Beyond the Notes Patch 1.031 [Analysis + Optimized AC build]

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  • Опубликовано: 28 авг 2024

Комментарии • 139

  • @Axelottol69
    @Axelottol69  10 месяцев назад +1

    I've reuploaded the AX Striker share code with a Earshot rather than a JVN Alpha because somehow the Earshot is lighter and does more damage... Code: MD6FCLNTYJB7

    • @wolfiemuse
      @wolfiemuse 10 месяцев назад +1

      Same thing confuses me about the regular plasma rifle vs the regular laser rifle. plasma does more, has AOE, weighs less, AND I’m pretty sure it even has a smaller EN footprint lolol. I love making light builds with all different kinds of weapons, so I’ve looked at that before and been like “what the actual hell, why does this weigh less lol”

  • @apophisstr6719
    @apophisstr6719 10 месяцев назад +27

    As a VE-42A enjoyer who struggled massively with its lack of mobility yet somewhat low stability for its weight class, the buff was absolutely delightful.

  • @keroro407
    @keroro407 10 месяцев назад +13

    The Zimmerman nerf doesn't make it useless, but it is difficult to properly use it to deal damage/stagger your opponent consistently. Not only it deals less damage, overall the ACs are getting stronger and harder to stagger. On the other hand, losing to a Zimmerman build is 100% skill issue.
    Prop for those who still use the Zimmerman and still dominate the PvP.

    • @usnfindley
      @usnfindley 10 месяцев назад +2

      It really is a skill issue. I never ran double Zimmerman myself. It still pairs well with other weapons like the gatling gun. Prepatch, I was dominating with an explosive thrower build. The buff It got this patch made me super happy. Give it a few days, and people will say the explosive thrower needs a nerf😅.

  • @JoshTrevett
    @JoshTrevett 10 месяцев назад +36

    Plz don't tell people they can stop watching if they've already read the patch notes! You do good work here actually tracking the specific margins for the numerical changes, and communicate the big picture of the changes along the way. Much better than the patch notes

    • @barongrimoire9043
      @barongrimoire9043 10 месяцев назад +2

      Well I’ve already read the patch notes so bye!
      JK I’m sticking around because I want to hear some discussion about the changes

    • @TheDragonfriday
      @TheDragonfriday 10 месяцев назад

      I already read the patch notes why I want to watch this video..
      "Still continues watching it till the end"
      I can read but it doesn't mean I understand the reason things are buff or nerf. It very interesting to know exactly

    • @rontrealdavis832
      @rontrealdavis832 9 месяцев назад

      Hell yeah I listen to your vids on drives to work just explaining certain parts helped me learn how to play it’s super fun and I made the Nu gundam it’s crazy cool to play

  • @flowwy_
    @flowwy_ 10 месяцев назад +3

    my neurons have been thoroughly activated, thanks!

  • @Axelottol69
    @Axelottol69  10 месяцев назад +17

    Please consider giving this video a like or comment. It took a lot of effort testing and running games + editing before leaving for the weekend.. I'm didn't want to just to read off the patch notes and give some proper contextualization. I will have some editing mistakes in this video and I hope you'd still enjoy despite the errors!

    • @psachilles
      @psachilles 10 месяцев назад +2

      Nice work. Can you provide a link to the reddit post with the change details?

    • @freak0429
      @freak0429 10 месяцев назад

      You lumped bazookas and grenade launchers in the same class for some reason. they're different and this patch made it more noticeable.

  • @bruhmaxxer
    @bruhmaxxer 10 месяцев назад +13

    The apperetifs are actually still really good on high mobility builds, thanks to their ability to effectively create missile domes around enemies.

    • @66maybe66
      @66maybe66 10 месяцев назад +5

      Exactly. I don't think they're a good pick for missile boats anymore, because numbers-wise they're clearly outclassed now. But with more mobile builds I think smart pilots will find a lot of room for skill expression with them.

    • @riven5544
      @riven5544 10 месяцев назад

      I really like them to build pressure for a melee-focused build. They also pair really well with dual missiles when the duals are fired from the air.

  • @sladevalen2120
    @sladevalen2120 10 месяцев назад +16

    The javelin alpha and the laser turret are my favorite buffs of the patch. I loved the javelin in pve but its slow projectile speen made it really awkward in pvp. The speed buff is way more noticable than i anticipated and now they feel fantastic. Same goes for the laser turret. I feel they will be a slept on tool from the patch notes and they can finally do their job with the buffs they got

    • @apophisstr6719
      @apophisstr6719 10 месяцев назад +1

      Sadly the Javelin Alpha is a bit on the heavier side, atm I'm rocking the Majestic on my back as a nasty little surprise for overly aggressive opponents. It's not as punchy as the Javelin but it has faster reload and is really light weight.

    • @michaeldeleon8970
      @michaeldeleon8970 10 месяцев назад

      The laser turret has a actually OP of you know how to place em. They are great for applying constant pressure also good for creating opening for an attack.

    • @frostymourne867
      @frostymourne867 10 месяцев назад

      Unfortunately the Jav Alpha is easy to dodge. However the Majestic Bazookas are the ones that have a higher hit rate.

  • @Asriel_Cypher
    @Asriel_Cypher 10 месяцев назад +17

    When a fan of their games does a better job at explaining and showing the patch notes than the publishers or whoever was god damn in charge of putting out the Patch Notes...
    Edit:
    When I meant at "explaining" the patch notes, I was referring to the *god damn numbers,* so that we *know* what the changes are by how much. The Patch Notes that they gave us was vague, such as "Increased Attack Power" but didn't mention how much exactly by numbers or values. English is not even my first language and even I had to write this down because some "Bangang" will probably think we're having comprehension problems.

    • @KABLAMMATS
      @KABLAMMATS 10 месяцев назад +4

      And their fans need explanation because apparently reading comprehension is hard just like their game 😢

    • @cabellism
      @cabellism 10 месяцев назад +2

      @@KABLAMMATS There have been a few videos going around where teachers are pleading for education system rework, due to the children being at a 7th-grade level, but reading at a 4th. The last video I recall about it was in Michigan or Ohio.

    • @Asriel_Cypher
      @Asriel_Cypher 10 месяцев назад +1

      @@KABLAMMATS
      It's just that they don't show numbers... So the "Attack Power is reduced" here. How much??? A hundred? Thousand? That's the problem. It's not reading comprehension, bro. Besides... This game isn't hard. Why the passive aggressive tone?

    • @eXileris
      @eXileris 10 месяцев назад +1

      @@KABLAMMATS Yeah showing the numbers is important. Rather than checking previous patch with current patch which takes a while. Thankfully, we have videos like these to show the stat changes for us.

    • @Androidcellsaga18
      @Androidcellsaga18 10 месяцев назад

      When are we gonna get a patch to fix these shitty ps3 graphics?

  • @biggierocc1935
    @biggierocc1935 10 месяцев назад +4

    FYI The explosion at effective range applies ONLY to Grenade Launchers; Bazookas are entirely excluded from this

  • @jacktheripper7935
    @jacktheripper7935 10 месяцев назад +8

    The best thing with this patch : lightweight AC's are buffed.

  • @mpbiggame1010
    @mpbiggame1010 10 месяцев назад +1

    20:44
    Dude, idk how you knew, but by this point I was getting a bit sleepy and the pic really helped!!!

  • @RazgrizD7
    @RazgrizD7 10 месяцев назад +1

    That subtle ace combat music in the background. nice.

  • @baval5
    @baval5 10 месяцев назад +5

    Why does everybody insist on calling grenade launchers everything but grenade launchers. Ive heard "big missiles", "rockets", and now "bazookas" while showing actual bazookas right next to them. Then going on to talk about grenades and bazookas as if they were the same weapon class. Theyre different.

  • @jactstone
    @jactstone 10 месяцев назад +5

    I think some adjustments that seem confusing are also From balancing on a PvE perspective, like the songbird nerfs. The fact that this patch isn't a separate PvE/PvP regulation shows they care for both gameplay experiences.

    • @apophisstr6719
      @apophisstr6719 10 месяцев назад

      Post-patch Songbird's projectile speed is faster from the explosive weaponry buffs if I'm not mistaken, that is probably the reason of why its stats were adjusted and balanced. I was using it last night in pve and it's still strong as hell compare to most other options.

    • @BaBaNaNaBa
      @BaBaNaNaBa 10 месяцев назад

      it's not. jeenine jbaited

  • @zeehero7280
    @zeehero7280 10 месяцев назад +2

    Not a fan of nerfing any biped kicks. Reverse joint should do more kick damage, but impact should be left alone for biped legs. Glad to see tanks getting real drawbacks though. it seems like it might even be a bit too much tbh.

  • @Sleet-Sdf93
    @Sleet-Sdf93 10 месяцев назад +1

    Appreciate you putting in the actual numbers

  • @Dredguno
    @Dredguno 10 месяцев назад

    We're now in the light-weight Laser guns + aurora missile era

  • @john-paul3271
    @john-paul3271 10 месяцев назад

    Had a blast playing last night. Got to work out some builds I’ve been playing since the patch dropped. There some strong stuff now. Gonna keep it to myself for now. 😶

  • @austenmoydell4357
    @austenmoydell4357 10 месяцев назад

    Thanks for the video and the clutch anime picture for my neurons =p Looking forward to trying some pvp with this patch now that light ACs are looking better. Was thinking about the overall balance of the game with those linear rifle changes, and you make a good point about the lack of long range/sniper rifles. It feels like a very specific choice to have no long range weapons like that considering the pve design, but it kind of limits how the pvp builds end up looking... pretty much everything non-missile feels either barely mid range or extremely short range, so the variety of builds and the range of engagements feel very samey across all weapons. Don't love it... ah well.

  • @foxhoundms9051
    @foxhoundms9051 10 месяцев назад +1

    Mobile Suits! Ace Combat music! My man! Oh yeah...the new patch rocks too!

  • @GreenSwordsman1
    @GreenSwordsman1 10 месяцев назад +1

    The video is great, but the ace combat music is such a good choice

  • @user-ey7qf4qm3c
    @user-ey7qf4qm3c 10 месяцев назад +4

    The trueno still curve, they just no longer curve enough to hit you even if you dodge. It's still gonna be really hard to avoid them because as they are still curving missiles so the opening to dodge them is smaller than other stance fire weapons.

    • @66maybe66
      @66maybe66 10 месяцев назад

      In my experience the Truenos used to have a really janky trajectory, where they'd barely curve at all at shorter ranges, but there was a sweet spot past 200m where they'd swerve 90 degrees in a split second.

    • @tehli6726
      @tehli6726 10 месяцев назад +1

      Yea honestly they r still very solid at both short and long ranges

    • @Krystalmyth
      @Krystalmyth 10 месяцев назад

      Used to be the second Trueno round would always hit even if they properly dodged the first if you made sure you had a full lock. Even as a Trueno user those always felt oddly unearned.

  • @Corusame
    @Corusame 10 месяцев назад

    20:45 Appreciated.

  • @hyperfixatedd
    @hyperfixatedd 10 месяцев назад

    Amazing video man

  • @EStephensII
    @EStephensII 10 месяцев назад

    I’ve been using the four missile weapons since day 1. For those who have a tough time defeating them, here’s a tip: at the beginning of the round, AB towards them immediately and kick them. Then immediately follow up with your most powerful weapon. That’s the weakness for missile builds. (You’re welcome!)

  • @hammertiemz
    @hammertiemz 10 месяцев назад +1

    Hey man, great vid. I only suggest you use simpler fonts, the wall of text at around 2 min is kinda hard to read.

  • @helixwash4508
    @helixwash4508 10 месяцев назад

    The lightweight buff, speed buff, and weapon changes make this game much more fun. And really loving how effective the BLM-G1/DUO are now

  • @salvoix86
    @salvoix86 10 месяцев назад

    6:41 I am literally working on a Lego Barbatos MOC right now.

  • @brentramsten249
    @brentramsten249 10 месяцев назад

    the PvE seems to have had a small scope but otherwise massive boost in difficulty.
    the LCs have the same boost to ACS recovery in line with player crafts (which makes some sense as most are identical to crafts players can make). some specific attacks (like the charged harris shot) against LCs recover from ACS buildup almost instantly drops to their secondary value making them almost impossible to break with some weapons.
    the best way to deal with LCs specifically was (as far as i am aware) songbirds and either zimmermans or haldemans (depending whether you want strain or raw DPS as a focus for your shotgun). the songbirds with just a jump and and float will almost always hit even the most evasive LCs so long as theres a nearby wall for the ammo to explode against, and the shotguns have a fairly decent engage as well (especially the zimmermans, though i still prefer haldemans for their ability to double meat shot a strain broken LC).
    all three of these weapons have been nerfed... specifically they nerfed the thing they were best at (i havent tested all LCs in the campaign and while double songbirds often insta-breaks ACS for LCs before i dont know whether or not that is still the case)

  • @jonathanhelman1632
    @jonathanhelman1632 10 месяцев назад +1

    Nerfed only for players, the bosses and npc still have 200 percent aim assistant.

  • @aleczander5255
    @aleczander5255 10 месяцев назад

    Veteran Raven here ... QuickBoost lateral dodging is a big contributor to lack of long range in this version. Long range needs high speed projectiles. But with QB dodging, you can dodge even sniper shots at long range, so that part of the game isn't viable any more anyway. But QB makes mid/close range combat more fun, so they won't take it out. That being said, making more a difference in mobility (tanks vs LWs) is a step in the right direction.

  • @IntrusiveThot420
    @IntrusiveThot420 10 месяцев назад +2

    I hope they continue nerfing the fortaleza treads until they no longer see play. Not because I think they're overpowered or toxic for the meta (though kite builds aren't my favorite to play against), but because I think all the tank treads in this game are ugly and clash with the rest of the aesthetic 😂

    • @IntrusiveThot420
      @IntrusiveThot420 10 месяцев назад +1

      Also on the off chance you see this, can you hit confirm a Jav Alpha shot off a kick like you can with a charged Harris? Edit: never post before finishing a video

  • @mocalisa9741
    @mocalisa9741 10 месяцев назад

    Was using double majestic, 1 earshot and medium dual missiles 24 hours after the patch, and I'm loving it
    I didn't know Dizzy effective range is that short, thus having an easier air burst. I'll go give it a try

  • @mahwiiiife408
    @mahwiiiife408 10 месяцев назад +1

    Do not, and I repeat, DO NOT UNDERESTIMATE SOUP

  • @BaBaNaNaBa
    @BaBaNaNaBa 10 месяцев назад

    I like the fact that heavy explosives are keeping quad legs in check.
    If it wasn't for that, everyone still would still run tetrapod with their absurdly high stability.

  • @wildercerrate7295
    @wildercerrate7295 10 месяцев назад

    Zimmerman feel pretty good at the moment. It still has crazy potential but to really use it you have to actually be trying to get any proper work done especially if dual wielded (at least in pvp I doubt I’ll use it in pve since I basically finished the game with dual zimm and wanted to switch it up for NG+)

  • @hyperfixatedd
    @hyperfixatedd 10 месяцев назад +1

    As a 1 Zimmerman+melee user I can safely say that zimms are still VERY good
    I barely felt the difference from the patch hehe

  • @life_is_gr8
    @life_is_gr8 10 месяцев назад

    Great vid ty

  • @Sir-.-
    @Sir-.- 10 месяцев назад

    Good stuff 👏 👍 👌

  • @JohnnyTightlips2007
    @JohnnyTightlips2007 10 месяцев назад +1

    I kind of wish that Assault Boosting for tanks were faster on the ground and activation kept them on the floor until you hit the jump button.

    • @BaBaNaNaBa
      @BaBaNaNaBa 10 месяцев назад +1

      naahhh enjoy your 270 AB rat 😂

  • @RaggenZ
    @RaggenZ 10 месяцев назад

    Good content brother

  • @catmadethat
    @catmadethat 10 месяцев назад +1

    As someone who mainly runs lightweight speedy builds, why would anyone use tank legs now?

    • @IntrusiveThot420
      @IntrusiveThot420 10 месяцев назад

      Because you can still run the wheelchair legs and have insane load limit with borderline light speeds.

    • @user-ey7qf4qm3c
      @user-ey7qf4qm3c 10 месяцев назад

      And most tank legs are still really beefy so a skill player can use that to force the enemy lightweight into trading damage in the tank's favor due to them being able to bring heavier weapons and more hp.

  • @augustinepryde2190
    @augustinepryde2190 10 месяцев назад +1

    Missiles still king

  • @wolfiemuse
    @wolfiemuse 10 месяцев назад

    13:39 whoops 😅

  • @OugiEin
    @OugiEin 10 месяцев назад

    Colq. Unironically is one of the best guns in the game. Earshot is optimal. But Jvln Alpa is just pure endorphins

  • @bonkgameing
    @bonkgameing 10 месяцев назад

    can you put music in the description? for your vids? im missing out on some bangers man

  • @Darkja
    @Darkja 10 месяцев назад +1

    Im happy with a couple of changes here, improved charge for Curtis/Harris, slightly less sucky guided missiles, faster reverse joints, less damage on kicks, and the improvements on bazookas and the explosive thrower.
    But most of the patch sucks. this patch pretty much served as an indirect massive missiles nerf due to speed increases to most of the meta (im fine with reverse getting some love, but this killed missiles and they didnt get anywhere near the buff they needed in return, the bad ones still suk and the good ones are much less so), and heavies in general got screwed hard everywhere, a few weapons like the Songbirds also got shafted without a reason, and very needed buffs (even without the speed increase of lightweights) to things like Splits and Vertical Missiles (which you can literaly circle strafe without QB at all and not get hit at all because lack of AoE), Kinetic Rifles still are not very good in general. Heck, the buffs to Dual missiles didnt even fix what was wrong with them to begin with.
    This is besides the patch, but doesnt address at all a big problem i had with AC6 since launch, lack of variety for particular playstyles... legs now determine gameplay much more than before, but as long as there are only 2 options for quads and 3 for tanks, AC6 is nowhere near an aceptable point of customization for 2 entire playstyles... maybe in the expansion/dlc those playstyles will get a whole new 1 part... maybe...
    Imo, what we are going to see going forward is biped domination and missiles petering out (with maybe a few exceptions, like plasma verticals and Soup maybe), whatever missile was decent/good already will be less so because of the extra speed overall or flat out bad, and the ones that where bad will just be worst. I really hope there is a big buff for missiles, range and heavies next patch, but i know how FROM balances so there wont.

    • @tehli6726
      @tehli6726 10 месяцев назад +1

      Previous games had way more part variety so im expecting the dlc to solve that too.
      But fr split and vertical missiles r so bad 😂 it's a joke

    • @IntrusiveThot420
      @IntrusiveThot420 10 месяцев назад +2

      Missile rat builds were absolutely broken and incredibly unfun to play against. I hail the death of missile spam because it means more fun builds to play against.

    • @user-ey7qf4qm3c
      @user-ey7qf4qm3c 10 месяцев назад +1

      Missiles in armored core series were never a weapon used to get in direct damage but rather a way to control enemy movement and act as potential damage if the enemy use to ignore the missiles.

  • @Krystalmyth
    @Krystalmyth 10 месяцев назад +1

    Songbirds had to go because they were too effective in PVE. Enemy AI couldn't handle with the two rounds. One or the other would always hit. Stunned or not. Sadly they didnt choose to split PvP from PvE like they did in Elden Ring.

  • @supacreator9103
    @supacreator9103 10 месяцев назад

    This build is pretty strong in PvE too. S rank on Ibis held no problems at all.

  • @rpamungkas13
    @rpamungkas13 10 месяцев назад

    lightweight with hariss is fun now.

  • @ricoanderson6626
    @ricoanderson6626 10 месяцев назад

    I like the buffs but it personally sucks because i was one of the few people using the Earshot and Majestics in PvP now my builds seem a lot les unique lol.
    I'll just live with it.

  • @eclipse8149
    @eclipse8149 10 месяцев назад

    Now double melees need a buff

  • @afterhours8463
    @afterhours8463 10 месяцев назад

    I think the liner rifle needs a shell velocity increase, It's too slow to hit other ACs and overall it feels muted...

  • @xig9206
    @xig9206 10 месяцев назад +1

    Sad the Haldeman got nerfed 😢 it was completely fine

  • @back_stabbath9729
    @back_stabbath9729 10 месяцев назад +1

    Digestible walkthrough, eh? Can mine be a cheeseburger walkthrough?

  • @mordredkingslayer7508
    @mordredkingslayer7508 10 месяцев назад

    Honestly tank kicks didn’t need a nerf at all it was kind. Of bad if you think about it. It only worked in pve.

  • @littlelw319
    @littlelw319 10 месяцев назад

    "missile rat"
    sounds like people wants to play as VF huh. Fromsoft where is my transformable AC?

  • @josephhetzenauer1890
    @josephhetzenauer1890 10 месяцев назад

    Zims are still very very good. You just don't beat your opponent with full ap now. More like you bet them with 60% ap.

  • @luisr.2542
    @luisr.2542 10 месяцев назад

    So this seems to be a PvP patch? PvE still feels the same to me

  • @rolandotillit2867
    @rolandotillit2867 10 месяцев назад +1

    This patch made "escort the mining ship" much harder, because the shotguns and needle launchers aren't as effective. Some bosses are harder now as well.

    • @DailySquadProductions
      @DailySquadProductions 10 месяцев назад +3

      Just run double bad cooks on escort the mining ship. Those melt the saw wheels almost instantly and make the whole mission 10x easier.

    • @youtubewanderer3347
      @youtubewanderer3347 10 месяцев назад +2

      The Flamethrowers were the best weapon for that mission, so nothing was lost.

    • @boredomkiller99
      @boredomkiller99 10 месяцев назад +1

      Going to try the flame throwers, one of my last S ranks needed

    • @RazgrizD7
      @RazgrizD7 10 месяцев назад

      @@boredomkiller99it took me a couple of tries. The flame thrower melt the annoying wheels in roughly 3 seconds. The Institue MTs still kick ass against almost everything though. You’ll want either a set of missiles or something to hit them at range because when you use the pulse dome protection they kinda just sit away from you now.

    • @frostymourne867
      @frostymourne867 10 месяцев назад

      Escort the mining ship can be cleared easily using a quad leg missile boat.

  • @Gumpinn
    @Gumpinn 10 месяцев назад +1

    I have abuild that got realy buffed after the patch!
    Have never seen it on youtube or neither match against anything thats close to this build. It abuses the AB to stay airborn 100% of the time if needed. If the pilot can control the AC while AB the build is suuuuuper strong. You try to AB shoot missiles then AB away, turn 3s later and shoot missiles again then repeat.
    Also have earshot x2 to punish stagger or enemy going out of stamina. The build is so uniqe and super fun to play, the AB speed outperforms all other AC's by far so you can allways keep your distance.
    ID # 7QMXCN9DM5EJ

    • @usersar2213
      @usersar2213 10 месяцев назад +1

      missile hover tanks have been doing this since the launch.

    • @Gumpinn
      @Gumpinn 10 месяцев назад

      @@usersar2213 The AB consumption and qgility on hovertanks suck, and they are a super easy target for anyone that decides to target them. The build i made wont hoover beeing a super easy target to attack. How the two builds play is like day and night, one is agile the other feels like a flying elefant.

    • @BaBaNaNaBa
      @BaBaNaNaBa 10 месяцев назад

      hover tanks got their AB gutted from like 440 to 390.
      You won't see daylight once someone decides to ambush you now.

    • @usersar2213
      @usersar2213 10 месяцев назад

      @@Gumpinn The playstyle is just like you described. You AB, shoot, AB. Agility is irrelevant because while in the air everyone turns at the same speed. AB consumption is irrelevant too because it relies on coral gens, and it stays in the air much better, because hover tanks have much slower rate of descent as long as the tank moves.

    • @usersar2213
      @usersar2213 10 месяцев назад

      @@BaBaNaNaBa Might not be a big problem, since the only threats to the missile tanks were zimmerman+ kick spam which were nerfed and the more agile missile boats on maps with alot of cover.

  • @MaleWingDiver
    @MaleWingDiver 10 месяцев назад

    No you cant buff Tears of Denial bro noooo

  • @darkz1820
    @darkz1820 10 месяцев назад

    if they got rid of the stagger bar and leave it like for answers heavy build slower but more health, and the lighter less health but faster

    • @ringard5172
      @ringard5172 10 месяцев назад +1

      This patch's entire agenda is to get rid of heavy builds entirely - if you not noticed.
      It's agility-fest now - no matter how much hp you have if you almost can't land any hits.
      In this situation if they will not revert speed changes in a month or two then there is a 99 percent probability that heavy builds will never be viable again.

    • @Darkja
      @Darkja 10 месяцев назад

      @@ringard5172 I agree, Heavies and missiles in general. Dont get your hopes up, the PvP fanbase in general doesnt like heavies nor missiles nor tanks or quads, so even if they become unplayable you will not hear a pip from them, they might play some lip service to buff a few stuff here and there to pretend they care as long as it remains bad and doesnt disturb their meta and thats about it. FROM doesnt care that much either, i mean, you can tell, with only 2 quads and 3 tanks in the entire game... yeah, that tells a lot about them.

    • @darkz1820
      @darkz1820 10 месяцев назад

      @@ringard5172 never cared for the pvp side so making the medium / heavy more useless would would make the pve more useless

    • @youtubewanderer3347
      @youtubewanderer3347 10 месяцев назад

      Heavy is the most boring way to play the game. That's why 4A is great, everyone is fast.

    • @ringard5172
      @ringard5172 10 месяцев назад

      ​@@Darkja
      I can't dismiss a possibility that devs have balls to defend their original vision. That's why 2 month timer exist.
      But I know this pvp type of people very well to have any hope in them...
      For them any pvp game that have any semblance of variety must have a ONE DOMINANT not too difficult PLAYSTYLE with moderately high skill ceiling to appease a lowest common denominator of the main pvp crowd.
      By this they pledge fairness for all pvp folks. And they have a point...
      Except it's have nothing to do with fairness, all they want is to have a very predictable experience when they almost always have an upper hand against people that invested less time to the mastery their skill.
      And for this reason any efficient mechanic that contradicts playstyle chosen by pvp community in any way must be nerfed in to the oblivion...
      -It facilitates, a different playstyle that is less difficult than preferred one but effective - NERF IT, even if it have other downsides, still NERF IT! How dare they have efficiency of a moderately high skill ceiling by sweating lesser than us, they must be nothing but fodder for us!
      -It gives an upper hand to moderately low group of pvp folks that have an ability to use it in a heat of a battle despite it's microintensity - NERF IT TO THE GROUND!!!
      Main(Lowest common denominator) group of pvp folks don't need something so complicated!!!
      Huh...
      I will just mod it the way it was or close to it, when final parts of my new pc will come.
      Yes playing with a mod is not a good way to experience gave for the first time...
      But I don't really care about pvp, so it's a ok.

  • @michaeldeleon8970
    @michaeldeleon8970 10 месяцев назад

    Only thing I don’t like is Waifus that destroyed men. Y’all like digital child predators cut that waifu crap out. Gaming men have become wierdos and simps 🤦‍♂️

  • @ligaar0849
    @ligaar0849 10 месяцев назад +1

    please use proper terminology, this sounds like you don't even play this game. also seriously laughing at the siege missile nerf, I always thought they were the easiest missiles to dodge, practically useless. still also waiting for regulations on the hard lock camera...

  • @rodmanbrutus1671
    @rodmanbrutus1671 10 месяцев назад

    This entire video consists of me trying to focus on what this guy sang but it's getting drowned out by the obnoxiously loud music

    • @RazgrizD7
      @RazgrizD7 10 месяцев назад

      Bro the music ain’t even that loud. Get your audio checked.

  • @BaBaNaNaBa
    @BaBaNaNaBa 10 месяцев назад

    they should have nerfed Zimmerman even more cause I can't stand that latent melee bullshit.
    Same goes for kicks... should have made them deffenders side.

  • @Deverim3327
    @Deverim3327 10 месяцев назад

    why do you leave outtakes in the final recording? it's all clips anyway, you sound less professional

    • @Axelottol69
      @Axelottol69  10 месяцев назад +1

      I tried to cut those out as much as I could. Definitely missed some because I had to push it out before leaving for the weekend.