- Видео 138
- Просмотров 58 384
Digital Fashion Class
США
Добавлен 15 мар 2020
I'm a Professor of Fashion at The University of Nebraska Lincoln. All the content I teach is available here on this channel. I teach Digital Apparel, CAD Design, Fabric Design, Color theory, and Animation. We use Clo3D, Blender, Adobe Illustrator, and more!
I've made all the content I teach and some of my research available here. Post your questions in the comments and I will do my best to help you solve some of your digital fashion problems!
I've made all the content I teach and some of my research available here. Post your questions in the comments and I will do my best to help you solve some of your digital fashion problems!
How to Make THREAD and SEWING in Adobe Illustrator
In this short video I will show you how to make an embroidered pocket design in Adobe Illustrator. You will learn the following tools:
Pattern Brush
Bristle Brush
How to make custom Brushes
How to create a technical pocket flat
Video Content:
00:00 - Intro
Pattern Brush
Bristle Brush
How to make custom Brushes
How to create a technical pocket flat
Video Content:
00:00 - Intro
Просмотров: 20
Видео
What is a Technical Designer?
Просмотров 8914 дней назад
In this video I cover the basics of what a technical designer does. Jobs like digital fitting, patten development, color coding, and much more.
How to Make Quick Shadows in After Effects - Beginner
Просмотров 2714 дней назад
How to use AI Generated Silhouettes, Track Mattes, and Displacement to create very quick and easy shadows in After Effects. This tutorial is for beginners trying to use some basic layering, and rotoscoping to achieve shadow effects. Introduction to Runway.ML for rotoscoping.
Clo3D: The Future of Fashion Design (and How to Get Started)
Просмотров 7328 дней назад
Learn the very very basics of Clo3D, what is looks like, and how to use the tools.
How to Sew in Clo3D - Sewing Tools Explained
Просмотров 8228 дней назад
Do you need simple explanation of how sewing tool in Clo3D work? Here's your quick and easy guide. video content 00:00 - 00:07 - Intro 00:07 - 00:40 - Segment Sewing Tool 04:00 - 01:22 - Free Sewing Tool 01:22 - 02:12 - M:N Free sewing Tool 02:12 - 02:42 - M:N Sewing Tool 02:42 - 04:00 - Edit Pattern tool 04:00 - end - Sewing sleeve cap to bodice
How to Make a Wig in Clo3D
Просмотров 78Месяц назад
You'll learn to make a giant wig using a crinoline in Clo3D. I'll share how to make hair texture for patterns and how to design the wig simply and easily. Video content: 00:00 - 00:06 - Intro 00:06 - 04:55 - Create a crinoline for the head (inflating with pressure) 04:55 - 06:33 - Roll fabric in Clo3D to make a curl 06:33 - 08:21 - Make hair fabric 08:21 - end - Wrap the cage with hair fabric.
COTOPAXI Inspired Bag in Adobe Illustrator
Просмотров 54Месяц назад
You will learn to create a basic cube packing bag using AI Generate Vectors. You will also learn how to use the AI Generate Patterns tool. I will show you how to create an easy zipper in Adobe Illustrator using the Scatter Brush Tool. Video Content: 00:00 - Intro 02:15 - How to make a zipper along a path 07:15 - How to use AI to make a zipper pull (AI generate vectors) 08:20 - Make the side of ...
Technical Fashion Design at the University of Nebraska!
Просмотров 502 месяца назад
Quick intro for my class with some help links and instructions on how to get started.
Quick Fashion Photo Studio Setup
Просмотров 712 месяца назад
Here's the list of gear we have in our fashion photo studio at UNL GVM LED Lights - www.bhphotovideo.com/c/product/1492249-REG/gvm_800d_rgb_3l_800d_rgb_led_video_studio.html/?ap=y&ap=y&smp=y&smp=y&lsft=BI:6879&gad_source=1&gclid=Cj0KCQjwn9y1BhC2ARIsAG5IY-6G_41J6L2FoocizFATJNFmd6dxxLp0aOvORJUYUoxfi7BwdNtxBXYaAiW8EALw_wcB Vanguard Alta Pro tripod - www.adorama.com/vgapro264tbh.html Rosco Photo li...
AI Generated Fashion Hardware in Adobe Illustrator
Просмотров 462 месяца назад
You'll see an easy solution to Adobe Illustrator's confusing Generate Vectors (beta). You can make easy technical flat hardware using AI power. Fixes for some bugs in generate vectors and learn to make quick hardware in Illustrator
SIMPLE - Fashion Sketches AND a Bomber Jacket in Adobe Illustrator
Просмотров 1022 месяца назад
Make a simple fashion croquis and for your fashion flat illustrations. This is THE simplest way to make a fashion sketch that looks professional. ANY fashion garment can be added to this croquis quickly and easily using this method. Download template from Clo3D here www.dropbox.com/scl/fo/40fij14giwlblcecunphz/AIv6bilYPj7TnUNdWeiKmuE?rlkey=suwojfwlizte1bk46c62z8jwi&dl=0 Video Content: 00:00 - I...
Combine Mixamo Animations as IK Rigs in Blender
Просмотров 922 месяца назад
Combine multiple mixamo animations with IK Rigs using Blender’s NLA strips. Download the Mixamo Add-on - www.adobe.com/products/substance3d/plugins/mixamo-in-blender.html Watch more about combining multiple Mixamo Animations ruclips.net/video/qguKueUBOgQ/видео.htmlsi=KiZe9tSbG8uCQYSh
Sewing Pattern Grading in Illustrator is easier than you think
Просмотров 2813 месяца назад
Sewing Pattern Grading in Illustrator is easier than you think
How to Draft Sewing Patterns in Adobe Illustrator (EASY)
Просмотров 2283 месяца назад
How to Draft Sewing Patterns in Adobe Illustrator (EASY)
How to Make a Necktie in Clo3D - Intermediate Level Digital Fashion
Просмотров 333 месяца назад
How to Make a Necktie in Clo3D - Intermediate Level Digital Fashion
SOLVED! - NLA combined actions in Blender
Просмотров 5683 месяца назад
SOLVED! - NLA combined actions in Blender
Beginner to Intermediate - Raglan Tech Flat in Illustrator
Просмотров 603 месяца назад
Beginner to Intermediate - Raglan Tech Flat in Illustrator
Beginner - Fashion Tech Flats in Adobe Illustrator
Просмотров 663 месяца назад
Beginner - Fashion Tech Flats in Adobe Illustrator
How to Add Drawstrings and Other Details in Clo3D for Beginners
Просмотров 673 месяца назад
How to Add Drawstrings and Other Details in Clo3D for Beginners
How to make a Hoodie in Clo3D - Beginner
Просмотров 1393 месяца назад
How to make a Hoodie in Clo3D - Beginner
How to Make a T-Shirt in Clo3D - Beginner Tutorial
Просмотров 1224 месяца назад
How to Make a T-Shirt in Clo3D - Beginner Tutorial
How to Make Mickey using Mixamo and Blender
Просмотров 444 месяца назад
How to Make Mickey using Mixamo and Blender
How to Attach Parts from other Armatures
Просмотров 444 месяца назад
How to Attach Parts from other Armatures
How to Attach to a Specific Bone in Blender
Просмотров 3774 месяца назад
How to Attach to a Specific Bone in Blender
How to Fix Clo3D Livesync Geometry Cache Problems
Просмотров 3025 месяцев назад
How to Fix Clo3D Livesync Geometry Cache Problems
How to combine Multiple Mixamo Animations in Clo3d for Unreal
Просмотров 8225 месяцев назад
How to combine Multiple Mixamo Animations in Clo3d for Unreal
Use Inkscape and Adobe Illustrator to make Stunning Embroidery
Просмотров 525 месяцев назад
Use Inkscape and Adobe Illustrator to make Stunning Embroidery
How to fix Crossed Arms - Mixamo to Blender
Просмотров 1,1 тыс.6 месяцев назад
How to fix Crossed Arms - Mixamo to Blender
hey I'm getting only the garment but not avatar in Unreal Engine 5.4 I'm using MD 2024 btw
What happens when you hit the avatar import? Nothing comes over?
@@DigitalFashionClass no only garment is getting imported
@@nikhilArtist-g3k not sure. Just triple checking- avatar is fully animated in MD, simulation is off, projects saved, you click Avatar > geo cache and nothing. If so, can you check the folder you assigned it to and see if it’s there?
And making sure both UE and MD are latest versions.
IM searching for bool and i got nothing !!
They moved it for the latest update. Now under Extensions instead of add-ons.
They moved it on the new update. Now under Extensions instead of Add-ons.
thanx for the help ❤❤
Great
Thank you man, really thanks!
You’re welcome!
Thank you! This is waht I needed!
You’re welcome! Btw- Bool Tool moved to extensions in the latest Blender.
thank you so much
You’re very welcome!
It work with Mac os?
Yes
ok its realy cool, but why i need to use direct x11? if directx12 better? or not?
I don’t know the difference. Did you try it? If so can you let me know?
When I try to save the garment as geometry cache, it shows an warning like 'Memory not available' and then crashes during the update. Please help
This is counter intuitive- clear some disk space and restart. How much RAM do you have? Also, try doing the geo cache first in a completely new level (no lights or anything). Then if it works save and close Clo3D.
Can you break down the math behind the grading (specifically how you knew the angle amount to move each point)?
Sure, You see at 1:23 the grade is a total of 2" per size. So divide that by 4 equals 1/2" per front and back half (as shown in the video). We want to grade upwards from the hem. Go over 1/2" on side seams. that widens the entire front and back a total of 2". The shoulder and armhole will have been widened and then we can make it taller each by 1/4" (together equals 1/2"). That opens the neck hole too. The height does not grade a full 2" taller. That's ok BC you only want a total of 1/2" x 4 = 2". This video was really helpful as she is a master grader. ruclips.net/video/b6x9OH5VSbw/видео.html
This is an alternate version grading downward for a bodice - ruclips.net/video/9NMIIFLuX5M/видео.htmlsi=T4jcF0iTNZgf2EK_
@@DigitalFashionClass thaaank uu!!
Great video! So helpful. I love that you were playful and educational at the same time. Unfortunately I’m still having issues. I followed what you did EXACTLY but now when the 2nd animation starts it freezes. If you’re curious you can see what I’m talking about here: drive.google.com/file/d/10wiJSvuJ70o7Wt4XFriBMa9Fos4dWtKL/view?usp=sharing
wish you formated the video so it filled the whole frame ...
I know right?! :()…..
Thank so much! What about crashing Unreal? Tried everything I could, but the problem persists
Unfortunately my only solution is to constantly update.
I'm trying this, but part of my issue is that the actions are at different z rotations, so when i adjust it, it makes the character move wildly, because the two actions have different anchor points. (Because the starting point ont he mocap differed).
Can you edit the action? Open action editor timeline, scrub to frame 0, select the action from the drop-down, change z rotation and set rotation key frame, click the X next to the drop down in the action editor to save it.
You are a legend! Thanks! The armtwisting never made sense for me and now it's such an easy fix honestly. Still annoying but at least one can fix it! Thanks!
Thanks friend! That's generous. The twisting arms thing drove be bananas for a long time. Glad it helped.
IIIIII LOOOOOVEEEEEE YOOOUUUUU!!!!!!!!!!!!!!!!!!!!
Thanks bud! Glad it helped
I would never figure this out without this video! ❤
Glad it helped!
Hahaha the classical "pissed tutorial" - i loved it, thanks for the headsup! I believe you dont necessarily need to delete the actions from the blender file though, as they should be cleaned up when closing.
Yep! Mad as heck. I clean up the actions for exporting FBX and make a single action so you are left with a single action when using in Unreal.
Crossing arms thing didnt work
Is your rest pose T or A?
@@DigitalFashionClass i exported the A pose one
Share a downloadable link to your file and tell me which Mixamo animation you used. I’ll make a video about the solution.
TYSM OMGG!!! ive been trying to figure out the solution for so longg!
You’re so welcome!
Thank you very much. A very good tutorial. Exactly what I was looking for
Thank you! Glad it was useful.
You are awesome!!!!!! I wasted 3 days with this, and no matter what I did, the second animation would always snap back to an earlier position. Thank you beyond words.
Thank you! Glad it was helpful. Those armatures can be crazy sometimes:)
sir can you please help me? i uploaded a character on mixamo and chose an animation everything went fine and the character i uplaoded did the animated in the mixamo preview but when i imported it to blender the character animation is not working it is just idle no t pose or anything and no keyframes at all too
Couple things- make Blender frame rate same as the exported character.- make the duration of timeline longer- check “blender file” drop-down in the outliner and be sure an action exists there. - be sure you’re in object mode- try these things.
@@DigitalFashionClass thank you so much! may god bless you
Thank you so much for the video! You are a lifesaver :)
You’re welcome!
Hello, Thank you for watching your video to help me gain knowledge. that I never knew before Thanks for the video tutorial. I downloaded MDLiveSync_1_0_0 to use, but when I press CLOLiveSync Exorter it says there is no LiveSync connection. Please restart CLO or MD. Do you know why? Please help explain.
You’re welcome. Are you using Marvelous Designer or Clo3D?
@@DigitalFashionClass I use Marvelous Designer 12 Personal
I had this with Clo- be sure your’re using the most recent plugin and update MD. Otherwise it hangs and nothing happens. Also, be sure MD is saved, in simulation mode, and not currently simulating.
Well bro i cant thank u enough i am really happy to be in ur presence bro. its just a very peaceful feeling spreading in my mind.
Congrats! Good news. Glad to hear it. Please share my channel🙏
hi sir its me again i want to know how can i change the location the character after making it like this as i made it becuz of u and then now i am stuck like it is getting to the origanal postion after i set it in between animation and when the animation frame start it teleports to the animated position. also when i change the position of the animation it starts repeating again and idk again what to do thx i would be alot thankful if u would help me again thanks😁
It’s bc the Mixamo file was not set to “in place”. The avatar moves away from origin. So when set to repeat it goes back to origin. Use “in place” OR watch my video here- ruclips.net/video/BAF2IeC0bFQ/видео.htmlsi=miSfH99QpjAhmJDS
@@DigitalFashionClass Thanks Alot now my animation is complete thanks alot😁😁😁😁
THAAAAAAAAAAAAAAAAAAAAAAANK YOU FROM THE BOTTOM OF MY HEART!
You’re very welcome friend!
Doesn't this make the model file heavier for game engines since they now have way more key frames?
Should be the same amount of key frames. Just combined into 1 NLA. Be sure to delete the leftover actions and avatars in “blender file”. Watch my video on the workflow for Unreal Engine: ruclips.net/video/fqKKARTGjQA/видео.htmlsi=r98Q9wa96XkX3uUP
@@DigitalFashionClass It will be for Unity tho, thanks!
this is amazing can you tell me how did u bring those animation into layers and placed them accordingle?
Thank you! The process is explained in this video I made- ruclips.net/video/fqKKARTGjQA/видео.htmlsi=Ty7q5zDuKnM3ivEn
Thank you very much brother i am very happy to be help there are not many people like u that lend a hand in smallest of projects i am very thankfull
You are very welcome! Happy to give back. Your project looks great so far.
@@DigitalFashionClass Thanks! Quick question: In my animation, it starts smoothly from the middle but when I go back before the start, it teleports to a random point, like if u were to start from 10 and then u go shift to before 10 it will just tp to another location. I think it's where I initially placed it. Any idea why this is happening? Sorry for all the questions!
Do what I did in the video and insert a key frame for position at the beginning and the end that’s in the same place.
@NoClassNoProblem basically i did i also did another from scratch but it also had the same problem 😅 like i had started it from a bit more behind i will try again tho thx
Great tutorial! Do you happen to know how does LiveSync work with UDIMs? I imported the same clothing sim from Marvelous to Unreal, first time with one tile, second time with two tiles. There was no visible difference in Unreal. Does LiveSync eliminate the need for UDIMs or something? Would like to hear your thoughts, thanks!
I have not changed any UDIMs or my UVs. Didn’t need to. Livesync’s power is in transferring animated sequences with cloth sims made in Clo/MD at very low file sizes. You can cloth sim elsewhere saving as Alemic files but those are huge. Livesync eliminates that problem.
I should add that displacement maps need to be reconnected and some of my normal maps don’t always transfer 1 to 1.
@@DigitalFashionClass got it, thanks a bunch!
hi u have help me really alot but it was not what i had in mind basically in my scene either i can add three animations into one or i can move my character when he is at the starting point so he just does not show up in the camera while the shot is being taken now i am having a small problem when i have everything setup the character is just not moving after the first animation clip at my second try it somehow moved but now as i said i want to move my character like that and for that i have to select the location in the mid animation and with everything goes ok but the second clip is still not working idk what is happening but it is just not moving plz help me with this i am very close
Post a link to your Blender file and fbx files. I’ll download and solve (maybe) Then post video on how to do it.
@@DigitalFashionClass that works too i will post my project with all the blunders at once thx btw
@@DigitalFashionClass also do u have discord or something i can send u there if thats good otherwise i will post a download link
@@DigitalFashionClass ruclips.net/video/g5IS9aYD2HM/видео.html
@@berecklxss1382. discord.gg/xgN4bBjJ
Really fast tracking my knowledge of this software!
Glad to hear that! Let me know if there’s any content you’d like to see more of.
Best intro that I’ve watched so far!
Great explanation! Thank you!
Glad it was helpful!
Not working for me,, for more then 10 times but not working in latest belnder...
If you give some more detail perhaps I can help.
is there a way tho to take it to blender?
I’ve not had success with that. Best option is to follow my other knitwear video for Clo using displacement maps.
does it export with thickness?
Yes
God bless you, a big thank you for this video.
You’re very welcome!
Hope you didn't make this like 3 in the morning. And if you did, hope you're ok.
Ha! 😂
I have spent 2 hours, do the Sculp Grab method. Then I follow this Solidify modifier method, it is literally 3 minutes.
Solidify modifier is awesome!
ignore my last message, it is working now
How did u fix it?
@@oni3910 DId you found a way to fix it?
Thank for this tutorial. I have an issue where wen i install the cats plugin it, it install but wen i try ti activate it i get and error saying "not official, community testing" any idea?
How did you fix same error here
@@danielmtpbr for me it just worked. no need to enable after install.
for me it just worked. no need to enable after install.
@@Gator732thank you
Hey, I have problem i dowloaded everything as Said but when I turn on plugins in Unreal and restart, window wont reappear with the clo live sync as you have it there. Do you know where could be problem? Appreciate your videos. Thank you
I’m not sure. CLO has to be open. Also be sure those other settings I covered in your project settings are enabled.
THANK YOU !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Love it!
hi, nice tutorial. I have the same problem after trying to move my second clip....when i apply location ans rotation to it, it also applies the transform to my first clip, vey frustating, can u help me?
If all NLAs are set to “Nothing” and it still happens then try selecting just that action, open dope sheet>action editor then make the key frame changes there. Then click the X in the action editor to save. It’s in o e of my other videos about Blender and Unreal.
Blender to Unreal: Cloth Simulation with Alembic file [Full tutorial] ruclips.net/video/fqKKARTGjQA/видео.html
Thanks for covering this topic! I'm having the issue where the arms cross. I've deleted the "T-Pose" armature is both locations. All that are left are the mesh, the "A-Pose" armature, and the two animations I've pushed down into NLA tracks. So you export this as an .fbx and import it into Mixamo and then what? I'm a little fuzzy on the rest of the process. Thanks again!
Super interesting. If you download your Mixamo animation without a skin, it will default revert back to T-Pose regardless if you are starting with an A-Pose. If you're starting with an A-Pose, you would then download your animation always "With Skin".
Great suggestion! Another way is to install CATS add-on. Process is longer BUT you can change to any pose and set as the “rest” pose - github.com/absolute-quantum/cats-blender-plugin. Also- be sure to check your rest pose on frame 0 or go to armature tab and click “rest”.
@@DigitalFashionClass Nice, yeah that looked like a pretty cool plugin. I'll use that as well. Something else that I found that causes the model to scale up suddenly and rotate back is if your mesh is made up of multiple, unjoined pieces. I think Mixamo prefers that the mesh is one joined piece.
It does. If you don’t want to join them you can also parent then assign each unjoined mesh to a vertex group.
@@DigitalFashionClass Do you happen to have a video on your process of exporting an NLA animation to another Blender project?
So happy I found your channel now that I'm starting my unreal engine journey! Thank you!!!
Glad you’re here! More videos to come in early June. Stand by!
@@DigitalFashionClass Can’t wait!! Thank you!