After recently seeing a video about the specs of the 2600 this game even gets more impressive. That thing only had 39 Bits (Not even bytes) of VideoRAM! There is sooo much trickery involved here.
Yeah, and then Doctor Baconman might send his army of insect sex dolls after the catastrophy emeralds and then Shady the Porcufuck will tag along for a bit! this shit writes itself!
@@ChesneyDigital lol no,gotta understand this game takes advantage of 50 years of coding tricks and knowledge also zippys file size is massive and would of not been affordable at the time
You would have to pay something like 10-20x the price of a normal game. Usually 2600 games were about 2-6 Kbyte small. This game takes 64KByte. That amount of data on a cartridge in 1977? Nuh, it took 7-8 more years before that size was common. A lot of those fan games for 8bit are like that. Technically they can run on original hardware but most of them still couldn't have been done back then.
@@RetroGameSpacko 2KB were the size for the first couple years of the VCS, then it went to 4K with "Special Edition" 1979 titles like SUPERMAN and VIDEO CHESS. After that was the norm, they introduced bank switched 8K games with 1981's ASTEROIDS but still stretched 4K to the breaking point with disappointing games like PAC-MAN, DEFENDER, DONKEY KONG, and ET in 1982. In 1983 and 84 they tried to get some credibility back by releasing 8K & 16K games. The largest commercially released 2600 game was FATAL RUN at 32K, which also ended up being the last official release.
The most obvious limitations are in the audio. The Atari only has 2 audio channels and both were used in the music, so whenever Zippy touches rings or otherwise makes a sound, the music is reduced to one channel temporarily.
It's so cool how many things were included that really didn't need to be. For example: I don't think people would have cared if there weren't bonus stages, and specific levels easily could have just been boss battles instead of full levels as well. It's so cool.
@@mannxj8249 it's a sonic clone. Maybe he can be like a distant ancestor a signal to what sonic looks up to and ultimate becomes like or something. I'm sure it can be worked into a possible storyline creatively somehow.
@@mannxj8249 think of Robin (dick Grayson) when he studied under batman. He grew up to do his own thing but similar to Batman (Nightwing) That could happen in a storyline for sonic. Make him young, Zippy can be like a speedy old hero from the past (since he came out on Atari and his game graphics are inferior to Sonic's) that sonic wants to grow to be like. You got a plot showing him growing up and making a name for himself. Defending Mobius from Evil. Eventually getting robotnik's (who also at this point has made a name for himself) attention and he comes into play. Work the rest out however whoever writes it. It's not the best but you can't tell me that's not at least interesting plus it pays homage to a forgotten relic like Zippy.
@@BrownMan-gg7dx Clone or not, it's still iffy for that to happen. Why not make him partner up with Sonic and Blaze (Amiga game) to stop the doctors from making a robotic zone powered by the Chaos Emralds or them stopping a group who wants to bring Chaos upon the world for a powerful ancient entity?
@@BrownMan-gg7dx I see what potential you have for that plot for them. I just personal don't see Zippy as a 'looking up to' mentor for Sonic in any way.
I think it's possible that YT uses the melody data from the Content ID system. Since the copyright scans happen to ALL uploads it would be feasable to have a game melody database to check for automatic game associations. Thats the only thing I can think of because everything else besides the melodies is so far off from the original that I doubt that an automated system could detect it.
The graphics suffered even for a 2600 game (I think games like Pitfall have way better graphics) but then again, there's scrolling, music, and MULTIPLE stages. This is still pushing the 2600 to the Iimits though. Does this use bank switching or is this just 4k ROM?
@@F-Andre von 2KB bis 8KB. In den späten 80er gabs es für den 2600er auch Sammlungen auf Modulen die dann 64KB wegnahmen. Aber zum Release des 2600ers Ende der Siebziger wäre so eine Cartridge Größe mega teuer gewesen, so im Bereich von NeoGeo Preisen pro Spiel. Und Mitte-Ende der 80er gabs halt schon NES und Master System mit Spielen die weit besser aussahen. NeoGeo ist eigentlich ein gutes Beispiel, denn genau aus dem gleichen Grund waren diese Module so schweineteuer. Die kamen heraus mit Cartridge ROM Größen bis zu knapp 100MB während SNES oder MegaDrive Spiele maximal 6MB groß waren, und die auch nur selten.
@@RetroGameSpacko richtig:) Die Konsole hab ich damals immer im Katalog gesehen ;D999 DM und jeden Spiel um die 300DM :) Frage mich wer sowas damals hatte ;) Ich kannte keinen
After recently seeing a video about the specs of the 2600 this game even gets more impressive. That thing only had 39 Bits (Not even bytes) of VideoRAM! There is sooo much trickery involved here.
Zippy could have some friends helping him, like Nails the cat and Ankles the donkey.
They could help him rescue all the slickies.
Yeah, and then Doctor Baconman might send his army of insect sex dolls after the catastrophy emeralds and then Shady the Porcufuck will tag along for a bit! this shit writes itself!
Zippy wants to get that dodo extinct
@@Ithoughtthiswasamerica *Dodo
Its Trails the Hedgefund and Fistman the red hedgehog....his rival is silhouette and he eats colddogs.
Didnt even think the 2600 was capable of anything even remotley as complex as this.
Every time zippy runs from atari 2600
tbf like 30 years of programming knowledge helps lol if devs had the knowledge of today back then they could of worked miracles.
This clearly reveals, they just weren’t trying that hard.
@@ChesneyDigital lol no,gotta understand this game takes advantage of 50 years of coding tricks and knowledge also zippys file size is massive and would of not been affordable at the time
Imagine if this was released in 1977 as a launch title! What would people have thought of it 42 years ago?
You would have to pay something like 10-20x the price of a normal game. Usually 2600 games were about 2-6 Kbyte small. This game takes 64KByte. That amount of data on a cartridge in 1977? Nuh, it took 7-8 more years before that size was common. A lot of those fan games for 8bit are like that. Technically they can run on original hardware but most of them still couldn't have been done back then.
add to that the fact that bank-switching was still in its infancy.
@@RetroGameSpacko it's Like Sonic
@@RetroGameSpacko 2KB were the size for the first couple years of the VCS, then it went to 4K with "Special Edition" 1979 titles like SUPERMAN and VIDEO CHESS. After that was the norm, they introduced bank switched 8K games with 1981's ASTEROIDS but still stretched 4K to the breaking point with disappointing games like PAC-MAN, DEFENDER, DONKEY KONG, and ET in 1982. In 1983 and 84 they tried to get some credibility back by releasing 8K & 16K games. The largest commercially released 2600 game was FATAL RUN at 32K, which also ended up being the last official release.
Bank switching does exist
RUclips recognizes this as Sonic 1 for the Genesis lol
lol it does... htf?
lol
@@RetroGameSpacko It probably recognizes the notes progression from the music.
@@RetroGameSpacko Same by the Game is Sonic
@@budwyzer77 More likely, it's looking at the description for key words.
On a technical level this is amazing and on a gameplay level its pretty fun!
Chlid: I want sonic!
Mom: We have sonic at home
Sonic at home:
This game is very complex for the Atari! Good controls, various levels, a MAP, a SOUNTRACK, CUTSCENES and a ENDING!!!
The most obvious limitations are in the audio. The Atari only has 2 audio channels and both were used in the music, so whenever Zippy touches rings or otherwise makes a sound, the music is reduced to one channel temporarily.
It's so cool how many things were included that really didn't need to be. For example: I don't think people would have cared if there weren't bonus stages, and specific levels easily could have just been boss battles instead of full levels as well. It's so cool.
Impressive for the atari 2600! Good job!
Um trabalho extraordinário. Muito bom, parabéns!
Sonic Atari Design Looks Like Looney tunes Character
Zippy huh?
This would make a nice fan story for Sonic. Zippy could be like his ancestor or something.
Would make a damn interesting read
Zippy's a Porcupine.
How will that work out?
@@mannxj8249 it's a sonic clone. Maybe he can be like a distant ancestor a signal to what sonic looks up to and ultimate becomes like or something. I'm sure it can be worked into a possible storyline creatively somehow.
@@mannxj8249 think of Robin (dick Grayson) when he studied under batman. He grew up to do his own thing but similar to Batman (Nightwing)
That could happen in a storyline for sonic. Make him young, Zippy can be like a speedy old hero from the past (since he came out on Atari and his game graphics are inferior to Sonic's) that sonic wants to grow to be like.
You got a plot showing him growing up and making a name for himself. Defending Mobius from Evil. Eventually getting robotnik's (who also at this point has made a name for himself) attention and he comes into play. Work the rest out however whoever writes it.
It's not the best but you can't tell me that's not at least interesting plus it pays homage to a forgotten relic like Zippy.
@@BrownMan-gg7dx Clone or not, it's still iffy for that to happen.
Why not make him partner up with Sonic and Blaze (Amiga game) to stop the doctors from making a robotic zone powered by the Chaos Emralds or them stopping a group who wants to bring Chaos upon the world for a powerful ancient entity?
@@BrownMan-gg7dx I see what potential you have for that plot for them. I just personal don't see Zippy as a 'looking up to' mentor for Sonic in any way.
Sonic on the atari
Wow, amazing graphics for an Atari 2600 game
Thanks for playing this so I don't have to.
Look it is Son- I mean Zippy
WOW GUYS THE TITLE SCREEN IS “FULLY ANIMATED” 0:00
It’s sonic’s long lost cousin.
Pretty good for Atari
Speedy the blue boi (PC gameplay 2016)
HILL ZONE
Oh crap
whuh oh
!
If only that game could use the same sound chip as Pitfall 2 :0
RUclips thought this was the Genesis version of Sonic 1.
I think it's possible that YT uses the melody data from the Content ID system. Since the copyright scans happen to ALL uploads it would be feasable to have a game melody database to check for automatic game associations. Thats the only thing I can think of because everything else besides the melodies is so far off from the original that I doubt that an automated system could detect it.
Sonic 1 theme is the best
The graphics suffered even for a 2600 game (I think games like Pitfall have way better graphics) but then again, there's scrolling, music, and MULTIPLE stages. This is still pushing the 2600 to the Iimits though. Does this use bank switching or is this just 4k ROM?
it's a 64KB ROM. Would have been expensive as hell.
if this came out during the atari's lifespan it would be the shit.
And also expensive af with its 64kb rom. Max 2600 size was 8kb at the time
Genial!!
Totally NOT Sonic u ghaiz. He's a porcupine, not a hedgehog...they're completely different! ;D
Heads-up, the website linked got taken over by malware scammers.
Thank you very much. I removed the link. Bummer. I google can probably help.
japanese title: ヤマアラシのジッピー
right?
Typed Zippy The Porcupine into Google Translate I got: ジッピーヤマアラシ
Zippy is Sonic parody
cool
also wäre das so auf dem 2600 rausgekommen, es wäre das meistverkaufte spiel ... wahnsinn
das hätte mehrere hunderte von Dollar gekostet bei der ROM größe. Ca. 12x größer als ein normales 2600 Spiel
hab ich schon befürchtet:) wäre das denn gegangen hw technisch? was war denn max größe einer rom?
@@F-Andre von 2KB bis 8KB. In den späten 80er gabs es für den 2600er auch Sammlungen auf Modulen die dann 64KB wegnahmen. Aber zum Release des 2600ers Ende der Siebziger wäre so eine Cartridge Größe mega teuer gewesen, so im Bereich von NeoGeo Preisen pro Spiel. Und Mitte-Ende der 80er gabs halt schon NES und Master System mit Spielen die weit besser aussahen.
NeoGeo ist eigentlich ein gutes Beispiel, denn genau aus dem gleichen Grund waren diese Module so schweineteuer. Die kamen heraus mit Cartridge ROM Größen bis zu knapp 100MB während SNES oder MegaDrive Spiele maximal 6MB groß waren, und die auch nur selten.
@@RetroGameSpacko richtig:) Die Konsole hab ich damals immer im Katalog gesehen ;D999 DM und jeden Spiel um die 300DM :) Frage mich wer sowas damals hatte ;) Ich kannte keinen
I'm suprised Sega is after him for making a Sonic like game!!! LOL
At first thought I thought this was a bootle game for the atari but I was wrong.
Zippy is a sonic game
Pinheads everywhere would be proud
Kmart sonic be like:
a atari sonic knockoff...Great.
why does this exist?
@@NiKo2935 because of some motivated homebrew creator
@@RetroGameSpacko ah well
35:11
What the heck
69 comments? unfunny number
The most idiot hedgehog/porcupine i haven't have!!!!!!!!!!!!
This is a copy of sonic the hedgehog
No way 😂
Should I got a App that makes this STUPID game to break, but a s**t makes a vedio
Fake sonic cheeeeeeeck
Sonic bootlegs are always funny