How To Get Rid Of Dark Spots In Your Glass Renders / Blender Glass Tutorial

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  • Опубликовано: 3 окт 2024
  • Hey there, in this video I am going to show you how to get rid of dark spots in your glass renders in blender!
    Dispersion Glass tutorial: • How To Make Realistic ...
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Комментарии • 34

  • @bannnz
    @bannnz 6 месяцев назад +4

    i normally dont comment on videos, but this one deserves it lol. thank you for this, it was a lot more informative than most of the 30+ min videos

  • @aonartofnafiz
    @aonartofnafiz Год назад +3

    Thank you so much. It really helped when I put some glass tube arrays in a transparent box and all the glass tubes looked too dark. This solved the issue with some tweakings.

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt 7 месяцев назад +1

    Now this is great information ! Thank you ever so much !!

  • @pioter-ji1bo
    @pioter-ji1bo 3 месяца назад

    Thank you for this! I was going crazy thinking my glass shader is all wrong!

  • @lazylaje
    @lazylaje 11 месяцев назад

    Thanks you fixed a problem that I couldn't find an answer to elsewhere

  • @VladimirRez
    @VladimirRez Год назад +1

    Thank you so much! such clear and useful information and tip!

  • @Sagiikae3D
    @Sagiikae3D 9 месяцев назад

    wow great render setting!

  • @Nicola5
    @Nicola5 Год назад +1

    Thank you for this tutorial!

    • @philipkriegel
      @philipkriegel  Год назад +1

      You're welcome, I'm glad you enjoyed it :D

  • @husseinali5144
    @husseinali5144 3 месяца назад

    Thank you very much 💯💯❤️❤️

  • @7orange856
    @7orange856 Год назад

    Thank youuuuuuuu, i love this tutorial

  • @Benn25
    @Benn25 4 месяца назад

    very good trick, thanks for sharing.

  • @moric4677
    @moric4677 8 месяцев назад

    thanks , that cleared my problem

  • @jarthmer9227
    @jarthmer9227 Год назад +1

    very nice tutorial!

  • @natsunwtk
    @natsunwtk 18 дней назад

    Do you have a method about a glass in side a glass? Something like a clear tube was inside a glass bottle the tube seems quite very dark with the same material as the bottle

  • @speltospel
    @speltospel 8 месяцев назад

    thank you. good

  • @ninnikuu8663
    @ninnikuu8663 Месяц назад

    OMG this saved my ass

  • @MarcosLopez-dt7ul
    @MarcosLopez-dt7ul Год назад

    Thanks so much you save me!!!!!!

  • @7un6r0
    @7un6r0 Год назад

    Thanks the demo! Still a little bit confused about what the node of Great Than does here. Could u explain more specificaly?

  • @robertalexanderquinn9044
    @robertalexanderquinn9044 5 месяцев назад

    Smart

  • @digiglow.animator
    @digiglow.animator 7 месяцев назад

    hello philips, I am facing this similar issue in c4d and octane. can you recommend the solution please..
    waiting for your reply

    • @philipkriegel
      @philipkriegel  7 месяцев назад

      I sadly don't have any experience with both octane and cinema 4D. I would guess there's also light paths in octane, maybe they are just called a different name. Sorry but I can't give you a specific answer :/

  • @kaleknelson8429
    @kaleknelson8429 Год назад

    I'm having a similar problem with an effect I'm trying to create. To do this effect I need two models to overlap, however when doing so I get this darx spot issue even when one of the models is completely transparent. Does anyone know how I could fix this?

  • @unggoysolid4363
    @unggoysolid4363 11 месяцев назад

    hello, how do you make those material with chromatic aberration??

    • @philipkriegel
      @philipkriegel  11 месяцев назад

      Hey! I have a video on that topic, here it is: ruclips.net/video/_PvwU1qMk3c/видео.html

  • @shura8817
    @shura8817 Год назад

    do you use an environment texture?

    • @philipkriegel
      @philipkriegel  Год назад

      Yes I do, for all of my renders and tutorials

    • @shura8817
      @shura8817 Год назад

      @@philipkriegel I ask because you can have black areas from the environment. Why do you want remove them? It's natural to have them sometimes.

    • @philipkriegel
      @philipkriegel  Год назад

      It's not about the black spots that occur due to the background, those areas won't be eliminated by this process
      Blender in itself calculates a fixed amount of light bounces, once those are done computing, and they did not find an exit path, they will be displayed as black spots (inaccuracies in your render) and by increasing the amount of bounces, you gove cycles more attempts of finding the exit path which ultimately gets rid of unwanted black spots. I hope I could clarify what the video is about, if not, feel free to ask further questions

    • @shura8817
      @shura8817 Год назад

      @@philipkriegel yes ok that's more clear now about how they are unwanted. Thanks for your answer :-)

  • @TheNeo773
    @TheNeo773 Год назад

    Hi Philip, I've send you and email in regards to a card design. Maybe you can help me out. Your videos are so awesome!

    • @philipkriegel
      @philipkriegel  Год назад

      Hey Simon,
      I just checked my mails and weren't able to find yours, are you sure, you sent it to the right address?