Wonderland Forest Jam - Mod Playthrough

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  • Опубликовано: 25 окт 2024

Комментарии • 86

  • @Rimea
    @Rimea  8 дней назад +51

    I hope you enjoy this mess of a playthrough lol
    By the way, I recently enabled channel memberships. If you want to support me and my channel more directly and get early access to my videos, maybe consider signing up!

  • @thatcloveplant
    @thatcloveplant 8 дней назад +47

    i kinda like how you're not afraid to talk about what you do and don't like about the levels

    • @Beavetter777
      @Beavetter777 7 дней назад +11

      At the same time it gets kinda annoying when he's finding any reason to don't "find something interesting" and such. Like yeah criticize the level, but not every single second.
      Edit: finished the video, I don't really like how he cannot stop criticizing every single level. Plus he has to remind everyone on how people are taking "blatant inspiration" from his levels.

    • @LorsiDev
      @LorsiDev 7 дней назад +9

      I don't think criticizing the levels is a bad thing. As Rimea mentioned in another reply, that's what he does on this channel, and I find it interesting to hear his opinion (plus, Rimea is a really good level designer, in my opinion).
      What annoys me is how he can't stop comparing the level to official ones. "Nintendo wouldn't have done this" - well, obviously, because it's not a Nintendo employee who made this level, it's just a fan who did it for fun. And even though Nintendo has a really good process for designing levels, not everyone has to follow it. Sure, there can be some questionable design choices (and I agree with some of them), but sometimes I feel like Rimea was being a bit unfair.
      Another thing that confused me was when he talked about "plagiarism" in a later level. I mean, yes, the two sections look similar, but… what's the problem? Maybe the creator of this level really liked your idea and wanted to try something similar. Not everyone has the same experience making levels, and sometimes it's easier to copy someone else's idea than to come up with something groundbreaking. After all, we're talking about Mario levels made in a hack of a Mario game-this isn't exactly a beacon of originality, you know?
      What’s wild to me is that, based on everything I just said, it seems like what Rimea wants to see is "something Nintendo could make" but not "something Rimea has already made," which... feels really limiting. These are fan-made levels created for fun, so there shouldn’t be a "right" or "wrong" way to make them. As many people say, fans do what Nintendon’t :D
      Sorry for the rant. I really like Rimea's videos, but this one felt a bit harsh to me. Level design is a subject that interests me a lot (I started making Mario levels when I was 13, using SMBX, and have loved watching what people can create ever since), so I just wanted to share my thoughts on the matter.

    • @thekingslayer2178
      @thekingslayer2178 5 дней назад +4

      @@Beavetter777
      Ngl this video is kinda insufferable, esp when he talks about “blatant plagiarism.”

    • @MemeMonkey_Games
      @MemeMonkey_Games 5 дней назад +1

      Never be afraid to speak your mind.

  • @jbsaber9502
    @jbsaber9502 8 дней назад +56

    8:52 I remember reading that Nintendo’s level design philosophy goes like “introduce an idea, build on it, give it a twist, then conclude it,” which applies perfectly to Wonder’s style of levels. I forgot if you mentioned something like that in another video when explaining your design process, but l can see why that kind of system makes for enjoyable levels when all the elements mesh well

    • @Rimea
      @Rimea  8 дней назад +21

      Yes that's part of what I mean, though besides that, Nintendo levels also just have a certain "feel" to them in the way they're laid out which isn't something that everyone necessarily tries to match in their own levels.

    • @nataliehergerdt6571
      @nataliehergerdt6571 8 дней назад +2

      im making a smatrs mod and i have redesigned the first level aswell as the world map (wip) and the second level (wip)

    • @nataliehergerdt6571
      @nataliehergerdt6571 8 дней назад +2

      im not working very often on it bcs you are not allowed to release it😢

    • @aydenbales
      @aydenbales 7 дней назад +1

      GMKT did a video about this! It was either for 3D Land or 3D world whose level design was inspired 4-panel comic strips that follow the same philosophy.

    • @bubblegumbeanie
      @bubblegumbeanie 7 дней назад

      i love that level design approach but also i fw with the galaxy approach where its just like "heres a bunch of cool stuff in a row. have fun"

  • @NicoDee0517
    @NicoDee0517 7 дней назад +13

    hey Rimea! thanks for the criticism on my level, I'm just gonna come out and say I was in idea burnout + the ladder half was absolutely rushed out of procrastination, but I still appreciate your feedback a ton. Thanks for playing

    • @Rimea
      @Rimea  7 дней назад +10

      No problem, the trompette pow block thing was a very creative main mechanic!

  • @thecupcakehey1608
    @thecupcakehey1608 8 дней назад +17

    I do think that the reason that in Nsmbwii 1-1 all the star coins are after the midway is because since it’s the very first level of the game, and of Mario for many players, they don’t want to introduce too many mechanics right at the start

    • @Rimea
      @Rimea  8 дней назад +9

      you're right yes, I think it's specifically because the first start coin introduces the propeller suit, and they didn't want the player to have that until they'd played without it for a little bit

  • @Its_me_6
    @Its_me_6 8 дней назад +11

    10:54 it's done like this because those enemies, when falling over, gain the same sort of properties as a shell a player has thrown: in the original game, this ability was used in world 3, where you'd hit one with a hoppycat platform so it would fall through spike blocks and into a purple ten coin.

    • @Rimea
      @Rimea  8 дней назад +7

      I remember the setup from the original game yes, I just don't know why it was decided this enemy specifically should have this ability, it's super random lol

    • @DonavinDraws
      @DonavinDraws 7 дней назад +4

      @@RimeaI guess its cuz there are already multiple enemies where the gimmick is it can be tall, so they wanted to give it something unique.
      And since this game uses a component system for enemies, the component for giving it thrown shell properties when defeated probably gave it all the shell interactions as well, and I guess specifically disabling pow block collision felt pointless.

  • @Mattened
    @Mattened 8 дней назад +8

    The pipe-o-rama level is a very mario maker wonder style level

  • @PixelShiftss
    @PixelShiftss 8 дней назад +8

    Moral of the video, never go into an unknown pipe with 0 lives, love the live commentary btw hope to see more of it!

  • @CMan185
    @CMan185 7 дней назад +6

    13:06 i didn’t even know trompettes did this bro wonder has an interaction for everything

    • @HungryWarden
      @HungryWarden 7 дней назад

      It’s like one of their main features, how did you not know this?

    • @CMan185
      @CMan185 7 дней назад

      @@HungryWardenthe sit animation

    • @HungryWarden
      @HungryWarden 7 дней назад

      @@CMan185 oh, that? I knew that they did that as well.

  • @ThoronSage
    @ThoronSage 7 дней назад +2

    9:09 now we NEED a tips-and-tricks video on how to make more Nintendo-like levels.

  • @michaeltabarroni70
    @michaeltabarroni70 8 дней назад +2

    Great mod, I’ve seen a couple of your levels so far and they all look official, well done.

    • @lr0dl012
      @lr0dl012 8 дней назад +1

      you clearly didnt watch the video lul

    • @michaeltabarroni70
      @michaeltabarroni70 8 дней назад +2

      @lr0dl012 I mean in other videos lmao

  • @lilharm
    @lilharm 7 дней назад +4

    Spikey Ball Sanctuary definitely has a Mario Maker problem in that it wants to do too much in 1 level that it gets unnecessarily overwhelming

  • @NabbyLloyd
    @NabbyLloyd 7 дней назад +2

    the level of interactivity between mechanics makes me ponder if they're going to use the engine for a mario maker game of some sort

  • @Getlucky12
    @Getlucky12 5 дней назад

    Thanks for critiquing my level, 7:30 yeah at this point I couldn't figure out a way to "reset" the puzzle if you messed it up. I'm sure if I remade the level now I'd come up with a similar but retry-able puzzle.
    9:09 Calling it a Mario Maker level is accurate, since the level was basically "What kind of level would I make in Mario Maker if Mario Maker let me do anything", and moving pipes, background areas, and goal castles in unexpected areas are just stuff I find fun, but can't do in Mario Maker.

  • @EvenFox
    @EvenFox 7 дней назад +1

    I legit just realized how many are people actually obsessed with this forest

  • @monarchia4736
    @monarchia4736 5 дней назад

    The way my ego would be shattered if Rimea referred to something in my custom level as "an interesting design decision"

    • @Rimea
      @Rimea  5 дней назад +1

      haha I did consider adding a counter of the amount of times I used the word "interesting" in this video, it's not always a bad thing, just not something I'd do myself

  • @aramis4347
    @aramis4347 7 дней назад +1

    11:48 the man behind the slaughter

  • @GalaxyStarz..
    @GalaxyStarz.. 6 дней назад

    I really liked the playthrough, however I would've liked it if you could've just showed off the secret exits after the levels, even if it doesn't do anything, I would personaaly think it'd be cool if you showed them off.

  • @zOOpygOOpert
    @zOOpygOOpert 8 дней назад +1

    Spikey Ball Sactuary feels very inspired by Shovel Knight and LittleBigPlanet

  • @Johnjohnjohnjohnjohnj0hnjohn
    @Johnjohnjohnjohnjohnj0hnjohn 8 дней назад +9

    I feel like you’re a bit too harsh on the levels a lot I would say are fun and while there not perfect they are amateur give them a break

    • @Rimea
      @Rimea  8 дней назад +13

      I'm sorry if I came off as overbearing in this video, but talking about my likes and dislikes when it comes to a level's design is just sort of what I do on this channel. Levels can still be a lot of fun even if I have some nitpicks while playing, and I know a number of the level creators for this mod personally, so don't take what I say in this video the wrong way.

  • @extremepayne
    @extremepayne 6 дней назад

    12:55 I thought that objective was insufficiently communicated. I used the shell to take out the first trompette and was confused when i wasn’t handed another. And also couldn’t go backwards because of the semisolids. Luckily if you have fire you can use that to kill the final trompette instead, sorta cheesy but at least i got the ten coin

  • @theopoldthegamer4284
    @theopoldthegamer4284 7 дней назад

    Shrooms In The Forest was my favorite

  • @Sprixer9
    @Sprixer9 7 дней назад

    27:32 Yea, i think that was my second level, so i was still figuring things out, lol
    Also, at 29:04, the holes were filled with the block appearing badge thing
    Also Also It was super fun making this level, hopefully we will get more community jams like this!

    • @Rimea
      @Rimea  7 дней назад +2

      your second level and you already added ! blocks, I haven't even bothered doing that yet haha
      good luck with your future levels!

    • @augisterman3685
      @augisterman3685 20 часов назад

      I’ve been making Mario levels myself for a bit now and starting out on Mario Maker was rough. I made levels that were very amateurish and empty just like yours but much worse. After a while, though, I got a lot better and am now making levels on Super Mario Construct that I am pretty proud of. It’s just the first level experience and you’ll get the hang of it after a while!

  • @sacripan4425
    @sacripan4425 7 дней назад +1

    Are you playing this on a hacked switch or emulator?

    • @Rimea
      @Rimea  7 дней назад

      I record all my videos on emulator

    • @sacripan4425
      @sacripan4425 7 дней назад

      @@Rimea okay, I hope I won't get caught if I try using one for Mario Wonder hacks

  • @ItsSageCertified
    @ItsSageCertified День назад

    where do i download these levels from?

  • @Francisco557
    @Francisco557 4 дня назад

    Nintendo should add mario wonder in SMM2

  • @alexsssi1848
    @alexsssi1848 8 дней назад

    Insanely cool

  • @denischen8196
    @denischen8196 8 дней назад +2

    13:35 Has anyone ever beaten this Wonder section without taking damage? Can you blend in with the tall mushroom enemies more perfectly?

    • @Rimea
      @Rimea  8 дней назад +1

      it definitely doesn't seem impossible to do it damageless, just required more crouch jumping and less impatience

  • @handsomeavocado14
    @handsomeavocado14 8 дней назад

    This is so cool!!!

  • @-bAStIAN-
    @-bAStIAN- 8 дней назад +1

    custom bosses next 😂?

  • @sunnycapp
    @sunnycapp 8 дней назад

    the first secret from hungry hungry hippos should work with my playtesting i think its just not working with it all packeged

    • @Rimea
      @Rimea  8 дней назад +3

      oh I'm sorry to hear that, I guess I'll blame iHarv instead then 😉

    • @iHarv_
      @iHarv_ 8 дней назад +1

      it sometimes works and sometimes doesn't, had this problem even before compiling the pack :(

  • @Minty_Warior
    @Minty_Warior 8 дней назад +1

    Cool

  • @greysenmachan2928
    @greysenmachan2928 7 дней назад +1

    Show us the secret exits!

    • @Rimea
      @Rimea  7 дней назад +3

      I showed the locations of both secret exits in the video, and they don't lead to any additional content or anything

  • @epicstar86
    @epicstar86 7 дней назад

    Peak Jam

  • @MoreSuperMarioBrosWii
    @MoreSuperMarioBrosWii 8 дней назад

    I made a part one playthrough of this on my channel

  • @TrippyTripzz
    @TrippyTripzz 7 дней назад

    could i download it

    • @Rimea
      @Rimea  7 дней назад

      here you go: gamebanana.com/mods/526407

  • @greatguyinskulk
    @greatguyinskulk 8 дней назад +2

    Best mod of all time
    Edit: Wow I’m first, keep up the great work Rimea

  • @thecupcakehey1608
    @thecupcakehey1608 8 дней назад

    Shoulda had melon meltdown

    • @Rimea
      @Rimea  8 дней назад +2

      even though this mod came out half a year ago I actually did start working on melon meltdown around the same time come to think of it

  • @alialnainoon1151
    @alialnainoon1151 4 дня назад

    Cant he just shut up? I want to Watch the levels without This loud sound

    • @Rimea
      @Rimea  4 дня назад +1

      What a very nice thing to say
      here's one without commentary ruclips.net/video/ibCMjHGjxrI/видео.htmlsi=tx1qM511nVdIJbiz

  • @handsomeavocado14
    @handsomeavocado14 8 дней назад

    For a suggestion maybe have a bit more downtime in your videos? Or just talk a bit slower its a little hard to keep up. I love your videos though don’t get me wrong

    • @Rimea
      @Rimea  8 дней назад +3

      yeah I totally see what you mean, this was basically my first non-scripted video I've recorded in over a year so I'm a bit out of practice when it comes to not just rambling on and on

  • @JohnDoe-p1c
    @JohnDoe-p1c 8 дней назад

    Too little too late

    • @finnvaneekelen4966
      @finnvaneekelen4966 8 дней назад

      WDYM?

    • @Rimea
      @Rimea  8 дней назад +11

      you're right, I should've done a playthrough of this back when Nintendo would've taken the video down within days 🙃

    • @just_an_elli
      @just_an_elli 8 дней назад

      It's more DLC than Nintendo provided 😂

    • @JohnDoe-p1c
      @JohnDoe-p1c 8 дней назад

      @@Rimea yessir

    • @ssseee3ds463
      @ssseee3ds463 8 дней назад

      @@Rimea Fr shame on you smh