How to set up CLO/MD LiveSync for Unreal Engine

Поделиться
HTML-код
  • Опубликовано: 28 июл 2024
  • This video shows you how to easily set up Clo Connect Livesync with Unreal Engine and create a simple animation.
    I'll show how to set up the plugins. How to enable the plugins in unreal engine 5.3, and how to sync with Clo3D projects.
    Download the Clo plugin here
    support-connect.clo-set.com/h...
    Download Substance 3D Adobe directly in the Epic Games launcher.
    00:00 - Intro
    01:49 - Animate in Clo
    02:40 - LiveSync and Setup in Unreal
    03:30 - Unreal Sequencer
    ‪@CLO3D‬
  • РазвлеченияРазвлечения

Комментарии • 42

  • @chelymoalem
    @chelymoalem 2 месяца назад +1

    So happy I found your channel now that I'm starting my unreal engine journey! Thank you!!!

    • @NoClassNoProblem
      @NoClassNoProblem  2 месяца назад +1

      Glad you’re here! More videos to come in early June. Stand by!

    • @chelymoalem
      @chelymoalem 2 месяца назад

      @@NoClassNoProblem Can’t wait!! Thank you!

  • @dreamstate5047
    @dreamstate5047 3 месяца назад

    Awesome tutorial

  • @germanmairen
    @germanmairen 2 месяца назад

    Great video, congratulations! I have one question though... Suppose I have a clothing design created in Marvelous Designer (just the clothes) and I have a character (like the UE mannequin, for instance). How should I proceed to apply the clothes from MD or CLO to the Metahuman and animate it? Let me know. 🙏

    • @NoClassNoProblem
      @NoClassNoProblem  2 месяца назад

      Thanks! I’m making a video that answers this. Coming this week. However, here’s my best answer: export the avatar without a rig as FBX, upload to Mixamo, select the animation, download, import to Clo or MD, add clothing, simulate/ run animation, save, then live sync.

  • @neegvwm
    @neegvwm 14 часов назад

    Hello, Thank you for watching your video to help me gain knowledge. that I never knew before Thanks for the video tutorial. I downloaded MDLiveSync_1_0_0 to use, but when I press CLOLiveSync Exorter it says there is no LiveSync connection.
    Please restart CLO or MD. Do you know why? Please help explain.

    • @NoClassNoProblem
      @NoClassNoProblem  6 часов назад

      You’re welcome. Are you using Marvelous Designer or Clo3D?

  • @dohrah
    @dohrah 24 дня назад

    Great tutorial! Do you happen to know how does LiveSync work with UDIMs? I imported the same clothing sim from Marvelous to Unreal, first time with one tile, second time with two tiles. There was no visible difference in Unreal. Does LiveSync eliminate the need for UDIMs or something? Would like to hear your thoughts, thanks!

    • @NoClassNoProblem
      @NoClassNoProblem  24 дня назад

      I have not changed any UDIMs or my UVs. Didn’t need to. Livesync’s power is in transferring animated sequences with cloth sims made in Clo/MD at very low file sizes. You can cloth sim elsewhere saving as Alemic files but those are huge. Livesync eliminates that problem.

    • @NoClassNoProblem
      @NoClassNoProblem  24 дня назад

      I should add that displacement maps need to be reconnected and some of my normal maps don’t always transfer 1 to 1.

    • @dohrah
      @dohrah 24 дня назад

      @@NoClassNoProblem got it, thanks a bunch!

  • @hilaryalvarez4647
    @hilaryalvarez4647 2 месяца назад +1

    Love the tutorial! Does this work on UE5.4? It only works on 5.3 when I try this.

    • @NoClassNoProblem
      @NoClassNoProblem  2 месяца назад +1

      Thanks! I have not tested 5.4 yet. What happened?

    • @hilaryalvarez4647
      @hilaryalvarez4647 2 месяца назад

      @@NoClassNoProblem Thanks for getting back to me!! I got a message saying it's not compatible with UE.4. Is there any way you can make a tutorial on importing a single mixamo animation with T/A pose to Marvelous Designer? Is it the same process as your other video?

    • @hilaryalvarez4647
      @hilaryalvarez4647 2 месяца назад

      For UE.5.3

    • @NoClassNoProblem
      @NoClassNoProblem  2 месяца назад +1

      Thanks for the heads up! I’ll test it soon. Guessing a new plugin download from Clo is due.
      The process is actually the same as my other video. Make sure to give yourself about 10 seconds overlap in Blender NLA for the T/A pose transition.

    • @hilaryalvarez4647
      @hilaryalvarez4647 2 месяца назад

      @@NoClassNoProblemI will look over it. I look forward to your tutorials!! Thanks 😄

  • @patricksanse9372
    @patricksanse9372 3 месяца назад

    Hi there it seems that it doesn’t work yet on Mac but I have trouble with the geometrical cache as it doesn’t save on the browser do you know why is that?

    • @NoClassNoProblem
      @NoClassNoProblem  3 месяца назад

      My experience was that I had to save the geometry cache, then go back to Clo, then go back to Unreal and finally it would bring up the save location. It definitely takes a few minutes for it to bring up the save location.

  • @TheRuthlessdeed
    @TheRuthlessdeed 2 месяца назад

    Hey, I have problem i dowloaded everything as Said but when I turn on plugins in Unreal and restart, window wont reappear with the clo live sync as you have it there. Do you know where could be problem? Appreciate your videos. Thank you

    • @NoClassNoProblem
      @NoClassNoProblem  Месяц назад

      I’m not sure. CLO has to be open. Also be sure those other settings I covered in your project settings are enabled.

  • @patricksanse9372
    @patricksanse9372 3 месяца назад

    Hi! I just figured it doesn't work on mac yet, but I've tried with windows and the garment doesn't charge as an animation it exports as textures and materials, do u know why is that? I've exported it as a geometrical...

    • @NoClassNoProblem
      @NoClassNoProblem  3 месяца назад

      I’m not sure. The textures and materials got assigned to the skeletal mesh and there could be options when you save that which need to be checked on. I will need to look further into this and get back. If you solve it please let us know!

  • @ThePipinaDiaz
    @ThePipinaDiaz 3 месяца назад

    my unreal is closing when i import and save my avatar or garment, any way tom correct this problem?

    • @NoClassNoProblem
      @NoClassNoProblem  3 месяца назад

      I’ve not encountered Unreal closing, but I did have to update. Are you running 5.3? When it closes, do the geometry cache files remain in your content drawer?

  • @patricksanse9372
    @patricksanse9372 3 месяца назад

    Hi there, Thanks for the tutorial but when I get to click on window it doesn't sow me the option of clo 3d. I'm running with an M2 max with the 5.3.2 .

    • @patricksanse9372
      @patricksanse9372 3 месяца назад +1

      Actually on mac I don't have the windows option on project settings
      Could you help me please?

    • @NoClassNoProblem
      @NoClassNoProblem  3 месяца назад

      Try: 1. Be sure BOTH plug-ins are copied to the Market folder and are unzipped. 00:55 2. Plug-ins are enabled 01:29 3. Restart and be sure Clo is open first.

    • @corentinalbugues9313
      @corentinalbugues9313 Месяц назад +1

      Hi there, did you manage to get it to work on Mac? I've tried multiple things but I still don't have the option of Clo3D in Window ..

    • @nicerice8439
      @nicerice8439 Месяц назад

      @@corentinalbugues9313 im also having this issue

    • @nicerice8439
      @nicerice8439 Месяц назад

      @@NoClassNoProblem how do you find the market folder on a mac?

  • @Digifashion-io
    @Digifashion-io Месяц назад

    does it export with thickness?

  • @PhotoSlash
    @PhotoSlash 2 месяца назад

    I keep getting crashes for 10secs animations with complex garments. I have like 7 million polygons and nothing it gets stuck at 20% when i save as geometrycache and it crashes

    • @NoClassNoProblem
      @NoClassNoProblem  2 месяца назад +1

      So I just ran this animation with a complex garment too. Once it animated in Clo then you should be set. Leave the particle distance at 20 and use layers. Got my poly count down to around 500,000 for the garment.
      The stuck at 20% problem persists if Clo is not in Simulation mode (simulate off)

    • @PhotoSlash
      @PhotoSlash 2 месяца назад

      @@NoClassNoProblem sadly i tried everything, but the poly count even at 30 particle distance is around 6.8 millions. And yes i also make sure im not simulating when importing

    • @NoClassNoProblem
      @NoClassNoProblem  2 месяца назад +1

      Man, that’s a lot of polys. Not sure this will help but an idea is to export individual parts if you could possibly animate/simulate separately. Then you can parent them back together in Unreal. Of course your collisions will need to be adjusted. So thing like a skirt and a top could be exported separately without much trouble. Hope that helps you.