If this is the one we would've gotten in the 1980s, instead of being one of the worst Atari and video games of all times, everyone would've said that it's one of the best Atari has done and that they knocked it out of the park.
whoah you went very far with this one!!! I gotta stand up and clap to that!!!! love the retro graphics!!!!! long live the Atari 2600!!! and finally ET got some love :D - I am also making Atari 2600 inspired games for my own fun using clickteam fusion 2.5!
@@jeffhutchinson9867 Great to know! Who knows maybe the developer did not include the bike level on the original because Atari didn´t give him ample dev time, but was rushing him, which was common back when they were in the money (greetyness)
The house exterior image is grabbed from the film and downscaled then touched up by hand. Also the flying bike sprite was taken from the movie poster and downscaled as well.
Thx for the comment. My aim was to produce the game i wanted, not the one we got, at the time. I agree it would be unlikely something of this scope would run on real hardware. I usually build these things using Unity.
@@Mrshoujo There's a bunch of things here that I don't think are possible on the 2600. Even with all the ROM in the world, you can't make the 2600 display an arbitrary background using all colors like in the house section. Rendering the moon and cloud background is possible using the player sprites, but there would be nothing left to render gameplay on top of it. Same with the scrolling trees - it might be possible with massive flickering but it would still be a challenge. It would require both player sprites just to render the bike character. It's fun though, and no reason you can't cheat a little when making a fan game like this.
So many people couldn't figure out how to get out, including me for the longest time. So many times, I'd see a game with ET at the bottom of a hole, because someone left him there. I can't remember how I came to know it, but you were supposed to stretch your neck, and then you'd levitate out. The author said that was a very common complaint, and it was a problem of collision detection, that people thought you wouldn't fall into a hole unless you stepped in it with your feet, but since it was a 2D game, you could fall into a hole if you "hit it" with your head. This confused people.
This is exactly how E.T. (Atari) should have looked and played. It might have stood a chance if it had been released for the Atari 400 computer instead of the 2600 console in 1982.
The original Atari game has an interesting idea: each spot on the map has a power which is shown at the top of the screen, and you use that power by going to that spot and pressing the fire button. But it was made in slightly less than a single month, so the game barely works and most people can't even figure out what's going on in it.
@@jeffhutchinson9867 The holes contain the phone parts which you need to win the game. One of the powers reveals which holes contain phone parts on the current screen. Inside of the holes, the only power is levitating out of the hole, except for one spot with a dead flower that you can bring back to life. The main problem with the holes is that they have broken collision, sometimes people immediately fall in a hole when they enter a new screen, and sometimes people get stuck in a loop where they escape a hole and immediately fall back in, but with some work it could have been fixed.
This looks good, would the memory footprint be small enough to fit on a real Atari cart? While it wasn't my favorite and I was pretty young when it came out, I actually liked of the notorious original (probably because I only had a certain number of games to play).
I’d love to see people remake video games with the same limitations the original creators had. I don’t know if that’s what this is, but I don’t think this would fit on an Atari 2600.
The version of E.T. on the 2600 we should have gotten.
This would have not been possible in 4k of rom.
E.T but Atari gave the developer more than 5 weeks of development time
and a MacBook, and Unity, and some other junk
Now this is far more visually interesting, and less confusing than what we got back in the 80s.
did they develop it in time for Xmas 83?
If this is the one we would've gotten in the 1980s, instead of being one of the worst Atari and video games of all times, everyone would've said that it's one of the best Atari has done and that they knocked it out of the park.
I love how they managed to fit gameplay from "Spy Hunter" _and_ "Moon Patrol" into this game! :)
And Activision’s Barnstorming
whoah you went very far with this one!!! I gotta stand up and clap to that!!!! love the retro graphics!!!!! long live the Atari 2600!!! and finally ET got some love :D - I am also making Atari 2600 inspired games for my own fun using clickteam fusion 2.5!
Thanx for the claps :) I started out wanting to make the flying bike level and ended up with 6 levels. Happy programming on your own projects.
@@jeffhutchinson9867 Great to know! Who knows maybe the developer did not include the bike level on the original because Atari didn´t give him ample dev time, but was rushing him, which was common back when they were in the money (greetyness)
The E.T. house where Elliot lived up on the hill was spot on 👍
The house exterior image is grabbed from the film and downscaled then touched up by hand. Also the flying bike sprite was taken from the movie poster and downscaled as well.
i hope the irate gamer and avgn play this remake
This looks really cool. It would probably have been too big to fit on an OG Atari, but it definitely has the right feel
Thx for the comment. My aim was to produce the game i wanted, not the one we got, at the time. I agree it would be unlikely something of this scope would run on real hardware. I usually build these things using Unity.
A 32K bank switched ROM might be able to do this.
@@Mrshoujo There's a bunch of things here that I don't think are possible on the 2600. Even with all the ROM in the world, you can't make the 2600 display an arbitrary background using all colors like in the house section. Rendering the moon and cloud background is possible using the player sprites, but there would be nothing left to render gameplay on top of it. Same with the scrolling trees - it might be possible with massive flickering but it would still be a challenge. It would require both player sprites just to render the bike character.
It's fun though, and no reason you can't cheat a little when making a fan game like this.
This is nothing like the original Atari ET game where you spend 99% of your time at the bottom of a hole.
sounds like every tinder date
So many people couldn't figure out how to get out, including me for the longest time. So many times, I'd see a game with ET at the bottom of a hole, because someone left him there. I can't remember how I came to know it, but you were supposed to stretch your neck, and then you'd levitate out.
The author said that was a very common complaint, and it was a problem of collision detection, that people thought you wouldn't fall into a hole unless you stepped in it with your feet, but since it was a 2D game, you could fall into a hole if you "hit it" with your head. This confused people.
If it doesn’t work on the Atari 2600, it’s an illegitimate remake anyway.
if you're an idiot.
A glimpse into the multiverse!
I would love to play this on the 2600. You should definitely share this on the Atari age forms. The community would love this.
That was beautiful!
You have absolute power yes!
This was fantastic great work!
Just awesome!!
This is the greatest Atari 2600 game ever made.
Now that’s a Better Remake
Now we need to see an accurate movie version of Raiders of the Lost Ark.
Can't get enough of those tsetse flies!
I would play this one.
I would love for you to release this I have been on an E.T. binge, trying to find remakes to download
This is exactly how E.T. (Atari) should have looked and played. It might have stood a chance if it had been released for the Atari 400 computer instead of the 2600 console in 1982.
Reminds me of Intellivision.
The original Atari game has an interesting idea: each spot on the map has a power which is shown at the top of the screen, and you use that power by going to that spot and pressing the fire button. But it was made in slightly less than a single month, so the game barely works and most people can't even figure out what's going on in it.
It was also mostly holes, in which to fall.
@@jeffhutchinson9867 The holes contain the phone parts which you need to win the game. One of the powers reveals which holes contain phone parts on the current screen. Inside of the holes, the only power is levitating out of the hole, except for one spot with a dead flower that you can bring back to life. The main problem with the holes is that they have broken collision, sometimes people immediately fall in a hole when they enter a new screen, and sometimes people get stuck in a loop where they escape a hole and immediately fall back in, but with some work it could have been fixed.
Just like in the film it was based on :)@@holdingpattern245
Someone made E.T. GOOD!
several stages were unfeasible on real *ATARI VCS 2600* hardware
01:54 WOW!!
ATARI VCS F O R E V E R 👽☎️
I think the rabbit might have attacked the feds. Kind of reminds me of the rabbit from the Monty Python movie.
Now do Swordquest.
Now to port the Unity remake back to the Atari 2600…
This is what we call pixelshit everyone!
This looks good, would the memory footprint be small enough to fit on a real Atari cart?
While it wasn't my favorite and I was pretty young when it came out, I actually liked of the notorious original (probably because I only had a certain number of games to play).
Oh, yes ... I *so* need this for my Atari. B-)
excelente!!!!
Men, you gotta back in time and give it to Howard Scott Warshow. He needs to rest
Looks real nice!
A lot better than the 2600 version I remember.
Wouldn't call this a remake, but rather a revision. I'm pretty sure the original Atari 2600 wouldn't be able to pull this revision off.
If only Atari had used 1,024 bit carts.😆
I guess it wasn't the hardware after all. We need a second dimension of time i suppose.
Can't believe they ruined an Atari 2600 classic. JK Nicely done.
This may look Atari 2600-ish, but people should understand that this is not something that would play on a real Atari 2600 or emulator.
Idk
There's one homebrew called dk vcs that sort of matches this quality look, if not even higher
How do I get this for the 2600?😊
This is so cool. Did you used only "unity" to develop? Can I play?
Not bad but as someone who actually homebrews 2600 games this isnt quite right.
You tried to make it look like it was from an atari, but no, you just advanced the graphics.
it took 32 GIGABYTES of RAM in UNITY to make this game .
Meanwhile, the people at ATARI vould barely afford 32k of RAM !
Not even that - 32k would have been a HUGE amount.
Someone please put this on a 2600 cartridge haha
Who created this version of this game?
nice were to buy bro?
Is this game available for download? I'd really like to try it out...
In God's we trust to be in our space
This doesn't look so bad
Is it available for download?
Where can I get this?
is this the same with the original? it looks a very good game?
While it has some similarities, it is a heavily reimagined version of the notorious original game.
God no.. why... lol
I’d love to see people remake video games with the same limitations the original creators had. I don’t know if that’s what this is, but I don’t think this would fit on an Atari 2600.
Someone recently made a version of dig dug that is crazy 👍
Is this real?
In God's we trust to add dress us
Man, this Unity engine sucks. It can only do similar graphics to that Atari 2600
This isn't real.The real game doesn't look this good
In God's we trust to joy stick us 👽🙏👹👽🙏👹👽🙏👹👽🙏👹👽🙏👹👽🙏👹
😆👍
Invitation to your personal space with the GODS 👽🖕✍️🆗👹👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕👕☎️