Godot: Hexagonal sphere v1
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- Опубликовано: 5 фев 2025
- This tutorial comes from Uniy from years ago. But I found it visually very attractive. It is very simple, maybe what is really interesting is to use the space of normal vectors to load textures, it is something I had not used before.
It also helps me to better understand the concept of the hexagonal sphere to be able to do the effect I have in mind, which requires baked pivots.
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#godot #godot4 #shaders
Knowing how to use shaders open so many possibilities with gamedev
Godot engine + good knowledge of Godot = very good result!
Dude thanks this looks amazing
So cool man. Great work 🤩
wow, thats is absolutely UNREALL
lol exactly what i wanted to make, thank you. I was thinking to fake it and make something simple, just a mesh with hexagons painted on it and half transparent 🤣
When I create a shaderinclude, it's blank?
Yeah, u have to write some functions
@@pixezy8962 yeah I see it, the edit you did kinds confused me for a bit, made me think those were built into godot, thanks for the reply!