Hello this is Sabre =) This is a fun observation of the super "Matrix" moment. I can actually explain why I did tatsu over fireball. I'll break down the "Matrix" moment. It was dubbed the "matrix" moment by Dogface, who was commentating the match. Unfortunately, IGN fucked up and lost the direct feed footage of this part of the event. Shortly before evo 2009 even happened. The fgc was struggling to find the appropriate monitor with no lag that we could rely onm. Back then, it was INCREDIBLY HARD to find a fast monitor. The Cannons found the now legendary Asus 236h(?) AKA the evo monitor. And the rest is history on that. For some reason though, on the main stage, they decided to use a larger monitor that was unproven. My first match vs Auttomattock, it was immediately apparent to me that the monitor sucked. By the time I had to fight Gootecks and Valle, I had to start altering my gameplan as my confidence in tight links was very low. So naturally my confidence in linking s.short after light tatsu was not there. Normally i would short tatsu, s.short, into fierce dp. I was teetering on the verge of getting an ex stock. So instead of risking my s.short not linking and having my fierce dp blocked, i opted to just OS cancel into ex tatsu in hiping the s.short would net me enough meter to do ex tatsu, which would have comboed, and if I didnt generate enough meter, heavy tatsu would come out instead and I'm still safe, and while non EX will not combo, I still continue pressure, and if he interrupts with the wrong move, i win anyway. So yes, my decision was calculated, the outcome, was not. Valle was either smart, or didnt know the matchup. I'm betting on not knowing the matchup. He probably thought light tatsu on hit could not be comboed after and I was trying to just maintain pressure. He did dp me earlier in the match after a blocked light tatsu and connected. So this was his strategy Luckily, my s.short DID combo. Valle was trying to interrupt with dp xx super. If I had missed my s.short link, he would have gotten it. But since it linked, it ate his dp motion, and the super was next. And it just happened to work out in a sick finish. The corner tech i did on the round after, i had discovered that like 3 days before evo lmao. Sak was low tier as fuuuuuck in vanilla too. Her hard knockdown otoshi buff in ssf4 made her into a solid character that didnt need the mixups anymore
Wow never watched a videos like this where the player actually showed up and explained why he did what he did and where his head was at, that's awesome! Really appreciate the breakdown
The corner reset at that time was brand new and was henceforth called the “Sabre Reset” on the SRK forum Sakura community. You have inspired many players to pickup Sakura, including myself. Still rocking Sakura in SFV btw. 😀
Just the concept makes me says "Yes, more of that please." But the execution? Absolutely wonderful. I love how you explained the characters, the players, and rewound when necessary. Awesome video.
this right here, the added explanation is big. and if you ask me it's also short enough to not feel like it's taking too long. there for it's a good blend of info being explained and the focus of the video it's self.
@@WARCALIPTOLF Agreed. I'm not big into fighting games, but I play casually, and the explanation was simple and to the point enough to allow me to follow it.
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but NOT the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.” - Sun Tzu Great example of knowing your self but not the enemy.
He knew what the enemy would do, otherwise most of those resets wouldn’t have landed. In this case he would’ve known both his enemy and himself, while his opponent only knew himself.
@@warriordinag3921 You just repeated exactly what I said, my friend. I'm referring to the underdog who used a low tier character that a lot of pros don't know how to properly counter since that character isn't meta.
@@SeanTheShinigami I mean I'm pretty in. I just meant back in the day there was pretty much just Max and Cross Counter and then you picked up pieces of lore from like SRK forum posts and FNF commentary. It would interesting to see JM follow this video up with Valle upsetting Bonchan with Hugo.
@BMO FYI IIRC he is referring to Shoryuken (the website, AKA SRK) and the RUclips (YT) series about playing fighting games, Friday Night Fisticuffs (AKA FNF, by the channel "Super Best Friends Play", AKA SBFP). Hope this helps! LOL
As a relatively newcomer to fighting games, highlighting important matches AND explaining their context is perfect. I hope you keep this series running for a long time! Fantastic idea and great work. thanks man
You can practically feel the mind of the Ryu falling into disarray. Round one he's in control, reacting appropriately, and takes the win. Round two starts the same until a correct decision, the backdash, results in not just taking a combo but getting eaten alive by resets. Then the panic-super fails spectacularly, and he goes into round three backpedaling, trying to lean on Ryu's fireball to regain composure.
Yeah, only 10 seconds in and I have to say I’m so for this kind of content. It’s really awesome to hear your insight on fighting games, makes for more engaging content than just FighterZ matches (which have their place to be sure, but this, the fighting game hot takes, and retrospectives make for great content too)
I agree 👍 even though I previously didn't understand street fighter lingo..the way he explained it made me understand what what going on and I enjoyed it.. Great content.
He learned that Sakura strategy from the computer's Sakura in SFA3. If you play that in Arcade mode on the highest difficulty, that is exactly what Sakura does. She gets you in the corner and does her spin kick, of which there is little defense.
I personally think analyzing the spirit, heart, and intellect that goes into playing fighting games is so unexplored and underrated. You can absolutely tell who a person is when they play a fighting game, when they get hype off of getting a combo, when they even lose a match immensely hard. Fighting games show the journey. They can show what it means to work hard, and when you commit, you can achieve incredible results, sometimes beyond even your own comprehension.
@Papa Kim You have never played on a high level clearly. At a high level it actually works out your whole arm. While playing casually only uses your fingers and hands. Every top tier gamer is great at more than one thing because it is a mind set.
@@drel_underheaven908 in the marvel vs games, magneto is a character that is known for his pressure and resets into difficult mix ups. The way Sabre's Sakura was resetting/mixing up Valle was similar to how magneto would do the same in mvc2
I was scrolling specifically for this mention. I couldn’t be there in-person but I was definitely watching via stream and that Magneto remark is, today, even more vivid than some of the visuals of this memorable match.
Back in the day I tried learning Saber style Sakura and played pretty much only it. This was my favorite video, idk how many times I've watched it. I'm glad to see someone doing it justice!
I must say I truly love the way you’ve structured this type of videos. As a casual gamer who enjoys competitive play I love that you’ve broken down something I like see because it looks like a high level play and you brake it down by strategy which adds a depth to the whole situation. Thank you.
Sakura is absolutely my favorite SF character, so seeing her get a moment to shine like this is just awesome! **Edit** Sakura just took Evo 2020 against Karin! Wooooo! Yeah!
@Sonic My first time playing her was in Marvel vs Capcom 2 and found her to be amusing. But then I saw her background story in the anime-movie. No dead parents. No revenge plot. Nothing dramatic or complicated. Just her sitting on a bench, "I wanna do this... no wait I wanna do something else... no I wanna eat the world record in hotdogs. No wait..." Looks over, sees Ryu finish some thugs. "Imma do that." Then she does that by being Ryu's stalker. Instantly becomes my go-to main~ 😁
This series is amazing for someone that didn't have the chance to grow up with the scene. I have a lot of catching up to do on competitive technique, game plan, and history. You are really good about explaining why these moments are so substantial. I not only get to live a moment as if I was there because of the way that you build up to the climax, but I also learn a ton about fighting games due to your thorough analysis. Please keep them coming!
When Playing Fighting games Other people: I used x to combo this to the light jab to counter his Y as he falls 9 frames per second to use super 1234 negative 2.1 minus five degrees Celsius and an overhead right with 8 sets of reps while blinking nonstop as I am listening to his heartbeat to correctly deduce his next move. Me: What does this button do?
This reminds me of the days when I used to play fighting games, during the mid-late 90's. I and my circle of friends would usually gather at the arcade, or somebody's house, to play SF or some other fighting games. One of my friends had a younger brother, about 5 or 6 years younger than us. To keep him happy, my friend would let his brother take a few turns at the console as well, and like a lot of younger, inexperienced players, his usual strategy was just to button mash. What was surprising was that the button-mashing kid won a surprising amount of his matches against my friends (they were actually trying; I could see it from their expressions and their concentration), and I soon realized that it was because they were used to playing opponents with a basic level of experience with fighting games, the stage where you expect your opponents to use special moves, block, the occasional combo etc. They were not prepared to face an opponent who was largely random and their attacks therefore were quite difficult to guard against. Unfortunately for my friend's brother, my own playing style is quite defensive. I tend to go for characters that have long reach, but are also decently fast (like Blanka or Sagat). So my strategy against him was to use long, poking attacks to force him to attack in a direction I was expecting, and then counter it. I'd slowly drive him into the corner, and then just hammer down blows until he died. He very quickly didn't want to play against me anymore. XD (If you're reading this, James... Sorry kiddo!)
As an ex-video game player (family man now), and watching ufc, the commentary on this video was really awesome! Can't wait to watch more of your videos!
I know absolutely nothing about fighting games or the fighting games scene. The last time I played a Street Fighter game was SF2 for the SNES (dear lord that was too long ago). But despite that I could follow along with your explanation and be enthused by your enthusiasm. Thank you for sharing :)
svpcharls people do this with every new street fighter. When 3S came out, lots of people said it wasn’t Street Fighter and were mad at the roster. Same with SF4 and now SFV. After a while though, people warm to it. A lot more people have picked up SFV again following CE
When SFV dropped people were saying "09ers where you at?! It's your turn now" talking about how all the 09ers were the new gruff tournament veterans ready to look down on the new batch of players.
There's validity to the dissatisfaction to the changes. At a visual level, the art style moved to an extremely exaggerated look, particularly with body proportions. Close to comedy-ish, at times. Looney Toon-ish, at other times. Then, there's the increased amount of hyper-sexualization, not seen in the old school days. This is a drastic change. As for skills-based gameplay, starting with Street Fighter 4 and up, skill-based requirements have been drastically reduced (Nerfed) in favor of appealing to the casual gamer; a conscious effort made by the game developers, and noted among the skill-based gamers. The input commands are far easier and more lenient in the current Street Fighter games, as opposed to the 'old skool' days. This frustrated a lot of competitive players from back in the day. Because of the leniency of today's fighting games (again, to market and appeal to the casual gamer), a larger number of players can become competitive with easier effort. Today's Street Fighter games are, by far, much easier to develop gaming prowess. Because of that, old skool competitive players, such as Justin Wong, for example, have been undermined for his gaming prowess in today's fighting game community, questioning if he's not really that good. It's not that he isn't good.....it's not that he got worse............it's that current Street Fighter games have been intentionally nerfed (for reasons stated earlier), allowing for more players to easily become competitive level. Hence, the "Old timer's" distaste for today's fighting games, particularly with Capcom (and perhaps, other fighting game developers may follow suit, if they haven't already, trying to appeal to casual gamers.....). There are a number of videos online that go into deeper details discussing further the points I mentioned.....
@@ngubod16 There's a stark divide between the "old skool" days and Capcom fighting games made starting from Street Fighter 4 and up............. today's Capcom fighting games (SF4 and up) are heavily nerfed to appeal to casual gamers. This means a greater number of players can achieve "competitive-level playing" with much less effort in a quicker amount of time, as opposed to the "old skool" days. While this may be hard to believe, this is a fact that begins with the game developers, consciously programming easier skill-requirements in an effort to appeal to today's casual gamers (not just fighting games). There are a number of videos online discussing this in deeper detail. Of course, nerfing the skill-requirements has grieved "old skool" gamers, since they were accustomed to, and appreciated, the heavy skill -requirements needed to succeed, back in the day. But the frustration is a small sacrifice to today's game developers, since (from a business/marketing standpoint) they are more focused on appealing to the casual gamers, in an effort to broaden/expand the number of consumers into the world of video gaming / mobile gaming.
@@sssentertainment there is literally no possible universe that sf4 is "nerfed for casuals" FADC 1 frame links are still some of the hardest to execute combos of all time and plenty of staple pro combos utilized 1 frame links. Literally no game has links like this anymore, they all have buffers which remove timing from the question. Casuals couldn't even execute a proper FADC in a combo despite how mandatory they were. There is no fighting game mechanic that casuals cannot execute anymore. Complicated inputs are gone and even the basic ones like qcf and srk have heavily lenient input forgiveness.
This is one of my favorite matches of all time and really influenced my Sakura game in ultra. So glad you shone some light on it. Great commentary and insight.
Dude your videos are great. Thanks man. I love the rewinds and attention to detail. Its like in UFC replays lol. Great job. You could totally be an announcer at the Capcom Tournaments.
He does in SFV. Do an actual comparison of all the SF Ryu fireballs, they even buffed them in V-trigger one which people are calling outright annoying he has more fireball spamming he can do safely since meter won't run out anymore by throwing them. People use that and save bar for EX versions, so spam for days. Its other stuff you mean to cry about I think.
At first I rewound the video a couple times to see a few moments again, but by the end I felt comfy knowing you would rewind it for me to break it down. Great video!
I ABSOLUTELY LOVE THESE COMMENTARIES! I don’t ever play street fighter , but this makes it so interesting when it’s broken down like this! I don’t even play fighting games 😭but this 🔥
Sakura was honestly super underrated IMO throughout most of SF4's lifespan. I think in Ultra shes a pretty damn good character. She was supeeeerrr good in I think AE2012 when her tatsu on block was i think +4. She played similar to dudley and cody. just mix you up once or twice and reset you and die. The fact that she was + on block after EX Tatsu created a very yolo move. if you block it, youre safe, if it hits you get reset, and if you have ultra, you can land any of her three ultra choices. She also didnt suffer at all from the hard knockdown delay wakeup at all, where as most characters did. Pretty much all of sakuras offense revolved around offense off of resets, so it didnt affect her. Her neutral was always crap, but all she needs is one touch to get rollin
These videos are dope. Its pretty cool of you to go through iconic moments and add context so that some of us who aren't as well versed in the FGC can understand and appreciate them. Keep it up
I love watching fighting matches but can never really tell what moment or move was really good or just standard, so this was fantastic! Backing up the video or pausing to allow yourself time to really point out what we're seeing was so helpful. I never would have known about the medium Tatsu hop-over or the double crossovers even after they played right in my face. Thank you. I really hope you can do more of these!
Thanks for putting this video together. I haven't kept on the Street Fighter series since I was a kid, so I don't know it like I do, say, Killer Instinct. Your commentary allowed me to understand easily what was going on. Great work.
I remember watching this in a hype compilation from 2012. The moment Sabre started employing his tactic with Sakura against Valle, a random guy started screaming, "Is that Magneto (referencing MvC2)?"
Glad YT recommended this. Great commentary for people (like me) who are interested in fighting games but don’t have the in depth knowledge of the scene. Subbed!
@@jmcrofts It was at the official SFA3 World Championship, at the old Nickel City in San Jose. Capcom flew Daigo out as the winner of the Japanese tournament. I attended (and participated), but A3 is not my game :/
Watching this series on great fighting game moments as someone who has always been a casual observer of fighting games really has been a lot of fun. Major props to you Crofts for the time you take to explain the history, mechanics and matches while still keeping it interesting. Your genuine excitement and enthusiasm is what makes these videos standout from the rest and I appreciate the time you take to make these! I hope you aren't finished making this series!
Your commentary makes these videos interesting. If we didn't have the explanation of the moves, I'd be just like, huh? It's good to be able to go back and enjoy it with the crowd. Thanks, man.
4:15 Rare footage of OHT (One Handed Terror) and Sabre battling it out. I believe I actually recorded this footage at This is It, the last tournament I held for Arcade in a Box. I was pretty funny seeing that footage again :). I also remember this fight against Valle, we were going nuts back in AZ.
I really dig content like this and hope you end up making more :D As someone who doesn't have a history in fighters, but has an interest in em- moments like this are extremely interesting, and I get so much more out of it with your demonstrations and explanations (like hopping to your gameplay to show light vs med tatsu) Fantastic format, thanks for sharing :D
I'm not a fan of SF and never will be but I will always acknowledge good mix-ups/fake outs like these. Good shit, reminds me of Jin in the earlier BlazBlue titles where he could do 5B vacuum > IAD cross-up in the corner, 66 2A for neutral tech cross-unders, IAD j.D for cross-ups, and IAD j.236D for double/fake cross-ups. You take a basic, straight forward character that doesn't have obvious left/rights or high/lows and do some tricky stuff like this.
appreciate the detail that was done in a way even a novice such as myself could understand - great insight into what actually goes on and why it's so cool
Lots of people have already said it but I'll back it up as well; love this content. I love fighting games but got into them late, seeing this kind of history brought up and broken down to be easily digested is awesome. I appreciate the build up and explanation of the situation at the time as well, it really gives it a good perspective. Thanks for this jm!
I am 1000000% here for watching this content. I don't really see indepth breakdowns of hype matches enough tbh so please keep doing this. Also shout out to the fact that Sabre showed up as well to explain lmao
I’ve JUST NOW discovered your channel and I get get enough of your analysis videos. Very clear and detailed in explanation, and not to mention your love and excitement for the content itself. You’ve earned my subscription and I WILL be clicking that “ALL” option on the notification bell.
Well, I mean. You can work hard to wring the most you can out of a certain character, but that character might still have comparatively worse options with lower yields for more work than other characters, which then makes it the relative worse character of the roster. But that's the character, you can still beat the other player.
Sakura has always been my favorite character and I hate when a street fighter comes out and doesn't feature her like 5 she was dlc and I was pissed at that
Thank you for going over the history of these moves/characters/combos. I'm a newbie in every facet, but knowing why such moments are important makes it all the more impactful. I just appreciate you taking the time to discuss it.
incorrect, sabre calculated incorrectly (by the smallest degree possible, as he's at 99% of it) getting a full bar off of the stand short which would give him enough to ex tatsu. Simple miscalculation and lucky for him, Valle was mashing. Ironitcally he was probably mashing ex dp and got super
Great insight. Awesome narration. As someone who has lightly played Street Fighter, getting walked through exactly what happened and why it happened was entertaining! Nice job!
Hello this is Sabre =)
This is a fun observation of the super "Matrix" moment. I can actually explain why I did tatsu over fireball.
I'll break down the "Matrix" moment. It was dubbed the "matrix" moment by Dogface, who was commentating the match. Unfortunately, IGN fucked up and lost the direct feed footage of this part of the event.
Shortly before evo 2009 even happened. The fgc was struggling to find the appropriate monitor with no lag that we could rely onm. Back then, it was INCREDIBLY HARD to find a fast monitor.
The Cannons found the now legendary Asus 236h(?) AKA the evo monitor. And the rest is history on that.
For some reason though, on the main stage, they decided to use a larger monitor that was unproven. My first match vs Auttomattock, it was immediately apparent to me that the monitor sucked.
By the time I had to fight Gootecks and Valle, I had to start altering my gameplan as my confidence in tight links was very low.
So naturally my confidence in linking s.short after light tatsu was not there. Normally i would short tatsu, s.short, into fierce dp. I was teetering on the verge of getting an ex stock. So instead of risking my s.short not linking and having my fierce dp blocked, i opted to just OS cancel into ex tatsu in hiping the s.short would net me enough meter to do ex tatsu, which would have comboed, and if I didnt generate enough meter, heavy tatsu would come out instead and I'm still safe, and while non EX will not combo, I still continue pressure, and if he interrupts with the wrong move, i win anyway.
So yes, my decision was calculated, the outcome, was not.
Valle was either smart, or didnt know the matchup. I'm betting on not knowing the matchup. He probably thought light tatsu on hit could not be comboed after and I was trying to just maintain pressure. He did dp me earlier in the match after a blocked light tatsu and connected. So this was his strategy
Luckily, my s.short DID combo. Valle was trying to interrupt with dp xx super. If I had missed my s.short link, he would have gotten it. But since it linked, it ate his dp motion, and the super was next.
And it just happened to work out in a sick finish.
The corner tech i did on the round after, i had discovered that like 3 days before evo lmao.
Sak was low tier as fuuuuuck in vanilla too. Her hard knockdown otoshi buff in ssf4 made her into a solid character that didnt need the mixups anymore
Wow never watched a videos like this where the player actually showed up and explained why he did what he did and where his head was at, that's awesome! Really appreciate the breakdown
Oh wow... It's even better when the actual player from that moment explains what he was thinking. Thanks for sharing !
Love this, I would want to see these breakdowns on all yhe games you stream
It's so dope you posted this. Lol
The corner reset at that time was brand new and was henceforth called the “Sabre Reset” on the SRK forum Sakura community. You have inspired many players to pickup Sakura, including myself. Still rocking Sakura in SFV btw. 😀
That fight has got to be canon to the lore. Sakura getting crafty to beat Ryu, the strongest World Warrior? Heck yeah.
Its just the ability of the player
@@Faradars1 missing the point, but ok lol
@@DefenestrateYourself lmao
Sakura players have all the canon matches. Japan EVO 2020 where Sakura beat Karin in the grand finale? Totally canon.
@@Faradars1 r/woosh
Just the concept makes me says "Yes, more of that please." But the execution? Absolutely wonderful. I love how you explained the characters, the players, and rewound when necessary. Awesome video.
this right here, the added explanation is big. and if you ask me it's also short enough to not feel like it's taking too long. there for it's a good blend of info being explained and the focus of the video it's self.
@@WARCALIPTOLF Agreed. I'm not big into fighting games, but I play casually, and the explanation was simple and to the point enough to allow me to follow it.
Aye
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but NOT the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.” - Sun Tzu
Great example of knowing your self but not the enemy.
He knew what the enemy would do, otherwise most of those resets wouldn’t have landed. In this case he would’ve known both his enemy and himself, while his opponent only knew himself.
@@warriordinag3921 You just repeated exactly what I said, my friend. I'm referring to the underdog who used a low tier character that a lot of pros don't know how to properly counter since that character isn't meta.
@@DefeatLust My apologies for misunderstanding. I thought you meant the sakura didn’t know her enemy.
@@warriordinag3921 All good 🙂
@@koolmaaan That's what they want you to think 🤫
This is definitely the kind of video I wish had existed in 09' when I wanted to get into the scene.
It's never too late. The pursuit of honing oneself exists everywhere, especially in fighting games.
@@SeanTheShinigami I mean I'm pretty in. I just meant back in the day there was pretty much just Max and Cross Counter and then you picked up pieces of lore from like SRK forum posts and FNF commentary. It would interesting to see JM follow this video up with Valle upsetting Bonchan with Hugo.
@BMO FYI IIRC he is referring to Shoryuken (the website, AKA SRK) and the RUclips (YT) series about playing fighting games, Friday Night Fisticuffs (AKA FNF, by the channel "Super Best Friends Play", AKA SBFP). Hope this helps! LOL
@BMO no srk shoryuken.com the guys who do evo.
Did it not???
As a relatively newcomer to fighting games, highlighting important matches AND explaining their context is perfect. I hope you keep this series running for a long time! Fantastic idea and great work. thanks man
Interesting enough to turn this into a series. Unknown big matches. I’m for it
Pure facts. This can be a daily or weekly special itll get a lot of healthy attention and appreciation.
Would love to watch this for games like GGXX or KoF.
yup and I am the cream of the Crop. I think the spotlight should be on me
Totally agree
You can practically feel the mind of the Ryu falling into disarray. Round one he's in control, reacting appropriately, and takes the win. Round two starts the same until a correct decision, the backdash, results in not just taking a combo but getting eaten alive by resets. Then the panic-super fails spectacularly, and he goes into round three backpedaling, trying to lean on Ryu's fireball to regain composure.
Yeah, only 10 seconds in and I have to say I’m so for this kind of content. It’s really awesome to hear your insight on fighting games, makes for more engaging content than just FighterZ matches (which have their place to be sure, but this, the fighting game hot takes, and retrospectives make for great content too)
rafweezy I couldn’t agree more. I’m absolutely loving this street fighter content right now! 😆
Absolutely agree 💯
I agree 👍 even though I previously didn't understand street fighter lingo..the way he explained it made me understand what what going on and I enjoyed it.. Great content.
I agree 👌
He learned that Sakura strategy from the computer's Sakura in SFA3. If you play that in Arcade mode on the highest difficulty, that is exactly what Sakura does. She gets you in the corner and does her spin kick, of which there is little defense.
I personally think analyzing the spirit, heart, and intellect that goes into playing fighting games is so unexplored and underrated. You can absolutely tell who a person is when they play a fighting game, when they get hype off of getting a combo, when they even lose a match immensely hard.
Fighting games show the journey. They can show what it means to work hard, and when you commit, you can achieve incredible results, sometimes beyond even your own comprehension.
@Papa Kim You have never played on a high level clearly. At a high level it actually works out your whole arm. While playing casually only uses your fingers and hands. Every top tier gamer is great at more than one thing because it is a mind set.
@Papa Kim I would bet an arm you've never accomplished anything in your life and that comment triggered your insecurities.
Conceive believe achieve
The answer lies... _in the heart of battle._
Tokido put it so simple but so damn well
_fighting games is something so great_
I rember this ! A guy is the crowd yells “Is that Magneto!” When Saber is going off. Lol love that guy
I dont get it
@@drel_underheaven908 in the marvel vs games, magneto is a character that is known for his pressure and resets into difficult mix ups. The way Sabre's Sakura was resetting/mixing up Valle was similar to how magneto would do the same in mvc2
@@RevGoodWill tanks for info homie
LMAO Ryu player needed a "Forcefield"!!
I was scrolling specifically for this mention. I couldn’t be there in-person but I was definitely watching via stream and that Magneto remark is, today, even more vivid than some of the visuals of this memorable match.
Back in the day I tried learning Saber style Sakura and played pretty much only it. This was my favorite video, idk how many times I've watched it. I'm glad to see someone doing it justice!
This is actually the video that made me play Sakura like 14 years ago. Crazy to see that match again after such a long time.
I must say I truly love the way you’ve structured this type of videos. As a casual gamer who enjoys competitive play I love that you’ve broken down something I like see because it looks like a high level play and you brake it down by strategy which adds a depth to the whole situation. Thank you.
Sakura is absolutely my favorite SF character, so seeing her get a moment to shine like this is just awesome!
**Edit**
Sakura just took Evo 2020 against Karin! Wooooo! Yeah!
@Sonic My first time playing her was in Marvel vs Capcom 2 and found her to be amusing. But then I saw her background story in the anime-movie. No dead parents. No revenge plot. Nothing dramatic or complicated. Just her sitting on a bench, "I wanna do this... no wait I wanna do something else... no I wanna eat the world record in hotdogs. No wait..." Looks over, sees Ryu finish some thugs. "Imma do that." Then she does that by being Ryu's stalker. Instantly becomes my go-to main~ 😁
My fave character too, she has a lot of potential to be a high tier if used correctly.
Guess what, Sakura won Evo Japan
@@bapriliannuseldo3278 Against Karin too! That rival match for the win was amazing!
@@bapriliannuseldo3278 Whaaa???
This series is amazing for someone that didn't have the chance to grow up with the scene. I have a lot of catching up to do on competitive technique, game plan, and history. You are really good about explaining why these moments are so substantial. I not only get to live a moment as if I was there because of the way that you build up to the climax, but I also learn a ton about fighting games due to your thorough analysis. Please keep them coming!
Sometimes a random RUclips recommendations finds something awesome. Thanks.
When Playing Fighting games
Other people: I used x to combo this to the light jab to counter his Y as he falls 9 frames per second to use super 1234 negative 2.1 minus five degrees Celsius and an overhead right with 8 sets of reps while blinking nonstop as I am listening to his heartbeat to correctly deduce his next move.
Me: What does this button do?
Or my all time favorite... "How do I block?"
Me: haha me punchy opponent
This reminds me of the days when I used to play fighting games, during the mid-late 90's. I and my circle of friends would usually gather at the arcade, or somebody's house, to play SF or some other fighting games. One of my friends had a younger brother, about 5 or 6 years younger than us. To keep him happy, my friend would let his brother take a few turns at the console as well, and like a lot of younger, inexperienced players, his usual strategy was just to button mash. What was surprising was that the button-mashing kid won a surprising amount of his matches against my friends (they were actually trying; I could see it from their expressions and their concentration), and I soon realized that it was because they were used to playing opponents with a basic level of experience with fighting games, the stage where you expect your opponents to use special moves, block, the occasional combo etc. They were not prepared to face an opponent who was largely random and their attacks therefore were quite difficult to guard against.
Unfortunately for my friend's brother, my own playing style is quite defensive. I tend to go for characters that have long reach, but are also decently fast (like Blanka or Sagat). So my strategy against him was to use long, poking attacks to force him to attack in a direction I was expecting, and then counter it. I'd slowly drive him into the corner, and then just hammer down blows until he died. He very quickly didn't want to play against me anymore. XD (If you're reading this, James... Sorry kiddo!)
Haha! Great story, i have simular experiences!
Me, picking Waldstein in Under Night: ha ha, grab go BAM
I love the way you break down a fight!! Awesome match!
I was not aware of this
More people need to see this!
As an ex-video game player (family man now), and watching ufc, the commentary on this video was really awesome! Can't wait to watch more of your videos!
This is a brilliant idea for a series. You've struck gold here.
This was great. Please keep making this kind of video.
loved the way you called that match.
definitely enjoyed it. wonderful breakdown for the uninitiated as well.
well done
I know absolutely nothing about fighting games or the fighting games scene. The last time I played a Street Fighter game was SF2 for the SNES (dear lord that was too long ago). But despite that I could follow along with your explanation and be enthused by your enthusiasm. Thank you for sharing :)
The irony, i remember back then all the old timers hating on sf4 and slandering "09'ers" and now look at the scene...
Reminiscing over 09. Smh. Lol.
svpcharls people do this with every new street fighter. When 3S came out, lots of people said it wasn’t Street Fighter and were mad at the roster. Same with SF4 and now SFV. After a while though, people warm to it. A lot more people have picked up SFV again following CE
When SFV dropped people were saying "09ers where you at?! It's your turn now" talking about how all the 09ers were the new gruff tournament veterans ready to look down on the new batch of players.
There's validity to the dissatisfaction to the changes.
At a visual level, the art style moved to an extremely exaggerated look, particularly with body proportions. Close to comedy-ish, at times. Looney Toon-ish, at other times. Then, there's the increased amount of hyper-sexualization, not seen in the old school days. This is a drastic change.
As for skills-based gameplay, starting with Street Fighter 4 and up, skill-based requirements have been drastically reduced (Nerfed) in favor of appealing to the casual gamer; a conscious effort made by the game developers, and noted among the skill-based gamers. The input commands are far easier and more lenient in the current Street Fighter games, as opposed to the 'old skool' days. This frustrated a lot of competitive players from back in the day. Because of the leniency of today's fighting games (again, to market and appeal to the casual gamer), a larger number of players can become competitive with easier effort. Today's Street Fighter games are, by far, much easier to develop gaming prowess. Because of that, old skool competitive players, such as Justin Wong, for example, have been undermined for his gaming prowess in today's fighting game community, questioning if he's not really that good. It's not that he isn't good.....it's not that he got worse............it's that current Street Fighter games have been intentionally nerfed (for reasons stated earlier), allowing for more players to easily become competitive level.
Hence, the "Old timer's" distaste for today's fighting games, particularly with Capcom (and perhaps, other fighting game developers may follow suit, if they haven't already, trying to appeal to casual gamers.....).
There are a number of videos online that go into deeper details discussing further the points I mentioned.....
@@ngubod16 There's a stark divide between the "old skool" days and Capcom fighting games made starting from Street Fighter 4 and up............. today's Capcom fighting games (SF4 and up) are heavily nerfed to appeal to casual gamers. This means a greater number of players can achieve "competitive-level playing" with much less effort in a quicker amount of time, as opposed to the "old skool" days. While this may be hard to believe, this is a fact that begins with the game developers, consciously programming easier skill-requirements in an effort to appeal to today's casual gamers (not just fighting games). There are a number of videos online discussing this in deeper detail.
Of course, nerfing the skill-requirements has grieved "old skool" gamers, since they were accustomed to, and appreciated, the heavy skill -requirements needed to succeed, back in the day. But the frustration is a small sacrifice to today's game developers, since (from a business/marketing standpoint) they are more focused on appealing to the casual gamers, in an effort to broaden/expand the number of consumers into the world of video gaming / mobile gaming.
@@sssentertainment there is literally no possible universe that sf4 is "nerfed for casuals"
FADC 1 frame links are still some of the hardest to execute combos of all time and plenty of staple pro combos utilized 1 frame links. Literally no game has links like this anymore, they all have buffers which remove timing from the question.
Casuals couldn't even execute a proper FADC in a combo despite how mandatory they were. There is no fighting game mechanic that casuals cannot execute anymore. Complicated inputs are gone and even the basic ones like qcf and srk have heavily lenient input forgiveness.
Amazing video… loved the historical content for context!
This is one of my favorite matches of all time and really influenced my Sakura game in ultra. So glad you shone some light on it. Great commentary and insight.
Dude your videos are great. Thanks man. I love the rewinds and attention to detail. Its like in UFC replays lol. Great job. You could totally be an announcer at the Capcom Tournaments.
jmcrofts: Ryu has a great fireball in every streetfighter.
Me: Cries in SFV.
He does in SFV. Do an actual comparison of all the SF Ryu fireballs, they even buffed them in V-trigger one which people are calling outright annoying he has more fireball spamming he can do safely since meter won't run out anymore by throwing them. People use that and save bar for EX versions, so spam for days. Its other stuff you mean to cry about I think.
@@Fate862 Though he loses in terms of projectile war against some better characters, like Guile
@@Fate862 That fireball game means nothing when most every character has a way to negate them.
SF3 series Ryu did not have a great fireball either...
@@generationbombed Fireballs in SF3 are borderline useless. Remy is in the wrong game.
At first I rewound the video a couple times to see a few moments again, but by the end I felt comfy knowing you would rewind it for me to break it down. Great video!
I was at that Evo losing my shit when I saw Sabre do that shit. The crowd was going nuts bro!
These are some of my favorite videos on youtube. Great, great stuff! Can't wait for more.
I never comment but here is my like and a comment to tell you I really like this idea and this content. Keep it up.
I ABSOLUTELY LOVE THESE COMMENTARIES!
I don’t ever play street fighter , but this makes it so interesting when it’s broken down like this!
I don’t even play fighting games 😭but this 🔥
Sakura was honestly super underrated IMO throughout most of SF4's lifespan. I think in Ultra shes a pretty damn good character. She was supeeeerrr good in I think AE2012 when her tatsu on block was i think +4. She played similar to dudley and cody. just mix you up once or twice and reset you and die. The fact that she was + on block after EX Tatsu created a very yolo move. if you block it, youre safe, if it hits you get reset, and if you have ultra, you can land any of her three ultra choices.
She also didnt suffer at all from the hard knockdown delay wakeup at all, where as most characters did. Pretty much all of sakuras offense revolved around offense off of resets, so it didnt affect her. Her neutral was always crap, but all she needs is one touch to get rollin
Geez this was a super fun video! Excellent job giving the back ground and setting the mood so to speak!
10 years later JM is still amazed by this clip
These videos are dope. Its pretty cool of you to go through iconic moments and add context so that some of us who aren't as well versed in the FGC can understand and appreciate them. Keep it up
I love watching fighting matches but can never really tell what moment or move was really good or just standard, so this was fantastic! Backing up the video or pausing to allow yourself time to really point out what we're seeing was so helpful. I never would have known about the medium Tatsu hop-over or the double crossovers even after they played right in my face. Thank you. I really hope you can do more of these!
Thanks for putting this video together. I haven't kept on the Street Fighter series since I was a kid, so I don't know it like I do, say, Killer Instinct.
Your commentary allowed me to understand easily what was going on. Great work.
I remember watching this in a hype compilation from 2012. The moment Sabre started employing his tactic with Sakura against Valle, a random guy started screaming, "Is that Magneto (referencing MvC2)?"
Glad YT recommended this. Great commentary for people (like me) who are interested in fighting games but don’t have the in depth knowledge of the scene. Subbed!
The alex vs daigo match was in San Francisco tho, wasnt it?
oops you're totally right. I got it mixed up because that segment aired on japanese TV
@@jmcrofts and i think it was alpha 3
Yah it was 1998, in San Francisco, and it was Alpha 3.
@@jmcrofts Just wanna say I love this new type of video. I'm excited to see more of these from lots of different games.
@@jmcrofts It was at the official SFA3 World Championship, at the old Nickel City in San Jose. Capcom flew Daigo out as the winner of the Japanese tournament. I attended (and participated), but A3 is not my game :/
Watching this series on great fighting game moments as someone who has always been a casual observer of fighting games really has been a lot of fun. Major props to you Crofts for the time you take to explain the history, mechanics and matches while still keeping it interesting.
Your genuine excitement and enthusiasm is what makes these videos standout from the rest and I appreciate the time you take to make these! I hope you aren't finished making this series!
This was dope, I love this kind of fight exegesis.
Yes, and also thank you for teaching me a new word.
@@fillasoul8364 😂
Shakespeare? Is that you?
Your commentary makes these videos interesting. If we didn't have the explanation of the moves, I'd be just like, huh? It's good to be able to go back and enjoy it with the crowd. Thanks, man.
4:15 Rare footage of OHT (One Handed Terror) and Sabre battling it out. I believe I actually recorded this footage at This is It, the last tournament I held for Arcade in a Box. I was pretty funny seeing that footage again :). I also remember this fight against Valle, we were going nuts back in AZ.
Man half the fun of watching your channel is seeing you try new things and have fun doing it, keep it up!
I always wanted to watch these kinds of contests while holding a pint of iced tea and popcorn
Great video as usual. Your delivery is so on point. Your commentary is really helpful and keeps you interested.
I really dig content like this and hope you end up making more :D
As someone who doesn't have a history in fighters, but has an interest in em- moments like this are extremely interesting, and I get so much more out of it with your demonstrations and explanations (like hopping to your gameplay to show light vs med tatsu)
Fantastic format, thanks for sharing :D
Great breakdown, thanks for sharing your thoughts.
I like this idea for a series! Would be cool if you continued it, definitely worth watching
I enjoyed the whole video. The background of the characters and players. The explanation of the match. You really know your business.
im making a fighting for my school project and this has inspired me to work even harder on it!! nice job jmcroft
Best of luck, duder.
What's it gonna be called
@ what's it gonna be called?
@ That is an awesome pfp.
Wow, what an excellent analysis! You did an amazing job at showcasing the brilliance of this match!
He did what they call a PRO GAMER move
I'm not a fan of SF and never will be but I will always acknowledge good mix-ups/fake outs like these. Good shit, reminds me of Jin in the earlier BlazBlue titles where he could do 5B vacuum > IAD cross-up in the corner, 66 2A for neutral tech cross-unders, IAD j.D for cross-ups, and IAD j.236D for double/fake cross-ups. You take a basic, straight forward character that doesn't have obvious left/rights or high/lows and do some tricky stuff like this.
appreciate the detail that was done in a way even a novice such as myself could understand - great insight into what actually goes on and why it's so cool
Lots of people have already said it but I'll back it up as well; love this content. I love fighting games but got into them late, seeing this kind of history brought up and broken down to be easily digested is awesome. I appreciate the build up and explanation of the situation at the time as well, it really gives it a good perspective. Thanks for this jm!
I don’t even play street fighter and this video was great, good shit JM
I am 1000000% here for watching this content. I don't really see indepth breakdowns of hype matches enough tbh so please keep doing this. Also shout out to the fact that Sabre showed up as well to explain lmao
You have a great way of explaining matches. You should definitely consider becoming a commentator
I think this is a great video series idea, I enjoyed this video a lot and I'm definitely looking forward to the next one in the series.
This a video i didn’t know i need today. Thanks RUclips recommendation
I love the backstory dig and thus makes for an epic buildup! Awesome! Great job!
Loved how you analyzed the match and your passion for SF, I would appreciate it if you could do the same for KOF matchs !!
I like how much fun you seem to be having making this. Keep em coming and keep having fun
Im a sakura main so seeing someone do good with her is amazing
I’ve JUST NOW discovered your channel and I get get enough of your analysis videos. Very clear and detailed in explanation, and not to mention your love and excitement for the content itself. You’ve earned my subscription and I WILL be clicking that “ALL” option on the notification bell.
There's no such thing as a 'bad character' in fighting games. You have to make it work and not under estimate opponents playing such characters.
You are literally wrong
Well, I mean. You can work hard to wring the most you can out of a certain character, but that character might still have comparatively worse options with lower yields for more work than other characters, which then makes it the relative worse character of the roster. But that's the character, you can still beat the other player.
Yea i think dan is very unexplored and is the best character in sf4 i never lose in arcade mode with him
Keep up these videos they're super entertaining and informative, you create a cool dramatic narrative it's pretty neat
7:55 - 8:00 on repeat at least 5 times and it still boogles my mind.
I can see why they called it, "The Matrix Moment."
Nice to finally watch a gaming video with someone who has knowledge about the game and can explain what's going on. Good video keep them coming.
Fact check on Daigo vs Valle, pretty sure Daigo flew to America to fight Valle.
Wooo!!!...That video was crazy Mr.Corft, and loved the commentary!
Sakura has always been my favorite character and I hate when a street fighter comes out and doesn't feature her like 5 she was dlc and I was pissed at that
This video is awesome! The background that goes into understanding why the match matters is dope!
Video pops up on feed. I click because of the tittle. I was about to leave when I heard a few intelligent sentences from a well-spoken man.
Why
Subscribed! Loved the video. Love your appreciation for the underdog character played by such a master
I thought you were gonna talk about this year’s underdog beating Punk!
Bro! I seen that match! Shit was fucking AWESOME
@@KING-rj5co: Where can I see it?
Thank you for going over the history of these moves/characters/combos. I'm a newbie in every facet, but knowing why such moments are important makes it all the more impactful. I just appreciate you taking the time to discuss it.
Summary: Sabre can’t combo and Valle was mashing.
incorrect, sabre calculated incorrectly (by the smallest degree possible, as he's at 99% of it) getting a full bar off of the stand short which would give him enough to ex tatsu. Simple miscalculation and lucky for him, Valle was mashing. Ironitcally he was probably mashing ex dp and got super
I love your videos man. The break Downs really help me catch the flow on how competitive players roll
Never underestimate the underdog, the unknown, and that which is believed to be weak.
I love how you explained the setup and breakdown of this video for us nongamers. That's why you're a GOAT!
7:20 try telling that to kof 98
Great insight. Awesome narration. As someone who has lightly played Street Fighter, getting walked through exactly what happened and why it happened was entertaining! Nice job!
SF4 Sakura was slept on, hard. She was my favorite and best character in that version of SF. She could shimmy and FADC like no other.
What a SSF Sensei! Perfect editing from intro to demo then to explanation and action moment pauses.
When you want to stretch a 30 second fight to 12 minutes..
revisiting history to give flowers where they are due is heartwarming. love the video
The sf game that kept me playing sf. Sfv the game that made me hate street fighter.
sunnyj209 sf4 is better than sfv
I swear i should have bought ultra
This vid was awesome, and as someone who hardly plays fighting games your commentary on the match was very informative and detailed.
I swear, fighting games have their own language.
@TETCOM Tekken is just as deep if not deeper.
What a great video! I don't follow Street Fighter, but the way you clearly explain it makes it easy to follow. Which then makes it entertaining.
3:57 That was street fighter alpha 3...
This series alone made me subscribe... I love your passion for FGC history. Ur a true gem