THE VAULT | Outer Wilds: Echoes of the Eye DLC Playthrough - ENDING
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- Опубликовано: 8 сен 2024
- Here is the ENDING of the Outer Wilds DLC let's play!
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50:50
I think the best way to describe this is:
Outer Wilds is not about existential horror; it's about existential acceptance.
YES FUCKING BEAUTIFUL
A thing that hits me very hard about Outer Wilds, and that is at the heart of science and at the heart of this game (especially now with the DLC) is the whole "Standing on the shoulders of giants" concept. The Prisoner was just one small fragile, living thing, who realised that you can't hide from the end, and his actions, even just for the briefest of minutes, reverberated across space and reached further than he could possibly foresee. If not for him, the Nomai would not have come - and if not for the Nomai, and the crumbs they left behind, the Hearthians could not have found the Eye and pushed the cycle foward.
Every discovery we make today, everything we achieve as a species, is built on the foundations of those that came before, and will be the foundation for others yet to come, maybe even hundreds or thousands of years after our deaths. And I think that's fucking beautiful.
The other thing that is shared between the "heart of science" and Outer Wilds is curiosity for its own sake. Much has been made about how Outer Wilds is very difficult for some people to get into, and for some people that's because there aren't any objectives or goals. You're told to go get the launch codes, but once you've gotten them there's no driving force beyond your own desire to go learn. Eventually things start coming together and a thread emerges, but the first hours of Outer Wilds are pure exploration and discovery for their own sake.
As a physics student, this is exactly what's motivating me to study the universe every day.
@@ReverendTed I especially love the dynamic between the Nomai and the Hearthians: They lived together, yet apart, seperated by 200.000 years of evolution
But the biggest similarity is what you put as "discovery for discovery's sake". The Nomai come together every 10 years to share their scientific breakthroughs and discoveries, like it's their sole purpose as a species to advance the sciences, with no end goal in mind.
The Hearthians live very much by the same rule but, maybe because they're a much younger species, their discoveries relate to exploring the world around them. They're building spacecraft out of wood because they can't wait to get out there. Feldspar flies to every planet and even conquers the Dark Bramble. Why? Because they can! It's all the Hearthians do and live for, their space program is shaping the entire village.
So while the Hearthian's most advanced technology is their Nomai translator and a faulty autopilot, the Noami have never stepped a foot into the Dark Bramble again, they are not curious what secrets that place holds. Feldspar is out here trying to eat Jellyfish for the fun of it, and the Nomai are building teleporters in order to save on unnecessary spaceflight. It's a nice way of showing how different and yet connected these cultures are from and to one another
When you complete the game after meeting Solanium to get her to join you around the campfire for the song you have to let the nomai skeletons stand up on one another's shoulders, and then you get on top of everyone. It's very litteral in that instance
Well, you made me cry. The fact that you are correct more then we care to think - death of our stars will release new elements for life to be made much more resilient and much smarter then we are. The cycle of life repeats itself from smallest creatures to the biggest of stars. I feel so much and I don't even know if the words that can make it sound right even exist.
I've seen this ending probably half a dozen times and some asshole keeps chopping onions every time I see it.
Fucking ninjas man. Always at the ending
@@chumimintv9052 ah damn, you got onion chopping ninjas there too? They're gosh darn everywhere I swear.
Damn onion ninjas
The ending, especially now with the DLC added, never fails to make me tear up
Same
Same same.
Same same same
ikr, I love the prisoner
If I ever don't cry at Let There be Light I'm already dead
This is the kind of game that makes you glad you stopped and smelled the pine trees along the way
Wholesome pogchamp
gabro approves this message
As someone who just beat EotE, I agree. I think this is actually the first time a video game made me cry. And I cried twice. Once after beating the game, and a second time after EotE.
Yeah bro, when he left, I thought I was the new prisoner at first. LMAO
I dunno what it is, but watching that little mind-movie sharing scene between the Hearthian and the Prisoner has got me blubbering like an absolute baby.
I wonder why they howl at the end. Is it out of empathy? Sadness? Happiness?
@@MMHGaming73 I view it as vindication that their 300,000 years of imprisonment were not in vain, that the signal did get out there, and the universe would begin anew.
@@MMHGaming73 all of those emotions. Sadness that his people are dead and it’s been so long, empathy at the hatchlings discoveries and happiness that his effort wasn’t in vain and the nomai got the signal in that short time he released it. It’s all of them
Psyche's playthrough ended that way, too.
@@MMHGaming73 Everyone he knows is dead. His long imprisonment is over. He can go to his rest now.
Even though he had some misconceptions about the vision of the Eye and the role of a conscious observer in rebirthing the universe, gotta give Bricky a lot of respect for being literally the only person I've seen play this game to realise in the moment that the prisoner walks into the water after being freed. He's a perceptive boy, made this lets play a blast to watch!
I'm super glad the devs added the hoofprints leading into the water because it's such a beautiful emotional beat, and also totally recontextualises the vision left by the prisoner by the waterside. I originally took it as "I wish we could have seen my homeworld together, as friends" - but Bricky is spot on it's much more "let us embrace the end together as friends, and see what comes next".
"I hope, in the next life, we will be friends."
I was wondering why the hoofprints didn't show up for him. So they added them later? Makes sense, him accepting the end after being imprisoned for almost 300'000 years, adds this extra emotional beat at the end. I can't even imagine how bad it would be to be alone for that long and to only have 2 rooms of space to boot.
I'll copy my comment from someone else's video about the ending:
I REALLY love the symbolism behind how you get the Prisoner's instrument, even if it is a bit on the nose...
* You start by digging up a grave and going into it.
* Inside the grave you see no body (yet), just some candles and pictures.
* You see a candle below pictures of Owlks (that's what I call them); you blow their light out and the Owlks are gone.
* You see a candle below pictures of Nomai; you blow their light out and the Nomai are gone.
* You see a candle below pictures of Hearthians; you blow their light out and the Hearthians are gone.
* A door opens; You see a candle below a mirror showing yourself; You realize you have to blow this candle out too.
The pictures make you feel nostalgic, you don't want to let your friends go, but you have to.
They are all gone: The Owlks, the Nomai, your Hearthian friends and, at the end, you too. You have to accept that your time is over and blow out your own candle to move forward.
I’ve seen alot of people calling them the Owlkin which I really like
My eyes are too full of tears.
I always just called them Owlfolk
I've called them Owlks long before I ever saw this comment! I'm so glad there are other people that use the name, I think it's great.
I’ve seen a bunch of different spellings but out loud I sat Owleks
yeah it's a pretty deep moment isn't it?
When I met the prisoner I knew that instant we were going to have soft tacos for dinner.
.....wut
@@cybergeek11235 WHEN I MET THE PRISONER I KNEW THAT INSTANT WE WERE GOING TO HAVE SOFT TACOS FOR DINNER.
frens :)
...If you know what I mean 😏
Just like how Solanum's staff is actually a piano, The Prisoner's cello thing is a theremin!
Actually its not
Its like, a bayou guitar (made from a door), mixed with a synth
I still love the fact that no matter how advanced their technology is compared to everybody else in the galaxy, the owldeer people controls everything by either shining a torch or blowing off flames
Well it is a simulation, it’s basically pushing a button from really far away. In the real world they still use the switches and combination locks
That’s not what they meant
actually nomai were WAY more advanced then the Owlks. they even managed to literally send memories back in time, force a supernova and travel faster then light to wherever they wanted with warp tech
@@gyroscoper they failed to trigger the supernova but your point is valid anyway. I'm not sure we can compare both techs though, the Owlks reached practical immortality after all.
@@nhiko999 not really, what nomai did with send memories back is WAY closer to immortality then what owlks did. The universe was about to die and the stranger would be destructed, but our hatchling could keep in the loop forever.
they didnt managed to experience it, but they created it.
Id like to imagine because bricky ran into the trees towards the end the eye made hitting trees you didnt see a quantum anomaly and now in the next cycle people just get hit in the face by random quantum trees they couldnt see and are just confused
Lol I love this
As a person who hated doing the stealth segments, I was so happy when I thought of a way to get around them AND THEY WORKED.
Mobius even treated the stealth sections like a puzzle, makes me so happy and love the game even more.
You can skip the village one by waiting them to die a the very end of the loop i think (i actually liked those stealth segments, the ambiance with all those saturated sounds when you're close of a strangers are so good), but I don't think you can skip the one at the canyon, how would you?
@@pepsybowls8559 there's an elevator past the bridge, you go in, activate the bridge, send the elevator down, then go blow the lights out, then jump in the water to wake up, then go to another campfire and take the rafts back to the canyon and take the elevator up and you're on the side you need to get to
@@Awuga ther's actually still an owks guy at the bottom of the building, you have to go through this one
@@Awuga actually… really dumb since you can only see it if you walk away from the artifact WITHOUT getting to the glitch first (since it’s revealed in the canyon) but there is literally an invisible bridge straight from the fire to the elevator. then, the only thing you need to do is run past that one guy and that’s that…
@@crow.of.judgement71 Umm... you know you can reach the elevator without using the invisible bridge, right? You just have to light up the bridge indoors (which is what they were referring to).
The instrument the Prisoner was playing isn’t actually a real instrument, but the sound it is based on is! It’s called a Theremin, they’re pretty cool!
It does sound close to a theremin but i think Andrew said it wasn't, so we can't be sure
The sound itself is a theremin (because of course, spook), but the structure of the instrument mirrors a Mongolian morin khuur and possibly a hurdy gurdy
@@tastypeeper2881 Yeah I saw the tweet too! hyped for when they go in depth about how they made the sound
I think it's actually a saw. Look up "playing a saw as an instrument" and it sounds way closer to the prisoners instrument lmao
Andrew said on twitter that it's not a Theremin. He also said he'll explain what it is at some point
Every time I see the hatchling as a child, then growing up to be an adventurer, I start ugly, loud sobbing. Like, hard to breathe kinda cry. Then watching the prisoners' final message before finally being able to leave this false memory of life after being all alone in a simulation for thousands of years, I wanna scream. I'm crying and it's like the 10th time I've watched the ending visions and I'm inconsolable. I fucking love this game so much and I'll never get over it.
I personally struggled a little bit with this DLC. With less hard confirmation because of the lack of text, I often found myself getting stuck on really weird things, e.g. the fact that you have to die to bypass the bells. That being said, it made each discovery so much more impactful. I remember I lost my mind for a solid 5 minutes when I found out that walking away from the lantern, the whole time, would have broke down the simulation visuals. That, however, is the most Mobius Games, Outer Wilds, thing they could have done: have a mechanic sit under your nose the entire time and only reveal it later without using a single word. The way the game respects the player's intelligence and makes them feel amazing for figuring out even tiny little simple things, like walking away from a lantern, is what makes Outer Wilds the best game ever made to me, and it's what makes Echoes of the Eye one of my top 5 games of all time. I don't think it's as good as the base game, but it's still so amazingly fantastic that I can't help but lose my mind over it.
For me, Echoes of the eye brings Outer Wilds from #2 to #1 in my mind. It doesn’t feel like extra content to me: this is the definitive version of outer wilds
@@vincentbailon7007 Yeah, figuring out stuff through the environment and indirect cues was almost like an upgrade; stuff like that was already present in the base game like trying to get to the north of the QM or getting into the Tower of Quantum Knowledge but not to the extent we see in EotE.
The ending of the DLC is beautiful but it also made me think "what now", which is the only reason I would say the DLC wasn't on the level of base game.
The revelations though (like walking away from your torch) are MUCH more impactful IMO then base game though.
@@vincentbailon7007 Fun fact: Echoes was actually planned as part of the game from the beginning. They weren't able to put it in the original release without massively delaying the game, so instead they decided to flesh each part out as much as possible.
It's why this integrates so well with the base game: the entire story was written with this in mind. :D
To be fair:
As metal as it is to have to die to avoid the bells... I think your character could have just got earplugs or disabled the damn bells
My thought process was something similar, just like-
"Can I leave my scout on the bell in the real world to block the hammers from ringing it?" or-
"It makes a ringing sound when I shoot my scout at one, is there a campfire with a broken bell?"
Tbh the homie is stuck in a time loop, after the 50th death or so you probably start considering death a routine part of the day.
*spoilers (obviously)*
Man the way the prisoner screams after seeing your story and the story of the nomai really gets to me. He's been sitting there for at least hundreds of thousands of years, imprisoned in isolation, thinking it was all for nothing. I think in that moment he realizes that it worked, what he did allowed the eye to be found, and knowing this was finally able to walk outside and end his life. I always wondered why he waited to do it.. couldn't he have just blown out his flame any time he wanted? Now I think about it and this is probably why.
I think it's a shout of joy rather than one of despair or sorrow. Given that he see's that his attempt to save the Eye's signal WORKED. Plus, apparently if you do a new save and just rush the DLC and don't learn any of the Nomai story, the shout is a lot lower/deeper, implying sadness and despair D:
@@magma_fire_bagwan Huh. If the hatchling shows him that the eye was found, he expects that someone will be able to go to the eye, and thus feels lifted of his great responsibility and decides to go peacefully after all that time. But in the circumstance in which he thinks he failed, he still decides to just kill himself, thinking the universe will die with him. Like, he's done trying to save the universe at this point and just deems everything a lost cause. That's awful. ::(
@@lucascooney9418 I know D::
@@magma_fire_bagwan I checked and it doesn't appear that the screams are different. That said - it still makes sense that the Prisoner would be pleased. He's still seen that the Nomai knew about the Eye from the mural of the Eye you see on their buildings. And he would still know that after they died, the Hearthians picked up where they left off in researching it, because you see the Hearthian ship land and the Hearthian finding the Eye mural on the wall and bringing it back to the museum. Either way, I think the Prisoner would have felt satisfied that his actions were not in vain.
what i felt really elevated the experience with this DLC is that you couldn't understand their writing
everything had to be communicated visually
"show - don't tell"
(not that i didn't like the writing in the base game, but it felt more satisfying to figure out visual clues, than finding written instructions)
I played this on a new file, some of the Memory Projection to the prisoner is different.
Things I noticed;
- No slides of the Vessel
- No Interloper in construction (jumps from construction to all dead)
I have the same thing. I started the game from scratch again so I have to re-discover those Nomai observations to get those projections in The Prisoner's vision torch.
The projection you give the prisoner is your memories, just as theirs was to you.
If you don't know the nomai heard the signal, warped to dark bramble, then it doesn't show that.
If you don't know the interloper kills them, it doesn't show that.
Everything else is what all hearthians know, that being Nomai were here, built houses, and died, or what you figured out by even getting to that point in the DLC, that being the Owlks are all skeletons, and the Stranger has seen better days.
@@liamwhite3522 Yeah, I realised why, just nice to know that other people playing who maybe got the game with the DLC won't be fully spoiled on core game revelations if they do it out of order.
I like how in the full one the harmonica lines up with the dark bramble segment
holy crap, that's really cool! I was thinking it would be kinda spoilery if you ended up doing the stranger before discovering some other things!
That being said it's probably still better to do it after you know everything already for various reasons. If you freed the prisoner first thing your memories would be lame and as far as he would be concerned his plan would have still failed so the ending would kind of be a flop if you think about it.
This ending is so good.
The hatred the owlmoose feel towards the eye is fully justified, so it makes sense that they would lock away somebody who wants to find it. That, and it also explains why they had the weird rooms that locked themselves and revealed what to do in the dream worlds: It would weed out any sympathizers who would want to free the prisoner.
It's such a good story, one guy did one thing for all of five seconds and it let him save the entire future of existence itself. And he doesn't even know for thousands and thousands of years, until you get to be the one who tells him. And the fact that you finally get to tell your own story to someone else only adds to the emotional impact.
It's poetic that the message of a horror based game is that you shouldn't be afraid.
The prisoners theremin is so hauntingly beautiful. I can't imagine Travelers without it anymore.
I can't wait to see what else Mobius Digital has planned for the future, even if its not for Outer Wilds. They really do make games weird and wonderful.
"The hatred the owlmoose feel towards the eye is fully justified, so it makes sense that they would lock away somebody who wants to find it." its understandable because of the reason they hate it but the reason itself isnt understandable for me. They vision says the eye is the cause of the end but we know thats not the case.
@@firmak2 Yeah, there seems to be a misconception that the eye causes the end of the universe when that's false. The universe is simply ending, we get there just in time to watch it end
Me personally that sells it for me is the design of these new aliens you meet. Omfg the owl/deer with scaly hands and feet with hooves on them were by far the best aliens you meet on this trip.
And omg the Native American feel you get off of these guys is amazing. You can tell they are both technically advanced yet have DEEP roots to their culture.
Hell maybe when the universe itself is over I wanna be reincarnated as one of those dudes
Bricky not understanding The Prisoner and therefore not picking up on the fierce meaning of the story is agony
My man was imprisoned for almost 400000 years never knowing if his sacrifice was worth it, and although he finally gets to know it was worth it and gets to die after you free him, that timeline never happens. So in the true ending, he stays trapped for all that time, until he just gets deleted from reality when the Eye is observed. Now THAT is gut wrenching.
the station can run out of power too.
I kinda want to do a run where i go to the quantum moon to meet solanum and to the stranger to free the prisoner (the codes for the seals are available online, though for some reason the first one is false) and then do the ending in one loop. Idk how feasible that is without speedrun strats but it sounds fun, managing to let both solanum and the prisoner know that their efforts weren't in vain and someone will witness the eye and then actually doing that.
I cried like a baby at the end of my playthrough. And i still start ugly crying when listening to the campfire song at the end with the adition of the Owl friend. Literally sobing every time. I love the moral of this game and how beautiflly its presented to us. Its the first time any piece of media did that to me and that just shows how deeply this games message touched me and how much i see the way i aspire to live reflected on this message. We have a very short time on this universe and have to make the best we can with that time. Enjoy things, create bonds, make good memories. After all, we all die and the universe goes on without us regardless and it would be sad to leave such a wonderfull place with regrets. 1000/10 experience am now dehydrated from all the crying. Thank you for having us join you on this playthrough, Bricky
Something you might have missed, the reason there is a hull breach is because of those 3 experimental pods with the two failure sand one success. The middle one, if you watch the playback, creates an explosion - killing the occupant and making the hull breach. If you go in and take the lamp from it and try going to sleep, it explodes and you get an achievement. Also something interesting, in one of the forbidden libraries, I was doing some parkour and found a way to get to a place that I though was not intentional...there's a way to get way up high where you see those numerous other reels you can't access. I managed to get up there, but none of the reels could be picked up........save for one. I was like, holy cow, there's something actually up here. If you watch the reel, it actually shows the horrific death of the Stranger that was in the middle experiment, as well as the shock and horror after the explosion with other Strangers reeling in terror. I can see why it's so well hidden away.
Which library? I want to see it
@@ramseshinojosa6155 the one where you learn that the dream world is a simulation.
@@ramseshinojosa6155 The endless canyon one. Just send the elevator down and jump on top of it as it descends, then you can jump across at the bottom
Just a spoiler to to clarify some of the misconceptions I was seeing in Brick's playthrough. (Which I loved btw)
SPOILER FOR REAL DONT READ UNLESS YOU KNOW THE ENDING! -----------------------------> The eye isn't what kills everyone. The heat death of the universe was already happening, all the stars blinking out during the 22minute loop, including the main star - the eye is what gives way for a big bang/restart to a new universe. (AKA: The eye is a sort of "hope" for a new future, since this one has reached its end.)
So I think it can be taken that:
---> The vision the "owl-elk" was shown when he analyzed the Eye of the Universe, was not just their destruction but rather the sacrifice of one to give way to new life. (His bones being covered in grass, despite the fact that a big bang would beyond vaporize everything left in the universe) -- I think the single horned owl-elk decided that living forever in a simulation while all things ended was not as noble as his brethren thought it would be and decided to release the signal of the eye before being capture. --- Although it is understandable why the owl-elks would want to shut the signal down as they viewed it's signal as a lie that destroyed their home world, or led them to do so in order to follow it.
This is all conjecture though and I'd just like to take the time to thank Moebius for creating such a fucking wonderful universe to play in and to explore and theorize about!
That's exactly what I interpreted as well. I was confused as to why Bricky thought the visions the Eye gave were about the supernova killing the owlks, even though he survived the explosion multiple times inside the stranger :b
The single horned dude risked eternal imprisionment for a small chance of someone hearing the signal and starting the universe anew. He's the hero of the story, an absolute chad.
Basically the prisoners actions saves the next universe, which the others almost prevented.
I think you’re right. I also think the prisoner chose to stick around in his cell, potentially for thousands of years, in the hopes that he would see the restarting of the universe and that his attempt to let the signal out wasn’t in vain. At least I think that’s the case, given he always had the option of snuffing out his own lantern.
Now I can finally say this without spoiling it to you guys...
Why are my alien friends always dead!?
Well, not *always* dead.
Solanum is alive in 1/6th of the cases.
44:40 The devs do a little trolling
AI is actually more advance than you think, in endless canyon mansion, if you trigger someone at lower floor, they won't immidiately run for you, and before you realize another one sneak up on you as if they communicate between eachother your location
I've watched so many outer wilds let's plays, but I think this is the one I'll recommend to people who want to vicariously re-live the dlc. Cleanest one I've seen yet, great reactions, great attitude, great editing, and you solved all those puzzles so fast!
Aside: I have trouble navigating complex spaces in games, so watching someone have the lodge layout down pat so quickly was very satisfying. I think I'd still get lost.
And now it's done and you can never replay it the same!
Recommendations though: similar 'progress is what you learn along the way', supernatural nautical murder mystery Return of the Obra Dinn;
You mentioned you love fun dialogue in your original Outer Wilds review, stick-figure Western turn-based RPG comedy West of Loathing has the funniest script ever.
Nothing more alpha then the prisoner inviting the player to embrace the impending doom. To live and die without fear. Sailing straight into the sun knowing its going supernova . Absolute GigaChad
Fun detail btw, if you pay attention to the third slide you can actually see the prisoner before he was imprisoned.
Edit: also this game is so amazing, I hope we get a sequel even if only a spiritual successor.
As much as I want there to be one. I don’t know how they would. I’d have to leave it up to the incredibly creative team at mobius
They could probably set one in a new universe if they wanted to
@@randomname191 In the game it says the rest of the Nomai went to the Black Rock Sun system. I thought that it would be a cool idea to do that until I realized the universe exploded.
Then I figured maybe do something regarding the final slide after you beat the game
@@MMHGaming73 yeah I agree. Honestly I’m up for anything made by mobius at this point, especially if it follows a similar space exploration formula. They probably wouldn’t be able to do a time loop again though and that would mean they probably wouldn’t be able to do changing environments either
@@randomname191 I don’t have much to base on but I have faith in their team. Especially if this is their first go at a game and it ends up being alot of people’s favorite
I played the DLC on a new console and the ending didn't contain many things because I had not experienced them yet in my save file. The nomai just fell dead without the interloper and didn't see the vessel teleport in dark bramble, such details! So the DLC end movie doesn't even spoil the base game for you :)
Its depressing that you can never actually give the prisoner closure in the same loop that you end the game for real (without cheating) and it makes me cry knowing that like for probably atleast more hundreds of thousands of years, he was alone and probably died just when the station failed
Technically it should be possible without cheating, but for the lock with the bells you'd have to know the code by having brute forced every combination in a previous loop
You know, throughout all the millions of years that the prisoner was trapped there, they could have blown out their own candle at any time. But only after meeting the player, learning what happened, and exiting the vault did they find themselves ready
To be fair, the Prisoner didn't know that they were dead in the real world until the player told them. As far as they knew, blowing out the flame would just take them to their real-world Vault counterpart. I suppose eventually they could have assumed that they were dead in real life, but at the same time, who knows if they even had the ability to guess at real world time?
@@arandomguy7367 "To be fair, the Prisoner didn't know that they were dead in the real world until the player told them" they most likely knew since they did go in and out of the simulation
@@firmak2 We're only ahowm the Prisoner going out of the simulation once, not counting the ending of the DLC. It could easily be assumed that they left some times in between then and now, but all they would come back to is their body in the Vault and eventually they'd just fall asleep and re-enter the simulation. They could probably have felt their body progressively dying as they came back (which must have been a horrible feeling now that I think about it) but they had no way to truly confirm it unless they died while not in the simulation. It's definitely possible they could have exited the simulation and waited for their body to die, but... why would they do that honestly? Especially if they could have mistimed it and accidentally snuffed their life out entirely.
@@arandomguy7367 my point is, all they have to do is ceep time. We dont know if they cept time or not.
@@firmak2 That's the point I made in my original post. "I suppose eventually they could've assumed they were dead in real life, but at the same time, who knows if they even had the ability to guess at real world time?"
Actually, to add to that, its certainly possible that they could've, but why would they build that in? Look at it from their perspective: the whole reason they're going into this digital world in the first place is to escape the real one. They're so committed to their immersion of it that they will straight up snap the player's neck if the player is discovered without a lantern. Why would they build in some reminder of the fact that this is all a sim if they had no intention of returning in the first place?
52:09 I love that the Quantum Prisoner’s warning that fear could stain your mind was actually half true and adds a tiny bittersweet tone here. The new Owlks are significantly, significantly taller than they originally were (Almost as tall as whole damn trees) and have a kind of spiky, intimidating mane. Plus, they ended up having their lanterns again, which only ever existed as their misguided last resort and refusal to die.
I never cried so much in my life with an audiovisual work... it is just amazing. Thank you, Moebius Games!
11:27 You can see the planet that was destroyed by the dark bramble before it was destroyed.
Also at 11:32 is that ghost matter on the right?
Also also at 11:49 before the update, the Vessel enters a white hole and exits a black hole but after the update, the Vessel enters a black hole and exits a white hole.
I loved this playthrough bro thanks for the coverage of this and many other incredible games 🙏
I started with this series 2 dais ago, and later today i was watching the las episode while exercising and when it finish i was like. WHERE IS THE NEXT EPISODE?!? Loved this series and your reaction from the prespective of someone that already finished the game were GOLD. Echoes of the Eye best game of the year
Edit: the prisoner actually saved the universe, the owl bois wanted to live eternaly in their simulation and let the universe die. By letting the Eye emit for a second he made the Nomai came to the solar sistem, making all the shenanigans to reach the eye and in a bunch of year you get to rebot the univers. While he is trapped down there thinks the universe will just finish and is because of their race, when you show him your mind he can se ALL you travels and all you learned so he knows the universe is saved. For eternity he thoug the universe was gone and you just came and said "hey, you saved the universe, you did good"
at the very least in this game's lore, The Eye needs to be observed for the universe to start anew. If there is no conscious mind to observe it, it will stay in limbo forever. In a sense this is just universes being created in an inception style level as a universe with a law can only exist if there is a conscious mind to observe it. That is possibly the single meaning life has. If it would just be rocks and amoeba that will always be rocks and amoeba the universe would have no way of knowing about itself so it might as well not be. It would essentially be equivalent to it being frozen in time, or just being a soup of particles that never came together to form quarks.
I agree with what you said at the end about the horror mechanics. I would have love to have a moment where getting caught by the "Owlk" people is meant to happen.
I'm late to the party, but had to come through to comment. This was a fantastic playthrough and your curiosity and genuine reactions to all of this made it a joy. I blasted through these because your enthusiasm for the storytelling and the mysteries were positively infectious.
This game is the rarest of rare gems, beating out as far as I'm concerned games with far larger budgets and intentions, especially in the genre of storytelling, exploration, lore, and immersion. Lots of good basic puzzles and platforming and rocketry and just plain fun. It punches way WAY above its weight. Serious labour of love, both the original game and the DLC.
Thanks for sharing your experience with everyone on this journey.
The amount of lore in that DLC, looping with the Nomai, explaining what is the signal the Nomai saw, etc., is so f- good
What I love about this OST is that when you see the Prisoner’s last vision, while his kind’s instrument is beautiful and clear, the banjo playing the Outer Wilds theme is distorted because the prisoner’s never heard an instrument like that, and is using vague memory to recreate it. I like to think there’s music accompanied by all the memory reels, but if there isn’t, then it’s also a good way of using his memory into trying to recreate Us for this vision
You know, this game did helped me with one thing.
Before I finished this game myself with the DLC included, I actually lost my mother. She passed away sadly, and I had to find a 'pick me up' after a few months. The whole "fear" the Owlks had as well, I get it. Just as Riebeck said in the very end.
"The past is past, now, but that’s… you know, that’s okay! It’s never really gone completely. The future is always built on the past, even if we won’t get to see it."
This game helped me get over a difficult time, made me cry a lots, but it also did eased the pain a bit.
Brilliant game, and I'm thankful I could see others experience it too.
One of the best and most enjoyable playthrough of Outer Wilds I have watched, loved it !
Something I believe you missed in the DLC ending, if you look at background, you can see the new species is on a planet similar to that of the Stranger. You can see the curve of the planet.
I thought something felt different about it, thanks for pointing that out!
A couple things I find interesting - someone in the comments (@thefuzzyocelot) said that the game design of the rooms locking to prevent sympathizers with the prisoner is super interesting since even when the strangers were dolling out a punishment - they never killed the prisoner. Yes, he’s been alone for thousands of years but even his own species couldn’t conceive of killing him to make sure it never happened again since death was their greatest fear.
Good thing he never dropped is lantern though, if you know what I mean 😅
Its really cruel to lock someone up in a room forever tho...
the horror sections are actually what made me watch this whole playthrough because I just couldn't get past them because whenever I got to them my anxiety spiked to infinity. even turning the "less frights" option on didn't help as it just makes them slower not less scary. I'm a bit sad I couldn't experience all of the mind blows myself (it hits different watching a video of it), but at least I know how the story ends
You can skip the entire hotel stealth section if you think about it enough
1:44
Owlk people when they heard Bricky say this: oh thank you,you are welcome
I JUST REALISED THE PRISONNER'S INTRUMENT IS A MODULIN!! IT'S SO COOL
The angler fish can't hear the thrusters used for looking around I don't think. I like to use the eject button to get to that last vessel node faster once you're past the cluster of anglers, just aim at the vessel node and EJECT! it's quite fun.
One of the rare reactions that actually understood the ending message. RIP to the Prisoner, they were cool lol
I love how I realize something every time I play or watch this game over. You can get as close as you want to the guards, make as much noise as you want, and they can't hear you cause they're dead, their senses don't work.
I don't know if that is necessarily true, it just means they won't be able to hear sounds from the real world. The hatchling is dead for their final vault gauntlet to get past the bells, but you still hear the sounds from the stimulated world.
so ready for this! Thanks for the playthrough Bricky!
Absolutely enjoyed your playthrough. Subscribed.
Glad there is more people who truly appreciate this game.
Im glad I came across this playthrough, I was having a hard time with the ""horror"" mechanics of this DLC and my anxiety was spiking LOL. Watching your perspective was an absolute treat. And props to your editor for knowing when to cut all that travel time.
Wow amazing playthrough. Watched since episode 1
im not crying, you are!
Bricks says outer wilds is the best game of the past ten years, I disagree
It’s the best game of all time
I like how Bricky previously saw there is a hidden bridge on the side of the first dream area he entered here in an early video but never thought to use it to access the raft.
Cool little detail I noticed. 47:30 The prisoners broken horn is actually the bow for his instrument.
I don't think that's true. You can find several identical instruments with the same bows. Also, it doesn't really look like a horn up close. I think it's just meant to be similar to a tree branch, like a lot of other Stranger technology.
no it's not
Watching you go through the fish hell is so nervewracking...
bricky you are the one who got me to play this game i just really wanted to say thanks! No game has ever made me this emotional and given me so much joy.
Thoroughly enjoyed watching your play through, right after i finished the game myself, the $28 donations never got old.
It is a bit anticlimactic knowing the prisoner would have forgotten everything and been resurrected when the loop resets. I guess the true ending would involve you saving the prisoner and then going to the eye, if that is even possible to do in 22 minutes.
Unfortunately, I'm pretty sure that you can't do it all in one loop. Not because of the time, but because of the seals in the coffin
@@ViniciusTeixeira1 Right... you have to die to unlock the coffin. What if the code for that one was bruteforced so you didn't have to die?
@@interrobang9801 Yeah that would be cool, not sure if there's an actual code to deactivate the lights though
@@ViniciusTeixeira1 I watched a speedrun where someone actually put in a code to turn the light off. So IT IS possible, but I don't think they give you the code at all in the game, you'd have to bruteforce it/look it up
@@SourSourSour oh wow, nice
The first time i saw you play this and saw the ending i started crying and fell in love thank you bricky for showing me that the end might not be so bad after all
These videos gave me so much joy because while you can't play these games again for the first time, you can watch others experience it, and that's just as good. Also, disappointed you never once called them Great Horned Owls.
Having just beat the DLC myself, I noticed they changed the layout of certain dark areas significantly in recent updates. Specifically the canyon mansion and the pit area which made them actually more difficult than the layouts I see here.
You are the smartest person I've seen play this game
Thanks!
Devs: Design short and stright forward route
Gamer: It is like they are really good at game design or something! *goes the long way around
Devs: ...thanks?
Very nice. Thanks for playing, Brick.
This was amazing, thanks Bricky!
I did have a thought though! What ending happens if you take the ash twin project power source and go stay on the Stranger?
Secret endings! You just live there until you starve, or if you go in the simulation there's a different one where you stay there forever and the Owl guys just ignore you after a while.
My negative here for the Echoes dlc was that it became too reliant on making those key discoveries to progress. In the base game you could explore for hours and always find something new, then only a few of the puzzles required some prior knowledge to overcome. You could stumble on a lot more before you needed to step back and look at the big picture. Here you could raft your way through most of the area, maybe watch a couple slides, and then you needed to figure out where to go from there every step of the way. The discoveries felt a lot more impactful and useful, but it was a bit harder getting there.
Brick, this playthrough is amazing to watch and it gives me a feeling of playing for the first time again. I like to come back here.
For me it's 10/10. Those parts of game where you need to sneak around are actually possible to skip. I was actually personally to scared off them and managed to found out the alternative way for each hidden library to get there.
What did you do for starlit cove? All I can think of is waiting for the tower to fall but that doesn't give enough time
@@jakeread9668 I just finished the game, and I *almost* was able to ignore all of the sneak boys. I set up the raft dock before blowing out the lights, then committed water, came back from Canyon, and went through from the tower. This takes out worrying about every Owlek above. The one that guards the entrance that you have to circle bait is still there, but that's the only Owlek I had to tango with directly all playthrough. After that, you can camp in the lower area, wait for tower to drop to delete those two nerds, and have JUST enough time with a good mashing finger to commit all three reels to your ship's log.
@@jakeread9668 Waiting for the tower to fall DOES give you enough time to get stuff done! If you are in the theater room when they all go green poof you have enough time to watch 1 or 2 reels before the ATP activates. If you *REMOVE* the warp core from the ATP you easily have enough time to watch all 3 reels and slowly saunter around and explore the hidden library before it actives!
Probably not intended, but the bell's detection around the well isn't as big as it looks, if you are able to enter the light at the correct angle you can get to the well and out of the alarm range before the bells wake you up - this gives you no guards in the theater and you can leisurely walk up to the elevator.
i like DLC more because its addint to the alredy great game making it even better
I definitely liked the DLC more. Such a huge improvement. I found the base game tedious in some parts, in this dlc, the environments are thoughtfully designed, making sure the player is kept engaged in every space they happen to find themselves in. I thoroughly enjoyed it.
This is it...the end....so soon.....
lets goooooooooo bricky playing outer wilds
LET'S GOOOOOOOO
Im so sad the moment from the stream when he Tried to go to the travler isn’t here… The gamer moment when he crashed into the dark bramble in particular
i'I'm ready for the ending
the decorations in the houses have antlers.
"Nice try I'M FUCKING DEAD"
ya boi just harold bishop'd himself into the water
I'm surprised you did all this without realizing there is an artifact right next to the entrance of the stranger in the hut with ghost matter. Saves lots of time.
he did know about it, he used it a lot, but for the end of the game, is it much faster to go to the secret entrance to the stranger and take the artifact there
My interpretation is that the plan of antler people was to cloack the eye, interrupt the cycle, let everyone in the universe die, and live forever.
And the prisoner thought that wasn't fair, uncovered the eye, so that people could find it, reboot the universe, and begin a new cycle. They basically made rebooting possibile.
The recent updates make this so much more emotional
how?
Bro a spin off with all the races would be so fun.
he committed sudoku
I've been refreshing all morning
...always wondered how Riebeck even sees through that helmet :o
Time to double quarter circle spin jump the system
that ending is really worth all the 28 stab wounds
The instrument used is called a theremin and the real thing looks nothing like it does in game
The composer said it actually wasn't a theremin playing, so I'm not sure what makes the sound
omg u so smart dude
Fuck it gets me everytime