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How to Create Procedural Clouds in Redshift w. Volume Builder - Cinema 4D Tutorial
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- Опубликовано: 18 авг 2024
- Hello! So in this tutorial, I'll be showing you how to create some procedural clouds using the Volume Builder inside Cinema 4D. Then rendering them using Redshift.
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Bro, you have no idea how much time I spend searching for a good channel to learn Redshift, Thank You
It's my pleasure fella! Thank you.
I strongly agree with you 🙌
I appreciate how you use all in software tools to show how to make things happen in your tutorials. Awesome!
Awesome! You got such a nice style of explaining what does what and the results are stunning and comprehensible.
Looking forward to digging deeper into your tutorials.
Love the Tut! Question ► Can you collapse your Volume Builder settings (similar to current state to object)? Assuming you love it and don't want to change anything in the future. And is there any need to? Like avoiding long calculations? Faster Renders? Thanks again!!! Keep the tuts coming.
instaBlaster.
might be cool to use a collision effector to make the clouds wrap the ball. I might test later. cool stuff, thanks!
I've wanted to know about this. Thank you very much!
You're welcome! Thank you for watching!
Thanks for this amazing tutorial, to be honest I didn't know that creating volume is that easy haha
Thanks for this, best one yet
This is awesome tutorial!
thank you very much ! you have great lessons
I'm excited to follow this tutorial thanks for making it! I skimmed through it first to get a general idea and I wanted to ask before I get too deep in to it if anything you have done here is R21 exclusive?
I love this.
I did this tutorial and it was looking great. Then I updated C4d R25's latest and nothing is showing up. Is there an easy fix or is it a lost cause to try and salvage my project?
thank you!
Nice workaround without using xparticles or a vdb important from houdini
Thanks!
Wondering how easy it is to do this exact same procedure in Octane?
Where is the volume tab of the light in Cinema4D 2023?
This is more efficient than my method. lol
Great! New subscriber here, can it be done in octane?
Thank you! Yes, I think it can, in a way. As far as I'm aware, you have to export your volume as a VDB, and then load it in with the octane volume object. I might be wrong, but I think that's the only way you can do it... I'll have a look into it.
Where can I get the materials you used?
He uses redshift renderer
ohhhhhhh