@Nils: great stuff. There is one thing at 14:40: you made the wheel rate softer (of course) but said „harder“. Anyway, your explanations are crystal clear and easy to understand.
Excellent video. This clearly helped me get a much better understanding of the effects of changes to the mechanical settings in ACC. You explain things very clearly-Thanks a million.
Thanks for taking the time to put these 3 tutorials together. I have a rudimentary understanding of setup and testing procedure but these have helped me understand a bit better and will help me polish both setup changing and the testing phase.
This actually works. I did not know you can independently lock the downforce dynamic on the rear making it a static height. I did what you said on the Bentley at Spa and did a 2:18.780 a 2.3 second increase, I had to stiffen the front to stop the over-steering in corner 15. I am a contender now; Thanks.
Heck I should try that because the Bentley over rotates at spa and I keep loosing it and then go and change the wromg things. I'll look out for that video
Great stuff. This really helps this old man that is new to Sim Racing understand the car setups better. Thanks for explaining in an understandable (and visual way).
Content like this is simply amazing. The set up menu feels somewhat daunting to me, and I've been playing ACC for 2 years now with only aggressive default because of it. With videos like yours and your ability to explain, I begin to feel confident and capable of explaining to myself the different behaviors of the car. Thanks Nils !
Nils: Thanks for taking the time to make these videos. They enrich my experience of sim racing. Very helpful to me as I learn to be a better driver. Know full well biggest problem in the car driver system is me, and, I'm learning about the subtleties of how to accomodate some of my weaknesses as a driver. I know I cant tune myself out, but I can make a car not feel like its trying to kill me! :-) Thanks to you and all the Kunos Team!
Thank you for this video. This is the explanation I needed. Even though I simrace for over a year now and don't have much free time, I consider myself a safe beginner to drive with, who can consistently do slow lap after slow lap. And afraid to touch the setup of the car because I don't know what I'm doing. I drive only McLaren 720S and this has helped me understand the behaving of the car under different scenarios (fast corners, heavy braking and turn in,...). After watching a lot of "setup videos" this is the only one that will stay in my head.
Would love to see a video from you explaining when and why you would change one suspension setting over another (eg. Wheel rate instead of bump stop rate. Possibly with on track examples.) Explaining the benefits/drawbacks of each setting individually and how they interact. I find myself pretty much never touching the bump stop rate. Even though I conceptually understand what it does. Never seen anyone really explain the use cases of each setting, and the consequences of those settings on track.
This make sense! Thanks a lot!! Best explain into setup ever done. For years I've been seeking this. Looking foreward to go through your uploads on the other sections on subject. Best wishes to you, sir!
Great stuff! I would love to see you explore the differences evo packages make on the previous generation of cars like the Ferrari, Lamborghini, and Audi.
phew! Found links to parts 1 & 2! This was one of the best ex[plenations i've been lucky enough to find., I understand that this is for the PC guys. Sadly I'm limited to PS5 which is all but ignored. There's no way to get set ups or any good info. This Video may just be a bit of the saving grace i need to at least get a little help. I love/hate ACC! Anybody who has any helpful info please let me know.
the problem with setups for console is that you can't use files, so someone has to go through the process of making screenshot, uploading and providing them or build a file interpreter that reads out the values which is tricky cause each car is different in that regard... just a lot of work for a potentially small customer base unfortunately
@@SimracingPopometer Thanks man! Appreciate your time immensely! I understand the inability to import specific files. However my fingers are crossed that somebody will eventually share setups via vids as they do them. I do notice that there is a fantastic amount of knowledge freely shared from many ACC (pc) racers, and I am studying everything i can find. Who knows maybe I'll be the one to make a set up vid for that freekin pesky 488 evo..... Gratitude sir.
@@everythingNotHere if you grab a setup from our discord or the popometer website with your laptop, you can open the file with a text editor. all things in there are numbers of clicks from the left of the sliders in the game. but it's probably easy to get confused. I'll have a think if we add screenshots to our data packs. this way at least the setup is usable and also you can see the line of the pros even though unable to compare to your own
Thanks for the video. I was searching around your channel for an explanation of bump stops. So do gt3 cars usually hit the bump stops in most corners? Or is the only way to find out is to use motec? I hesitate to adjust bumpstops because idk if the car is hitting them in the first place so I just adjust the springs. Also, I’m wondering why you would adjust bumpstops vs springs. I can only assume you want to adjust bumpstops if you only want to affect compression without rebound of each corner of the car, since a spring would affect both.
Question about ride height: the target is, the low as possible, as high as necessary. But how you chose the minimum ride height? By hearing when the chassis is scratching? By feeling then the car touches the ground? By looking the replay to see if theres contact with the track? What's the easiest way to find out?
as you can see with the whole dynamic of this is that the ride height can be very low even when you have nominally set it higher in the setup - its just about when you want it low and when high
so this video is just to explain the factors and dynamics you can control with settings like spring, bump stop rate and range (not dampers). generally you could say that the wings and ride height defines the base balance and the mentioned parts define how much you want to deviate from this behavior into both directions in different driving situations. priority over wing and ride height is heavily car dependent. on some you get more impact from the wing, some get more impact from ride height, you dont generally favor one over the other. its all testing :) for the actual setup you have to consider how bumpy the track is, if you have to use kerbs or not. its very specific and every answer i write will always have shortcomings. I also don't know the final setup when I start driving on a given track/car combo - one needs to figure out what is required. The settings and the way of thinking in this video can help you get desired behavior without having to touch the ride heights when on some tracks it cannot be done. on some tracks you might want to run higher rake with less a less dynamic car, on some you will want a car with less rake but a more dynamic change of behavior. its also about what you can handle as a more dynamic car usually is more tricky to drive cause the driver controls how much he/she wants of that behavior, e.g. how deep you trail the brakes. say on spa or monza you have long straights where high rake might cost you speed. yet you can still get rake in dynamic situations on these tracks if you allow the car this movement and if you also do your part as a driver to tap into it. probably got carried away and as said this will always be insufficient info
Nice Video Nils, I enjoy the content on the Setup explanation compartment. A question tho, is it reliable to use the Aggressive Setup default (Front to Back) weight balance % as a "neutral" feely car? Or can you maybe come up with some "standards" for Front, mid and rear Engine cars?
this is aero, not weight balance - very important difference. there are not standards because each car has that indicator in an entirely different range. you cant compare this value between cars at all and the whole dynamic of the car throughout the lap has more impact on the balance as that one indicator. so no, no general standards but every car has a range where its likely going to be used, which will mostly be around the value that the aggressive setup holds
Nils how do you find the Ferrari now especially on Bathurst. If you can I’d be interested to know what particular tweaks need to be made from the aggressive preset please
hey, sorry thats very specific. i dont know all presets of all cars and tracks by heart. often its about getting ground clearance here on bathurst. there are 3 targets: A) take the uphill section (almost entirely) flatout until the dropper. B) make the car stable into the dropper C) remain topspeed
When we choose the softest bumpstop rates, can we say they are (bumpstops) acting like they are not there anymore so car feels more stiffer on that section? I mean imagine, there are no bumpstop so car hits the max travel point at the top easier-quicker and bottoming out the car... I am just so confused only about the bumpstop rates. I wonder if they simulate bs rates like that. What do you think Nils?
@@SimracingPopometer That was my understanding, but no way to confirm it on consoles. Thank you. Regarding Pad 1, are you able to get over 2 hours out of it?
I liked the video but I was curious on why you stiffined the rear bump rate in the video if the bump stop in the rear isn't resting in the fronts....I thought the bumpstop aka helper springs? needed to be pretty close to have an affect? It sounds like even though they're at 50....they still influence the springs?
@@SimracingPopometer maybe I misunderstood bumpstop. I thought if that red line wasn't on the yellow in the settings they effectively were not doing anything specifically in the rear. But I guess that is the range before they compress and influence suspension behavior.
In motec, i see there's some fudge factors in your project file to convert the suspension position to the ride height. 1.8, and 1.9 so on.. if i drive out of the pits, and stop the car on a flat surface, i suppose i should get back the static ride height that i set in the setup screen?
If, if, if there's a calculation of suspension frequency in ACC then I can see how easily you can go out of the knee and also affect motion ratio with this method no matter how you want to compensate using the dampers. On the other hand, if ACC (and AC) coding does not take suspension frequency in consideration this is a powerful loophole.
So if the bumpstop range is 0, does that mean that the wheel rate doesn’t even matter because there will never be any movement at all? Or is there always some movement?
If a car (like the audi) has a -% value, then it needs that balance simply to keep the rear planted, so it's a very bad idea to change it to a positive :)
@@SimracingPopometer I just wasn't sure if it was mentioned so thought I'd say to help anyone who thinks it's a good idea to change it to a positive, because I totally didn't do that when I first started XDD I tried the Aston last night and find myself running a 3.2% front aero, I still feel some understeer so is it ok for me to keep going up? is the limit based upon my skill more than what the car can do? if that makes sense? either way I went from 2:24 to 2:20 in 2 hours using your track guide, so thanks Your videos are of great help, also great race in the BMW the other day, them mid engine cars were too good on that track XDD
Thanks for the tips now i will have more insight on making setups. I have a question tho: does the sensitivity on the rear determined by the downforce generated at the diffuser or the wing? so if the wing generates most of the rear downforce making changes on the wing changes the percentage more? because i was testing with the v12 which doesnt have a diffuser and even 30mm ride height change does 0.1% on the balance.
@@SimracingPopometer how is the seat for long stints? Looking for a comfortable one but sparco’s base is like 300 euros so just wanted to see if you had a more expensive one
I find the way he talks very distracting, like when he takes a long time to think of words that aren't particularly important, and slows down his talking, then sudden shoots out some crucial info quickly that I miss and have to rewind.
@Nils: great stuff. There is one thing at 14:40: you made the wheel rate softer (of course) but said „harder“.
Anyway, your explanations are crystal clear and easy to understand.
Excellent video. This clearly helped me get a much better understanding of the effects of changes to the mechanical settings in ACC. You explain things very clearly-Thanks a million.
Thanks! One of the best guides for ACC right now.
Very useful - thanks for this helpful explanations! I would Appreciate to get more of these vids!
Thanks for taking the time to put these 3 tutorials together. I have a rudimentary understanding of setup and testing procedure but these have helped me understand a bit better and will help me polish both setup changing and the testing phase.
This actually works. I did not know you can independently lock the downforce dynamic on the rear making it a static height. I did what you said on the Bentley at Spa and did a 2:18.780 a 2.3 second increase, I had to stiffen the front to stop the over-steering in corner 15. I am a contender now; Thanks.
Heck I should try that because the Bentley over rotates at spa and I keep loosing it and then go and change the wromg things. I'll look out for that video
Great stuff. This really helps this old man that is new to Sim Racing understand the car setups better. Thanks for explaining in an understandable (and visual way).
Content like this is simply amazing. The set up menu feels somewhat daunting to me, and I've been playing ACC for 2 years now with only aggressive default because of it. With videos like yours and your ability to explain, I begin to feel confident and capable of explaining to myself the different behaviors of the car. Thanks Nils !
Nils: Thanks for taking the time to make these videos. They enrich my experience of sim racing. Very helpful to me as I learn to be a better driver. Know full well biggest problem in the car driver system is me, and, I'm learning about the subtleties of how to accomodate some of my weaknesses as a driver. I know I cant tune myself out, but I can make a car not feel like its trying to kill me! :-)
Thanks to you and all the Kunos Team!
Thank you for this video. This is the explanation I needed. Even though I simrace for over a year now and don't have much free time, I consider myself a safe beginner to drive with, who can consistently do slow lap after slow lap. And afraid to touch the setup of the car because I don't know what I'm doing. I drive only McLaren 720S and this has helped me understand the behaving of the car under different scenarios (fast corners, heavy braking and turn in,...). After watching a lot of "setup videos" this is the only one that will stay in my head.
Thank you. 👍
Would love to see a video from you explaining when and why you would change one suspension setting over another (eg. Wheel rate instead of bump stop rate. Possibly with on track examples.)
Explaining the benefits/drawbacks of each setting individually and how they interact.
I find myself pretty much never touching the bump stop rate. Even though I conceptually understand what it does.
Never seen anyone really explain the use cases of each setting, and the consequences of those settings on track.
I wish I knew this much :)
This make sense! Thanks a lot!! Best explain into setup ever done. For years I've been seeking this. Looking foreward to go through your uploads on the other sections on subject. Best wishes to you, sir!
Awesome, thank you!
I know this is quite an old post now, but I'll soak up as many of these as you want to do! Thank you, very informative, very helpful.
That’s such a nice video. Clear explanation. I would love to see more of this understanding videos.
Once again your video is more useful than a lot of thing I can find for ACC setup on youtube. Keep making us going faster Nils 🏎
What a concise, helpful video, especially regarding the intereaction between the mechanical and aero adjustments. Very well done!
Excellent video Nils. Many thanks.
Great video as always! Now we just need an overview of the mechanical grip effects for these changes, and there goes ACC setup speedrun
Most helpful one I could find so far... many thanks :)
Old vid but only just watched it. Really good explanation of the bump stops. A great help 👌🏻
Always great content and appreciate your efforts to limit the scope of the discussion to just those points!
Great Video, You made me understand the wheel rate and bumpstop just by using your hands as indicators. Nothing more needed!!!
Outstanding video Nils. Thanks so much!
wow just started sim racing and been struggling with setups this is cool
Love this video mate! Really makes sense thank you
Great stuff! I would love to see you explore the differences evo packages make on the previous generation of cars like the Ferrari, Lamborghini, and Audi.
Great stuff Nils. Kind of video I like from your channel. I hope you keep well. Thank you
Thank you very much Nils - from Singapore
Awesome guide, thank you
Please do more like these! Motec and stuff is so fascinating!👍 Thanks
Most excellent experiments, very informative!
Great video. Looking forward to testing out the concepts.
Very good Video to understand it better, thanks.
Awesome video, love the detail 👌🏽👌🏽
Watching this video just made me 1.5s quicker and i'm not fully comfortable yet 😭 love it 💪🏽
Thanks nice vid! Still alot/hard work to get all the varribeles right and have a quick and predictable car. I still suck...... keep practicing....
very nice man... i will be back simracing very soon
phew! Found links to parts 1 & 2! This was one of the best ex[plenations i've been lucky enough to find., I understand that this is for the PC guys. Sadly I'm limited to PS5 which is all but ignored. There's no way to get set ups or any good info.
This Video may just be a bit of the saving grace i need to at least get a little help.
I love/hate ACC! Anybody who has any helpful info please let me know.
the problem with setups for console is that you can't use files, so someone has to go through the process of making screenshot, uploading and providing them or build a file interpreter that reads out the values which is tricky cause each car is different in that regard... just a lot of work for a potentially small customer base unfortunately
@@SimracingPopometer Thanks man! Appreciate your time immensely! I understand the inability to import specific files. However my fingers are crossed that somebody will eventually share setups via vids as they do them.
I do notice that there is a fantastic amount of knowledge freely shared from many ACC (pc) racers, and I am studying everything i can find. Who knows maybe I'll be the one to make a set up vid for that freekin pesky 488 evo..... Gratitude sir.
@@everythingNotHere if you grab a setup from our discord or the popometer website with your laptop, you can open the file with a text editor. all things in there are numbers of clicks from the left of the sliders in the game. but it's probably easy to get confused.
I'll have a think if we add screenshots to our data packs. this way at least the setup is usable and also you can see the line of the pros even though unable to compare to your own
Great vid ty so much!
Thanks for the video. I was searching around your channel for an explanation of bump stops. So do gt3 cars usually hit the bump stops in most corners? Or is the only way to find out is to use motec? I hesitate to adjust bumpstops because idk if the car is hitting them in the first place so I just adjust the springs. Also, I’m wondering why you would adjust bumpstops vs springs. I can only assume you want to adjust bumpstops if you only want to affect compression without rebound of each corner of the car, since a spring would affect both.
so good. thanks.
Question about ride height: the target is, the low as possible, as high as necessary. But how you chose the minimum ride height? By hearing when the chassis is scratching? By feeling then the car touches the ground? By looking the replay to see if theres contact with the track? What's the easiest way to find out?
as you can see with the whole dynamic of this is that the ride height can be very low even when you have nominally set it higher in the setup - its just about when you want it low and when high
Just commenting to see the answer 👆👆
so this video is just to explain the factors and dynamics you can control with settings like spring, bump stop rate and range (not dampers).
generally you could say that the wings and ride height defines the base balance and the mentioned parts define how much you want to deviate from this behavior into both directions in different driving situations.
priority over wing and ride height is heavily car dependent. on some you get more impact from the wing, some get more impact from ride height, you dont generally favor one over the other. its all testing :)
for the actual setup you have to consider how bumpy the track is, if you have to use kerbs or not.
its very specific and every answer i write will always have shortcomings. I also don't know the final setup when I start driving on a given track/car combo - one needs to figure out what is required.
The settings and the way of thinking in this video can help you get desired behavior without having to touch the ride heights when on some tracks it cannot be done. on some tracks you might want to run higher rake with less a less dynamic car, on some you will want a car with less rake but a more dynamic change of behavior. its also about what you can handle as a more dynamic car usually is more tricky to drive cause the driver controls how much he/she wants of that behavior, e.g. how deep you trail the brakes.
say on spa or monza you have long straights where high rake might cost you speed. yet you can still get rake in dynamic situations on these tracks if you allow the car this movement and if you also do your part as a driver to tap into it.
probably got carried away and as said this will always be insufficient info
great helpful understandable, excellent job!
Thanx for this video, very helpful.
Nice Video Nils, I enjoy the content on the Setup explanation compartment. A question tho, is it reliable to use the Aggressive Setup default (Front to Back) weight balance % as a "neutral" feely car? Or can you maybe come up with some "standards" for Front, mid and rear Engine cars?
this is aero, not weight balance - very important difference.
there are not standards because each car has that indicator in an entirely different range. you cant compare this value between cars at all and the whole dynamic of the car throughout the lap has more impact on the balance as that one indicator.
so no, no general standards but every car has a range where its likely going to be used, which will mostly be around the value that the aggressive setup holds
I learned alot , thank u
Great video! Its easy a good reference video to come back to. Do u know who gives good MoTec seminars? Eager to learn how to use it.
Good video..thank you
Great explanation. Looking for links to 1/3 & 2/3!!
ruclips.net/user/SimRacingPopometersearch?query=understanding
Thank god my rear is now stable😎 tnx 🤗
awesome ! seriously
thank you
Nils how do you find the Ferrari now especially on Bathurst. If you can I’d be interested to know what particular tweaks need to be made from the aggressive preset please
hey, sorry thats very specific. i dont know all presets of all cars and tracks by heart. often its about getting ground clearance here on bathurst. there are 3 targets:
A) take the uphill section (almost entirely) flatout until the dropper.
B) make the car stable into the dropper
C) remain topspeed
nice content ! Instant sub!
@14:42 Wouldnt it be the front wheel rate softer Mr Nils?
yeah, but wouldnt bother recording the whole thing again :P
When we choose the softest bumpstop rates, can we say they are (bumpstops) acting like they are not there anymore so car feels more stiffer on that section? I mean imagine, there are no bumpstop so car hits the max travel point at the top easier-quicker and bottoming out the car... I am just so confused only about the bumpstop rates. I wonder if they simulate bs rates like that. What do you think Nils?
even the softest offer resistance and the resistance increases the more they are compressed. So i would say no, we cannot act like they are not there.
Thank you. Any thoughts on Brake Pad 1 vs 4?
pad 4 is a used pad 1. I dont understand why this is still in the world :D dont use pad 4. ever.
@@SimracingPopometer That was my understanding, but no way to confirm it on consoles. Thank you. Regarding Pad 1, are you able to get over 2 hours out of it?
Great content
excellent explanation, by the way when does the new season of the Lost Series come out? ha ha he looks a lot like jack shephard
I liked the video but I was curious on why you stiffined the rear bump rate in the video if the bump stop in the rear isn't resting in the fronts....I thought the bumpstop aka helper springs? needed to be pretty close to have an affect? It sounds like even though they're at 50....they still influence the springs?
helper springs are not the bump stops.
can you specifiy the question? I dont wanna rewatch my video to find what you are referring to :)
@@SimracingPopometer maybe I misunderstood bumpstop. I thought if that red line wasn't on the yellow in the settings they effectively were not doing anything specifically in the rear. But I guess that is the range before they compress and influence suspension behavior.
how do you manipulate the camera like that on the replay when you were moving around car
f7
In motec, i see there's some fudge factors in your project file to convert the suspension position to the ride height. 1.8, and 1.9 so on.. if i drive out of the pits, and stop the car on a flat surface, i suppose i should get back the static ride height that i set in the setup screen?
yeah you get the suspension position that way to at least get a good estimate of what the ride height could be
If, if, if there's a calculation of suspension frequency in ACC then I can see how easily you can go out of the knee and also affect motion ratio with this method no matter how you want to compensate using the dampers. On the other hand, if ACC (and AC) coding does not take suspension frequency in consideration this is a powerful loophole.
So if the bumpstop range is 0, does that mean that the wheel rate doesn’t even matter because there will never be any movement at all? Or is there always some movement?
there's always movement as the bump stop is a flexing piece of rubber, with a stiffness you can alter
How would you setup aero balance on the super trofeo's that dont show the aero balance percentage? Can motec help out?
the lambo super trofeos should show aero %.
cars that dont show aero% dont have relevant downforce to look at ride heights from an aero perspective.
Can you do one last of this explaining dampers?
i don't think i understand them well enough
If a car (like the audi) has a -% value, then it needs that balance simply to keep the rear planted, so it's a very bad idea to change it to a positive :)
yeah you can't compare these numbers between cars
@@SimracingPopometer I just wasn't sure if it was mentioned so thought I'd say to help anyone who thinks it's a good idea to change it to a positive, because I totally didn't do that when I first started XDD
I tried the Aston last night and find myself running a 3.2% front aero, I still feel some understeer so is it ok for me to keep going up? is the limit based upon my skill more than what the car can do? if that makes sense? either way I went from 2:24 to 2:20 in 2 hours using your track guide, so thanks Your videos are of great help, also great race in the BMW the other day, them mid engine cars were too good on that track XDD
How do you change the camera to outside of the car, thanks!
F7 mate! and then fly around with arrow keys and mouse
hi, this works also in vr??
Thanks for the tips now i will have more insight on making setups. I have a question tho: does the sensitivity on the rear determined by the downforce generated at the diffuser or the wing? so if the wing generates most of the rear downforce making changes on the wing changes the percentage more? because i was testing with the v12 which doesnt have a diffuser and even 30mm ride height change does 0.1% on the balance.
all cars work different in that regard
Very useful video! when the next race?
next sunday for me, British gt. Arthur and Gregor however have sprint cup on thursday
What is your seat/rig?
simlab EVO GT1, some sparco seat, VRS wheel, HE pedals
@@SimracingPopometer how is the seat for long stints? Looking for a comfortable one but sparco’s base is like 300 euros so just wanted to see if you had a more expensive one
nah, bought a used one: "evo 2" - i guess they are just not really for long term sitting the way we use them
I find the way he talks very distracting, like when he takes a long time to think of words that aren't particularly important, and slows down his talking, then sudden shoots out some crucial info quickly that I miss and have to rewind.