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Good God, mix and recording engineers are so superstitious - having each channel identical is NOT wrecking your mix lol - if you made Nigel Godrich or (pick your favourite mixer) use only the same channel strip plug-in for a mix it would still absolutely slay - the power of equipment we have at our fingertips today is utterly unprecedented, stop searching for the gear holy grail and just hone your ears and skills.
The current freshman and sophomore class of self-described audio engineers love to get myopic about this kind of garbage. "I clip-gained the hard-clipping saturated saturator because the nonlinearity of my inter-sample peaks weren't nulling, so I ran everything through KClip six more times while still hitting -14.1 lufs." People who do this professionally don't really worry about this.
And that is the one thing that no manufacturer or even reviewers discuss. It's a standard advertising trick. Got acid reflux? Use our liquid only £6 a bottle! They never say, "Improve your diet". Well recorded source material often needs little technical fixing or colouration unless it's for creative use. 🙄
@@GaryBradleymusictook me a while to get used to this 😂 built a portable booth and with my tlm 103 i was baffled at how most of my decisions made it sound worse instead 🤣
Think that way if it ease your minds guys but i dont think so , not with the gear we have today. You can't buy that experience or musical memory or develop that art of listening by watching youtube. There's a video on Mix with the masters where he takes a very simply recorded track and totally turns it around. That's why people pay them a LOT of money ;) have you ever seen Tom Elmhirst mix ? That's mixing a song.
I've realized one thing from my mixing journey. The prime thing that most people don't have in their hands compared to big engineers when mixing music is: good music.
@ridinglow6732 you seem to have intimate working knowledge regarding the value of my beliefs, or lack thereof.....wait a minute....dad!??....is that you again??!🤔🧐
Yea.. There's too many channels on RUclips that do that. Mainly music enthusiasts making informational vids. But they never show their own skills or creations.
@@jj454 I wasn’t asking a question, I was TELLING you. I have the plugins, I can hear the difference between the channels. If you can’t, keep working on your ears. It takes years to develop being able to hear and recognize these things. I wish you luck in learning how to listen properly.
@@woodywillchange that is correct, he mentioned brainworx after I already posted my comment. They’re my favorite plugins, even over my universal audio plugins.
One thing I learnt from working with the pros is to get harmoics bubbling on the mix. Use lots but subtly building up. Theres tonnes of distortion, tape, saturation plugins out there, mixing these up and figuring your favorites is the way to go. Thats all you are doing using these channel strips that have harmonic content added. Add in there Pultecs that are well modellled, and other similar style emulations and you'll get the same thing that you are taling about here. Many distortion plugins have several types like the Decapitator. A great mish mash of this will flavour things up nicely.
Waves NLS makes every instance a little different. And sometimes I'll put on a compressor or an EQ doing almost nothing. It's your idea and you really brought it out nicely with the painting analogy.
Nice video, well presented. If I may say, it looked more like an advertisement for the plugin industry than a purely informative video. Here's what I personally do not agree with: 1) At the beginning I didn't dig with the painting thing, then I understood what you were trying to say. Anyway, it may lead to a wrong conception, that is: pro mixers creatively change a piece of music to their liking and make it fancier and more adorned. That would be false. Pro mixers have one sole objective: to see the artist's idea of their music and enhance it to make it sound closest to its perfect form. Usually, this ends up in the mix engineer doing very little stuff yet effective, because the big work has been made by the artist himself. Mix engineers are the intermediary between the idea and its optimal representation in the sonic world. You will never see a pro mix engineer "stretching, modeling, manipulating the painting" up to the point it is a completely different thing from what they started with. If that would be the case, it means the whole initial idea of the music and its sound design either is garbage or just doesn't dig with the engineer. 2) The "every channel strip in a console is slightly different from the other ones" idea is great and very informative. I'm not sure this can be emulated in the box though, at least until a plugin fully emulates an entire console rather than just one of its channel strips. If you use multiple emulations from different brands of a given channel strip, you're very likely using multiple channel strips from different CONSOLES. This probably can cause PHASING issues between tracks, which is a far worse problem than having to use the same channel strip emulation across the project. 3) New is not always better. Otherwise, I would be crafting my own plugin of an API strip, which I have no knowledge of making, and be automatically better than UAD, IK, or AA plugins. Moreover, if this were the case, we wouldn't be using compressors from the 50s, or the classic standards like 1176s, nor even vintage and analog consoles, imagine spending time and money emulating these. It may happen though that a new tool is remarkable and has enough SOUL to change the game like those old things have done it. Please find this comment as a genuine will of sharing information with other people watching, not a negative critique on your video, but a constructive one, with good intentions.
I like using the plugin alliance 9000 on all single audio tracks, random all on the tmt ti give it some seperation and what not. Then lower the noise on all strips and increase saturation on all strips. Its just one small spec to help set the depth of the mix.
Seriously mate. Source material is the only thing that really matters. A good song, played by good musicians, arranged properly and recorded well. Mixing is a piece of piss if those criteria are met.
I mean, there's something we never talk about that explains why you won't be able to obtain this level of quality : Those are the very very best engineer, in the very studios, with the most experience, mixing records performed and written by some of the very best musicians in the world... what do you expect? Of course if you aren't proud of your achievement in your ball league because you aren't yet Lebron level, you're never gonna go there. The truth is that this is a lot deeper than most people will ever have the ability to admit to themselves. Also, there are tons and tons of records that aren't mixed to this level, some not even close, that do very well and can be super enjoyable to listen to!! I love mixing but it isn't songwriting and music as a whole. You don't have to have this people level of talent - and budget, assistance and savoir-faire, and equipment! - to make a really good record. Some records mixed at that level are mediocre musically anyways!
I'm skeptical TMT has an audible effect in the end. You'll compensate for any noticeable differences and end up negating them while you mix. Dan Worrall has made the same point. The TMT plug-ins have been around for a while, and it's not as if there's been a noticeable revolution in the sound of in-the-box mixes since they've come out. In practice, TMT is little more than randomized UI values based on documented (or theoretical) component tolerances. In other words, one EQ knob is set slightly higher or lower than another, and so on. Additionally, the variations between channels are exaggerated compared to real-world consoles--an actual console with such massive variations would be serviced by a technician in order to minimize those differences.
So then, don't use TMT. Problem solved. I've found that on stereo sources, variations between channels is essential for emulating the "3D effect" that real consoles deliver.
@@bonchbonchI agree, I don’t think there’s a noticeable effect. I work on a vintage 32-channel Neve. When a channel isn’t working properly and we switch out modules, I’m not worried about how different it will sound. In the end, the differences don’t always matter - I’m just trying to make it sound good. The same thing applies to completely in-the-box mixing.
Yes the stereo paired imaging is different and you won't find many stereo matched channel pairs on hardware consoles, so it's a worthy thing to emulate to get closer to hardware consoles.@@RealHomeRecording
You arent going to hear the difference until you turn on and off 250 track mixes using TMT , The problem with most of thes observations is that most people are using small sessions to define the terms. @@andrewakinsmusic
John, you, and I, along with many others in the comments, have watched all of the CLA videos, A common trick used is the classic master buss Pultec trick. It involves adding around 5db at 60Hz, which allows you to boost up to 15db at 8k on everything. This simple trick involves adding a lot of low-end on the master to enable you to boost the highs. However, what's confusing is that in CLA's in-the-box videos, he doesn't use this trick, yet he still manages to make +15 8k moves. We all know that mixing ITB produces a more harsh sound compared to analog. So, the question is, how does he achieve this without using the master buss Pultec trick? (Sometimes he uses his CLA MixDown plugin, but most of the time he goes straight to a Red comp or an SSL comp.) Thanks
As someone that has used both the great consoles and effects to just working in a box the key is getting what you are recording right on the way in and leaving it alone. Yes Less is More. The more you put on top the more it sounds like it is being smothered.
Nah - these pro's are just way better mixers and the majority of hobbyists will never get remotely close to a finished mix like the pro's deliver on a daily basis. In a way, mixing is like learning to play an instrument. Many hobbyists can master the instrument to a very adequate level, but if you get a real pro into your studio, man that is a different situation. Bottom line: if you are not mixing at least 80+ songs per year, year in year out, for paying clients, you are probably not close to the level of a finished pro mix. And certainly some little nuances in some plugin - although it may be nice and helpful nuances - are not going to boost your mixes from close to pro to pro...
This is why Acustica Audio’s plug-ins usually make things sound like a ‘finished record’ the moment you slap them on. Those guys are obsessed with all that subtle non-linear stuff. Other channel strip plugins don’t even come close. Even a junky mix with one of AA’s nice EQs on the mixbus will transform things night and day.
I LOVE Acoustica Audio but my computer does not after a certain point haha. One of the few companies that if they made a DSP chip to run their stuff I wouldn't think twice about buying to give my poor CPU a break.
Many great electronic, new wave, and industrial albums were recorded/mixed on SSL, API, Neve, or TL Audio consoles, to name a few. In general, it doesn't matter, it's just where those songs/albums were recorded and/or mixed.
Good points all around! I figured this out recently myself. I don't put any Channel strips on the individual tracks. I put it on the final buses. And I use a different emulation on each bus. So much less crappy unwanted harmonic distortion build up for the mastering engineer to filter out LOL
@@g.o.9513 no not really if you think about it. If you have too many emulators doing the same thing and you get a buildup of the same harmonic Distortion over and over again then eventually you'll get to a point where there's too much. You may not notice it before mastering but then when you push the volume it comes to the surface and you hit a point where you can't push the volume any harder without it sounding like garbage
What most are missing is not a plugin, it’s tracking through an API, Neve or SSL board with outboard gear before they are mixed. Quality source tracks.
I love channel strip plugs -- the API Vision strip by UA being my fav and I use it all over my mixes in combo with others. I get your point though -- too much of anything can be boring or even bad.
Famous mixers are working with top notch recorded material and arrangements. I realize that no matter what tricks you use to mix, it’s almost impossible to match the quality of professional sounding records…. You can get in the ballpark but never 1:1 imho
Exactly. I get the idea that channel strip plug-in, replicated on every channel, overbuilt harmonics, since there is no variation from one channel strip to another given the fact they are identical replicas without transistor variants that one would find in an analogue console. Having said that, I don't think it's a major thing... DAWs like Sonar Cakewalk are after all built on this principle, compagnies like Harrison Mix also have plug-ins and even a DAW made to replicate an analogue board and its workflow called Harrison Mix (they used to make the legendary 32C board). Again mistaking the tree, for the forest!
Let’s strive to not reach that pretentious precedent. Not everything should be auto-pop related. There’s so much more to sounds outside mainstream and big names will never touch it thank gawd
The biggest problem is people listen to the pros talk about extremely subtle things and sell you their secret sauce, but you're still a beginner and haven't mastered the basics yet. Figure out what sounds are supposed to sound like and learn how to recreate what you hear in the room first, then you can get creative.
I got a 65 impala with all the fixins, and yeah, i would take that everyday. You can even record in it, it has a mic and instrument input , Apogee converters, Im actually in the middle of showing the entire build videos.
Yes, I agree with you, but it’s important to remember that not all console emulations do that. For example, if you use slate digital vmr there is randomness introduced on every instance on every plug-in as well. So no two instances of vmr will null. But yes, unfortunately in many other brands of plugins this is true. You can get the same results as VMR with plugin alliance plugins as well, to a point anyway because I think they only do 64 channels per plug-in, but who needs more than 64 instances in most mixes 😅
in this video you explain how its better to differ in channnel strips you add on each track. but having the same emultaion of something the closest way to emulate realistically? thx
there are many channel strip plugins that have tech that can change the character of the different strips on each channel... but honestly. This is most likely the LEAST of your problem if your mix is not great :-) But if you think certain plugins will change your mix.. well.. go for it. You will most likely just spend more money on stuff that wont help. We've all been there. My point: Learn about frequencies.. phase.. and how to use your ears and what to listen for. THAT will improve your mixes.
so ... in summary, using channel strips as amateur (like me) is basically worthless if I don't know what I'm doing. And to that, I think you're right. There are so many times I added channel strip to my mix and most of the times I didn't use it right.
Sonimus Neve and Api console emulations are fantastic for that and also I tend to put a Cream preamp of Acustica Audio (they have 24 channel sample) in each of my bus groups and you can get this depth
John my friend, you are brilliant. Keep up the great work. Talking of SSL- i wish uc1 would have different sounding instances. For now i think il be checking out some neve stuff.
Lot's of channel strip plugins have the newish separate channel lanes modelled, 1-2, 2-3 etc, so shouldn't really be an issue. Besides, I would imagine most people add compressors, reverb, and so forth, so again not really an issue.
I’ve watched a couple of professional mix engineers especially in the metal world throw the same console strip on every channel and the mix came out great. One that comes to mind is bogren with opeth.
I agree and disagree with this video. Where I agree. Yes, channel tolerances, summing etc., all matter when emulating analog console sound. I also agree, that Brainworx is the best because they do this. I also agree that other console flavors beyond SSL are amazing. Where I disagree. I disagree that you can't get a good mix or a great one using a channel strip that has one style color. I think they sound less convincingly analog, but they sound fine. I also disagree that mix "needs" color at the mixing stage. While it is certainly nice, it is not needed if the tracks are really good and have color already from the recording stage. Serban Ghenea mixes with the Metric Halo Channel Strip, and has more Grammy wins than most of the people mentioned in the video, is still a currently hot and sought after mixing engineer, and he mixes totally in the box, with a colorless, boring, and old channel strip. The metric halo. I don't think his mixes sound terrible, and certainly many people think his mixes are the industry standard. He sure mixed 24K Magic very well, and Weeknd's After Hours album amazingly well. I think the Silk Sonic project sounded amazing and retro too. Now, I "prefer" to recreate the analog sound and workflow in the box, because I like it. So, I do use Brainworx products, and love them. This is still a great video.
i think wrecking your mix is a bit strong. you're not wrong about the variance in an analog board and why it sounds good, but the title here is some clickbait for sure.
I don’t think the chosen DAW or plugin all that critical. It’s the millions of small decisions of the person mixing and their approach that matter. More often what we “don’t” do is most important.
Yep. Shitty mixes are usually due to the mixer trying to put their own "stamp" on the song. Just use your ears and leave shit alone unless it really needs tweaking. Go for the volume / fader before EQ
Thats true - just mixed a song again after 3 years and the difference was night and day - wirh the same setup and plugins. I just got a lot better, and that mattered
Sorry not buying it. The biggest problem with channel strip plugs is that it is tempting to use processing that may not be necessary and overdoing it. (The Bx stuff is marketing.) Minimal differences between plug-ins from different manufacturers is just GAS justification.
This is an important view point and is true but it fails to incorporate that the source material (instruments) are also varied and different from each other and in no way will directly result to a "blonde" mix just because you are using same channel strip.
Dependa on the song … You dont want to have different “texturas” in a jazz , bossa nova , classical, and many others… that’s maybe valid for pop music where is normal to have very contrasting counterpoint of voices with different textures
Great video! Emulated channel strips are great for some things but as you mentioned, highly overrated. Two comments though: -If new were always better, then the mixers that we have learned from and you mentioned wouldn't be better and; -channel strips are just a comp/gate/eq and sometimes some saturation with a separate gain stage. When you toss in these or similar sequences, your basically making your own flavor of channel strip.
i may be wrong but the reason why channel strips don't work is because the are supposed to be recreating what is on a mixing desk. So to me the only way they can achieve this if all the channels were visible at the same time where any red lights can be identified.
Presonus have a thing in their main DAW that adds random variables to each channel similar to an analog console. Have not tried it but it does approach the “console in a box” idea.
Sam Phillips didn't need channel strips, heck, they weren't even invented yet ! Yet his recordings still hold up as CLASSICS ! Imagine that........................... Bill P.
I am all for scrolling through factory presets on various channel strips until satisfaction - without tweaking any parameters and never reusing the same plugin...
Those pros are generally dealing with amazingly well recorded tracks to begin with. And many include high end amps, mics, pres, converters, etc. On the other hand, many amateurs are generating sounds in-the-box. Good luck making those sound as good as the aforementioned
Not to mention well-played tracks. You could have $100k of instruments, preamps and high-end converters, and even a famous tracking engineer at your disposal, but if you can't write a song or play an instrument well, as most amateurs can't, your mix won't sound good. Funny how many people obsessing over EQ plugins can't even record a complete take of their instrument without messing up or starting over
@@dashphonemail So true. We're conditioned to be consumers, first and foremost, though. It takes some effort to break out of that. Social media plays in to it as well.
Loool wrecking!? Easy there bro, if a channel strip 'wrecks' your mix there's only one person to blame. Channel strips are an amazing tool, but they take years to master. Once you've got the hang of them, there's no turning back! Sounds amazing and really easy to dial in the sound you want quickly.
the truth is the producer should produce the song with the desired sonic character and not thinking the mixing is what's gonna make it special ,get it right at source
In the end, we are all too often and willingly fooled by cognitive biases and psychoacoustic phenomena. It's even more extreme In the world of audio plugins with their shiny skeuomorphic interfaces. If it looks like a Neve, SSL whatever strip, it must sound like one. The math, programming and algorithms behind filters, compression or waveshaping isn't that sophisticated. I believe that more than 60 percent of the development effort goes into graphic design. We're sitting in front of computers. Why should I fiddle with knobs on a front plate which wasn't made for mouse and keyboard? There are so many things you can do in the digital realm, which wasn't able with analog gear. Why should we stay with those ancient concepts? That's why I like companies like Sonible, Izotope or Melda. And no: ITB mixes don't sound "harsh" because they were mixed ITB. They sound harsh, because of mediocre skills and a lack of experience. The big name mixers know their tools by heart, and they stick with it. Therefore, it's a good idea to stick with some plugins and learn how to use them. A bad song does not become a good song even with a perfect mix and the listeners and consumers aren't concerned about the harsh resonance at 5,37 kHz ... It's just marketing to drive your GAS. BTW: ruclips.net/video/Hpm-7GzoKOE/видео.html
I enjoyed watching this video. Great storytelling. You made some great points as well. For me, the best tool isn’t always the oldest, newest or the coolest…not even hardware vs software (I own both). It’s the one that I can get great results from, become acclimated with and can come to work in an efficient manner. Best of luck on RUclips. I subbed.
Well first we can't compare VST to Console... The sound of a Console mix vs your PC mix is going to sound 100% different and the console will always sound better. The best use of a Channel Strip on PC has always been on the Bus channel. But they won't "wreck" your mix, it will just sound how it's "supposed to" for a digital recreation of a Console Machine. I guess it's like comparing Electric Mowers to Gas Mowers, they both do the same job, BUT at the end of the day, one is going to be more powerful
Sorry but I 100% disagree. You can't pinpoint to something so varied and extensive to a specific thing. Channel strips don't work if you don't know how to use them. I often see people use the WHOLE damn thing, for EACH individual audio component. This is a mistake. I'll sometimes open it up and only use the gate, because I like it, or just touch up on the lower mids. Channel strip, coupled with the visual help with Fab Filter, are a perfect combination to flesh out an audio component and give it its place in the mix. If the mix still sounds horrible after 100s of tries...the issue isn't the plugins, it's in the mirror.
My dude, we don't need to see recreations of you watching other people's videos. You can cut like 80% of your b-roll and we'll still be here. I feel like I'm always trying to retain info from your videos while fighting the urge to have a stroke.
not sure what you saying here.... USE different channel Strips? you dont even have to use them anymore, yes u can add some color, but u can add same color with a distortion. In some mixes i use channel strip, in others I use single plugings, in Other the recording is so good, that i only need a compressor, not even EQ. so.. I think you going wrong here...
this makes a lot of sense. I wanna share my recent experience with cakewalk, wich is the daw i've been using for like 4+ years (because it's free lol). I always used 3th party plugins, because everione else uses too, so i never thought about it, but cakewalk has some native plugins on each channel everytime, that stays off, unless you turn them on. I started thinking about that, and how pro mixers have their analog consoles, and most of what they use is just the console stuff. So i started using cakewalk as a console. Some of the plugins are console color simulation (with some cool consoles presets), a tape machine simulation for the mix bus, and tube simulation for each channel. The way i use is a ssl4000 simulations in all channels... but for the tube simulations, i always put something different, because it has different presets for drums, and bass, and guitars... I don't think it's bad to use presets, because i wouldn't have much choice to how i what the color to be in a analog console, but it would always be different anyways. Anyways, my mixes started to sound waaaay better, with a lot more clarity to each element, and not only for the sound of the plugins, but my way of thinking about the mix changed. i know it's not the same point you talked in the video, but i just wanted to share this, because it's on the same subject.
Thanks for sharing and it's the same train of though, multiple stages of serial saturation that help give tracks their own spaces and 'color variations' in the mix. Thats gnarly about cakewalk having all that stuff on board within each channel.
Good musicians, a good recording, including good acoustics, and good mic positioning, is 95% of a good song (I would dare to say that in those conditions, mixing is a mere accessory). Inserting one or 200 channel strips or not doing it at all, won´t make a difference, for good, or for bad. Moreover, channel strips tend to be a wicked way of placing controls, in terms of GUI. Why should I prefer the very limited features of the SSL channel strip EQ, instead of Fabfilter Pro Q3, for instance? Or do I really want that compressor instead of Tokyo Dawn Kotelnikov? No way. I need straightforward access to a wide range of options for mixing, and not something that "looks like a 1990 console". This makes no sense, and it´s all about marketing and sales. If you can´t get a good mix with stock plugins, a "channel strip" won´t make a difference.
I cannot wait for the day when RUclipsrs stop trying to be funny with B Roll video and annoying background noise and jokes and get to the point of the video right away. I'm sure that day will come. But, that day has not arrived yet in 2024.
So much BS on youtube about mixing. There are no secrets, tools, plugins, analog gear that's going to change your ears and artistic talent. Great mixes sound great because the song, performance and instrumentation is great. If simple panning, volume & high pass + low pass filters don't get you 90% there then the song wasn't tracked or produced well enough. Mixing is overrated. It's all about the music.
Well, I'm not one of those who will insist "there is no difference!" clearly there is a difference... But this difference dosent looks like your painting examples. It not one being completely flat blue field with a bit pseudo textures, and another is full on depth-rich gradients. It's more like one is blue with texture, and another maybe a blue with a tiny bit of yellow. You definitely can make great mixes without analog equipment and you can do great mixes without emulation of analog equipment. And you can do great mixes using s little bit, or repeating emulation of analog equipment. Just kidnap some dude from the street tie him to a chare and force him to listen to pro, and your "ruined" mixes. Trust me he will never can tell a difference, coz it YOU is the one so deep in the theme and noticing all this little details, not regular people who will be listening to your mixes. Not a legal advice btw
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Good God, mix and recording engineers are so superstitious - having each channel identical is NOT wrecking your mix lol - if you made Nigel Godrich or (pick your favourite mixer) use only the same channel strip plug-in for a mix it would still absolutely slay - the power of equipment we have at our fingertips today is utterly unprecedented, stop searching for the gear holy grail and just hone your ears and skills.
spot on!
absolute facts
The current freshman and sophomore class of self-described audio engineers love to get myopic about this kind of garbage. "I clip-gained the hard-clipping saturated saturator because the nonlinearity of my inter-sample peaks weren't nulling, so I ran everything through KClip six more times while still hitting -14.1 lufs."
People who do this professionally don't really worry about this.
Do you have an affiliate link for this “honing my ears and skills” vst?
@@judsonsnell jfc thanks for the lols
Honestly the main reason why CLR mixes sound so much better than ours is that the tracks given to him,already sound better than our final mixes.
Source material is KING... thats' the biggest reason a lot of the top dog mixers can just use waves SSL and absolutely kill it
And that is the one thing that no manufacturer or even reviewers discuss. It's a standard advertising trick. Got acid reflux? Use our liquid only £6 a bottle! They never say, "Improve your diet". Well recorded source material often needs little technical fixing or colouration unless it's for creative use. 🙄
@@GaryBradleymusictook me a while to get used to this 😂 built a portable booth and with my tlm 103 i was baffled at how most of my decisions made it sound worse instead 🤣
@@Itsyunlo And thus it ever was...! I hope you figured it out! 😄
Think that way if it ease your minds guys but i dont think so , not with the gear we have today. You can't buy that experience or musical memory or develop that art of listening by watching youtube. There's a video on Mix with the masters where he takes a very simply recorded track and totally turns it around. That's why people pay them a LOT of money ;) have you ever seen Tom Elmhirst mix ? That's mixing a song.
I've realized one thing from my mixing journey. The prime thing that most people don't have in their hands compared to big engineers when mixing music is:
good music.
Too right
Yall, can speak for yourself. My tracks are 🔥
That is soooo true
@@michaelmay9059maybe only you think that, which definitely isn’t worth much at all
@ridinglow6732 you seem to have intimate working knowledge regarding the value of my beliefs, or lack thereof.....wait a minute....dad!??....is that you again??!🤔🧐
I think it’s time you showed us what you can do instead of telling us what not to do over and over again.
Yea.. There's too many channels on RUclips that do that. Mainly music enthusiasts making informational vids. But they never show their own skills or creations.
They don’t know what to do and this bait nonsense gets better engagement
Plugin Alliance channel strips allow you to change a different channel that was modeled on each track, which helps.
That’s just marketing. I’m sure most would struggle to give a genuine reason that actually helps
@@jj454 I wasn’t asking a question, I was TELLING you. I have the plugins, I can hear the difference between the channels. If you can’t, keep working on your ears. It takes years to develop being able to hear and recognize these things. I wish you luck in learning how to listen properly.
@@schnowtza I agree. Some combinations of channels sound better than others on different tracks. Waves also have a similar thing in NLS.
he was telling about brainworx in video, brainworx in video is plugin alliance one
@@woodywillchange that is correct, he mentioned brainworx after I already posted my comment.
They’re my favorite plugins, even over my universal audio plugins.
One thing I learnt from working with the pros is to get harmoics bubbling on the mix. Use lots but subtly building up. Theres tonnes of distortion, tape, saturation plugins out there, mixing these up and figuring your favorites is the way to go. Thats all you are doing using these channel strips that have harmonic content added. Add in there Pultecs that are well modellled, and other similar style emulations and you'll get the same thing that you are taling about here. Many distortion plugins have several types like the Decapitator. A great mish mash of this will flavour things up nicely.
Mixbus saturation is also a great area to explore. The Vertigo Sound VSM-2/3 is incredible for adding tasteful distortion to tracks or a whole bus.
Waves NLS makes every instance a little different. And sometimes I'll put on a compressor or an EQ doing almost nothing. It's your idea and you really brought it out nicely with the painting analogy.
I was going to bring up Waves NLS too. Love it.
your editing is exhausting.
Nice video, well presented. If I may say, it looked more like an advertisement for the plugin industry than a purely informative video. Here's what I personally do not agree with:
1) At the beginning I didn't dig with the painting thing, then I understood what you were trying to say. Anyway, it may lead to a wrong conception, that is: pro mixers creatively change a piece of music to their liking and make it fancier and more adorned. That would be false. Pro mixers have one sole objective: to see the artist's idea of their music and enhance it to make it sound closest to its perfect form. Usually, this ends up in the mix engineer doing very little stuff yet effective, because the big work has been made by the artist himself. Mix engineers are the intermediary between the idea and its optimal representation in the sonic world. You will never see a pro mix engineer "stretching, modeling, manipulating the painting" up to the point it is a completely different thing from what they started with. If that would be the case, it means the whole initial idea of the music and its sound design either is garbage or just doesn't dig with the engineer.
2) The "every channel strip in a console is slightly different from the other ones" idea is great and very informative. I'm not sure this can be emulated in the box though, at least until a plugin fully emulates an entire console rather than just one of its channel strips. If you use multiple emulations from different brands of a given channel strip, you're very likely using multiple channel strips from different CONSOLES. This probably can cause PHASING issues between tracks, which is a far worse problem than having to use the same channel strip emulation across the project.
3) New is not always better. Otherwise, I would be crafting my own plugin of an API strip, which I have no knowledge of making, and be automatically better than UAD, IK, or AA plugins. Moreover, if this were the case, we wouldn't be using compressors from the 50s, or the classic standards like 1176s, nor even vintage and analog consoles, imagine spending time and money emulating these. It may happen though that a new tool is remarkable and has enough SOUL to change the game like those old things have done it.
Please find this comment as a genuine will of sharing information with other people watching, not a negative critique on your video, but a constructive one, with good intentions.
I like using the plugin alliance 9000 on all single audio tracks, random all on the tmt ti give it some seperation and what not. Then lower the noise on all strips and increase saturation on all strips. Its just one small spec to help set the depth of the mix.
Seriously mate. Source material is the only thing that really matters. A good song, played by good musicians, arranged properly and recorded well. Mixing is a piece of piss if those criteria are met.
I really love the Audio Assault AA551 channel strip
YOU JUST SAVED MY LIFE
@@shuminimal420 it's one of the best I've ever tried .. it also features two different saturation types
It's like a double tracked guitar part. It's the subtle differences that make it huge.
I mean, there's something we never talk about that explains why you won't be able to obtain this level of quality : Those are the very very best engineer, in the very studios, with the most experience, mixing records performed and written by some of the very best musicians in the world... what do you expect? Of course if you aren't proud of your achievement in your ball league because you aren't yet Lebron level, you're never gonna go there. The truth is that this is a lot deeper than most people will ever have the ability to admit to themselves.
Also, there are tons and tons of records that aren't mixed to this level, some not even close, that do very well and can be super enjoyable to listen to!! I love mixing but it isn't songwriting and music as a whole. You don't have to have this people level of talent - and budget, assistance and savoir-faire, and equipment! - to make a really good record. Some records mixed at that level are mediocre musically anyways!
Mainstream music culture is totally disregardable so yeah
@jas_bataille THIS
genius in keeping u on watching and watching in order to watch more and more
I'm skeptical TMT has an audible effect in the end. You'll compensate for any noticeable differences and end up negating them while you mix. Dan Worrall has made the same point. The TMT plug-ins have been around for a while, and it's not as if there's been a noticeable revolution in the sound of in-the-box mixes since they've come out. In practice, TMT is little more than randomized UI values based on documented (or theoretical) component tolerances. In other words, one EQ knob is set slightly higher or lower than another, and so on. Additionally, the variations between channels are exaggerated compared to real-world consoles--an actual console with such massive variations would be serviced by a technician in order to minimize those differences.
So then, don't use TMT. Problem solved.
I've found that on stereo sources, variations between channels is essential for emulating the "3D effect" that real consoles deliver.
@@RealHomeRecording I have to defer to Dan Worrall's comments on this. I'm skeptical there's a noticeable effect.
@@bonchbonchI agree, I don’t think there’s a noticeable effect. I work on a vintage 32-channel Neve. When a channel isn’t working properly and we switch out modules, I’m not worried about how different it will sound. In the end, the differences don’t always matter - I’m just trying to make it sound good. The same thing applies to completely in-the-box mixing.
Yes the stereo paired imaging is different and you won't find many stereo matched channel pairs on hardware consoles, so it's a worthy thing to emulate to get closer to hardware consoles.@@RealHomeRecording
You arent going to hear the difference until you turn on and off 250 track mixes using TMT , The problem with most of thes observations is that most people are using small sessions to define the terms. @@andrewakinsmusic
John, you, and I, along with many others in the comments, have watched all of the CLA videos,
A common trick used is the classic master buss Pultec trick. It involves adding around 5db at 60Hz, which allows you to boost up to 15db at 8k on everything. This simple trick involves adding a lot of low-end on the master to enable you to boost the highs. However, what's confusing is that in CLA's in-the-box videos, he doesn't use this trick, yet he still manages to make +15 8k moves. We all know that mixing ITB produces a more harsh sound compared to analog.
So, the question is, how does he achieve this without using the master buss Pultec trick?
(Sometimes he uses his CLA MixDown plugin, but most of the time he goes straight to a Red comp or an SSL comp.)
Thanks
This might help you, the pultec is a passive EQ, it doesnt boost, it doesn't behave like an active EQ.
Clue: if you can’t recognize this is happening AS you mix, then you’re not fully in control of what you’re doing.
So then, what about LUNA? What about all the API Console, tape, and SUMMING emulations?
As someone that has used both the great consoles and effects to just working in a box the key is getting what you are recording right on the way in and leaving it alone. Yes Less is More. The more you put on top the more it sounds like it is being smothered.
Nah - these pro's are just way better mixers and the majority of hobbyists will never get remotely close to a finished mix like the pro's deliver on a daily basis.
In a way, mixing is like learning to play an instrument. Many hobbyists can master the instrument to a very adequate level, but if you get a real pro into your studio, man that is a different situation.
Bottom line: if you are not mixing at least 80+ songs per year, year in year out, for paying clients, you are probably not close to the level of a finished pro mix. And certainly some little nuances in some plugin - although it may be nice and helpful nuances - are not going to boost your mixes from close to pro to pro...
Not only that, they work for the best artists in the best studios. The quality of the recorded material is a big deal still.
@@jas_bataille yep
This is why Acustica Audio’s plug-ins usually make things sound like a ‘finished record’ the moment you slap them on. Those guys are obsessed with all that subtle non-linear stuff. Other channel strip plugins don’t even come close. Even a junky mix with one of AA’s nice EQs on the mixbus will transform things night and day.
I LOVE Acoustica Audio but my computer does not after a certain point haha. One of the few companies that if they made a DSP chip to run their stuff I wouldn't think twice about buying to give my poor CPU a break.
Best thing about Acustica is those stereo bus samples. Just amazing.
All the major plug-ins model non-linearity. I think there's a misuse of the term "non-linearity" happening here.
Yes
I wonder if you can help me are Channel Strips only meant for non electronic music, as in do they have any use in making Electronic Music?
Many great electronic, new wave, and industrial albums were recorded/mixed on SSL, API, Neve, or TL Audio consoles, to name a few. In general, it doesn't matter, it's just where those songs/albums were recorded and/or mixed.
Good points all around! I figured this out recently myself. I don't put any Channel strips on the individual tracks. I put it on the final buses. And I use a different emulation on each bus. So much less crappy unwanted harmonic distortion build up for the mastering engineer to filter out LOL
"Filtering out harmonic distortion"
You need to question this.
@@g.o.9513 no not really if you think about it. If you have too many emulators doing the same thing and you get a buildup of the same harmonic Distortion over and over again then eventually you'll get to a point where there's too much. You may not notice it before mastering but then when you push the volume it comes to the surface and you hit a point where you can't push the volume any harder without it sounding like garbage
What most are missing is not a plugin, it’s tracking through an API, Neve or SSL board with outboard gear before they are mixed. Quality source tracks.
Man Brainworx aka bx has tmt module that you can "randomize" to 128 channels.
In SSL channel strip of course so saturation, gain staging, eq Q and hz response change
By the way good job with research and montage, appreciate section at about 8.30 with 3 channel strip and short overview
I thought is was 72
@@nunyabizfam106 can be, doesn't matter
I love channel strip plugs -- the API Vision strip by UA being my fav and I use it all over my mixes in combo with others. I get your point though -- too much of anything can be boring or even bad.
Famous mixers are working with top notch recorded material and arrangements. I realize that no matter what tricks you use to mix, it’s almost impossible to match the quality of professional sounding records…. You can get in the ballpark but never 1:1 imho
Exactly. I get the idea that channel strip plug-in, replicated on every channel, overbuilt harmonics, since there is no variation from one channel strip to another given the fact they are identical replicas without transistor variants that one would find in an analogue console. Having said that, I don't think it's a major thing... DAWs like Sonar Cakewalk are after all built on this principle, compagnies like Harrison Mix also have plug-ins and even a DAW made to replicate an analogue board and its workflow called Harrison Mix (they used to make the legendary 32C board). Again mistaking the tree, for the forest!
Let’s strive to not reach that pretentious precedent. Not everything should be auto-pop related. There’s so much more to sounds outside mainstream and big names will never touch it thank gawd
yes you can if you are good enough .
The biggest problem is people listen to the pros talk about extremely subtle things and sell you their secret sauce, but you're still a beginner and haven't mastered the basics yet.
Figure out what sounds are supposed to sound like and learn how to recreate what you hear in the room first, then you can get creative.
I like Your point
I stopped using these channel strips, Infact I've stopped using shit loads of plugins in a mix, as they seem to make things worse..... digitally
💯. I use to do the same thing. Simplicity is key.
I got a 65 impala with all the fixins, and yeah, i would take that everyday. You can even record in it, it has a mic and instrument input , Apogee converters, Im actually in the middle of showing the entire build videos.
I have some channel strips that simulate different channels in each instance of the plugin in a session.
What song is at 3:43 ?
This is the video that I really needed. Thank you for this
Skill and dedication.
Great video John! Very good point!
Yes, I agree with you, but it’s important to remember that not all console emulations do that. For example, if you use slate digital vmr there is randomness introduced on every instance on every plug-in as well. So no two instances of vmr will null. But yes, unfortunately in many other brands of plugins this is true. You can get the same results as VMR with plugin alliance plugins as well, to a point anyway because I think they only do 64 channels per plug-in, but who needs more than 64 instances in most mixes 😅
in this video you explain how its better to differ in channnel strips you add on each track. but having the same emultaion of something the closest way to emulate realistically? thx
very interesting, thank you!
there are many channel strip plugins that have tech that can change the character of the different strips on each channel...
but honestly. This is most likely the LEAST of your problem if your mix is not great :-)
But if you think certain plugins will change your mix.. well.. go for it. You will most likely just spend more money on stuff that wont help. We've all been there.
My point: Learn about frequencies.. phase.. and how to use your ears and what to listen for. THAT will improve your mixes.
so ... in summary, using channel strips as amateur (like me) is basically worthless if I don't know what I'm doing. And to that, I think you're right. There are so many times I added channel strip to my mix and most of the times I didn't use it right.
I tried to watch the whole video but damn I didn't make it. Get to the point and cut out stupid flashiness.
Sonimus Neve and Api console emulations are fantastic for that and also I tend to put a Cream preamp of Acustica Audio (they have 24 channel sample) in each of my bus groups and you can get this depth
What is Sonimus' API console called?
@@Abruzzo333 It's called Sonimus A-EQ
N-Console
@@Abruzzo333A console*
John my friend, you are brilliant. Keep up the great work.
Talking of SSL- i wish uc1 would have different sounding instances. For now i think il be checking out some neve stuff.
good point. thank you.
Cool video, very infomative! I never thought of my channel strips like this. In the end analogue is analogue and digital is not.
Just don’t oversaturate or over compress, use different channels strips and most importantly …. NLS (or Mixbus)
Lot's of channel strip plugins have the newish separate channel lanes modelled, 1-2, 2-3 etc, so shouldn't really be an issue. Besides, I would imagine most people add compressors, reverb, and so forth, so again not really an issue.
I’ve watched a couple of professional mix engineers especially in the metal world throw the same console strip on every channel and the mix came out great. One that comes to mind is bogren with opeth.
I agree and disagree with this video. Where I agree. Yes, channel tolerances, summing etc., all matter when emulating analog console sound. I also agree, that Brainworx is the best because they do this. I also agree that other console flavors beyond SSL are amazing. Where I disagree. I disagree that you can't get a good mix or a great one using a channel strip that has one style color. I think they sound less convincingly analog, but they sound fine. I also disagree that mix "needs" color at the mixing stage. While it is certainly nice, it is not needed if the tracks are really good and have color already from the recording stage. Serban Ghenea mixes with the Metric Halo Channel Strip, and has more Grammy wins than most of the people mentioned in the video, is still a currently hot and sought after mixing engineer, and he mixes totally in the box, with a colorless, boring, and old channel strip. The metric halo. I don't think his mixes sound terrible, and certainly many people think his mixes are the industry standard. He sure mixed 24K Magic very well, and Weeknd's After Hours album amazingly well. I think the Silk Sonic project sounded amazing and retro too. Now, I "prefer" to recreate the analog sound and workflow in the box, because I like it. So, I do use Brainworx products, and love them. This is still a great video.
Great video
There is no instant magic. It takes time, effort, discipline, mathematical understanding, and faith. It's a journey
i think wrecking your mix is a bit strong. you're not wrong about the variance in an analog board and why it sounds good, but the title here is some clickbait for sure.
I don’t think the chosen DAW or plugin all that critical. It’s the millions of small decisions of the person mixing and their approach that matter.
More often what we “don’t” do is most important.
Yep. Shitty mixes are usually due to the mixer trying to put their own "stamp" on the song. Just use your ears and leave shit alone unless it really needs tweaking. Go for the volume / fader before EQ
Thats true - just mixed a song again after 3 years and the difference was night and day - wirh the same setup and plugins. I just got a lot better, and that mattered
Sorry not buying it. The biggest problem with channel strip plugs is that it is tempting to use processing that may not be necessary and overdoing it. (The Bx stuff is marketing.) Minimal differences between plug-ins from different manufacturers is just GAS justification.
Try waves NLS it’s 🔥! I can beat mixes from consoles using plugins, but you gotta know what you are doing
what about waves nls, is it a good solution?
This is an important view point and is true but it fails to incorporate that the source material (instruments) are also varied and different from each other and in no way will directly result to a "blonde" mix just because you are using same channel strip.
Dependa on the song … You dont want to have different “texturas” in a jazz , bossa nova , classical, and many others… that’s maybe valid for pop music where is normal to have very contrasting counterpoint of voices with different textures
Great video! Emulated channel strips are great for some things but as you mentioned, highly overrated.
Two comments though:
-If new were always better, then the mixers that we have learned from and you mentioned wouldn't be better and;
-channel strips are just a comp/gate/eq and sometimes some saturation with a separate gain stage. When you toss in these or similar sequences, your basically making your own flavor of channel strip.
i may be wrong but the reason why channel strips don't work is because the are supposed to be recreating what is on a mixing desk. So to me the only way they can achieve this if all the channels were visible at the same time where any red lights can be identified.
Presonus have a thing in their main DAW that adds random variables to each channel similar to an analog console. Have not tried it but it does approach the “console in a box” idea.
So essentially... buy a lot of plugins
it went from having good points to a sales pitch in my opinion.
that's why you nan use something like Waves NLS of different NLS channels
This is some "Slap Chop" level stuff.
I would have appreciated if you had shown us audio examples of this.
Sam Phillips didn't need channel strips, heck, they weren't even invented yet !
Yet his recordings still hold up as CLASSICS !
Imagine that...........................
Bill P.
I am all for scrolling through factory presets on various channel strips until satisfaction - without tweaking any parameters and never reusing the same plugin...
if your monitoring is good, your source sounds are good , channell strip re-use is a tiny problem compared to your own mix skills .
Those pros are generally dealing with amazingly well recorded tracks to begin with. And many include high end amps, mics, pres, converters, etc. On the other hand, many amateurs are generating sounds in-the-box. Good luck making those sound as good as the aforementioned
Not to mention well-played tracks. You could have $100k of instruments, preamps and high-end converters, and even a famous tracking engineer at your disposal, but if you can't write a song or play an instrument well, as most amateurs can't, your mix won't sound good. Funny how many people obsessing over EQ plugins can't even record a complete take of their instrument without messing up or starting over
@@dashphonemail So true. We're conditioned to be consumers, first and foremost, though. It takes some effort to break out of that. Social media plays in to it as well.
This goofball was putting strips every track crazy man
ive always thought this, and plug alliance's TMT thing just sounds weird to me tbh
Studio West for life
Loool wrecking!? Easy there bro, if a channel strip 'wrecks' your mix there's only one person to blame.
Channel strips are an amazing tool, but they take years to master.
Once you've got the hang of them, there's no turning back!
Sounds amazing and really easy to dial in the sound you want quickly.
the truth is the producer should produce the song with the desired sonic character and not thinking the mixing is what's gonna make it special ,get it right at source
Is no one else gonna say it?
Step one: record the source the way you want it to sound in the final mix.
That is not always possible.
@@RealHomeRecording Good instruments and mic placement can get it close.
this is my opinion also , spend the time to find the sound the want from production stage, if a song needs a lot of mixing the production is crap
In the end, we are all too often and willingly fooled by cognitive biases and psychoacoustic phenomena. It's even more extreme In the world of audio plugins with their shiny skeuomorphic interfaces. If it looks like a Neve, SSL whatever strip, it must sound like one. The math, programming and algorithms behind filters, compression or waveshaping isn't that sophisticated. I believe that more than 60 percent of the development effort goes into graphic design.
We're sitting in front of computers. Why should I fiddle with knobs on a front plate which wasn't made for mouse and keyboard? There are so many things you can do in the digital realm, which wasn't able with analog gear. Why should we stay with those ancient concepts? That's why I like companies like Sonible, Izotope or Melda.
And no: ITB mixes don't sound "harsh" because they were mixed ITB. They sound harsh, because of mediocre skills and a lack of experience. The big name mixers know their tools by heart, and they stick with it. Therefore, it's a good idea to stick with some plugins and learn how to use them.
A bad song does not become a good song even with a perfect mix and the listeners and consumers aren't concerned about the harsh resonance at 5,37 kHz ...
It's just marketing to drive your GAS.
BTW: ruclips.net/video/Hpm-7GzoKOE/видео.html
I think you’re right and value all you said here thank u fir doing it
I enjoyed watching this video. Great storytelling. You made some great points as well. For me, the best tool isn’t always the oldest, newest or the coolest…not even hardware vs software (I own both). It’s the one that I can get great results from, become acclimated with and can come to work in an efficient manner. Best of luck on RUclips. I subbed.
Never heard So much talk with so little concrete information
😂 facts
Well first we can't compare VST to Console... The sound of a Console mix vs your PC mix is going to sound 100% different and the console will always sound better. The best use of a Channel Strip on PC has always been on the Bus channel. But they won't "wreck" your mix, it will just sound how it's "supposed to" for a digital recreation of a Console Machine. I guess it's like comparing Electric Mowers to Gas Mowers, they both do the same job, BUT at the end of the day, one is going to be more powerful
Don't have go-to plugins. That's what I try to do. It gives you more variations, you're always discovering something, and it's a lot more fun.
Painting A is far more appealing to B.
Sorry but I 100% disagree. You can't pinpoint to something so varied and extensive to a specific thing. Channel strips don't work if you don't know how to use them. I often see people use the WHOLE damn thing, for EACH individual audio component. This is a mistake. I'll sometimes open it up and only use the gate, because I like it, or just touch up on the lower mids. Channel strip, coupled with the visual help with Fab Filter, are a perfect combination to flesh out an audio component and give it its place in the mix. If the mix still sounds horrible after 100s of tries...the issue isn't the plugins, it's in the mirror.
Nah you’re wrong the real hardware works much better and is more reliable plugin versions.
I don't compare myself to my favorite mixing engineers, They compare themselves to me.
My dude, we don't need to see recreations of you watching other people's videos. You can cut like 80% of your b-roll and we'll still be here. I feel like I'm always trying to retain info from your videos while fighting the urge to have a stroke.
Mixing with different types of channel strips in the same song.
I liked painting A much more than B 🥺
not sure what you saying here.... USE different channel Strips? you dont even have to use them anymore, yes u can add some color, but u can add same color with a distortion. In some mixes i use channel strip, in others I use single plugings, in Other the recording is so good, that i only need a compressor, not even EQ. so.. I think you going wrong here...
Does this guy even mix music. This sounds more like an infomercial.
this makes a lot of sense. I wanna share my recent experience with cakewalk, wich is the daw i've been using for like 4+ years (because it's free lol). I always used 3th party plugins, because everione else uses too, so i never thought about it, but cakewalk has some native plugins on each channel everytime, that stays off, unless you turn them on. I started thinking about that, and how pro mixers have their analog consoles, and most of what they use is just the console stuff. So i started using cakewalk as a console. Some of the plugins are console color simulation (with some cool consoles presets), a tape machine simulation for the mix bus, and tube simulation for each channel. The way i use is a ssl4000 simulations in all channels... but for the tube simulations, i always put something different, because it has different presets for drums, and bass, and guitars... I don't think it's bad to use presets, because i wouldn't have much choice to how i what the color to be in a analog console, but it would always be different anyways. Anyways, my mixes started to sound waaaay better, with a lot more clarity to each element, and not only for the sound of the plugins, but my way of thinking about the mix changed.
i know it's not the same point you talked in the video, but i just wanted to share this, because it's on the same subject.
Thanks for sharing and it's the same train of though, multiple stages of serial saturation that help give tracks their own spaces and 'color variations' in the mix. Thats gnarly about cakewalk having all that stuff on board within each channel.
Gotta love 3th party plugins
Good musicians, a good recording, including good acoustics, and good mic positioning, is 95% of a good song (I would dare to say that in those conditions, mixing is a mere accessory). Inserting one or 200 channel strips or not doing it at all, won´t make a difference, for good, or for bad.
Moreover, channel strips tend to be a wicked way of placing controls, in terms of GUI. Why should I prefer the very limited features of the SSL channel strip EQ, instead of Fabfilter Pro Q3, for instance? Or do I really want that compressor instead of Tokyo Dawn Kotelnikov? No way. I need straightforward access to a wide range of options for mixing, and not something that "looks like a 1990 console". This makes no sense, and it´s all about marketing and sales. If you can´t get a good mix with stock plugins, a "channel strip" won´t make a difference.
I actually preferred painting A 😂
I cannot wait for the day when RUclipsrs stop trying to be funny with B Roll video and annoying background noise and jokes and get to the point of the video right away. I'm sure that day will come. But, that day has not arrived yet in 2024.
Everybody in this comment section speakin facts
I think Dan Worral would call you an idiot. I would agree with him.
This sounds so f’n amateur like you’re making excuses and trying to convince yourself. Do not recommend again
So much BS on youtube about mixing. There are no secrets, tools, plugins, analog gear that's going to change your ears and artistic talent. Great mixes sound great because the song, performance and instrumentation is great. If simple panning, volume & high pass + low pass filters don't get you 90% there then the song wasn't tracked or produced well enough. Mixing is overrated. It's all about the music.
Well, I'm not one of those who will insist "there is no difference!" clearly there is a difference... But this difference dosent looks like your painting examples.
It not one being completely flat blue field with a bit pseudo textures, and another is full on depth-rich gradients.
It's more like one is blue with texture, and another maybe a blue with a tiny bit of yellow.
You definitely can make great mixes without analog equipment and you can do great mixes without emulation of analog equipment. And you can do great mixes using s little bit, or repeating emulation of analog equipment.
Just kidnap some dude from the street tie him to a chare and force him to listen to pro, and your "ruined" mixes. Trust me he will never can tell a difference, coz it YOU is the one so deep in the theme and noticing all this little details, not regular people who will be listening to your mixes.
Not a legal advice btw