2 months of Gameplay Programming

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  • Опубликовано: 20 янв 2025
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Комментарии • 451

  • @AstroSamDev
    @AstroSamDev Год назад +1335

    This is definitely the most sane Randy devlog I have seen in a while. But seriously, nice progress, it will be cool to see where this game goes.

    • @wijiler5834
      @wijiler5834 Год назад +8

      Lol

    • @Dorbellprod
      @Dorbellprod Год назад +1

      sam astro man

    • @Maki_Lulu
      @Maki_Lulu Год назад +30

      can't wait for the relapse lmao

    • @NILLANEAB
      @NILLANEAB Год назад +8

      i think he went full circle from sanity to insanity and back again 😂

    • @ArnoldsKtm
      @ArnoldsKtm Год назад +18

      Probably into another starting from zero

  • @reheyesd8666
    @reheyesd8666 Год назад +625

    I feel like randy has finally learnt to not worry about implementing a massive new system and just worry about getting the basics done first.

    • @MAxAMILLIoN757
      @MAxAMILLIoN757 Год назад +56

      It's nice to see him finally making meaningful progress towards a playable game. I think a big part of him loves engineering low level tech but it definitely was getting excessive to the point where he made almost no progress on the game for like 2 or 3 years lol. Just depends on his goals

    • @reheyesd8666
      @reheyesd8666 Год назад +22

      @@MAxAMILLIoN757 Agreed. Worrying about vertical movements and 3d animations was pointless when the character couldn't even craft or enemies with functioning ai. What's the point in having a nice animation that can hit the enemy when there isn't any enemy to hit?

    • @juicedup14
      @juicedup14 Год назад +13

      He realized he cant milk his audience any further without any coherent progress

    • @Llamasomenumbers
      @Llamasomenumbers Год назад +17

      @@juicedup14You’ve probably never tried to make a game before lol

    • @juicedup14
      @juicedup14 Год назад

      @@Llamasomenumbers i have but i cant link my itch cause randy keeps deleting my comment lol

  • @abdouoh5840
    @abdouoh5840 Год назад +382

    you're like that friend that we meet every 6 months and instantly hit it off again

  • @diam0ndfog937
    @diam0ndfog937 Год назад +119

    "You can't make a bad game, if you never finish any" - Randy the Chad

  • @Ali-Mhsn
    @Ali-Mhsn Год назад +67

    Randy: Finally starts making a game.
    What is he doing?
    "He's starting to believe"

  • @doce3609
    @doce3609 Год назад +255

    One can really see how all those past projects helped you improve A LOT

    • @BusinessWolf1
      @BusinessWolf1 Год назад +12

      no, one cannot. he was this good back at the start of it all

    • @peterheijstek5288
      @peterheijstek5288 Год назад +9

      @@BusinessWolf1 You can't possibly say that based on just this video

    • @bnlbnlbnl
      @bnlbnlbnl Год назад +5

      @@BusinessWolf1 He didn't make this much meaningful progress in like 4 years

    • @percivalss
      @percivalss Год назад +1

      I've browse through his devlogs and except copying and pasting code and transform physic equations into code, he hasnt done anything else so how could he have progressed ?

  • @parknplay8328
    @parknplay8328 Год назад +244

    for so long this has been just an entertaining RUclips series to me that sometimes I'm surprised when I'm reminded that this is one day going to be an actual game I can play

  • @cosmic5244
    @cosmic5244 Год назад +30

    It's been years and this guy has finally started making the game

    • @ShaoVideoProduction
      @ShaoVideoProduction Год назад

      In this time he could have gotten a degree 😂
      More knowledge, less money and experiences but still

    • @loot6
      @loot6 Год назад +1

      @@ShaoVideoProduction In this time he could have...made a game...two or three games in fact. 😂

  • @Froggsroxx
    @Froggsroxx Год назад +45

    I actually love the idea of "no inventory". The picking up and putting down tools is a cool flow. I think you should be able to make some type of harness so you can carry your tools around, but not use them while it's equipped, so you can travel with equipment.

    • @DannyDeer
      @DannyDeer Год назад +1

      A system similar to Dome Keeper would be perfect. Such a great idea, gj

    • @microdavid7098
      @microdavid7098 Год назад +3

      yeah it's a better system. More akin to real life. And it is more constructivist in nature meaning it'll both be easier to players and more interesting to regular players

    • @zacharychristy8928
      @zacharychristy8928 Год назад +1

      Hydroneer does the "no inventory" thing really well too.

    • @Cogu985
      @Cogu985 Год назад

      Rain World also has no inventory (if you don't count storing stuff inside your motuh),

    • @dangerzara
      @dangerzara Год назад

      Lmao

  • @kameronpeterson3601
    @kameronpeterson3601 Год назад +93

    I like the concept of not having an inventory at all until you craft like a leather bag, if you want to go down that hardcore survival-type game
    maybe a spell/ability that lets you carry multiple items at a time (upgradable too!) but everything stored has to be in stockpiles in the world

  • @ENDESGA
    @ENDESGA Год назад +72

    dude, I'm telling you now; what makes a good game developer is someone who doesn't give up.
    just keep on going, keep iterating, and make meaningful steps. Can't wait to see more progress~!

    • @ThoVCor999
      @ThoVCor999 Год назад +2

      Hey, idk why but "ENDESGA" seems too familiar to me, I know I watched your videos a while ago but for some reason the name got stuck in my head, I even think about it randomly without even knowing what it means.

    • @JustFredrik
      @JustFredrik Год назад +1

      @@ThoVCor999 Endesga is the creator of NYKRA! 🙂

    • @ENDESGA
      @ENDESGA Год назад +3

      @@ThoVCor999 I've been all around the internet for 15+ years talking about stuff I've made. You may have seen my game or my palettes haha
      I'm glad my name floats in people heads

  • @coolkid2439
    @coolkid2439 Год назад +90

    I love the progress! I have a suggestion: I think if some of the items that the player can pick up on the ground had some outline, and were bobbing up and down, and maybe even floated above the ground a bit, it would help distinguish the grab-able items from the foreground. It also helps relay to the player that they should pick up that flint immediately if attention is called to it.

    • @cobratran
      @cobratran Год назад +7

      Having a loot beam vfx could look quite nice, especially if there will be different item rarities later with enemy drops.

    • @iinkstain
      @iinkstain Год назад +6

      for real, if minecraft invented the wheel, there’s no sense in making himself an octagon

    • @mrhekko9842
      @mrhekko9842 Год назад

      Naw

    • @bungercolumbus
      @bungercolumbus Год назад +1

      I think it already works if they just shine when you get close to them.

  • @PrismaticaDev
    @PrismaticaDev Год назад +1

    Hella poggers, keen to see where this goes!

  • @Bananenbauer123
    @Bananenbauer123 Год назад +7

    Randy, it feels like after all your blood, sweat and tears you've accumulated enough experience to make what you set out to make. Huge props to you, rooting for you!

  • @anderdrache8504
    @anderdrache8504 Год назад +4

    This is the first time it really looks like you are ready to make this large of the game. It's really inspiring that you never gave up and this video really shows how much you have learned. Keep developing!

  • @kameronpeterson3601
    @kameronpeterson3601 Год назад +8

    A new randy post always captures my immediate attention

    • @milas6487
      @milas6487 Год назад +1

      Does it capture only your immediate attention, or is your latent attention also included in that?

    • @illpunchyouintheface9094
      @illpunchyouintheface9094 Год назад +1

      @@milas6487he has a short attention span

  • @coolkid2439
    @coolkid2439 Год назад +35

    I have another suggestion: if you want less of an inventory system overall, having items in the world that stack would reduce the natural clutter that would occur. I think if you could toss items a distance instead of having to walk them over, that might offset the boring tediousness enough.? I would have fun personally tossing my items I farm back to my base, but that’s me.
    Take what I have to say just as a thing to consider, I love the progress you are making and this game is yours to make!

    • @derp3044
      @derp3044 Год назад +2

      Maybe an item cannon or wheel barrow haha

    • @Nitpicky3RD
      @Nitpicky3RD Год назад +2

      I'd say Randy might have a fun "tower defense" (more like base defend) on hands. Playing around the no inventory thing and in this survival loop seems really fun! Like you'd progress between biome levels (like alien planets?) and the tech to gather stuff gets better and better, with like a tool to get things that are afar, pick up small objects, etc....

  • @goodsauce6766
    @goodsauce6766 Год назад +56

    I fucking love seeing progress on this game even if it takes 2 months. Your really talented mate fucking love your shit.

  • @mainstream2226
    @mainstream2226 Год назад

    Dude this is looking fucking great, I started watching you with your "Programming A New Physics Engine For My Game" and it's been a genuine treat to watch your progress. Keep it up man, I'm keen to actually play this thing.

  • @hoidwithnoL
    @hoidwithnoL Год назад

    Great to see Randy back in the feed. That big ground area looks like a good spot for the quest log/menus without potentially hiding danger. Basically what you're doing with the recipe requirements.
    Looking great man. This is my favorite devlog series.

  • @WarriorX16
    @WarriorX16 Год назад +1

    I love how you’re focusing on the basics. I’d love weekly videos of just the second half of this video where you code one or two specific things.

  • @tacticalninja7096
    @tacticalninja7096 Год назад

    I’ve been following this journey on RUclips since the beginning, I also just started getting into valheim. So hearing it mentioned almost immediately on one of these rare videos was really cool! Glad to see the progress

  • @tileworldgames7636
    @tileworldgames7636 Год назад

    Really like the new (Gameplay) style of Devlog. It's more fun to see time moving forward as you progress. Keep going!

  • @Potoaster
    @Potoaster Год назад +4

    chop chop bald boy, the march of time is unending and ceaseless

  • @Toonic
    @Toonic Год назад +1

    Congrats on getting a god tier artist like Fredrik. Been following him for a long time and you just as long. Glad to see you two collabing.

    • @JustFredrik
      @JustFredrik Год назад +2

      Thank you Toonic for the kind words!

  • @Skeffles
    @Skeffles Год назад

    Been a little while since I last saw progress on this and it's looking great! Really well done Randy.

  • @cheesybrik
    @cheesybrik Год назад

    This is so awesome! I stopped watching because I got annoyed how much reworking you did but it’s so nice to finally see you just having fun with game dev and not really worrying about 100% polish

  • @Gwilo
    @Gwilo Год назад +4

    you're one of the few RUclipsrs that I'm genuinely concerned for, I thought you hit a slump and you'd never work on Arcane again. I was wrong, this is fantastic news, sorry for the mean-sounding comment, idk how else to word it; I've watched you go crazy for several second channel uploads

  • @alan_5127
    @alan_5127 Год назад

    Glad to see that youve made some good progress! cant wait to see what you make next

  • @maxbelong
    @maxbelong Год назад

    I'm really looking forward to see how the game will evolve with every devlog ! Keep it up Randy !

  • @jackatk
    @jackatk Год назад +1

    Isn’t this like the 4th restart? Lol, good work Randy

  • @OleksaSymotiuk
    @OleksaSymotiuk Год назад

    After all these years! PROGRESS!!! Great job, Randy. Game's coming together really well, keep it up!

  • @ASHX44
    @ASHX44 Год назад

    Now way i feel like this video is just some kind of hallucination made by my brain, a devlog with actually decent progress?? god damn good job Randers keep going

  • @catostre
    @catostre Год назад

    This is looking really good! I feel like you've gotten a lot better at focusing on the important gameplay and worrying about making it look pretty later. Looks like you're really grinding here. Respect

  • @ColdsterColdy
    @ColdsterColdy Год назад

    Can't wait to see what it look like when it's finished, if I could I would donate to support you, good luck with the game!

  • @R4ngeR4pidz
    @R4ngeR4pidz Год назад +2

    I like how you're really aware of the goals and non-goals, stopping yourself when you think about polishing something at this stage

  • @RebelPaws
    @RebelPaws Год назад +1

    It's crazy seeing actual progress, not another engine switch or build; it's looking great!

  • @MrCrompz
    @MrCrompz Год назад +1

    The parallax effect is AMAZING!!!!

  • @elliotgarneau7258
    @elliotgarneau7258 Год назад

    loving both the videos and the progress, cant wait to play this

  • @ben256dev
    @ben256dev Год назад +8

    "one hour one life" is an example of a game that does the thing where you can only hold one item while crafting for better or worse

  • @casualghoul
    @casualghoul Год назад

    This looks amazing! Your older devlogs are what got me interested in game dev and lower level programming. Looking forward to see what's next!

  • @loremaster63
    @loremaster63 Год назад +2

    It's been 84 years

  • @timothymakesgames
    @timothymakesgames Год назад +1

    Looking good man, loving the design choices so far and the art is looking sexy af

  • @blas_gamedev
    @blas_gamedev Год назад +1

    Great progress. See you in another 6 months randy!

  • @Barquevious_Jackson
    @Barquevious_Jackson Год назад +5

    3:36 - Defensive Wall falls in 2 Hits from a Goblin with a Stick, is removed from design doc for when the game is rebuilt from machine code.

  • @reinis9160
    @reinis9160 Год назад +1

    It is always such an adventure to come back to Randy every few months jus to see what is up. Its like a box of chocolates really, but the box tends to scam you.

  • @C_PRTCL
    @C_PRTCL Год назад

    All that hard work and you can really see how far you've come with this, I love it, I see it evolving, and can't wait to see where it continues to go!

  • @javadragon7475
    @javadragon7475 Год назад

    A mere 30 seconds into the video and I'm flabbergasted.
    I don't exactly know why, but it just looks really clean. Lookin' forward to future devlogs.

  • @ethant8282
    @ethant8282 Год назад

    I remember watching you ages ago! You made so much progress on this! omg.

  • @yaveker
    @yaveker Год назад

    We're almost back to where we were when I first started watching 6 years ago ha ha but in all honesty, good work man! Good progress for a few months of work!

  • @TheShelfman
    @TheShelfman Год назад

    glad to see you're back dude! thailand sounds awesome

  • @crazyfingers619
    @crazyfingers619 Год назад +34

    When you see a gamedev video from a mustached Austrian, you know you're gonna get Randy

  • @МаксимСергеев-с7э

    As good as the first vlog, it seems like Randy finally will finished some games, keep pushing broh, you can do it!

  • @zozodejante8350
    @zozodejante8350 Год назад

    Heyo, nice devlog ! For the inventory system I'm thinking not making like your regular "minecraft style inventory", but something more original, like in the beginning you only have your hands to carry things around, then you can craft bagpacks to hold tiny stuff, scabbard for the sword, charrette to carry logs around, would be nice. Keep up the good work my man

  • @octalide4863
    @octalide4863 Год назад

    Lots of people have suggested to not add an inventory or conditionally add one with something like a backpack. A lot of other people have also suggested making the items more noticable. Both of these suggestions are great and I think that regardless of what you do with the inventory, One of the best ways you can deal with making items noticable it's not with animation, but by simply highlighting or giving a border to the items that are within pickup range, almost like they're "selected". Extremely simple to implement, keeps the feel and vibe of items being on the ground, and works with any inventory system or lack thereof.

  • @datcanard4
    @datcanard4 Год назад

    Here you are again ! Good to see you back and focused ! :)

  • @GamesBySaul
    @GamesBySaul Год назад

    Nice to see you back again! Missed your videos (and your face 😳)
    But it's interesting it seems your approach to game dev has changed massively in a really good and productive way! Looking forward to seeing what else you can do!

  • @moon0xcoder
    @moon0xcoder Год назад

    Nice video Randy :) Lookin' forward to see more devlogs

  • @yarmar97
    @yarmar97 Год назад

    Looking forward to your game, take your time and make it gooooood.
    I like dev on your game videos the most

  • @Encheat
    @Encheat Год назад

    Love seeing your work come together!

  • @combosloth1677
    @combosloth1677 Год назад

    wonderful to see so much progress man.
    it may have taken 2 months, but there's more of a game here than you've had for years. your last vid left me with my head in my hands thinking I'd never actually get to play the game.
    this is good work mate. I have some hope now.
    also, I'm going to becontroversial and advise that youignore most of the advice people give you for mechanics unless it already fits within things you've already planned or makes them simpler. it's too easy for ideas given by people outside of a project to bloat out of proportion and ruin productivity.
    or don't. no reason to listen to me either.

  • @jamespritchard5862
    @jamespritchard5862 Год назад

    Lookin Smooth, I think once you have the main elements in (crafting, building, combat, etc.) it gets much easier to start thinking of content ideas.
    That inventory system is probably the most important thing to get working now though in my opinion, even if it's the most dead simple one there is, like just having a counter for how many of any type of resource you've collected and maybe a limit to how many can be collected at one time.
    Though I have to admit, I like the idea of limiting the item you can carry in your hand, so you can only carry one tool at a time, or one heavy resource.

  • @shedoesthings
    @shedoesthings Год назад

    The game looks awesome so far. WIth the style of the game, you can make some cool fantasy storyline and cool sick NPCs.
    Also, I it would be cool that, when picking up the logs, the character walks slower. But thats just a detail for when the gameplay is completely done.
    Good job!

  • @lashghost
    @lashghost Год назад

    This is looking seriously cool, I'm excited to see how it develops!

  • @robertboniface3920
    @robertboniface3920 Год назад

    I'm glad you're taking this more seriously and keeping things simple 🙂 happy for you Randy

  • @theblackkoopa2329
    @theblackkoopa2329 Год назад

    Enjoying the more chill pace, and the focus on getting things done

  • @arid2895
    @arid2895 Год назад

    it’s always nice to revisit your channel whenever there’s an upload

  • @tedb9602
    @tedb9602 Год назад +2

    Everyone out there saying he finally made some progress.
    Comparing it to devlog #1 6 years ago, I won't call this progress

  • @gweltazlemartret6760
    @gweltazlemartret6760 Год назад

    That "Kingdom" vibe is present. Inventory as a fit-what-you-can pouch, maybe?
    I recognized the PrototypeHero character layers above else, can't wait for the next drop. Take care, you're awesome! ❤

  • @feliperisseto9113
    @feliperisseto9113 Год назад

    Really happy for your advance in this project, man. God bless you.
    Bald.

  • @pingu_pox
    @pingu_pox Год назад

    Looks great Randy, glad to see things coming along after all these years.

  • @headlights-go-up
    @headlights-go-up Год назад

    a seriously good foundation that I think you'll flesh out wonderfully.

  • @fyndor
    @fyndor Год назад +1

    I noticed you were making this in Jai. Nice. Would be interesting if you released a game in Jai before Jonathan Blow did :D

  • @benjaminagardh
    @benjaminagardh Год назад

    Really cool game, this is exactly the kind of project I dream of working on. Very much enjoy your videos, keep up the great work.

  • @samw5983
    @samw5983 Год назад +1

    Having the player start with no inv then craft a woven basket out of sticks & grass/vines as the 1st inv expansion but except it physicalized so they have to pick it to move it but can access if need if close. Like crafting, bows or stationery weapons. Stacking them to make it easier to move. Later adding leather straps to make it a simple backpack. Enemis can steal baskets too.

  • @mash808
    @mash808 Год назад

    Really proud of you for getting this much done man. Hope you are enjoying it.

  • @LunarStarShip1
    @LunarStarShip1 Год назад

    idea for inventory system, you pick up an item, and the item can be bound to a limb via something like the arrow keys for quick select, click E for the pickup, once thats done you have 3 options, up arrow & down stores on your, 2 items total can be stored on the back in the two slots, left arrow stores it in the off hand, right arrow will store it in the right hand or the action hand. you could also do a small screen maybe in bottom right that shows bound items and allows for point and click interaction with them whenever you open any menus. this system allows for the simplicity that you described many devlogs ago, but saves on that tedious nature of the one item at a time

  • @amorpilo9666
    @amorpilo9666 Год назад +5

    Too much progress, time to scrap this project and start a new engine from scratch again.

  • @powerclan1910
    @powerclan1910 Год назад

    i always like it when more crafting recipies are unlocked before you got the materials, so you have goals to work towards. you don't aim for what you don't know you're missing! this does require more work to design a good 'preview unlock' system though. preferably also some tooltips on where/how to find missing materials

  • @infernopyromaniac
    @infernopyromaniac Год назад

    cheeky little 'alright man' at the end there don't think we didn't notice

  • @drager980
    @drager980 Год назад +1

    I never thought I'd see this guy make a normal devlog. Nature is healing

  • @fmlbrad
    @fmlbrad Год назад

    Randy, take your time, as long as you’re doing what you love I’ll be happy with the result, whenever it comes.

  • @jaysonesguerra
    @jaysonesguerra Год назад

    Glad to see an update here! Looking forward to more!

  • @jamesoakman8163
    @jamesoakman8163 Год назад

    Looks good excited to see how it goes

  • @duser
    @duser Год назад

    Just throwing an idea out there. What if you forgo an inventory system and instead try to store items/material physically in your base camp. it minimizes the need for an inventory and may introduce a cool gameplay loop where you are managing resources between different projects. the player would also need to protect those resources from goblins instead of like pulling an entire tree out of your but.
    This looks good already! Can't wait to play this

  • @seepsoda
    @seepsoda Год назад

    This is very nice so far brother

  • @RobertMilesAI
    @RobertMilesAI Год назад

    I think having the death poof particle effects progress through their frames at different speeds would make it look better. Or random rotations? Something to make them not all the same

    • @dann5295
      @dann5295 Год назад

      And nobody will ever notice it except the nitpicky few that over analyze every single thing

  • @zacharychristy8928
    @zacharychristy8928 Год назад

    "Look to my coming on the first light of the fifth day, at dawn look to the east"
    -Randalf

  • @ZProle
    @ZProle Год назад

    Nice progress dude!

  • @rukuisthere
    @rukuisthere Год назад +1

    You mentioned you didn't have a direction for the game, I think something that would be intresting is there *not* being a direction for the game, until an NPC shows up, talking spooky shit about an incoming attack or somethin, then putting that in the quests, and being able to go from there.

  • @mantacid1221
    @mantacid1221 Год назад

    I saw an idea in this comments section about implementing a satchel, something you get later on to make carrying things a bit easier. I think to add onto that idea there should be different size classes of items; you could fit any number of small drops and trinkets in the satchel, but you’re not going to be able to fit an entire log in there, so you’ll need to carry that.

  • @NateLevin
    @NateLevin Год назад +3

    One suggestion would be to maybe dim the background a little bit so that's its easier to determine the foreground from the background.

    • @tormint5294
      @tormint5294 Год назад

      Or a slight blur or something

  • @TheHariroks
    @TheHariroks Год назад

    Lovely stuff! Just make sure to visualise differentiate between the parallax layers since there's a lot of visual clutter. As some others say, add outlines to fg objects or desaturate the bg layers to add contrast or play around with any no. of these fixes. Apart from that, I'd love to play the finished version

  • @PinkBroBlueRope
    @PinkBroBlueRope Год назад +1

    You should reduce the saturation on layers behind the foreground so that it gives a greater sense of depth, as well as allowing you to easily distinguish a real tree from a background tree at a glance. Also, if you're never (or rarely) going to go underground, I don't think the dirt should take up half the player's camera 24/7. Good jab mate

  • @dinglerdangler
    @dinglerdangler Год назад +1

    you know what would be sick. some sort of way to go into the background. make it semi 3d. like if there is a cave entrance you can go towards the background where other encounters may happen. its 100% super hard and tedious to make though

  • @LukePlaysGames
    @LukePlaysGames Год назад +1

    Looking great!
    When the player walks around with the axe, maybe they should carry it from higher up? Just since carrying an axe right from the bottom would be a bit uncomfortable

  • @marlonrondinelli903
    @marlonrondinelli903 Год назад

    Very minor thing you might want to look at: with the pixel font the word flint almost looks like f(in) at a glance. Progress is looking so good though!

  • @michaelwesten4624
    @michaelwesten4624 Год назад +6

    He started out calm and slow. Then he got on that good stuff and went mental and then he went full cracc man bald mode. And now we back down to a nice calm Randy. So the meds are working. And he's doing his own version of that " the kingdom " game. Neat'o my boy. I hope he's eating well

  • @knniff5294
    @knniff5294 Год назад +1

    The start feels like the game Kingdom, I like it.

  • @phiiva_
    @phiiva_ Год назад

    This looks absolutely amazing