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Skill Ceilings

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  • Опубликовано: 17 авг 2024
  • A skill ceiling determines how good someone can get at a given skill. They are also a big factor in how replayable a game can be. If you're willing to dedicate your time and focus to the game, it will give itself fully to you.
    Gunz The Duel Clips shamelessly appropriated from the following channels:
    / channel
    / @springxrolls
    / @edmerox
    / @gunzmemories793
    Songs shamelessly used without any regard for copyright because they slap:
    Speedracer - Lazerpunk, Quixotic
    Infiltrator - Daniel Deluxe
    The Cyber Grind - meganeko
    / gunz-the-duel-the-duel...

Комментарии • 22

  • @Syynpho
    @Syynpho Год назад +11

    dude, your videos are so fun to watch, it's kinda sad there aren't many videos

  • @LeoKRogue
    @LeoKRogue 8 месяцев назад +1

    Amazing video. Huge for the GunZ reference! Also one of my favorite games and one I thought of immediately when I played Ghostrunner. When I was a young teen GunZ was something I played every day and no game has demanded so much APM of me ever since.

  • @VilArknights
    @VilArknights Год назад +6

    A genre that you didn't touch on that also tends to have notably high skill ceilings are fighting games. Generally speaking a lot more credence is placed on the skill floor than the skill ceiling, especially for less experienced players or people examining it from a distance, but a lot of the effort in reducing the skill floor can also reduce the skill ceiling (or at least make the skill curve more forgiving) as well.
    For example, older street fighters had no input buffer, which made specific combos really hard to execute as the window for execution could go down to a single frame. These games generally have higher skill ceilings than the more recent ones, not entirely because of buffer but partially thanks to it. You may note, however, that this is also a high skill ceiling. Not only are the harder, more rewarding combos more difficult to execute but so are the easier ones. Later games added in input buffer, making 1 frame windows into 4 frame ones and 2 frame windows into 5 frame ones. These are still small windows (one frame is a 60th of a second in most fighting games), but they're a lot easier to execute on because they're more forgiving, and that allows more characters to have routes designed in where previously these routes could get shelved because a 1 frame window is so small.
    There will always be an inherently high skill floor because you're fighting another living human who has thoughts, arbitrary whims, and undiscernable goals, but it won't be any higher than any other PvP game. I don't think this applies to the skill ceiling, though.
    I'd argue that the skill ceiling can be inherently higher than in other PvP genres because you are still fighting a single human opponent, but your range of options is so varied that the mindgames that occur can escalate indefinitely given the players are proactive in changing their strategies and counterplays enough. These games have as much emphasis on the metagame (the mindgames played outside the actual game) as they have an emphasis on two martial artists or anime beefcakes brawling it out on a skyscraper rooftop.
    I'd still say chess has a higher skill ceiling, though. Not because you have to think ahead but because there's a sheer barrier of information retention. The end longterm goal of chess from my knowledge is to remember board layouts. Being able to remember not only what exactly the board layout is called (frivolous information that I place credence to) but also what the ideal and best reaction is to that specific gamestate is incredibly important. It doesn't become a game of prediction or planning but a game of hard-coded knowledge that you must commit to memory, which is also why computers have been able to dominate chess so easily.
    Obviously there's a lot more nuance to everything that I didn't cover (I'm not the most experienced in chess and I could go on for hours with people talking about a specific fighting game's mechanics or characters or theory) but I do have other things I want to do and also I'm lazy.
    TLDR uhhhhh idk fighting games are cool :)

    • @GlitterPrincessOfDarkness
      @GlitterPrincessOfDarkness Год назад

      You also need to start a channel because I loved reading your thoughts

    • @VilArknights
      @VilArknights Год назад

      @@GlitterPrincessOfDarkness Thanks! It's definitely on the bucket list and I'm planning on getting an editing software "eventually".

  • @s.s.slapstick7059
    @s.s.slapstick7059 16 дней назад

    great video your analysis of games are amazing keep up the great work

  • @user-vu2gt6kb4c
    @user-vu2gt6kb4c Год назад +2

    High skill ceilings also can be a true bliss to people who apresiate an ability of skill expression. To this day I know no game cooler than TF2 in this regard. It doesent have highiest ceiling and not requires ten inputs/second for you to be really good and thats why I found it facinating. Devs give you a way to be good and express yourself through your actions by doing what needs to be done not some bug-glitch exploits.
    Being send in air and then airshooted is not disapointing because it looks cool even when it happends to you.

  • @cer0569
    @cer0569 Год назад +1

    In 2077 first thing I will do is to connect to a computer process data to play those games so i can reach the real skill cealing

  • @wollyram6248
    @wollyram6248 Год назад +2

    This is why we want to git gud.

  • @Itc02
    @Itc02 Год назад +1

    SHADOW WIZARD MONEY GANG

  • @heinricht6186
    @heinricht6186 Год назад +2

    Great video! You seem to be into sekiro a lot, have you considered to do a video about it? (In the end idc what kinda Videos will come, just keep them coming pls, i love'em)

    • @Haedal_VT
      @Haedal_VT  Год назад

      I’m working on a longer video about my zero death run on Sekiro. Might be a while before that one comes out though

  • @milky1234123
    @milky1234123 Год назад

    subbed because i love these videos about your view points on games. No rage nothing just info

  • @jimboslimbo8166
    @jimboslimbo8166 Год назад +1

    Don't worry, they somehow made P-2 multiple times harder than P-1. It's a full-fledged stage with a boss, and I die over 15 times to it each time I clear even though I've already P ranked P-1.
    I'd recommend going for P-2, it's worth the effort :)

  • @iTzTomy04
    @iTzTomy04 Год назад +1

    Like always, very nice video! It's just a matter of time till you blow up! (:

  • @96nikecha
    @96nikecha 10 месяцев назад +2

    7:07 You should really really try Rocket League. Multiplayer game with simultaneously the highest skill ceiling of any game I'm aware of and the flashiest.

  • @nopana_
    @nopana_ Год назад

    Another very nice video, thanks :D

  • @GhostEmblem
    @GhostEmblem 7 месяцев назад

    60% of the time it works all of the time..

  • @SneakyTogedemaru
    @SneakyTogedemaru 2 месяца назад

    Hey man, whatabout Titanfall 2? Multiplayer also is nice only in community servers, but oh well, and what's important it has a really nice singleplayer stiry that I really love. Hope you'll check it out.

  • @axelstansfield1156
    @axelstansfield1156 9 месяцев назад

    Haedal you forgot one other game that lets you ball as hard as in Ghostrunner... Metal Gear solid Revengence.

  • @supbrojojo6996
    @supbrojojo6996 Год назад

    Every time I play Ultrakill i still get my ass kick man I am in need of git guding

  • @Sprite22845
    @Sprite22845 Год назад

    Cool video ngl