onedrive reinstalling itself, forceful ‘reminders’ to setup 365, and it downloading updates without me telling the pc it’s ok to do so, not to mention forced ChatGPT integration 🤮
@@ocry3310 people who know what they're doing with their computer use Linux
@@lumarans30 If they know what their doing, then they shouldn't be having the problems windows people don't. Can't have it both "Know what im doing" and "Boo hoo I can't do things with this OS windows can"
@@alisdair42 God i despise one drive force installing itself on my pc
More bling is nice, but they need to get the basics under control. Performance is terrible even without ray tracing, and while they've been making improvements, it's still in a far from acceptable place. Shader comp and traversal stutter are still major issues, and multi-core CPU utilization is poor.
did they fix the unreal stuttering too?
What a Time to Be Alive😇
the Cherno RUclipsr , has told all state of the art tech will be in a game engine ,say rendering ,simulation ,AI ,Networking , audio systems and you name it
unreal engine is so far ahead of the game
1:42 - this is super cool but it's still kinda uncanny and some games in near future will have to use it well
Nagyon jó RUclipsr vagy, szeretem a videóid, kérhetek egy komment szívet?❤
Isn’t this all old news? What is from 5.5?
I love when my $80 games smear like finger grease when I interact with them
I just hope they use this to create actually good games and not just games that look nice.
hi, is the voice in you videos real or ai?
I wonder if they are looking at making a competitor to Roblox which has hundreds of millions of active monthly users. Perhaps the Fortnite UE thing was testing the waters
Any day now the AI will also move the torso sround and beadbob a bit to make it look more realistic.
What a time to be a vive!
But if you want a clean image without artifacts and other creatures, rendering takes just as long as in any other render engine. Because you are competing against extremely good render engines like VRay, Redshift etc.. but UE5 as a real-time renderer with small errors that nobody cares about, it's a miracle.
Crazy to think so much if this was only probably possible because of how much money Fortnite made
Epic games have other revenue streams, but they do make a pretty penny from fortnite
what is going with ai trained realtime materials for rendering, is there any progress with that
Imagine content creation when combined with generative AI. Not just the engine for free but any content you can imagine in geometry. What a time to be alive :)
If only we could solve our jew problem the future might be bright.
There is no open source alternative like this one? Right?
Its freee!!! (But my pc can't run it. I have to turn off Nanite, Runtime lightning calculations, lumen, and various other stuff).
Didn't find the faces very convincing
I would be using unreal if it was a nice programming experience, unfortunately it is not.
Just the introduction of this video was two minutes.... 😂
Yay! More blurry "AAA" games........
You may need to see an optometrist
@@blackshard641they're talking about TAA
I only see a problem when there's no option to disable it, i also don't like it, but it is pretty hardware demanding to run a game on native resolution and MSAA. Hardware has stagnated in the last decade and dont expect it to be better in the years to came, thats why A.I. and render tech is beeing pushed beyond, because hardware is no more the driving factor software is
And more Ghosting! WHAT A TIME TO BE ALIVE!
@@edussantoz9034 Hardware didnt stagnate, even though moores law is dead. What stagnated is companies trying to put out polished optimised games instead of quick cashgrabs.
Look at nfs or batman in 2015. Looks the same as modern games, yet needs 10x weaker pc.
nice, I noticed at 0:58 he only uses his mouth and the rest is dead, and 1:29 feels kinda like fake emotions
6:07 Megalights. Interlinked.
Does anyone still use unity?
**echo**
Make a video on hair salon simulation
Does anyone know if 5.5 metahumans can be exported into 5.4
Is there going to be a tool that automatically makes the characters crazy-ugly so American Developers can optimize their workflow in this software?
There is only one thing i will do with the voice to animation thingy 😉 😏
Can’t wait for Bethesda to not use this
The only problem is that it set my pc on fire
Ok, but when can I prompt my AI to use it?
Unity 6 📈📈
Wunderbar
They should try rendering half of every object per each frame, objects are mainly static. so if you update half per frame you save a lot of fps...
Every fully finished object in the rendered frame can be made 3d, and then there is no need to recalculate it. (think objects instead of bitmaps)
imgine now when u run it with RTX 5090
"What in the name of papers"........ these sort of sentences is the main reason while I follow this channel. You are a poet of AI evolution, and I trying so hard to hold on to my papers!
Are you Hungarian?
When UE6?
Amazing progress ! Still don’t look real 🤣 maybe 1-3 years ?
Those metahumans still look uncanny… I get it would look pretty good with stylized characters, but this just isn’t it ‘, :/
I just want to remind everyone that REAL GAMES almost did not evolve since Battlefield 3, all we've got were marginal improvements every year. It was DOOM, HL2, BF3, Crysis that were generational leaps in graphic quality, even RDR2 or Cyberpunk 2077 were just incremental improvements in the evolution. Well... maybe MSFS 2024 is actually stunningly impressive but it's not launched yet...
True and we also had the jump to 4K which is multiple times more expensive
My guy have you seen Cyberpunk 2077's path tracing mode? Games like Crysis can't even compare to the lighting in that game.
😢 the more realistic the games are getting the more bland and uninspiring they become too.
I'm so sorry bro, I can't listen to you when you have a talking style like that 😭😭 no offense 🙏
OMG UE5 hate is unreal. It’s turning into a trend. It’s like everything is UEs fault now. Also the jump to 4K is ridiculously more expensive. A good UE game comes out and people love it(nobody is talkin about UE) then a bad game comes out: well it has to be UE5s fault. I guess as it gets more popular, more people will hate and love it. It’s always those videos like “UE5 is destroying games” or “the slow decline of games…” the get me raging… Those people think “I found the whole truth and actually everything sucks”. Think, read and do things before watching a Video of 1 Dev having a bad time with it. New Technologies are expensive, look at Crisis and SSR. Also Crysis Remaster ran like shi
UE 5 is for video and film. It ain't no Creation Kit which is for games.
nahh this bare ass lipsyncing is not facial animation
I love the indian accent of yours
it's hungarian
Sadly UE is mostly good on paper: ruclips.net/video/M00DGjAP-mU/видео.html
Actually, I do not care. The gameplay these days sucks
Wtf to be alive...
유니티 또 추하게 7000 버전으로 내놓쥬?
1:30 still bad and creepy. And even more creepy than simple mouth flapping on low-poly model. Uncanny valley, you know?
It is nice and interesting as technology, it is much better than nothing. But it much worse than real or handcrafted face movement.
Sadly Metahuman is not flexible at all for fine-tuning… Mediocre rigging, boring symmetrical faces for third plan.
Okay for filler-npc-characters.
4:08 temporal denoise is essential for game with fast path tracing, but all this fo future and much more powerful devices. ATM having 1kWt videocard for games looks insane.
Simulations are nice.
Mega-lights are pretty limited.
Dont just add feature without optimizing the engine. Right now most of the games being developed are getting highly dependent on Nanite and lumen and they are very demanding. Even on hight spec pc's u need DLSS or other upscalers to run with a smooth frame rate. The devs just throw away the optimization out the window
Finally it's not another AI slop video
The Unreal Engine look is ugly and more and more people are noticing it.
Utterance noticed. Brainlessness is not next to godliness.
You mean more and more people are watching videos of “how bad UE is” because most people dont see shi and watch too many DF Videos. Obviously if more people use it the more they’re gonna complain. Let’s talk to real developers and not some guys sitting in their Linux cave and hating on everything
5.8 gonna be GREAT achievment ツ
==>
13.0-13.8 will be UNREAL ENGINE fr
¯\_(ツ)_/¯
This is a commercial and not up to the standards of your other content.
I disagree. Most of us watch his videos because we love 3d graphics, ray tracing, AI/ML, and stuff like that. So I really appreciate videos like this because they showcase cool things that are happening in that space. I’m sure a lot of enthusiasts are going to try out these cool things after watching this video- and it’s totally free to play around with
His voice pisses me off so much
i just hate metahumans
Now we'll need a rtx4090 to play at 720p 30fps.
I hate UE.
Think for 1 second… many titles the don’t use UE run like shi look at cp77. Good graphics is just fuk expensive. But I am sure GTA 6 will run on 8k without upscaling because it don’t use UE
I'm disappointed that you've been days behind lately. I hope your production pipeline gets more efficient
If you dont want to wait, read the stuff yourself. This guy shares all of this information in an easily digestible format for all of us for free, please be grateful.
What an entitled thing to say.
i feel like i should start learning unreal instead of blender
It's a hell of a decision, that really comes down to what you need it for. For Archviz, UE gives the possibility of allowing the Client to walk around the design - fantastic.
I have to deal with water, so Blender has the upperhand here for details such as bubbles and foam etc.
Another issue with UE is that it may well become a paid product one day (example Megascans in 2025). Not a problem if you work for a big company but a pain if your are an Indie Creator.
They are kinda diferent tools, if you whant to make a 3D model or render a scene blender is very good at it, but if you whant to make a game blender is very bad, unreal is the oposite, also 2d games the best today is unity, but it can also be used to make 3d games not as good as unreal
Learn both, you have the rest of your life for doing so.
@@Juan-qv5nc i only have 7 hours to live i have to prioritize
U5 is hype. Overrated.
What would you expect to be considered a real deal?
Glazing
UE5 is peak out of touch scam marketing. Thinking of unsubscribing.
wow such technology, and the games are beyond garbage
W H A T A T I M E T O B E A L I V E !