GW has put out that the deployment, mission, and mission rule should now be meant to be chosen as a package. Certain deployments - primary missions and mission rules go together and shouldnt mix with others. So now there are mission packs A-K i believe to choose from.
Did you remember your abilities of each unit and strats for ammo? Great game, more deathwatch, please! Good take on your list. Hope to see you try more out
I was definitely making use of the new abilities and strats. Although I don’t think I ever targeted a unit below full strength with the fortis kill team.
Do you think the 2 watch masters are worth it? I'm considering them but they more than double the cost of each squad. Like would you rather have two 5-man vet squads with WMs? Or two 5 man squads and another squad of 5 Terminators?
I definitely think the overall list I ran was too character heavy, but the watchmasters are so strong with their volume of attacks and the lance ability. But you’re right, it’s a lot of points.
I was looking for it but couldn’t find the FAQ or dataslate regarding using a singe strat on multiple units. Let me know if you know where that info is.
@lanedelong3355 It's mention in the Paria Nexus Tournament rules right on the first patch. And it's written that all abilities that give starts for free now reduce the cost by 1CP unless the strat is specifically named. The same applies to the ability that you can use starts more the ones a turn. Unless the strat is specifically name you can't. They even have an example with the space marine captain. I looked it up because I wanted to make the same thing with Terminators in Vanguard Spearhead.. bouble rapid Ingress and double uppy downy. But sadly it doesn't work. :(
@ oh yeah, so I wasn’t using the strat twice. The strat says when you use it you can uppy downy one Adeptus astartes unit or 2 Kill Team units. I was just unsure if you could make it free for both units with a captain only attached to one unit.
@@lanedelong3355 oooooohh ups...sry mate my bad, you're absolutely right. That strat is very strong then. I like the new Deathwatch. What do you think about the Primaris Kill Teams? The Jumppack one seems to be the strongest....at least to me
@ the talonstrike is probably the strongest but also the highest points. I think the fortis, Indomitor, and talonstrike are all good for their points. I’ll keeping experimenting with all three of them.
I am just happy that Lane gets to use his favorite army. Glad to have them back.
I'm not. GW needs to fix deathwatch. It's ridiculous.
I am sooooooo glad they’re back and they’re actually decent.
GW has put out that the deployment, mission, and mission rule should now be meant to be chosen as a package. Certain deployments - primary missions and mission rules go together and shouldnt mix with others. So now there are mission packs A-K i believe to choose from.
Did you remember your abilities of each unit and strats for ammo? Great game, more deathwatch, please! Good take on your list. Hope to see you try more out
I was definitely making use of the new abilities and strats. Although I don’t think I ever targeted a unit below full strength with the fortis kill team.
Do you think the 2 watch masters are worth it? I'm considering them but they more than double the cost of each squad.
Like would you rather have two 5-man vet squads with WMs?
Or two 5 man squads and another squad of 5 Terminators?
I definitely think the overall list I ran was too character heavy, but the watchmasters are so strong with their volume of attacks and the lance ability. But you’re right, it’s a lot of points.
We're back in black baby😎
You know it. I never stopped painting my marines as DW. My faith in the emperor was rewarded.
Poor unloved Spectrus Kill team. :D
All killteams need combat squad ability. Even if it's only in blackspeat
If I could take them in 5 man squads I would consider them, but at 200 points for a 10 man it’s just too many points for a scoring unit.
I don't think it is possible to use the uppy downy strat on two units even with a Captain. They fixed that two balance patches ago.
I was looking for it but couldn’t find the FAQ or dataslate regarding using a singe strat on multiple units. Let me know if you know where that info is.
@lanedelong3355 It's mention in the Paria Nexus Tournament rules right on the first patch. And it's written that all abilities that give starts for free now reduce the cost by 1CP unless the strat is specifically named. The same applies to the ability that you can use starts more the ones a turn. Unless the strat is specifically name you can't. They even have an example with the space marine captain. I looked it up because I wanted to make the same thing with Terminators in Vanguard Spearhead.. bouble rapid Ingress and double uppy downy. But sadly it doesn't work. :(
@ oh yeah, so I wasn’t using the strat twice. The strat says when you use it you can uppy downy one Adeptus astartes unit or 2 Kill Team units. I was just unsure if you could make it free for both units with a captain only attached to one unit.
@@lanedelong3355 oooooohh ups...sry mate my bad, you're absolutely right. That strat is very strong then. I like the new Deathwatch. What do you think about the Primaris Kill Teams? The Jumppack one seems to be the strongest....at least to me
@ the talonstrike is probably the strongest but also the highest points. I think the fortis, Indomitor, and talonstrike are all good for their points. I’ll keeping experimenting with all three of them.
Most tournaments that's a tie(within 5 pts)
It was super close.
Ugh. This report is from way back in 2024 BD (before dataslate). Ancient history. Feel free to ignore.
Yes it's from less then 24 hours posting from data slates.
Using abacus to keep score
I had to build my list on paper. PAPER!
@@lanedelong3355 Lane deLuddite
Man we still keep score on paper