I Broke This Game So Hard, Its Whole Universe Gave Up - Outpath

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  • Опубликовано: 28 апр 2024
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    I Broke This Game So Hard, Its Whole Universe Gave Up - Outpath - Let's Game It Out
    #LetsGameItOut #Simulation
    ----------
    Check it out on Steam ► store.steampowered.com/app/22...
    More about Outpath (from Steam):
    Taking Satisfactory, Forager and the gratifying gameplay loop of clicker/idle games as references, Outpath would be just that. Exploit your environment, craft, build and automate your base in this 3D first-person platformer!
    Gather. Craft. Build. Explore. Relax. No time limits, no pressure, play at your own pace and style.
    Gather, collect and manage resources.
    Craft useful items.
    Base building, automate everything.
    Buy islands to expand and exploit!
    Fishing.
    Level up skills and unlock new blueprints.
    Parkour movements.
    Play active or idle, you choose!
    Music reacts to your actions.
    Uncover the secrets of this stylized place.
  • ИгрыИгры

Комментарии • 3,7 тыс.

  • @LetsGameItOut
    @LetsGameItOut  5 месяцев назад +1372

    🕹Your browser is holding you back. Level up with Opera GX: operagx.gg/LetsGameItOut8

    • @arviddahlman5829
      @arviddahlman5829 5 месяцев назад +4

      ye

    • @ariel1399
      @ariel1399 5 месяцев назад +15

      love your vids man they bring joy even if it takes so long so you can take your time making chaos!

    • @lucasmicubo842
      @lucasmicubo842 5 месяцев назад +2

      You need need a break you deserve it man,so many hour put into one video...😊

    • @EEEEEEEE
      @EEEEEEEE 5 месяцев назад +2

      E

    • @Fird9e
      @Fird9e 5 месяцев назад

      Ello

  • @yoinki_sploinki
    @yoinki_sploinki 5 месяцев назад +4772

    Josh successfully creating multiple alternate universes and pocket dimensions in an island survival sim is the most Josh thing he could have done with this game.

    • @rickastley5246
      @rickastley5246 5 месяцев назад +79

      He is god

    • @CHEESEMAN11122
      @CHEESEMAN11122 5 месяцев назад +65

      I haven’t started watching the video yet and saw this also he did what????

    • @Fart-Fren-Productions
      @Fart-Fren-Productions 5 месяцев назад +4

      You mean least right

    • @keroppib4ptista
      @keroppib4ptista 5 месяцев назад +29

      Not to mention the fact that he entered the cloud dimension or somethin

    • @JutlandAngel
      @JutlandAngel 5 месяцев назад +13

      @@Fart-Fren-Productions Nah this is pretty normal Josh behavior, so "least" wouldn't make sense.

  • @maulanayusuffauzan1906
    @maulanayusuffauzan1906 5 месяцев назад +5177

    The devs of this game should be proud,the game held without a single crash facing josh's madnesses...

    • @robertnett9793
      @robertnett9793 5 месяцев назад +490

      Right... it cried out in pain, it suffered - but it didn't break. That's some serious determination right there.

    • @duongyeetyboi2609
      @duongyeetyboi2609 5 месяцев назад +237

      This games been out for about a week and it’s bested josh while games that are established titles in the industry crash after seconds, josh has finally met his maker
      Edit: how the flip did I get 100 likes

    • @robertnett9793
      @robertnett9793 5 месяцев назад +122

      @@duongyeetyboi2609 It might be, that devs now are aware of Josh's wrath and preemtpively making their games more resiliant...

    • @wrhythm
      @wrhythm 5 месяцев назад +64

      That calls for some celebratory fiber!

    • @robertnett9793
      @robertnett9793 5 месяцев назад +13

      @@wrhythm Nom!

  • @mihast3273
    @mihast3273 5 месяцев назад +1943

    Josh: * spends 6 hours just clicking *
    Also Josh: 75 agonising seconds

    • @devvrat6704
      @devvrat6704 5 месяцев назад +14

      Soo true😂

    • @ThBlueSalamander
      @ThBlueSalamander 4 месяца назад +60

      That’s ADHD in a nutshell.

    • @XianLeeWan
      @XianLeeWan 4 месяца назад +20

      josh can spend months and months and can't handle 75 seconds, is he even a human at this point?

    • @pRahvi0
      @pRahvi0 3 месяца назад +19

      @@XianLeeWan As someone with ADHD, I'm kinda convinced we are not humans.

    • @ThBlueSalamander
      @ThBlueSalamander 3 месяца назад

      @@pRahvi0 maybe our DNA was spliced by aliens

  • @IgnatRemizov
    @IgnatRemizov 5 месяцев назад +624

    "Steal turtle shell" is horrifying, because a turtle's shell is part of its spine. That's its bones on the outside. You can't seperate the two like that all that easily...

    • @razorblaze4522
      @razorblaze4522 4 месяца назад +112

      It's not as horrifying as that, since that's not a turtle. That's a "Hermit Turtle." So that's not a turtle at all it just has a fake shell for protection. Still incredibly mean to steal it but at least you aren't disassembling the turtles alive

    • @akosbendeguzkiss3400
      @akosbendeguzkiss3400 2 месяца назад +34

      If anyone can and will rip out a turtles spine, it's Josh

    • @bob420ert
      @bob420ert 2 месяца назад +9

      I mean if you ever watch a video of aboriginals cooking up a turtle they take the whole carapace and she'll and stuff and roast it over an open fire, the green fat is very interesting😳

    • @Natimation
      @Natimation 28 дней назад +1

      josh did.

    • @Caldoric
      @Caldoric 28 дней назад +5

      To be fair, you see cartoon turtles and tortoises taking off their shells all the time with no harm. The game was probably leaning into that interpretation of things.

  • @tobyCornish
    @tobyCornish 5 месяцев назад +8739

    Letting Josh play your game is both good marketing and extreme playtesting by a rare insane genius.

    • @tarikbogucanin4359
      @tarikbogucanin4359 5 месяцев назад +291

      He made a nuke using a bed although the nuke is based on your heat your computer produces it is a nuke
      He has ideas

    • @SnepperStepTV
      @SnepperStepTV 5 месяцев назад +169

      When i make my game, i'm sending it to Josh before i even think about releasing it

    • @endermaster5690
      @endermaster5690 5 месяцев назад +143

      if your game has a bug, josh WILL find it.

    • @kermitacrime
      @kermitacrime 5 месяцев назад +14

      So true

    • @pawprint1
      @pawprint1 5 месяцев назад +34

      Doesn't matter what dumb stuff you have to do Josh will find it some how.

  • @JohnDoe-on6ru
    @JohnDoe-on6ru 5 месяцев назад +4586

    I've never seen a game physically tremble with fear, congratulations

    • @SuperCoolrandomguy
      @SuperCoolrandomguy 5 месяцев назад +206

      It’s my favorite glitch and it’s technically possible in any game, you just need your coordinates to go really really far from the center of the game world

    • @vergils_plastic_chair
      @vergils_plastic_chair 5 месяцев назад +65

      ⁠@@SuperCoolrandomguyhuh, interesting. but why does everything tremble though? how does it work?

    • @korok2619
      @korok2619 5 месяцев назад +26

      technicaly possible in any game wtf do you mean

    • @negativefg7922
      @negativefg7922 5 месяцев назад +163

      @@korok2619 floating point error, when the game's coordinates are over the limit, so objects there have less accuracy and so it appears to be "trembling", and yes, it is possible in *almost* any game.

    • @korok2619
      @korok2619 5 месяцев назад +9

      @@negativefg7922 how would anything coordinates related affect the ui though (except of course coordinates display)?

  • @xborak2
    @xborak2 5 месяцев назад +587

    Game: Click the trees, collect wood, maybe plant some flowers?
    Josh: Warp through reality

    • @smiller6986
      @smiller6986 3 месяца назад +12

      Oop there goes gravity

    • @narghim8904
      @narghim8904 3 месяца назад +5

      Oop, there goes Rabit

    • @ahmedalalawi9793
      @ahmedalalawi9793 10 дней назад

      bro warped at 10000000000000000000000 lightspeed💀

  • @CryoFangs549
    @CryoFangs549 5 месяцев назад +1005

    You know Josh is having fun when he suddenly gains Whirlwind Sprint in a totally different game 😂

    • @Jesus_Offical
      @Jesus_Offical 5 месяцев назад +13

      Yeahs that also what I thought

    • @ThBlueSalamander
      @ThBlueSalamander 4 месяца назад

      What’s that

    • @derblitzspieler9577
      @derblitzspieler9577 4 месяца назад +20

      Its a mechanic from skyrim that lets you do the same jump forward as the unstuck button in this game

    • @Green24152
      @Green24152 2 месяца назад +2

      @@ThBlueSalamander its the second shout you get in the main progression after the one we all know and love
      it yeets you forward

  • @Outpath
    @Outpath 5 месяцев назад +5020

    Hey, Dev here! I hope you liked my game tho! Pretty cool video as always and have a nice day/night everyone

    • @minimanzero2262
      @minimanzero2262 5 месяцев назад +751

      What i loved about this was you can tell its a really wellmade game that looks quite stable with the lengths that josh has to go to to do these glitches that also show a little about how the game was made!

    • @oshmkufa_2013
      @oshmkufa_2013 5 месяцев назад +108

      He sure did like it a lot!

    • @undeadorcjerk
      @undeadorcjerk 5 месяцев назад +290

      Your game looks amazing. Please don't fix anything he broke.

    • @seancherry1130
      @seancherry1130 5 месяцев назад +56

      I wouldn't call it "stable". It took an autoclicker and the games own unstuck, which is rare, let alone programmed like it is, to pull these off.

    • @Outpath
      @Outpath 5 месяцев назад +5

      Yes I worked a lot to fix as many bugs as possible, but its crazy how he found some anyways. Thank you! @@minimanzero2262

  • @joevanweedler
    @joevanweedler 5 месяцев назад +1769

    the fact that it actually put him back to the beginning after he launched himself out of the solar system is remarkably resilient of the game

    • @cindygauthier8567
      @cindygauthier8567 5 месяцев назад +115

      Right? I’m honestly impressed that the game has a response to “player went way too far” and also didn’t crash

    • @auggie9912
      @auggie9912 5 месяцев назад +66

      @@cindygauthier8567 I imagine there is something in the code that says "If player character position < some negative y value, teleport to spawn"

    • @piercexlr878
      @piercexlr878 5 месяцев назад +44

      I was super impressed with its resiliency. Like yeah no that's not allowed. Anyway not like we stopped you

    • @dylanmcshane9976
      @dylanmcshane9976 5 месяцев назад +2

      It's really not that good. The game is built out of 5 pixels and 8 lines of code. If you could easily crash it that means the game was made so lazily it was incredible.

    • @dopesickdog
      @dopesickdog 5 месяцев назад +35

      ​@@dylanmcshane9976remember the Sims 2?
      The presence of bugs is less indicative of a game's quality than its ability to resolve/continue running in spite of them

  • @TheNN
    @TheNN 5 месяцев назад +496

    Well let's math this out a bit: The game seems to move the player around 2-5 'steps' forward instantly when hitting 'Unstuck' while ignoring boundaries of walls and such in order to 'unstick' the player. Josh said his keybind macro is working at around 1,000 'clicks' a second if I heard/understood correctly. Then he kept that keybind going for an hour, or so he says.
    There's 3,600 seconds in an hour. At 1,000 clicks a second that's 3,600,000 clicks within that hour. Or somewhere between 7.2 to 18 million 'steps' forward. But this wasn't consecutive steps. This was instantly unleashed in less than a second after he hit 'Wake Up' from the bed.
    Let's put this into more human measurements. Presuming that the character in game was a human of realistic size, taking an average step of say around 2 feet, that means that Josh just moved somewhere between 14.4 and 36 million feet (2,700~ to 6,800~ miles) in less than a second. Putting that in perspective he just instantly moved from around 10-27% of the circumference of the EARTH in a single moment. Or in other words, he was moving at around 3.6% the speed of light.
    (I do wanna say that am basically guestimating much of what I said here, because there's no actual relative points to measure against, so I was just trying to fill in the blanks and thought it'd be fun to maybe figure out a rough idea of just how insane that last thing he did was. So if the actual math is way off, my bad on that.)
    That being said, the game freaking out so hardcore at the end is actually not that wild an idea, because as you start getting closer to the speed of light, general relativity kicks in and causes you to start experiencing time dilation due to moving at such insane speeds. So while probably unintentional this actually ended up being a good, if simple, showcase in how physics (at least to a degree) works at relativistic speeds.

    • @absentcoder4552
      @absentcoder4552 5 месяцев назад +57

      Well, the limitations of a game are such that a maximum press rate is really only half of the game’s frame rate, because to repress a button it must be unpressed for a frame.
      So it’s more like 15-30 presses/second.

    • @TheNN
      @TheNN 5 месяцев назад +36

      @@absentcoder4552Ah that's fair there. Didn't account for FPS. Well then I suppose the math I did is more the 'theoretically' fastest he was going in that moment. Even if it's only 30 presses a second that's still stupidly fast once you release all that built up speed/distance, at least a hundred miles moved in less than a second.

    • @ShepardJacob
      @ShepardJacob 5 месяцев назад +5

      This comment is underliked. @letsgameitout should pin it!

    • @archwolf9652
      @archwolf9652 5 месяцев назад +2

      I ain't gonna read all that

    • @bomasempetite
      @bomasempetite 5 месяцев назад

      what

  • @duncan8602
    @duncan8602 5 месяцев назад +182

    I don't know how this man makes every single video feel like a fresh descent into madness. 5 stars!

  • @Kitteh.B
    @Kitteh.B 5 месяцев назад +2156

    The UI trembling in fear of Josh's power absolutely made my day lmfao

    • @OfficerNoOfficial
      @OfficerNoOfficial 5 месяцев назад +7

      892 likes but no replies? Lemme fix that

    • @trulyinfamous
      @trulyinfamous 5 месяцев назад +52

      It definitely looks like floating point precision errors due to being so far from the world center. The UI is clearly a physical object in the game world and not something rendered separate from and on top of the world.

    • @Kitteh.B
      @Kitteh.B 5 месяцев назад +3

      ​@@OfficerNoOfficialwild. Also the most likes I've gotten before. Neato

    • @Kitteh.B
      @Kitteh.B 5 месяцев назад +5

      ​@@trulyinfamousagreed, I saw someone mention that in another comment and it makes total sense. But absolutely fits with Josh's theme of chaos haha

    • @thischannelisforcommenting5680
      @thischannelisforcommenting5680 5 месяцев назад +2

      That is exactly what going to parallel universe in Mario 64 look like. And also BLJ to the heaven

  • @lamaansyed5953
    @lamaansyed5953 5 месяцев назад +5594

    *Josh is about to make the devs add several limits to the game script*

    • @Vrozkrokop
      @Vrozkrokop 5 месяцев назад +371

      I was thinking that the whole time. But they also could turn all of Josh´ exploits into features

    • @Rathful
      @Rathful 5 месяцев назад +131

      He has done this before, and he will do this again

    • @KarlaO711
      @KarlaO711 5 месяцев назад +208

      I think that is part of the reason, why they send him the key to test out the game :D

    • @mcmerry2846
      @mcmerry2846 5 месяцев назад +155

      ​@@KarlaO711correct, what's better testing for your game that sending it to Josh 😂

    • @teobellverwhite3562
      @teobellverwhite3562 5 месяцев назад +21

      he does that in every game

  • @blacklight683
    @blacklight683 5 месяцев назад +63

    9:35 josh when he spends +50h to do something funny:😄
    Josh when he has to wait 75s:💀

    • @fuzzyotterpaws4395
      @fuzzyotterpaws4395 10 часов назад +1

      It's much different DOING something compared to WAITING and doing nothing. That's ADHD brain for you😂

  • @L33T_Taco
    @L33T_Taco 5 месяцев назад +109

    Gotta love Josh's determination to break a game, if he can't do it in the game... He will make a tool to help him break that game 😂

  • @LorxusIsAFox
    @LorxusIsAFox 5 месяцев назад +1001

    Josh: [spends 27 hours carefully Roller Coaster Tycoon-ing all of an alien planet]
    Also Josh: [75 AGONIZING SECONDS LATER]

    • @slizer452
      @slizer452 5 месяцев назад +57

      The difference is making him wait vs him choosing to "waste" time.

    • @CircusFoxxo
      @CircusFoxxo 5 месяцев назад +26

      ADHD brain go brr

    • @MEGAknight3419
      @MEGAknight3419 5 месяцев назад +15

      I like how roller coaster tycoon has become a verb now

    • @fuzzyotterpaws4395
      @fuzzyotterpaws4395 10 часов назад +1

      It's much different DOING something compared to WAITING and doing nothing. That's ADHD brain for you😂

  • @_Pilots
    @_Pilots 5 месяцев назад +4277

    “15 seconds is so agonizing”
    *Proceeds to build a staircase to heaven for 3 hours straight*

    • @lucbloom
      @lucbloom 5 месяцев назад +127

      Which is not “waiting”

    • @silv_dragonborn
      @silv_dragonborn 5 месяцев назад +97

      you forgot to talk about the 1h of just laying in bed ingame

    • @imright77
      @imright77 5 месяцев назад +44

      he spends an insane amount of time doing random and tedious things

    • @MythicMagus
      @MythicMagus 5 месяцев назад +24

      Sacrifices must be made for the sake of comedy.

    • @Ultro_dragon014
      @Ultro_dragon014 5 месяцев назад +15

      It’s only agonizing if you,re doing something productive.

  • @pixelated_gamers1069
    @pixelated_gamers1069 2 месяца назад +6

    26:36 it looks like as if you're teleported into a different dimension with the clouds circling around you

  • @LeafseasonMagbag
    @LeafseasonMagbag 5 месяцев назад +33

    I remember reading once about why game UIs have that gittering glitch when very far from the center of the game space.
    Something about floating point math means that as you get very large distances from the center coordinates it gets worse and worse at rendering anything.

    • @elio7610
      @elio7610 5 месяцев назад +4

      I assume it is a result of the HUD being an object within the game world that has to actually move to follow the camera. I am not really sure if that actually is how it works in this case but i think that is how some games implement HUDs. Honestly, seems like a bad way to implement a HUD.

    • @Noxedwin
      @Noxedwin 3 месяца назад +8

      Yes and no.
      Floating point arithmetic is good at representing very small numbers and very large numbers on the same scale. But the larger the number, the more "coarse" it is. Even though 'three-billion' and 'three-billion-and-one' are as arithmetically close to each other as 'six' and 'seven' are (by, y'know, _one),_ the gap between them is considerably more massive. At close ranges, the coarseness is nonexistent, but way out on the horizon, some numbers just can't be reached, only undershot or overshot.
      Because the HUD is a physical object (at least as far as Unity is concerned), it has the same rules. When the player goes so far out that everything starts wobbling and warping, that's the HUD struggling to place itself at that point. There are some points in the world that it literally cannot inhabit (as can neither the player nor any other objects). And the wobbling is it trying to find the "next closest" points.
      Plenty of 3D games are susceptible to it. From _Half-Life 2_ (the player's gun starts distorting) to _Minecraft_ (the world around the player moves very suddenly) to _Grand Theft Auto IV_ (the player turns into a mass of rubber bands) to _Outer Wilds_ (identical to what's happening here). If the game has to keep track of the player over sprawling distances, it probably uses floating-point to do it. And if it uses floating point, everything gets real janky when the numbers start getting too big.

    • @LeafseasonMagbag
      @LeafseasonMagbag 3 месяца назад +3

      @@Noxedwin this was a very good explanation, thank you

  • @SoSomeSameSam
    @SoSomeSameSam 5 месяцев назад +3188

    I love how Josh build random things for hours but can't wait for 10 seconds 😂

    • @EEEEEEEE
      @EEEEEEEE 5 месяцев назад +20

      ‎‎‎‎‎‎‎‎‎‎‎‎‎‎E

    • @tsoklet
      @tsoklet 5 месяцев назад +5

      ye@@EEEEEEEE

    • @masteroptimus23
      @masteroptimus23 5 месяцев назад +21

      Yea I know which is just insane

    • @QiotiCoyote
      @QiotiCoyote 5 месяцев назад +71

      ADHDcore

    • @KarlaO711
      @KarlaO711 5 месяцев назад +17

      I woner if he writes a script for the movements and just let that run for a view hours. I mean he is totally capable of that

  • @Loseph2l
    @Loseph2l 5 месяцев назад +2123

    Josh casually makes a rail gun out of a bed.

    • @hanchen267
      @hanchen267 5 месяцев назад +22

      Minecraft:

    • @Klerkules
      @Klerkules 5 месяцев назад +11

      Dnd you build a rail gun out of people

    • @mrslime7095
      @mrslime7095 5 месяцев назад +10

      @@Klerkules A fellow artificer I see...

    • @tntboss9713
      @tntboss9713 5 месяцев назад

      no no no, you just have to be an aristocrat or someone who can convince a bunch of people @@mrslime7095

    • @DarvakSondrath
      @DarvakSondrath 5 месяцев назад +6

      Thought he was gonna crash the game for sure

  • @A.R.R.Original
    @A.R.R.Original 5 месяцев назад +166

    I love how a fun little chill game became an interstellar game real quick.

  • @EvolvedShrimp
    @EvolvedShrimp 5 месяцев назад +37

    wow this game handled Josh's limit breaking tests .. this game deserves A+ just for that alone

  • @Trillyana
    @Trillyana 5 месяцев назад +1004

    I'm impressed that this game was able to handle Josh doing Josh things no one else would ever even want to do, and even when it "broke" it still remained completely functional.

    • @stay_comfy
      @stay_comfy 5 месяцев назад +54

      Even the bugs he ended up finding are pretty easy fixes (ex oh f12 launches you if you make a script? just make a short limit to how fast you can press it). Simple game but clearly well built

    • @priestoffern1608
      @priestoffern1608 5 месяцев назад +9

      @@stay_comfynothing says “Well built”, like a game with a massive stack of sickeningly blatant, easy to fix bugs

    • @jassom1270
      @jassom1270 5 месяцев назад

      @@priestoffern1608he was play testing it to find those bugs….and also it ever crashed despite everything he did. They can fix those bugs or turn them into features and the game would be solid.

    • @keesdekarper
      @keesdekarper 5 месяцев назад +2

      completely functional? Like being able to build in a spot where you shouldn't be. Or not being able to build anywhere after glitching with the mine?

    • @Trillyana
      @Trillyana 5 месяцев назад +31

      @@keesdekarper I mean like the game didn't crash or get him stuck somewhere, stuff like that

  • @dragonrace43
    @dragonrace43 5 месяцев назад +660

    Josh: "Excruciating 15s". Josh in other videos: "30hrs of painting the grass green later, we are done nice and easy"

    • @Kycilak
      @Kycilak 5 месяцев назад +24

      Even in this video, building the foundation for 3 hours.

  • @SirMarq
    @SirMarq 5 месяцев назад +75

    Even after watching you for years, i am still shook by your genius and dedication, sir

  • @jergarmar
    @jergarmar 5 месяцев назад +510

    Sometimes Josh finds a bug or exploit and breaks the game. But sometimes he finds multiple interlocking bugs and exploits that allows him to dismantle the game, and then put it back together into another game entirely. This is one of those games. Wow.

    • @longWriter
      @longWriter 5 месяцев назад +7

      My favorite was the one where he's a youtuber. He managed to roast his own avatar in the fireplace and build a house outside of a house.

    • @BlazePlayzIsHereNerds
      @BlazePlayzIsHereNerds 5 месяцев назад +1

      @@longWriterwhich video was that?

    • @narendra_lm
      @narendra_lm 5 месяцев назад

      ​@@BlazePlayzIsHereNerdsstreamer simulator iirc

  • @SageSchispell
    @SageSchispell 5 месяцев назад +974

    I love that the UI wiggles nervously when you're out of bounds... and that ending. I'm almost in tears from laughing.

    • @proxy1035
      @proxy1035 5 месяцев назад +73

      gotta love floating point numbers.
      the larger the number (in this case the further away from the center of the world you are, regardless of the game's defined "bounds") the less precise they become.
      the UI uses floats to position itself relative to the player's screen, so it starts to visibly jitter when the precision get too low.
      fun fact, Outer Wilds avoids these issues by inverting the movement logic. so instead of the player moving in a static world, the player is kept static at the center and everything else moves around them.

    • @thescoobmaster
      @thescoobmaster 5 месяцев назад +1

      its like desert bus in halo 2

    • @GegenscheinVRC
      @GegenscheinVRC 5 месяцев назад

      ⁠​⁠@@proxy1035same with Kerbal Space Program! Before the inverted positioning was implemented, the floating point errors would shake your spaceship to pieces if you flew too far, and players joked that you were being attacked by an invisible space kraken

    • @playerleo9211
      @playerleo9211 5 месяцев назад +4

      ​@@proxy1035from what I've seen it still happens if you go way too far from the solar system

    • @adamnielson42
      @adamnielson42 5 месяцев назад +5

      ​@@playerleo9211but it doesn't happen for you is the weird part, it happens for the other planets in the solar system. If they set the sun as the constant center, when you travel far away, you and your ship would be the ones shaking

  • @casey339
    @casey339 5 месяцев назад +27

    I used to think Josh was somewhere between a beta tester and a comedian, but now I finally know what he really is:
    An Explorer
    👨‍🚀

  • @bigbuba5212
    @bigbuba5212 5 месяцев назад +1522

    Josh is a one in a million play tester, Triple A game companies need this man

    • @skilz8098
      @skilz8098 5 месяцев назад +133

      Nah, keep him in the indy realm and keep him away from AAA... They don't deserve him!

    • @samuelforsberg1283
      @samuelforsberg1283 5 месяцев назад +87

      AAA games don't need you to go find bugs - the bugs go find you 😉

    • @Soken50
      @Soken50 5 месяцев назад +36

      AAA game companies need *anyone* to play their games before release (and actually take note of and fix the bugs).

    • @professortrog7742
      @professortrog7742 5 месяцев назад +28

      The big publishers piss themselves in fear, if Josh would get one of those pre-launch they would have to delay for half a year minimum (to plan meetings on who to blame, not solve actual issues, obviously)

    • @user-oq7xc5qp3y
      @user-oq7xc5qp3y 5 месяцев назад +16

      If Josh would be a game tester in AAA game company - they would need to remake their games from scratch after every time he checks, because, oh boy, do they have low standards while developing games.

  • @jessicafrost7579
    @jessicafrost7579 5 месяцев назад +673

    Josh's slow metamorphosis into a tool-assisted speedrunner is an interesting b-plot to these videos.

    • @BTTRSWYT
      @BTTRSWYT 5 месяцев назад +18

      I am SO here for it

    • @christianschweda2530
      @christianschweda2530 5 месяцев назад

      Thanks for the hearty laugh, I'd totally watch that.

  • @noyou1735
    @noyou1735 5 месяцев назад +16

    “75 agonizing seconds later”
    Also Josh:
    *waits entire day for mail*

  • @crow_of_judgment
    @crow_of_judgment 5 месяцев назад +69

    Josh never fails to send us to heaven with his machinations

  • @thisguyes
    @thisguyes 5 месяцев назад +563

    That fact he can do hundreds of hours of repetition, but can not wail 10 seconds is hilarious

    • @ethanfreeman1106
      @ethanfreeman1106 5 месяцев назад +11

      mere mortals like us could never comprehend the minds of true geniuses like him

    • @calebkennedy9228
      @calebkennedy9228 5 месяцев назад +6

      lowkey i bet he has ADHD lmao its the only thing i can think of

    • @crov4924
      @crov4924 5 месяцев назад +4

      Tbf, standing around, waiting in a "grindy" game is more annoying than hours spent actually doing something in the game, especially when you've gotten used with fast paced game.
      I'll give you an example, in counter strike the amount of time you spend walking from T spawn to any planting points are roughly 30s.
      Now you know how agonizing it felt waiting doing nothing even for 15s 😂

  • @alishakay
    @alishakay 5 месяцев назад +513

    Love how Josh can spend 4 hours for a two seconds joke but cannot spend 10 seconds for an essential tool

  • @chikin5663
    @chikin5663 5 месяцев назад +22

    I can believe Josh put an entire cave into a state of superposition

  • @__8120
    @__8120 5 месяцев назад +5

    2:42 I know it's a super small detail, but I really appreciate that you put the actual ahk code on screen, instead of just "do click every 1ms" or something

  • @cryptoneo
    @cryptoneo 5 месяцев назад +770

    your raw ability to just find the kinks in the games armor and dig your way in like some sort of dark, eldritch abomination - and then puppet this armor, making it dance your sick twisted dances...it's truly inspirational, and I'm not even kidding, I try to play a game like you and what happens? I just play the game - I just don't have the knack for what you can do. It's amazing and I love watching you do it.

    • @BRAAAHABLAHGH
      @BRAAAHABLAHGH 5 месяцев назад +91

      Josh has cultivated an implicit understanding of how games are built by deriving pleasure from the absurdist humor that emerges from when they're pried apart slightly.

    • @Chimpin_
      @Chimpin_ 5 месяцев назад +33

      to dumb it down a little, josh is mentally insane and we're here for every second of it

    • @AuraSparks
      @AuraSparks 5 месяцев назад +12

      omg I love the phrasing of this comment

    • @Rainboxdish
      @Rainboxdish 5 месяцев назад +9

      Thing is,he spends hours doing this(one time he spent 26 hours straight ruining “satisfactory”)

    • @vliase8451
      @vliase8451 5 месяцев назад +7

      When you understand how a game is built. (Coding wise, Design wise, even to the smallest degree) you'll be able to take advantage of the small kinks of the game. A normal person sees these kinks and go on with their day, insane ppl like Josh will waste tons of time to thoroughly find a way to apply it to whatever they want lmao

  • @SVilaSergio
    @SVilaSergio 5 месяцев назад +162

    Every time Josh says "Allow me to demonstrate!", a developer starts sweating in fear.

  • @cosmicdioxide
    @cosmicdioxide 5 месяцев назад +7

    Josh just casually discovered alternate universe and traveled beyond the speed of light in a pixelated simulator game.

  • @sir.rayrayofthearizona2800
    @sir.rayrayofthearizona2800 5 месяцев назад +12

    Honestly surprised at how well this game handled Josh. I think that can be used as a quantitative measure of performance and engineering 🎉

  • @Rwdphotos
    @Rwdphotos 5 месяцев назад +394

    The interesting thing about this is that in the early access demo, you had an option to just teleport to the other biome via that pillar thing, but the removal of that feature made it so josh would figure out a way to teleport without it. How fortunate for our entertainment!

    • @GreenLobsterMonster
      @GreenLobsterMonster 5 месяцев назад +31

      I was so scared to jump into the water. I’m the demo it just respawned you, but since the demo had no food or sleep mechanics the full game felt more dangerous, like if I went into the water I might lose all or some of my items or something. Then I spawned the next biome and oh boy, I realized I had been stupid and swimming was a feature now

    • @blacklight683
      @blacklight683 5 месяцев назад +1

      ​@@GreenLobsterMonsterfr same my brain trembled lies the ui when he didn't die in the water

  • @I0NE007
    @I0NE007 5 месяцев назад +793

    For those interested; the jittering UI elements are likely due to floating point inaccuracies caused from being too far away from the world origin. This can be seen in a video currently titled "The Map's Limits" by "The Dauntless Wolf," where the effects of continuously reaching beyond the designated limits of a map does to visible geometry. For Josh, it's his UI/HUD, for the reference video, it's the held item models.
    P.S. the UI elements are affected because they are likely 3D elements for easier manipulation, but still get generated based on the world position.
    P.P.S. The problems of floating point inaccuracy can affect nearly every game, but the only video I knew of that had similar visual impact was showing the Source Engine.
    P.S.3. While similar to the world limit of a Minecraft, that is a hard boundary of "it works fine" vs "it doesn't" instead of a continual degradation of qualities.

    • @user-cb8pj2eb1g
      @user-cb8pj2eb1g 5 месяцев назад +35

      But why is the UI even connected to the world coordinates in the first place? That doesn't make a lot of sense.

    • @TTIOttio
      @TTIOttio 5 месяцев назад +75

      @@user-cb8pj2eb1gbecause it’s displayed in front of the camera, which definitely does need co-ordinates

    • @Zooiest
      @Zooiest 5 месяцев назад +40

      ​@@TTIOttio that's the more popular choice for game engines. You can do it by drawing directly onto the screen too, which wouldn't require world coordinates or even a camera.

    • @TTIOttio
      @TTIOttio 5 месяцев назад +20

      @@Zooiest yeah, but as far as I'm aware that takes more time if you're doing complex stuff? Like, if your code isn't writing to the screen itself, you're probably going to be interrupting a fairly optimised pipeline if you try to go that low level.
      Of course, if you're using opengl or sdl or something, that's not a concern...

    • @Zooiest
      @Zooiest 5 месяцев назад +9

      @@TTIOttio yeah, I probably should've clarified I was referring to drawing via graphics APIs

  • @Dr.Niboshi
    @Dr.Niboshi 5 месяцев назад +5

    07:53
    i actually really thought my food in the microwave is done 😂 😂

  • @wambusi
    @wambusi 5 месяцев назад +4

    That poor turtle at 7:28 trying to withstand 10 k clicks 💀🐢

  • @Aldawg35
    @Aldawg35 5 месяцев назад +528

    Josh truly has mastered the dichotomy of man. 10 seconds why so long, 3 hours later.

    • @scp-682-cu6
      @scp-682-cu6 5 месяцев назад +1

      xD I was thinking the same thing

    • @emilevangheem6165
      @emilevangheem6165 5 месяцев назад +8

      It’s all about priorities

  • @Shikotei
    @Shikotei 5 месяцев назад +740

    I can almost hear Anthony softly crying in the corner, weeping after seeing what Josh has become.

    • @dawndawn6945
      @dawndawn6945 5 месяцев назад +189

      Anthony was probably 90% of Josh's impulse control

    • @IsaacAnvilreign
      @IsaacAnvilreign 5 месяцев назад +12

      Who’s Anthony?

    • @YushimotoYuki
      @YushimotoYuki 5 месяцев назад +32

      You know Anthony would be dying inside if he were to see what Josh has become.

    • @kingstonlovely7404
      @kingstonlovely7404 5 месяцев назад +167

      ​@@IsaacAnvilreign josh's old friend who was part of legacy lgio, he left and after that, josh slowly lost it...

    • @bobafettjr85
      @bobafettjr85 5 месяцев назад +30

      Nah I think Anthony is happy for him.

  • @John_Segieda
    @John_Segieda 5 месяцев назад +7

    I love when josh utterly shatters reality

  • @anguschan3218
    @anguschan3218 5 месяцев назад +2

    2:45 who knows watching Let’s Game It Out videos can actually gain me knowledge

  • @gamerperson4512
    @gamerperson4512 5 месяцев назад +921

    Only Josh could be so psychopathic and completely sane at the same time.

    • @EEEEEEEE
      @EEEEEEEE 5 месяцев назад

      E‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎

    • @adamrushford
      @adamrushford 5 месяцев назад +7

      I do not think that word means what you think that word means

    • @tarikbogucanin4359
      @tarikbogucanin4359 5 месяцев назад +2

      Sane?

    • @beforelifewaschaos
      @beforelifewaschaos 5 месяцев назад

      @@adamrushford Sociopathic?

    • @nathanhursey7438
      @nathanhursey7438 5 месяцев назад

      Not really, graystillplays can

  • @officiallydeadinside
    @officiallydeadinside 5 месяцев назад +255

    Josh is the kind of guy to have the metal pipe falling sound as their typing noise

  • @Aptol
    @Aptol 5 месяцев назад +7

    Josh's Game Breaking Power makes even the UI tremble in fear.

  • @OfficerNoOfficial
    @OfficerNoOfficial 5 месяцев назад +9

    I can’t imagine a world without Josh.

  • @syro2008
    @syro2008 5 месяцев назад +132

    The fact that after all that Josh has put the game trough and it didnt even crash says a lot about the stability of this game XD

  • @bionicdragon5
    @bionicdragon5 5 месяцев назад +246

    Only Josh can find a way to make the UI scream.

  • @blacklight683
    @blacklight683 5 месяцев назад +4

    16:25LOL that should be a feature

  • @mustafakhan2135
    @mustafakhan2135 5 месяцев назад +4

    Bro I can't describe how much I love and enjoy this channel I've been watching Josh for like a year and I have never found something as funny as this for as long as possible

  • @LeftoverAtoms
    @LeftoverAtoms 5 месяцев назад +98

    26:30 The UI is doing that because you've exceeded the maximum size of a floating point value that is used to position meshes (models) in the game world.

    • @AnnoyedSonic
      @AnnoyedSonic 5 месяцев назад +7

      the IEEE floating point standard didn't know what hit it

    • @JonWilsonPhysics
      @JonWilsonPhysics 5 месяцев назад +9

      It's pretty hard to exceed the maximum of a floating point number. 1e308 is awfully big. But maybe he's gone far enough to increment the exponent a few times. Then the LSB of the mantissa would get larger.

    • @TechHobbit_
      @TechHobbit_ 5 месяцев назад +14

      @@JonWilsonPhysics It's an issue with Unity. Object positions are stored in a single precision floating point value so as the value gets bigger it becomes less precise due to rounding errors. This means objects (such as the UI) become more and more misplaced the further you move away from the origin coordinate. It'll happen in basically any game that uses Unity if you travel far enough away from the origin.

    • @the_rabidsquirel
      @the_rabidsquirel 5 месяцев назад +8

      @@TechHobbit_ Not just Unity, many game engines have this problem. Minecraft and SM64 are two famous examples of games that experience floating point precision errors from getting really far from the origin.

    • @Verrisin
      @Verrisin 5 месяцев назад +3

      but why is the UI placed inside the world, and not in screen space ?

  • @the_doctor826
    @the_doctor826 5 месяцев назад +249

    When they give Josh a key to their game is just them doing a stress test

    • @TiagoCruz-bw8ne
      @TiagoCruz-bw8ne 4 месяца назад +6

      It's literally like:here, find Bugs please

  • @davidvandersterre
    @davidvandersterre 3 месяца назад +1

    The "having to wait 15 seconds being such a pain" is one of the most wholesome things I've ever experienced. Especially with Josh.

  • @maysee2515
    @maysee2515 5 месяцев назад +1

    The F2 "feature" is hilarious, the game dev better add something like that lol

  • @booshmcfadden7638
    @booshmcfadden7638 5 месяцев назад +145

    Josh: I spent 58 hours building this glorious monstrosity.
    Also Josh: FIFTEEN SECONDS!? UUGGHH!!!

    • @xxGreenRoblox
      @xxGreenRoblox 2 месяца назад

      I'm pretty sure he didn't build anything that big that it'd be 58 hours.

    • @phantom-ri2tg
      @phantom-ri2tg 2 месяца назад +2

      To be fair 15 seconds adds up a lot over 58 hours.

  • @viper1757
    @viper1757 5 месяцев назад +245

    Love when josh creates eldritch pocket dimensions in a clicker game

  • @TMCDoru
    @TMCDoru 4 месяца назад +4

    26:17 What Mario sees while backwards long jumping into a parallel universe to save a half A press.

  • @fuzzyotterpaws4395
    @fuzzyotterpaws4395 10 часов назад +1

    6:20 That's... not how turtles work. They're attached to their shell as part of their body😂

  • @SolaireKnight434
    @SolaireKnight434 Час назад +1

    I never miss an opportunity just to see Josh break a games limits 😂

  • @ThePumpkinPuffin
    @ThePumpkinPuffin 5 месяцев назад +315

    Is it just me or does Josh sound especially happy today?

    • @dragonlife2836
      @dragonlife2836 5 месяцев назад +42

      It's not just you, his monotone voice sounded extra cheery

    • @ReiDaTecnologia
      @ReiDaTecnologia 5 месяцев назад +10

      Maybe because the game is so happy-looking or behind the scenes he like this game/type of game :p

    • @robertalexander-bk5zj
      @robertalexander-bk5zj 5 месяцев назад +20

      Was quite a slowdown on content lately. Maybe, and hopefully, he's taken a much needed break.

    • @asdfqwerty-bt3je
      @asdfqwerty-bt3je 5 месяцев назад +7

      Most of his hypotheses worked lol

  • @makifish123
    @makifish123 5 месяцев назад +711

    Breaking the game is somehow more entertaining then actually playing the game normally 💀💀

    • @EEEEEEEE
      @EEEEEEEE 5 месяцев назад +2

      E‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎

    • @whatjake7898
      @whatjake7898 5 месяцев назад +36

      You literally just explained the concept of his channel……thanks?

    • @BP--
      @BP-- 5 месяцев назад +1

      Not chill

    • @yunis5097
      @yunis5097 5 месяцев назад +3

      I had fun, it’s kind of a no brain game

    • @michaeldemarco3382
      @michaeldemarco3382 5 месяцев назад +3

      Which is exactly why I Iove watching Josh's videos!

  • @unspeci8852
    @unspeci8852 5 месяцев назад +3

    6:20 a turtle's shell isn't removable like a snail's shell, it's a specialized ribcage
    you just stole most of that turtle's skeleton

  • @Goose.idk.anymore
    @Goose.idk.anymore 5 месяцев назад +4

    I’m convinced that the only reason that people allow Josh to play their games early on is because he is bound to find bugs and exploits.

  • @lilbobbielilmangostudios
    @lilbobbielilmangostudios 5 месяцев назад +139

    Watching Josh defy the laws of the universe and slowly break its space-time continuum is my favorite kind of entertainment.

  • @markrobison5199
    @markrobison5199 5 месяцев назад +128

    The UI shaking more the farther Josh gets from the island reminds of floating point errors in Minecraft.
    Where if you travel far enough in certain versions the game starts breaking in various ways. From rendering, to terrain gen, to the curser being offset.

    • @amaryllis0
      @amaryllis0 5 месяцев назад +11

      Yeah, it definitely seems like floating point error
      Maybe for some reason they are drawing the UI on a screen-aligned 3d quad mesh

    • @mozvi1436
      @mozvi1436 5 месяцев назад

      There was also an experiment of how deep in the negative y you can go in minecraft, and weird flashiness and ui death happens :D

  • @HappyBeezerStudios
    @HappyBeezerStudios Месяц назад

    I love that the UI positions are done in floats, including the typical loss off accuracy once the numbers get high.

  • @Mersoh
    @Mersoh 4 месяца назад

    I love how you make every game super interesting to watch despite me never having heard of it nor ever planning on playing the game

  • @joecool2.020
    @joecool2.020 5 месяцев назад +11

    10:00 😂😂😂 “discreetly delivered by a ghost… ‘you were an accident’”

  • @bencey17
    @bencey17 5 месяцев назад +700

    Glad Josh didn’t break the upload button!

    • @Randomperson-2
      @Randomperson-2 5 месяцев назад +14

      Shhhhhhhhh, don’t jinx it.

    • @Samson20212
      @Samson20212 5 месяцев назад

      We

    • @Samson20212
      @Samson20212 5 месяцев назад +1

      👽

    • @Auziuwu
      @Auziuwu 5 месяцев назад +6

      Give it some time when he becomes unstoppable and move on to non-game exploits 😆

    • @KairosAndureth
      @KairosAndureth 5 месяцев назад +4

      Doesn’t mean he’s not trying!

  • @heyjeanwtf
    @heyjeanwtf 5 месяцев назад

    The way you play the game gives me Senior QA Engineer vibes. You look at everything critically and explore the boundaries of the product every second. It's amazing

  • @ThatRandomGu7
    @ThatRandomGu7 5 месяцев назад +1

    Fun fact; a turtles shell is actually part of its body, so your essentially
    cutting its back open when you take it.

  • @FreyjaRKim
    @FreyjaRKim 5 месяцев назад +64

    When the game started, I thought, "How would Josh break this game? It seems so chill." Then, I reminded myself to never doubt Josh's ability to break games ever again.

  • @TeHPHoBoS999
    @TeHPHoBoS999 5 месяцев назад +70

    Considering how much he usually breaks games, this one held up surprisingly well.

  • @blacklight683
    @blacklight683 5 месяцев назад +3

    20:20horror mode:activated

  • @blarghchan
    @blarghchan 5 месяцев назад

    Reminds me of when people tried to fly between stars without engaging hyperspace in No Man's Sky. Once you got far enough, everything began to vibrate, and eventually jiggle like jello. As I understand it, the rendering engine starts running into variable overflow issues as you get farther away from the central reference point of whatever area you're in.

  • @anerex3235
    @anerex3235 5 месяцев назад +18

    26:28 I lost it with the wake up button trembling. It's like it's horrified of what's going to happen

  • @skud1377
    @skud1377 5 месяцев назад +73

    In case you were wondering the gitter bug encountered at the end of the video was it's a floating point precision error. In most games the number that stores position is a floating point number, which is basically a decimal number. But the thing is is that they can only be a certain length (before and after the dot in total) so the longer the number before the dot the shorter the number after the dot can be, so by going out really really far (like in the video) the decimals given after the dot is lower and the precision is lower, so then you get the gitter

    • @mechgt5
      @mechgt5 5 месяцев назад +6

      same bug that caused the stripe lands in og minecraft

    • @Sabrinahuskydog
      @Sabrinahuskydog 5 месяцев назад

      That's entirely too much nerd speak for any one person to comprehend. You should write less nerdy words so people understand you next time.

    • @skud1377
      @skud1377 5 месяцев назад +5

      @@Sabrinahuskydog my bad, I'll make this easier on you.
      COMPUTOR BAD AT BIG LONG NUMBER.
      MOVE FAR, BIG LONG NUMBER.
      COMPUTOR SAD.
      Hope that helped

    • @htob
      @htob 5 месяцев назад

      @@Sabrinahuskydog
      1.001 = 1 and 1 thousandth
      10.01 = 10 and 1 hundredth
      100.1 = 100 and 1 tenth
      but they're 4 digits and a point

  • @pizzagodgaming6661
    @pizzagodgaming6661 5 месяцев назад +4

    HOW DARE U GANDALF!!!!!!!!!! 15:47

  • @dsp4392
    @dsp4392 5 месяцев назад +83

    I like that Josh is apparently using Windows XP for no reason.

    • @normalhuman9878
      @normalhuman9878 5 месяцев назад +8

      It actually makes sense lore wise because in his Mon Bazou video he mentions how he misses Windows XP

    • @airi9673
      @airi9673 4 месяца назад +3

      Also the UI and functionality of winxp is superior to later versions because it doesn't have any of the severe bugs introduced in each one and with a 3rd party patch it even supports any newer hardware
      Also unlike win10 you can disable or select the horrible updates not that there are any anymore

    • @dabeamer42
      @dabeamer42 4 месяца назад +7

      My guesses are: a) the madness-related tools are more usable (older, more reliable), and b) the older OSes tend to be both more stable and a bit less demanding on the hardware. Both of which are useful when you're trying Josh's brand of madness.

    • @bepamungkas
      @bepamungkas 3 месяца назад +11

      probably running under a vm. Its common practice for QA to have pristine OS in a vm for testing to eliminate unknown variables. Not to mention with vm you can crash the system silly and still have functional host that run a screen recorder to document it properly.
      Since Josh was a QA, he might pick up the habit.

  • @VoiceAnon
    @VoiceAnon 5 месяцев назад +79

    It's always a good day when Josh unleashes horrors beyond mortal comprehension upon the world.

  • @andrewjames3607
    @andrewjames3607 5 месяцев назад

    Love the videos. the perfect mix of gameplay and complete chaos.
    Cant forget the literal days it takes to do some of the things you do

  • @hydrascalesworn4604
    @hydrascalesworn4604 5 месяцев назад

    I actually spit out my drink when the mail said "you were an accident", I couldnt believe it, then i you mentioned it. Bless this mess!

  • @drfroskymc
    @drfroskymc 5 месяцев назад +26

    Josh managed to steal a turtles spine, and yet it still ran away

  • @smearz
    @smearz 5 месяцев назад +68

    Josh: 10 seconds?!?!?!
    Also Josh: Spends an excruciatingly long time just because it's possible to break the game.

    • @depthvorpa4460
      @depthvorpa4460 5 месяцев назад +3

      "But i don't want to play legitimately!"

  • @aero5047
    @aero5047 5 месяцев назад

    you literally never fail to amaze me, more and more each time. you're truly a master at breaking games in a spectacular way

  • @eleithias
    @eleithias 5 месяцев назад +1

    Josh, you never cease to amaze me with all the creative ways you manage to abuse and break a game

  • @_MuhammadZakaria
    @_MuhammadZakaria 5 месяцев назад +303

    Finally, we can watch Josh do something absolutely insane again!🎉

    • @Fird9e
      @Fird9e 5 месяцев назад +2

      Yay!😀

    • @SuperSpyArmyGuy
      @SuperSpyArmyGuy 5 месяцев назад +1

      The wait is always worth it!

    • @_MuhammadZakaria
      @_MuhammadZakaria 5 месяцев назад +2

      Yeah. I've almost watched all of his vids lol

  • @connor48880
    @connor48880 5 месяцев назад +184

    Dammit Josh
    Again?
    This is like the 20th time you’ve done that exact thing. We’re gonna run out of universes if you keep going like this

    • @EEEEEEEE
      @EEEEEEEE 5 месяцев назад +1

      E

    • @brooooman8412
      @brooooman8412 5 месяцев назад

      @@EEEEEEEE R

    • @_TheNorwegianMoose
      @_TheNorwegianMoose 5 месяцев назад

      E

    • @TheEat
      @TheEat 5 месяцев назад

      🤓ehem
      actually theres a thing called "multiverse" and "omniverse" and so on

    • @rileyfairfull2548
      @rileyfairfull2548 5 месяцев назад +1

      ​@@EEEEEEEEare you a bot? I see you everywhere...

  • @vinciblewarrior6431
    @vinciblewarrior6431 2 месяца назад

    This may the most that I've seen you twist a games limits and not come close to crashing the game. I was sure the final attempt would do it.
    These devs are good.

  • @yaboku1686
    @yaboku1686 5 месяцев назад

    Ireally like the stuff you found in thsi game this time. Normally it often is just dumb stuff like mazes etc but here you found cool and interesting exploits/hidden structures of the game etc

  • @Drearify
    @Drearify 5 месяцев назад +8

    9:40 love the slowed down version of his transition frame