Great demo play through and I am loving the transparency in regards to the stages of development for the game. I am well aware that I am not backing a finished product and I think it is great to be able to share in the development and experiential journey of the game as it becomes fully realised. Would love to have one or two alt art cards containing concept art too. Looking forward to next week!
We can't wait to get it back on the table. So many efficiencies to discover - we were talking about a million things we could do better next time. #1, travel more.
This feels like a Horizon Zero Dawn card game, except instead of robotic entities from the old civilizations, travelers must contend with hordes of otter dogs.
Obviously real late to the party here, but why edit your comment to say it's useless now rather than just deleting it? Not trying to start anything, just genuinely, casually curious. I guess I'm not expecting a response or anything, but I owe it to myself to ask since I find it unusual to do this.
Really loved this stream, as I hopefully made clear yesterday. This was such a great way of seeing a game hit the table for the first time, the theme and atmosphere were perfect. Thank you for all the effort it no doubt took to set this up, hopefully we'll see a bit more.
Love the vibe here. I can tell it’s the start of something that will be very unique in all the best ways. Never backed a Kickstarter before, but this has me on board!
Thanks for doing this guys. I was sold day one of the campaign since this is all right up my alley but i feel alot more confident after seeing you guys run through the game. Was a fun watch.
Thanks for the stream, great to see the game in play. One key rule missed is getting +1 effort for a test on a card that has a ranger token present - means Steven could have swum to the bubble on his first attempt!
So I’ve been saving my money for over a year to go all in on CTG’s The Elder Scrolls game. BUT, I passed on this KS when it launched and over the course of watching this game develop I have fallen in love with it. But it’s too late!! It’s closed. I’m so sad. I’m so hoping that a second printing launches. Good video!
All i want is to have an option to have the sketch cards as an option to buy. I've loved the sketch cards in current MtG and they are so cool in here. Heck... I'd still get this game if it was ONLY sketch cards.
I'm really interested to see how this game develops. As one who has a) grown up primarily focused on limited formats, and b) also created hundreds of characters in rpgs which were never utilised, I was low-key giddy when Steven was detailing the character creation. I hope there is (or will be) some sort of experience system to allow for character progression across scenarios.
I'm so sad I missed the window for the Kickstarter for this game. I didn't know it existed until it was mentioned on the most recent Team Covenant stream. Now I'm just consuming all the content about the game I can and hoping I can buy it soon.
It's going to be a long year, this both looks like something I might be able to convince some of my friends less convincible on more combat-focused campaign games to play and even if not looks like something that could actually be fun solo...
Also as an aside I love the names for charges, could have just said "put X tokens on this card" or whatever but "sips," "morsels," "lengths" and such is so much more thematic...
Love the game! Planning on buying one for my college game nights. Also did you guys finish the Search once you put the 4 tokens on top? or at least activate reading 100.
Is it just me or did they miss the "predator" tag on the Lutrinals for the "crest" effect on the friendlies several times? On the other hand having looked at the rules that were published on Kickstarter, I do see that challenge effects are not triggered on cards "in reach" of the nonactive player(s) (with the exception of effects on cards the active player interacted with that turn), which would have saved from a few of activations on that puffer...
Watched, whole playthrough and loved it. Really pulled into the theme of the game. 1 question I have is as a solo player it seems you would need to play 2 handed or you would miss out on the interaction between rangers and stats needed for different tests. Do you have an opinion on this?
Per a creator post on the Kickstarter campaign, it is very much designed to enable true solo (one-handed) gameplay, and that all of the backgrounds and specialties have the possibility to create viable solo decks (which is awesome for me, as there're always going to be more opportunities for me to play solo than to get the same group together for an extended campaign, and I find double-handing sucks the joy out of most games)
wow seems like an amazing game will def back it. Is there anything similar on the market? fantasy, horror or scifi themed? (Not Arkham) Want this now :D
Not really. Others are more linear which has its advantages/disadvantages. Playing Earthborne feels very different - in a good way for us. Check the second video.
That card-flicking/shuffling thing you guys constantly do for no reason really reminds me of the MtG prerelease tournaments I've been to. So many MtG players have this tick.
It's an unfortunate reality of growing up in that space. A number of reasons: 1) Keeps players from knowing where cards are in your hand. Specifically for Netrunner, Thrones, and anything that has players pulling cards from hand. You constantly shuffle to make sure they can't track where the card you just drew ended up. 2) It actually forces you to look at the combination of cards in your hand differently every time you shuffle and re-look. It's pretty crazy how it can reveal some otherwise hidden lines of play when you do it. 3) It's really satisfying, even though we're also annoyed when we see it on other videos.
Hey. This game looks great! I was wondering: Ar Tel's story text refers to them by they/them pronouns, do you know if this is active non-binary representation on the part of Earthborne? If so, that's very cool.
Interesting concept. I'm all for new themes in card games, but I can see a few ways this might fall flat at a table: 1. Using abilities like "Focus" and "Awareness" to do stuff are noticeably less "cool" than attacking, defending, scheming, or w/e. Everyone at the table needs to buy into the theme for this to not feel boring. 2. Failing a scenario could feel really dark. Because this theme is much closer to real life than Arkham or Champions, when you fail to save the little girl from drowning or something...idk, I can see people being attracted to the light, non-confrontational feel of this theme only to be hit in the face with an unexpected dark ending if they fail a scenario.
We actually felt it was very cool using the different aspects. Being aware enough to notice how the creatures move, having the spirit to impress a fisherman, etc. Dug it. Our bet is that the conclusion of a failed mission won't generally end in anguish/disaster. The narrative will cover that - we'll certainly get to see before the end of these streams. The failure is clearly going to be ever-present for us as we're learning.
"Everyone needs to buy into the theme for this to not feel boring" - you might be surprised to find this is equally true with a "theme" built around attacking, defending, or scheming, and that those don't universally feel "cool" for all players. It just feels that way in a pool of players self-selected by an adventure game genre that largely caters to them. I for one am in to having more variety of gaming; if this one's not for you because the core focus isn't beating stuff up think how lucky you are that there the vast majority of adventure games published are...
The game looks interesting but I cant help but feel like this stream would have been better if you’d learnt to play before hand, I know its a ‘learning to play’ stream but it doesn’t make for the most informative video when you’re struggling to know if what you’re doing is right.
As an informative video representing the game, I would agree. However, I watch TC because I like watching them play and their reactions to things. That's more of a problem of Earthborne Games choosing TC for their first reveal, rather than the way TC does things.
This is the first of a few streams. Watching them learn it is just as rewarding in a lot of ways, especially when it comes to what you can't do in a given situation.
@@trashmyego we'll have to agree to disagree on that one I'm afraid. I've never watched any TC videos and as other people have said this is their style and that's fine, I just think that having this style as the first reveal of your gameplay was a big mistake. I have no issue with this kind of bumbling play when I can go somewhere else to learn what the game actually is.
I usually like these guys and don’t have a problem with how they play or learn but after this gameplay I’m not really sure what to make of the game. I’m thinking of bailing on this. Need to see a better play through.
Great demo play through and I am loving the transparency in regards to the stages of development for the game. I am well aware that I am not backing a finished product and I think it is great to be able to share in the development and experiential journey of the game as it becomes fully realised. Would love to have one or two alt art cards containing concept art too. Looking forward to next week!
We can't wait to get it back on the table. So many efficiencies to discover - we were talking about a million things we could do better next time. #1, travel more.
@@teamcovenant hope you have more streams scheduled. Would love to see how a second playthru compares. Really appreciate you being our guinea pigs!
This feels like a Horizon Zero Dawn card game, except instead of robotic entities from the old civilizations, travelers must contend with hordes of otter dogs.
Sold.
Sounds great to me! I've been getting into Horizon lately; it's been lots of fun 🥰
15:59 to skip the starting soon card. It's been edited this is useless now.
Always the best comments on the videos!
Obviously real late to the party here, but why edit your comment to say it's useless now rather than just deleting it? Not trying to start anything, just genuinely, casually curious. I guess I'm not expecting a response or anything, but I owe it to myself to ask since I find it unusual to do this.
Really loved this stream, as I hopefully made clear yesterday. This was such a great way of seeing a game hit the table for the first time, the theme and atmosphere were perfect. Thank you for all the effort it no doubt took to set this up, hopefully we'll see a bit more.
It was awesome having you in the chat! We'll be back at it next week.
The art style for this game is beautiful. The thicker lines and frequent use of green and blue really helps with that.
Love the vibe here. I can tell it’s the start of something that will be very unique in all the best ways. Never backed a Kickstarter before, but this has me on board!
Thanks for doing this guys. I was sold day one of the campaign since this is all right up my alley but i feel alot more confident after seeing you guys run through the game. Was a fun watch.
Also I’m always down for story time.
Thanks for the stream, great to see the game in play. One key rule missed is getting +1 effort for a test on a card that has a ranger token present - means Steven could have swum to the bubble on his first attempt!
Devastating!
So I’ve been saving my money for over a year to go all in on CTG’s The Elder Scrolls game. BUT, I passed on this KS when it launched and over the course of watching this game develop I have fallen in love with it. But it’s too late!! It’s closed. I’m so sad. I’m so hoping that a second printing launches. Good video!
Thank you for the addition of "a real toad strangler" to my vocabulary. I'm delighted to know and use it.
All i want is to have an option to have the sketch cards as an option to buy. I've loved the sketch cards in current MtG and they are so cool in here. Heck... I'd still get this game if it was ONLY sketch cards.
I'm just happy we get a "truly coop" game, where I'm not expected to just smash shit in the head.
@1:08 but I wanna get rid of it.... how do I put 2 damage on it.....? GOLD! GOLDEN moments fellas....
The art style is beautiful.
I'm really interested to see how this game develops. As one who has a) grown up primarily focused on limited formats, and b) also created hundreds of characters in rpgs which were never utilised, I was low-key giddy when Steven was detailing the character creation. I hope there is (or will be) some sort of experience system to allow for character progression across scenarios.
Yes, character progression is a big part of my 'dream game' as is an 'open format'.
game looks great, thanks for the video
Im from Brazil and i Saw that they dont ship tô my country. Anyone knows about overseas shipping of this game?
This playthrough hasn't yet convinced me to stay on board on the Kickstarter. Hopefully the next few streams will do so.
This is 2024.. I am debating backing and loving this game. I think im going all in.
We can't recommend it enough.
When Steven failed the test to lead the lutrinal along the way it should have moved within reach of Zach.
I'm so sad I missed the window for the Kickstarter for this game. I didn't know it existed until it was mentioned on the most recent Team Covenant stream. Now I'm just consuming all the content about the game I can and hoping I can buy it soon.
You'll absolutely be able to buy it! That's Andrew's intent for sure. We can't wait to see the finished product, hopefully this year.
It's going to be a long year, this both looks like something I might be able to convince some of my friends less convincible on more combat-focused campaign games to play and even if not looks like something that could actually be fun solo...
Also as an aside I love the names for charges, could have just said "put X tokens on this card" or whatever but "sips," "morsels," "lengths" and such is so much more thematic...
Will TC be doing tokens and such?
Undoubtedly
Nearly 4 hrs!
Love the game! Planning on buying one for my college game nights. Also did you guys finish the Search once you put the 4 tokens on top? or at least activate reading 100.
Needed 8 tokens, 4 per Ranger.
So.. Zachs character is a hobbit.
Is it just me or did they miss the "predator" tag on the Lutrinals for the "crest" effect on the friendlies several times?
On the other hand having looked at the rules that were published on Kickstarter, I do see that challenge effects are not triggered on cards "in reach" of the nonactive player(s) (with the exception of effects on cards the active player interacted with that turn), which would have saved from a few of activations on that puffer...
Watched, whole playthrough and loved it. Really pulled into the theme of the game. 1 question I have is as a solo player it seems you would need to play 2 handed or you would miss out on the interaction between rangers and stats needed for different tests. Do you have an opinion on this?
Per a creator post on the Kickstarter campaign, it is very much designed to enable true solo (one-handed) gameplay, and that all of the backgrounds and specialties have the possibility to create viable solo decks (which is awesome for me, as there're always going to be more opportunities for me to play solo than to get the same group together for an extended campaign, and I find double-handing sucks the joy out of most games)
Hundreds of hours making characters that never get played? Why am I starring in this video?!
Will TC produce nice wooden tokens for Earthborne Rangers similar to the beautiful ones you did for LotR LCG?
We'll definitely look at it! It depends on what the core tokens are out of the box - EBG might make them nice enough to not need improvement!
Does anyone know the playmat they are using? It's really nice
wow seems like an amazing game will def back it. Is there anything similar on the market? fantasy, horror or scifi themed? (Not Arkham) Want this now :D
Not really. Others are more linear which has its advantages/disadvantages. Playing Earthborne feels very different - in a good way for us. Check the second video.
That card-flicking/shuffling thing you guys constantly do for no reason really reminds me of the MtG prerelease tournaments I've been to. So many MtG players have this tick.
Any competitive card game player has this tick and it absolutely has a reason
It's an unfortunate reality of growing up in that space. A number of reasons:
1) Keeps players from knowing where cards are in your hand. Specifically for Netrunner, Thrones, and anything that has players pulling cards from hand. You constantly shuffle to make sure they can't track where the card you just drew ended up.
2) It actually forces you to look at the combination of cards in your hand differently every time you shuffle and re-look. It's pretty crazy how it can reveal some otherwise hidden lines of play when you do it.
3) It's really satisfying, even though we're also annoyed when we see it on other videos.
This really doesn’t grab me in any sense to the point I’m unsure where the game is, just feels like a narrative.
Ya it was wierd, nothing really pressing, seemed uh really LOOSE. Like go just interact with stuff I guess.
Earthdawn? sort of?
Hey. This game looks great! I was wondering: Ar Tel's story text refers to them by they/them pronouns, do you know if this is active non-binary representation on the part of Earthborne? If so, that's very cool.
Without a doubt this is the case.
So is the full map you briefly showed at the start all in the core box?
Yes, that's correct.
Snow Piercer?
That's the one!
Mushishi 11:48
seesm way to fiddly comparted lotr lcg and arkham
Interesting concept. I'm all for new themes in card games, but I can see a few ways this might fall flat at a table:
1. Using abilities like "Focus" and "Awareness" to do stuff are noticeably less "cool" than attacking, defending, scheming, or w/e. Everyone at the table needs to buy into the theme for this to not feel boring.
2. Failing a scenario could feel really dark. Because this theme is much closer to real life than Arkham or Champions, when you fail to save the little girl from drowning or something...idk, I can see people being attracted to the light, non-confrontational feel of this theme only to be hit in the face with an unexpected dark ending if they fail a scenario.
We actually felt it was very cool using the different aspects. Being aware enough to notice how the creatures move, having the spirit to impress a fisherman, etc. Dug it.
Our bet is that the conclusion of a failed mission won't generally end in anguish/disaster. The narrative will cover that - we'll certainly get to see before the end of these streams. The failure is clearly going to be ever-present for us as we're learning.
All the more reason to put more resources into important tasks?
"Everyone needs to buy into the theme for this to not feel boring" - you might be surprised to find this is equally true with a "theme" built around attacking, defending, or scheming, and that those don't universally feel "cool" for all players. It just feels that way in a pool of players self-selected by an adventure game genre that largely caters to them. I for one am in to having more variety of gaming; if this one's not for you because the core focus isn't beating stuff up think how lucky you are that there the vast majority of adventure games published are...
The game looks interesting but I cant help but feel like this stream would have been better if you’d learnt to play before hand, I know its a ‘learning to play’ stream but it doesn’t make for the most informative video when you’re struggling to know if what you’re doing is right.
Considering this is the first ever reveal of the game being properly played for the campaign, it was an awful idea to learn it as you go.
As an informative video representing the game, I would agree. However, I watch TC because I like watching them play and their reactions to things. That's more of a problem of Earthborne Games choosing TC for their first reveal, rather than the way TC does things.
This is the first of a few streams. Watching them learn it is just as rewarding in a lot of ways, especially when it comes to what you can't do in a given situation.
@@trashmyego we'll have to agree to disagree on that one I'm afraid. I've never watched any TC videos and as other people have said this is their style and that's fine, I just think that having this style as the first reveal of your gameplay was a big mistake. I have no issue with this kind of bumbling play when I can go somewhere else to learn what the game actually is.
I usually like these guys and don’t have a problem with how they play or learn but after this gameplay I’m not really sure what to make of the game. I’m thinking of bailing on this.
Need to see a better play through.
Marvel Champions?