You did a good job with this. When you started taking paladin levels and suggested using a 2 handed weapon you would have had some trouble since hex warrior is for 1 handed weapons unless you go pact of the blade, which you can't do if you want to not ever need to sleep😉
Witherbloom Strixhaven background if available also grants access to Greater Restoration (and Death Ward for rest-casting shenanigans), which allows you to branch out significantly for sorcerer subclass (I'd probably take Aberrant Mind just as my favorite with no long rest limitations). I like Warforged/Reborn for a simple guaranteed "don't have to sleep" at all along with throwing in lack of eating/drinking/breathing etc to add to the "Immortal" vibe this combo befits. I also like levels in Eloquence/Lore Bard (for more spells/utility) or Whispers (especially if using Booming Blade when gishing) as an option over Paladin. Just some food for thought for other options to go with.
Great Video anyway People are talking about Warforged, Pag 68 of Wayfinder's Guide to Eberron. "You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep."
It comes in the specific wording of the rules. Exhaustion comes from a lack of long resting, not necessarily sleeping. Page 78 of XGtE states: "Whenever you end a 24-hour period without finishing a LONG REST, you must succeed on a DC 10 Constitution saving throws or suffer one level of exhaustion. It becomes harder to fight off exhaustion if you stay awake multiple days. After the first 24 hours, the DC increases by 5 for each 24-hour period without a long rest. The DC resets to 10 when you finish a long rest." Sleeping is a part of long resting, yes, but just because you don't need sleep doesn't save you from the rule. The best case scenario I can think of would be a DM saying that the DC doesn't get worse over time. Either way you're bound to fail eventually without taking something like Stars Druid which seems like a waste of levels on this build
@@DapperSnapperGaming My advice: play in a different language xD In the german version of Xanathars Guide it only talks about missing sleep. Even stating that you can survive long without a rest, but just needing sleep.
Without any long rests, healing becomes an issue, since hit die spent don't recover until a long rest is taken. Therefore, I think a wise choice of spell to take would be Aura of Vitality. You'll be able to heal both yourself and allies between combats that way. You might even consider the Extend Spell metamagic for this purpose as well. Gift of the Ever-Living Ones invocation might be worthwhile as well for self-healing, if you're able to get away with ignoring Aspect of the Moon using the Elf Trance racial.
Play a warforged, also from ebboron, you don't need sleep and don't gain exhaustion for not resting. And then take the pact of the tome and aspect of the moon just to be safe. There you go, coffee lock starting at early levels. And you got the standard array wrong in the beginning, it's 15-14-13-12-10-8, you had 17-15-13-12-10-8. And when you added your racial trait you went way over where you can get at level 1. You may need to adjust your calculations because of that.
I'm not sure where you read that Warforged are immune to exhaust but they aren't. They don't need sleep, but exhaustion is gained by a lack of long rest, not sleeping specifically. I also said that it is a modified standard Array. I use this in all of my videos
@@DapperSnapperGaming that's from the original warforge I think, but doesn't matter coz it's legacy anyway. Also just saying but off the bat using a much stronger standard array makes near all your builds way stronger then any would be at the table, most dms won't agree to have a just straight up stronger with no draw backs buff, so why not just use normal standard or point buy.
@@nathantinney8357 Again, legacy Warforged. Rising from the Last War is the newer official race. If your DM lets you go legacy Warforged it would work but that version is obsolete.
Minor point. Unless you take pact of the blade you can’t use a heavy weapon with your charisma. The hex weapon is limited to 1 handed weapons or your pact weapon. So if you wanted GWM you would need to use your strength.
This is true. That's what makes it so viable. I would hate to miss out on Spiritual Weapon though and all of the healing and support options we get currently.
Great video! I was wondering if you could do another build? I have an idea for a fear-based conquest paladin mixed with an undead patron warlock. How would you build this, what levels would you take in each class, and would you include anything else (such as sorcerer) to the mix?
I've been thinking of this build too. My idea was 8 paladin, because you want at least 7 for Aura of Conquest and may as well grab 8 for the asi, and 6 undead warlock for Grave Touched and run pact of the chain. Invocations would be cloak of flies (since I would be using sword and shield instead of EB) gift of the ever-living ones for more heals, and investment of the chain master with a sprite. Now I know the 1 damage their bow does isn't much, but with chain master it's a bonus action, a magical attack and it uses your spell save DC and on failure it poisons for 1 minute, giving the target disadvantage on attacks and ability checks. Now at lvl 14 where do we go? I thought shadow sorcerer for hound of ill omen, but that's a max of 6 lvls and the hound cost 3 sorcery points. So 2 per day since we wouldn't want to burn spell slots we could use on smite. But instead if we went lore bard we could still have two 5th level spell slots, get cutting words as a reaction 5 times a day (until bard 5 then double that) and pick up any 2 spells at lvl 20, bard 6. You won't be doing the most damage, but if you have cloak up every frightened creature that starts its turn within 5 feet of you takes an average of 9 damage. If you picked up spiritual guardians and have that up cast at lvl 5, even if they succeed the saving throw they take an average of 19 damage. If they fail its 29. Either way, you still get to take your turn with 2 attacks you can smite on. Sorry for the long ramble, but its been 4 weeks any no one else tried to give you any ideas. I hope you find the perfect build.
Cries in Thri-Kreen. You do not require sleep and can remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest. Infinite short rest lol
The issue lies in the changes that came in Xanathars that break the correlation between sleep and Long Resting. So yeah you don't have to sleep, but you still have to long rest in order to avoid a Con save to avoid suffering exhaustion.
Another thought, wouldn't Aberrant Mind Sorcerer be a better choice than Divine Soul? More spells known and the level 6 feature can use sorcery points to cast psionic spells at a more efficient rate?
This is true. The only problem is that we need Greater Restoration for this to work at all tables and only Divine Soul and Clockwork Soul get access to it
@@DapperSnapperGaming Good point. I do think though that there are enough spells available to use your bonus action, that would make Clockwork Soul more viable then.
So silly question. I'm gonna play as a Thri-Kreen (Don't need to sleep) so I can take Pact of The Blade instead, then can I technically Coffee Lock if my party long rests more than once per 24 HR period? At least early on before I get all the way up to being able to use the restoration. It still is good if I have a bunch of extra spell slots. Plus with Pact of The Blade, I can take Eldritch Smite instead of Paladin Levels and keep going up with Warlock.
You just have to be careful because exhaustion comes from lack of long resting, not specifically sleeping. Then all of your spell slots leave if you long rest. You can always risk the save and try to roll out of it but obviously the save gets harder and harder as you go
@@DapperSnapperGaming yeah. I still intend to get the Greater Restoration for the removal of Exhaustion. But I don't need the Aspect of the Moon for the sleep negation.
The only drawback I see to this is that greater restoration requires you to spend a hundred gold pieces on it well ground-up diamond worth a hundred gold pieces. Which this can become very expensive very quickly.
College of Creation Bard to 5th level or having a Conjuration Wizard in your party can alleviate that. You can still just barely get enough Paladin levels to smite, and still either get the subclass or your 6th level Bard feature.
Players: Attentively find out a way to bend rules to their favour and create a powerful character Wotc: laughs in YOU WEREN'T SUPPOSED TO DO THAT and adds new rules to make it harder
One thing he glosses over is you also need 100 gp worth DIAMON DUST per Greater Restoration, specifically the dust not the 100 gold. If you have a DM hand waves having to have specifically diamond dust then great! None of the people that DM in my group hand waves the material cost.
This is a crucial element of it and it's why the Coffeelock RAW is really no longer truly viable in a long term sense. It is incredibly expensive to maintain even if you find the dust and you can't avoid it by skipping sleep thanks to Xanathars. This build is merely a best case scenario situation that is probably going to be difficult to duplicate thanks to the restrictions in the rules
@@DapperSnapperGaming College of Creation Bard can alleviate this by 5th level if you take that instead of Paladin levels. Obviously by a certain point you'll be rolling in gold by tier 3-4, but if diamond dust specifically is hard to come by you can just create it. Performance of Creation can be fueled by your infinite spell slots. A Conjuration Wizard in your party can also create the diamond (since no cost is specified) and grind it up for you if you plan ahead with another player.
Like I say in all of my videos, this is a modified standard Array. This is what myself and actually many RUclipsrs use. No matter what stat method I use, there are going to be people who do it differently at their tables. And as of Tasha's you aren't locked in to where your stats go. They can go to any stat you choose
Ok, so I don't understand one part. How exactly do you make the spell slots during the 8 short rests? I understand it's flexible casting. I'm just confused about how to do the slot creation.
@@DapperSnapperGaming right, I guess my understanding about how to create them is my issue. Like how many can you create per short rest? You aren't able to hold more points above your level limit so it's breaking them down until you have enough points to then create a new slot. That process takes time. Since in the rules its written as a bonus action. Out of combat how does this work? Using it on a point based system if I broke down all of my available spell slots I would have 124 points after I replenish them and break them down again. Assuming I break these down properly without going over my point limit I can create 17 5th level spell slots and still have 2 points left over before my short rest. I feel like I'm doing the math wrong because that's A LOT or is it just that broken?
It really is that broken. There is no limit to how many slots you can create since they are temporary spell slots. You are only limited by the amount of down time you have. Short rest, convert to Sorc points, convert to spell slots, repeat. Technically the best Warlock to do this with is the Genie since at level 10 they get to short rest in 10 minutes. Keep in mind we are only converting our Warlock slots over to points and then to regular slots. I'm not sure if it is that many but it does add up over time
Unfortunately this still doesn't fix the problem post-Xanathars. Sleep and Long Resting are not necessarily the same thing. If you go too long without Long Resting then you begin to risk suffering exhaustion, regardless of the last time you slept.
You did a good job with this. When you started taking paladin levels and suggested using a 2 handed weapon you would have had some trouble since hex warrior is for 1 handed weapons unless you go pact of the blade, which you can't do if you want to not ever need to sleep😉
Witherbloom Strixhaven background if available also grants access to Greater Restoration (and Death Ward for rest-casting shenanigans), which allows you to branch out significantly for sorcerer subclass (I'd probably take Aberrant Mind just as my favorite with no long rest limitations). I like Warforged/Reborn for a simple guaranteed "don't have to sleep" at all along with throwing in lack of eating/drinking/breathing etc to add to the "Immortal" vibe this combo befits. I also like levels in Eloquence/Lore Bard (for more spells/utility) or Whispers (especially if using Booming Blade when gishing) as an option over Paladin. Just some food for thought for other options to go with.
Great Video anyway
People are talking about Warforged, Pag 68 of Wayfinder's Guide to Eberron.
"You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep."
Exhaustion would come from a lack of sleep. Not needing to sleep would mean that you don't get exhausted. I can't see how a DM could rule otherwise.
It comes in the specific wording of the rules. Exhaustion comes from a lack of long resting, not necessarily sleeping. Page 78 of XGtE states: "Whenever you end a 24-hour period without finishing a LONG REST, you must succeed on a DC 10 Constitution saving throws or suffer one level of exhaustion. It becomes harder to fight off exhaustion if you stay awake multiple days. After the first 24 hours, the DC increases by 5 for each 24-hour period without a long rest. The DC resets to 10 when you finish a long rest." Sleeping is a part of long resting, yes, but just because you don't need sleep doesn't save you from the rule. The best case scenario I can think of would be a DM saying that the DC doesn't get worse over time. Either way you're bound to fail eventually without taking something like Stars Druid which seems like a waste of levels on this build
@@DapperSnapperGaming My advice: play in a different language xD
In the german version of Xanathars Guide it only talks about missing sleep. Even stating that you can survive long without a rest, but just needing sleep.
Lol we really getting hit with Speedrun strats out here
@@DapperSnapperGaming Thanks for the video btw...It really helped my build a nice coffeelock for a oneshot
No problem! That's what I'm here for
Without any long rests, healing becomes an issue, since hit die spent don't recover until a long rest is taken. Therefore, I think a wise choice of spell to take would be Aura of Vitality. You'll be able to heal both yourself and allies between combats that way. You might even consider the Extend Spell metamagic for this purpose as well.
Gift of the Ever-Living Ones invocation might be worthwhile as well for self-healing, if you're able to get away with ignoring Aspect of the Moon using the Elf Trance racial.
Play a warforged, also from ebboron, you don't need sleep and don't gain exhaustion for not resting. And then take the pact of the tome and aspect of the moon just to be safe. There you go, coffee lock starting at early levels. And you got the standard array wrong in the beginning, it's 15-14-13-12-10-8, you had 17-15-13-12-10-8. And when you added your racial trait you went way over where you can get at level 1. You may need to adjust your calculations because of that.
I'm not sure where you read that Warforged are immune to exhaust but they aren't. They don't need sleep, but exhaustion is gained by a lack of long rest, not sleeping specifically. I also said that it is a modified standard Array. I use this in all of my videos
@@DapperSnapperGaming that's from the original warforge I think, but doesn't matter coz it's legacy anyway.
Also just saying but off the bat using a much stronger standard array makes near all your builds way stronger then any would be at the table, most dms won't agree to have a just straight up stronger with no draw backs buff, so why not just use normal standard or point buy.
@DapperSnapperGaming "you don't need to sleep and don't suffer the effects of Exhaustion due to lack of rest" Wayfinders guide to Eberron PG68
@@nathantinney8357 Again, legacy Warforged. Rising from the Last War is the newer official race. If your DM lets you go legacy Warforged it would work but that version is obsolete.
Minor point. Unless you take pact of the blade you can’t use a heavy weapon with your charisma. The hex weapon is limited to 1 handed weapons or your pact weapon. So if you wanted GWM you would need to use your strength.
Clockwork soul gets greater restoration as a bonus spell.
This is true. That's what makes it so viable. I would hate to miss out on Spiritual Weapon though and all of the healing and support options we get currently.
Great video! I was wondering if you could do another build? I have an idea for a fear-based conquest paladin mixed with an undead patron warlock. How would you build this, what levels would you take in each class, and would you include anything else (such as sorcerer) to the mix?
Hey thank you! I am always looking for ideas for future builds so I will put this on my list. Be looking for this in the future!
I've been thinking of this build too. My idea was 8 paladin, because you want at least 7 for Aura of Conquest and may as well grab 8 for the asi, and 6 undead warlock for Grave Touched and run pact of the chain. Invocations would be cloak of flies (since I would be using sword and shield instead of EB) gift of the ever-living ones for more heals, and investment of the chain master with a sprite. Now I know the 1 damage their bow does isn't much, but with chain master it's a bonus action, a magical attack and it uses your spell save DC and on failure it poisons for 1 minute, giving the target disadvantage on attacks and ability checks.
Now at lvl 14 where do we go? I thought shadow sorcerer for hound of ill omen, but that's a max of 6 lvls and the hound cost 3 sorcery points. So 2 per day since we wouldn't want to burn spell slots we could use on smite.
But instead if we went lore bard we could still have two 5th level spell slots, get cutting words as a reaction 5 times a day (until bard 5 then double that) and pick up any 2 spells at lvl 20, bard 6.
You won't be doing the most damage, but if you have cloak up every frightened creature that starts its turn within 5 feet of you takes an average of 9 damage. If you picked up spiritual guardians and have that up cast at lvl 5, even if they succeed the saving throw they take an average of 19 damage. If they fail its 29. Either way, you still get to take your turn with 2 attacks you can smite on.
Sorry for the long ramble, but its been 4 weeks any no one else tried to give you any ideas. I hope you find the perfect build.
Cries in Thri-Kreen. You do not require sleep and can remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest. Infinite short rest lol
The issue lies in the changes that came in Xanathars that break the correlation between sleep and Long Resting. So yeah you don't have to sleep, but you still have to long rest in order to avoid a Con save to avoid suffering exhaustion.
Another thought, wouldn't Aberrant Mind Sorcerer be a better choice than Divine Soul? More spells known and the level 6 feature can use sorcery points to cast psionic spells at a more efficient rate?
This is true. The only problem is that we need Greater Restoration for this to work at all tables and only Divine Soul and Clockwork Soul get access to it
@@DapperSnapperGaming Good point. I do think though that there are enough spells available to use your bonus action, that would make Clockwork Soul more viable then.
Both work well there. I personally love the Cleric spell list here but Clockwork is more than viable
So silly question. I'm gonna play as a Thri-Kreen (Don't need to sleep) so I can take Pact of The Blade instead, then can I technically Coffee Lock if my party long rests more than once per 24 HR period? At least early on before I get all the way up to being able to use the restoration. It still is good if I have a bunch of extra spell slots. Plus with Pact of The Blade, I can take Eldritch Smite instead of Paladin Levels and keep going up with Warlock.
You just have to be careful because exhaustion comes from lack of long resting, not specifically sleeping. Then all of your spell slots leave if you long rest. You can always risk the save and try to roll out of it but obviously the save gets harder and harder as you go
@@DapperSnapperGaming yeah. I still intend to get the Greater Restoration for the removal of Exhaustion. But I don't need the Aspect of the Moon for the sleep negation.
Very true
The only drawback I see to this is that greater restoration requires you to spend a hundred gold pieces on it well ground-up diamond worth a hundred gold pieces. Which this can become very expensive very quickly.
Totally agree. You'll need a VERY generous DM
Thats why the CoffeeLock build eventually evolves to CokeLock
College of Creation Bard to 5th level or having a Conjuration Wizard in your party can alleviate that. You can still just barely get enough Paladin levels to smite, and still either get the subclass or your 6th level Bard feature.
Players: Attentively find out a way to bend rules to their favour and create a powerful character
Wotc: laughs in YOU WEREN'T SUPPOSED TO DO THAT and adds new rules to make it harder
This is so accurate lol
One thing he glosses over is you also need 100 gp worth DIAMON DUST per Greater Restoration, specifically the dust not the 100 gold. If you have a DM hand waves having to have specifically diamond dust then great! None of the people that DM in my group hand waves the material cost.
This is a crucial element of it and it's why the Coffeelock RAW is really no longer truly viable in a long term sense. It is incredibly expensive to maintain even if you find the dust and you can't avoid it by skipping sleep thanks to Xanathars. This build is merely a best case scenario situation that is probably going to be difficult to duplicate thanks to the restrictions in the rules
@@DapperSnapperGaming College of Creation Bard can alleviate this by 5th level if you take that instead of Paladin levels. Obviously by a certain point you'll be rolling in gold by tier 3-4, but if diamond dust specifically is hard to come by you can just create it. Performance of Creation can be fueled by your infinite spell slots. A Conjuration Wizard in your party can also create the diamond (since no cost is specified) and grind it up for you if you plan ahead with another player.
How do you get a 17 in Cha with a maximum of 15 , if you have +2 dex +1 cha by the race
and how do you put to 19 without a ASI
Like I say in all of my videos, this is a modified standard Array. This is what myself and actually many RUclipsrs use. No matter what stat method I use, there are going to be people who do it differently at their tables. And as of Tasha's you aren't locked in to where your stats go. They can go to any stat you choose
Aspect of the Moon says you can gain the benefits of a long rest by doing light activity. This should negate the need for greater restoration.
Right but we don't want to long rest. If we long rest, we lose everything
Ok, so I don't understand one part. How exactly do you make the spell slots during the 8 short rests? I understand it's flexible casting. I'm just confused about how to do the slot creation.
No problem! So Warlock spell slots come back on a short rest so we short rest and the convert those to Sorcery Points then back to regular spell slots
@@DapperSnapperGaming right, I guess my understanding about how to create them is my issue. Like how many can you create per short rest? You aren't able to hold more points above your level limit so it's breaking them down until you have enough points to then create a new slot. That process takes time. Since in the rules its written as a bonus action. Out of combat how does this work?
Using it on a point based system if I broke down all of my available spell slots I would have 124 points after I replenish them and break them down again. Assuming I break these down properly without going over my point limit I can create 17 5th level spell slots and still have 2 points left over before my short rest. I feel like I'm doing the math wrong because that's A LOT or is it just that broken?
It really is that broken. There is no limit to how many slots you can create since they are temporary spell slots. You are only limited by the amount of down time you have. Short rest, convert to Sorc points, convert to spell slots, repeat. Technically the best Warlock to do this with is the Genie since at level 10 they get to short rest in 10 minutes. Keep in mind we are only converting our Warlock slots over to points and then to regular slots. I'm not sure if it is that many but it does add up over time
Actualy play as warforged
Unfortunately this still doesn't fix the problem post-Xanathars. Sleep and Long Resting are not necessarily the same thing. If you go too long without Long Resting then you begin to risk suffering exhaustion, regardless of the last time you slept.
Has anyone made a character sheet for this build, if so, may I have it?