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Confidential Mission - No Damage - 2,510,210
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- Опубликовано: 15 авг 2024
- Here is a very high scoring and no damage run on SEGA Hitmaker's Spy/Action Movie themed Light gun game Confidential Mission from 2000.
This is the arcade version of the game, being played through demul. Confidential Mission also came out on the Dreamcast, as the arcade was originally on Naomi hardware.
This game had an Internet Ranking system, where you could upload your scores online like Ghost Squad and Outrun 2 SP. Local arcades to me didn't get this game, so I didn't get to learn it or upload any scores. The Internet Ranking was closed a long time ago and doesn't seem to be archived, and I don't know what the best western score is. Arcadia has 3,141,850 as their record.
The game would show the date/time during attract mode, sadly this only worked until the end of 2017, changing the time to anything after 2017 just overflows it to an impossible time.
Confidential Mission is similar to the Virtua Cop games, where a sighting appears around enemies that attack, going from green through yellow to red. The scoring is very similar to VC2 too. There is also a Assault Rifle weapon, Body Armour and a Laser Sight items to pick up. To get extra lives, you have to collect one of each of the C, M and F icons. The maximum amount of lives you can pick up is 4. Grenade throwers will drop a grenade if you shoot them just before they throw a grenade.
The game has a dynamic difficulty (or rank) system, which adjusts the difficulty depending on your actions in play. Enemies shoot faster when the difficulty is higher. Losing lives or your armour will temporarily make the game easier, however it is possible to clear the game, and also clear it without taking a hit.
To display the points per shot, just hold the trigger down when pressing start as you start the game. I find it more useful to have it on just to see how many shots have landed on an enemy.
Scoring in this game is getting 3-shots on all enemies when possible, and getting a Justice Shot on them too. Unlike the Virtua Cop games, here you can get a Justice Shot and 3-shot on the same enemy. Scoring for the first shot on enemies usually starts at 1100 and counts down the longer they have had the sighting around them. The second and third shots awards even more points, which makes getting the third shot on as many enemies as possible really important.
Shooting anywhere on the enemy awards the same amount of points, apart from shooting the gun, or hand holding the gun, which gives the Justice Shot bonus. Shooting an enemy on the head will take them out straight away, reducing the maximum points possible, just like VC2.
The game has some quick time events which would have been a new feature at the time. Scoring in these seem to be a bit strange. The first one at 02:25 where you cover up the gas holes, the quicker you do it, the less you score, yes less. The same applies to the next one, with the hook shot, if you do it straight away, your score is usually under 50,000. I guess this is a calculation error, or it is to make you not do the events too quickly to ruin the movie that the game is pretending to be.
To get a SSS rank, you just have to score over 2 million points, SS rank is at 1.75 million and S rank is at 1.5 million. Continuing deducts 50,000 points, also shooting hostages takes 50,000 and a life, while shooting Irina sometimes takes 5,000 and a life.
Lives at the end of the game give you 20,000. This is worth more than the briefcase total of 3,000 + 5,000x3, so it is best to keep your lives and try to get as many discs without getting hit, sometimes the discs will fall behind the scenery, or are just too risky to collect, if you have the body armour, you could cash it in by intentionally getting shot while maximising score, like I do at 05:15.
A thing to point out is the weapon numbers on the first stage increase by 1 every time you get to them on the day. The numbers of the weapons are 766 and 574, both are 1 more than Namco and Konami's famous numbers.
One of the events requires you to press the start button repeatedly. If you haven't lost a life by this point, you have to press it insanely fast, and I can't imagine doing this on a actual machines button. Failing this event takes you on a different route that usually takes a life away.
00:00 - Intro
00:45 - Mission 1
07:37 - Mission 2
16:44 - Mission 3
24:38 - Ending
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I always loved the minor detail that if you fail the gas plug minigame the enemies attacking you come with gasmasks equiped
This game always made me think "Sega really wanted to make a Bond game but couldn't get the license so they just went 'fuck it' and made their own spy character who just happens to look kinda like Bond." At the time of this game being made this would have been when EA had the Bond license (but to be fair that wasn't a bad thing at the time as EA's infamous reputation came much later, and the Bond games we did get from them were actually really good).
It's cute how Gibson's VA REALLY tries to do an American version of Sean Connery.
UltimaKeyMaster it's so hilarous to hear him speak, not gonna lie
Just like similar on James Bond
I'm always impressed by your gameplay, Smraedis.
Many thanks! It is nice to hear
I like the fact that the shot in the crotch is called there "Justice shot"
24:34 I can’t stop laughing 😂😂😂😂😂
JimmyNGX
OohAhohahoohohahoohoh
And if you put it at 2x speed he sounds like an ape.
Instablaster
24:33
The intro voice over is like text-to-speech Kermit the Frog.
Hah, gotta love how this game has Bloopers of all things!
@DoDonPachi SaiDaiOuJou 26:17 They're really quite funny - but obviously they work best if you've watchied the scenes play out properly during the game first. Classic Sega goofiness. More games should have bloopers while the credits roll :)
The memories playing this at the mall with my brothers.
I've waited too long for someone on RUclips to do this game right. Thank you for uploading this!
No problem, I enjoyed making this
Wow, this game is pretty solid. Cheesy dialogue, good-for-the-era graphics, tight gameplay... Super creative, too. Like it came straight out of AM2. I wonder who made it... **looks up game** ... ... ... Oh. Hitmaker. aka, AM3. Derp. XD
... I have always been amused with the clown car quality of how many enemies and civilians are packed into an area in these games. It's a staple of the genre, but that train just about demonstrates it without breaking a sweat nor the mood. X3
Man, you're good at these games. I mean, like, really good. :o
Yeah, the game is a lot better than I thought it would be, shame it wasn't so successful
Many thanks too!
Mission 1 00:45
Mission 2 07:37
Mission 3 16:44
Thank you for doing a score run of this game. Was just thinking I'd like to see you tackle this!
Happy to hear it, I enjoyed this game more than I thought I would
Regarding the final boss, I am impressed that you managed to shoot down all the grenades he throws and shoot him before he fires a shot (most players I have seen will get hit by the boss shot or by the grenades if they go for the boss when he appears).
Thanks!
At first, the final boss feels impossible, but it only took a bit of practice to get it down
Arcadia says their record is over 3 million? I'm trying to imagine eking out another 20% of your score from this and it's just not clicking with me. I could have seen MAYBE 2.7 million but not 3.
I actually thought the start of stage 2 seemed lenient with its enemy timings at first... but one, I'm outside staring in on this, and two, the boss of the stage makes me think of Lethal Enforcers's rank situation (or at least the extent of what I've heard of it) with how fast it ultimately gets.
I dunno how with the scoring either, but thinking every shot missed is just over 1000, every Justice shot missed is 1500, but with no videos available, I don't know
Some of the enemy timings on Stage 2 are really tight, it's usually when I shoot a lot quicker, as I was getting hit when trying to aim
I got a few suggestions for this channel... games you should try since I used to play 'em ALOT! They are House Of The Dead 3 (PS3), HOTD 2 (Arcade Version), HOTD 1 (Arcade as well), HOTD: Overkill/Extended Cut (Consoles or PC Version, doesn't really matter), HOTD 4: Special, HOTD: Scarlet Dawn (possibly next), Time Crisis 5 (Arcade), the rest of Time Crisis Series 1, 2, 3, 4 & even Crisis Zone the Arcade Version (New Special Chapters, Modes, Crisis Missions, etc., To cover 'em all, I do wanna see all of it), Silent Scope Series, Virtua Cop 2 & 3, Dark Escape 4D, Police 911 and maybe Resident Evil: Umbrella Chronicles not Darkside tho.
Thanks, hopefully should do HOTD1 and VC2 in the near future, I'll get through them all eventually!
Very impressive job!
Nice run. Always good to see you master lightgun games.
What was your setup for this one? You played on Naomi?
Yeah, this is emulation of the Naomi version, not had access to a machine with this for many years
Boss 1 6:07
Boss 2 14:46
Boss 3 22:19
Impressive! The scoring penalty such as using a continue, shooting hostages or protecting a civilian is pretty nasty especially when going for a high score... And of course difference to Virtua Cop 1 and 2, and Ghost Squad, this shoves a lot of civilians making it easier to accidentally shoot them... Well looking forward to your great replay! Also, have you heard of the latest news on House of the Dead Scarlet Dawn about to be released in Japan? What do you think about it?
I think the penalty for continuing is there to stop any credit feeding milking strats, the civilians aren't too much of a pain once you have remembered them all
I haven't had a look at the new HOTD game yet, I will once I get the chance to play it
Most shmups has a nasty penalty (all the time) with resetting the player's score to 0 so that way players can stop from having the need to credit feed (unless they are practicing).
AnimeHokageHD Reminds of Zombie Revenge (yes, I have watched gameplay videos of that game and saw that continuing resets the score to 0).
what the HELL is the final boss wearing!? He looks even more ridiculous than Wild Dog in TC5!
Haha, I know right!
@@Smraedis But you didn't answer his question.
A sort of electronic stealth suit which the stealth part only activates when the boss covers his entire body including the head with it?
To be fair, the dress suit that Wild Dog wore in Time Crisis 5 is not bad, just missing the trenchcoat which the only games which Wild Dog does not have are Time Crisis: Project Titan (though he was attacking from a helicopter right from the start when he appeared), Time Crisis Strike and Time Crisis 2nd Strike (his appearance in this one is the closest to his later Time Crisis 5 appearance).
If 3-shot and justice shot is possible, does that mean that each enemy can take up to 4 hits (excluding headshots which Time Crisis 5 will do the same thing but with more points earned per individual continuous headhit)?
Regarding the quick time events, I guess the purpose of going slow is to somewhat prevent players from trying to memorise the pattern and giving a sense of urgency (last second or less means a make or break with that shot).
It is just 3 shots per enemy, you have to get the Justice shot on the first shot to get the points too
Great run mate, glad you got around to doing this one :)
Thanks, onwards to the next game
The guy agent sounds like Barry from the PS1 Resident Evil.
That's because the same voice actor played both!
Not to mention Barry Gjerde previously had a voicing role in Crisis Zone, voiced Red from Megaman X7 (Rockman X7 in Japan) and Joseph from Deadstorm Pirates.
Great shooting 🔫 Tex 🤠👍🏽.
Man i played all these games I guess in a sense I got lucky to be born in the back half of the 90s. Time crisis Area 51 crisis zone house of the dead even the cool racing games wish arcades were still a thing.
27:05
AI「CONGRATULATIONS!!
you got 1coin TrueALL NO-DAMAGE
Mission Complete!!!!!!」
You deserve more subs. Excellent job.
Huh. I just realized the final boss using mirrors to render himself invisible...the Aston Martin V12 Vanquish in Die Another Day stole that idea!
It is virtua cop in spy style
I wonder why the submarine part is different on the arcade version and on the SEGA Dreamcast version
In Dreamcast Version no Laser Sights
U always stay calm when u shoot.I am impressed.
i found this game at the local arcade with 9 coins inserted by someone before me and i manage made to stage 2 with it
It is pretty difficult at first yeah
My local arcade had this game and its the inner screen version instead of flat screen (like the old Virtua Cop 2 machines). So the start button is mounted vertically onto the machine. And its very very hard to pull the QTE off if i havent lose a life beforehand
That doesn't sound like fun at all, I'm glad I've been able to put my Track & Field skills to use on this!
I remember playing this at the Hanover Mall Arcade
This game is look like virtua cop series
Is this meant to be a spin-off title to Virtua Cop? I had never heard of or seen this game until now.
I like how the heavily body armored enemies still die with one bullet. Makes one wonder why they have them on in the first place. 😂🤣
Shoot the infantry walking the catwalk at about 18:32 , he will drop life-up attache case.
which lightgun do you use?
The gun they’re using is a P99 Suppressor
This is bloopers + behind the scenes
This is fight agares soldier.
Hey @Smraedis,
Not sure if you'll see this but do you have a link to the Time Crisis discord? I fell in love with Time Crisis 2 and wanna give speedrunning it a red hot crack and I just had a few questions about that. Also, great video as always; love watching you master these games.
PS - Hey real quick, which light gun is better to use for the ps2 light gun shooters? The PS1 guncon1 or the PS2 guncon2?
I'm not aware of a Discord, I don't use it much
Thanks, the PS1 Guncon is better, but the Guncon2 is manageable too
Cool cool; thanks Smraedis!
Cool cool; thanks Smraedis!
You're right about the PS1 Guncon being better. The trigger on later GC models (2 & 3) is not as easy to fire rapidly with.
Well played, Smraedis. Thanks so much for sharing this replay. I like the voice overs in Confidential Mission- sometimes even more hilarious than HOTD's. The end-credit bloopers are awesome.
@@Smraedis hey Smraedis, why is the GunCon 1 better than the GunCon 2? Not that I don't believe you, on the contrary, you'd know better than anyone.
Wow or.............. wait? Is that a spinoff of Time Crisis?!
26:30
Imagine this scene had been tried in mortal kombat
Spiffy work! Definitely not one I encountered back in the day.
For some reason it wasn't as popular as other games, when VC3 came out, I barely saw this anywhere
Yo this game should be on the Nintendo switch yo I wish I had a chance to play that game looks cool
What light gun did you use? Wiimote maybe?
How did you change the language to English?
0:42 and 0:44: It’s over, Agent Gibson! Prepare to DIE! (2:19, 2:21, 3:09 and 3:11)
0:58 and 0:59: Watch the civilians, don’t shoot them!
6:09: HAHAHAHA! (6:11)
7:20: AAAH! (6:18, 6:20, 6:21 and 6:25) (1:39, 5:12 and 5:19) (6:29, 6:36 and 6:49) (13:02)
15:21: DAMAGE! (5:18)
24:33 and 24:38: TAKE THAT!
26:18: Bloopers!
Thank god that body armor saved his life
Oh. Sidearms. Sidearms backwards. Why?
I wish for 2 players
15:20 It is just me or rocket didn't do any damage to player?
The body armor seen in the lower left corner absorbed the damage instead.
Oh, I didn't see vest until now.
Thanks
Great gameplay but you do have damage at 5:18.
Body Armor doesn't count since he didn't 'lose a life'.
Why don’t you use the autofire
For light-gun games, I'd only use autofire if the game had it, the arcade version of this game doesn't have an autofire, but has the assault rifle weapon at periods
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