Thank you so much. It really helped when I put some glass tube arrays in a transparent box and all the glass tubes looked too dark. This solved the issue with some tweakings.
Do you have a method about a glass in side a glass? Something like a clear tube was inside a glass bottle the tube seems quite very dark with the same material as the bottle
I sadly don't have any experience with both octane and cinema 4D. I would guess there's also light paths in octane, maybe they are just called a different name. Sorry but I can't give you a specific answer :/
I'm having a similar problem with an effect I'm trying to create. To do this effect I need two models to overlap, however when doing so I get this darx spot issue even when one of the models is completely transparent. Does anyone know how I could fix this?
It's not about the black spots that occur due to the background, those areas won't be eliminated by this process Blender in itself calculates a fixed amount of light bounces, once those are done computing, and they did not find an exit path, they will be displayed as black spots (inaccuracies in your render) and by increasing the amount of bounces, you gove cycles more attempts of finding the exit path which ultimately gets rid of unwanted black spots. I hope I could clarify what the video is about, if not, feel free to ask further questions
i normally dont comment on videos, but this one deserves it lol. thank you for this, it was a lot more informative than most of the 30+ min videos
Thank you so much. It really helped when I put some glass tube arrays in a transparent box and all the glass tubes looked too dark. This solved the issue with some tweakings.
I'm glad it helped!
Now this is great information ! Thank you ever so much !!
Thanks you fixed a problem that I couldn't find an answer to elsewhere
Thank you for this! I was going crazy thinking my glass shader is all wrong!
Thank you so much! such clear and useful information and tip!
wow great render setting!
very nice tutorial!
Thank you for this tutorial!
You're welcome, I'm glad you enjoyed it :D
Thank youuuuuuuu, i love this tutorial
thanks , that cleared my problem
Thank you very much 💯💯❤️❤️
very good trick, thanks for sharing.
Do you have a method about a glass in side a glass? Something like a clear tube was inside a glass bottle the tube seems quite very dark with the same material as the bottle
thank you. good
Thanks the demo! Still a little bit confused about what the node of Great Than does here. Could u explain more specificaly?
Thanks so much you save me!!!!!!
OMG this saved my ass
better use volume absorption together with this approach or it would be weird and not realistic
That has nothing to do with this tutorial.
This is only about getting dark spots to disappear
I have a tutorial on realistic glass shards available
hello philips, I am facing this similar issue in c4d and octane. can you recommend the solution please..
waiting for your reply
I sadly don't have any experience with both octane and cinema 4D. I would guess there's also light paths in octane, maybe they are just called a different name. Sorry but I can't give you a specific answer :/
hello, how do you make those material with chromatic aberration??
Hey! I have a video on that topic, here it is: ruclips.net/video/_PvwU1qMk3c/видео.html
Smart
I'm having a similar problem with an effect I'm trying to create. To do this effect I need two models to overlap, however when doing so I get this darx spot issue even when one of the models is completely transparent. Does anyone know how I could fix this?
do you use an environment texture?
Yes I do, for all of my renders and tutorials
@@philipkriegel I ask because you can have black areas from the environment. Why do you want remove them? It's natural to have them sometimes.
It's not about the black spots that occur due to the background, those areas won't be eliminated by this process
Blender in itself calculates a fixed amount of light bounces, once those are done computing, and they did not find an exit path, they will be displayed as black spots (inaccuracies in your render) and by increasing the amount of bounces, you gove cycles more attempts of finding the exit path which ultimately gets rid of unwanted black spots. I hope I could clarify what the video is about, if not, feel free to ask further questions
@@philipkriegel yes ok that's more clear now about how they are unwanted. Thanks for your answer :-)
Hi Philip, I've send you and email in regards to a card design. Maybe you can help me out. Your videos are so awesome!
Hey Simon,
I just checked my mails and weren't able to find yours, are you sure, you sent it to the right address?