One thing to note is that the 10pt enhancement that permits a unit to fll back and shoot happens in the movement phase. this means that you can fall back with, say, your Lokhust destroyers, and then drop in your Hexmark nearby and 'boom' thy get to shoot. Nice.
"Have not watched video yet, commenting first" played it last night with TSK and 2xDDA with a hexmark and overlord taking the -1D and rerolls. Overlord with tacyon arrow because, with that blob, everything had rerolls 1s to hit and wound, so yay tacyon. But , I also just kept ignores modifiers on as well from TSK, so I was just ruining Marines lives with no AOC and no damage reduction. The only thing that could have made it better would have been a Triarch Stalker to give ignores cover. They wouldn't have been making any saves.
One thing with canoptek spyder. On the king and castle you mentioned it gives reanimation with the reanimator, it now gives FNP 6+ to vehicles, With its fab claw and gloom prism 5+ FNP against mortals and psychic.
A cool use for the Merciless Reclamation stratagem might be with Orikan when he is using When the Stars Allign. All successful wounds are dev wounds and triple strength, add a +1 to wound and you have a great combo.
I've run this list a few ways, Ive lost once since it came out, that was bad placements on my part, and him bringing a Harpoon knight... (dont remember the name of the knight specifically, other than it has a str 24 harpoon), First fight was vs Thousand Sons, I knocked Magnus off the table turn one. though I had to soak most of my shooting into him. it was worth it, and his army crumbled pretty quick after that. second match was knights as mentioned, 3rd was against Eldar I won that match comfortably, and the most recent was against tau, 76-62. this new detachment is def an answer to our movement woes. being able to advance and still be able to shoot has made repositioning, or outright being able to cover up to 14 in of distance more useful than any of the other detachments. As of Current, Im running Imotekh, CCB, 1 Skorp lord, 2 Lok lords, 2x6 Lokhurst destroyers, 1x3 Enigmatic Lokhurst Heavy, DDA, Triarch Stalker, Reanimator, 1 Technomancer, 6 Wraiths, Deathmarks, 10 flayed ones, im sure im forgetting a few things but the list performs admirably. especially with the Lok Lords 5+ Lethal hits, and rerolls. really makes the destroyers very punchy
Death Guard player..... how to play Necrons? From a very very safe distance, preferably using another army as a shield 😂😂 Great content as always keep them coming 😎
Thank you for covering this new detachment. First off they gave us White scars in necrons and that's dangerous. Second I have had a chance to run this and the ability to move up the board and get in good angles to shoot is so massive. Third it makes some models *cough command barge cough* better and playable. But the assult on mounted like tomb blades and heavy and regular locust destroyers is so crazy i cant wait till they make this official in the app and i can make more tweeks to the army to make it that much better. Thanks again for covering this.
The triarch stalker takes cover away, not +1 to hit. That's from way back in 9th. Stalkers at 110 are absolutely silly units and everyone should be running them.
Merry Christmas! - We dont but we typically try to attend local tournaments in Newcastle. If ever you see us were more than happy for a chat :) - Live events is defo something we could look at in the future though :)
Cant wait to pick up my doomsday ark this weekend to get built and try it out soon! And regarding the tombblade flyer bases, i use regular bases, just drill a hole for the stalk and add a coin underneath. Works a treat. Still fiddly models, but i do like em
Regarding the DDA, if your building it from scratch don’t glue into position your Flayer arrays (the side guns). This allows them to be swung down into the ribs to aid in storage.
I’ve got a game next week. I’m going to attack the centre of the board with a10 lychguard and OL with T shroud, NB and CCB. I have a feeling they will be sufficient to hold the middle. With 2 res orbs, and a reanimation strat I feel I have great survivability. Then I’m going to use 2x6 locknuts and lord and T-Ctan to hunt down anything that looks like it might hurt me. The fact the T Ctan will not get isolated is a massive boost. In any other detachment but HC it was often to exposed. This time it will be be getting a good amount of support.
@@carlblake-morris1993 that sounds like a really solid list and plan! We hadnt thought about lychguard in this detachment - pls let us know how it goes
@WorHammer40k 30 attacks, hitting on 2's, re-rolling 1's with the dread enhancement. You're likely to hit with all 30. S6 re-rolling 1's. Ap-2. Into guards men you're killing 25 models. Into marines you're killing 10. Terminators it's about 5. You run into trouble with the T12+/2+ save stuff. But if needed you have the 1+ to wound. Which btw cost 0 CP with the lord. All backed up by a night bringer, hitting on 2, re-rolling 1's. Wounding on 2's/3's re-rolling 1's.
@@WorHammer40k so it went great. I won comfortably. Opposition was not a great player. But then neither am I lol. Lychguard in this detachment are great. Very simple to use. This detachment; it is about denying your opposition targets. Before popping up and levelling whole units. So anything exposed get a lot of attention. With the T shroud, the Lychguard fit right in as they can jump about, and reduce LoS and get BoC. Making them tough. Last night it was his T3 before he was able to get a decent volley off at my scoring units. FYI - I did not use it last night but I think the T'Can is a MUST take for this army now. Lokhust are now super fast compared to normal C'Tan. But his ability to drop in and fire / back up in melee will be more than useful. As will the ability to stay hidden until needed.
Not sure if it's been mentioned here yet, but the Triarch Stalker's special ability has nothing to do with +to hit. It strips cover from whatever it hits. Personally, I think it has a place. Not a mainstay, but it has a niche in the detachment.
I know it’s not the way the detachment is meant to played but I can firmly state using the reroll 1s on a Lychguard overlord supported by a C’tan who also get the rerolls! Lychguard with +1 to hit and wound thanks to the Strat and the reroll 1s is amazing 😂
Played my first game tonight using the new detachment. Oh boy did my Doom Scythe go to work taking out Ork Trucks. It came in board edge near the King and I landed all three critical hits on the first truck for 18 damage. Lol. Hit 16 Crits on my Heavy Ds and 10 other wounds going through also. It was a close game I only won by 5.
Well, jokes on us xD Now we got a vehicle killer list for SM Librarians and the Orks com'n busting hard. More blocking units? add 2x5 flayed cause they are cheap and have another purpose than blocking? Get a Brick of 20 Warriors with a Technomancer? Thing is, vs other lists you most likely won't need it. Think i will ignore them as best a possible and thx for the idea with the flayed ones. Did something like that in Awakened with 2x10 and a Glocktopus for +1 to hit aura and strat for +1S but this is soooo much more efficient. Some smol nagging ^^Reactive Reanimation if some model died in a friendly unit is from "Awakened" not "Annihilation". "Annihilation" you can activate reanimation if you bring an enemy unit below half or kill them rightaway, when a model in your unit dies you can do a 6" blood surge move for 1cp. Triarch Stalker does NOT give +1 to hit, that was last edition, he strips cover from the unit he shot at. cheers :)
Played this last night vs marines. My anni barge did work and with the speed and extra firepower cleared back line objectives and scored them. Not stand out but helped me win. Tomb blades still poor, firepower still lacking.
I wish the ghost ark was better. But you could have Trazyn with a 10 man in a ghost ark running around scoring objectives and some possible secondary missions. Or maybe put Illuminor Szeras in there with the 10man giving him Lone Op. 10man warriors w/Reapers (2atks hitting on 3s with a -2 ap) sounds good but I don't know if I could justify the points.
You can't do the reanimation stratagem at the end of the opponent's turn. You can only do it at the end of your fight face on an objective that you control.
Try this detachment and... on balanced map it's ok. Re-roll aura and some strats are strong, but in a lot of cases it's like other detachments. Even destroers combo is equal to combo from awakend.
I have questions: Im new to the tabletop and i dont really understand how to play with that new detachment now Is there a place where its written down (like the detachments in the codex)? Btw i love ur videos Greetings from germany :)
@@tomnaumann593 greetings from England! This new detachment will be added to the 40k app in January. There is also a pdf you can download from the warhammer community website
Brand new to this, so not an expert, but if you had Tomb Blades in this detachment, while using the Particle Beamers with the [Blast] and [Devastating Wounds] characteristics, couldn't you make a rapid 1st turn assault with them, target the biggest units of 20+ and use the stacking bonuses to reliably reduce the opponents' core armies, then take cover out of LoS only to try it again next turn? That's 3d6+12 hits on a 20-man squad for every 3 Tomb Blades, with strong likelihood of getting 2+ turns of value? Maybe 2 squads of 3 to target both flanks?
I wanna play with this detachment so bad. Probably not a good list but im gonna run Seraptek Heavy Construct 2x Doomsday Arks Imotekh 5 Immortals CCB w/Demanding Leader 6 Tomb Blades w/ Particle Casters Lokhust Lord w/ Mini Nebuloscope 3 Enmitic Heavies 2x 10 Flayed Ones Reanimator And 3 Scarabs to fill the points. So much blast heavy weapons and chaff shredders
🟣 really looking forward to bringing this new Detachment to the table. Might have ordered all the necessary components for it over the weekend 😬 ... ... Simon
They really wanted to cut down on the apparent massive overuse of the Heavy Seraptek Construct in this new detachment... Has anyone ever actually used one in OP?
Could you do the Tes vault next please? I'm tempted on buying and awaiting you're opinions. I want it but my wallet doesn't. Love the vids btw, very new player and all your videos are very helpful.
The vault is actually powerful. Like mind blowingly so. Just very challenging to move and position. It’s good in hypercrypt because of cosmic precision which even then it’s very challenging to put on the table
On the round up with you saying Gw have a problem to balance it, this is what gw does, gives a good temp boost to then they slash through the whole codex on either pts or abilities all to “justify” the supposed needed nerfs.
@@Trueflights yip, a good way to pull people into buying a second or more armies, especially if you think/know others are going to buy these figures/boosted armies to play tournaments.
Well crap, now I have to put my hypercript Legion away, put my Doom Scythes away, dust off a couple catacomb command. Barges, shine up the King (maybe) and start baiting everybody into touching those objective markers. Go on.... Touch it.... I dare you.... Cheers -Alpharious-
Trying this out come this thursday. Pretty excited to try CCB, 3 squads of LHD, 1 lokhust lord, 1 DDA, imotekh with 5 immortals to stay home base and farm cp, void dragon, nightbringer, 2 glocktipus, and a reanimator because my buddy hates the model and i know he'll waste a turn or 2 trying to destroy it 😂
@WorHammer40k will do, also using all enhancements except ignores cover. 2 squads of scarab to screen my home base ( fookin grey knights) Technically puts list at 2005 so will have to drop 1 scarab because my buddy will lose it once he sees all my big guns and won't allow 5 points over 🤣
It is a good detachment but lets not use too much hyperbole. The Hy[ercrypt is as good and a good combat biased player with Blood Angels of World eaters will still beat the Starchatter Arsenal. Ive played many games where its very difficult to get shots on enemy units sitting on objectives. What this detaschment does do is allow a very wide range of units to be playable.
I agree regarding balance - DDAs were reduced from 200 to 190, we can expect them to jump up to 225+ after this, and Lokurst Heavy Destroyers will jump up in points too, which really hurts anti-tank in other detachments (other than Canoptek Court), so Awakened Dynasty is going to take a big hit. At the very least, it will discourage other detachments from using as many vehicles, but as DDAs are already so good, it will just mean cutting out other models to get below 2000 or 1000 points, unfortunately, so it will just make Awakened Dynasty and maybe obeisance phalanx worse too - Hypercrypt can afford to take a small hit like that, but I don't think OP and AD can.
Can't hurt to try, but you may be better off with hypercrypt or awakened. Give it a shot tho, but once you acquire more vehicles this detachment will really start to shine
@@Butsy1998 if you don't have vehicles or the 2 types of lokhust, then it is probably not the right detachment for you. What have you got so far, mate?
@@WorHammer40k so I have the new hypercyrpt box, as well as 6 Skorpeks, another 10 warriors, 2 LHDs, Imotekh, Skorpekh lord, chronomancer and technomancer
@ that’s what I was leaning to! Thank you so much for replying! Just starting the deep dive of your necron content and am loving it so far! Keep up the awesome work❤️
Alright this was you guys' second chance after the obelisk video to try and convince me that you know what you're talking about. So many mistakes and so many bad takes in talking about the detachment. Make sure you know your rules before you start giving opinions guys. Please
@@saarlann we think there are extremely strong competitive builds that will be a stat check for most opponents. But time will tell! In the mean time we hope you have fun trying out new lists.
You’re treating the rule as if it’s always +1 to hit. The opponent knows your rule, they’re not going to put the things you’ll want to attack on the points
@@Daemonik sorry! We think it's gonna be a real stat check for most lists. Maybe very fast melee armies will be a hard counter but we need some games first to find out
Counter would probably be to get first turn and find ways to get turn 1 charges and lock up as many units in combat as possible. That enhancement only allows 1 unit to fall back and shoot and many of the units that benefit most from this detachment will be poor in melee. So World Eaters and other melee centric armies could really give Starshatter a run for its money if the Necrons player overextends or doesn't get the opportunity to make some space for itself.
-Doom Scythe enter 2nd turn -Move 20" in a straight line, rotate it 90° so it face the border -Shoot everything it can see since it have normal Line of Sight being an [Aircraft -The enemy unit it shoot with its Heavy Death Ray either have 5+ crit until the end of the shooting phase or -1 to hit until your next turn -The enemy shoot it in its turn -After the 1st unit shoot it you spend 1cp, if there isn't any major treat to other unit, to use [Reactive Repositioning] to make it move 6" so it end outside the terrain -It goes in Strategic Reserve since, by the rules: "If, when making a Normal move, any part of an AIRCRAFT model’s base crosses the edge of the battlefield, or it cannot move a minimum of 20", that model’s move ends and it is placed into Strategic Reserves." -Make the enemy waste at least 2-3 units since it cannot shoot at it anymore -Repeat next turn -??? -Profit
@@veryblocky you can use it because there aren't restriction for [Aircraft] models and since it can't make more then 6" movement and, once again, even if it can it will end up outside the terrain making it to go into strategic reserve
@@NNemesis I’m not sure I understand what you’re saying, but I’m telling you for a fact you cannot use this stratagem on aircraft. There is an FAQ under “positioning and movement“ which asks “Can a unit with a minimum Move characteristic be affected by a rule that would cause it to move less than that minimum Move characteristic?”, the answer is No.
@@veryblocky yeah i know, but it's not a rule rather then a stratagem and if i couldn't use it on an [Aircraft] there would be a [Restriction] paragraph like the other
@NANA-lq5md why are you angry? I'm doing my part of engagement to help the video in the algorithm for people into the hobby who might not be subbed to this channel yet. I typed a flippant response to your initial angry comment, hoping you'd take the hint; instead, you doubled down. Grab a beer out of your fridge and chill out, man. We don't need your toxicity.
One thing to note is that the 10pt enhancement that permits a unit to fll back and shoot happens in the movement phase. this means that you can fall back with, say, your Lokhust destroyers, and then drop in your Hexmark nearby and 'boom' thy get to shoot. Nice.
"Have not watched video yet, commenting first" played it last night with TSK and 2xDDA with a hexmark and overlord taking the -1D and rerolls. Overlord with tacyon arrow because, with that blob, everything had rerolls 1s to hit and wound, so yay tacyon. But , I also just kept ignores modifiers on as well from TSK, so I was just ruining Marines lives with no AOC and no damage reduction. The only thing that could have made it better would have been a Triarch Stalker to give ignores cover. They wouldn't have been making any saves.
@@Phatcaulk69 fantastic! That is a powerful list
One thing with canoptek spyder. On the king and castle you mentioned it gives reanimation with the reanimator, it now gives FNP 6+ to vehicles, With its fab claw and gloom prism 5+ FNP against mortals and psychic.
@@Docktavion yes, very strong!
A cool use for the Merciless Reclamation stratagem might be with Orikan when he is using When the Stars Allign.
All successful wounds are dev wounds and triple strength, add a +1 to wound and you have a great combo.
@@Steefgamer364 ooh that is interesting!
Props to the actually captivating thumbnail. Looks like a Michael Bay movie!
@@finesir ah thank you so much! Our thumbnail guy is the best in the business
Been waiting for this review from you guys as was very excited when it released. Thank you for the breakdown and army list ideas.
@@Zetor3045 thank you! Glad you liked it
Love these videos. Thanks again
@@xavierdruid thank you, mate!
I've run this list a few ways, Ive lost once since it came out, that was bad placements on my part, and him bringing a Harpoon knight... (dont remember the name of the knight specifically, other than it has a str 24 harpoon), First fight was vs Thousand Sons, I knocked Magnus off the table turn one. though I had to soak most of my shooting into him. it was worth it, and his army crumbled pretty quick after that. second match was knights as mentioned, 3rd was against Eldar I won that match comfortably, and the most recent was against tau, 76-62. this new detachment is def an answer to our movement woes. being able to advance and still be able to shoot has made repositioning, or outright being able to cover up to 14 in of distance more useful than any of the other detachments. As of Current, Im running Imotekh, CCB, 1 Skorp lord, 2 Lok lords, 2x6 Lokhurst destroyers, 1x3 Enigmatic Lokhurst Heavy, DDA, Triarch Stalker, Reanimator, 1 Technomancer, 6 Wraiths, Deathmarks, 10 flayed ones, im sure im forgetting a few things but the list performs admirably. especially with the Lok Lords 5+ Lethal hits, and rerolls. really makes the destroyers very punchy
@@Maladath-qo6lw that sounds like a solid list
@@WorHammer40k its been a fun list. though he hates me more for running AL, with my 30 flayed ones lol.
Death Guard player..... how to play Necrons? From a very very safe distance, preferably using another army as a shield 😂😂
Great content as always keep them coming 😎
Thank you! - Using something else as a shield always helps haha
Thank you for covering this new detachment. First off they gave us White scars in necrons and that's dangerous. Second I have had a chance to run this and the ability to move up the board and get in good angles to shoot is so massive. Third it makes some models *cough command barge cough* better and playable. But the assult on mounted like tomb blades and heavy and regular locust destroyers is so crazy i cant wait till they make this official in the app and i can make more tweeks to the army to make it that much better. Thanks again for covering this.
@@riggels330 thank you!
We fully agree - it fixes our biggest weakness, slow movement
The triarch stalker takes cover away, not +1 to hit. That's from way back in 9th. Stalkers at 110 are absolutely silly units and everyone should be running them.
@@DigitalSniper45 yeah apologies, we still occasionally mix up a 9e rule!
There is deffo play in this detachment for stalkers, aye
Love the name of this detachment :)
@@SleepySack it's a nod to the mephrit dynasty we believe
Do you guys do live events? Would be great to have e a beer with you both. Merry Christmas my dudes
Merry Christmas! - We dont but we typically try to attend local tournaments in Newcastle. If ever you see us were more than happy for a chat :) - Live events is defo something we could look at in the future though :)
Cant wait to pick up my doomsday ark this weekend to get built and try it out soon!
And regarding the tombblade flyer bases, i use regular bases, just drill a hole for the stalk and add a coin underneath. Works a treat. Still fiddly models, but i do like em
@@ToniTheRockstar great tip on the flight bases!
Regarding the DDA, if your building it from scratch don’t glue into position your Flayer arrays (the side guns). This allows them to be swung down into the ribs to aid in storage.
@Docktavion great advice
I’ve got a game next week. I’m going to attack the centre of the board with a10 lychguard and OL with T shroud, NB and CCB. I have a feeling they will be sufficient to hold the middle. With 2 res orbs, and a reanimation strat I feel I have great survivability.
Then I’m going to use 2x6 locknuts and lord and T-Ctan to hunt down anything that looks like it might hurt me. The fact the T Ctan will not get isolated is a massive boost. In any other detachment but HC it was often to exposed. This time it will be be getting a good amount of support.
@@carlblake-morris1993 that sounds like a really solid list and plan! We hadnt thought about lychguard in this detachment - pls let us know how it goes
@WorHammer40k 30 attacks, hitting on 2's, re-rolling 1's with the dread enhancement. You're likely to hit with all 30.
S6 re-rolling 1's. Ap-2. Into guards men you're killing 25 models. Into marines you're killing 10. Terminators it's about 5.
You run into trouble with the T12+/2+ save stuff. But if needed you have the 1+ to wound.
Which btw cost 0 CP with the lord. All backed up by a night bringer, hitting on 2, re-rolling 1's. Wounding on 2's/3's re-rolling 1's.
@@WorHammer40k They are not bad solution for scoring problem in this detachment.
@@WorHammer40k so it went great. I won comfortably. Opposition was not a great player. But then neither am I lol. Lychguard in this detachment are great. Very simple to use.
This detachment; it is about denying your opposition targets. Before popping up and levelling whole units. So anything exposed get a lot of attention. With the T shroud, the Lychguard fit right in as they can jump about, and reduce LoS and get BoC. Making them tough.
Last night it was his T3 before he was able to get a decent volley off at my scoring units.
FYI - I did not use it last night but I think the T'Can is a MUST take for this army now. Lokhust are now super fast compared to normal C'Tan. But his ability to drop in and fire / back up in melee will be more than useful. As will the ability to stay hidden until needed.
@carlblake-morris1993 great feedback - and congrats on the victory
Not sure if it's been mentioned here yet, but the Triarch Stalker's special ability has nothing to do with +to hit. It strips cover from whatever it hits. Personally, I think it has a place. Not a mainstay, but it has a niche in the detachment.
@@Failanth aye we were stuck in 9th edition mode there.
Definitely some play in stalkers for sure
I know it’s not the way the detachment is meant to played but I can firmly state using the reroll 1s on a Lychguard overlord supported by a C’tan who also get the rerolls!
Lychguard with +1 to hit and wound thanks to the Strat and the reroll 1s is amazing 😂
@@TheSkinBlog5270 great feedback! This is why the detachment is so good - loads of our units will work really well in it
Played my first game tonight using the new detachment. Oh boy did my Doom Scythe go to work taking out Ork Trucks. It came in board edge near the King and I landed all three critical hits on the first truck for 18 damage. Lol. Hit 16 Crits on my Heavy Ds and 10 other wounds going through also. It was a close game I only won by 5.
@@travishayton1183 that sounds epic! Love those close games, always the best games
Well, jokes on us xD Now we got a vehicle killer list for SM Librarians and the Orks com'n busting hard. More blocking units? add 2x5 flayed cause they are cheap and have another purpose than blocking? Get a Brick of 20 Warriors with a Technomancer? Thing is, vs other lists you most likely won't need it. Think i will ignore them as best a possible and thx for the idea with the flayed ones. Did something like that in Awakened with 2x10 and a Glocktopus for +1 to hit aura and strat for +1S but this is soooo much more efficient.
Some smol nagging ^^Reactive Reanimation if some model died in a friendly unit is from "Awakened" not "Annihilation". "Annihilation" you can activate reanimation if you bring an enemy unit below half or kill them rightaway, when a model in your unit dies you can do a 6" blood surge move for 1cp. Triarch Stalker does NOT give +1 to hit, that was last edition, he strips cover from the unit he shot at. cheers :)
It would be fun if this detachment made something like tomb blades of annihilation barges a battleline unit.
@@Wineblood that would be funny!
Played this last night vs marines. My anni barge did work and with the speed and extra firepower cleared back line objectives and scored them. Not stand out but helped me win. Tomb blades still poor, firepower still lacking.
Tomb Blades will get there time to shine! surprized the anni barge done well! Mine typically doesnt perform in my games
I wish the ghost ark was better. But you could have Trazyn with a 10 man in a ghost ark running around scoring objectives and some possible secondary missions. Or maybe put Illuminor Szeras in there with the 10man giving him Lone Op. 10man warriors w/Reapers (2atks hitting on 3s with a -2 ap) sounds good but I don't know if I could justify the points.
@@dreddzy3223 that's it - at the moment there's better ways to soend the points
@@WorHammer40k Love the fact that ghost ark came down in points but Wraiths came down in points by the same amount. So, just take wraiths.. again.
@@dreddzy3223 haha, yep!
You can't do the reanimation stratagem at the end of the opponent's turn. You can only do it at the end of your fight face on an objective that you control.
@@anthonysees5015 yes, that is what we meant - it's out of phase RP
Try this detachment and... on balanced map it's ok. Re-roll aura and some strats are strong, but in a lot of cases it's like other detachments. Even destroers combo is equal to combo from awakend.
Need to run the Lord for Awakened. Starshatter gives it to all.a
I have questions:
Im new to the tabletop and i dont really understand how to play with that new detachment now
Is there a place where its written down (like the detachments in the codex)?
Btw i love ur videos
Greetings from germany :)
@@tomnaumann593 greetings from England!
This new detachment will be added to the 40k app in January.
There is also a pdf you can download from the warhammer community website
Brand new to this, so not an expert, but if you had Tomb Blades in this detachment, while using the Particle Beamers with the [Blast] and [Devastating Wounds] characteristics, couldn't you make a rapid 1st turn assault with them, target the biggest units of 20+ and use the stacking bonuses to reliably reduce the opponents' core armies, then take cover out of LoS only to try it again next turn? That's 3d6+12 hits on a 20-man squad for every 3 Tomb Blades, with strong likelihood of getting 2+ turns of value? Maybe 2 squads of 3 to target both flanks?
@@barubary436 yes, absolutely. If you're regularly playing against horde armies, give it a go!
i had 5 flayed ones put 16 wounds on a below half Landraider
@@gaminggarou hahaha that's superb
I wanna play with this detachment so bad.
Probably not a good list but im gonna run
Seraptek Heavy Construct
2x Doomsday Arks
Imotekh
5 Immortals
CCB w/Demanding Leader
6 Tomb Blades w/ Particle Casters
Lokhust Lord w/ Mini Nebuloscope
3 Enmitic Heavies
2x 10 Flayed Ones
Reanimator
And 3 Scarabs to fill the points.
So much blast heavy weapons and chaff shredders
@@caboose759 it'll be a huge amount of fun! Enjoy
🟣 really looking forward to bringing this new Detachment to the table. Might have ordered all the necessary components for it over the weekend
😬 ... ... Simon
@@simonneville3278 a certain Szarekh now in your collection?
They really wanted to cut down on the apparent massive overuse of the Heavy Seraptek Construct in this new detachment...
Has anyone ever actually used one in OP?
@@Trueflights we've only ever seen one player bring it to a GT
@@WorHammer40k GW just really wanted to make sure that never happened again with this detachment.
Could you do the Tes vault next please? I'm tempted on buying and awaiting you're opinions. I want it but my wallet doesn't.
Love the vids btw, very new player and all your videos are very helpful.
@@Hooded21 thank you! The Vault is on our list, for sure
The vault is actually powerful. Like mind blowingly so. Just very challenging to move and position. It’s good in hypercrypt because of cosmic precision which even then it’s very challenging to put on the table
@sprocket40 very good summary!
I want this model just for indirect fire. Yes my buddy runs grey knights. Yes I want cheap ways to kill him 😂
On the round up with you saying Gw have a problem to balance it, this is what gw does, gives a good temp boost to then they slash through the whole codex on either pts or abilities all to “justify” the supposed needed nerfs.
@@Docktavion yeah that would be disastrous for necrons!
Not to mention that the temporary boost sells models that might have not been selling too well.
@@Trueflights yip, a good way to pull people into buying a second or more armies, especially if you think/know others are going to buy these figures/boosted armies to play tournaments.
@Trueflights very true
ETA to points increase for Starshatter units?
2 months?
@@TheAgentmigs aye in theory next dataslate will be march
Well crap, now I have to put my hypercript Legion away, put my Doom Scythes away, dust off a couple catacomb command. Barges, shine up the King (maybe) and start baiting everybody into touching those objective markers. Go on.... Touch it.... I dare you....
Cheers
-Alpharious-
@@beatooze8025 😂😂😂
Trying this out come this thursday. Pretty excited to try CCB, 3 squads of LHD, 1 lokhust lord, 1 DDA, imotekh with 5 immortals to stay home base and farm cp, void dragon, nightbringer, 2 glocktipus, and a reanimator because my buddy hates the model and i know he'll waste a turn or 2 trying to destroy it 😂
@@TeEZyClapZ- that sounds like a great list - let us know how it goes!
@WorHammer40k will do, also using all enhancements except ignores cover. 2 squads of scarab to screen my home base ( fookin grey knights)
Technically puts list at 2005 so will have to drop 1 scarab because my buddy will lose it once he sees all my big guns and won't allow 5 points over 🤣
It is a good detachment but lets not use too much hyperbole. The Hy[ercrypt is as good and a good combat biased player with Blood Angels of World eaters will still beat the Starchatter Arsenal. Ive played many games where its very difficult to get shots on enemy units sitting on objectives. What this detaschment does do is allow a very wide range of units to be playable.
@@40KStoics-pu2fb we respect your opinion. However we still believe it's going to be a serious stat check for many factions
idk man 3 doomsday arks with their 4++ is annoying as hell to shift
But most people bring a large amount of antitank weapons. You’ll fail the four ups eventually.
I agree regarding balance - DDAs were reduced from 200 to 190, we can expect them to jump up to 225+ after this, and Lokurst Heavy Destroyers will jump up in points too, which really hurts anti-tank in other detachments (other than Canoptek Court), so Awakened Dynasty is going to take a big hit. At the very least, it will discourage other detachments from using as many vehicles, but as DDAs are already so good, it will just mean cutting out other models to get below 2000 or 1000 points, unfortunately, so it will just make Awakened Dynasty and maybe obeisance phalanx worse too - Hypercrypt can afford to take a small hit like that, but I don't think OP and AD can.
@@JohnSmith-bf1qy an excellent summary! We Phaerons could go from joy to despair pretty fast in the next few weeks
Glad I havent built my Tomb Blades now cause that Assault on Tesla isnt the deciding factor
@@artfrombelow they are tricky to build
It's not just "Good", but downright dirty... :-P
@@runeh3022 100% pure filth!
Would you say this detachment would work for a list with very few vehicles (I’ve just started so only have 2 HLDs)
Can't hurt to try, but you may be better off with hypercrypt or awakened.
Give it a shot tho, but once you acquire more vehicles this detachment will really start to shine
@@Butsy1998 if you don't have vehicles or the 2 types of lokhust, then it is probably not the right detachment for you.
What have you got so far, mate?
@@WorHammer40k so I have the new hypercyrpt box, as well as 6 Skorpeks, another 10 warriors, 2 LHDs, Imotekh, Skorpekh lord, chronomancer and technomancer
@Butsy1998 some great units there! But we'd recommend Awakened Dynasty as your best bet
@ that’s what I was leaning to! Thank you so much for replying! Just starting the deep dive of your necron content and am loving it so far! Keep up the awesome work❤️
Alright this was you guys' second chance after the obelisk video to try and convince me that you know what you're talking about. So many mistakes and so many bad takes in talking about the detachment. Make sure you know your rules before you start giving opinions guys. Please
Not much of a stretch to play this detachment. I already have Tau and Montka
@@jamesmoriarty7796 taucrons 😂
It is not broken, it is basically just a good well balanced detachment.
@@saarlann we think there are extremely strong competitive builds that will be a stat check for most opponents.
But time will tell!
In the mean time we hope you have fun trying out new lists.
You’re treating the rule as if it’s always +1 to hit. The opponent knows your rule, they’re not going to put the things you’ll want to attack on the points
@@veryblocky if they don't take the points, we win on primary
Dammit. I watched all the way thru hoping for "and here's how you counter..." To find out the counter is just "hahahahahahaha"
@Daemonik hahaah were sorry, but as we said, mate.. good luck 🤣
@@Daemonik sorry! We think it's gonna be a real stat check for most lists.
Maybe very fast melee armies will be a hard counter but we need some games first to find out
Could be worse, I could play T'au!
@Daemonik 😂😂
Counter would probably be to get first turn and find ways to get turn 1 charges and lock up as many units in combat as possible. That enhancement only allows 1 unit to fall back and shoot and many of the units that benefit most from this detachment will be poor in melee. So World Eaters and other melee centric armies could really give Starshatter a run for its money if the Necrons player overextends or doesn't get the opportunity to make some space for itself.
-Doom Scythe enter 2nd turn
-Move 20" in a straight line, rotate it 90° so it face the border
-Shoot everything it can see since it have normal Line of Sight being an [Aircraft
-The enemy unit it shoot with its Heavy Death Ray either have 5+ crit until the end of the shooting phase or -1 to hit until your next turn
-The enemy shoot it in its turn
-After the 1st unit shoot it you spend 1cp, if there isn't any major treat to other unit, to use [Reactive Repositioning] to make it move 6" so it end outside the terrain
-It goes in Strategic Reserve since, by the rules: "If, when making a Normal move, any part of an AIRCRAFT model’s base crosses the edge of the battlefield, or it cannot move a minimum of 20", that model’s move ends and it is placed into Strategic Reserves."
-Make the enemy waste at least 2-3 units since it cannot shoot at it anymore
-Repeat next turn
-???
-Profit
You can’t use Reactive Repositioning on aircraft, as they must move a minimum of 20” and the strat only allows up to 6”
@@veryblocky you can use it because there aren't restriction for [Aircraft] models and since it can't make more then 6" movement and, once again, even if it can it will end up outside the terrain making it to go into strategic reserve
@@NNemesis I’m not sure I understand what you’re saying, but I’m telling you for a fact you cannot use this stratagem on aircraft.
There is an FAQ under “positioning and movement“ which asks “Can a unit with a minimum Move characteristic be affected by a rule that would cause it to move less than that minimum Move characteristic?”, the answer is No.
@@veryblocky yeah i know, but it's not a rule rather then a stratagem and if i couldn't use it on an [Aircraft] there would be a [Restriction] paragraph like the other
@@NNemesis a stratagem counts as a rule. A restriction isn’t explicitly needed on it, as the interaction is prevented by the core rules.
First
@@cuttlefishrampant5241 thank you!
What did you win?
@@NANA-lq5md recognition
@ for a child’s accomplishment?
@NANA-lq5md why are you angry? I'm doing my part of engagement to help the video in the algorithm for people into the hobby who might not be subbed to this channel yet. I typed a flippant response to your initial angry comment, hoping you'd take the hint; instead, you doubled down. Grab a beer out of your fridge and chill out, man. We don't need your toxicity.
That's a silly amount of movign and shooting for slow robotic zombies
@@Mark.Matthews exactly, mate! It basically fixes one of our weaknesses