Simracing: FOV Guide - Assetto Corsa Competizione

Поделиться
HTML-код
  • Опубликовано: 25 окт 2024

Комментарии • 189

  • @Jimmy_Broadbent
    @Jimmy_Broadbent Год назад +48

    Whilst 'correct' FOV is definitely a science, what you enjoy/find comfy is subjective. I've never understood why people get bent out of shape about it tbh.

    • @SimracingPopometer
      @SimracingPopometer  Год назад +14

      it has its justification as a start - but where's the point on anything but triples. If we adhered by it in 2005 with 17" screens, we wouldn't have seen more than than a narrow part of the road ahead of us. Not the cars around us, no reference points in reasonable proximity of the car.
      I'm questioning its main argument: That size representation of real life is important.
      I don't think it is. Because the majority never sat in a real (race) car anyway, and because the brain can adapt to pretty much anything.

    • @Habixus
      @Habixus Год назад +3

      ​@@SimracingPopometerfully agree. The real life FOV only matters in VR, where it's always correct. I think the brain has to do such massive transformations from 2D monitors to what we perceive, that the calculated FOV doesn't really matter anyway.
      To exaggerate: it's a bit like saying you'd need the exact ffb forces of the real car to be really fast, because the brain wouldn't be able to transform the perceived car behavior from a 5 Nm wheel.

    • @valentin7318
      @valentin7318 6 месяцев назад +2

      @@Habixus I,ve tried the fov calculators for years now and done exactly all the intructions and in my case, at least for a single screen the result was totally uncomfortable and unnecessary. Don´t work for sigle screens 16:9. Cheers

    • @88Nikoli
      @88Nikoli 6 месяцев назад +1

      Correct for is only for realism / immersion some like it realistic , some don't who cares its a preference thing. Jimmer uses a single monitor so there's no way he can have it realistic or he won't see fuck all !

  • @jacohop
    @jacohop Год назад +11

    this is fantastic! After a few years of measuring and calculating (sitting in front of a large tv) i finally abandoned the calculator a few months ago in favour of a better feel - this was very affirming and I love that you put in to words the benefit of either extreme: rotation vs speed. Thanks!

  • @andreaiachini7517
    @andreaiachini7517 Год назад +8

    I arrived to this conclusion by myself during some years of simracing. And having this confirmed by a top notch driver makes me happy 😃 It is not a case I have more or less your FOV, except for distance, maybe I am a little bit closer but I don't remember well the exact value. The final result is really similar at the end of the day.

    • @RonaldRegain
      @RonaldRegain Год назад +4

      Once I reported a guy cause he collided with me besides I was stationary ona a straight. He was annoyed and repoted back(at least tried to). In his video I saw his FOV was so maxed out, he could only see 50m ahead. Everything looked like a tunnel and super far away.

  • @_Symtech
    @_Symtech Год назад +34

    Waiting for FOV Police to arrest you :D

    • @BG_36
      @BG_36 Год назад +1

      He won’t see them coming because they’re out of his fov

  • @masprofx
    @masprofx Год назад +5

    Nils, endlich! 🙃 Hatte während deiner Live Streams schon mal im Chat nach deiner Meinung zu FOV Rechnern gefragt. Hier adressiert, wirklich stark was du für die Community leistest. Ich habe vor einem halben Jahr mit ACC angefangen und kämpfe seit dem mit dem FOV. Besonders schwierig auf einem relativ kleinen 34'' UWQHD Monitor und 72 cm Sichtabstand, eben wegen dem stretch/compress effect und dem sense of speed. Ich habe versucht diverse FOVs mit dem Wert distance "auszugleichen", damit wenigstens der sens of speed passt. Das bringt aber andere side effects ins Spiel wie z.B. das Ändern den FFB Eindrucks. Mein FOV lt. calculator ist 27, praktisch unfahrbar (slow motion) bei vertretbarer distance. Bin bei FOV 38 gelandet, eben der von dir genannte Kompromiss.

  • @simonjohnade
    @simonjohnade Год назад +4

    Great video. 👍🏻 Always good to go over the basics. For me, what really helped in your video was moving seat position... I've never connected the two settings to work so well together. Seems obvious now but thank you all the same. Im in VR 95% of the time but every now and then like using the monitor 😊

  • @agnosandre
    @agnosandre 23 дня назад +2

    Ngl, this looks very real in terms of car size, road dimensions etc... 4:28

  • @AllardWolff
    @AllardWolff Год назад +2

    I used the same thought process. I have a 34" screen and settled on 48 FOV. That way my entire windshield is visible on my screen, so it doesnt feel so claustrophobic

  • @void_snw
    @void_snw Год назад +4

    As someone on a 24" single screen, yeah. Sure, the feel of proper FoV is great, and all the angle distortion and all, but if you just can't see it makes little sense. Especially when it comes to rallying as well. As long as you're not going crazy with it, your brain can and will adjust.

  • @gasixteenb11
    @gasixteenb11 9 месяцев назад +1

    I once had my single screen close up to the rig but moving it away worked best for my field of focus...somehow. In scientific terms it became easier to absorb everything.

  • @MaxJacuzzi
    @MaxJacuzzi Год назад +2

    Thank you for your input to this topic. I'm running a decent triple screen setup and as you said I started with the values if the calculators out there, but in most cases it didn't feel right, meaning I was fiddling around with the seating position all the time. Also in comparison to the view in VR, the exactly calculated fov results for the triples for me subjectively in strange proportions. Meanwhile I take the calculated values as a base point, but I'm changing the fov a little bit, mostly to a slightly higher fov. Maybe I'm slower (I'm not the fastest driver at all), but it gives me a way more comfortable experience. Although waiting for the police to catch me of course 🚓🚨😅

  • @benjimc1
    @benjimc1 Год назад +3

    I find a good track to really see the difference FOV makes is Bathurst. the elevation changes over the top of the mountain really get exaggerated with too low an FOV
    Also love the classic rig throwback :D

  • @kimlodrodawa123
    @kimlodrodawa123 3 месяца назад +1

    Tried the FOV calculator just for fun. ACC then became undrivable for me!!! 27" diagonal normal flat screen, with eyes around 110 cm from screen (Don't like to sit close to the screen). My settings for Porsche 991-2 GT3 R: FOV= 55 -, Height= -3,0 -, Lateral= 0,0 -, Distance= -45,0 -, Pitch= 1,0 -, On the Motion page I use: Lock to Horizon= 50% Movement= 100% Dashcam Factor= 50% - Dashboard display in HUD is on with opacity at 75% - Works like a charm for me. - Who ever came up with the FOV calculator, should be sacked, dipped in tar and rolled in feathers!!! Totally trash and not useful at all, IMHO. Different car and different settings is my way to go. Cheers and happy driving!

  • @jaconaude
    @jaconaude 6 месяцев назад +1

    Best explanation I have seen yet, thank you!

  • @99chrisbling
    @99chrisbling Год назад

    My FOV calculations said 29 degrees horizontally. My dash was too close. When I moved back the seat was in the way of the mirror. I changed to 34. Much more comfortable. I agree with you. Well said.

    • @99chrisbling
      @99chrisbling Год назад

      @@vayha79 I was using a 49” Samsung. Now have 27” triple setup. It was with the 49 I noticed it. I haven’t tried that car with triples yet.

  • @marcgloeckner1022
    @marcgloeckner1022 Год назад +3

    Die FOV-Rechner haben grundsätzlich schon einen nachvollziehbaren Ansatz: Das, was du außerhalb des Autos auf dem Bildschirm siehst, soll maßstabsgetreu abgebildet werden, als würdest du RL in disem Auto sitzen. Fühlt sich in meiner Kombi (34 Zoll Ultrawide, etwas über 70 cm Abstand) abgesehen von der eingeschränkten Sicht auch völlig behämmert an und vermittelt das Gefühl, als Wackeleinhorn auf dem Armaturenbrett zu hocken.

  • @valentin7318
    @valentin7318 7 месяцев назад +1

    Best video ever about this matter. thanks man.

  • @EddyvanPetersen
    @EddyvanPetersen 6 месяцев назад +1

    Thank you very much for the explanation, what a difference this makes 😄👍🏻

  • @SuperMadmore
    @SuperMadmore Год назад +6

    I started racing with VR and then got myself a 49" screen.
    I just tryed to get the same speed perception that got in VR and I think (without having look), that im on 41-42.
    Im 70 cm from the screen.

  • @AtomicAndi
    @AtomicAndi Год назад +2

    My last comment:
    For reasons yet unknown, it always feels better going a bit wider than the exact calculated value.
    And indeed many drivers have set it that way.
    My theory: this had to do with the 2D-ness of the image.
    In VR you'd always want the exact FOV. But in 2D it feels a bit too narrow

    • @vsm1456
      @vsm1456 8 месяцев назад

      I think it less about 2D and more about pure size of your monitor/monitors. Most people don't have 180 degree triple screen setup which would cover all FOV of our human vision, from side to side. Which is why in many cases you instinctively want to increase FOV - to see more of the game world.

  • @Xpl0jd1
    @Xpl0jd1 Год назад +4

    I tried the FOV calculator and notice right away that the settings from there is not the best.

  • @VictorRomano
    @VictorRomano Год назад +3

    That's specially true when you're racing with a 24.5" 1080p monitor at 70cm distance.
    There's no way I can use the correct field of view the calculator give me.
    Very good video!

  • @rankisdumb214
    @rankisdumb214 Год назад +1

    Ived used everything from 54 to 25.
    I personally prefer a FOV and seating position where i can see my dashboard (cause i use my dashboard readouts for tire PSI and temps and not the tire thing on the bottkm right)
    At the same time i use my cars actual rear view mirror of incar rear view camera instead of the virtual mirror which i turn off completely!
    I mean it is called sim racing for a reason! Cause the goal is to simulate what it would feel like to be sitting in a vehicle while driving/racing. You don't have a virtual mirror in real life!
    Ive watched almost all the Fanatec Esports events on the GT world channel. Ive noticed the vast majority of the fastest drivers (hot lap times) in the world are using very low FOV sitting close. Low in the 25 range completely removing the roof, the rear view mirror and the sides of the car. Its like they ar trying to see as much of whats directly infront of the car with out being distracted by whats in your peripheral vision inside the car!
    When it comes to my personal POV i normally use 28/27 and i have to use negative distance to see what i want inside the car such as the rear view camera or the dash read out! Sometimes its as much as -28 distance and as little as -5-10.
    Monitor size also makes a hige difference. My Samsung G9 died and i grabbed a 34uw as a temporary replacement. Losing those 7.5 inches on each side makes sich a huge difference (Thats what she said!!). Pun intended haha
    Edit: I also changed my mirror FOV in view settings to get a more accurate representation of how close the cars are behind me! The stock settings make cars look as if they are 2 or 3 car lengths further back then they really are. When someone is right on your azz it should look like they are right on your azz!
    This helps me get a much better idea of when they are close enough to make that dive down the inside and when they're too far back for it. Helps with defending which is extremely important with the McLaren Evo due to its lack of acceleration on the str8's!
    Even if a car is slower in the corners, having that lack of pure grunt power makes it almost impossible to get by cars like the Audi, AMD, BMW and Bentley (and of course the Nissan which no one uses but has insane acceleration). I'm surprised no one has figured out how to use the Nissan cause i believe it has the best acceleration of any car on the game

    • @SimracingPopometer
      @SimracingPopometer  Год назад

      thanks for sharing all that!
      the Nissan is just not cornering. I love the car but you simply can't go fast in it without a lot of weight adjustments in the entire grid. (i.e. more for the fast cars and less for the slow cars)

  • @mdutchy2582
    @mdutchy2582 Год назад +1

    This is a good discussion. For me on triple screens the fov that can make me faster looks wrong visually. I like the feeling of speed, I will just be slower I guess. I am thinking of going to a single monitor curved ultrawide like you have.

    • @SimracingPopometer
      @SimracingPopometer  Год назад +2

      ultrawides certainly the less fiddly solution.

    • @donoussa
      @donoussa Год назад

      Do mind sharing which screen you are using? I know you cover so much more than 'kit' so I hate to ask but I'm on the verge of moving from a 16:9 single screen and value your views. @@SimracingPopometer

    • @Turbonuotti
      @Turbonuotti Год назад +2

      Four reasons why the correct fov looks visually off and you feel like a turtle
      1. No fear because there is no risk of injury when crashing
      2. No G-forces
      3. Race tracks are nothing like your average city or country roads, they are by design ment for fast driving and 100km/h feels relatively slow on track vs in city
      4. 2D effect on monitors feels too video gamey, in vr or irl the corret fov suddenly feels alot speedier
      Anyway have a nice day and happy racing to all 😄

    • @SimracingPopometer
      @SimracingPopometer  Год назад +2

      @@donoussa sorry, yeah: its a samsung g9 neo 49" with 32:9 ratio

    • @Leynad778
      @Leynad778 Год назад +1

      I'm using a G9 with TrackIR and it's IMO much better than 27° triples. I hate the borders and those Asus-kits look terrible as well in my opinion. TrackIR is kind of like VR light without any performance-compromise and especially the laser-thing for the headset works almost flawless. Just the default settings are nonsense, but with some tweaks it can be setup between very subtle to about 200° hFOV in total or even both combined with acceleration. It also rather makes me faster and certainly not slower.

  • @wilsonxci
    @wilsonxci 10 месяцев назад

    I think the FOV calculators can be incredibly flawed when it comes to low FOV recommendations. I get 23 vFOV in the calculator and when you set it to that in the game, the perception of the space around you is incredibly compressed and unnatural feeling. I can’t speak for every sim but this is definitely an issue with ACC. Thanks for breaking this down.

  • @maverick7009
    @maverick7009 Год назад +1

    Seems like the conclusion is advocating for triples so you don’t really have to make compromises. I also have an ultra wide and agree that it’s about balancing fov with visibility.

    • @SimracingPopometer
      @SimracingPopometer  Год назад +2

      a possible takeaway - if fov is important enough to you to buy triples :D

  • @sskhaliq
    @sskhaliq Год назад

    You can always adjust your view per your preference regardless of what FOV setting you do. The only difference I see is how fast or slow the environment zooms by. Lower FOV would make everything very rapid.
    And Nils explains that @2:55 albeit in a much more scientific way rather than my silly observation. Sorry I wrote above too soon :)

    • @SimracingPopometer
      @SimracingPopometer  Год назад +3

      :D
      let me add, as i didnt say it the same way in the video.
      with VERY low fov - just as an example - say 5°, then when the car rotates 10° you'd get 2 completely new pictures in front of your - or if you have 1080 pixels covering 5° then you'd get 2160 new pixels for the car to rotate 10°.
      if however, you have 100° of FOV and the car rotates 10° you only get 10,8 new pixels.

  • @allandoc8686
    @allandoc8686 Год назад

    Been subscribed for a while. First post.
    Hood to see a video where the driving position shos mirrors. Id say probably 70 percent of nudges and crash is because they cant see the car beside.
    Im not a fan of the dash cam. Takes time to get used to it your way but makes for more visualisation and safer driving.
    We have mirrors in road cars, i for sure dont pull the seat forward so much i cant see mirrors.
    Ps id love a tripple screen. Lol

  • @MM-mx8sr
    @MM-mx8sr Год назад +2

    Ich. Unze auch nicht was die Rechner sagen. Ich nehme das als Grundlage und gehe dann immer ein wenig höher. Einmal um etwas mehr zu sehen, und um ein besseres Gefühl für die Geschwindigkeit zu haben. In acc und iracing sind es meist 5 grad mehr als berechnet. Es ist damit immer noch halbwegs richtig, aber fühlt sich besser an.

  • @ramiromartha7267
    @ramiromartha7267 Год назад

    A pro of using VR. FOV is always right only have to adjust your seating position

  • @cb.racing1979
    @cb.racing1979 Год назад

    Klasse Video, die Tipps haben mir sofort 4 Zehntel gebracht! Top 👍🏻

  • @nimz7309
    @nimz7309 Год назад +1

    Nils once again not parroting the usual babble but giving us the real deal. Thanks a lot man, I definitely learned some new things. Question if you don't mind: if I open Popometer and see a pattern emerging where I'm carrying slightly too much speed into a lot of corners, what can help with that in terms of FOV and view settings (assuming FOV is part of the problem)?

    • @SimracingPopometer
      @SimracingPopometer  Год назад +1

      phew. I mean, it depends what puts you off. Could be too low fov so that you can't judge speed too well, can be too high fov that you can't judge the rotation well and what looks like a good turn in suddenly becomes understeer.
      And it could just be a wrong approch to the corners in general, being stuck in the "racing means going fast through corners" mindset - when i'd say all we want is to be fast where we spend most time: on the straights. if you're on the limit in terms of tires, then it would mean just moving your brake point ever so slightly earlier. we're talking only a few meters at most very likely.

    • @nimz7309
      @nimz7309 Год назад +1

      Thanks, Nils. 90% of it is the monkey between the seat and the wheel, that's for sure. But when I eventually get back into simracing I'll definitely experiment with FOV a bit (probably raise it a few degrees), and maybe it will result in a bit more comfort going around the circuit if it results in a better balance between the factors you've mentioned.

  • @damienallo7594
    @damienallo7594 7 месяцев назад

    Hi Nils! Thank you for this. I have exactly your setup and FOV in ACC is now perfect thanks to your help. Question: which FOV do you use in iRacing please..?

  • @tooeasy1100
    @tooeasy1100 Год назад

    Danke für den Input Nils! Fahre bis jetzt noch mit dem FOV aus dem Calculator, vielleicht probiere ich demnächst etwas anderes aus. :)

  • @bobsimpson5886
    @bobsimpson5886 5 месяцев назад

    Hi Nils is your screen 1800r version of the 49” UW?
    Currently using 1000r version in triple screen mode as that felt better to me, but thinking about swapping to the 1800r version so as to run as a single screen.

  • @jasonzbell
    @jasonzbell Год назад

    Hey Nils, I know you made a video over 3 years back that covers your ACC Video Settings, but is all that still relevant? Also do you have your 49" Samsung calibrated? I know ACC Video Settings will vary based on ones PC specs, but I'm curious what you find are the most important Video Settings in ACC (ie: what settings are more important than others, what should be used in as high of settings as your PC can handle, what isn't of much use, all that jazz!). Thanks Nils and although this video was very helpful from an explanation point of view, I ironically had my 49" Samsung settings set to 62cm from screen, but I'm running 40 FOV, -16.0 Distance, -0.5 Height and 0.5 Pitch. Very close to your settings, so I that gives me some peace of mind. Thanks Nils!

  • @lilpup316
    @lilpup316 Год назад

    Great video....I set my fov to what I like. Don't care what anyone else thinks unless they put in on this man!!!! Lol

  • @joda1302
    @joda1302 Год назад +2

    Hallo Nils,Danke für die tollen Videos,Abo ist raus^^.Was mich interessieren würde ist folgendes.In welcher Ansicht sollte man das ganze einstellen bzw fahren?
    Ich sitze 55cm vom Monitor weg bei 27 Zoll 16:9 und der Calculator sagt 37,2 Grad fahren tu ich mit 40 Grad da ich denke das eine zu große Abweichung wieder kontraproduktiv sein könnte.
    Nun ist es ja aber so ,das wenn ich alle Sitzwerte auf 0 Stelle, 40 Grad in der Cockpitansicht völlig anders aussehen als in der Dashcam...Welche ist nun am ende die richtige Ansicht im Zusammenspiel mit dem FOV?
    Außerdem hab ich immer das Gefühl das bei einem niedrigen FOV durch die Kompression die kurzen Geraden zwischen Kurven oder Schikanen verschwinden,man muss sehr viel schneller Umsetzten weil man kaum aus der Kurve raus schon die nächste vor sich hat obwohl dazwischen noch biss gerde ist.Hoffe man versteht was ich meine.
    Ich versuche es immer anhand der Proportionen im Cockpit ein zu stellen,da ich aber noch nie in einem Rennwagen gesessen habe(und wohl auch nie werde)gestaltet sich das schwierig^^

    • @SimracingPopometer
      @SimracingPopometer  Год назад +2

      lass uns das mal zerlegen:
      cockpit vs. dash cam: die haben nur einen anderen 0-Punkt für die Kamera/Sitz Position. Wie viel das jetzt genau ist weiß ich nicht, aber sagen wir mal einfach Cockpit startet 20-30 (was immer hier die Einheit ist) hinter der Dash Cam. Ansonsten sind die Ansichten gleich. Die Dimensionen der Strecke ändern sich zwischen den beiden Ansichten nicht, aber weiter vorne hat man das Gefühl mehr zu sehen.
      Kompression: Ja, die Geraden kommen einem kürzer vor - sind es aber natürlich nicht. Du fährst ja auf der gleichen Strecke. Das Umsetzen kommt dir nur deshalb "schneller" vor, weil durch das niedrigen FOV dieselbe Rotation mehr neue Pixel braucht. Stell dir vor dein FOV wäre 10° - also von ganz links nach ganz rechts im Bild wären 10° der Welt zu sehen. Wenn du das Auto jetzt 10° rotierst, muss der letzte Pixel von ganz rechts nach links aus dem Bild verschwinden - fliegt also sehr schnell an dir vorbei. Wenn du 100° FOV hast, dann müsste der selbe Pixel für 10° rotation nur ein Zehntel über den Monitor wandern - also kaum spürbar. Das ist für dich also nur ungewohnt, dass die Pixel plötzlich so vorbei fliegen, obwohl die Rotationsgeschwindigkeit genau gleich ist.
      Proportionen: Das ist ja genau der Punkt, mit 27" Monitor siehst du halt einfach wenig und hast wenig Spielraum. Stell dir vor du sitzt in deinem echten Auto mit einem Monitor vor der Nase - und nur was vom Monitor abgedeckt ist, das würdest im Spiel sehen.

    • @joda1302
      @joda1302 Год назад +2

      @@SimracingPopometer Hey Danke für die schnelle und vor allem ausführliche Antwort. Also ist die Wahl der Ansicht grundsätzlich egal-Check^^
      Was die Kompression angeht, danke das mir das endlich mal wer richtig erklärt hat. Das ist dann im Grund einfach ne Gewohnheitssache.
      Prinzipiell könnt ich dann sagen ich stelle mein FOV auf das errechnete Ergebnis und stelle dann die Sitzposition weiter zurück so das ich zumindest links neben dem Auto mehr sehe und Gegner früher im Blick hab was dann aber wieder den Blick aus der Windschutzscheibe verkleinert weil ja mehr vom Cockpit zu sehen ist.Da werd ich mal testen müssen zumal die Aussicht beim Lambo etwas suboptimal ist/Aber ich liebe den Koffer einfach)^^
      Ja der Monitor ist wohl dann das nächste Upgrade wobei ich da noch sehr am Schwanken bin was da am meisten Sinn macht von der größe her.Triple geht nicht weil Platz und zu teuer,49er UW ist das gleiche Problem und mein Rechner ist nimmer der Jüngste von daher sollte es nachher auch mit den FPS hin hauen...
      Alles net so einfach 😀

  • @CaviDS
    @CaviDS 8 месяцев назад

    I have had an odd journey with FOV, i started sim racing about 2 months ago and initially in AC I wanted like 120 deg, when the real calcularion was more like 45 deg. Now I am running 50 in AC and 55 in Iracing, both now look similar, but if I go with 48 wich is what iracing is calling for by my measurements i look like I am right on top of the A Pillar and I already adjusted my position to as far back in the car as i can go so I did correct to 55 as it felt better and not claustrophobic

  • @Dropoff510
    @Dropoff510 8 месяцев назад

    Cool video I have the 49” also. Been using with triple screen render wonder what you’d think of it?
    Distance from screen 540
    Screen width 460
    Side screen angle 22
    For me it helped make the outer edges feel more natural to me at least.

    • @R0b3ert
      @R0b3ert 8 месяцев назад

      How you measured this? Or looks good?

  • @theshawnmccown
    @theshawnmccown Год назад

    I've always moved the fov slightly wider than calculated fov. But, not by much because I have a 55" triple screens setup @4k per screen.

  • @gabrielbenra
    @gabrielbenra Год назад

    Hi Nils! Do you see any advantage on using the "dash" camera of ACC instead of the cockpit camera (the one which you see the steering wheel)? I am curious, thanks!

    • @SimracingPopometer
      @SimracingPopometer  Год назад +1

      you can adjust the cockpit cam to be in the same spot as the dash cam. its just a faster way to get there to use the dash cam right away. additionally you'll always see the display without the wheel and hands interfering, but of course you can achieve the same by turning these off in the cockpit cam.

    • @galibenitez
      @galibenitez Год назад

      thanks for your answer :)@@SimracingPopometer

  • @Daz555Daz
    @Daz555Daz Год назад

    I do use an FOV calculator as a starting point and run a FOV that's very close the mathematically correct (my calculated hFOV is 82° and I run at 88°).
    However, whilst I don't think you NEED a mathematically correct FOV to drive effectively I do think you need at least a reasonably realistic field of view - which means that a FOV that's too far away from mathematically correct is always a somewhat compromised. This of course makes it difficult to get anything remotely optimal if you have too small a screen that's too far from your face.

  • @TobiwanKentobiSimracing
    @TobiwanKentobiSimracing Год назад +1

    In my opinion it is more important to dial in at least close to the calculated FOV value if you use triple monitors. I experimented with different FOVs and the wider the FOV the more useless the side monitors become. I went with the correct FOV in the end, because with that I see all important stuff on the center monitor but I still can correctly account for curbs on the right side of the track and hit them precisely. The side monitors are vor checking side mirrors, getting a intuitive perception of my speed, peripheral vision for going side by side without having to directly look in that direction. And I can fully peek into tight corners, as long as they are not visually blocked by baricades, walls, trees and stuff.
    But before I had my triples I also chose a higher FOV, because I found the calculated value way too narrow, and just like Nils shows and explains, all in front of the car becomes a twitchy mess, hindering you from driving smoothly and with foresight.
    Thanks for the video, Nils, very illustrative, as most stuff is in written form and thus not as explainatory as such a video. And some guys did videos, but only to show off their setup and THEIR FOV instead of demonstrating different values.

    • @vt6020
      @vt6020 Год назад +1

      That’s how I’ve always looked at FOV. I’ve been using VR for 5 years now. Before this, I always used the logic that, the more screen space that is available, the closer I can be to the “true” FOV. I’ve never used triples, but I think it makes sense that when you have more screen space available, you can use more of a 1:1 ratio because you have enough room to have the correct size of the dashboard and cars in front of you, etc. , while still being able to get all the other information that’s necessary to have a sense of spatial awareness.

  • @AtomicAndi
    @AtomicAndi Год назад +1

    My last TIP:
    NEVER EVER touch the screen with the measuring device!!!
    My screen developed several dead pixels right in the middle where I measured the distance
    It seems silly and I was very sure nothing bad could ever happen, but it did.
    I guess it was some sort of electrostatic discharge.

  • @tommikosunen-lq6vo
    @tommikosunen-lq6vo Год назад +1

    Tbh I think you are running pretty close to the calculated FOV (or how it should be calculated in ACC which uses vertical FOV compared to most other sims). You measured the distance to the screen, but when you use a curved screen you should measure to the center line (if you draw a straight line from the edges of the screen).

    • @vsm1456
      @vsm1456 8 месяцев назад

      Thank you for your comment, now I realise why my FOV feels a bit too narrow. :D Although I might also depend on how your game handles a curved monitor (if it has a specific setting for that).

  • @grzegorzjur1765
    @grzegorzjur1765 Месяц назад +1

    Heh :) sorry but it's not clear for me could you give the numbers from 7:50? I have the same monitor and I'm looking for a good FOV and I like yours :)

    • @SimracingPopometer
      @SimracingPopometer  Месяц назад +1

      I have 41°
      the rest is up to your monitor position and wheel etc

  • @jonathan_noe
    @jonathan_noe Год назад +1

    Great video! Find your video series very helpful. A setting would have me still interested, since you also drive with a 49 "monitor. You can adjust the curvature in the settings. Do you leave that native or did you adjust something? Greetings Jonathan

    • @SimracingPopometer
      @SimracingPopometer  Год назад +1

      doubt i touched that!

    • @JesperSandersen
      @JesperSandersen Год назад

      Last time I checked the curvature setting in ACC comes with a big cost in image quality. But try it out, one should think it was "correct" to apply for curved screens, to get the most accurate image.

  • @simspeedracer
    @simspeedracer 9 месяцев назад

    I just bought a 49 because I was tired of squeezing into my rig and hurting my bad back. It's awesome to see someone so respected have one too.
    This video definitely helps bring some clarity to FOV. Thank you for this video and the rest of the wisdom you share with the sim world.

  • @carlesheredia2500
    @carlesheredia2500 Год назад

    Great vídeo as always.
    Ones question. What camera do you use? Cockpit cam or Dashboard cam? Thanks in advance

  • @BG_36
    @BG_36 Год назад

    What Eva makes you faster or race better or win or avoid crashing or helps setup feedback should be the point …. So say that

  • @R0b3ert
    @R0b3ert 8 месяцев назад +1

    Why you not prefer triple screen mode on this monitor? At least you can see every car left mirror, and have better immersive.

    • @SimracingPopometer
      @SimracingPopometer  8 месяцев назад +1

      I find the visible edges rather distracting. it's not a triple screen, so not using triple screen rendering 🤷‍♂️

    • @R0b3ert
      @R0b3ert 8 месяцев назад

      @@SimracingPopometer Thanks! I was tried and that was not looking so bad. In eSports not important to see the left mirror? I know a lot player use G9. :)

    • @SimracingPopometer
      @SimracingPopometer  8 месяцев назад +1

      @@R0b3ert I see it. just a matter of seat position

  • @Sierra-rx9ke
    @Sierra-rx9ke Год назад +2

    Thx Nils!

  • @dibetta
    @dibetta Год назад +2

    Thank you so much for this. I’m the reddit user that triggered this video 😂

  • @PocketRockets86
    @PocketRockets86 11 месяцев назад

    Hey Nils, danke für dieses sehr informative Video zum Thema FOV 👍 Du fährst ja auf einem 49 zoll curved, da gibts eine Einstellung Trapezkorrektur (Projection Correction), nutzt du diese? LG ✌️

    • @PocketRockets86
      @PocketRockets86 11 месяцев назад

      Hab's weiter unten in den Kommentaren gesehen das du die Frage bereits beantwortet hattest 😁

  • @Jhet
    @Jhet Год назад

    I admit I used to be FOV police but over the last few weeks I've realized that FPS gamers don't even use the right FOV and can stay dead accurate with enough practice.
    I used to use the widest FOV in fps games, as in 110° and got to the upper ranks in Apex Legends.
    I'm pretty sure you don't need realistic FOV to perform in sim racing either

  • @AiimStaRr10
    @AiimStaRr10 Год назад

    Super Video :) Danke Nils

  • @Xpl0jd1
    @Xpl0jd1 11 месяцев назад +1

    Do you use projection correction setting?

    • @SimracingPopometer
      @SimracingPopometer  11 месяцев назад +1

      nope

    • @levs.7325
      @levs.7325 6 месяцев назад

      @@SimracingPopometer kunos sugges 0.5 for 1800R 49 32:9

  • @thiagolopesganso
    @thiagolopesganso 5 месяцев назад

    Thanks for your video

  • @juanmata4318
    @juanmata4318 Год назад

    (Iracing)
    My for calc says 180 degrees. But after watching this I went to 148 degrees, and now I can really tell when to correct oversteer or understeer and can really feel the car rotate along with tire sound.

  • @happyrabbit7944
    @happyrabbit7944 Год назад

    that's a great video and explanation, big danke, nevertheless many players prefer to make it a bit narrow to make the shape of a track a bit wider especially those of us who doesn't have curved screens or triple mode screens and me personally I feel dimensions of a car badly if my FOV has lot of space besides and the third reason at least for me is speed of a fast car would be decreased as much as bigger FOV does player use but for your setup I think that's absolutely right. although what do you think about seat height?! does it impact on the grip feeling or not?! some drivers like Hamilton prefer to seat very low in real life..

    • @SimracingPopometer
      @SimracingPopometer  Год назад +3

      in f1 esports they all drive T-cam cause you can see more. So its kinda normal to fall astray from whats real.
      as for seat height: All I need to perceive is rotation in order to judge grip, the seat height doesn't really change that. What i try to do is align my eyes with the horizon on the screen so that I feel like looking straight at the line between track and horizon. Sitting a bit higher also helps seeing more of the road. If you are very low in the car the entire track is cramped into a few vertical pixels and i find that makes it harder to see things.

  • @schn1tzeI
    @schn1tzeI Год назад +2

    Its all about feeling listen to urself not some calculator 👍

  • @majox74
    @majox74 5 месяцев назад

    Hallo Nils erst mal Danke für das aufschlussreiche Video, ich probiere immer noch rum das richtige Geschwindigkeitsgefühl zu finden wenn ich in ACC die richtige Monitorentfernung einstelle und mein Sitz richtig einstelle wirkt die Geschwindigkeit irgendwie nicht real zu langsam ich fahre TripleScreen und alles fühlt sich von der Geschwindigkeitswahrnehmung zu langsam an was ist jetzt der richtige Weg ? LG

    • @SimracingPopometer
      @SimracingPopometer  5 месяцев назад

      entweder dran gewöhnen oder eben größeres FOV einstellen ;) wie gesagt, man sollte sich da nicht an dogmen halten

  • @bmwM3M5M6
    @bmwM3M5M6 11 месяцев назад

    Is this principe the same for triples ? I have good view on my 27” triples but just more sense of speed would be nice. iRacing is the sim.

    • @SimracingPopometer
      @SimracingPopometer  11 месяцев назад +1

      I think for triples you can normally follow the calculation because you get the sense of speed from the side windows - however if you don't feel comfortable, don't shy away from changing it.

  • @MikaTarkela
    @MikaTarkela 7 месяцев назад

    Is that the Samsung G9 display? Thanks for the video, I'm going to try this with my 49" monitor. I've been trying to get it right for a couple of hours 🤣

  • @unbreukable
    @unbreukable Год назад

    For ACC I never feel I am able to get this right. With the low FOV the corners feel way to tight and the track appears way more narrow. I am on a 49 inch also about 60cm from the screen and I landed on a FOV 42. What is still a bit unclear is why the same FOV looks so different between the 2 cockpit camera’s. Any idea why this would be the case?

    • @SimracingPopometer
      @SimracingPopometer  Год назад

      I think its just the placement of the cam, no? not sure they make any other stretching or projections for that.

    • @unbreukable
      @unbreukable Год назад

      @@SimracingPopometer not sure, one of the cockpit cams (I think the second one) has a lot more warping at the edges. The first cam has the A pillar displayed more vertical and the one other cam it is looking way more diagonal.

  • @luissa9082
    @luissa9082 11 месяцев назад

    Hello, im struglling a bit to calculate mine FOV. Running a 34 UW screen with about 65cm distance. Calculator recommends 27 degrees. But its way to close. What do you recommend for me? FOV and seat distance?~
    Thanks

    • @SimracingPopometer
      @SimracingPopometer  11 месяцев назад

      The video is about you deciding what you feel comfortable with :)
      I can't make that decision for you except encouraging you to divert from the calculated value as little as possible but as far as needed

    • @pitarinha
      @pitarinha 9 месяцев назад

      Hello, I also use a 34 UW with a distance of approx. 56 cm. The calculated FOV would be 36, but for quite some time I just used 54-56. Now I am using 46 and I am fine with it. So I made this 10 degrees more rule for myself and it works very good for me in the games I play. (AC, AMS2 and little bit of ACC) When you make changes to the FOV it always takes some time to get comfortable with it but if you don't like it try different until you are fine with it. So, keep your distance I would say and experiment with the FOV. But also like Nils says, maybe not too high.

  • @XBOW83
    @XBOW83 Год назад

    Curved monitor change a lot the fov, but standard calculator not calculate it correctly 😊

  • @arachno000
    @arachno000 Год назад

    im using something close to the calculators spitting out for me.. like if i would use the "correct" one i instantly getting issues with visibility. even after pushing the seat hard to the front or im not even possible to find a suitable position without breaking the camera haha

  • @naterod
    @naterod Год назад +1

    I had mine set up I guess perfectly but I guess it doesn’t matter because I use a PS5 and the PSVR2 has replaced my tv so I can just keep my rig tucked away in the corner. I set it to the largest setting and I can see a difference even if there was one I have no idea how I’d modify that. I only race against AI anyways so it’s definitely not optimal but triple screen isn’t even possible on a console anyways. I play ACC way more than GT7 because the physics are just much better. I have like 260 hours in ACC and like 57 in GT7

    • @SimracingPopometer
      @SimracingPopometer  Год назад +1

      yeah I think with VR you can pretty much ignore the FOV discussion. you can move your head to look elsewhere! with a static monitor that's a different story

    • @naterod
      @naterod Год назад

      @@SimracingPopometer well with the PSVR2 it’s not VR in ACC. It’s theater mode so it projects a virtual monitor that’s basically still a flat screen it’s just in the headset.

    • @SimracingPopometer
      @SimracingPopometer  Год назад

      @@naterod ouch!

    • @naterod
      @naterod Год назад

      @@SimracingPopometer yeah so I have no idea if the FOV is optimal or not. Before I was I think like 69 cm away it’s at like 59 I think or something like that. Either way it’s definitely more convenient

  • @CrivRex
    @CrivRex Год назад

    I don’t have a fancy monitor like you. Suggestions on single screen 27”?

    • @SimracingPopometer
      @SimracingPopometer  Год назад

      hard to do without having one myself. you simply cant see the same amount without giving up on a lot of rotation perception. so it depends what you require yourself to feel comfortable

  • @Chakotay2222
    @Chakotay2222 Год назад

    You have visual representation of cars around even it say when you are clear of car next to you. So I just set my fov like you. If I go too low with fov it feels like I am driving slow yugo. And when too high is like f1 and then I brake too early and corners look sharper more narrow then they really are. Developers should take fov more serious for simulator racing games becouse it can totaly ruin the experiance. I know sim racers like to play around with this settings but average gamer expect what they see on screen is top notch representation of a real driver view and no adjustments are needed

  • @CaviDS
    @CaviDS 8 месяцев назад

    what monitor are you using?

  • @stefankraehling
    @stefankraehling Год назад

    Danke gut erklärt !

  • @amazin7006
    @amazin7006 4 месяца назад

    There is no view settings button on mine, only video sudio controls etc. no view settings

    • @SimracingPopometer
      @SimracingPopometer  4 месяца назад

      there is. it's not in options, but when you are on track on the esc menu

  • @nikolarun
    @nikolarun Год назад

    Hey, i have an ultrawide monitor , 1440p i am matching your settings, and and it looks different. is yours 1080p ?

    • @SimracingPopometer
      @SimracingPopometer  Год назад

      I used the "dash cam" not the original cockpit cam, which is simply a different starting position for the camera before adjustments. someone on discord tested both cams and got to the exact and position (with different distance values of course).

    • @nikolarun
      @nikolarun Год назад

      @@SimracingPopometer so I spent 1 hour with different POVs , and my fasted lap was with the FOV that the calculater suggested, go figure

    • @SimracingPopometer
      @SimracingPopometer  Год назад

      @@nikolarun at least you can be sure now what works for you :)

    • @nikolarun
      @nikolarun Год назад

      @@SimracingPopometer I was already sure. You made me doubt myself :) next you will talk about FPS

    • @SimracingPopometer
      @SimracingPopometer  Год назад

      @@nikolarun my ideas was to encourage you to step away from "correct fov" if it somehow didn't feel right to you, because of monitor limitations or similar. FPS is trickier because it's less of a choice for everyone without high end hardware

  • @SerialDriver
    @SerialDriver Год назад

    VR, end of story 😂. Well... not with ACC though 😢

  • @63Spatch
    @63Spatch 4 месяца назад

    What are your monitor settings?

  • @wannabeegonnabee2593
    @wannabeegonnabee2593 Год назад +1

    thx Nils

  • @leonklose_hpr
    @leonklose_hpr Год назад

    was hast du für eine projection correction bei dem G9? bin bei 0.7

  • @bmwM3M5M6
    @bmwM3M5M6 6 месяцев назад

    Is this the 49” or 57” ultrawide ?

  • @Bmxmusikian
    @Bmxmusikian 5 месяцев назад

    Why is there nothing on this for VR?

    • @SimracingPopometer
      @SimracingPopometer  5 месяцев назад +1

      because VR headsets are built with a certain FOV. Adjusting it would cause massive nausea most likely. Imagine you turn your head 90° but the image around you rotates 180°. www.reddit.com/r/virtualreality/comments/s67fn2/comparison_of_the_fov_of_popular_vr_headsets/

    • @Bmxmusikian
      @Bmxmusikian 5 месяцев назад

      ​@SimracingPopometer A lot of other apps and video players have this feature, it just changes depth. I can't play DR2 as it is atm as it looks so squashed, 800 meters looks like 20 and 150kmh feel like 40

  • @me_asme
    @me_asme 4 месяца назад

    Anyone what model and size monitor this is?

  • @Artem_Sh
    @Artem_Sh Год назад

    Спасибо Нилс :)

  • @lombardy3274
    @lombardy3274 Год назад +1

    my FOV is around 75... which seems crazy but I find that on a 16:9 monitor it gives me the horizontal field of view similar to 45 on an ultra wide (albeit with too much vertical field of view).

  • @akimastarship
    @akimastarship 10 месяцев назад

    How this apply to a 24" TV ??

    • @SimracingPopometer
      @SimracingPopometer  10 месяцев назад +1

      well, whatever is good for you :)
      the result of the calculator will likely have very low fov and you probably want to go a fair bit higher

  • @0Freguenedy0
    @0Freguenedy0 Год назад +1

    Due to this notion of where the opponents cars are, I use the hood/bumper view and the FOV that suits me the most

  • @madmak_
    @madmak_ Год назад

    What monitor do you have?

    • @SimracingPopometer
      @SimracingPopometer  Год назад +1

      49" Samsung

    • @ViejoRacer
      @ViejoRacer Год назад

      @@SimracingPopometer that’s mine too, may I ask what’s your fov in rfactor2? Because for me is kind of a nightmare to set up …

    • @SimracingPopometer
      @SimracingPopometer  Год назад +1

      I have FOV on 40 there, and move the seat if needed. Didn't spend much time with it and didnt perceive it problematic so far

    • @ViejoRacer
      @ViejoRacer Год назад

      @@SimracingPopometer thanks Nils. And by the way, your Porsche data bundle in ACC is awesome, totally recommend it, the best setups I’ve tried by far. 👍

    • @SimracingPopometer
      @SimracingPopometer  Год назад +1

      ah awesome, great you like it

  • @btt327x
    @btt327x Год назад +3

    FOV is not an opinion or personal preference. FOV is an objective measurement based on an equation. Once you set the correct FOV, you adjust the in-game seat up, down, forward, or back to your liking. Telling people otherwise is wrong.

    • @SimracingPopometer
      @SimracingPopometer  Год назад +1

      🚨

    • @raceowl
      @raceowl Год назад

      The "correct" FOV doesn't necessarily have to be the "right" FOV for everyone.
      With the correct FOV, distances will look and feel like in real life, sure.
      But depending on what equipment you have and what you need/want to see during racing, this might not be the right viewing experience for everyone.
      Eventually, it's not always about being correct, it's about being and/or feeling right. And that's to be judged individually.

    • @btt327x
      @btt327x Год назад

      @@raceowl That’s why you set the correct FOV for your setup, and then you adjust the seat and camera settings to your preference.

    • @johng4357
      @johng4357 Год назад +2

      Mathematical FOV is an objective number. It gives you the correct image you would be if your monitor was a picture frame of the same size and at the same distance. That's all it aims to do. It doesn't aim to give you the "best" view. That's entirely subjective.

    • @btt327x
      @btt327x Год назад

      @@johng4357 Anything other than the correct FOV gives an inaccurate sense/perspective of speed. Compromising that instead of just adjusting the seat or camera is silly.

  • @Kpaxlol
    @Kpaxlol 8 месяцев назад

    tl';dr. Use the right FOV for you Kappa. Which ... in itself will probably take you years to find.

  • @RK-io2os
    @RK-io2os Год назад +1

    Stop Fov Police, get out of this car

  • @IgorBorgacci
    @IgorBorgacci 3 месяца назад +1

    Wrong results.

  • @88Nikoli
    @88Nikoli 6 месяцев назад +1

    Wtf is a kickulator?

  • @cypcyphurra8755
    @cypcyphurra8755 Год назад

    Copied Nilses settings, still suck ass 😂 - jokes aside thx for the explanation

  • @TheOfficialRandomGuy
    @TheOfficialRandomGuy 8 месяцев назад

    All this did was sell me on a curved screen. 😂

  • @stefanoviaggio8096
    @stefanoviaggio8096 5 месяцев назад

    Correct FOV is setting the distance from monitor always 54cm, real human eye perspective.
    All other setting are wrong.

  • @ntsHR
    @ntsHR 10 месяцев назад

    Will someone please think of the fov nazis

  • @DrAtti94
    @DrAtti94 Год назад

    Erster

  • @frankd.b.9233
    @frankd.b.9233 Год назад

    People with 1 monitor are already at a disadvantage, you only see half of what it is, 1 monitor is good for F1 THE REST IS HOPELESS SRY DUDES

    • @SimracingPopometer
      @SimracingPopometer  Год назад +1

      :D
      we've been playing with 17" or smaller with 1:1 ratio back then. Competitively. You can get used to anything, even though the learning curve might be a bit faster these days with better immersion

  • @IgorBorgacci
    @IgorBorgacci 3 месяца назад

    Wrong results.

    • @SimracingPopometer
      @SimracingPopometer  3 месяца назад

      you didnt get it i think

    • @IgorBorgacci
      @IgorBorgacci 3 месяца назад

      I only know this: My Peripheral FOV Calculator: My monitor 32:9, 49 inches, eye distance 60 cm = 61 degrees, seat forward until you hide the virtual steering wheel. Everything else counts for nothing​@@SimracingPopometer

    • @IgorBorgacci
      @IgorBorgacci 3 месяца назад

      @@SimracingPopometer I only know this: My Peripheral FOV Calculator: My monitor 32:9, 49 inches, eye distance 60 cm = 61 degrees, seat forward until you hide the virtual steering wheel. Everything else counts for nothing.