Instead of splitting the edges you can also go to the Object Data Properties tab and under Normals check Auto Smooth. Also for the UV part if you select every 13 cards go into edit mode, select the the faces on one side of one of the cards and then in the top left click Select>Select Similar>Normal then unwrap go to UV Editing set the cursor to the top left a card on the image, select the UV Islands and scale by cursor to match the UV Islands to the cards on image. Then repeat for the rest of the deck, it's much easier.
one of my favorite things about blender is that there is always multiple ways to do the same thing, so you can tailor your workflow and find the way that's best for you. and it's always great to see a new and often easier way to do something you've done a million times
First of all, awesome job, and bravo explaining this at a decent pace! Fun little project to knock out. Around 12:00 when you said to peep the bottom right for the collection statistics, mine wasn't there. I'm not sure if its a 2.93 thing or something I disabled and forgot that I did. In case anyone else runs into it though, enable it with: Edit > Preferences > Interface Tab > Editors > Status Bar > Scene Statistics.
An alternative to moving the pivot point is to use an empty as the origin for the Simple Deform Modifier. Create an empty move it to the desired pivot location, rotate the Empty on the X axis 90 degrees, apply simple deform to the card and set deformer origin to Empty. Adjust bend axis accordingly. You now have an animatable (is so desired) pivot. Coming from 20+ years of Maya I find the Simple Deform counter intuitive and not beginner friendly, unlike most of the modifiers in Blender. Nice tutorial.
Bro this has everything! It teaches so many things i had no idea I needed/wanted to know! Knowing how to offset animations is gonna be super game-changing for me!! I am less than 8 minutes in, and i got such great information from this so far that I wish i had money to just pay you for what I've seen so far!! (I'm broke. I will remember you in the future.)
You can automatically assign card UVs by using two array modifiers to make a 4x13 grid of cards corresponding to your texture and offsetting U and V in a modifier settings. After applying arrays you just split combined mesh by loose parts, restore origins and voila - you get your separate cards textured. There is another option which doesn't require offsetting setup (it can be tedious to get pixel-precise value). Just combine your grid to a single mesh and project uv from view.
It looks very simple after watching the video. My cards got very messy. I am still learning to insert on the time limes and didn't always do it correctly. At the end, I finally did it. 😁
Yes! I read descriptions. Excellent tutorial! I can't believe how clearly you showed and explained how do do this in under 20 minutes. And with few shortcut keys! I will be watching your other tutorials!!
actually there is a work around to get different cards randomly: select the entire deck of cards with shift. go into edit mode and face select to. then go into select, then select random and in the arrow thing at the bottom they'll be setting for the percentage of faces / cards you want to randomly select then do the uv mapping stuff and all of them should be overlapping in DOPE SHEET (dope sheet is so dope)
If you were trying to do the bit at 1:30 and your bevel looks nothing like the video, it could be because you didn't have the x-ray toggle on, and you didn't select the corners of both the top face and the bottom face - remember it's a cube not a plane. This could be obvious to everyone but I'm a beginner :P
Brilliant-thank you. Is it possible to copy a location keyframe to make the animation seamless rather than manually setting the start and end positions to be the same for each card?
Well, I can tell you one thing, I now know what happens when you hit nearly every blender shortcut key in the youtube window by mistake. I keep forgetting to give blender window the focus after rewinding 10 seconds.
a good tutorial, but as a beginner that when I reached the time 10:35 I couldn't do the same as the tutorial 😔, my blender wouldn't let me keep the Alt key pressed and type 0 on the X axis. the version I use is 3.4 .
Very cool, thanks for the share. Would it be pretty easy to make textures like that card in grease pencil? I haven't really made my way into that yet, but that would be cool.
Hi your amazing. love your work. i was wondering if you can do a tutorial on how to use dynamic paint and put icing on a cake and also be able to write happy birthday with those bakery writers they use. please if you can show me. ty sooo much You’re awesome
This is good but I think you could utelise coding to make the workflow faster. By doing this you could infinitely tile the effect. Either way good as long as theres a result
I thought about this but the problem is I don't know code like at all lol. It is something I want to learn at some point because it could really help with Blender.
I'm having an issue at the 3:40 area where you rotate the card 90 degrees and it creates a good bend shape. Mine just keeps the same shape as before only rotated onto it's side. I'm using Blender 3.1.2 so I don't know if that makes a difference at all.
Great tutorial dude .. well done ... Just for the UV why don't you use the frame number as a value and use a math node to calculate and transform the UV position ... it would be way faster and much less tedious ... also you can create the 26 cards using an array modifier then applying it and then separate them in Edit mode using by Loose Parts
Thank you! I don't know if that would work for the UV? I don't want it to move around, I just want each card to have a different position on the texture. Yes, you could use the array modifier but you would also need to make sure the origin point is at the end on each card, so that the bend will actually work. Either way it's about the same amount of time. :)
Great tutorial, loved it, you're a true master. I've been trying to animate a pine cone opening for ages. I might try & adapt this tutorial & see if I have any success. Cheers 👍
If you want to see how to bridge the playing cards check out this video here! ruclips.net/video/qfjd8BHK_zw/видео.html :)
Instead of splitting the edges you can also go to the Object Data Properties tab and under Normals check Auto Smooth.
Also for the UV part if you select every 13 cards go into edit mode, select the the faces on one side of one of the cards and then in the top left click Select>Select Similar>Normal then unwrap go to UV Editing set the cursor to the top left a card on the image, select the UV Islands and scale by cursor to match the UV Islands to the cards on image. Then repeat for the rest of the deck, it's much easier.
one of my favorite things about blender is that there is always multiple ways to do the same thing, so you can tailor your workflow and find the way that's best for you. and it's always great to see a new and often easier way to do something you've done a million times
First of all, awesome job, and bravo explaining this at a decent pace! Fun little project to knock out. Around 12:00 when you said to peep the bottom right for the collection statistics, mine wasn't there. I'm not sure if its a 2.93 thing or something I disabled and forgot that I did. In case anyone else runs into it though, enable it with: Edit > Preferences > Interface Tab > Editors > Status Bar > Scene Statistics.
Thanks so much for saving me 30 minutes of research!
An alternative to moving the pivot point is to use an empty as the origin for the Simple Deform Modifier. Create an empty move it to the desired pivot location, rotate the Empty on the X axis 90 degrees, apply simple deform to the card and set deformer origin to Empty. Adjust bend axis accordingly. You now have an animatable (is so desired) pivot. Coming from 20+ years of Maya I find the Simple Deform counter intuitive and not beginner friendly, unlike most of the modifiers in Blender. Nice tutorial.
Bro this has everything! It teaches so many things i had no idea I needed/wanted to know! Knowing how to offset animations is gonna be super game-changing for me!! I am less than 8 minutes in, and i got such great information from this so far that I wish i had money to just pay you for what I've seen so far!! (I'm broke. I will remember you in the future.)
I installed blender yesterday, currently making a donut hehe, seeing this is making be inspired but scared to shit at the same time XD
good luck bro
try this then
ruclips.net/video/YW3XxAcLNY8/видео.html
@@GhostSlayerYT Ya why not huh
@@dhruvrai6276 I liked that one a lot
@@GhostSlayerYT Ik but he just started doing blender, and ur suggesting that 😂
Why did I not know this exists😭😭😭
Now I can finish my project
You can automatically assign card UVs by using two array modifiers to make a 4x13 grid of cards corresponding to your texture and offsetting U and V in a modifier settings. After applying arrays you just split combined mesh by loose parts, restore origins and voila - you get your separate cards textured.
There is another option which doesn't require offsetting setup (it can be tedious to get pixel-precise value). Just combine your grid to a single mesh and project uv from view.
Amazing thank you!
It looks very simple after watching the video. My cards got very messy. I am still learning to insert on the time limes and didn't always do it correctly.
At the end, I finally did it. 😁
Yes! I read descriptions. Excellent tutorial! I can't believe how clearly you showed and explained how do do this in under 20 minutes. And with few shortcut keys! I will be watching your other tutorials!!
Glad you enjoyed it!
Oh oh. Blender never stops being great. With people like you
Amazing tutorial!! I will go make my own shuffling cards now
actually there is a work around to get different cards randomly: select the entire deck of cards with shift. go into edit mode and face select to. then go into select, then select random and in the arrow thing at the bottom they'll be setting for the percentage of faces / cards you want to randomly select then do the uv mapping stuff and all of them should be overlapping in DOPE SHEET (dope sheet is so dope)
man, your intro makes my day
Awesome tutorial! I had a lot of fun doing it. Thank you for the reminder to go fullscreen on the texturing part LOL.
Its really nice that u show us how to use ur hands
When snapping cards one on another, press "Z" while dragging the card. This way object won't snap to point that is further away on Y axis.
Thanks for the great resource! I used this in my android app Blackjack Card Counting
Liked before watching
That was delicious. You're so good at this man. Hats off to you
I appreciate that!
I'm a magician and also love to make animations will come back to this tutorial once I learn the basics of blender.
I'm just watching, not doing yet, but it looks perfectly easy to follow along with. Will add to my blender playlist now...
I also have a Blender playlist on youtube - I have 63 tutorials in it (none of them I actually rewatch and make)
on the looping animation, you could to save smoe time just copy the frame and paste it on the start
Nice video! Nice farrow shuffle :D
If you were trying to do the bit at 1:30 and your bevel looks nothing like the video, it could be because you didn't have the x-ray toggle on, and you didn't select the corners of both the top face and the bottom face - remember it's a cube not a plane. This could be obvious to everyone but I'm a beginner :P
Thank you! Is so very good tutorial!
I love your lessons. They are unique. Thank you so much.
Woow, that looks nice!!
Very nice tutorial! Just enough new information to get motivated.
Thanks man keep up the good work....loved the alt trick ....I never knew blender had this feature.
Neither did I until I started researching this topic! It's really handy in so many different scenarios!
Plz keep making such crazy things......👍🏻👍🏻👍🏻
1:22 you can switch between vertex, face and lines by pressing 1, 2 or 3
Great tutorial bro !
This is some serious work ❤❤❤
J'ai mis un pouce. Très bon tutoriel ! Je me suis amusé à le faire.
WOW, great work!
Amazing tutorial, love it ❤
I will see this and i will make it i really like this thanks , "Knowledge acquired"
Man that's a lot of work....but it's worth 🔥🔥❤️
so hard to make it, well done!
Wow Thankyou 🙂
3:43 Use proportional editing(O)
17:00 Off proportional editing(O)
16:40 There is a work arround just offset the texture position with nodes.
Could be based on Object index from the object info node
This video is great but also a perfect example for working hard not smart.
Thankyou for this amazing tutorial. It helped me a lot😀.
This is so cool 👌💯 Thank you 💙
That is an amazing tutorial.
man this is pure dedication :0 you are just awesome !!!
Thanks a lot!
@@BlenderMadeEasy 🙏🙏
Very super cool! Good job! Stéph.
Okay, is this just me or does this guy sound like Daily Dose of Internet? LOL
Legit
That’s what I thought!
He doesn't sound like DDOI one bit
I take it you’ve never heard an Australian accent before hahahha
Excellent
Realy cool, tank you for the video.💖👌
Wow it is very good video💗💗
Amazing
That was awesome! Thanks!
thank's for tutorial
your videos recently seem to be interesting, hoping for more cool blender stuff from you sir :))
Thank you! Lately I've been really trying to improve the videos I put out! I'm glad someone has noticed!
Good
Damn you're good.!
It's nothing but just wow
So cool!!!
Awesome! You're always great!
Thank you for sharing. You rock!
thank you for tutorial :)
This is nice
awesome tut bro! so what excactly the alt click on x axis does?
Brilliant-thank you. Is it possible to copy a location keyframe to make the animation seamless rather than manually setting the start and end positions to be the same for each card?
Nice
Well, I can tell you one thing, I now know what happens when you hit nearly every blender shortcut key in the youtube window by mistake. I keep forgetting to give blender window the focus after rewinding 10 seconds.
Same
I love it
Good job✌️ can anyone share how much time does rendering take for this ? I have a rtx 3050 4gb laptop
Aperture laboratories merch
At the end you could have separated the front and back UV's and use a shader operation that randomly shifts the UV X and Y position
how did you transformed the card to the new location with animation later before duplication ?
a good tutorial, but as a beginner that when I reached the time 10:35 I couldn't do the same as the tutorial 😔, my blender wouldn't let me keep the Alt key pressed and type 0 on the X axis. the version I use is 3.4 .
Best bro
After donut 🍩 i wanna do this.
Great work. I love your work
Can you please tell me how Can I use this animation in Unity Game Engine ?
Cool.
There is a problem with the simple deform modifyer. 03:29 when you click the simple deform. I don't get that shape. Mine splits in half.
You can just copy the end frame and put it in front =))
Why did you connect the alpha of the image texture to the principal shader?
Just in case some part of the UV was in the transparent part of the texture. If you don't do this it will just show up as black.
@@BlenderMadeEasy Ohh ok thank you
Very cool, thanks for the share. Would it be pretty easy to make textures like that card in grease pencil? I haven't really made my way into that yet, but that would be cool.
Hi your amazing. love your work. i was wondering if you can do a tutorial on how to use dynamic paint and put icing on a cake and also be able to write happy birthday with those bakery writers they use. please if you can show me. ty sooo much You’re awesome
This is good but I think you could utelise coding to make the workflow faster. By doing this you could infinitely tile the effect. Either way good as long as theres a result
I thought about this but the problem is I don't know code like at all lol. It is something I want to learn at some point because it could really help with Blender.
Great video, loved it. Although my eye is twitching because you didn't match that corner radius of the cards perfectly. :)
I'm having an issue at the 3:40 area where you rotate the card 90 degrees and it creates a good bend shape. Mine just keeps the same shape as before only rotated onto it's side. I'm using Blender 3.1.2 so I don't know if that makes a difference at all.
first you have to go into edit mode before you rotate the card. then it works.
where to get the sound effect for the same shuffling cards???
How do you select the edge in face select mode, hold alt then what? Simply alt and clicking doesn't do it.
One small detail is after stacking it at 6:20, you should be moving cards inside, not outside. It wouldn't be possible to shuffle them this way ;)
If I had noticed the 666 and "the all seeing eye of lucifer" in Blender's logo I wouldn't have touched it begin with 0.o
Great tutorial dude .. well done ... Just for the UV why don't you use the frame number as a value and use a math node to calculate and transform the UV position ... it would be way faster and much less tedious ... also you can create the 26 cards using an array modifier then applying it and then separate them in Edit mode using by Loose Parts
Thank you! I don't know if that would work for the UV? I don't want it to move around, I just want each card to have a different position on the texture. Yes, you could use the array modifier but you would also need to make sure the origin point is at the end on each card, so that the bend will actually work. Either way it's about the same amount of time. :)
Duel !!!!
Great tutorial, loved it, you're a true master.
I've been trying to animate a pine cone opening for ages. I might try & adapt this tutorial & see if I have any success. Cheers 👍
At 10:32 holding "Alt" did not work for me but "Alt+Enter" works. Wonder why?
Nice tutorial!
By the way, would it work to just duplicate the location keyframes from the end to the begining at 13:50?
As usual I move my problems to the virtual world
Its a lot tedious work! You know..but well done
For the duplicate, why didn't you use a array modifier?
Ah nevermind it would make it much harder to apply the animation to all of them