This machine is super dope! Also yes, old crafter texture was def better. Looked more solid and like machinery with the stone base. Apparently they removed it because you could arrange them to form a swastika
This update should make basic resources more easily farmable without exploits or huge laggy contraptions, just like Create mod but more Vanilla and Survival friendly. This would be the real industrial update. Also, those farms should totally be mid-end game.
I wonder how hard it would be to made a random fireworks show. Something where the likelihood of getting stars with more colors, fades, greater amounts of gunpowder, and effects increases as the show progresses EDIT: My thinking was to have a binary counter that as it increases would also increase probability - like a locked hopper below the dropper randomizer that acts like an item filter for the stackable items, so pulse the hopper to increase chance
You can make the build way cheaper by using the 50/50 randomizers to generate a binary number. Where you have a 2**x quantity of options just use a binary decoder (there are tileable/staggered designs available) and where the number of options isn’t a power of 2, they are few enough that a random signal strength generator can cover all the options. The build would be much more compact as well. As a potential feature, it could be set up to stockpile random fireworks during the day and fire them from dispensers at night to put on a random fireworks show.
i was really expecting this to end with it placing the fireworks into a dispenser and launching them automatically. then just a timer to activate the system as quickly as it allows. then either the three fireworks all get launched at the same time from different dispensers or consecutively if the waiting between crafts would take too long
Idea: a firework display every Minecraft sunset! Basically during the day it stockpiles a chest full of fireworks, and at night it shoots all of them! Of course it shoots them from random locations and with random pauses inbetween launches.
You should have 3 of them running in tandem, with auto firing dispensers for a short video. It would be fun to watch a bunch of randomized fireworks launching
Would be cool to wire in a selector panel too if you want a specific firework instead of a random one. You would just need to shunt the controls using a lever.
A couple things! (Sorry, I've done the full Firework randomiser before, albeit without the auto-crafting.) 1. If using a Hopper Minecart, why not remove the hopper that inserts it and just have the dye spit out? 2. Why not use Shulker Boxes in Dispensers being read by Comparators to determine randomness? And a decoder to activate the Dropper. Can have a 0-15 value depending on fill. 3. You didn't accommodate for Fireworks having the potential to use multiple stars.
1. A hopper minecart only has 5 slots, and the first phase of the machine can get up to 8 items. 2. That's another way of doing it, but I like the look of the chained randomizers. 3. Yeah, this machine can't nearly make every single combination or multiple stars, but that was intentional.
You could dramatically simplify your randomizers using jukebox discs instead. For the gunpowder, you could use three different discs, and take a redstone output directly into three droppers. The first would trigger only one dropper, the second would trigger two, and the third, all three. That would also make it so you have an equal chance for each flight duration.
One of the things I think you may have forgotten is that fireworks are not limited to one star, and can have up to seven for flight duration 1 rockets, although I can only imagine how slow having multiple stars would be
You can build a much simpler, 2 wide randomizer using 2 comparitors, 1 repeater, 3 redstone dust, 2 target blocks, 1 solid block, a hopper and dropper. Tho, making it properly tilable is a bit of a headache... Here is a schema (C = Comparitor, R = Repeater, r = Redstone dust, T = Target Block, S = Solid Block, H = Hopper, D = Dropper): TrRr SCTrCHD
a great addition would be a toggle lever to turn on whether or not the firework randomizer will pull from non-renewable ingredients or not. just to make sure nothing goes wrong when you're out of diamonds
This is really nice! I loved the concept, also could be nice to make a toggleable function to mass craft the last firework crafted in case you liked it a lot! I think I'll give it a try myself
THIS is the factory I wanted to see alongside a crossbow factory and lads, we have entered the age of guns and steel. No more melee, for we fight with muskets
First video of yours I found was the music machine and I’ve been following ever since! Your videos are very well put together and great to watch! Looking forward to more content from you.
for flight duration, i'd have suggested setting it so it always gives 1 gunpowder, and then has two separated 50/50 splitters that each give an additional gunpowder, meaning there's a 25% chance for flight 1, 50% chance for flight 2, and 25% chance for flight 3. only gets flight 1 if BOTH of the 50/50s fail. gets flight 2 if EITHER, but Not BOTH of the 50/50s give a signal out to dispense a gunpowder gets flight 3 only if BOTH the splitters give out a gunpowder.
This is really cool! I now want to build one myself once the update comes out but I would want an additional item counter that shows me if I'm low on or out of a certain material.
Instead of having 15 randomizers picking the colors, couldn't you just have 4, with the first one picking left or right for an input, the second allowing every other block to pass through, the third alternating two blocks and the last every four? Then the only circuit passes through is the intersection of all four randomizers? Now that I say this out loud I don't know if that's necessarily better. I just figured having four randomizers running in parallel rather than series could either cut down on response time. Three-ish ticks to relay power from one block to another; one per repeater. This feels weird to describe without a visual. Basically, randomizer 1 picks which side of the colors to send a signal through. Randomizer 2 then picks 8 other blocks to forward the signal with via inserting a block between repeaters. Randomizer 3 picks another unrelated pattern of 8 blocks to forward the signal. Then the final Randomizer, number 4, picks another 8. So the selection looks like below, where 1 is a block (or for the first row, powered) 1: 0000000011111111 2: 0000111100001111 3: 0011001100110011 4: 0101010101010101 So the only signal that gets passed along is the very last column because that's the only one that's all ones. The other option the Randomizer can pick is just the corresponding row negated. This let's you randomize in parallel as previously mentioned because the result of one Randomizer is independent from that of another, and no matter which option a randomizer chooses, you will get unique and equally likely outcome. A single tileable column would be: [dust, target block, repeater, block, repeater, block, dropper] and then under every block is a piston. Then place the left and right inputs of the first Randomizer so it's signal strength is weak enough to reach only their side (8 at the far ends, 7 at the second spot, 6 at the third, or 5 at the fourth. Beyond that they can't reach the far end without crossing over their side). Does this make sense? It's in the AM for me and I don't have minecraft in front of me right now so if needed I can try to build a version of this some time tomorrow to have something comprehensible.
Could you make it so that it crafts a batch, maybe a stack of multiple types in parallel, and then there's an option to test each one and save the recipe if you like it for future use? That could be cool
If you put a shulker box or bundle in a dropper with other items that is facing a shulker box, the dropper will still have a chance to put the storage item in, but when it can't, it will stay in the dropper. By putting hoppers beneath the shulker boxes, you can create a more compact and efficient way to have a dropper give a chance of send out nothing.
Now get it to make a bunch of them and when it gets to a certain quantity it will give off a firework show that is also randomized what dispenser it goes to too be fired off
When the colour picker picks four colours and two or more of them are the same, does that mean that the dyes get clogged up in hoppers and the next firework will have more colours than it's supposed to? Is there any mechanism to deal with duplicate colour-picking?
You could have had the machine running on repeat for a Minecraft day and had the fireworks go into a chest and have a daylight sensor start a clock when it is night which uses a dispenser to create a randomly generated firework show!
I feel like the old texture of the crafter was better because of the stone line at the bottom, however IMO it was a bit too thick and too dark, and the shadow it gave onto the wood part of the texture was a bit too much. They should've found some middle ground.
I wish they didnt use diamonds in the recipe...like why, its disposable fireworks why it has to use diamonds. Also they should have banner patterns be useable in fireworks, and use a creeper banner pattern instead of a whole head too!
Why did you not make the machine work a bunch of time and then launch all the fireworks at once ? Like you could choose at the beginning how many fireworks you wants, it craft them and automatically launch them at once.
This machine is super dope! Also yes, old crafter texture was def better. Looked more solid and like machinery with the stone base. Apparently they removed it because you could arrange them to form a swastika
That's the dumbest thing I've ever heard. Are they gonna eliminate blocks in general, too? We can form any of them into forbidden plus signs.
@@MacroAggressor Don’t tell Mojang about lewd map art lol
As opposed to the 300 other things you can make swastikas with in this game?
I thought they removed it for "readability" (still stupid though)
Nothing a simple resource pack can't put back.
You should put a dispenser at the end to automatically launch the fireworks when they are made.
Agreed, came here to post exactly this! Rather than a simple one button one firework, have a clock to dispense fireworks until turned off!
Or use a daylight sensor to turn on the machine by powering a piston that turns on an observer clock.
Or not let it drop into the void.
the hard part about a factory like this though WOULD be the farms. some of these materials you can only get in certain structures/areas/dimensions
This update should make basic resources more easily farmable without exploits or huge laggy contraptions, just like Create mod but more Vanilla and Survival friendly. This would be the real industrial update. Also, those farms should totally be mid-end game.
I wonder how hard it would be to made a random fireworks show. Something where the likelihood of getting stars with more colors, fades, greater amounts of gunpowder, and effects increases as the show progresses
EDIT: My thinking was to have a binary counter that as it increases would also increase probability - like a locked hopper below the dropper randomizer that acts like an item filter for the stackable items, so pulse the hopper to increase chance
ilmango did something like this in his peaceful series with the carpet autocrafter
You can make the build way cheaper by using the 50/50 randomizers to generate a binary number. Where you have a 2**x quantity of options just use a binary decoder (there are tileable/staggered designs available) and where the number of options isn’t a power of 2, they are few enough that a random signal strength generator can cover all the options. The build would be much more compact as well.
As a potential feature, it could be set up to stockpile random fireworks during the day and fire them from dispensers at night to put on a random fireworks show.
i like this
i was really expecting this to end with it placing the fireworks into a dispenser and launching them automatically. then just a timer to activate the system as quickly as it allows. then either the three fireworks all get launched at the same time from different dispensers or consecutively if the waiting between crafts would take too long
The outro is exactly this
@@jazziiRed oh wow, i completely missed that happening in the background. i feel a bit silly now
Idea: a firework display every Minecraft sunset! Basically during the day it stockpiles a chest full of fireworks, and at night it shoots all of them! Of course it shoots them from random locations and with random pauses inbetween launches.
You should have 3 of them running in tandem, with auto firing dispensers for a short video. It would be fun to watch a bunch of randomized fireworks launching
Would be cool to wire in a selector panel too if you want a specific firework instead of a random one. You would just need to shunt the controls using a lever.
A couple things! (Sorry, I've done the full Firework randomiser before, albeit without the auto-crafting.)
1. If using a Hopper Minecart, why not remove the hopper that inserts it and just have the dye spit out?
2. Why not use Shulker Boxes in Dispensers being read by Comparators to determine randomness? And a decoder to activate the Dropper. Can have a 0-15 value depending on fill.
3. You didn't accommodate for Fireworks having the potential to use multiple stars.
1. A hopper minecart only has 5 slots, and the first phase of the machine can get up to 8 items.
2. That's another way of doing it, but I like the look of the chained randomizers.
3. Yeah, this machine can't nearly make every single combination or multiple stars, but that was intentional.
You could dramatically simplify your randomizers using jukebox discs instead.
For the gunpowder, you could use three different discs, and take a redstone output directly into three droppers. The first would trigger only one dropper, the second would trigger two, and the third, all three. That would also make it so you have an equal chance for each flight duration.
One of the things I think you may have forgotten is that fireworks are not limited to one star, and can have up to seven for flight duration 1 rockets, although I can only imagine how slow having multiple stars would be
It's a pretty nice coincidence that there's a festival today in which A LOT of fireworks are used where I live.
With just 4 50/50 randomizers you can pick any of the colours if you treat it as binary.
I really look forward to seeing how this would work in Survival
what a magnificent creation! i would really like if you published the world
Very cool, though i was searching for a farm that puts together multiple balls. This video still gave me a hand in how i'll make it
You can build a much simpler, 2 wide randomizer using 2 comparitors, 1 repeater, 3 redstone dust, 2 target blocks, 1 solid block, a hopper and dropper.
Tho, making it properly tilable is a bit of a headache...
Here is a schema (C = Comparitor, R = Repeater, r = Redstone dust, T = Target Block, S = Solid Block, H = Hopper, D = Dropper):
TrRr
SCTrCHD
A fireworks customization system would be awesome. Great video!
a great addition would be a toggle lever to turn on whether or not the firework randomizer will pull from non-renewable ingredients or not.
just to make sure nothing goes wrong when you're out of diamonds
Very cool! Will there be a download?
This is really nice! I loved the concept, also could be nice to make a toggleable function to mass craft the last firework crafted in case you liked it a lot! I think I'll give it a try myself
THIS is the factory I wanted to see
alongside a crossbow factory and lads, we have entered the age of guns and steel. No more melee, for we fight with muskets
First video of yours I found was the music machine and I’ve been following ever since! Your videos are very well put together and great to watch! Looking forward to more content from you.
Didn't know you could fade fireworks. Cool!
Nice build, Jazzii.
for flight duration, i'd have suggested setting it so it always gives 1 gunpowder, and then has two separated 50/50 splitters that each give an additional gunpowder, meaning there's a 25% chance for flight 1, 50% chance for flight 2, and 25% chance for flight 3.
only gets flight 1 if BOTH of the 50/50s fail.
gets flight 2 if EITHER, but Not BOTH of the 50/50s give a signal out to dispense a gunpowder
gets flight 3 only if BOTH the splitters give out a gunpowder.
They change texture because if you place it to 4 diffrend sides it can made non-twich friendly thing
This is so cool! I’d love it if you released a world download so I could play with it for myself.
This is really cool!
I now want to build one myself once the update comes out but I would want an additional item counter that shows me if I'm low on or out of a certain material.
Niiice! :D Some of the randomized fireworks actually looked amazing
Omg a thumbnail that has the contents of the video in it? This is unheard of, more than 10 years had passed since i last saw this happen
This fireworks crafter can be completely automated with farms, even the mob heads. What an insane concept to think about. Minecraft has come so far
amazing work! The crafter is so exciting purely for stuff like this! You made a factory!!! And its a fun one, well done! :)
love the dnakpods music
Thank you JazziRed
And now you just need to hook up a farm for every dye, gunpowder and paper to make it fully selfsustainable 🙂
Or just build a storage system with light panels that show the system supply, after all, you are not going to use this machine 24/7
Don't forget the glowstone from witch farms and diamonds from somewhere
don't forget the mob head farm from @Raysworks for the creeper head charges!
All great ideas! :D@@Lodestone8
You could put an addition at the end that collects the fireworks and automatically fires them.
now make it faster and make it an automatic randomized fireworks show that starts every day at midnight
Instead of having 15 randomizers picking the colors, couldn't you just have 4, with the first one picking left or right for an input, the second allowing every other block to pass through, the third alternating two blocks and the last every four? Then the only circuit passes through is the intersection of all four randomizers? Now that I say this out loud I don't know if that's necessarily better. I just figured having four randomizers running in parallel rather than series could either cut down on response time. Three-ish ticks to relay power from one block to another; one per repeater. This feels weird to describe without a visual.
Basically, randomizer 1 picks which side of the colors to send a signal through.
Randomizer 2 then picks 8 other blocks to forward the signal with via inserting a block between repeaters.
Randomizer 3 picks another unrelated pattern of 8 blocks to forward the signal.
Then the final Randomizer, number 4, picks another 8. So the selection looks like below, where 1 is a block (or for the first row, powered)
1: 0000000011111111
2: 0000111100001111
3: 0011001100110011
4: 0101010101010101
So the only signal that gets passed along is the very last column because that's the only one that's all ones. The other option the Randomizer can pick is just the corresponding row negated. This let's you randomize in parallel as previously mentioned because the result of one Randomizer is independent from that of another, and no matter which option a randomizer chooses, you will get unique and equally likely outcome. A single tileable column would be: [dust, target block, repeater, block, repeater, block, dropper] and then under every block is a piston. Then place the left and right inputs of the first Randomizer so it's signal strength is weak enough to reach only their side (8 at the far ends, 7 at the second spot, 6 at the third, or 5 at the fourth. Beyond that they can't reach the far end without crossing over their side).
Does this make sense? It's in the AM for me and I don't have minecraft in front of me right now so if needed I can try to build a version of this some time tomorrow to have something comprehensible.
He could randomize the binary number where each randomizer is used for each bit and decode the binary address to select the random choices.
Minecrafts industrial revolution is upon us
Cool video bro!
I feel you should have setup some shulker based redcoders instead of so many chained 50/50 odds
Yeah, that would have been another way to do it
bro i wished you made it shoot a (only one) random firework each craft at night, that will be awesome.
Could you make it so that it crafts a batch, maybe a stack of multiple types in parallel, and then there's an option to test each one and save the recipe if you like it for future use? That could be cool
would be interesting if you design one of these, but you link it up to all the necessary farms. To fully automate this process
If you put a shulker box or bundle in a dropper with other items that is facing a shulker box, the dropper will still have a chance to put the storage item in, but when it can't, it will stay in the dropper. By putting hoppers beneath the shulker boxes, you can create a more compact and efficient way to have a dropper give a chance of send out nothing.
Now get it to make a bunch of them and when it gets to a certain quantity it will give off a firework show that is also randomized what dispenser it goes to too be fired off
When the colour picker picks four colours and two or more of them are the same, does that mean that the dyes get clogged up in hoppers and the next firework will have more colours than it's supposed to? Is there any mechanism to deal with duplicate colour-picking?
You could have had the machine running on repeat for a Minecraft day and had the fireworks go into a chest and have a daylight sensor start a clock when it is night which uses a dispenser to create a randomly generated firework show!
This is exactly what i've been waiting for.
You can also add multiple firework stars to 1 rocket.
My favorite youtuber
no, it's MY favourite youtuber
I feel like the old texture of the crafter was better because of the stone line at the bottom, however IMO it was a bit too thick and too dark, and the shadow it gave onto the wood part of the texture was a bit too much. They should've found some middle ground.
"When are they going to get to the fireworks factory?"
last step, the final crafter puts the rockets into a dispenser for an automatic light show
Exactly what I'm expecting from your content ;-) Thank you!
gonna start selling ammunitions in the server and call myself "The Jackal"
for those who get the reference, good job
Is it possible to now spit out full stacks or maybe even full shulker boxes of a random one (it'd take longer to craft ofc)?
Bro is giving mumbojumbo a run for his money
Cool new skin
You should’ve made it automatically dispense it so you could put multiple on a clock and made a fireworks show
I wish you made it automatically dispense at the end. Still an amazing video!
its happening in the background
I wish you would have added a randomized show at the end
oppertunity for a short?
You are not alone. Many players find new crafter's texture terrible
A true redstone god !!!
THE BOMB!!! WOW
for the randomizer, you could use disk ?
correct me if i'm wrong
I think so, yeah. But you'd need to use 2 randomizers (8 discs each) to get all 16, because a dropper only holds 9 items.
So cool!
Jaz you could make a pot random portery factory i know that you can't farm portery sherds
how hard would it be to add some controlers and be able to tell the machine what firework u want made. while still keeping the random button.
Probably not too hard
Could you make something so that you can select what ingredients are involved in the rocket
cool
Can you break down more Decked Out 2 systems??
It feels illegal being so early
true
Fr
tell me about it
Whats the mods name that showes you the redstone signal?
banner factory would be sillier
I wish they didnt use diamonds in the recipe...like why, its disposable fireworks why it has to use diamonds.
Also they should have banner patterns be useable in fireworks, and use a creeper banner pattern instead of a whole head too!
Is there a download to the map? Good content, i subscribed.
I saw your "I made a wireless telegraph", I was wondering if you can make wifi in Minecraft
the fact stampy made one in 2021
fun fact: a firework can have more than one firework star
Old pne i already ve used to
Nah factions gonna automate their crossbow ammo… WITH DESIGNS!
I will only say one thing that bothers me... Just put a bit circutry to run and fire it automaticly. Otherwise great vid
I have it running that way in the outro
what a coincidence it was diwali here in india a festival of lamps and fireworks
happy diwali 🎆🎇
Happy Diwali ♥️
@@jazziiRed thank you ♥️
great video btw 💕
Its also Diwali here in India and there are fire wordk every where in India
Fireworks are more customizable than banners? TIL
Can tou make a version without the randomness, like i only want fireworks for elytra flight
fireworks factory from spyro but it's not spyro and it's a minecraft redstone build
Why did you not make the machine work a bunch of time and then launch all the fireworks at once ? Like you could choose at the beginning how many fireworks you wants, it craft them and automatically launch them at once.
gg bro ^^
do you post world downloads? i want to try building this !!
i did something where i had to choose a random item out of 64 and I did using binary and a decoder for every item
multiple firework stars in 1 rocket?
Can you give us a link to download the world? I would like to try something on it
Now do leather armor. I dare you :P
I find out for the first time that fireworks can have a fade...
what happens when the same color is chosen twice?
my man didnt auto dispense :/
until the last second i was like he's gonna do it ??? but no
big sad haha