Just imagine how much more complicated multiplayer game gets when you don't have idea if you will be invaded by Million HP Villagers or Tactical Nuke Launching Crossbowmen.
My favourite teching to do for this mod is with the Malay's unique tech that removes the gold cost of the militia-line and replaces it with extra food cost. Research blacksmith upgrades, Conscription, Squires, Arson and Supplies a few times (as each Supplies reduces the food cost of the militia-line by 15) and pretty soon you have very fast, free and powerful two-handed swordsmen.
If you're playing maps like forest nothing, especially if there's a king involved, the teuton tech is also great. Build a few castles, research fletching like crazy and spread in some of the teuton unique tech and you can play the new game "Castle sniper" :D
@@celtelf I don't do 3D quite often anymore since about 2 months. Because I'm coming back to school. But when I do, I post them on my Artstation, and Instagram in a bit personal way. I'm not on Facebook anymore as well since about a year. And sometimes I also in Twitter for random stuff.
IDK the teleporting Rams and Onagers seem much nastier than you give them credit for. One second everything is fine, next second everything is on fire. Unless it's a cost vs speed issue.
I've never played with this mod, but if food tends to be a limiting factor, then Malay have a real edge: Their infinite fish traps would require no rebuilding, and Gillnets is a fairly cheap technology that, after researching 10 times, would allow fishing ships to collect over 200 food/minute.
Related to this, making villagers too fast will mess up their pathing, and researching siege engineers too many times will break the ram's building attack bonus
Joshua Hart also researching wheelbarrow will make villagers collect too many resources until they will bring it to use. one moment i was wandering why was i short on food, and discovered that each my farmer was carrying 500+ food
7:48 We knew the world would not be the same. A few people laughed, a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, 'Now I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another.
If you research masonry too much your buildings get destroyed because they have negative hp Too much speed also makes unitd uncontrollable. They just teleport into nothing. Even places they shluldnt be able to go to
I love playing Celts for their castle tech which makes Castles shoot arrows 20% faster. After about 10 researches the castles become an unstoppable laser cannon which just requires you to get fletching as many times as possible to make it work out. I usually go for about 20 researches because then 1 castle shoots so many arrows it will destroy any and every target in 1 second.
Counter to the ICBM: Because if a troop is killed (and in the case of a trebuchet packed-up, too) the siege onager's boulders if in mid-air will do 1 damage if the onager is destroyed while the shots are flying. Thus, if you have teleporting siege weapons one can utilise them to destroy the offending onager before it's too late.
Counter to this: use Ethiopian bombard cannons instead. Once you've done torsion engines a billion times, the difference in blast radius between SOs and bombards becomes negligible. Much faster projectile, even teleporting siege is unlikely to get there in time.
Teleporting rams and onegers will close the distance so quickly that you may end up wiping yourself out if you shoot them when they are close to your base. Onegers and bombard cannon projectiles are very slow.
Doesnt work like that tho. Omagers don't actually lose their attack when killed after they loose. If nothing, there is an exploit that ACTUALLY makes their projectile stronger by making small pellets deal as much damage as the middle one AFTER the onager is killed mid-flight.
I think the Spanish Inquisition is pretty strong. Aside from the fact that no one expects it, you can get basically instant conversions. Throw in some block printing and all you need is line of sight to convert basically anything. Or, if you want to go really crazy you can go missionaries and add bloodlines to make them tanky as well. But if you're doing this you might want to try to set up some trade in which case sanctity is an option for sure. In fact, monks have techs to increase their range, hp, attack rate (faith regeneration), and movement speed, all of which cost only gold. So if you can set up a sick Spanish trade line and abuse the caravan a bit, you'll be converting pretty much anything.
Well it helps that you will still kill a lot instantly. On maps like Relic Nothing, converting vills late game can be deadly given how expensive food gets once wood runs out for farms.
I haven't played yet but some people told me the computer can't compute 256x the updates because the code, so buildings have negative hit points and can't be constructed and villagers can't catch any resource.
One more glitch is at 32x Siege Engineers, Siege Onagers and Heavy Scorpions one shot everything, regardless of HP, armour. Chemistry has no effect on this. 1 Heavy Scorpion bolt is enough to kill 1 Siege Ram, or 7k HP castle, or 512 pierce armour villagers.
Having a ton of spare resources, researching perfusion like 18 times, then have an auto clicker basicly generate huskarls or champions at the speed of light, lol.
Conscription. Perfusion is useless compared to it. Perfusion boosts only barracks, while conscription boosts all buildings. Also castles. 256x Conscription is faster researched then 4x Perfusion.
Conscription reduces its own research time, so after a dozen or so researches it's literally completing before the research bar even pops up. Which I only learned because I was spam clicking it wondering why it wasn't researching but was taking my resources the other night.
Mods like these are a great source for new and innovative gameplay mechanics. Take things to the extreme to see what's possible and what's fun, and make a game around it.
There is also the Celtic tech that increases the health of all siege units by 40%, I imagine just making an army of invincible onagers or trebs and just casually breaking into an enemy base.
I made Persian War Elephants last night with 3.4k hitpoints, 40 damage, and 20-some armor, but the best part was I had researched so much Mahouts and Husbandry that my elephants could essentially teleport across a giant map in half a second and just warped from one target to another.
Mahouts is pretty intense and it turns the elephants into torpedoes. They are especially deadly in Regicide where you can easily snipe the king with a bunch of War Elephants. Also there is the Furor Celtica which brings some more rage-inducing Siege Onagers. Also, if you have the gold for it, the Turks Artillery transforms the Bombard Cannons into literal ICBMs
The problem with mahouts is that bloodlines are easier to tech into. Husbandry costs just 150 food while mahouts cost 300 food and gold, while being imperial age tech. Also, furor celtica still produces SLOW siege that is easily countered by crackhead monks.
the celts are awesome too, the towers and castles are like machine guns, just build a few on the enemy base and it will be destroyed in a minute (using x9 tech)
I have this 9x +increased resources mod that makes researching conscription affect all unit production and tech research speed. Also the Japanese arrow tech researched 9 times makes them able to shoot a crap ton of arrows and 1 tap every unit
Probably already been mentioned. But the Celts Stronghold upgrade gets pretty crazy after about 9 or 10 upgrades. Tower Spam your opponents and watch the never ending stream of arrows light the place up!
I was talking to my cousin about this mod the other day and we came to the conclusion that the spanish with supremacy is the best strategy, since you can upgrade villagers to also build faster and make them build castles instantly.
i tried with the Burmese and their 50% cheaper monastery techs... but it´s just to annoy the opponent, because conversions are slow and micro intensive. and it doesn´t work against siege and buildings from far away, so i think it´s not really useful :/
Yes-it does work (as does getting monks to recharge faster) but the nature of 256 tech games is that there are usually huge numbers of units on the field. This wouldn't be an issue if the monk's 50% health tech could be compounded too (just make a 1003736362 HP monk that can't die, and convert everything), but unfortunately that tech was coded in as "+15 HP" instead of "HP * 1.5", so even researching it 100 times won't make your monks invincible.
Aztec monks would be an interesting case: You could max out their range with Block Printing (200 gold) and research Illumination (120 gold) until they regain faith nearly instantly, with the added bonus of +5 hit points each time. Research Sanctity (120 gold), and you could add even more hit points. Voila: Super monks! (Slavs, with their unique technology Orthodoxy, could do something similar by giving their monks insane armor, and Burmese would get each technology at a reduced price.) As an added bonus, the low cost of these technologies should allow you to research them faster than your opponents could mass up Faith (750 food, 1000 gold).
I wouldn't agree with Berbers, everyone has conscription that is cheaper, stronger for solo player, and works not only for castle units and most do not rely on them. Byzantines are better then Slavs in that manner, that cataphracts actually benefit from husbandary and gives +6 bonus anti infranty attacks. Byzantines for example with few logisticas will one shot berserkers regardless of how fast berserkers regen. Not mentioning Celts is heresy, 30k hp siege going into your base not worth mentioning?
Kasbah effects castle tech research speed though. Basically, if you buff the speed of the research at your castles enough, in a team game, you can help your allies get their memes armies going faster. I don't believe that conscription effects tech research, and only enhances unit production rates. In solo play, yes, it is probably best to just grab Kasbah a few times just for the faster research and then use resources on Conscription, but 256x is kinda the hilarious meme mode that's best experienced in like, a 4v4.
Hi Spirit of the Law, here's my not so secret anymore strategy. Heavy Scorpions with more than 32 Siege Engineers. They glitch out and one shot everything regardless of HP, armour, etc (Chemistry does not matter). They can one shot from Siege Rams, to 512 pierce armour villagers, to 7k HP castle. As well as the fact that they shoot in a straight line all the way to the end of the map and can pierce through multiple units, makes them almost invincible. This glitch applies to both Siege Onagers and Heavy Scorpions. Though SO tends to kill ally units so they are not as good as Heavy Scorpions. Also, this glitch is inconsistent with more than 32 Siege Engineers. So research with caution, as this glitch doesn't happen at 255 Siege Engineers.
FYI the caravan tech for trade cogs and trade carts, if researched too many times will crash your game and it will cause units to clip into buildings if too fast. Edit: And wheel barrel tech line can result in villagers being incapable of building. Edit2: Have you seen brit long bowman with 256 of all the range and damage upgrades? or Teutonic castles with all the research and garrisoned?
Wheel barrel with enough wheel barrel upgrades you can pretty much eat everything on the map with one or two swings from what I've seen, the caravan tech doesn't help with gold income per say but as we all know it speeds up the carts and cogs so I suppose if you were to put some effort into speeding up them (not too much of course) You could effectively result in gold per second with cogs/carts alone and hey the best part about the speed they'd be hard to kill! I'd also avoid the architecture tech line with enough of those upgrades you can pretty much destroy any existing buildings and prevent you from remotely building new ones.
Fun fact, the famously good market tech "Caravan" increases gold generation on trade units as well as speed. I have tried this, and when you research it enough times, you could literally gain 100,000, or even 1,000,000 gold per trip. I had a game vs some AIs and hit over 2 billion gold. The max number the game could handle is a very high number involving -somethingbillion.
Well I have tried Ethiopians with Torsion Engines in a diplomacy game. Was basicaly waiting for like 100 siege engineers and Torsion Engines and then started to one shot players not even seting them to enemy 11
Getting byzantine's greek fire upgrade 50-100 times and having a bunch of fire ships, and then just have a sneaky out post or run a scout quickly through enemy town and it legit looks like it's raining fire because of spread, doesn't do much damage, but is comstantly harassing their town with no way to stop
Of course viper win.. Even sotl know that.. Sotl is kind of person that like to analyze thing.. But not as good at playing aoe2.. HR lacks experience too...... And viper... Well it's viper.. What do you expect
Crazy Strategy: Our Arrows Will Blot Out The Sun (The Persians said it in 300 but here it's the Celts that actually do it best) (TL:DR Castle arrows grant vision. Play Celts, Mass research Fletching and Stronghold. Attack using only castles. Cross map laser beams.) There's an interesting strategy on 256x tech mod that technically works on any civilisation but seems to be best with Celts. Infantry? Cavalry? Siege? Archers? Who needs 'em? With enough fletching, bodkin, etc. and with the Celt unique tech Stronghold increasing castle firing speed multiplicatively, turning your castle arrows into flaming laser beams, you can completely forego the training of any military whatsoever! Using villagers/outposts/starting scout cav to scout - or better, a teammate with cartography to do the hard work for you when they (pfft) actually train some military like a dunce - you can scout out enemy bases to see the buildings. Unlike any other unit in the game, as far as I know, castle arrows grant vision in an area around where they travel. You can safely attack previously seen buildings (even when you don't currently have sight of them) from the ludicrous range of your multi-fletching castle, and use the solid amount of vision granted by the arrows you fire to attack any units or other buildings within range. Unlike most ranged units with 20+ range, castles can actually attack cross-map pretty comfortably. Without needing resources to train units, (because who needs them when you have a castle or two? Or ten...) or even to advance to Imperial Age, (because Stronghold is a Castle Age tech) you can spend food and gold on researching your two primary technologies instead, turning your castles into orbital strike turret death machines. Civs other than Celts can do this too, but they lack damage (attack speed) comparatively and the vision is slightly harder to make use of because there aren't so many volleys. Stronghold is a pretty cheap tech, and with not many researches of fletching or stronghold required to start blotting out the sun with your volleys of doom, it's not that difficult to get the ball rolling - especially when you don't need to train any units, and ESPECIALLY if you're playing Regicide so you already start with a castle.
Iwer Sonsch interesting. It would increase the time in each age by a lot. Leaving you with some awesome militia wars. It would be so risky to go for an upgrade too. If you go up an age when you get attacked by a full army, ur just so far behind.
I like that. I always loved large scale feudal wars and its so sad that it's almost never beneficial to stay in that age for long, unless its some kind of prolonged arabia scout war. I can just imagine 200 pop armies with men-at-arms, archers, scouts, and maybe some villagers to build towers etc. No siege, no monks, no "op" units like knights that have an incredible power spike in early castle. Just plain old medieval army battles. I'd imagine that stuff like troop positioning and attack formations would have a lot more to say, when you can't just tech into hard counters and have siege sitting behind a meatshield.
Conscription seems to make military buildings work faster in general, rather than just making units be created faster. Researching it several times can let anyone instantly build units and research techs like Arson or Bloodlines! The Berbers' Kasbah makes this super easy to do.
before watching the video, the best one by far is the trample damage. When you upgrade that thing to the max you can hit anything and see everything in the map take 5 damage.
It's pretty sick. Especially because you can use block printing to increase the range, and then the tech that increases faith regeneration, if you have enough gold you can basically convert everything from long range. But you would probably need a sick Spanish trade line to pull that off, but it should be possible in theory. I tried it once but got owned by a guy who made castles with hella fletching. I converted some of his vills super fast and then died.
Would be neat to see a remake of this video with the Definitive Edition civs, perhaps also including certain civ bonuses that could get out of control. Especially the Romans, with Scorpion machine guns, more and more charge attack for their infantry, and the doubled armor bonus for them.
By researching the Indians castle tech Sultans a whole bunch, you can get your gold so high that it becomes negative. At that point you have infinite gold, and can buy literally anything. It takes a while and requires you to exploit trade a lot though, so it requires a lot of setup
I joined once in one of his games and played with him (I think it was for Road to the 1800, though we lost xD). They usually just say "Spirit of the Law's game".
Okay... Hear me out for a second.... *Burgundian Vineyards.* Cost = 400 food, 300 gold Villagers generate 0.017 gold per second while working on Farms. It pays for itself in... 294 farm minutes. Which sounds like a lot. But if you have 30 farms it will only take 10 minutes. If you have 80 farms - a large but realistic number - it pays for itself in 3 min 36 sec. Eventually it gets to the point where it earns the gold to buy the wood to seed the farms to earn the gold.... Self sufficiency!! It won't get you an OP unit. But it will give you the economy needed for a zerg rush gold army, which is fun in a different way. And in the end, isn't that what really matters.
Really, the number one place needs to be for the Spanish. It's just so flexible to be able to destroy everything with vils. You don't need military buildings, you don't need to research anything at your blacksmith, you literally just max out your population with vils and switch back and forth between resource gathering and fighting at will. It's so OP, we generally don't allow Spanish in X256 games.
Haven't played this mod, but shouldn't camel archers be on first spot: they should be having all the upgrades: range, damage, armor, hp, and most shooting speed without breaking. And then on top of that regen from the unique tech that you haven't mentioned for some reason.
3:45 AOE2 essentialy becomes Dynasty Warriors and/or Hyrule Warriors as Byzantines when you research Logistica 10 times, one cataphracts just becomes a hero.
Indian "Sultans" definitely seems worth mentioning here. Research that four times, and you'll be pulling in more gold from Trade and Relics than the Spanish and Aztecs.
The maximum map size that does not crash the game is 255 x 255. Assuming you go diagonal from one side to the other, that distance is 360.62 tiles. Monks start with 9 range, and block printing gives 3 every time. So you need to research it (360 - 9) / 3 = 117 times at most.
New meta: play 4 vs 4, have all players sling the Ethiopian player. Which ever side completes their nuclear program first wins.
Chris Livingsten AoE2: WW2
Cold War.
Omg that would make a great custom game mode with the mod.
WWII in a nutshell
@@erickr199 they did say WWIII would be fought with sticks and stones...
*rams teleport to you TC*
Rams: "nothing personnel, kid"
Was looking for this comment!
Something inbound.. at raming speed
an army of rams? ha, how quaint!
NANI?!
I think this is the perfect way to win ;) so fast to assemble and execute ;)
Ah, Ethiopia.
Famous for their Stone churches, awesome Kings, and Medieval ICBM.
Truly a marvelous country.
This is why they didn’t get colonized
You know what Ethiopian kings were called .
@@michaelqiu9722 Ni .... Negus
*TACTICAL NUKE INCOMING*
ruclips.net/video/IXTJlH7g0tw/видео.html
prepare for nuclear attack
Mine men art mission failed! I will get you next time!
I shall abdicate
Enemy Nuke Incoming. IT'S OVER!
E=MC2 trooper
Just imagine how much more complicated multiplayer game gets when you don't have idea if you will be invaded by Million HP Villagers or Tactical Nuke Launching Crossbowmen.
My favourite teching to do for this mod is with the Malay's unique tech that removes the gold cost of the militia-line and replaces it with extra food cost. Research blacksmith upgrades, Conscription, Squires, Arson and Supplies a few times (as each Supplies reduces the food cost of the militia-line by 15) and pretty soon you have very fast, free and powerful two-handed swordsmen.
Ethiopian siege onager: *fires* Ore no kachi da!
Mongol siege ram: *teleports behind it* "Omae wa mou shindeiru".
Ethiopian siege onager: "NANI?!"
*Infront of it, and then it blows its own base
Wait would the attack get cancelled out?
High quality. 😂
@@StraightEdgeNexus ongers can't target nearby enemies
@@StraightEdgeNexus I guess that this only applies to trebuchets
Oh! another one, the Celtic technology that makes towers and castles fire faster. There is a point were you are fire a beam of arrows
Franco Venica Essentialy it becomes "Get off my lawn" tech, it's so funny to pull that off in-game.
If you're playing maps like forest nothing, especially if there's a king involved, the teuton tech is also great. Build a few castles, research fletching like crazy and spread in some of the teuton unique tech and you can play the new game "Castle sniper" :D
+JoBikotch
As explained in the video, the teuton tech is completely useless. It's cheaper to build a load of extra blacksmiths for more fletching.
JoBikotch someone has been watching T90 lately ;)
Damn, you got me! :D
Ethiopians have ICBMs. As if onagers were not rage-inducing enough.
better plot than black panther
Explains why they never got taken over by any European powers.
Zeriu Claudiu
*mussolini intensifies*
derp
oh my god I just made a guy rage in a diplo game when I launched ICBMs at Turkey when he attacked my bro red
I had +98 range and over 100 stacks of torsion engines, all of turkey died in one blast
I found the Mongol pseudo-teleporting rams the most hilarious of these, though the infinite berserker and Ethiopian ICBM are nice too.
Breaking news: Onager nuke technology found by Ethiopians civ.
Abiyasa Musyafa that would bei a cool show
Abiyasa you are here, the world is really small
@@celtelf Heyy yeah I know you :D I'm often playing around Age of Empires and Battlefield videos on RUclips
@@thessalonikiosmusv Great, I have been out of the facebook for now, are you modelling?
@@celtelf I don't do 3D quite often anymore since about 2 months. Because I'm coming back to school. But when I do, I post them on my Artstation, and Instagram in a bit personal way. I'm not on Facebook anymore as well since about a year. And sometimes I also in Twitter for random stuff.
Ethiopian ICBM reminds me a lot of Gandhi from Civilization
"Gandhi has completed the Manhattan Project"
Whats ICBM ?
Professor Bearington ahhh thx man : D
Also used as a Cheat code in the first Age of Empires resulting in Ballistas with 99+1 range
InterContinental Ballistic Missile
IDK the teleporting Rams and Onagers seem much nastier than you give them credit for. One second everything is fine, next second everything is on fire. Unless it's a cost vs speed issue.
*smacks a wall*
*everyone behind it dies*
LMAO, that is hilarious.
spalling damage
Straight out of anime or kung fu movies
That's not splash damage. That's tsunami damage.
@@woah5333 Buddhist Palm from Kung Fu Hustle
@@pavise6333 Pretty much yeah lol. Also I think there was an X-Men with that similar power.
I've never played with this mod, but if food tends to be a limiting factor, then Malay have a real edge: Their infinite fish traps would require no rebuilding, and Gillnets is a fairly cheap technology that, after researching 10 times, would allow fishing ships to collect over 200 food/minute.
Don't spam health increasing techs... your units'/buildings' health will suddenly turn negativ and they will die instantly.
Related to this, making villagers too fast will mess up their pathing, and researching siege engineers too many times will break the ram's building attack bonus
Thus we should make a 256 bit version of aoe2 happen?
Joshua Hart also researching wheelbarrow will make villagers collect too many resources until they will bring it to use.
one moment i was wandering why was i short on food, and discovered that each my farmer was carrying 500+ food
@@darchandarchan7036 hah... so thats the reason i was having food trouble last night. thanks man
I think limit is 32767 hp or 65k hp is limit
7:48
We knew the world would not be the same. A few people laughed, a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, 'Now I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another.
Antônio Gabriel Zeni Landim robert oppenhiemers speech boi
Good old "oppie". The only nuclear scientist who could recite from the ancient Hindu epics.
Now we are all sons of bitches.
Oppenheimer
That’s the intro from Linkin Park thousand suns as well
If you research masonry too much your buildings get destroyed because they have negative hp
Too much speed also makes unitd uncontrollable.
They just teleport into nothing. Even places they shluldnt be able to go to
Timster so you are telling me (about speed techs) that the physics on aoe2 its on point like time-space travel with high speed
they gotta go fast
they go too fast they overshot their destination then they have to go back, rinse and repeat, they just teleport back and forth
I think buildings get destroyed because stack overflow.
Pretty sure it's just an integer overflow. A stack overflow could get pretty dangerous if it doesn't just crash the game.
They never expected ethiopian inquisition.
Ghelloz *nukes
Nobody expects the Ethiopian Inquisition, with their chief weapon of onagers and catapults.
exterminatus!
I love playing Celts for their castle tech which makes Castles shoot arrows 20% faster. After about 10 researches the castles become an unstoppable laser cannon which just requires you to get fletching as many times as possible to make it work out. I usually go for about 20 researches because then 1 castle shoots so many arrows it will destroy any and every target in 1 second.
With DE, researching the tech that makes Malay two handed swordsmen only cost food and supplies a few times, they become free.
With instant creation from conscription, those are basically cheat units. Also, the Poles' knights become gold free from Shalakah Privileges.
So many Spirit of the Law videos one after the other is also quite a crazy unique tech.
Blood Panthera how spirit of the law turn on those tech mods???
the next burst of videos will come in 3 months, so enjoy it while you still can
Ethiopian onager = ICBM
Ethiopian scolpion = rail gun
Ethiopians unlooks the 20th century
@@stroervor Naw, it's just the Arc of the Covenant.
Torsion Engine = Black Death (referring to the cheat code)
GameloverEnjoyer ayy lmao
More like Torpedo(almost literally)
Counter to the ICBM:
Because if a troop is killed (and in the case of a trebuchet packed-up, too) the siege onager's boulders if in mid-air will do 1 damage if the onager is destroyed while the shots are flying. Thus, if you have teleporting siege weapons one can utilise them to destroy the offending onager before it's too late.
Counter to this: use Ethiopian bombard cannons instead. Once you've done torsion engines a billion times, the difference in blast radius between SOs and bombards becomes negligible. Much faster projectile, even teleporting siege is unlikely to get there in time.
Teleporting rams and onegers will close the distance so quickly that you may end up wiping yourself out if you shoot them when they are close to your base. Onegers and bombard cannon projectiles are very slow.
Doesnt work like that tho.
Omagers don't actually lose their attack when killed after they loose. If nothing, there is an exploit that ACTUALLY makes their projectile stronger by making small pellets deal as much damage as the middle one AFTER the onager is killed mid-flight.
Yeah, but teleporting rams won't get past a palisade wall surrounding the onagers.
@@sanguineaurora8765 This exploit is not due to that.
This exploit simply wipes out hill effects, allowing you to shoot uphill without damage penalty.
I think the Spanish Inquisition is pretty strong. Aside from the fact that no one expects it, you can get basically instant conversions. Throw in some block printing and all you need is line of sight to convert basically anything. Or, if you want to go really crazy you can go missionaries and add bloodlines to make them tanky as well. But if you're doing this you might want to try to set up some trade in which case sanctity is an option for sure. In fact, monks have techs to increase their range, hp, attack rate (faith regeneration), and movement speed, all of which cost only gold. So if you can set up a sick Spanish trade line and abuse the caravan a bit, you'll be converting pretty much anything.
But by reascheasing faith equel amout of times to the spanish inquisition the monks convert at normal speed
Only drawback is if your enemy researches Heresy, you only kill units, not convert them.
Well it helps that you will still kill a lot instantly. On maps like Relic Nothing, converting vills late game can be deadly given how expensive food gets once wood runs out for farms.
"no one expects it"
Bloodlines actually works with missionaries?
Torsion Engines clip was legit one of the few moments I've had my jaw drop literally. Wish there was more footage!
Govin M bruh moment
The last one made me laugh soooo hard 😂😂😂😂
You cannot exceed the speed of light. Unless you are, wait for it...
...the Mongols!!
Ramming speed!!
Speed ramming!
I slay the excpetion for they are no longer the exception!!!!
The Spanish Inquisition! (Hey-ee-yehey theme plays)
SOTL, please make a video showing the 256x tech mod's bugs when you start at pos imperial age.
Gibran Henrique de Souza +1
What are these bugs? I have yet to play on post imperial with this mod
I haven't played yet but some people told me the computer can't compute 256x the updates because the code, so buildings have negative hit points and can't be constructed and villagers can't catch any resource.
One more glitch is at 32x Siege Engineers, Siege Onagers and Heavy Scorpions one shot everything, regardless of HP, armour. Chemistry has no effect on this. 1 Heavy Scorpion bolt is enough to kill 1 Siege Ram, or 7k HP castle, or 512 pierce armour villagers.
you cant, all buildings are gone
Having a ton of spare resources, researching perfusion like 18 times, then have an auto clicker basicly generate huskarls or champions at the speed of light, lol.
Yoshi 215 Indeed. Spirit of the law forgot to mention other tech that speed the training times, making units appear instanly.
Conscription. Perfusion is useless compared to it. Perfusion boosts only barracks, while conscription boosts all buildings. Also castles. 256x Conscription is faster researched then 4x Perfusion.
Conscription reduces its own research time, so after a dozen or so researches it's literally completing before the research bar even pops up. Which I only learned because I was spam clicking it wondering why it wasn't researching but was taking my resources the other night.
@@landashua Paper Money infinite gold
Ive never felt more welcomed than that "Hey Guys" at the beginning.
Hey Guys is a microagression /s
6:14 Guy is taking about 500 arrows to the face and just pronounces: "I'm fine, you've gotta do better than that" LOLOLOLOLOL
Mods like these are a great source for new and innovative gameplay mechanics. Take things to the extreme to see what's possible and what's fun, and make a game around it.
There is also the Celtic tech that increases the health of all siege units by 40%, I imagine just making an army of invincible onagers or trebs and just casually breaking into an enemy base.
"ok loomer"
*villager walks past wearing 57 woollen cloaks*
You need to make a video about the Spirit of the Law taunt pack.
3:30 But what if I fire a trebuchet, pack it, and then quickly unpack before rojectile hit the target?
Roman Shuvalov I like the way you think. Time each shot with a pack, and you got yourself kiting trebs
I want to see a Japanese vs Japanese 256x treb war now
Trebuchet re-packed stone will only do 1 damage.
@@nemou4985 That's not what he asked. Pay attention.
just tested it, and ..yes that works XD but nevertheless is a trebuchet not good for hit and run^^
3:43 is a Byzantine player's wet dream...
I made Persian War Elephants last night with 3.4k hitpoints, 40 damage, and 20-some armor, but the best part was I had researched so much Mahouts and Husbandry that my elephants could essentially teleport across a giant map in half a second and just warped from one target to another.
Mahouts is pretty intense and it turns the elephants into torpedoes. They are especially deadly in Regicide where you can easily snipe the king with a bunch of War Elephants. Also there is the Furor Celtica which brings some more rage-inducing Siege Onagers. Also, if you have the gold for it, the Turks Artillery transforms the Bombard Cannons into literal ICBMs
The problem with mahouts is that bloodlines are easier to tech into. Husbandry costs just 150 food while mahouts cost 300 food and gold, while being imperial age tech.
Also, furor celtica still produces SLOW siege that is easily countered by crackhead monks.
While trying this mod by myself, I did Regicide on Islands. Treason + Onagers + 100x Siege Engineers made king sniping literal, if not a good sport.
7:43 TACTICAL NUKE ! INCOMING !
WHAT THE FU- BOOOOOOOOOOOOOOM
the celts are awesome too, the towers and castles are like machine guns, just build a few on the enemy base and it will be destroyed in a minute (using x9 tech)
Mongol ram: *Teleports behind you* "Nothing personal, kid. Its just that we are the exception."
"Kataparuto" is actually just the pronunciation of "catapult" in romanji. So it's just pronounced like "catapult" with a thick japanese accent.
Bro WTF How come I never thought about it !!!! U smart boi
Waiting patiently for that Burmese civ overview, Spirit
He uploaded it recently.
E T H I O P I A N S
Ethiopian nuclear launch detected... 🤣😎
JRed Age of Empires DM player with these techs researched OP!!
I have this 9x +increased resources mod that makes researching conscription affect all unit production and tech research speed. Also the Japanese arrow tech researched 9 times makes them able to shoot a crap ton of arrows and 1 tap every unit
Probably already been mentioned. But the Celts Stronghold upgrade gets pretty crazy after about 9 or 10 upgrades. Tower Spam your opponents and watch the never ending stream of arrows light the place up!
I was talking to my cousin about this mod the other day and we came to the conclusion that the spanish with supremacy is the best strategy, since you can upgrade villagers to also build faster and make them build castles instantly.
Goldenleyend just remember working cranes exist
No auto attack tho so a lot of microing
4:10 But the power of the Trample could not be undone.
Has anybody tried abusing block printing to convert units across the map?
i tried with the Burmese and their 50% cheaper monastery techs... but it´s just to annoy the opponent, because conversions are slow and micro intensive. and it doesn´t work against siege and buildings from far away, so i think it´s not really useful :/
the line of sight caps on units so you can convert from that far, unless you have line of sight there from something else.
Yes-it does work (as does getting monks to recharge faster) but the nature of 256 tech games is that there are usually huge numbers of units on the field. This wouldn't be an issue if the monk's 50% health tech could be compounded too (just make a 1003736362 HP monk that can't die, and convert everything), but unfortunately that tech was coded in as "+15 HP" instead of "HP * 1.5", so even researching it 100 times won't make your monks invincible.
@@L3ON360Z spam town watch aswell to see all of the map
Aztec monks would be an interesting case: You could max out their range with Block Printing (200 gold) and research Illumination (120 gold) until they regain faith nearly instantly, with the added bonus of +5 hit points each time. Research Sanctity (120 gold), and you could add even more hit points. Voila: Super monks! (Slavs, with their unique technology Orthodoxy, could do something similar by giving their monks insane armor, and Burmese would get each technology at a reduced price.) As an added bonus, the low cost of these technologies should allow you to research them faster than your opponents could mass up Faith (750 food, 1000 gold).
I wouldn't agree with Berbers, everyone has conscription that is cheaper, stronger for solo player, and works not only for castle units and most do not rely on them.
Byzantines are better then Slavs in that manner, that cataphracts actually benefit from husbandary and gives +6 bonus anti infranty attacks. Byzantines for example with few logisticas will one shot berserkers regardless of how fast berserkers regen.
Not mentioning Celts is heresy, 30k hp siege going into your base not worth mentioning?
well the celt tech is good until you go to far and makethe hp overflow to the negative, making it impossible to make more siege engines
Kasbah effects castle tech research speed though. Basically, if you buff the speed of the research at your castles enough, in a team game, you can help your allies get their memes armies going faster. I don't believe that conscription effects tech research, and only enhances unit production rates. In solo play, yes, it is probably best to just grab Kasbah a few times just for the faster research and then use resources on Conscription, but 256x is kinda the hilarious meme mode that's best experienced in like, a 4v4.
@@DeisFortuna conscription increases research speed.
Hi Spirit of the Law, here's my not so secret anymore strategy. Heavy Scorpions with more than 32 Siege Engineers. They glitch out and one shot everything regardless of HP, armour, etc (Chemistry does not matter). They can one shot from Siege Rams, to 512 pierce armour villagers, to 7k HP castle. As well as the fact that they shoot in a straight line all the way to the end of the map and can pierce through multiple units, makes them almost invincible. This glitch applies to both Siege Onagers and Heavy Scorpions. Though SO tends to kill ally units so they are not as good as Heavy Scorpions. Also, this glitch is inconsistent with more than 32 Siege Engineers. So research with caution, as this glitch doesn't happen at 255 Siege Engineers.
FYI the caravan tech for trade cogs and trade carts, if researched too many times will crash your game and it will cause units to clip into buildings if too fast.
Edit: And wheel barrel tech line can result in villagers being incapable of building.
Edit2: Have you seen brit long bowman with 256 of all the range and damage upgrades? or Teutonic castles with all the research and garrisoned?
XHiddenXSniperX That is what I wanted to know. And the gold income gets also very high?
Wheel barrel with enough wheel barrel upgrades you can pretty much eat everything on the map with one or two swings from what I've seen, the caravan tech doesn't help with gold income per say but as we all know it speeds up the carts and cogs so I suppose if you were to put some effort into speeding up them (not too much of course) You could effectively result in gold per second with cogs/carts alone and hey the best part about the speed they'd be hard to kill!
I'd also avoid the architecture tech line with enough of those upgrades you can pretty much destroy any existing buildings and prevent you from remotely building new ones.
Fun fact, the famously good market tech "Caravan" increases gold generation on trade units as well as speed. I have tried this, and when you research it enough times, you could literally gain 100,000, or even 1,000,000 gold per trip. I had a game vs some AIs and hit over 2 billion gold. The max number the game could handle is a very high number involving -somethingbillion.
Well I have tried Ethiopians with Torsion Engines in a diplomacy game. Was basicaly waiting for like 100 siege engineers and Torsion Engines and then started to one shot players not even seting them to enemy 11
I love the Malay strat - 5 times "Supplies" and 1 time "Forced levy" = Free Infantry for life...
Unfortunately tho, Malay doesn't get supplies.
@@sanguineaurora8765 I am pretty sure they do....
Torsion Engines = That's no moon
Me, a viking player: no one can stop me
An ethiopian boi: are you sure?
BOOOOOOMMMMM!!! Mushroom cloud rises above Trondheim.
7:42 the bomb atomic in the medieval age
Getting byzantine's greek fire upgrade 50-100 times and having a bunch of fire ships, and then just have a sneaky out post or run a scout quickly through enemy town and it legit looks like it's raining fire because of spread, doesn't do much damage, but is comstantly harassing their town with no way to stop
Viper vs spirit of the law
11.
14
14
Of course viper win.. Even sotl know that.. Sotl is kind of person that like to analyze thing.. But not as good at playing aoe2.. HR lacks experience too...... And viper... Well it's viper.. What do you expect
11
Those siege learned the forbidden jutsu of the eight inner gates :o
Crazy Strategy: Our Arrows Will Blot Out The Sun
(The Persians said it in 300 but here it's the Celts that actually do it best)
(TL:DR Castle arrows grant vision. Play Celts, Mass research Fletching and Stronghold. Attack using only castles. Cross map laser beams.)
There's an interesting strategy on 256x tech mod that technically works on any civilisation but seems to be best with Celts. Infantry? Cavalry? Siege? Archers? Who needs 'em? With enough fletching, bodkin, etc. and with the Celt unique tech Stronghold increasing castle firing speed multiplicatively, turning your castle arrows into flaming laser beams, you can completely forego the training of any military whatsoever!
Using villagers/outposts/starting scout cav to scout - or better, a teammate with cartography to do the hard work for you when they (pfft) actually train some military like a dunce - you can scout out enemy bases to see the buildings. Unlike any other unit in the game, as far as I know, castle arrows grant vision in an area around where they travel. You can safely attack previously seen buildings (even when you don't currently have sight of them) from the ludicrous range of your multi-fletching castle, and use the solid amount of vision granted by the arrows you fire to attack any units or other buildings within range. Unlike most ranged units with 20+ range, castles can actually attack cross-map pretty comfortably. Without needing resources to train units, (because who needs them when you have a castle or two? Or ten...) or even to advance to Imperial Age, (because Stronghold is a Castle Age tech) you can spend food and gold on researching your two primary technologies instead, turning your castles into orbital strike turret death machines.
Civs other than Celts can do this too, but they lack damage (attack speed) comparatively and the vision is slightly harder to make use of because there aren't so many volleys. Stronghold is a pretty cheap tech, and with not many researches of fletching or stronghold required to start blotting out the sun with your volleys of doom, it's not that difficult to get the ball rolling - especially when you don't need to train any units, and ESPECIALLY if you're playing Regicide so you already start with a castle.
No love for teleporting elephants?
(Oh well, mongols probably have it beat anyway)
Cersei would've loved that tech... xD
@@martinpetroff6189 I don't get it
@@bogdanbogdanoff5164 Mahouts (Persian Imp?), I reckon. Which probably has less value than Husbandry, since that one impacts ALL their cav.
@@7636kei But why Cersei?
@@bogdanbogdanoff5164... Cersei? Pardon?
I'd like to see gameplay of a mod where every tech, including ages and unit upgrades, costs 5x as much
Iwer Sonsch interesting. It would increase the time in each age by a lot. Leaving you with some awesome militia wars. It would be so risky to go for an upgrade too. If you go up an age when you get attacked by a full army, ur just so far behind.
Also to go up an age, you'd have to be floating thousands of food
Something like empires earth, age 1 to age 2 cost over 1k food iirc
I like that. I always loved large scale feudal wars and its so sad that it's almost never beneficial to stay in that age for long, unless its some kind of prolonged arabia scout war. I can just imagine 200 pop armies with men-at-arms, archers, scouts, and maybe some villagers to build towers etc. No siege, no monks, no "op" units like knights that have an incredible power spike in early castle. Just plain old medieval army battles. I'd imagine that stuff like troop positioning and attack formations would have a lot more to say, when you can't just tech into hard counters and have siege sitting behind a meatshield.
In Feudal, you'd have access to the counters without having to tech into them
Conscription seems to make military buildings work faster in general, rather than just making units be created faster. Researching it several times can let anyone instantly build units and research techs like Arson or Bloodlines! The Berbers' Kasbah makes this super easy to do.
before watching the video, the best one by far is the trample damage. When you upgrade that thing to the max you can hit anything and see everything in the map take 5 damage.
Torsion Engines. You fire once and everything dies.
This is now my favourite video on the internet, ever
Ahhhh
(Drill, drill, drill)
Ahhhh
Do you like my ram?
(My ram, my ram,)
Teleporting flattening rams, Wolverine regenerating Berserks, Sauron multi-hitting cataphracts, and Ethiopian ICBMs 😂
Equal to ICBM?
Great!
BTW, where is my intro?
-Mongol's siege destroy village
-Villager sitting in a toilet among the rubble
"w.. wh.. what the hell just happened?"
What about Spanish Inquisition? Would it make monks convert intantly?
If it speeds up the conversion by a certain percentage each time, then after 10 researches it would be possible to convert everything instanly.
That could be pretty awesome with Theocracy. I don't know if top 8 but at least an honorable mention.
It's pretty sick. Especially because you can use block printing to increase the range, and then the tech that increases faith regeneration, if you have enough gold you can basically convert everything from long range. But you would probably need a sick Spanish trade line to pull that off, but it should be possible in theory. I tried it once but got owned by a guy who made castles with hella fletching. I converted some of his vills super fast and then died.
Hgmidd do redemption then convert his stuff. Too bad castles cant be converted
Unfortunately faith outpaces it by an absurd amount. 5 faith later and even maxed inquisition takes forever to convert
Would be neat to see a remake of this video with the Definitive Edition civs, perhaps also including certain civ bonuses that could get out of control.
Especially the Romans, with Scorpion machine guns, more and more charge attack for their infantry, and the doubled armor bonus for them.
Who even needs units? Infinite range castles and vision range are great.
"Don't expect archers to take down houses"
AoE3 Seminoles with 4x siege damage: "lol".
I thought I could escape Team Fortress 2's x100/1000/10000 servers...
I was horribly mistaken....
god i love such things
By researching the Indians castle tech Sultans a whole bunch, you can get your gold so high that it becomes negative. At that point you have infinite gold, and can buy literally anything. It takes a while and requires you to exploit trade a lot though, so it requires a lot of setup
So logistica and druzhina become Fus Ro Dah?
Maxing out wheelbarrow with this mod breaks your own side because villagers are so fast they actually can't construct buildings.
-builds castle
-Mongolian battering ram (teleports behind): "Omae Wa Mou"
I'd say that this video needs refreshed haha!
YES SPIRIT TO CONQUER ANOTHER Civilization.. But in the game of course! (YA)
Uber civilians with the spanish is fucking amazing.
Fast as fuck, and strong as hell
8:13 - Best game I've ever played with SOTL by far :P
nah 8:03 was your best
JRed Age of Empires How did you do it? Is there any specific thing that you do.
join a lobby he hosts
A specific name? Thanks for your help
I joined once in one of his games and played with him (I think it was for Road to the 1800, though we lost xD). They usually just say "Spirit of the Law's game".
Okay... Hear me out for a second....
*Burgundian Vineyards.*
Cost = 400 food, 300 gold
Villagers generate 0.017 gold per second while working on Farms.
It pays for itself in... 294 farm minutes.
Which sounds like a lot. But if you have 30 farms it will only take 10 minutes.
If you have 80 farms - a large but realistic number - it pays for itself in 3 min 36 sec.
Eventually it gets to the point where it earns the gold to buy the wood to seed the farms to earn the gold.... Self sufficiency!!
It won't get you an OP unit. But it will give you the economy needed for a zerg rush gold army, which is fun in a different way.
And in the end, isn't that what really matters.
British Longbowmen and Spanish Villagers is what i think of before i watch the video
Going "Stronghold" with lots of archer range and a shit ton of castles is the funniest thing id seen in a while
Mongols with hyperspace
Really, the number one place needs to be for the Spanish. It's just so flexible to be able to destroy everything with vils. You don't need military buildings, you don't need to research anything at your blacksmith, you literally just max out your population with vils and switch back and forth between resource gathering and fighting at will. It's so OP, we generally don't allow Spanish in X256 games.
Haven't played this mod, but shouldn't camel archers be on first spot: they should be having all the upgrades: range, damage, armor, hp, and most shooting speed without breaking. And then on top of that regen from the unique tech that you haven't mentioned for some reason.
3:45 AOE2 essentialy becomes Dynasty Warriors and/or Hyrule Warriors as Byzantines when you research Logistica 10 times, one cataphracts just becomes a hero.
*Lu Bu's theme intensifies*
Infinite range castles have been the most hilarious strategy I've seen by T90Official
Indian "Sultans" definitely seems worth mentioning here. Research that four times, and you'll be pulling in more gold from Trade and Relics than the Spanish and Aztecs.
When you load your onagers with pommels
To end them rightly?
256x block printing to convert units across the map sounds like it could be fun.
The maximum map size that does not crash the game is 255 x 255. Assuming you go diagonal from one side to the other, that distance is 360.62 tiles. Monks start with 9 range, and block printing gives 3 every time. So you need to research it (360 - 9) / 3 = 117 times at most.
Yea, I figured you probably wouldn't need to do the maximum. Thanks for doing the exact maths.