Thelvin @ 0:52 thinking it was impossible to do this reminds me of every person I met in my 25 years career, proposed ideas to that they immediatly dismissed, and then I saw the competiiton implement these same ideas a couple of years later.
The good thing is that they still tried it, and got incredible results. Some people just don't have the foresight when it comes to technology, and this happens both with software companies and creative companies.
@@computron5824 I bet that the person who convinced them to try it or that tried it did it at a cost of their career advancement and in their personal time.
I rendered the project in 4K then I compressed it to a 500 mb mp4, the quality is stunning, I especially liked the DOF and motion blur, I was able to play it in real time, albeit in low resolution, on my cheap GTX 1650 4 GB, in only a few hours I learned tons on rigging and scene creation! vimeo.com/489925570 Kudos to Weta and to Epic for this great release!
Really nice job! I'd like to learn more specifics on how the live link is setup between Maya and Unreal. Especially how you can edit the animation (and i'm assuming, cameras) and see that reflected in RT.
Well, you can already download the project here www.unrealengine.com/marketplace/en-US/learn/meerkat-demo And ir runs real time... So... Whats the point of your question?
It's the areas of fur that changes colors. Right after that spot, they talk about recreating an accurate representation of the release of pigments in the fur. You can also notice in the bottom of the part you linked the "TimedZoneMasks" and, namely, "TimedZoneRamp", which is the color ramp used for changing the color (from lighter to darker).
@@theBigDalt Really nice, isn’t it? But my doubt about the TimedZone is, how a Alembic file (groom) is bind to a mesh and keeps the color. Because as I know, the abc file doesn’t have a uv. Anyway, why guess when we have the open project to nail it. Thanks Unreal and Weta for sharing ✌🏻
SpatialZone: pigment coloration throughout the body. Ie patches of colors like spots on a dalmatian TimedZone: pigment coloration changes through time; life of the hair. ie stripes on an individual hair. Search for agouti gene on google.
No animals were harmed during the making of... oh uh, never mind... ( 2:36 )
Please release more videos like this. Its really inspiring.
i guess it is kinda off topic but do anybody know a good website to stream newly released tv shows online?
@Darwin Russell I watch on FlixZone. You can find it on google :)
Epic Games and its team are constantly taking creativity to the next level. Weta Digital also did an amazing job on the Hair and Fur Systems! Thanks
unreal engine
New update = new hope
Amazing as always
Thank You! This is incredibly inspirational.
Nice reference for the feathers!!
Amazing! Thank you again!
Thelvin @ 0:52 thinking it was impossible to do this reminds me of every person I met in my 25 years career, proposed ideas to that they immediatly dismissed, and then I saw the competiiton implement these same ideas a couple of years later.
The good thing is that they still tried it, and got incredible results. Some people just don't have the foresight when it comes to technology, and this happens both with software companies and creative companies.
@@computron5824 I bet that the person who convinced them to try it or that tried it did it at a cost of their career advancement and in their personal time.
Fantastic
God, this is so cool
Amazing
Superb
I rendered the project in 4K then I compressed it to a 500 mb mp4, the quality is stunning, I especially liked the DOF and motion blur, I was able to play it in real time, albeit in low resolution, on my cheap GTX 1650 4 GB, in only a few hours I learned tons on rigging and scene creation!
vimeo.com/489925570
Kudos to Weta and to Epic for this great release!
Wow one unlike Hmmm... I wonder who that was. This is magnificent great job fellas.
Really nice job! I'd like to learn more specifics on how the live link is setup between Maya and Unreal. Especially how you can edit the animation (and i'm assuming, cameras) and see that reflected in RT.
I love unreal engine
great
sensacional!! porfavor mais conteúdos assim !!
😍😍😍
Now I can have a bush
Meer genius.
I hope they managed to get their own 3090s to see more of this xD
You can now render a movie like Rango in Unreal Engine...just ridiculous!
When we will get game with this graphics ??
10 years more ??
Well, you can already download the project here www.unrealengine.com/marketplace/en-US/learn/meerkat-demo
And ir runs real time... So... Whats the point of your question?
not working properly on linux, the fur get messed with distance
You barely showed no realtime fur/hair simulation here...... only talked about it and showed mostly still images.
Next step is to figure out what a TimedZone is, like 2:04
It's the areas of fur that changes colors. Right after that spot, they talk about recreating an accurate representation of the release of pigments in the fur. You can also notice in the bottom of the part you linked the "TimedZoneMasks" and, namely, "TimedZoneRamp", which is the color ramp used for changing the color (from lighter to darker).
@@theBigDalt Really nice, isn’t it? But my doubt about the TimedZone is, how a Alembic file (groom) is bind to a mesh and keeps the color. Because as I know, the abc file doesn’t have a uv.
Anyway, why guess when we have the open project to nail it.
Thanks Unreal and Weta for sharing ✌🏻
SpatialZone: pigment coloration throughout the body. Ie patches of colors like spots on a dalmatian
TimedZone: pigment coloration changes through time; life of the hair. ie stripes on an individual hair. Search for agouti gene on google.
Is this already standard with Unreal? Or just a future technology to implement as a fruit of collaboration with Weta.
I'm not sure precisely what you mean, but you can download and run this project in UE4 right now. I just did, and it looks amazing.
Oh yeah thanks!
Just downloaded now. Cool!
This is in the standard Unreal Engine 4.26, available now.
5:05 snoopdog's asian relative
Watching from my basement.........
Can we make real time fur like this on Unreal Engine?
You can render the fur like this in realtime in unreal, but you need to make the fur in a different package
Real fire ue4 check here
4 people can't be first
Who are these five jealous pubescent who pressed the thumbs-down button? :-D
Unity´s users
First
First