This is How AI can actually help animator (especially in the game industry)

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  • Опубликовано: 11 янв 2025

Комментарии • 22

  • @WaterShowsProd
    @WaterShowsProd Месяц назад +2

    Agreed. A.I. in and of itself isn't inherently bad, but rather the way in which companies are and will be utilising it is. There was software a few years ago that was able to take some of the work out of lip-synch. It used speech recognition and audio files in combination with a transcription to create a dopesheet of morph targets which could then be manually edited where needed and applied to the model. I would imagine in recent years that could only have improved, though I've not heard much about it for a while now.

  • @animShenanigans
    @animShenanigans Месяц назад +2

    This is why artists who work in the field should be directing experiments with AI. All good ideas here

  • @sambusak
    @sambusak Месяц назад

    Started using AI to write scripts in Maya for shortcuts I need, it's very robust and effective, never looked back since :)

  • @swgman
    @swgman Месяц назад +1

    I hope cascadeur will implement some features like this, I think they have some sort of collision detection, I hate to check the feet to see if they are not clipping through the floor

  • @ArvinAnimates
    @ArvinAnimates Месяц назад

    Good insight, I really don't like to go back and tweak FK arcs because you essentially have to work backwards and most of the time it's really time consuming. However regardless of how artist voice their opinions, it all comes down to the people in the higher tiers that are in charge of the company, especially fundings and budget. A company will always look for ways to cut cost, because at the end of the day its a business. Those ideas a great to push the productivity of the production but that also means that artist that have those skills will be "useless" when it actually become a real thing. But at the same time, you can't really blame the company for layoffs, just like what you said in the last video. Always have Plan B, and this is what could save those artist that are currently being impacted or about to be impacted when AI becomes more and more advanced.

  • @dwoodwork
    @dwoodwork Месяц назад

    where is your channel course Alessandro ? ?

    • @acamporota
      @acamporota  Месяц назад

      @@dwoodwork write me a DM in LinkedIn

  • @harmlessfence
    @harmlessfence Месяц назад

    AI is a great tool to augment and enhance a user's productivity, just look at what Into The Spiderverse did with automating the tedious linework so that artists could focus more on being creative than being a drone. It's a shame that AI has been sullied by all the grifters looking to make a quick buck from suckers, and investors/companies are more interested in having it replace entire art teams rather than empower existing ones. But anything to cut costs and push out more content, who cares if it has no soul, right?
    What's you take on Cascadeur? It's allegedly powered by AI, would that be something to be considered for adopting within the industry, or is it still too early to tell?

  • @tzk0091
    @tzk0091 Месяц назад

    We still can do that with studio library I guess.... Tho the same time of efforts take input on Ai or any bot.

    • @acamporota
      @acamporota  Месяц назад

      @@tzk0091 if you can have all animation transition done automatically by AI in an engine please let me know 😊

    • @tzk0091
      @tzk0091 Месяц назад

      @acamporota sorry not a big fan of Ai yet but if you'll suggest any will definitely try ..

  • @CREATIVE-Z-AXIS
    @CREATIVE-Z-AXIS Месяц назад

    looking handsome

  • @NikolaNevenov86
    @NikolaNevenov86 Месяц назад

    Yeah...that's the promise of AI, but sadly not what the clients(big studios) are paying for research. As they want their digital AI animator and not to make the life of the human animator easy.
    I remember few weeks a go I watched an video from a 2d animator that I follow, where he was complaining on how annoying coloring was for 2d animaton. Yet the software developers are into frame new generation rather than making a fill tool that actually intelligently fills the drawing. Or manages somewhat consistently re-creating that fill into the next frames.

  • @thanosrd1
    @thanosrd1 Месяц назад

    Those are some great points but unfortunately an AI tool that could do those tasks, would most likely be able to do all of the rest that people are most afraid of, ultimately leading to less work loads which in turn might lead to lay offs. And while you said that you don't need to deal with technical stuff someone in the studio will have to. And that person is being paid for their expertise, which will now be made obsolete because the tool could create or fix any assets needed (even the simple blendshapes, not to mention more technical rigging stuff)

    • @acamporota
      @acamporota  Месяц назад +1

      @@thanosrd1 yes but in the last 20 years plenty of tools have been wrote to make our life easier, and produce things faster er else we will still use maya 2010. The fact that jobs evolve is inevitable, always been like this and won't stop

    • @thanosrd1
      @thanosrd1 Месяц назад

      @@acamporota that's 101% true and completely fine. Those tools though, are not "smart" enough to automate tasks to such a degree that they'll make their respective artists obsolete. Those tools are in most cases very specific, need people that know how to use them and also need maintenance. The AI can even strip that away. Single click solutions can immediately negate all prior experience and expertise of artists for the simple reason that AI tools will always want to do more, so they won't end up sticking to just the mundane tasks. The way I see it, it'll lead to one of two paths. Either jobs will be lost or the salaries will drop very much since high-expertise tasks will eventually be doable by people with less knowledge due to the how easy they'll become. And that will be true for animators as well. It might not be in 1-2 years from now, but I believe there will be a big shift in the next 5-7 years. I sincerely hope I'm proven totally wrong

  • @higraphixStudios
    @higraphixStudios Месяц назад

    Ai is not here to help. This is what they sell for now, because it's the only argument people accept as a valid one. Why AI developers would be able to do all you have cited, have the technology to do more, yet stop just at that? Because they respect animator's or whoever job? What about their jobs which is to make money for their investors? To be the first in doing x or y? To have the supremacy of such and such tech? etc.
    We still see AI as tools, they are not, they are operators. In that regard they'll evolve and do whatever is possible algorithmically. It's even easier for them to do whatever computer can be used for.
    Animation exist because of computers. AI is sort of a next gen computer so AI will soon be able to accomplish and do it very well the end product of animation which is a video. They don't need those steps we run through because they can accomplish the end product directly. Those steps we undergo will be considered kind of primitive

    • @acamporota
      @acamporota  Месяц назад

      @@higraphixStudios yes and remain the fact that when everyone can make animation with a prompt.. Everything look all the same...
      If you want you can take your smartphone and make a short movie... And then I don't see all those masterpiece around the Internet.. Actually 99% of content on the Internet is complete trash
      Despite the fact that anyone can be a creator potentially

    • @higraphixStudios
      @higraphixStudios Месяц назад

      @@acamporota I agree but we are at the infancy of all those things and there is no filter nor requirements so taking the current state as reference is not accurate in my view. Anyway there still will be animators around even when they perfect AI. They'll just be vintage.