Godot: Hexagonal sphere v1

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  • Опубликовано: 5 фев 2025
  • This tutorial comes from Uniy from years ago. But I found it visually very attractive. It is very simple, maybe what is really interesting is to use the space of normal vectors to load textures, it is something I had not used before.
    It also helps me to better understand the concept of the hexagonal sphere to be able to do the effect I have in mind, which requires baked pivots.
    DOWNLOAD FILE (SUPPORTER)
    / hexagonal-sphere-10704...
    #godot #godot4 #shaders

Комментарии • 9

  • @AsatteGames
    @AsatteGames 7 месяцев назад +3

    Knowing how to use shaders open so many possibilities with gamedev

  • @Games2Dev
    @Games2Dev 7 месяцев назад +4

    Godot engine + good knowledge of Godot = very good result!

  • @GoblinArmyInYourWalls
    @GoblinArmyInYourWalls 7 месяцев назад +1

    Dude thanks this looks amazing

  • @felakos1568
    @felakos1568 4 месяца назад

    So cool man. Great work 🤩

  • @AncientSionX
    @AncientSionX 5 месяцев назад

    wow, thats is absolutely UNREALL

  • @da_cat
    @da_cat 6 месяцев назад

    lol exactly what i wanted to make, thank you. I was thinking to fake it and make something simple, just a mesh with hexagons painted on it and half transparent 🤣

  • @GoblinArmyInYourWalls
    @GoblinArmyInYourWalls 7 месяцев назад

    When I create a shaderinclude, it's blank?

    • @pixezy8962
      @pixezy8962  7 месяцев назад +1

      Yeah, u have to write some functions

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls 7 месяцев назад

      @@pixezy8962 yeah I see it, the edit you did kinds confused me for a bit, made me think those were built into godot, thanks for the reply!