Nice ! I've seen some videos on your channel,and I am waiting to see other uploads :D Keep up the good work ! ... P.S. the time of the videos is perfect,not to long,not to short
This is very, very helpful. I am doing multiple 3d scans on my car, and combining them. ( photogrammetry using an app called KIRI ) The meshes are quite dense, and to bridge each and evey portion of the models that intersect was going to take a very long time. I had wondered if creating the model in something like ZBrush would create a solid model. ( I planned to use a 3d sculpting app on my phone much like ZBrush ) So if I understand correctly, I can simply take open section models, such as a fender, and merge them into a seperate 3d body ? AirShaper just keeps getting more and more impressive the more I learn about it.
Nice ! I've seen some videos on your channel,and I am waiting to see other uploads :D Keep up the good work ! ... P.S. the time of the videos is perfect,not to long,not to short
Dear Liviu, thanks a lot for the (very nice) feedback, much appreciated! We'll stick to the 3-6 minute format then :):)
This is very, very helpful.
I am doing multiple 3d scans on my car, and combining them.
( photogrammetry using an app called KIRI )
The meshes are quite dense, and to bridge each and evey portion of the models that intersect was going to take a very long time.
I had wondered if creating the model in something like ZBrush would create a solid model. ( I planned to use a 3d sculpting app on my phone much like ZBrush )
So if I understand correctly, I can simply take open section models, such as a fender, and merge them into a seperate 3d body ?
AirShaper just keeps getting more and more impressive the more I learn about it.