Sligs seem to be pretty well interconnected socially, spreading info about Abe & his actual abilities when they’re otherwise completely ignored by upper management
@@pupbenny Thank you. As a side note on Chant Suppressors, either the Vykers believe in (And doubtless want to meddle with) The supernatural or Chant Suppression is a side effect of whatever the things are supposed to do.
I'm a game dev, and honestly the real reason the blunderbuss is that way PROBABLY isn't so nuanced. They were probably originally going to make them use shotguns, then changed it to machine guns for a design reason down the line. Either that or a miscommunication occurred down the line. Messy firearms are very common in older games especially.
I always interpreted the original sprite's "Blunderbuss" as having some kind of sideways magazine, or an unseen belt magazine. I never really saw it as a shotgun, at least after seeing it fire. I kinda wish they went in a direction like that, making their own unique looking gun, but what's done is done, I suppose...
15:41 I think that the reason the Magog cartel did not send out rocket launcher sligs to destroy the train was because they may have wanted to continue using the train. If there's one thing then Magog Cartel dose the most it would be cutting costs, so this I see a very likely that they wouldn't want to destroy a valuable train.
OH, that's a really good interpretation! :D It definitely sounds like them! I guess it would be a rather drastic measure, tbf. Even in the real world, the governments wouldn't blow up trains or vehicles that have been hijacked.
@@pupbenny it was actually Molluck who hired the sligs, since in the cutscene before Feeco depot you can see Molluck’s airship behind followed by a few flying sligs since the Magog cartel doesn’t believe in Abe.
If you stun a slug you can pick pocket them, so the taser makes pickpocketing multiple sligs easier! Also it’s probably to add to the lore that they got to capture mudoken slaves alive, thus they need a weapon that can stun them.
I just noticed, I think the Sniper Sligs rifles overheat with a purple glow on the tip after firing in a similar way to the Popper Slig's orange glowing machine guns.
I think theres a pacifist achievement for Soulstorm where you complete the game without killing a certain number of sligs, I think it was 100? so that might be why they added the stun gun so you can just knock out everything instead of killing them.
19:26 I think what happened is; The code for slapping is still in the game, but is activated for some reason while you're behind a Slig, and are being told to perform an action like, Hiding in a locker. TL;DR Action is being called Code for slapping wasn't removed When Action is Performed you slap.
Every Oddworld creature introduced in the continent of Mudos has a design based from a creepy hand, Sligs, Paramites, and Scrabs resemble creepy hands maybe it could mean something
as soon as the part with the fandom wiki started i immediately hopped onto it and changed it to make the shotgun assault rifle sound less like an error
10:45 I thought thoses sligs got their tentacles amputated so they dont hamper them in combat, a bit like in millitary where you have to get your hair cut. But maybe that's just me overinterpreting. btw great video as always !
That's a fantastic interpretation and makes sense! :) It reminds of how, apparently, Hitler had to shave his massive moustache in WW1 to fit in his gas mask, which is why he had the toothbrush moustache he's known for.
I loved the blunderbuss, it felt like the sligs were just given whatever crappy weapons or bits of weapons they had lying around and told to figure something out, so they made a semi-full-auto-pump-action rifle submachine gun abomination, it really gives them a sense of mindless cruelty and brutality (a la, ork guns in 40k)
I think adding new types of slig with new weapons in SoulStorm was necessary, in my opinion it gives the game that something that makes you even more fun shooting when you take control of a slig! Shooting at nothing just for fun is part of Oddworld right? 😁 (you have no excuses, you've all done it and I know) My favorite sligs are: Minigunner sligs and Sniper Sligs (when I'm controlling them of course ...) it's interesting how the magog cartel's Sligs have evolved getting stronger after the Abe legend spreads!
Two little things I know about the Slig snoozer gun. If your followers are in happy mode they will be taped (captured) by the Sligs if seen running away. But if there in angry mode and are seen running away, they will be shot on site! And the slap should only work on easy mode, that's what I know. Hope this helps if you didn't know, but I'm sure you do. Great video buddy, as always.😉👍
Ah, that makes sense, thank you so much Martin! :D I didn't realise Soulstorm was so detailed in regards to this, it's really nice that Oddworld Inhabitants put so much effort into this kind of thing! It shows that they put a lot of thought into the gameplay. :)
@@pupbenny I found it out through a loading screen hint, but it was after I made it through the secret area in slig barracks so definitely lost some of the use potential, but the hint does clarify it does not guarantee their safety by saying they “are more likely to use non lethal measures”, also I think they still try to spare the mudokens if they haven’t attacked them yet, but they might do it after shooting for a bit.
Not sure if you already have a video on it, but the tinfoil stuff reminded me of a thing: What is chant suppressors ACTUAL purpose? Being that the whole possesion thing is not believed by the cartel, it can not be because they know that chanting can lead to such. What other reasons are there to supress the chanting? Just annoyance that the Mudokons are acting religious at work?
Apparently slapping sligs is something you can do on easy difficulty, you have to sneak behind em and hit Square or X while sneak is active to do it. I think i briefly saw it in a loading menu as a hint
Great video! It’s a shame we didn’t get to see the Big Bro Sligs or there Blitz Packer heavy machine guns, I would have think they would be perfect for the heavier weapons or maybe for like a mini boss. Also I love the fact that the shockrocker slig is holding his baton like a gun even though it doesn’t shoot anything! I like to think that there’re just pretending that it’s a gun and hopping that the Mudokons wouldn’t know.
Thank you so much! Yeah, it would've been really nice and added variation to have seen the Big Bro Sligs in Soulstorm. Plus, good point, it's a surprise they didn't use the Blitz Packers to represent some kind of machine gun in the game too, considering there's so many different kinds of guns in the game!
2:47 Well, will a gun on a other world could look quite different, it still would still, most likely, look like some thing we could come up with (unless the physiology is VERY different) Plus, shotgun design just doesn’t do well for machines gun, maybe if you had an heliptical magazine (were the ammo is place in a spring pater) and the bullet were small, it could work, but it be very sophisticated which wouldn’t make sense. There is a reason that shotgun and machine gun are designed the way they are, that said, it a video game, so it doesn’t need to be realistic. Also, shotgun could be useful if they make a puzzle where they need to hit a certain place, has the machine gun could be annoying for that.
I'd argue that with the blunderbuss it's likely that Sligs were visualized as using them early on, especially as the shotgun can be seen as an efficient, cost-cutting weapon for their mechanical simplicity compared to a lot of other options, but setting them up mechanically wasn't working in the game or making an assault rifle visually recognizable was too difficult so for the devs to save time and money they kept the original. Also with the modern stun gun, I'd say mechanically it's either, as you suggest, a holdover from when they intended for "no kill" runs to be viable or it could've been that when at lower difficulty and/or alert levels the Sligs would rely on less-than-lethal weaponry to incapacitate offenders. It'd make sense in-universe as no matter how disposable Glukkons see their workers it's more cost-effective to incapacitate them and reintegrate a handful of rebels into the workforce than let them die as martyrs and have to replace them while in gameplay it could soften the difficulty of escorting Mudokins by making it so at those low alert/difficulty settings the penalty for leading liberated Mudokins into danger would sometimes just be them being halted and tied up or carried off to which you'd need to free them again, the likes of which I could really see being carried up to the gameplay section, the devs realizing it wasn't working for what they had in mind and the stun prod Slig being changed into their own enemy type and stun guns being added mostly as a relic of all that leftover functional code for it.
Its could just be an exetnsion of their anti-abe system. If Abe controls on of them, they could easily knock the controlled slig out with their batons. Whereas if they had rifles, Abe could just have one of them gun down the rest. Unfortunately. Their comrades believe in their superiors and refuse to give up their status symbols to chance.
I mean, it makes perfect sense why the sligs would have a taser on them in every environment. In the wild, its to stun the creatures their hunting to make it easier to capture them. In the factories, it's to knock out unruly workers without killing them. And just in general, it's a good idea to give your security a way of none lethally taking something down.
I think you got the rocket launcher walking slig wrong man! There’s a Grenade launching slig that launches grenades affected by gravity, but like in the Soulstorm Brewery levels you see actual walking sligs with Rockets that go in a linear path.
It was 100% not intended for the guns to look like shot guns yet fire like a machine gun, was def something they made as a model, then stuck a random attack pattern on it. Yes its another world, but physics are still psychics.
I like to think of the Blunderbuss' as more of a weapon they phased out; like the original Slig mask from Odyssey. Still, the original Slig design is still my favourite by a good margin. Hope everyone's having a wonderful day.
They're not, really (unless firing slugs) - if they're loaded with shot, they're still close range weapons - it's just that "close range" in reality is a lot farther away than in a videogame. At genuinely medium or long ranges (>100 metres or so) the accuracy of shot tanks hard.
In my opinion, the stun gun is useful if you've got slow reaction. I mean, if there are two sligs in different locations, killing one of them might result in the other one immediately shooting at you. Instead if you stun one, you can freely kill the other one and then finish off the one you've previously stunned.
My one and only critique is that the minigunners should have been Big Bros from Munch's Oddysee (Xbox design). Either keeping the same minigun, it with the Spray n Pray skin or having the Blitzpacker from Munch's fittingly shooting cans of Brew. The flying minigunners could still have the Soulstorm design and minigun, so it would not only give more diversity but also add another large intimidating enemy besides the horrifying greeters. They could have an armored variant sporting the armor and aerials as the Big Bros in Munch's. Otherwise they're all pretty much perfect 😁
In regards to the classic Blunderbuss changing, the gun's shape/design wouldn't allow for that kind of rapid fire. I suspect the classic guns looked enough like a rifle that most players wouldn't notice or care. What Oddworld inhabitants could have done was make a rifle that more closely resembled that classic design.
Just wanted to point out the irony of the flamethrower slig wearing firefighter helmets maybe due to the fact in realty here on earth, the world's first official flamethrower soldier unit was made up of firefighters from Germany during World War 1.
Throughout the oddworld series besides Munchs oddysee, Was it possible to kill a slig by continously slapping it as Abe, you were able to kill a mudokon.
16:13 fun fact, real rocket do have a curved trajectory, not has drastic has in the game, but they do have one (Also, some don’t burn for there complete trajectory, especially the cheaper one, an are use more like artillery shell than the more classical rocket, in case anyone was curious)
The stun weapon can be good in sections where sligs spawn in coz while they are sleep no more sligs come. Also they use them on mudokons when in passive mode but if you are in aggro mode they shoot to kill
OMG THAT'S FREAKY. I didn't hear that! I don't even have a cat! wth!? I think it might just be the sound of the rocket whizzing through the air, but damn that does sound JUST like a cat lmao! I never noticed that! Good catch!
11:08 here's a theory i have about behind the scenes. you mentioned the Heavy machine gun sligs first appeared in the 2019 trailer cutscene.... i compared both the 2019 and final cut version. The soulstorm brewary has a different design in both cutscenes. Now i wonder why do the flying sligs not have their bigger masks blocking their tentacle faces and extra barrels on them in that cutscene? did they not have enough time to change their design? Or did they leave them because it makes the sligs more recognizable for players?
OH MY GOSH, GOOD CATCH! I can't believe I've actually never even noticed that before! It's really weird that the minigunners in the cutscene don't look like they do in the gameplay. Maybe it was because they wanted the first shot of the Sligs to instantly be recognisable as Sligs maybe? It's really interesting to think about. :)
I understand your feelings on the weapons but like the way a weapon is designed says a lot about it's function for example the old blunderbuss appears to have a pump hand guard on it which would mean it used a pump action to charge and then fire the weapon since the loading of a bullet doesn't happen automatically it couldn't be automatic but if it is automatic then that means the hand guard is either there as a heat shield or just extra grip
Yes, the taser is a worse weapon. But this maybe a representation of how doing the right, benevolent thing is often so much more difficult as a path in life. But also think of it from a gameplay standpoint with the “no kill” mechanism intact. You want the 100% ending? Here’s the only weapon you’re allowed. It adds a difficulty level to the game without adding an actual difficulty level, you know?
Really odd that with the graphic and animation fidelity of SoulStorm; the machine gun sligs cock a non existent pump on their T1/T2's as if they're holding a shotgun. Kind of weird that they'd make the same error but in reverse with this game decades after Odyssey.
9:40 these bowls are basically used like this, you have for example pot with water and potatoes and to get rid of water you pour the water with potatoes into the bowl. Water pours down into the sink while potatoes stay.
14:05 I guess who ever designed that flamethrower reduces the range has to minimize the chances of accidentally burn something, which could be very bad, especially if you use it close to something burnable.
Taser weapons would allow you to loot downed sligs, additionally there is an achievement for killing less than 100 sligs. also sligs sometimes use the their tazer weapons on passive mudokons, and binds them up, a possessed slig can also use its tazer on mudokons to bind them up, bound up mudokons are ignored by patrolling sligs however i have noticed it seems that not all sligs actually do carry tazers, because i have possesssed sligs and tried to pull his tazer with no luck.
Tazer rifles probably use less lethal rounds, meaning a lower powder charge so you'd need to manually cycle it since there wouldn't be enough gas to cycle the rifle normally. That would explain the slow fire rste and lack of automatic fire.
I didn't hear you meantion the sligs helmets occasionally defelcting throwables, what's frustrating is this happens on the z axis, so it lands outside of the playable area, also you said the shocker rockers are the only sligs with melee abilities was it? But sligs will often push down mudokons when they are in arms reach, and if you press triangle you can make them do the melee attack, but it appears to only work on mudokons
I’m just gonna point out the obvious. The blunderbuss’s original design was not intentional. Blunderbusses were the powerful single shot muzzle loaded ancestors of the modern shotgun. They fired debris in a conical pattern like a shotgun. The name and design imply shotgun. Odd world’s physics are like ours and those guns are mechanical like ours. There’s no magical way a gun could work like a machine gun in that form factor. The reason it doesn’t function that way in game is because of the typical British ignorance of how fire arms work coupled with a likely late stage creative decision to change the way the guns worked for gameplay reasons. Someone simply forgot to alter the model or there wasn’t enough time. Due to aforementioned Britishness no one realized how absurd the mistake was.
In the first games it might be indeed automatic shotgun, but not using 12Gauge . Lately I've seen a revolver shotgun hybrid and you could fire it with one hand. I think it used 14Ga shells. And while sligs have very strong arms and mechanical legs, it wouldnt pose a problem to endure constant kickback from autofire from 14ga.
the minigun sligs i assume cover their tentacles cuz judging by the way they hold the miniguns they probably end up shooting their own tentacles or burning them from muzzle heat, miniguns do be easy to heat up
19:01 Yo, i played through the same level on the XBOX version of the game at a different point in the level, and this exact same scenario happened. Basically i was spotted by one of those spotlights and a slig came running over, but for whatever reason:Abe literally slapped the slig and knocked it out while in a smokescreen. This was the only time in game j had this happen
I went ahead and looked it up. The slapping thing abe does apparently is a thing he can do only on easy mode. If you are right behind a slig and press the action button, abe will actually slap the slig to knock it out very breifly
From a game designers point of view from why they used a shotgun model? Likely due to the lack of clip so no question of reloading maybe? It was pretty hard to see it as a shotgun anyway back in the day. May as well have been a metal stick with a grip. Its nice to see them admit they fixxed it however. Tho i dont like the new machine gun design. It looks too normal. Maybe a drum mag would have fixxed that?
Good point, it would've been really interesting to see them add a drum mag to it instead of redesigning completely. Would've added versatility to the gun too!
18:11 I mean, it could be useful if you wanted to possess the sligs lather, like an extra life Unless stunning is permanent, in which case I would look like an idiot because I didn’t plays the game.
Ahwww.... I miss machine-gun shotgun! I always wandered if they were amazing with speed pumping this gun or more logicically it is for in case it would jam. STILLLL! I would not be surprised if the pump was just for Slig's Idle fun
Sligs seem to be pretty well interconnected socially, spreading info about Abe & his actual abilities when they’re otherwise completely ignored by upper management
So basically a normal company's daily life
Worker unions.
Side note with the Anti-Possession Helms: They have a lightbulb attached, a common sign of a bright idea.
OH THAT'S BRILLIANT! Fantastic interpretation! :D
@@pupbenny Thank you.
As a side note on Chant Suppressors, either the Vykers believe in (And doubtless want to meddle with) The supernatural or Chant Suppression is a side effect of whatever the things are supposed to do.
Also they're colanders/strainers and not a tin foil hat. Which are also huge symbols of conspiracy theorists particularly the mocking of them
I'm a game dev, and honestly the real reason the blunderbuss is that way PROBABLY isn't so nuanced. They were probably originally going to make them use shotguns, then changed it to machine guns for a design reason down the line. Either that or a miscommunication occurred down the line. Messy firearms are very common in older games especially.
I'd wager it was due to gameplay issues.
yeah the stun gun is actually used by Sligs to knock out mudokons without killing them
I always interpreted the original sprite's "Blunderbuss" as having some kind of sideways magazine, or an unseen belt magazine. I never really saw it as a shotgun, at least after seeing it fire.
I kinda wish they went in a direction like that, making their own unique looking gun, but what's done is done, I suppose...
given the way they jerk there arms so rapidly when firing it could just be there slam firing a shotgun really fast
15:41
I think that the reason the Magog cartel did not send out rocket launcher sligs to destroy the train was because they may have wanted to continue using the train. If there's one thing then Magog Cartel dose the most it would be cutting costs, so this I see a very likely that they wouldn't want to destroy a valuable train.
Yeah I can see that. I'd imagine those things are very expensive to produce.
OH, that's a really good interpretation! :D It definitely sounds like them! I guess it would be a rather drastic measure, tbf. Even in the real world, the governments wouldn't blow up trains or vehicles that have been hijacked.
@@pupbenny it was actually Molluck who hired the sligs, since in the cutscene before Feeco depot you can see Molluck’s airship behind followed by a few flying sligs since the Magog cartel doesn’t believe in Abe.
@@anthonyoliver418 thus, as we can assume, his reason is that he doesnt want to be blamed for more damage
@@JNJNRobin1337Pretty understandable reason, honestly.
If you stun a slug you can pick pocket them, so the taser makes pickpocketing multiple sligs easier! Also it’s probably to add to the lore that they got to capture mudoken slaves alive, thus they need a weapon that can stun them.
I just noticed, I think the Sniper Sligs rifles overheat with a purple glow on the tip after firing in a similar way to the Popper Slig's orange glowing machine guns.
they upgraded to a rifle
I think theres a pacifist achievement for Soulstorm where you complete the game without killing a certain number of sligs, I think it was 100? so that might be why they added the stun gun so you can just knock out everything instead of killing them.
Praise The Pub Another lore video thank you my Lore enticing friend :D
Also having not played soulstorm I would love to see the comparison for him between soulstorm and the original
Would you ever do a video on squeak?
19:26 I think what happened is; The code for slapping is still in the game, but is activated for some reason while you're behind a Slig, and are being told to perform an action like, Hiding in a locker.
TL;DR
Action is being called
Code for slapping wasn't removed
When Action is Performed you slap.
Every Oddworld creature introduced in the continent of Mudos has a design based from a creepy hand, Sligs, Paramites, and Scrabs resemble creepy hands maybe it could mean something
Very true! And they were working on a game called Hand Of Odd! Hands must mean something.
as soon as the part with the fandom wiki started i immediately hopped onto it and changed it to make the shotgun assault rifle sound less like an error
Imagine a Slig tentacle is getting caught by the minigun mid rotation...
Slig: BOOOOOOSS!!!! It happened again!!!!!
Sounds painful.
LOL maybe that's why the Sligs in Soulstorm seem to be missing the ends of their tentacles.
@@pupbenny Glukkons aren't really known for safety standards in the workplace.
Moooommmmy!
10:45 I thought thoses sligs got their tentacles amputated so they dont hamper them in combat, a bit like in millitary where you have to get your hair cut. But maybe that's just me overinterpreting. btw great video as always !
That's a fantastic interpretation and makes sense! :) It reminds of how, apparently, Hitler had to shave his massive moustache in WW1 to fit in his gas mask, which is why he had the toothbrush moustache he's known for.
Finally, I've been looking for this at a long while, different variations of sligs. Thank you very much!
You are welcome, I'm glad it was something you were looking for! :)
I loved the blunderbuss, it felt like the sligs were just given whatever crappy weapons or bits of weapons they had lying around and told to figure something out, so they made a semi-full-auto-pump-action rifle submachine gun abomination, it really gives them a sense of mindless cruelty and brutality (a la, ork guns in 40k)
Or they're just really, really good at slam-firing.
I think adding new types of slig with new weapons in SoulStorm was necessary, in my opinion it gives the game that something that makes you even more fun shooting when you take control of a slig! Shooting at nothing just for fun is part of Oddworld right? 😁 (you have no excuses, you've all done it and I know) My favorite sligs are: Minigunner sligs and Sniper Sligs (when I'm controlling them of course ...) it's interesting how the magog cartel's Sligs have evolved getting stronger after the Abe legend spreads!
Two little things I know about the Slig snoozer gun. If your followers are in happy mode they will be taped (captured) by the Sligs if seen running away. But if there in angry mode and are seen running away, they will be shot on site!
And the slap should only work on easy mode, that's what I know.
Hope this helps if you didn't know, but I'm sure you do.
Great video buddy, as always.😉👍
I knew the slap but didn't know about the happy/angry mode thing with sligs and muds! Pretty cool
@@KirosanaPerkele Delighted this helps you, try it out bud.😁👍
Ah, that makes sense, thank you so much Martin! :D I didn't realise Soulstorm was so detailed in regards to this, it's really nice that Oddworld Inhabitants put so much effort into this kind of thing! It shows that they put a lot of thought into the gameplay. :)
@@pupbenny It certainly does, so much detail. It's the details that I love the best.👍
@@pupbenny I found it out through a loading screen hint, but it was after I made it through the secret area in slig barracks so definitely lost some of the use potential, but the hint does clarify it does not guarantee their safety by saying they “are more likely to use non lethal measures”, also I think they still try to spare the mudokens if they haven’t attacked them yet, but they might do it after shooting for a bit.
Not sure if you already have a video on it, but the tinfoil stuff reminded me of a thing: What is chant suppressors ACTUAL purpose? Being that the whole possesion thing is not believed by the cartel, it can not be because they know that chanting can lead to such. What other reasons are there to supress the chanting? Just annoyance that the Mudokons are acting religious at work?
Good idea for a video, I'll put it on my list! :)
I wish Oddworld Inhabitants hadn't made the gauntlet areas, and instead had included puzzles that emulated the genius of the original games.
Apparently slapping sligs is something you can do on easy difficulty, you have to sneak behind em and hit Square or X while sneak is active to do it. I think i briefly saw it in a loading menu as a hint
Great video! It’s a shame we didn’t get to see the Big Bro Sligs or there Blitz Packer heavy machine guns, I would have think they would be perfect for the heavier weapons or maybe for like a mini boss. Also I love the fact that the shockrocker slig is holding his baton like a gun even though it doesn’t shoot anything! I like to think that there’re just pretending that it’s a gun and hopping that the Mudokons wouldn’t know.
Thank you so much! Yeah, it would've been really nice and added variation to have seen the Big Bro Sligs in Soulstorm. Plus, good point, it's a surprise they didn't use the Blitz Packers to represent some kind of machine gun in the game too, considering there's so many different kinds of guns in the game!
I distinctly remember the manual for either oddysee or exodus saying sligs have automatic shotguns.
2:47 Well, will a gun on a other world could look quite different, it still would still, most likely, look like some thing we could come up with (unless the physiology is VERY different)
Plus, shotgun design just doesn’t do well for machines gun, maybe if you had an heliptical magazine (were the ammo is place in a spring pater) and the bullet were small, it could work, but it be very sophisticated which wouldn’t make sense.
There is a reason that shotgun and machine gun are designed the way they are, that said, it a video game, so it doesn’t need to be realistic.
Also, shotgun could be useful if they make a puzzle where they need to hit a certain place, has the machine gun could be annoying for that.
The new sligs do look different to the original sligs. The original sligs had Robocop styled visors for eyes.
Good point, very true!
I'd argue that with the blunderbuss it's likely that Sligs were visualized as using them early on, especially as the shotgun can be seen as an efficient, cost-cutting weapon for their mechanical simplicity compared to a lot of other options, but setting them up mechanically wasn't working in the game or making an assault rifle visually recognizable was too difficult so for the devs to save time and money they kept the original.
Also with the modern stun gun, I'd say mechanically it's either, as you suggest, a holdover from when they intended for "no kill" runs to be viable or it could've been that when at lower difficulty and/or alert levels the Sligs would rely on less-than-lethal weaponry to incapacitate offenders. It'd make sense in-universe as no matter how disposable Glukkons see their workers it's more cost-effective to incapacitate them and reintegrate a handful of rebels into the workforce than let them die as martyrs and have to replace them while in gameplay it could soften the difficulty of escorting Mudokins by making it so at those low alert/difficulty settings the penalty for leading liberated Mudokins into danger would sometimes just be them being halted and tied up or carried off to which you'd need to free them again, the likes of which I could really see being carried up to the gameplay section, the devs realizing it wasn't working for what they had in mind and the stun prod Slig being changed into their own enemy type and stun guns being added mostly as a relic of all that leftover functional code for it.
3:57 "..... but only in close range."
The Payday Gang says otherwise
YAY MORE SLIGS !!!
It's interesting how the vast majority of tin-foil-wearing sligs are armed with batons instead of guns, as if they're considered unfit to own one
That's a really good way of interpreting it! Great point! :)
Yea the glukkons would probably see them as crazy and unsafe to have firearms like how we wouldent give guns to insane people
Its could just be an exetnsion of their anti-abe system.
If Abe controls on of them, they could easily knock the controlled slig out with their batons.
Whereas if they had rifles, Abe could just have one of them gun down the rest.
Unfortunately. Their comrades believe in their superiors and refuse to give up their status symbols to chance.
Abes odyssey was my favourite game as a kid
I mean, it makes perfect sense why the sligs would have a taser on them in every environment.
In the wild, its to stun the creatures their hunting to make it easier to capture them.
In the factories, it's to knock out unruly workers without killing them.
And just in general, it's a good idea to give your security a way of none lethally taking something down.
the mask for minigun sligs might be to stop their tentacle things from getting in the rotating part of the minigun
1:15 they shouldve actually made a reload animation and made the gun a bit more powerful and it would be perfect, and maybe a small sidearm too.
Yes, more sligs. More. MORE.
Killing sligs doesn't effect your Quarma?
....Well I'm still gonna spare as many as I can :p
You and me :p
Great video to go through all the forms of the lackeys/Sligs in game is a great
subject.
Also I do like the thin foil hat part.
Thank you! :) I like them too.
I think you got the rocket launcher walking slig wrong man! There’s a Grenade launching slig that launches grenades affected by gravity, but like in the Soulstorm Brewery levels you see actual walking sligs with Rockets that go in a linear path.
It was 100% not intended for the guns to look like shot guns yet fire like a machine gun, was def something they made as a model, then stuck a random attack pattern on it.
Yes its another world, but physics are still psychics.
Pup, can you make a video about the Mudomo and Mudanchee tombs? That would be cool!
That’s a great idea
Yeah I would love to do that! The Mudomo vault is one of my favourite areas!
I like to think of the Blunderbuss' as more of a weapon they phased out; like the original Slig mask from Odyssey. Still, the original Slig design is still my favourite by a good margin.
Hope everyone's having a wonderful day.
Yeah, that's a good way of looking at it, especially as they used it in New N' Tasty! I hope you're having a wonderful day too, thank you. :)
That thing you called a "sift bowl" I think is commonly referred to as a "colander", but that's a nitpick. :3
Excellent video.
Nice to see you again
Nice to see you again too, Terry. :)
Sligs wear a colander that means...they're pastafarians!
Fun fact shotguns are still very accurate and deadly at long range. A 12 gauge shotgun firing 00 buckshot will kill someone from 50 yards away.
They're not, really (unless firing slugs) - if they're loaded with shot, they're still close range weapons - it's just that "close range" in reality is a lot farther away than in a videogame.
At genuinely medium or long ranges (>100 metres or so) the accuracy of shot tanks hard.
In my opinion, the stun gun is useful if you've got slow reaction.
I mean, if there are two sligs in different locations, killing one of them might result in the other one immediately shooting at you.
Instead if you stun one, you can freely kill the other one and then finish off the one you've previously stunned.
My one and only critique is that the minigunners should have been Big Bros from Munch's Oddysee (Xbox design). Either keeping the same minigun, it with the Spray n Pray skin or having the Blitzpacker from Munch's fittingly shooting cans of Brew. The flying minigunners could still have the Soulstorm design and minigun, so it would not only give more diversity but also add another large intimidating enemy besides the horrifying greeters. They could have an armored variant sporting the armor and aerials as the Big Bros in Munch's. Otherwise they're all pretty much perfect 😁
In regards to the classic Blunderbuss changing, the gun's shape/design wouldn't allow for that kind of rapid fire. I suspect the classic guns looked enough like a rifle that most players wouldn't notice or care. What Oddworld inhabitants could have done was make a rifle that more closely resembled that classic design.
Just wanted to point out the irony of the flamethrower slig wearing firefighter helmets maybe due to the fact in realty here on earth, the world's first official flamethrower soldier unit was made up of firefighters from Germany during World War 1.
the sniper sligs sound a lot like the sniper jackals of halo 2.....only they kill in 1 shot even on easy.
Cool talk about the showfer and how the brew master different in soul storm
You can only slap sligs on easy mode.
And sligs will taze muds if they're on passive behaviour. If they're aggro they'll get shot
Ah, that's good to know, thank you! :)
I found out the laser snipes can target you anywhere nearby if alert is high at the time
Hey I really love your voice, you’re excellent at these videos, never heard the lore of Oddworld worded so compellingly 😊
Thank you so much, Adam, that's really nice to hear! :)
If helmet sligs are conspiracy theoretics, then what about chant opresor machins?
I Really Like The Rocket Launcher, Flame Thrower and Mini Gun Sligs :)
Oh And I Forgot The Sniper And Shotgun Sligs As Well
Throughout the oddworld series besides Munchs oddysee,
Was it possible to kill a slig by continously slapping it as Abe, you were able to kill a mudokon.
The sligs in Soulstorm are like complex soldiers.
In the original Oddworld games they seemed more lazy like a cheap security guard.
Funny how Aslik talks tin foil hats in slig barracks radio
16:13 fun fact, real rocket do have a curved trajectory, not has drastic has in the game, but they do have one
(Also, some don’t burn for there complete trajectory, especially the cheaper one, an are use more like artillery shell than the more classical rocket, in case anyone was curious)
Which new slig types would you see in the next Oddworld chapter 3?
The stun weapon can be good in sections where sligs spawn in coz while they are sleep no more sligs come. Also they use them on mudokons when in passive mode but if you are in aggro mode they shoot to kill
Ah, that's very true, good point! I hadn't considered that!
why did I hear a cat meow in the 15:09 rank?
OMG THAT'S FREAKY. I didn't hear that! I don't even have a cat! wth!?
I think it might just be the sound of the rocket whizzing through the air, but damn that does sound JUST like a cat lmao! I never noticed that! Good catch!
11:08 here's a theory i have about behind the scenes. you mentioned the Heavy machine gun sligs first appeared in the 2019 trailer cutscene.... i compared both the 2019 and final cut version. The soulstorm brewary has a different design in both cutscenes.
Now i wonder why do the flying sligs not have their bigger masks blocking their tentacle faces and extra barrels on them in that cutscene? did they not have enough time to change their design? Or did they leave them because it makes the sligs more recognizable for players?
OH MY GOSH, GOOD CATCH! I can't believe I've actually never even noticed that before! It's really weird that the minigunners in the cutscene don't look like they do in the gameplay. Maybe it was because they wanted the first shot of the Sligs to instantly be recognisable as Sligs maybe? It's really interesting to think about. :)
So what button is it to change to stun weapons when processing a Slig?
On PlayStation controls it's R1, not sure what it is on PC, I'll let you know if I find out.
I understand your feelings on the weapons but like the way a weapon is designed says a lot about it's function for example the old blunderbuss appears to have a pump hand guard on it which would mean it used a pump action to charge and then fire the weapon since the loading of a bullet doesn't happen automatically it couldn't be automatic but if it is automatic then that means the hand guard is either there as a heat shield or just extra grip
11:22
Idk, maybe the laser pointer on their rifles might be an alarm to let the sligs know when to shoot something maybe.
I'm a mechanic lover. So those sligs varieties amd those mechanical legs are my favorite characters.
Yes, the taser is a worse weapon.
But this maybe a representation of how doing the right, benevolent thing is often so much more difficult as a path in life.
But also think of it from a gameplay standpoint with the “no kill” mechanism intact.
You want the 100% ending? Here’s the only weapon you’re allowed. It adds a difficulty level to the game without adding an actual difficulty level, you know?
i really like the design of the crosshair in the big eye
Really odd that with the graphic and animation fidelity of SoulStorm; the machine gun sligs cock a non existent pump on their T1/T2's as if they're holding a shotgun. Kind of weird that they'd make the same error but in reverse with this game decades after Odyssey.
British studio’s typical firearm illiteracy.
9:40 these bowls are basically used like this, you have for example pot with water and potatoes and to get rid of water you pour the water with potatoes into the bowl. Water pours down into the sink while potatoes stay.
14:05 I guess who ever designed that flamethrower reduces the range has to minimize the chances of accidentally burn something, which could be very bad, especially if you use it close to something burnable.
I think the mini gunners probably have their tentacles removed to stop them getting caught in the spinning machinery of their gun.
Taser weapons would allow you to loot downed sligs, additionally there is an achievement for killing less than 100 sligs. also sligs sometimes use the their tazer weapons on passive mudokons, and binds them up, a possessed slig can also use its tazer on mudokons to bind them up, bound up mudokons are ignored by patrolling sligs however i have noticed it seems that not all sligs actually do carry tazers, because i have possesssed sligs and tried to pull his tazer with no luck.
But why do the shock rockers hold their batons like rifles?
Good point! Maybe it's electrified at the end.
I didn't get to use guns too much cuz I tried not to kill any sligs.
Nice, that means you gotta do an evil playthrough and just kill everyone
@@D4G13 But I don't like killing :0
Tazer rifles probably use less lethal rounds, meaning a lower powder charge so you'd need to manually cycle it since there wouldn't be enough gas to cycle the rifle normally. That would explain the slow fire rste and lack of automatic fire.
That siv bowl is also referred to as a strainer or a colander for straining boiled vegetables and pasta
You ever made noodles bro?
I didn't hear you meantion the sligs helmets occasionally defelcting throwables, what's frustrating is this happens on the z axis, so it lands outside of the playable area, also you said the shocker rockers are the only sligs with melee abilities was it? But sligs will often push down mudokons when they are in arms reach, and if you press triangle you can make them do the melee attack, but it appears to only work on mudokons
I’m just gonna point out the obvious. The blunderbuss’s original design was not intentional. Blunderbusses were the powerful single shot muzzle loaded ancestors of the modern shotgun. They fired debris in a conical pattern like a shotgun. The name and design imply shotgun. Odd world’s physics are like ours and those guns are mechanical like ours. There’s no magical way a gun could work like a machine gun in that form factor. The reason it doesn’t function that way in game is because of the typical British ignorance of how fire arms work coupled with a likely late stage creative decision to change the way the guns worked for gameplay reasons. Someone simply forgot to alter the model or there wasn’t enough time. Due to aforementioned Britishness no one realized how absurd the mistake was.
11:33 I'll play on whatever difficulty I please, I don't have infinite time to die a hundred times per level I have things to do lmao
In the first games it might be indeed automatic shotgun, but not using 12Gauge . Lately I've seen a revolver shotgun hybrid and you could fire it with one hand. I think it used 14Ga shells. And while sligs have very strong arms and mechanical legs, it wouldnt pose a problem to endure constant kickback from autofire from 14ga.
is that a slig VR model i saw???
Virtual reality? Ha, I guess it could be turned into that! It's a VTubing avatar I made from a Slig model from a game.
@@pupbenny impressive
10:50 they probably hide their tentacles because rotary guns produce a lot of heat.
I'm still on level 14 but the game is dope!
the minigun sligs i assume cover their tentacles cuz judging by the way they hold the miniguns they probably end up shooting their own tentacles or burning them from muzzle heat, miniguns do be easy to heat up
Apparently slapping sligs is exclusively available on easy mode? Idk if that applies to soulstorm
I would LOVE another Oddworld-style game like Strangers Wrath. I love the lore, and prefer that kind of gameplay. Anyone else.?
19:01
Yo, i played through the same level on the XBOX version of the game at a different point in the level, and this exact same scenario happened.
Basically i was spotted by one of those spotlights and a slig came running over, but for whatever reason:Abe literally slapped the slig and knocked it out while in a smokescreen. This was the only time in game j had this happen
I went ahead and looked it up. The slapping thing abe does apparently is a thing he can do only on easy mode.
If you are right behind a slig and press the action button, abe will actually slap the slig to knock it out very breifly
From a game designers point of view from why they used a shotgun model? Likely due to the lack of clip so no question of reloading maybe? It was pretty hard to see it as a shotgun anyway back in the day. May as well have been a metal stick with a grip.
Its nice to see them admit they fixxed it however. Tho i dont like the new machine gun design. It looks too normal. Maybe a drum mag would have fixxed that?
Good point, it would've been really interesting to see them add a drum mag to it instead of redesigning completely. Would've added versatility to the gun too!
its also fair to note that the sniper rifles and the assualt rifles used by sligs are related to eachother and come from the same family of guns
it very curious Slig is a acuatic creatures that uses pyro arms ! xD
xD
It’s not a sieve bowl. It’s a colliander.
This is because it has feet instead of a flattened bottom.
A sieve, a colander, a strainer, personally, I call it the pasta water remover
14:35 That's a clean burning fire I tell you hwot
That's what you get with clean burning propane!
The Sligs wearing the Tin-Pot-Helmets are, at least by some, referred to as "Slig Veterans" or "Rapture Survivors".
I wrote a comment on the old slig gun. In an old video on sligs
18:11 I mean, it could be useful if you wanted to possess the sligs lather, like an extra life
Unless stunning is permanent, in which case I would look like an idiot because I didn’t plays the game.
and i hear a cat in the 16:12 rank two
Ahwww.... I miss machine-gun shotgun! I always wandered if they were amazing with speed pumping this gun or more logicically it is for in case it would jam.
STILLLL! I would not be surprised if the pump was just for Slig's Idle fun
12:35 yeah, I don’t think that this game was designed for speed runer😅