You are amazing Eino :D ...always keep your spirit alive for these games...but holy shit this was bad! You were right on all accounts! Its funny what we will put up with as kids
I don't care about the bad framerate. There were many games like that back then and I still do like them. Amiga was the king of the hill in its era, awesome memories. I know there were better versions on consoles, Amiga is still the best, even in this game. Played this through numerous times, but didn't make it with all characters in level 7. Ryu and Chun Li were my favorites but Ken's "spin-throw" was also very good. Honda is also a great character and specially his series of fast hits. But it's also too powerful when you push opponent to the wall. 5:29 is the best music in game! Strangely, fight always went better for me when it was in the backround :) 2:07 was ok at some points, but it was the most mediocre for me, didn't like it. Nice playthrough, I don't remember seeing it with Blanka by other players. Destroying car with electricity was awesome! Btw. Good question about barrel challenge. Seems like your character is too slow to make it perfect. I never made it back then but seen it made perfect with consoles.
What bothered me about this game even back then was that getting the moves. It's very inconsistent. Some specials CPU uses are almost impossible to execute, such as piledriver by Zangief and yoga flame by Dhalsim. I really tried! It seems like the Arcade original has much more damage done by attacks, destroying the barrels looks like a piece of cake. Mortal Kombat on Amiga has much better gameplay, even though we did enjoy playing this against friends.
@@einokeino303 That is true! Mortal Kombat has great playability and mastering all moves is easier. In Mortal Kombat 3 Raiden was the only character I figured out the fatality and discovered also hidden opponent, Reptile at bridge level (needed to make it double flawless and fatality). Oh, and the second barrel challenge: it was possible with a bit luck with the flames and some fast attacks that hit 2 barrels. But I think it was not possible with all characters based on their moves. And that is true, specials are very hard to execute! With Ryu for example: you needed to spin joystick from bottom to left very fast and press the button when it hits left (from 6 to 9 clockwise) to make a spinning flying kick. From other side it was counter-clockwise. And other side was Ryu's other special, some kind of flying thing. Ken also has that ability.
@@Eliminaattori We played all the MKs from 1-4 more than any other fighting games. MK2 maybe the least, because it was pain to load fights from floppies. When MK3 came around we already had PCs and MK2 was the last one released on Amiga. Moves on Ryu and Ken were not hard. I believe the problem was when more than two directions (quarter circle) was used, the game just wouldn't register inputs. Some specials where you had to reverse direction, such as Blankas cannonball are more inconsistent, but not as hard.
MK has much better gameplay and it only has 2 disks so there's no disk swapping if you had an extra drive. This game had 4 disks so it was pretty tedious. One of the biggest problem with MK was that there wasn't much music.
This port along with the x86 version were deliberately crippled so Nintendo could shift more Famicon units as stipulated in a gentleman's agreement. It's not like either of these systems, even those early in the '90s were beyond handling the game. Even the music is stodgy, shame on you Nintendo.
You are amazing Eino :D ...always keep your spirit alive for these games...but holy shit this was bad! You were right on all accounts!
Its funny what we will put up with as kids
Kudos for having the strength to go through this horrible port (what a shame, and that comes from an Amiga lovers). :-]
My cousins sister got this for his birthday, was at his house playing it for like 10 minutes on his Amiga, then we moved onto something else.
I don't care about the bad framerate. There were many games like that back then and I still do like them. Amiga was the king of the hill in its era, awesome memories. I know there were better versions on consoles, Amiga is still the best, even in this game.
Played this through numerous times, but didn't make it with all characters in level 7. Ryu and Chun Li were my favorites but Ken's "spin-throw" was also very good. Honda is also a great character and specially his series of fast hits. But it's also too powerful when you push opponent to the wall. 5:29 is the best music in game! Strangely, fight always went better for me when it was in the backround :) 2:07 was ok at some points, but it was the most mediocre for me, didn't like it.
Nice playthrough, I don't remember seeing it with Blanka by other players. Destroying car with electricity was awesome!
Btw. Good question about barrel challenge. Seems like your character is too slow to make it perfect. I never made it back then but seen it made perfect with consoles.
What bothered me about this game even back then was that getting the moves. It's very inconsistent. Some specials CPU uses are almost impossible to execute, such as piledriver by Zangief and yoga flame by Dhalsim. I really tried! It seems like the Arcade original has much more damage done by attacks, destroying the barrels looks like a piece of cake. Mortal Kombat on Amiga has much better gameplay, even though we did enjoy playing this against friends.
@@einokeino303 That is true! Mortal Kombat has great playability and mastering all moves is easier. In Mortal Kombat 3 Raiden was the only character I figured out the fatality and discovered also hidden opponent, Reptile at bridge level (needed to make it double flawless and fatality).
Oh, and the second barrel challenge: it was possible with a bit luck with the flames and some fast attacks that hit 2 barrels. But I think it was not possible with all characters based on their moves.
And that is true, specials are very hard to execute! With Ryu for example: you needed to spin joystick from bottom to left very fast and press the button when it hits left (from 6 to 9 clockwise) to make a spinning flying kick. From other side it was counter-clockwise. And other side was Ryu's other special, some kind of flying thing. Ken also has that ability.
@@Eliminaattori We played all the MKs from 1-4 more than any other fighting games. MK2 maybe the least, because it was pain to load fights from floppies. When MK3 came around we already had PCs and MK2 was the last one released on Amiga.
Moves on Ryu and Ken were not hard. I believe the problem was when more than two directions (quarter circle) was used, the game just wouldn't register inputs. Some specials where you had to reverse direction, such as Blankas cannonball are more inconsistent, but not as hard.
Well done.
This looks suspiciously similar to Mortal Kombat!
MK has much better gameplay and it only has 2 disks so there's no disk swapping if you had an extra drive. This game had 4 disks so it was pretty tedious. One of the biggest problem with MK was that there wasn't much music.
In fact, Ed Boon wanted to give an answer to Street Fighter II and created Mortal Kombat
I cant feel the sluggishness of controls, but visually its not that bad, just definitely missing few frames of sprite animations.
This port along with the x86 version were deliberately crippled so Nintendo could shift more Famicon units as stipulated in a gentleman's agreement. It's not like either of these systems, even those early in the '90s were beyond handling the game.
Even the music is stodgy, shame on you Nintendo.
Not sure US Gold needed any handicap to produce crappy arcade ports ;)