I appreciate your coverage of the game! It has been very clear and the combination of camera angles has made it the best coverage of this game on RUclips IMO.
Look at you now with 4k subs and getting review copies of games. Couldn’t be happier for you sir! I was backer 17 or so back when you were doing amazing gearloc breakdowns. I can’t wait for my copy of Elder Scrolls to arrive. Keep up the great work sir
Fantastic video. It does a great job of wrapping up the game and putting it in perspective. Thank you for the time you put in on the game, we appreciate your slog 😁
Really enjoyed the video! Wonderful job of providing an introduction to all the various game components without any spoilers. As someone new to chip theory games this really helped to get a feel for what game play may be like. Would loved to see some build guides.
I have consumed all the TES:BotSE that is out there or at least everything I can find. This was my favorite video. I am going to use it to introduce my brother to the game as it summarizes it so well. I would love to see more, especially the adventurer skills since there isn't much out there right now. I also just subscribed.
Thank you for your insights and a Happy New Year! This will be our entry to Chip Theory. We will likely play at 3 players. Our language version should shortly enter production. Keeping fingers crossd everything will work out :D Love the mechanism of the dice rows. Very clever idea that I have not come across anywhere else ... Also hope mixing and matching classes and abilities will be as fun as it looks from afar! ^^
Very well produced video and could tell you put a huge amount of work into the content! As someone who loves elder scrolls and RPG games (not a chip theory fan in particular), came here looking for that take, and had a hard time finding a summary opinion on that, just as an n of 1 feedback on the video.
I am not the person to give that take for sure. I have a surface level knowledge of Elder Scrolls. My Bethesda experience start and ends with Fallout. From an RPG perspective Elden Ring is more my forte and from what I understand about why people love Elder Scrolls is probably a better comparison since this is a battle focused game and very light on the narrative, which I do mention.
Great overview! As for what I'd want coverage wise... really really tough to say. Long videos can be tough to find time for. I have to say what brought me to your channel was the really well edited and easy to follow TMB content. Great way to get a sense of a gearloc prior to playing one. Perhaps if you did a similar thing with builds here it would be a good draw? Either way I'm hear for it.
Great timing! Chip theory just posted a photo of the first wave of games hitting the distro hub. It shouldn’t be much longer until we’re all enjoying this awesome looking game! I backed as an Elder Scrolls fan having never played a CTG. I do feel, thanks in part to your content, that I have a descent grasp of the mechanics and concepts of a CTG, and specifically BotSE, so thank you! As far as your future content concerning this game, I guess I’d want you to be as enthusiastic as you have been. I think people will be clamouring for more content as we get our hands on and dig In. I think gameplay, combined with rules clarification and builds would be great. All in all, thanks again for your 100’s of hours of dedication to presenting all this. Job well done! Simply giddy knowing we are so close to landfall!! Cheers!
yeah I wanted to get this out right about now as others are starting to get their games. I saw the same thing on the discord today and am excited to see how everyone likes it. If you have never held a CTG game in your hand you are in for a treat!
THIS IS EXACTLY WHAY I WANTED TO SEE!! Thank you so so much for putting so much time into it, and yes i am hardcore ;) Lovely editing, lovely script and outline! It’s gonna be hard for anyone to top this video, as you put in the time and reps to give a balanced review! Thank you, and thank you for not spoiling!
Great content, great analysis of this great game. You have a new subscriber. Im from Spain and my game is supposed to be already in the harbour. I hope it will be in my hands in a couple of weeks. I will stay here for learning more about this game. Thx a lot!❤
I can't wait for my copy! Only CTG I own is Hoplomachus, and I LOVE it. So this is atop my most anticipated games. Checking for a shipping notification daily! Great vid!
Really great overview of the game! I'd be one that would love to see build guides so I hope there's enough other people out there wanting that to make it a thing.
Awesome stuff man. And just in time for deliveries. I think the idea of build guides, especially if done well, is a great way to drive future traffic to you. So I don’t know how to do that in a way that’s searchable. Maybe it’s here on YT, maybe in written format somewhere. I’ve seen it for other games where something made years ago is still the standard (though with less customizable characters, so not fully sure how that translates to TES). Anyway, hopefully the time you’ve put into it will continue to reap rewards beyond the enjoyment you’ve had (and we’ve had vicariously). Well done as always!
I'm so excited for my copy to arrive! Thanks for this overview. It's very helpful, and the most digestible one I've seen yet. My main concern about the game is how much work it's going to take to read and internalize the rules. Any content you could make that would help make that process easier would be much appreciated, as I expect it to be rather overwhelming to get into.
I’ve really enjoyed your coverage of the game. Just counting the days now till my copy arrives. I think a video or a couple of videos on character creation and especially race, skill, class combos needed to create typical rpg roles, eg tank, healer, mage etc would be really useful to get people started. I’ve subscribed so look forward to seeing what you come up with.
YES!! I would love to see a recommended build for true solo for someone just learning the game. There are so many options that I don’t want to get stuck in AP mode when I’m just trying to grok how the game is played. Thanks again!
True solo beginners guide sounds like a good starting place. I play a high elf warden that abuses companions in my most recent play through. Companions are the way in turn solo!. Necromancer is great as well but not beginner friendly. Basically anything that puts more units on the field in your favor. True solo has the same problem it does in TMB. No matter scaleing the difference between one attack and two attacks when facing off against 3-4 units is tough.
What a great video. Having just played a session of Aeon Trespass Odyssey, I would have liked a bit more story in EDBOTSA. Still: this game looks amazing! I love Hoplo Victorum, I think I will love this one.
18:15 This game is much more a Elder Scrolls Online experience than the original Elder Scrolls games. Combat and action required. Having a crafting system where you can MAKE a unique class specific item for your character would be a good personal quest thing you could have. The materials to craft your item could be found in chests or taken off specifc types of enemies. That would give each character a personal goal to work for other than the main quest. I like that your playthroughs do not get bogged down with trying to teach, keeps them snappy for folks who know the gameplay already.
That’s a great idea. I think the tricky part is in video games in general the time investment to acquire pinnacle weapons is large but you also still get a bunch of time with them so it’s worth it. With this being three session’s that is more difficult. But maybe you have the first two sessions to acquire the components so you have the end game to play with it. Would also love a future module that scales quests to a point that you could carryover a character built in a previous campaign. Maybe even upgrading the weapon to stages that has different powers of even skills that can be activated with tenacity.
First of all thanks to you for the coverage of this game. I think for a game this size an initial impression just isnt enough. As you said at this price point getting this to the table once just isnt the goal. Regarding items: Have you tried the burglar? That class seems to focus the most on items, so maybe with a burglar in the party you could hunt for specific items/item types. (Or i am underestimating the size of the item decks). Have you had the experience of doing an encounter and then realising you missed some special rule? Asking beause the rules overhead seems very big and that happend to me a lot when learning TMB. Agree on movement! TMB was basically just minimizing movement to roll as many dice as possible. For me replacing TMB will only be possible if the session structure feels enough "one and done" like. I mostly added Valenwood for the 3 extra skill lines. I'd highly appreciate a pure skill lines expansion as more regions are probably less important to me. Would love to see build videos to inspire runs. I discovered your channel when learning TMB and your Static video led to me diving a lot deeper into that gearloc. Would love to experience that with some classes/skills/items in whatever form. Although I theoretically got quite a few combos planned already I assume most of them will change as I actually experience gameplay.
Thanks for watching! I have not tried the burglar. The vast majority of my plays were solo or two handed. Prioritizing damage has been my main focus. Regular ding the rules I have missed and will continue to miss a ton. I mostly know this when I film and they are pointed out. So for somebody that doesn’t have their gameplays filmed you might not catch it as often as it happens. The biggest misses for me are the same in TMB which are baddie skills and timing. Session structure does feel satisfying as a one shot. Have fun with it!
Sooo… I recently took the plunge on TMB, but many people have said that upgrading your attributes is always more powerful than upgrading your skills. Do you think it’s possible to adapt the ES cooldown system to TMB to make skills more compelling?
I don't think so. The skills in TMB are balanced in a way that it would be overpowered to use them over and over. I think you might have to scale up health on baddies. They have left open the door for TMB as an ip to be used in the future. I hope they do TMB adventures that uses the Elder Scrolls system. I do hope there are specific gearlocs with specific skills if that happens. In terms of the critique on upgrading base stats over skill dice....I have never tried that because that is simply boring to me. Even if more effective I am glad to use the exotic skills that let me pull off cool combinations over just throwing combat and defense dice.
@@sapien01010 personal opinion after quite a lot of TMB … I think the critique that the attribute upgrade path is the best choice is somewhat true in the base game and largely not true in expansions and subsequent gearlocs. Especially when facing expansion baddies and tyrants.
Very nice video! I'm wondering if you can comment on play at different player counts? I love TMB at 1, 2, and 3 players. Each count has it's own enjoyable elements. At 4 players though I find it just becomes too easy and loses a lot of the things that make the game fun. A big part of that is the battle mat and the fact you can never be outnumbered as well as Baddies jumping from 5 to 20 points. Do you feel like the change in mat and the addition of 10 point baddies help smooth that curve out and keep the challenge in a 4 player game?
I mostly played 2 handed solo. Chip Theory Games are my solo indulgence. I don't like the process and discussion around spacial strategy and who should attack who. I think games like this really fall prey to the quarterbacking flaw. With that said is spatial limitations @ 4 player are an issue in TMB for you this will definitely help in clashes and dungeons. Delves on the other hand would be quite claustrophobic. I think difficulty is nicely balances at 2 or 3 and scaling suffers a bit at the edges of 1 and 4.
I decided to pass on the GameFound fundraising, I have too many games that I haven't finished yet (including the Modiphius Skyrim board game which I never finished properly!). It does look good though. I need to spend the next year getting through what I have, then maybe in 2026 I can think about this, your review (on top of others) did make it look like a cool game!
This is certainly a game that needs time and if you have a backlog you are definitely better served playing what you have already bought. The good news is by then maybe there will be a few used copies out there.
I’m curious do you think there’s place in a collection for too many bones and elder scrolls? I ask because they seem to share a lot of similarities with elder scrolls kinda improving on key things like character building and combat. Are they different enough that you want to come back to too many bones after discovering elder scrolls? I have the base set of too many bones and while I like it I have three main personal cons. 1. The battle arena gets stale 2. One and done abilities per fight 3. The first three days of each campaign start the same which in some cases are a quarter of the campaign. I know expansions solved my last con.
Expansions help to solve 1 as well..undertow and unbreakable map mechanics are great. I don’t connect particularly deeply with the Elder Scrolls theme. I really like the diversity of gearlocs with lots of “odd” skill mechanics. Skills in Elder Scolls seem slightly less exotic. Polaris for example is my favorite gearloc and nothing comes close to the strategic combat she presents with her orbs. The short answer is I think they are different enough to own both. If I choose one base game vs base game it’s ES. If I take into account all the TMB content I still prefer TMB. The one big thing I would miss is the cooldown track.
@ thanks for the reply. Yeah I guess I havnt dived enough into TMB with just the base game it’s just already such a big $$$ cost just to get started before delving into expansions. When I started paying attention to elder scrolls it really seemed to be very good value for $ for the base game content and fixed a lot of those problems I had with the base set of TMB
Sounds like: If I want a full narrative adventure go with Midarra and aeons tresspass odyssey If you want to play a skill based dungeon crawler without the narrative cutscenes. This might be the top game to choose from. I’m not saying this game doesn’t have narrative, I’m saying this game doesn’t have full cut scenes that go on for multiple pages. This game isn’t a full fantasy novel. Like those other games are.
Cheers for the review, but I'm really starting to regret my purchase now, I'm someone who has to set up an tare down a game every time, getting maybe 2 hours to play once a week on my dinning room table, an so I'm starting to feel like this one will never get played, much the same as Primal the awakening an chronicles of drunagor I've just sold on, not having space to keep games set up I've discovered is no good for these huge lifestyle games, great video by the way mate
Well I think resell value will be good so that’s a plus. I will say mileage may vary but 2-3 hours per session once you are up and running and not looking up enemy skills each turn is reasonable. Many encounters are pretty straight forward but some can have you over thinking quite a bit so if you are AP prone that will extend the time. The good news is a session feels satisfying and complete in its own way. It is very easy to put away with the mat storage and maybe even more with the folio which I don’t have.
Thanks for the reply. I'm using a browser, Chrome. Never have noticed that before. Maybe my eyes are just not used to 24fps anymore, since most stuff I watch has at least 30 or even 60 and all my displays run at least at 120Hz.
I actually really dislike the idea of having a class specific item that you can guarantee get trough a quest or something simiral. It takes away randomness and choice, and actually soft strongarms you into getting the same item everytime you play the class.
@Neon_Gorilla that would be a bummer indeed. I guess i'll need to see for myself. However from the sheer amount of items in this game i find it hard to believe you have runs with 0 items that work with your build. However as you say i have not played it yet so i'll reserve judgement on that aspect. I will however say i will stay by my point on the class/quest item topic. I really don't want to use the same item every run. A great example of this flaw is the class item sets in Diablo 3. Ruins all build variety. Maybe it could work if implement in the right way. Maybe the class quest is hard to find so you won't unlock it every run, or maybe there are many different items in a seperate pool to draw from. I dunno. I guess i will see once i've played it.
ESO is a toxic game and it's not a good example of a MMO. And I doubt it is a coincidence. I think it is exactly how the managers of this game want it.
I appreciate your coverage of the game! It has been very clear and the combination of camera angles has made it the best coverage of this game on RUclips IMO.
That is high praise thank you!
Look at you now with 4k subs and getting review copies of games. Couldn’t be happier for you sir! I was backer 17 or so back when you were doing amazing gearloc breakdowns. I can’t wait for my copy of Elder Scrolls to arrive. Keep up the great work sir
@@ShivanAngel15 yeah getting a few, Chip Theory has been an early supporter. Thanks for sticking around for so long!
Fantastic video. It does a great job of wrapping up the game and putting it in perspective. Thank you for the time you put in on the game, we appreciate your slog 😁
thanks as always Frodo!
Great coverage as always!! 100 hours in is a crazy achievement as well!
Thanks Triston
Really enjoyed the video! Wonderful job of providing an introduction to all the various game components without any spoilers. As someone new to chip theory games this really helped to get a feel for what game play may be like. Would loved to see some build guides.
Thanks Randy! Chip Theory is really spectacular I hope you you enjoy
I have consumed all the TES:BotSE that is out there or at least everything I can find. This was my favorite video. I am going to use it to introduce my brother to the game as it summarizes it so well. I would love to see more, especially the adventurer skills since there isn't much out there right now. I also just subscribed.
Thanks Greg and welcome aboard!
Love the review and the time you put into it! Hope the video blows up for you!
Appreciate that, thanks!
Thank you for your insights and a Happy New Year! This will be our entry to Chip Theory. We will likely play at 3 players. Our language version should shortly enter production. Keeping fingers crossd everything will work out :D
Love the mechanism of the dice rows. Very clever idea that I have not come across anywhere else ... Also hope mixing and matching classes and abilities will be as fun as it looks from afar! ^^
Very well produced video and could tell you put a huge amount of work into the content! As someone who loves elder scrolls and RPG games (not a chip theory fan in particular), came here looking for that take, and had a hard time finding a summary opinion on that, just as an n of 1 feedback on the video.
I am not the person to give that take for sure. I have a surface level knowledge of Elder Scrolls. My Bethesda experience start and ends with Fallout. From an RPG perspective Elden Ring is more my forte and from what I understand about why people love Elder Scrolls is probably a better comparison since this is a battle focused game and very light on the narrative, which I do mention.
Great overview! As for what I'd want coverage wise... really really tough to say. Long videos can be tough to find time for. I have to say what brought me to your channel was the really well edited and easy to follow TMB content. Great way to get a sense of a gearloc prior to playing one. Perhaps if you did a similar thing with builds here it would be a good draw? Either way I'm hear for it.
Thanks for the feedback! Hope you are doing well!
Great video, dude. Excited for my copy soon!
I just saw the pallets on CTGs discord!
Great timing! Chip theory just posted a photo of the first wave of games hitting the distro hub. It shouldn’t be much longer until we’re all enjoying this awesome looking game! I backed as an Elder Scrolls fan having never played a CTG. I do feel, thanks in part to your content, that I have a descent grasp of the mechanics and concepts of a CTG, and specifically BotSE, so thank you! As far as your future content concerning this game, I guess I’d want you to be as enthusiastic as you have been. I think people will be clamouring for more content as we get our hands on and dig In. I think gameplay, combined with rules clarification and builds would be great. All in all, thanks again for your 100’s of hours of dedication to presenting all this. Job well done! Simply giddy knowing we are so close to landfall!! Cheers!
yeah I wanted to get this out right about now as others are starting to get their games. I saw the same thing on the discord today and am excited to see how everyone likes it. If you have never held a CTG game in your hand you are in for a treat!
THIS IS EXACTLY WHAY I WANTED TO SEE!! Thank you so so much for putting so much time into it, and yes i am hardcore ;)
Lovely editing, lovely script and outline! It’s gonna be hard for anyone to top this video, as you put in the time and reps to give a balanced review! Thank you, and thank you for not spoiling!
Really appreciate the kind words!
You provide a really good coverage of the breadth of the game. Well done!
Much appreciated!
Appreciate the summary from the different perspective of players. Well put together!
Great content, great analysis of this great game. You have a new subscriber.
Im from Spain and my game is supposed to be already in the harbour. I hope it will be in my hands in a couple of weeks.
I will stay here for learning more about this game.
Thx a lot!❤
Thank you for giving me a chance! I hope you get it soon!
Great video, I’ve loved all your elder scrolls content - keep it coming!
Thank you!
All bases covered and eloquently done ! Enjoyed your review, thanks.
Thanks for watching!
Can’t wait for my copy to arrive! Gonna take a look at your play through! Excited I encountered your channel!
It is getting close! I am excited for the community to get their hands on it! Thanks for giving me a shot
By far the best overview of this game I’ve seen. So excited for this game!
Thank you I hope you love it!
Haven't played too many bones, so I didn't understand much of this review. But you seem to like it so I'm happy to have went all in!
I can't wait for my copy! Only CTG I own is Hoplomachus, and I LOVE it. So this is atop my most anticipated games. Checking for a shipping notification daily! Great vid!
Great Video! Thanks for the overview. Patiently waiting for my copy to arrive. :)
I am about 15 hours into gameplay now and this one has become my favorite of all time. Masterpiece.
Really great overview of the game! I'd be one that would love to see build guides so I hope there's enough other people out there wanting that to make it a thing.
@@rickrolledreviews186 that is 2 votes so far :) I appreciate the kind words
Liked and subbed just for this video. I look forward to the backlog and also all future content
thanks for giving me a chance!
Such a great review! I’m interested in the builds you have found. Can’t wait to get this game!
Thanks for watching, I'm glad you liked it!
Awesome stuff man. And just in time for deliveries.
I think the idea of build guides, especially if done well, is a great way to drive future traffic to you. So I don’t know how to do that in a way that’s searchable. Maybe it’s here on YT, maybe in written format somewhere.
I’ve seen it for other games where something made years ago is still the standard (though with less customizable characters, so not fully sure how that translates to TES).
Anyway, hopefully the time you’ve put into it will continue to reap rewards beyond the enjoyment you’ve had (and we’ve had vicariously).
Well done as always!
Thank you! Yeah I thinking how I would split the guides out. Building fantasy tropes or maybe around each class.
Thanks for sharing.
I would greatly appreciate a Build Guide. That would be awesome.
@@tonybowers9490 that is +1 for build guides. Thanks for watching.
Excellent video! I appreciate it! Thank you. 😊🥳🥳🙏🏽
Thanks for watching!
Thanks for posting!
Thanks for watching!
Thanks for the video. My copy hopefully comes this week. So I'm already locked into it. Hopefully me and my group enjoy it!
you will :)
I'm so excited for my copy to arrive! Thanks for this overview. It's very helpful, and the most digestible one I've seen yet. My main concern about the game is how much work it's going to take to read and internalize the rules. Any content you could make that would help make that process easier would be much appreciated, as I expect it to be rather overwhelming to get into.
Have you played too many bones?
@@Neon_Gorilla No, this'll be my first Chip Theory Game.
then yes this will be a rules lift. Certainly worth it but be prepared for that first session to take a while
You earned a sub, dear sir. Can't wait to play this game and cover it myself more!
@@TheRealMrWolf thanks for watching, judging by the CTG discord you won’t have to wait much longer! And welcome aboard
I’ve really enjoyed your coverage of the game. Just counting the days now till my copy arrives. I think a video or a couple of videos on character creation and especially race, skill, class combos needed to create typical rpg roles, eg tank, healer, mage etc would be really useful to get people started. I’ve subscribed so look forward to seeing what you come up with.
Thanks for watching and welcome aboard!
YES!! I would love to see a recommended build for true solo for someone just learning the game. There are so many options that I don’t want to get stuck in AP mode when I’m just trying to grok how the game is played. Thanks again!
True solo beginners guide sounds like a good starting place. I play a high elf warden that abuses companions in my most recent play through. Companions are the way in turn solo!. Necromancer is great as well but not beginner friendly. Basically anything that puts more units on the field in your favor. True solo has the same problem it does in TMB. No matter scaleing the difference between one attack and two attacks when facing off against 3-4 units is tough.
great review! thank you! subscribed
Welcome aboard!
What a great video. Having just played a session of Aeon Trespass Odyssey, I would have liked a bit more story in EDBOTSA. Still: this game looks amazing! I love Hoplo Victorum, I think I will love this one.
Definitely a game for people that skip cut scenes and skim flavor text :)
@@Neon_Gorilla That's to bad :( But still! The world and system look amazing.
Perfect review, I can't wait for my game to arrive now!!
Thank you…I think they just started shipping according to the discord
@@Neon_Gorilla Not for Us, with translation in french, I think I can get it around the end this year.
Thank you ! For sure we want more ! See more potentials builds maybe with two adventurers ? Thank you so much
Appreciate you watching and the feedback!
Waiting on mine to ship, looking forward to it very much as a day one backer. Nice video.
Thank you, her is hoping to yours going out on Monday!
@ that would be a great bit of good news lol.
Mine comes this Friday, I’m excited to play this one!
get hyped!
I can't wait for this to arrive!
You are in for a treat!
Build guides!!! Yay!!!! 🎉🎉🎉🎉🎉🎉🎉
18:15 This game is much more a Elder Scrolls Online experience than the original Elder Scrolls games. Combat and action required. Having a crafting system where you can MAKE a unique class specific item for your character would be a good personal quest thing you could have. The materials to craft your item could be found in chests or taken off specifc types of enemies. That would give each character a personal goal to work for other than the main quest. I like that your playthroughs do not get bogged down with trying to teach, keeps them snappy for folks who know the gameplay already.
That’s a great idea. I think the tricky part is in video games in general the time investment to acquire pinnacle weapons is large but you also still get a bunch of time with them so it’s worth it. With this being three session’s that is more difficult. But maybe you have the first two sessions to acquire the components so you have the end game to play with it. Would also love a future module that scales quests to a point that you could carryover a character built in a previous campaign. Maybe even upgrading the weapon to stages that has different powers of even skills that can be activated with tenacity.
First of all thanks to you for the coverage of this game. I think for a game this size an initial impression just isnt enough. As you said at this price point getting this to the table once just isnt the goal.
Regarding items: Have you tried the burglar? That class seems to focus the most on items, so maybe with a burglar in the party you could hunt for specific items/item types. (Or i am underestimating the size of the item decks).
Have you had the experience of doing an encounter and then realising you missed some special rule? Asking beause the rules overhead seems very big and that happend to me a lot when learning TMB.
Agree on movement! TMB was basically just minimizing movement to roll as many dice as possible.
For me replacing TMB will only be possible if the session structure feels enough "one and done" like.
I mostly added Valenwood for the 3 extra skill lines. I'd highly appreciate a pure skill lines expansion as more regions are probably less important to me.
Would love to see build videos to inspire runs. I discovered your channel when learning TMB and your Static video led to me diving a lot deeper into that gearloc. Would love to experience that with some classes/skills/items in whatever form.
Although I theoretically got quite a few combos planned already I assume most of them will change as I actually experience gameplay.
Thanks for watching! I have not tried the burglar. The vast majority of my plays were solo or two handed. Prioritizing damage has been my main focus. Regular ding the rules I have missed and will continue to miss a ton. I mostly know this when I film and they are pointed out. So for somebody that doesn’t have their gameplays filmed you might not catch it as often as it happens. The biggest misses for me are the same in TMB which are baddie skills and timing. Session structure does feel satisfying as a one shot. Have fun with it!
Yes please we need a character creation video! 😊
the votes are slowly accumulating...
Sooo… I recently took the plunge on TMB, but many people have said that upgrading your attributes is always more powerful than upgrading your skills. Do you think it’s possible to adapt the ES cooldown system to TMB to make skills more compelling?
I don't think so. The skills in TMB are balanced in a way that it would be overpowered to use them over and over. I think you might have to scale up health on baddies. They have left open the door for TMB as an ip to be used in the future. I hope they do TMB adventures that uses the Elder Scrolls system. I do hope there are specific gearlocs with specific skills if that happens. In terms of the critique on upgrading base stats over skill dice....I have never tried that because that is simply boring to me. Even if more effective I am glad to use the exotic skills that let me pull off cool combinations over just throwing combat and defense dice.
@@sapien01010 personal opinion after quite a lot of TMB … I think the critique that the attribute upgrade path is the best choice is somewhat true in the base game and largely not true in expansions and subsequent gearlocs. Especially when facing expansion baddies and tyrants.
As someone who sold their collection of TMB because I just could not get into the Gearlock state of mind, I really hope I will love playing this
So what was it about gearlocs that put you off?
@@Neon_GorillaI am not sure. Tried quite a few, with a few of the base boxes - and just did not enjoy playing them.
@ well there is a lot of shared DNA here. Battle is enhanced certainly but if you don’t like that system it will be tough to like this
@@Neon_Gorilla I hope it differs just enough for me to enjoy
If not - I am sure someone will buy it from me
+1 for build guides
👍
Would love a dungeon playthrough or strategy guides around certain starting skillline combos and such!
I have a dungeon play in the can. I just need to find the footage:)
Very nice video! I'm wondering if you can comment on play at different player counts? I love TMB at 1, 2, and 3 players. Each count has it's own enjoyable elements. At 4 players though I find it just becomes too easy and loses a lot of the things that make the game fun. A big part of that is the battle mat and the fact you can never be outnumbered as well as Baddies jumping from 5 to 20 points. Do you feel like the change in mat and the addition of 10 point baddies help smooth that curve out and keep the challenge in a 4 player game?
I mostly played 2 handed solo. Chip Theory Games are my solo indulgence. I don't like the process and discussion around spacial strategy and who should attack who. I think games like this really fall prey to the quarterbacking flaw. With that said is spatial limitations @ 4 player are an issue in TMB for you this will definitely help in clashes and dungeons. Delves on the other hand would be quite claustrophobic. I think difficulty is nicely balances at 2 or 3 and scaling suffers a bit at the edges of 1 and 4.
I decided to pass on the GameFound fundraising, I have too many games that I haven't finished yet (including the Modiphius Skyrim board game which I never finished properly!). It does look good though. I need to spend the next year getting through what I have, then maybe in 2026 I can think about this, your review (on top of others) did make it look like a cool game!
This is certainly a game that needs time and if you have a backlog you are definitely better served playing what you have already bought. The good news is by then maybe there will be a few used copies out there.
Great video! Build videos would be great if possible 😀
Noted! thanks for watching
nice update, i have held off on it but nice to know its good for whenever we maybe take the plunge
Your wallet and free time will thank you for it
I’m curious do you think there’s place in a collection for too many bones and elder scrolls? I ask because they seem to share a lot of similarities with elder scrolls kinda improving on key things like character building and combat. Are they different enough that you want to come back to too many bones after discovering elder scrolls?
I have the base set of too many bones and while I like it I have three main personal cons.
1. The battle arena gets stale
2. One and done abilities per fight
3. The first three days of each campaign start the same which in some cases are a quarter of the campaign.
I know expansions solved my last con.
Expansions help to solve 1 as well..undertow and unbreakable map mechanics are great. I don’t connect particularly deeply with the Elder Scrolls theme. I really like the diversity of gearlocs with lots of “odd” skill mechanics. Skills in Elder Scolls seem slightly less exotic. Polaris for example is my favorite gearloc and nothing comes close to the strategic combat she presents with her orbs. The short answer is I think they are different enough to own both. If I choose one base game vs base game it’s ES. If I take into account all the TMB content I still prefer TMB. The one big thing I would miss is the cooldown track.
@ thanks for the reply. Yeah I guess I havnt dived enough into TMB with just the base game it’s just already such a big $$$ cost just to get started before delving into expansions. When I started paying attention to elder scrolls it really seemed to be very good value for $ for the base game content and fixed a lot of those problems I had with the base set of TMB
@ it is a great value
Does the video look jittery to anybody else? I've been having issues with your videos for a little while, like it's 20fps...
it is shot at 24 frames 4k
I suspect the camera was mounted on the desk? It consistently vibrates.
@@Neon_Gorilla probably has something to do with the RUclips apps I'm watching it with, but you're the only channel that does that for me.
Face cam on Tri pod desk cam on ceiling. Table moves when I move it.
Might be the shutter speed of the camera set too high. 24frames should have a shutter speed of 48(if camera has that value) or 50
Sounds like:
If I want a full narrative adventure go with
Midarra and aeons tresspass odyssey
If you want to play a skill based dungeon crawler without the narrative cutscenes.
This might be the top game to choose from.
I’m not saying this game doesn’t have narrative, I’m saying this game doesn’t have full cut scenes that go on for multiple pages. This game isn’t a full fantasy novel.
Like those other games are.
If you are the person that skips cut scenes to get to the fight this is a good choice if you want some crunchy combat.
Spell Caster build guide please 😎
🧙🪄
Cheers for the review, but I'm really starting to regret my purchase now, I'm someone who has to set up an tare down a game every time, getting maybe 2 hours to play once a week on my dinning room table, an so I'm starting to feel like this one will never get played, much the same as Primal the awakening an chronicles of drunagor I've just sold on, not having space to keep games set up I've discovered is no good for these huge lifestyle games, great video by the way mate
Well I think resell value will be good so that’s a plus. I will say mileage may vary but 2-3 hours per session once you are up and running and not looking up enemy skills each turn is reasonable. Many encounters are pretty straight forward but some can have you over thinking quite a bit so if you are AP prone that will extend the time. The good news is a session feels satisfying and complete in its own way. It is very easy to put away with the mat storage and maybe even more with the folio which I don’t have.
Nice video so far, but I'm really struggling with the framerate. It feels like 15 fps.
its shot and exported in 4k 24 frames, I have had a couple others mention this but many others don't see it when watching
what device and or app are you using or is it browser?
Thanks for the reply. I'm using a browser, Chrome. Never have noticed that before. Maybe my eyes are just not used to 24fps anymore, since most stuff I watch has at least 30 or even 60 and all my displays run at least at 120Hz.
Woah is it time already?!
yup
Build guides please
+1
Build Guide 👍
👍
I actually really dislike the idea of having a class specific item that you can guarantee get trough a quest or something simiral. It takes away randomness and choice, and actually soft strongarms you into getting the same item everytime you play the class.
Play it a bunch of times not finding items that synergize with your build then come talk to me.
@Neon_Gorilla that would be a bummer indeed. I guess i'll need to see for myself. However from the sheer amount of items in this game i find it hard to believe you have runs with 0 items that work with your build. However as you say i have not played it yet so i'll reserve judgement on that aspect. I will however say i will stay by my point on the class/quest item topic. I really don't want to use the same item every run. A great example of this flaw is the class item sets in Diablo 3. Ruins all build variety. Maybe it could work if implement in the right way. Maybe the class quest is hard to find so you won't unlock it every run, or maybe there are many different items in a seperate pool to draw from. I dunno. I guess i will see once i've played it.
@ every RPG I have ever played has a meta weapon and armor.
ESO is a toxic game and it's not a good example of a MMO. And I doubt it is a coincidence. I think it is exactly how the managers of this game want it.