What is Don't Starve Together's BIGGEST New Feature? [Terrors Below, Taking Root]

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  • Опубликовано: 16 ноя 2024

Комментарии • 210

  • @FreddoFilms
    @FreddoFilms  Год назад +32

    thanks for watching, hope you enjoyed!
    Some clarifications:
    I am aware the devs have said a lot of the issues mentioned in the video will be fixed in the future on dev streams and such. However, I still chose to review the content as-is (as it currently appears in game) otherwise the review wouldn't be consistent nor fair. It wouldn't feel right to just say that every issue will be fixed after some time, because even though that may be true, it doesn't correctly put how the content currently feels to experience in-game.
    as always, I'd love to hear your thoughts on the video and this update - leave them down below
    ▷ SOCIAL MEDIA: freddofilms.xyz/contact
    ▷ STORE: freddofilms.xyz/store
    ▷ TWITCH: twitch.tv/freddofilms

    • @lenship2
      @lenship2 Год назад +8

      17:29 wanda's age does actually boost the new shadow reaper since it counts as a shadow weapon, so she technically already has a planar weapon to use

    • @FreddoFilms
      @FreddoFilms  Год назад +4

      @@lenship2 never even considered that... great info

  • @VB2P360
    @VB2P360 Год назад +158

    Boulders can no longer fall near or on structures.
    Update: They now do but you can now reinforce the ceiling to prevent that from happening in an area using new pillars that you get the blueprint for from the Ancient Guardian.

  • @ArteMarie56
    @ArteMarie56 Год назад +115

    These updates give me major terraria vibes, almost like they’re making cc and ancient fuelweaver a sort of wall of flesh, a way to put tons of very difficult content behind a skill and gear barrier. I mean, the same can even be said for the nightmare werepig, where you need ruins-tier gear to even fight the guy.

    • @dragonslayer3552
      @dragonslayer3552 Год назад +10

      Yap I instantly made that comparation too I do hope they don't stop there though cause it won't feel like as crazy as terraria
      Like the portals are cool but if they do that and like 1 or 2 new bosses and that's it it won't feel as a proper big endgame and it won't all that new gear won't get proper use
      Don't get me wrong I'll still be happy with it it's still great but I just hope they really expand on this "hardmode" concept

    • @FreddoFilms
      @FreddoFilms  Год назад +28

      feels a lot like 'hardmode' for sure. honestly not a bad place to take inspiration from, aside from terraria being wiki reading simulator (which dst is too past a certain point)

    • @BetterCaulipowerSall-vq9yn
      @BetterCaulipowerSall-vq9yn Год назад +6

      Considering it's so far ahead in progression and playtime, it'd be more comparable to Terraria's Calamity Mod Post-Moonlord tier

    • @poofyfox6751
      @poofyfox6751 Год назад +7

      @@FreddoFilms Klei explaining how placing a staff in a moonstone then deconstructing it and placing it in a new pedestal is super intuitive

    • @Thomas-vn6cr
      @Thomas-vn6cr Год назад

      As long as they don't add power creep and keep items as sidegrades so that we don't become completely dependent on them, and stuff like the dark sword and ham bat don't become obsolete I'm happy.

  • @RockOnTheKitchenTable
    @RockOnTheKitchenTable Год назад +33

    Klei has said that they want to get all of the “From Beyond” updates before they start changing things, so don’t expect the full potential of the update to be reach for about a month or 2 after the 3rd and final update releases (also rebrand good)

  • @papascorch5215
    @papascorch5215 Год назад +24

    Imagine a Warly spice for planar damage and defense. How cool would that be

    • @FreddoFilms
      @FreddoFilms  Год назад +21

      warly snorts 'moon dust' and goes berserk

    • @ValtheFemboy
      @ValtheFemboy Год назад +2

      Warly smokes some brightshade husk

  • @thomasdevlin5825
    @thomasdevlin5825 Год назад +18

    The shadow alignment also just needs more stuff to craft. The brightshade loadout consists of a shovel and hoe combo, a pickaxe and hammer combo, an actual friggin ranged weapon that's very unique, and a bomb that deals massive amounts of damage. Meanwhile the void gear contains an upgrade to the umbrella and a scythe that's admittedly extremely cool, one of these things is definitely not like the other

    • @FreddoFilms
      @FreddoFilms  Год назад +10

      spot on. I'm assuming they'll add more... like surely
      a shadow ranged weapon would be brilliant

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 Год назад

      @@FreddoFilms imagine a shadow gun

  • @Sustenance_
    @Sustenance_ Год назад +18

    1. void hat blocks all acid rain dmg
    2. it's very easy to dodge the exploding mite the shadeling drops on death. Just run in a straight line.

    • @iguessthisismyworkaccountl8437
      @iguessthisismyworkaccountl8437 Год назад +1

      honestly that's how it works for every enemy, if you run in a straight line they never can catch up

    • @antirickrollcard1497
      @antirickrollcard1497 Год назад +1

      ​@@iguessthisismyworkaccountl8437 try to run away from angry pengals

    • @iguessthisismyworkaccountl8437
      @iguessthisismyworkaccountl8437 Год назад +1

      @@antirickrollcard1497 i never fight pengulls so i cant comment but i assume that after the first hit they should get to farr to dash on you

  • @yellotoaster9368
    @yellotoaster9368 Год назад +9

    5:44 Just a reminder that in that post, JoeW was talking about why they removed cannibalism. For those who didn't know, if you died in DST you used to drop human meat called long pig or something.

    • @paxtonl1330
      @paxtonl1330 Год назад +5

      Oh wow, I assumed it was talking about how they decided to move away from the more grotesque lunar mutant designs. Honestly them removing long pig is such a silly thing to be that upset about

    • @llamadrama1090
      @llamadrama1090 11 месяцев назад +1

      @@paxtonl1330 yeah like, there still are the luner mutations (even more now)

    • @velvetdraws3452
      @velvetdraws3452 4 месяца назад +1

      god that is extremely misleading, ngl im tempted to dislike the video for that

    • @TheQuilavaQueen
      @TheQuilavaQueen 4 месяца назад +2

      @@paxtonl1330 Hello! Very late, but the 2 reasons why long pig were removed were because it didn't fit the angle the game was going for and it promoted people killing eachother, which was a major issue at the Time

  • @Argalipete
    @Argalipete Год назад +7

    I hope the permanent skill tree should be wilson's gimmick and everyone else has to start from scrach since most of his skills are not very powerfull but very usefull none the less i hope that there will be unique tree for each of the survivors like with there powers and then a alingment and torch catagory.

  • @raresuwako6796
    @raresuwako6796 Год назад +5

    Like the fact that the game is slowly mutating into a multiplayer survival Dark Souls game, used to be simple but now we are being thrown all of this stuff and it’s either use the fabeled wiki or charge blind and see what happens

  • @ashjar2703
    @ashjar2703 Год назад +1

    Future updates would be awsome with a creepy atlantis underwater biome , and maybe something in the sky layer thqys creepy lovecraftian angelic, imagine all those visitable place with there own look ad feel and loot

  • @MandelTräd
    @MandelTräd Год назад +10

    I like the new banner and art work in general! Keep up the good work!

  • @AndyTheGamerGuy
    @AndyTheGamerGuy Год назад +7

    While I haven’t played much of the update content yet, I feel like the problems presented in this video could be solved by allowing you to enhance armor and weapons with planar damage instead of making new ones. A method to turn some of an armor or weapon’s damage or protection into their planar variants. This will allow players to use whatever items they want. They could also buff the special armor’s set bonuses to make them more desirable from converted weapons, but the player will always be able to use what they want and still be effective.

  • @MrFishio
    @MrFishio Год назад +2

    I think that the ancient gateway in the atrium will bring them back. Based on all the blacks and reds with these new horrors, them is probably a higher form of the ancient herald. I mean herald literally means ‘a sign that something new is coming’, so like, yeah.

  • @ethanotoroculus1060
    @ethanotoroculus1060 Год назад +3

    0:12 The lighting in this shot makes Freddo look really sad, like those two glares are two really dejected eyes-

  • @Byzz2077
    @Byzz2077 Год назад +1

    only needed to watch the first 5 seconds and I''ve already subbed

  • @hippopotamusbosch
    @hippopotamusbosch Год назад +7

    It’s nice to see you putting your skills from university to good use. 📺

  • @zandbergx9747
    @zandbergx9747 Год назад +2

    Hear me out: The maths isn't too bad, and the main problem is all of the introduced planar mechanics having basically identical names
    (As an example, using the code, Planar Defense and the planardefense component are actually completely different things)

  • @satazo9555
    @satazo9555 Год назад +1

    I like to think of planar damage as pierce damage even if it isn't really. Just makes enough sense while also nearly being right

  • @cakeyflowery
    @cakeyflowery Год назад +6

    4:15 HEY THAT'S THE MERCH I MADE!!!!!!!!!

  • @alexthecreature
    @alexthecreature Год назад +2

    the scythe seems like the coolest item to me just for it being able to harvest multiple things at once, yet its locked behind killing fuelweaver. a boss that 80% of the playerbase havent defeated or seen. i wish qol changes would come to the base game instead of it being locked behind endgame content. people that play for thousands of days on a world just find their own fun and usually end up just megabasing, so i dont quite understand this direction of endgame content. prehaps this whole update is inspired by terraria's hard mode but i cant say for sure.

  • @un_locked
    @un_locked Год назад +2

    It's hard to believe that this is still Don't Starve Together. . .

    • @FreddoFilms
      @FreddoFilms  Год назад

      tbh I like that they are making it more distinct from ds solo

  • @KrazyCouch2
    @KrazyCouch2 Год назад +4

    This style of video is so good. I can't wait to see more!

  • @dumbvillage9253
    @dumbvillage9253 Год назад +3

    I feel like planar damage should apply to far more weapons, except for Ham Bat because it's a piece of meat on a stick. Because right now it just kinda feels like you are forced to waste 3 slots just in case a random rift opens.

    • @FreddoFilms
      @FreddoFilms  Год назад +2

      yeah, pretty much... or in case the RNG gods curse your farm with brightshades

  • @Thomas-vn6cr
    @Thomas-vn6cr Год назад +1

    Love that drinking game hehe! You are way more adventurous about your content and I like it.

  • @tin7139
    @tin7139 Год назад +8

    Great video as always.
    I already know pretty much everything about these updates by the time You make a video about them, but I still value highly your opinion.
    Just a quick question, if I may :
    Does your neck hurt from carrying that TV on your head? (It looks a little titled to the front)
    It looks good and unique. I just don't want you hurting yourself if you're gonna be ending every video with neck problems.

    • @FreddoFilms
      @FreddoFilms  Год назад +5

      nope, not at all.
      the longest I wore it for was 2-3 hours at an event, after that time my lower back was a bit sore but that was it.

  • @loganbt2
    @loganbt2 Год назад +2

    Hi Freddo! I was actually someone who contributed a lot of information to the Planar Damage wiki and I'm really happy you were able to use some of my information in your video. I hope it helped you out and I'm glad to have made a small mark on a big channel :)

    • @FreddoFilms
      @FreddoFilms  Год назад +3

      it definitely helped, it would've taken me hours and hours to figure that out from the code alone. big props

  • @limonero8757
    @limonero8757 Год назад +3

    As the developers themselves said, I can't really critique this last two updates, as they are CLEARLY a mere preparation for what's to come in this arc finale. I just wish we get a bossfight as good as the Celestial Champion and the Fuelweaver (yes I love the Fuelweaver fight).

  • @FelipeGames-py4gr
    @FelipeGames-py4gr Год назад +6

    Fun Fact:
    Shadow Reaper speaks to a player with Shadow Affinity, which only Wilson can get, and has dialogue for when the player has Lucy in their inventory, something only Woodie can do...
    Does this means... WILSON WILL BE ABLE TO PICK LUCY IN THE FUTURE!?

    • @antirickrollcard1497
      @antirickrollcard1497 Год назад +2

      It's probably there because we're getting a skill tree for woddie

    • @FelipeGames-py4gr
      @FelipeGames-py4gr Год назад +6

      @@antirickrollcard1497
      Nah, they wouldn't do that.
      Woodie has a tree-chopping disorder. He'd cut down his skill tree in minutes

    • @antirickrollcard1497
      @antirickrollcard1497 Год назад +1

      @@FelipeGames-py4gr that's funny

    • @antirickrollcard1497
      @antirickrollcard1497 Год назад +2

      @@FelipeGames-py4gr also I was right they released a woodie skill tree beta

  • @danil6305
    @danil6305 Год назад +2

    I totally agree about Wanda and Walter. These characters need to allocate additional items!

  • @iguessthisismyworkaccountl8437
    @iguessthisismyworkaccountl8437 Год назад +1

    My friends find the plants annoying but I like them enough, though sometimes it feels like the weapons that ONLY deal planar damage don't function and just refuse to damage normal enemies or critters like butterfly's (though perhaps that was fixed).
    I am admittedly not as well versed on the balancing of don't starve so I can't comment on armor protection and durability (even less so when it comes to the planar effects) but for what is supposed to be post game armor I am surprised that it doesn't reduce total damage by 90%? like, I get that its much easier to make compared to something like thulicite or marble but I feel like it should still reduce damage by at least a little more than a football helmet, maybe allow an increased damage reduction if you're using an alignment weapon (or something like a dark sword or moonglass tool).
    also on a side note, I think it would be interesting if they made the armors and tools opposites, like, the lunar armor looks more tough and durable so its more defensive, while the void armor looks' more sneaky and lethal so its more offensive, I dunno something like that to me would be cool.
    additionally If they are going to add alignments to each character, I hope they add uniqe effects that match each each faction, going with my offensive vs defensive ideas:
    shadow Wolfgang, or Wigfrid could deal much more damage but maybe are more vulnerable when insane or illuminated, while lunar Wendy or webber, might get defensive bonuses from using lunar spiders or fighting at night, something like that.
    I definitely hope that Wilsons abilities are so lukewarm because he is meant to be the "default" character and as such you mostly choose a side for the crafting recipe's (I am also 90% sure walter is ONLY going to get new ammo and nothing else because he is an unfinished character).
    I additionally curious what will happen to completely neutral characters like Wortox, how will them choosing a side be rationalized, or, will it just be a gameplay thing? how will the gorge and forge events matter to the greater story now that we HAVE a newly fixed portal?
    I'm honestly excited to see what will come of all this, I kind of hope we get some more creepy designs, maybe a mouth that bites you or something like that.
    also one last thing, how do you modify the texture on the void cowl for modded characters? Not that I plan to develop my own mod soon but since I had not seen anyone do it yet I was wondering what needed to be changed to enable that.

  • @antirickrollcard1497
    @antirickrollcard1497 Год назад +1

    You we're right they just added a skill tree for woodie Wolfgang and wormwood in the recent beta

  • @lyangabriel5256
    @lyangabriel5256 Год назад +1

    i wish the brightshades spawned in groups of only 2, and the Acid Rain Got Reworked Completly

  • @mmajdakova
    @mmajdakova Год назад

    nice editing laddie, it went up in quality huge amount!

  • @Kubohap
    @Kubohap Год назад +1

    Nice to see you. The new style of the vid is great.

  • @TacoMeister2
    @TacoMeister2 Год назад +1

    Holy. He became a flatscreen TVs in real life

  • @antynomity
    @antynomity Год назад +1

    Once they rebalance the gear they better also do that for acid rain which is very ignorable right now and either remove the boulders altogether or make so they actually damage the player a lot and shatter on impact so you dont need to clean up hundreds of them every year if you live in the caves

  • @webbergaming1873
    @webbergaming1873 Год назад +3

    In my oppinion i think void armor is bad because to get it you need to kill the Ancient FuelWeaver a really hard boss that also has really good lot and the bone armor he drops lets you tank a hit every 5 seconds and by the time you are good enough to fight him you most likely are good enough to dodge attacks so if you avoid an attack after tanking a hit with the bone armor you will be basicly inmortal and this is BEFORE getting the portal repaired and fighting those new enemys.

    • @FreddoFilms
      @FreddoFilms  Год назад +3

      that's a really good point, bone armour is still my preferred too
      the only practical use for the armour is to complete the set with scythe, kinda lame tbh

    • @paxtonl1330
      @paxtonl1330 Год назад +3

      @@FreddoFilms They plan to rework the armor or at least their set bonuses, so here’s to hoping they make the sets become more interesting

    • @webbergaming1873
      @webbergaming1873 Год назад +1

      @@paxtonl1330 Yeah but that will not make me and many other people want to drop off there backpack for something that cannot expand the very limited inventory . In games like Terraria you do not need a backpack because your inventory is massive were in DST a backpack is mandatory

  • @leticianeves1226
    @leticianeves1226 Год назад

    "Don't Starve is a game " - Films, Freddo

  • @mthunzilwazinyuswa5533
    @mthunzilwazinyuswa5533 Год назад +1

    I just hope the next update will help things not feel flat and pointless but I trust Klei with their game

  • @hudsonvincent5882
    @hudsonvincent5882 Год назад +1

    Blud thinks he pyrocynical💀

  • @anger_birb
    @anger_birb Год назад

    Intro sounds like the YT video essay version of the paragraph before internet recipes.

  • @hollow9482
    @hollow9482 Год назад

    You called it, aperrently they are making skill trees for everyone

  • @ronanclark2129
    @ronanclark2129 Год назад +1

    Rifts are supposed to not have a map icon. When the nightmare phase is at its weakest you can't even see them when you're standing next to them.

  • @determineddaaf3
    @determineddaaf3 Год назад +1

    I don't think these updates will affect me much personally since I never fight Ancient Fuelweaver or the Celestial Champion, and I don't feel the need to turn on the rifts in my settings. It'll be cool to watch people who are good at the game do stuff with it though.

  • @Pock4855
    @Pock4855 Год назад +1

    this video is soo good I watched it to the end with no boring

  • @powerofthec5908
    @powerofthec5908 Год назад

    I'm not sure the other characters will get full skill trees, I really wouldn't put it past Klei to add them but it's just the alignment and nothing else. As for characters like Wanda and Walter, I really do think they will get planar damage options later on, locked behind alignment. It would also be interesting if certain alignments were just objectively better on certain characters, with the shadows possibly being stronger on characters who are a bit more malicious or in search of strength while the lunar forces focus on more curious characters who have more to gain from enlightenment.

  • @peachnkey
    @peachnkey Год назад

    Everything looks great visually as always

  • @42_violets
    @42_violets Год назад

    I spent some time cave basing in the Terrors Below beta, and I can say that it wasn't that bad. I was able to consistently run during an earthquake so that all the boulders landed pretty close together. Free rocks!
    The acid rain didn't really give me much trouble either. I just slapped a raincoat on and called it a day. Plus, taking some chip damage from it wasn't the end of the world, either. Easy enough to slam pierogi and be fine. It Did end up costing me my life when it started acid raining during combat, so there's still that.
    All in all, the new challenges weren't too bad to handle, still preferable to wildfires imo.

  • @wyattseals3251
    @wyattseals3251 Год назад

    I have a feeling some kind of new big boss(es) will be coming soon that require or at least seriously incentivize the use of these new armor and weapon sets. It's the whole light vs. dark chess game playing out. Some kind of Charlie vs. Them endgame, I imagine.

  • @dreadnought2024
    @dreadnought2024 Год назад +1

    Dude, I doubt Newbs are going to be getting anywhere this. They just trying to make it through Winter...

    • @FreddoFilms
      @FreddoFilms  Год назад +1

      I didn't mention 'newbs' at all in this video, aside from the scrapbook. the new content is very late game and not geared towards them at all

  • @tmd9412
    @tmd9412 Год назад +2

    a freddo films video finally

  • @AuxiliaryChordy
    @AuxiliaryChordy Год назад

    I think very simply, planar damage is just a second damage type. its not that confusing (at least from what I can understand. Maybe people are leaving things out, idk)

  • @PanagiotisPolitis-bl9xj
    @PanagiotisPolitis-bl9xj Год назад +2

    They should add mobs with planar damage in the early game because it's way too easy to craft one or two football helmets and basically become invincible

  • @Petardo_Dilos
    @Petardo_Dilos Год назад

    I wish there was a turf or a fertilizer that prevents deadly brightshades from spawning.

  • @Deadflower019
    @Deadflower019 Год назад

    So I literally just picked up Don't Starve Together again.
    I'm considering dropping it like it's hot again 😭

    • @Deadflower019
      @Deadflower019 Год назад

      I think Don't Starve has kinda turned obsolete? Like I feel it's in the same spot as Minecraft where they're just updating it just because there's not much else to do and there's enough of a fanbase who will play more. Unless they kill Walter and add Wheeler into Don't Starve Together, I think I'm just going to leave this game be and player a better brutally challenging survival game with a mysterious story. Like Rain World. I'm going to go download Downpour.

  • @PoggusAmogus
    @PoggusAmogus Год назад +3

    I cant say i like a lot of this update. I know a lot of it will be changed/tweaked to be less inconvenient and assnine but, as it stands, its just annoying. Besides the constant griefing and plain unfair damage of the mobs, it just doesnt make any sense for the characters to have am option to pick their own alignment. Woodie is a lycanthrope of sorts, he transforms during the full moon, so shouldnt he be locked to lunar affinity? how about wanda and maxwell, clear shadowmancers in their own regard, what do they have to do with the moon again? (besides maxwell's connection with charlie, that is). All character getting their own skill trees sounds absolutely awesome and it makes so that 2 players who picked the same character can enjoy having different perks (like WX in a way), but i really hope they add something more to wilson, because even if no one can recreate what he does, i still would feel like it would take his coolest perk and make it not-so-special.

    • @iguessthisismyworkaccountl8437
      @iguessthisismyworkaccountl8437 Год назад

      to be fair in defense of Wanda she ONLY uses shadow magic because it was what was available to her, and she does show interest in moon gear and items, even wishing that she could merge the two sides for her own gain.

  • @Donchan1
    @Donchan1 Год назад

    I love the new stop motion like graphics!

  • @mentalich4881
    @mentalich4881 Год назад

    Hi! I'm new here, vid just randomly got recommended, but it's nicely made and I really enjoyed it!

  • @NoraNoita
    @NoraNoita Год назад

    when you say *was* a big deal, does that mean it isn't a big deal anymore now?
    Oh it actually is coming down to this.

  • @Hebleh
    @Hebleh Год назад

    Ill be fully honest despite all the new content being added I haven't really felt a need to touch the game again since the Woodie update. Every update focusing on bringing characters up to snuff with custom crafting recipes mostly just meant a lot of updates would up not being very relevant to me unless it somehow affected my own character and playstyle.
    Hearing in the future every character might get some sort of skill tree does make me hopeful, it would make me pick up the game again and try different builds with Woodie. But as is, in terms of survival games, Don't Starve becoming a lil more complex and less static in terms of how its meant to be played is nice.
    I've been playing a lot of Project Zomboid lately as my new go-to survival game, and it honestly does a way better job of focusing on hunger and survival than Don't Starve while still having some unique complexities to it that make it way more replayable. It also has a way more varied character building system, so if Don't Starve can bring some of that in to its base characters, that would really get me invested to play again!

  • @yupeoink6241
    @yupeoink6241 Год назад +1

    Finally, sitting but not in floor

  • @swaggiedeblock
    @swaggiedeblock Год назад

    Nice video! Deserves more views and subs :D

  • @kor1064
    @kor1064 Год назад +2

    I hope they do do the skill tree for everyone and I wonder what it will look like

  • @ManifoldMold
    @ManifoldMold Год назад

    Great thoughts on the topic of the 2 updates, but I would disagree on some of them.
    Here are some of mine. Perhaps I will edit the comment if something else didn't cross my mind.
    - the most stupid aspect of the update is the brightshades. They are good enemies but nevertheless you can't escape nor prevent them once the rifts are open.
    - as you already pointed it out the new armors are really wack. Giving up your head and bodyslot for the effects doesn't cut it. Although I like the idea of the shadow reaper being a real kitingweapon, if it weren't for the armor you have to wear
    - the price for the new gear is also a mixed bag. Some of the stuff (especially the shadowside) is dirt-cheap and the lunarcontent extremely expensive. You can craft 9 Shadowreapers from 1 Outcrop, but in some cases with the lunar-gestalt-waves just 1 Brightshadesword.
    - I really like the hybridtools: the idea of more efficient tools with more uses while just occupying 1 inventoryslot is genius. Except for the shoevel. It doesn't have any good use. If you are shoveling or tilting something, you always do it in great numbers. The cost doesn't justify the uses, especially that these actions can't be more efficient, because it is a 1-use-action. It just pales in comparison to the new hammer wich does the job in less swings, you don't need it that often and therefore justifies the increased durability.
    - then there is also the unbalanced sides of the new craftingtables. The shadowside just has 4 new gear, but the lunar content basically twice the amount
    - everything else in the update like the acid rain was actually something I really enjoy. Especially the rain isn't as aggressive as you point it out to be (well in the beta it was, don't know when your research started on the topic). Having a way to farm nitre was a wish that now came true.
    - the scrapbook is kinda a step in the right direction. Still like you said, it is really annoying with the pop-up and there is information missing.
    - the planar fighting is something to wrap your mind about it but I do think it has potential. Making new mobs that are more robust to a ordinary weapon like the dark sword is a really good idea. If not the enemy's would just have more health and therefore more tanky. And with the new weapons the devs don't have to make something that outclasses the dark sword and would shred basic mobs
    +++ sitting in-game 10/10 would recommend

  • @Huntsman_PLS
    @Huntsman_PLS Год назад +1

    Pretty cool video... 🎉

  • @ng6635
    @ng6635 Год назад

    so overworld endgame and caves endgame whats next can we go into the portals?
    or maybe the chair will take you somewhere

  • @TopX5s
    @TopX5s Год назад

    Top tier content GJ.

  • @JellySapinho
    @JellySapinho Год назад

    Loved this video !!!

  • @arandomthingintheabyss2062
    @arandomthingintheabyss2062 Год назад +1

    i wonder if something would change about the character depending on what side they choose or at least a different skin for them like shadow weapon or moon wormwood

    • @iguessthisismyworkaccountl8437
      @iguessthisismyworkaccountl8437 Год назад

      I doubt there will be any physical changes since they otherwise can't make skins based off that (like they already have) but I do hope that Mechanically they are distinct.

    • @arandomthingintheabyss2062
      @arandomthingintheabyss2062 Год назад +1

      @@iguessthisismyworkaccountl8437 ya like a moon side webber could have the shattered spiders spike attack thing or a shadow willow could have shadow fire or something

  • @therisingsympathy
    @therisingsympathy Год назад

    Feedback: the new outro music absolutely rules. I like the RGB gone into rainbow.
    I wonder, does filming in cam feel like it restricts your creative process? Maybe make editing easier with less animation?

    • @FreddoFilms
      @FreddoFilms  Год назад

      glad you like it!
      the editing isn't really easier or harder, there's less keyframing involved but I have to do a lot of rotobrushing (ai assisted rotoscoping) for the greenscreen sections which takes a decent bit of time

  • @alexgreen7081
    @alexgreen7081 Год назад

    Great video freddo!

  • @donanilao7724
    @donanilao7724 Год назад

    Don't Starve is becoming Terraria.
    NO ONE CAN CHANGE MY MIND!

  • @christopherhunter3123
    @christopherhunter3123 Год назад

    lol i love the new gear for the terrors below

  • @theredwolf8573
    @theredwolf8573 9 месяцев назад

    Vox.. is that you?!

  • @certifiedroastbeefmaniac
    @certifiedroastbeefmaniac Год назад

    the new direction dst has been heading really smells of terraria-like progression... defeat boss, get stronger armor and weapon to defeat next boss with, repeat til the end. Its not necessarily bad, i love terraria, but its not don't starve-like either. All of the old gear we ever got has felt unconventional and had certain charms, in example, the weather pain does use boss drops, but its not just a generic magic staff or a sword, its a freaking wind wane made from goat horns and other stuff, or the hambat, iconic, powerful, versatile, made from a leg of ham. IMO we really didnt have the need for 2 MORE crafting stations for the magic and celestial tabs respectively, we literally coulve used shadow manipulator/pseudoscience for the shadow crafts or the celestial tab for the *celestial* crafts. The armor does look cool (aside form the dreadstone one, seriously who'd use that) but it doesnt feel like the style of dont starve either, its just generic fantasy shadow/light armor. I think this kind of content really is just bloating the game without any real substance. The acid rain is cool, needlessly annoying, but it atleast FEELS like dont starve.

    • @FreddoFilms
      @FreddoFilms  Год назад

      yeah it's very terraria-esque, I admittedly am not a super big fan of the generic high fantasy theme either

  • @theunamedpotato
    @theunamedpotato Год назад

    Im just gonna say it
    Taking root ost > Terrors below ost

  • @jetranger7777
    @jetranger7777 Год назад

    Another banger

  • @etoloser.e4241
    @etoloser.e4241 Год назад

    The costume is 💯😍

  • @DJ-0
    @DJ-0 Год назад

    Still haven't forgiven Klei

  • @xXShadowCraftyXx
    @xXShadowCraftyXx Год назад

    I'm more of a Siegmeyer of Catarina kinda guy my self 10:30

  • @velvetdraws3452
    @velvetdraws3452 4 месяца назад

    5:44 they were talking about long pig, not the lunar stuff, extremely misleading

  • @Blakxelwant
    @Blakxelwant Год назад

    I like the update and the direction that game's taking.
    got it? taking.
    like TAKING ROOT! ahahahahaha.
    whatever, game's going to be bigger, and Klei're going to add new much more powerful enemys and bosses.
    so, we'll have to see how it's gonna go

  • @sopito9923
    @sopito9923 Год назад

    "but dst is now watered down" based.

  • @parmie1001
    @parmie1001 Год назад

    The scrapbook isnt nearly as obnoxious anymore, it doesnt make sounds and only seems to pop up for rare things

  • @Krisorsomething.
    @Krisorsomething. Год назад

    Yippee new video.

  • @KrazyCouch2
    @KrazyCouch2 Год назад +2

    "Videogames have updates" yeah right... Tell that to

  • @MellowedGrooves
    @MellowedGrooves Год назад

    So like im never touching stuff in this update in particular, super late game which is hard for a semi-noob like me, and also this is the most confusing shit ever.

  • @zombieboss5178
    @zombieboss5178 Год назад

    I miss the days of solo don't starve being like "fuck you git gud and learn how to survive yourself" and how death was part of the learning process, I'm so glad dst and ds are separate, for some reason the more the game gets updated the more settings I have to turn off when creating a world

  • @supermilordo5153
    @supermilordo5153 Год назад +2

    No Freddo, they never stated that every characters will have skill trees for the love of god and this does not prove it.
    On the contrary, Klei already stated that characters will NOT have skill trees but will bee aligned in other terms.
    So suck it, approvers of terrible design :P

    • @iguessthisismyworkaccountl8437
      @iguessthisismyworkaccountl8437 Год назад

      be nice, also developers can change their minds so really anything is on the table.

    • @supermilordo5153
      @supermilordo5153 Год назад +1

      @@iguessthisismyworkaccountl8437 what do you mean be nice?

    • @iguessthisismyworkaccountl8437
      @iguessthisismyworkaccountl8437 Год назад

      @@supermilordo5153 "So suck it, approvers of terrible design :P", you can disagree with people without being mean or condesending.

    • @supermilordo5153
      @supermilordo5153 Год назад +1

      @@iguessthisismyworkaccountl8437 Freddo says literally the same thing on the video, what are you on lol.
      I literally cited him in a playful way, jeez.
      You didn't noticed the " :P " ???

  • @justloomy1322
    @justloomy1322 Год назад

    char update do be the best

  • @pert2211
    @pert2211 Год назад

    good video

  • @kneecap_taker1353
    @kneecap_taker1353 Год назад

    my base is complete, i can C H A I R

  • @BeastnodeG
    @BeastnodeG Год назад

    subtitle issue at 5:03

    • @FreddoFilms
      @FreddoFilms  Год назад +1

      I'm not too fussed, there's a few small discrepancies like that because I ad-lib slightly sometimes while recording.

  • @jenaromurillo8013
    @jenaromurillo8013 Год назад

    Sigo sin entender porque necesitarías todo este nuevo equipamiento si ya básicamente te terminaste el juego.. no hay nada más que hacer

  • @c0aldri
    @c0aldri Год назад

    I am still confused on planar damage

    • @FreddoFilms
      @FreddoFilms  Год назад +1

      mood

    • @xray8012
      @xray8012 Год назад +3

      Basically: its Damage that goes through armor, but cannot be changed by Damage Modifiers (so Wendy and Wes cant do less damage, but Wolfgang and Warly Spices cant do more damage!)

  • @elderdragon1628
    @elderdragon1628 Год назад

    ofcourse being a cave man with rock armor is better

  • @jimothyworldbuilding3664
    @jimothyworldbuilding3664 Год назад

    Hello. I am able to smell if someone is cringe, even through a screen, and you are not cringe. Have a nice day.
    Also I'm unsure why I watch your DST vids when I don't have DST, so consider yourself charismatic or something.

  • @Zoappeelhel
    @Zoappeelhel Год назад

    Don’t starve is a video game

  • @xavier_got_ya9169
    @xavier_got_ya9169 Год назад

    Wtf a 10% change in damage isnt a big deal??
    An additional 10% PERMANENT damage lol
    Add that to something that's wet while you're using a morning star, that's then 60% more damage in total.
    Then throw in Warly's Chili flakes, which gives you another 20%.
    All for a grand total of 80% additional damage

    • @FreddoFilms
      @FreddoFilms  Год назад

      it's only against mobs of the opposing faction, and generally doesn't matter because everything still dies in the same # of hits