perezfinichames When I was a kid in the 80's, there were rumors abound that Pitfall II had a secret second level. We tried forever to figure out how to unlock it, but we came up empty. I figured it was just a rumor. Or course, were playing the 2600 version. I found out about the Adventurers Edition in 2001, from David Crane himself, at the Classic Gaming Expo in Las Vegas. I finally played it through in 2005. It was fun to finally be able to solve that long lasting childhood mystery.
This is certainly the best version of Pitfall II that came out at the time since it had that bonus level exclusive to the Atari 8-bit line. I remember when my friend was showing me how to win it (as he had it for his 2600 and also played it on a friend's C-64), we were surprised to see when Pitfall Harry was jumping for joy, he was transported into a new area. The "Adventurer's Edition" segment always drove me crazy because my video game reflexes then (and now!) were only average. You had to be VERY quick and precise in the timing of the running *and* jumping. And on top of that, you had to memorize where all the pieces and end location were. And of course, every time you got killed, you essentially had to start again from your previous start location. I did win it on a few occasions, but it would take 2-3 or more hours because I'd keep getting killed or get lost. Sometimes I'd just quit in frustration. Of course, now with the emulators, you can turn off the P/M collision detection (and save your progress as you go along!), the game is easily winnable in a fraction of the time. :)
I remember being so happy when I was around 8 or 9 years old when I beat the first level. I was all psyched up for level 2 (which at the time, I figured every version had), then my Atari 130XE croaked.
Thanks for clearing that up! My wife and I played this growing up (separately), her on the 5200 and me on the 2600. After we played the latter together a few years ago, I had no idea about the "bonus levels" she was talking about.
On the 800 xl. You need to make sure you got the rat thing that would push you out firsy. Than you had to get snaggletooth. Otherwise I didn’t unlock 2nd level
@@krisfranzen9046 The Atari 8 bit computers were all one platform. The Atari 5200 was just an Atari 8 bit computer packaged as a game system. Sot you are all playing the same version.
I played it on the 64, but this was the first game I ever saw with infinite respawns from checkpoints. I still never beat it, though. It also has somewhat interactive music, which is very forward-thinking.
I always considered a game with infinite respawns kind of a baby's game, because you couldn't really lose. Super Mario Brothers I think was a lot harder to beat than this, and honestly, I never beat that game until I was in my 20's.
More so than you may realize. The Atari 2600 which the original version was written for, didn't support that kind of sound. David Crane, the games author, added a chip to the 2600 cartridge to enable the sound track. So it was REALLY forward thinking. The other systems it was ported to obviously were able to support the sound without the add-on chip.
I had the original of Pitfall 2 on this platform years ago as a teen and actually completed it. Took me much longer than it did here, though, maybe 3 hours :)
18:01-18:10 I remembered playing this, and it bothered me to know that this edition had a continuation when I had spent a lot of effort for 2 hours looking for the gold bars to finish the game.
+Dan Warren (Forgottenretroworlds79) Well played in this video. Thanks for posting it. When I was a kid, I still remember the day I found the balloon ride up on the old ColecoVision Pitfall 2 version.
All versions of Pitfall 2 are basically the same EXCEPT for the Atari 8 bit computer version, which is the one played in the above video. The short version of the story is that the programmer who was handling the Atari 8 bit computer port finished early and used the extra time to write the extra level. This is why it only appears in the one version and also why it handle so different than the regular level.
Is there was a way to play the original Pitfall and Pitfall II through emulation? I played both back when they were first released. I also enjoyed the Intellivision AD&D Cloudy Mountain.
Several emulators if you simply google them. One is called Atari800WinPlus but takes some getting to grips with. You have to separately find the right ROM/BAS files to get it to work.
Yep. The original versions were on the Atari 2600, but they were ported to several systems, including the C64, Atari 8 bit (the version in the video), Coleco, and many others. The Atari 8 bit computer version is the only one with the bonus level though. So you need that version if you want to play the extra level. There is a story behind why it only exists on the 8 bit Atari. The short version of the story is that Mike Lorenzen, the programmer who was handling the 8 bit atari port, finished his port of the game early, and used the extra time to program the extra level. It was completely on his initiative. It wasn't supposed to be there.
@@Emulous79 The Atari800Win Plus is very outdated, it was a decent emulator in its time. But now it would be better to use Atari800, or simpler to use: Altirra.
It's one of the few 8-bit games I know that has extended caves and a proper end sequence as opposed to the other versions. This was only ever seen in the Atari 800 version. All other versions end the game at around 17:43.
@@Emulous79The short version of the story is that Mike Lorenzen finished his port of the game early, and used the extra time to program the extra level. It was completely on his initiative. It wasn't supposed to be there.
Friend, actually this type of scrolling, called "split screen" scrolling ended up being good for a maze type of game such as Pitfall. If it scrolled like Super Mario Bros, it wouldn't be as fun, see Super Pitfall for example on the NES. By the way, here's my own version (I proudly made it) aloan.site90.net/cliffall.html Btw, Super Mario Bros scrolling is phenomenally awesome! I can go as far as to say it is the best ever made! :D - unfortunately the other SMBs were not made using the same engine, now that's very odd! look at SMB2 for example. It is as if Miyamoto lost the original scrolling engine kept that tragedy a secret. Study it, no other games in the NES had such good scrolling as the original first SMB.
***** great explanation... and this Pitfall type scrolling also adds to the surprise factor at each horizontal screen: you don't know what will come + it adds to making the maze like caves more complex to remember (if you don't cheat of course)
You would think they would make the Music sound better then the VCS version since that version was so amazing how they made the crappy sounding VCS's Music sound almost as good as Intellivsion. Also you would think They made the ending a little more worth the long time and frustration it took to beat the game. It just had better looking graphics and different boards.
The Atari 2600 version had an extra soundchip built into the cartridge just for the music, mind you. Also, when this game came out in 84, there was barely a better example of a platformer game that wasn't purely an arcade action game. On the other hand, they expanded this version with a second level.
It should work if you have the original machine and game. I used "Atari 800 Win Plus" but it took ages to get the settings right. Use OS-A or OS-B rom for the Operating System. If in doubt read the manual for the emulator.
Only the Atari 800/XL/XE version had the extra level. The programmer who ported the Atari version finished his port before the Commofore programer, so he decided to add an additional level. And they published it with the bonus llevel intact.
perezfinichames
When I was a kid in the 80's, there were rumors abound that Pitfall II had a secret second level. We tried forever to figure out how to unlock it, but we came up empty. I figured it was just a rumor. Or course, were playing the 2600 version. I found out about the Adventurers Edition in 2001, from David Crane himself, at the Classic Gaming Expo in Las Vegas. I finally played it through in 2005. It was fun to finally be able to solve that long lasting childhood mystery.
This is certainly the best version of Pitfall II that came out at the time since it had that bonus level exclusive to the Atari 8-bit line. I remember when my friend was showing me how to win it (as he had it for his 2600 and also played it on a friend's C-64), we were surprised to see when Pitfall Harry was jumping for joy, he was transported into a new area.
The "Adventurer's Edition" segment always drove me crazy because my video game reflexes then (and now!) were only average. You had to be VERY quick and precise in the timing of the running *and* jumping. And on top of that, you had to memorize where all the pieces and end location were. And of course, every time you got killed, you essentially had to start again from your previous start location.
I did win it on a few occasions, but it would take 2-3 or more hours because I'd keep getting killed or get lost. Sometimes I'd just quit in frustration. Of course, now with the emulators, you can turn off the P/M collision detection (and save your progress as you go along!), the game is easily winnable in a fraction of the time. :)
David Crane didn't write the extra level. That's why it was so different.
I remember playing this on my Atari 800XL 😊
It's the best.
I was addicted to this game. Totally.
It's great to see Quickclaw not cowering in fear after all these years! ( Extra characters were from a Saturday morning cartoon based on Pitfall. )
I remember being so happy when I was around 8 or 9 years old when I beat the first level. I was all psyched up for level 2 (which at the time, I figured every version had), then my Atari 130XE croaked.
Adventurer's Edition - Two levels ( 18:00 ) only on Atari XL/XE/5200. 😎
Thanks for clearing that up! My wife and I played this growing up (separately), her on the 5200 and me on the 2600. After we played the latter together a few years ago, I had no idea about the "bonus levels" she was talking about.
I also had the second level on my Atari 400 computer.
On the 800 xl. You need to make sure you got the rat thing that would push you out firsy. Than you had to get snaggletooth. Otherwise I didn’t unlock 2nd level
@@LordDreggar and THIS is why I only found and got through this portal once. Thanks for clearing that up.
@@krisfranzen9046 The Atari 8 bit computers were all one platform. The Atari 5200 was just an Atari 8 bit computer packaged as a game system. Sot you are all playing the same version.
I played it on the 64, but this was the first game I ever saw with infinite respawns from checkpoints. I still never beat it, though. It also has somewhat interactive music, which is very forward-thinking.
Way ahead of its time.
I always considered a game with infinite respawns kind of a baby's game, because you couldn't really lose. Super Mario Brothers I think was a lot harder to beat than this, and honestly, I never beat that game until I was in my 20's.
More so than you may realize. The Atari 2600 which the original version was written for, didn't support that kind of sound. David Crane, the games author, added a chip to the 2600 cartridge to enable the sound track. So it was REALLY forward thinking. The other systems it was ported to obviously were able to support the sound without the add-on chip.
Interesting variations on the 2600 version. Thanks!
You're welcome!
I didn't know there was another addition to this game, I feel like my childhood was depeived. Dammit.
Only the 8 bit Atari computer version had it, unfortunately.
Pierwsza gra video w jaką w życiu grałem....nie wyłączałem mojego Atari 65XE kilka dni...
The 5200 version and the 800 version both have the extra dungeon which opens after you get Quikclaw.
I didn't know about the 5200 version. Thanks for the info!
The 5200 was just an Atari 8 bit computer repackaged as a game system. These weren't two versions. They were the same game.
I can't wait to make a video to the Atari 8-bit version of Pitfall and Pitfall II. :)
Have you not done that already?
*****
Only the Atari 2600 and Apple II versions.
I had the original of Pitfall 2 on this platform years ago as a teen and actually completed it. Took me much longer than it did here, though, maybe 3 hours :)
At 18:07, how are you doing that to make yourself get through the wall!?? What do you press to make that water wall appear???
You can't control Harry at this point. It's automatic showing you passage to level 2.
18:01-18:10 I remembered playing this, and it bothered me to know that this edition had a continuation when I had spent a lot of effort for 2 hours looking for the gold bars to finish the game.
You don't need all the gold bars to win. Just for a high score.
Great memories 😻❤🧡💛💚💙💜🖤
Definitely the best graphics version of Pitfall 2 that I've seen, a step up from ColecoVision's great version.
Best one made, imo. The Mayan Adventure was cool but took you out of that vast subterranean atmosphere.
Good point. Pitfall 2 was an epic game to complete. No easy task.
I remember getting it back in the 90s and completing it, through much turmoil, even without the help of today's technology. A great experience :)
+Dan Warren (Forgottenretroworlds79) Well played in this video. Thanks for posting it. When I was a kid, I still remember the day I found the balloon ride up on the old ColecoVision Pitfall 2 version.
Yeah, that fairground/carnival music will be forever in my memories :)
daaaaaamn
there is a different version of the Pitfall game?
:P
I used to play the MSX version
Yeah, the only version of Pitfall II that has a second level after you get Quickclaw.
@@Emulous79 and because of this...I just took the time machine and went back in time
And now
I am playing all my old games through MSX emulator 😃
@@BasilRefaey80 Have fun :)
All versions of Pitfall 2 are basically the same EXCEPT for the Atari 8 bit computer version, which is the one played in the above video. The short version of the story is that the programmer who was handling the Atari 8 bit computer port finished early and used the extra time to write the extra level. This is why it only appears in the one version and also why it handle so different than the regular level.
Is there was a way to play the original Pitfall and Pitfall II through emulation? I played both back when they were first released. I also enjoyed the Intellivision AD&D Cloudy Mountain.
Several emulators if you simply google them. One is called Atari800WinPlus but takes some getting to grips with. You have to separately find the right ROM/BAS files to get it to work.
Yep. The original versions were on the Atari 2600, but they were ported to several systems, including the C64, Atari 8 bit (the version in the video), Coleco, and many others. The Atari 8 bit computer version is the only one with the bonus level though. So you need that version if you want to play the extra level. There is a story behind why it only exists on the 8 bit Atari. The short version of the story is that Mike Lorenzen, the programmer who was handling the 8 bit atari port, finished his port of the game early, and used the extra time to program the extra level. It was completely on his initiative. It wasn't supposed to be there.
@@Emulous79 The Atari800Win Plus is very outdated, it was a decent emulator in its time. But now it would be better to use Atari800, or simpler to use: Altirra.
Wow, this version has a different end sequence to the Commodore 64 version. This seem better.
It's one of the few 8-bit games I know that has extended caves and a proper end sequence as opposed to the other versions. This was only ever seen in the Atari 800 version. All other versions end the game at around 17:43.
@@Emulous79The short version of the story is that Mike Lorenzen finished his port of the game early, and used the extra time to program the extra level. It was completely on his initiative. It wasn't supposed to be there.
WTF! They managed to make the vertical scrolling work better than the horizontal one? But anyway, this does have a lot more content than the original.
Friend, actually this type of scrolling, called "split screen" scrolling ended up being good for a maze type of game such as Pitfall. If it scrolled like Super Mario Bros, it wouldn't be as fun, see Super Pitfall for example on the NES. By the way, here's my own version (I proudly made it) aloan.site90.net/cliffall.html
Btw, Super Mario Bros scrolling is phenomenally awesome! I can go as far as to say it is the best ever made! :D - unfortunately the other SMBs were not made using the same engine, now that's very odd! look at SMB2 for example. It is as if Miyamoto lost the original scrolling engine kept that tragedy a secret. Study it, no other games in the NES had such good scrolling as the original first SMB.
*****
great explanation... and this Pitfall type scrolling also adds to the surprise factor at each horizontal screen: you don't know what will come + it adds to making the maze like caves more complex to remember (if you don't cheat of course)
awesome video, I needed some help with this one
Fajna muzyka :)
I was never going to get through this game as a kid. Way too hard.
I did it once but it took a long, long time.
Surprise at 7:00, music change.
this game is so powerfull !!!!!
I can see that this one is legit ( due to the gold blinking ) the wild bats & the ants are the worst .
They fly so randomly it seems until you get used to the pattern.
Gameplay wise, this is the best version. the atari 2600 has better music though. The c64 music sounds nice too, even if it's missing channel or two.
For sure. One of the best platformers for the 800, I reckon.
You would think they would make the Music sound better then the VCS version since that version was so amazing how they made the crappy sounding VCS's Music sound almost as good as Intellivsion. Also you would think They made the ending a little more worth the long time and frustration it took to beat the game. It just had better looking graphics and different boards.
The Atari 2600 version had an extra soundchip built into the cartridge just for the music, mind you.
Also, when this game came out in 84, there was barely a better example of a platformer game that wasn't purely an arcade action game.
On the other hand, they expanded this version with a second level.
I wish I could move in the game
What do you mean? Are you playing it on an emulator?
*****
Both
Emulator and real deal
It should work with a joystick. Or keys assigned to joystick with the emulator. Try ports 1 & 2.
*****
the music doesnt work and the thing under you doesnt move either
It should work if you have the original machine and game. I used "Atari 800 Win Plus" but it took ages to get the settings right. Use OS-A or OS-B rom for the Operating System. If in doubt read the manual for the emulator.
The Commodore 64 version of this game had the best music.
Better sound chip. I was a bit pissed that they only converted half of the game, though.
They didn't convert half the game. The C64 and Atari 8 bit computer versions were ported at the same time.
@@perezfinichames the commodore version did not have the second level
Only the Atari 800/XL/XE version had the extra level. The programmer who ported the Atari version finished his port before the Commofore programer, so he decided to add an additional level. And they published it with the bonus llevel intact.
C64 version had no percussion, it was a very weak port, and clearly inferior to me.
2:10 video games condensed into 20 seconds
ESTA WEI