Haven’t gotten to the point in the video yet but I do really like how Rellana’s Twinblades are a Light Greatsword and a Straight Sword, it’s really cool that instead of shielding like other twin weapons (which is useless) it gives you a straight sword R1 which is way more useful, also offhanding the twin blade will have it so the straight sword is held instead of the greatsword
@@bizon7733 yeah when I upgraded it on my Ghostflame Knight character I instantly was excited cause now I could choose to thrust or make a swipe attack which is amazing
It hasn't been doing that for me. I saw a dude put buffs on, possibly drink a physick and when I hit them with the wa, they still had some glowing effects on them. Either it doesn't remove the physick flask effects or it's buggy.
@@lumiverinightstar228 probably latency, it has to connect on your screen and theirs for the effect to work. Same principle as a backstab grab. No phantom hits.
Fromsoft’s animators were FLEXING when they designed this weapon class. Hope these fluid flowing motions get adapted to other weapon classes in their next games
@@Donnovo not really realistic. Still looks really cool, but not particularly realistic. The spins are not a thing you would really do. You also spend quite a bit of time with the sword behind your head.
@@evansteflik3576 while spinning the sword is up for protection so it isnt your usual Hollywood spin. Ofc you wouldnt spin that often but since the moveset isnt changeable it is fair imho. Also after every attack the guard is up in a different stance that all exist IRL
@@evansteflik3576you wouldn’t normally pin, but if their is a weapon that gets a pass on this its light greatswords which are heavily based on real world great swords, which often if you fighting multiple opponents you would actually spin with, in order to keep multiple opponents at a distance, also the spins done with the light great-swords arn’t that bad, their quick and show the continuing of momentum. Also as someone else said the stances done after every attack are very real, and directly ript from historical sources yes, including the sword being above your head, that it a very much real guard and has really good downwards cutting, a common misconception about guards it that their for defense, that isn’t always the case often they are simply the apex of preparing for a attack, their ment to give you the most options of easy attack or defense. I would say this is easily the most accurate overall eldenring sword move set other than basic katanas, although I do think the knights greats sword 2hand r1 move set is also a bit more accurate.
@@robbieliddle2462 honestly it could still be as long as a straight sword like it is now but if they just added it to the light greatswords moveset included obviously it still be drastically better
Monk learning the hard way that Palm Blast is not to be fucked with, and is a great vigor checking tool. It also seems to give around 25% damage reduction while charging, makes it maximum unga bunga
Tested it with a friend and it can poise through both Giant Hunt and and Great Serpent Hunt. The only thing I think might break it is Lions Claw on a colossal sword or hammer.
I get why they wouldn’t want to do this, but I would have loved to see the Bastard Sword be turned into a primarily strength scaling light Greatsword, since that’s pretty much exactly what it is already thematically.
They won't do it. If they persist with this awful ground slam for greatswords, then they really have no intention to change any of their prior weapons. But there's another reason: if bastard sword turned into a light greatsword, then what incentive you'd have to buy the DLC? It's a stupid logic, but that's how an executive of bandai namco would undoubtedly think.
@@user-od7hh8qg9d bro we buy the DLC for 70+ different weapons an entire other continent, and 20+ bosses to fight no one is paying 40 for a weapon move set the executives are not that stupid (i hope)
No one seems to mention how with wing stance, after the r1, if you keep holding L2 and do the R2, it flows seamlessly. You dont even go into neutral before the R2 comes out
THIS. it's such a deadly combo, and even if you cant roll catch someone just add a normal R2 afterwards to catch them off guard
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yes. Found out recently, its absolute beast in PVE (you can follow up L2R2 with charged R2 sometimes!) and in PVP aswell, because many people outspace L2R1 and get rekt by surprise L2R2.
I really hope detailed and fluid movesets become the norm when it comes to fromsoft's weapon animations. As classic and "nostalgic" as they may be, I'm kinda sick of slamming my Greatsword or Halberd into the ground like a club haha.
All the base game weapons feel so outdated save for the twinblades. Stuff like the light greatswords and backhand blades should be standard for future games. Even the basic straight sword moveset is so outdated and ugly
If I remember correctly, the reason why the old movesets are still a thing is pretty sad. There is a guy at From Soft named Yui Tanimura who is a massive fan of Historical European Martial Arts and he, among other things, co-directed Dark Souls 2. He was responsible for much more realistic animations of it. Things like Straight Sword idle stances (to the side instead of this weird frontal one) or the Greatswords R1 (the ones KGS, BKGS and Inseprable Blade in ER have). Unfortunately, after the flak DS2 received (other director's fault, Tanimura's DLC where he was the only director were amazing) he was forced to dial back on a lot of things, including animations, to make DS3 as close to DS1 as possible. From Soft wanted to play it safe. The same thing happened with ER, but it seems that thanks to the massive success of base game he could let loose with weapons' animations for DLC, Light Greatswords or Thrusting Shields being prime examples.
Used Milady for pretty much the entire DLC (save using the Smithscript Dagger throwing knife for dragons/Bayle, which it's incredible against) and I love the way the combo system on the weapon works. You can do heavy-light light or light light light heavy to get unique seamless combos with no downtime, actually insane. Really wish more weapons did this. As for the poise damage, best option is to use an Ash of War that can stagger enemies. I ran normal Lion's Claw pretty much the whole time since it knocks most enemies over and lets you get a charged heavy off before they get back up. Super useful way to make up for the weapon's weakness. If Rellana's Cameo didn't take a full 2 seconds to charge it's damage boost effect Wing Stance would be significantly more useful.
If Rellana's twin blades are duel wielded with another weapon, the sword replaced changes depending on if it is in your main or off hand, allowing you to specialise in faith or int scaling. Using milady with a cold affinity in your off hand for int users to get cold and magic damage or Leda's sword in the main hand for faith users to have holy and fire damage. Replacing the main hand does change your weapon art, so you sacrifice easy access to moon and fire stance.
from data, 2h r1 poise dmg all straight sword 6.5 milady 7.15 all greatsword 13.2 light greatsword kinda misleading, milady is more closer to a straight sword than greatsword
The small ammount of weapons per new class makes me wonder if they plan more dlcs, maybe smaller dlcs, like one or two legacy dungeons with minimal story.
It’s more likely that they’re using the new weapons as prototypes for weapons in future games, since FromSoft has said that Shadow of the Erdtree is the only Elden Ring DLC they’ll make
@@niall_sandersonMy thoughts were maybe that they might do patches and add weapons in later? But knowing how from soft games work I don't think that'll happen
I hope they keep going for movesets like that in their future games, those things look pretty cool and like your character actually knows more what he's doing with a pointy stick lol
I may be wrong, but from what I can gather, investing in strength and/or dexterity is actually the move with rellana's twin blades. The intelligence and faith primarily just boost the ash of war
Can confirm. Even at level 200, splitting stats to 40 in all 4 does less work than just building normally. The scaling on a lot of these quad stat weapons is straight trash. I feel like From wanted "cool weapon anyone can use" but it ended up being "mid-tier garbo that works for no one".
@@ryosumnezu yeah you essentially just do like a 50 / 50 STR and DEX and for the magic attributes I found 20 or 25 let’s you do pretty good damage with either ash of war
They scale primarily with dex, then strength, and the ash of wars are int and faith respectively. While it does boost the standard damage a little, its absolutely a waste to go 40 40 in faith and int, at most you could go 30 in each but beyond that is just wasting the level. Focusing on dex, str, end, and then putting off points into fth and int makes the blades absolute shredders
Something that was tough to get used to but I appreciate is that the Light Greatsword R2s often net the same damage as the R1s. Maybe it's the counter thrust on the first attack, but the double R2s do as much as the triple R1s despite being roughly the same speed. But I like that. Because then I'm picking which of the two attack patterns I'm doing based on what makes most sense rather than the R2s just being better in way more situations like other weapons often feel like. Instead I'm focusing on a more holistic comboing, rather than just jump R2 and charged R2 against everything. Also using the Deflecting Tear makes these weapons feel like a perfect European Sekiro.
Rellana's twin blades also has a second power stance attack string on the input you would usually block with. It seems to just be the one sting; no running, jump, crouch etc attacks. Don't really feel it's stronger or weaker than the light attack string but maybe it can be a decent mix up.
I ran Milady with Cold Infusion on my Carian Knight build for most of the game, using Carian Sovereignty. Because of that Ash, I never had any issue Poise Breaking most bosses at least once so long as I could time the full charge... which wasn't easy. lol
Milady is a blast to use, not just it looks flashy but also effective in roll catching and doing mutliple hits. Using this with Crucible Wings AoW maked it all the more fancy for fashion
Honestly that's the only thing I dislike about this weapon class (and even then it's so minor a nitpick), they got several other historical stances mixed into the moveset (Ochs being the most notable) but then they didn't bring back the Side Stance for the idle resting stance. Edit: My other nitpick being that they called them "Light Greatswords" instead of "Longswords" which is what they really are.
i have a 150 with the twin blades, and found 13 str (requirment) 30 dex (20 base, millicent+prosthesis heirloom), 45/45 in faith and int works pretty well, also lets you use the new staff to mix some sorcery and incants into your kit i also use them in invasions, you do have to be careful, but their moveset activates combo buffs fairly reliably, especially the heavy attacks
I kinda wish the rellana swords were like the twin prince weapons in ds3. I really wanted to 2h rellana's carian sword. You could get separate weapons with their rememberance and then talk to the npc that gives boss stuff to combine them.
Not a lot of people talk about the fact that the L1 on the Rellana swords is the straight sword moveset and not a block like in most dual weapons which I think adds to the versatility
I have and Idea for the other weapons,we got regular weapons added like the smithscripts and the mesmers soldier weapons,maybe when showing them use put em all together,like the messmer soldier axe and the mesmer spear,put all smithscript tigether in a seperate video,that way you can still rank em but not have to do like a single video or re rank old ones
Still think Milady is the best light greatsword, the others are cool but being infusable and having access to wing stance and other ashes of war just makes it more useful and fun imo
Something interesting you didnt mention about the rellana twin swords is that its a light greatsword and a straight sword, so rather than being able to block with L1 like most paired weapons, you perform a straight sword attack
6:27 I’ve tested this out and also seen it during the Leda fight,. The ash of war does the following: Removes buffs (this is not limited, I’ve seen it remove buffs like cragblade) Removes debuffs such as that of the black knife Removes status conditions (I only know that this works on active debuffs and don’t know if it removes bleed or madness buildup)
I had a lot of fun using a blood infused milady with bloodtax on my Dracula build. Easily one of, if not my all time favourite weapon to come out of the DLC if not the whole game.
Rellana’s twin blades has a second combo finish when using moon and fire stance. Usually when using the glintblade sword you’re three input combo features four horizontal slashes followed by a big vertical slash but, there’s some sort of condition that has to be met, that I haven’t figured out, that changes the end of the combo. Instead of a vertical slash you end up doing a heavy spinning attack that I bet does some poise damage.
Light greatsword has been my favorite weapon type to come from the dlc. Milady and leda's sword max and have been switching between the 2 in pvp keeps the opponent on their toes if they dont pay attention. Keen milady with swords dance to use aow after the opponent dodges away after a heavy attack and chase them down.
are you gonna be covering all the new weapons of old weapon types? the new ash of wars and spells too? also how are those videos gonna look, like all in one vid or something? btw im such a big fan of your content!! ur really wholesome!!
I’ve found the Twinswords to be best paired with Milady, just get the base intelligence and when used in the offhand you equip the faith scaling sword I’ve found it opens up some more opportunities
The best way I have found to use rellana’s twin blades is to just meet the faith and intelligence requirements and put the rest into strength and dex. It helps with damage a lot
my favourite use of these was when i had a wing stance duel/joust in the arena, we just lined up, and then did the r2 lunge, moved back, and did it again, it was really fun
I think a relatively simple fix for the balance problem of poise and stagger damage for the LGS is to buff it for pve and leave it alone for pvp. They’ve done that with several weapons. I think it needs it for pvp because you basically can’t even use the full move set because enemies will just attack through your combos and stagger you because you get no hyper armor from LGS.
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PVE stance damage is actually really solid, charged and uncharged R2 are both quick and deal greatweapon stance damage, and guard counter aswell. Wing stance also has respectable stance damage, so all in all between jumping R2s, charged R2s and guardcounters, it staggers bosses reasonably well. What it lacks tho is hitstun - 90% of weapons have level 2 hitstun on all R2 moves, but LGS doesnt - on any of them. This is issue against knights, big enemies and so on as they dont get flinched at all usually. The actual best way to get decent hitstun is actually Wing stance. Its L2R1 deals similar damage to R1 spam, but it has Level2 hitstun, giving you much needed safety from retaliations, and L2R2 even gets level3 - usually found only on collosals. IN PVP... just use sword dance, it has everything that base weapon lacks. Great hyperarmor for trades into small weapons, good poise damage, good damage. As for actual changes it needs - I truly believe that neutral R2 should always poise break if both hits connect. Its the rule for EVERY other weapon (yes, even daggers) so this is weird exception. And R1 should deal atleast thrusting sword poise damage, or twinblade/curved sword poise damage.
@@antarescypher2551 naw it was still swung two handed like any other sword too they just need to add more variety too the colossal sword weapons tbh save the ground smashing moves to like the high fantasy ones like the Ruin Greatsword
@@lumiverinightstar228 The "Claymore" doesn't exist unless you're talking about the Scottish basket hilt broadsword which is an actual "Claymore". The Zweihänder and the great sword category are meant to be used like a polearm, but you can use some European longsword techniques with them.
@@crowbarcorridor4973 dude.... seriously? Are you? Ugh. Look, I ain't gonna go at it with you on monk's RUclips comments. Anybody here can use Google and know whatever they want. I say claymore and anyone knows what I'm talking about. I say katana and everyone knows what I'm talking about. Being overly literal isn't making you look good man. Can't believe you remade your whole comment just to get my attention?
As long as their poise damage falls between LS and GS, I have no problems. They're actually too flashy, imo, but a welcome intro to something Souls have needed for ages, except they're basically just longswords and hand and a half swords, so they probably should've just reclassed 1h LS to a short sword category instead.
Honestly the 1 handed moveset is probably my favourite for this weapon class. The running r2 is a great roll catch and I may be wrong but I feel you get a bit more reach out of it.
renalla twins from what i've observed are a high invest, high pay out weapon. art of war does large AoE fire and Large cone range attacks you can whiff enemy stamina with magic, and roll punish with fire. it seems to be a kite weapon.
I pair Milady RH with Leda Left hand as it gives me a running R2 with a slash followed by a lunge which is great for roll catching. Running wing stance with spear talisman and alexanders shard makes the wing stance heavy absolutely shred if you attack while the opponent attacks. I use shadow claws off hand to interupt mages and buffs, as well as all dragon attacks except BAAAAAAAAYLEEES. Shadow claws are also incredible for that last bit of chip when the enemy is low health and you dont wanna dance for another minute for 30 more hp. Running this setup as an average player I win probably 60% of the time and gets to Golden Combatant in a few hours. Also love the dual wielded move set.
Also, Rellana's Twinblades have a whole second L1 attack string branch if you que L1s after an R2 (or after R1, I don't remember). And that's just overkill, but I love it
heads up for anyone who wants to stay at 125 with Rellana's swords, dump your points into either faith or int depending on which stance attack you prefer instead of trying to split between int and faith
Storm sword is now nutts with some of the dlc gear. Its specifically a really good option on the Great katan because its really hard to tell the difference between a standing r1 and a storm slash unless they know it's coming and the ash of war does nutty damage with the gear. It even more insane damage if you hit with the slash and the projectile on the same swing. You even get an extra 8 levels because of the divine beast head giving +4 to strength and dex. So your focus or endurance can be better. Or you can hit 15 faith for Flame, grant me strength if you want to try and legitimately one shot someone with an attack that has range and is easily mistaken with an r1.
I agree with you that there are too little weapons for the new weapon classes, concerning how many weapons were added to the old weapon classes. As much as I love it, the Fire Knight’s Greatsword could have easily been a light greatsword, but they made it the 500th colossal weapon for no reason. Still, massive respect for the devs
Just so everyone knows, with the Milady when you have wing stance equipped you can combo the light attack into the jumping heavy. It’s actually pretty op
If you keep using the light attack stance Ash of War from the Twin Blade of Rennalla, you can get on last slash that does bloodflame damage. At least for me.
The poise damage is not an issue with wing stance. Using it barely costs any FP, and the R2 staggers really well. Regular attacks are for chaff, but with poisy enemies you spam wing stance.
I have played around with power stanced milady and Leda. The damage is wonderful but it barely staggers. The running l1 has garbage turning and tracking, if you are chasing someone down I highly recommend the jumping l1 or dual wield swing instead, it has a much wider hitbox. Yeah...these things at least need to be able to stagger as reliably as a straight sword can. They are meant to be straight swords with great sword reach, that shouldn't take away the force they hit with.
Palm blast is so good that I actually have had to start a new character who doesn't have access to it in order to properly experience the DLC because the temptation to rely on it is just too strong.
The 2 handed 2 hitting charged heavy of the milady comes out very quickly whilst also doing very nice stance damage. Seriously, put savage lions claw with. Blood infusion on it and you won't regret it it's bar none my most favorite weapon in all of eldenring. Try it bro, please, make a video of it, you'll love it I promise lmao
Imo there should’ve atleast been one more. Just one more light Greatsword. If you ask me, it should’ve been the Sword of Light & Sword of Dark combined that turns it into a new weapon. Would’ve been sick.
my only complaint so far for the whole DLC is that Midras great sword is not a light greatsword, man moves that shi around so eleganlty and gracefully. It was legit shocking to see it be a normal greatsword.
I found the milady only recently and decided to upgrade it to +25 and infused it with blood affinity since i have an arcane dex build, that thing really slaps in three or four hits i bleed enemies in PvE, that is completely nuts, plus i have blood tax on it and damn every time i use it i'm left speechless
On the subject of not enough weapons for the new types, I feel like in terms of appearances, the Fire Knight Greatsword could have easily been another light greatsword instead.
They might not do more damage than their base game counterparts, but these DLC weapons have flow to them. Sometimes, a weapon that feels good to use will beat clunky but strong.
Not for nothing but the fire side of the twin swords is a straight sword, you can tell because you can't block with them, but hitting L1 gi es you offhand straight sword swings
BUT no matter what both swords power stance with LGS, so if you want faith focused damage you can put the relanna sword in left hand (fire sword only) and Milady (fire or holy infusion) or needle swordin the right, and the magic sword stays on your back, or twin sword on the right hand and Milady (magic or frost) in the left for int focused damage
You forgot to mention the L1 of the twin blades have the one handed straight sword moveset. By watching all these dlc vids I’ve started to realize I’m the only one that’s noticed that with the weapon
Haven’t gotten to the point in the video yet but I do really like how Rellana’s Twinblades are a Light Greatsword and a Straight Sword, it’s really cool that instead of shielding like other twin weapons (which is useless) it gives you a straight sword R1 which is way more useful, also offhanding the twin blade will have it so the straight sword is held instead of the greatsword
I totally forgot to mention this so you're pinned
@@monkwashere yay! happy to help! Also regardless it was a great video thanks for the content Monk
Wanted to say this too, having the straight sword r1 (which are very good) gives the weapon more variety and a good quick attack option.
@@bizon7733 yeah when I upgraded it on my Ghostflame Knight character I instantly was excited cause now I could choose to thrust or make a swipe attack which is amazing
Paired weapon shielding is the opposite of useless, you can't do deflect tear shenanigans on Rellana's swords because you can't block.
Needle piercer removes all buffs and status effects, it’s basically a single target law of regression. Probably my favorite sword of the DLC
It hasn't been doing that for me. I saw a dude put buffs on, possibly drink a physick and when I hit them with the wa, they still had some glowing effects on them. Either it doesn't remove the physick flask effects or it's buggy.
@@lumiverinightstar228 probably latency, it has to connect on your screen and theirs for the effect to work. Same principle as a backstab grab. No phantom hits.
@@InvaderTroy it did damage. :P
@@lumiverinightstar228I don't think it removes physik effects. Only aura and body buffs.
just bad scaling…..
Fromsoft’s animators were FLEXING when they designed this weapon class. Hope these fluid flowing motions get adapted to other weapon classes in their next games
i believe they either watched Shads video (shadiversity) or had someone who knows his stuff. It looks so good because it is Realistic
@@Donnovo not really realistic. Still looks really cool, but not particularly realistic. The spins are not a thing you would really do. You also spend quite a bit of time with the sword behind your head.
@@evansteflik3576 while spinning the sword is up for protection so it isnt your usual Hollywood spin. Ofc you wouldnt spin that often but since the moveset isnt changeable it is fair imho. Also after every attack the guard is up in a different stance that all exist IRL
@@evansteflik3576you wouldn’t normally pin, but if their is a weapon that gets a pass on this its light greatswords which are heavily based on real world great swords, which often if you fighting multiple opponents you would actually spin with, in order to keep multiple opponents at a distance, also the spins done with the light great-swords arn’t that bad, their quick and show the continuing of momentum. Also as someone else said the stances done after every attack are very real, and directly ript from historical sources yes, including the sword being above your head, that it a very much real guard and has really good downwards cutting, a common misconception about guards it that their for defense, that isn’t always the case often they are simply the apex of preparing for a attack, their ment to give you the most options of easy attack or defense. I would say this is easily the most accurate overall eldenring sword move set other than basic katanas, although I do think the knights greats sword 2hand r1 move set is also a bit more accurate.
@@DonnovoShad doesn't know his stuff and is unwatchable so I'd put my money on then watching footage of actual swordsmen.
I seriously wish the velvet sword of st trina was a light greatsword, that would've been my fav weapon in the game
@@robbieliddle2462 honestly it could still be as long as a straight sword like it is now but if they just added it to the light greatswords moveset included obviously it still be drastically better
Monk learning the hard way that Palm Blast is not to be fucked with, and is a great vigor checking tool. It also seems to give around 25% damage reduction while charging, makes it maximum unga bunga
Tested it with a friend and it can poise through both Giant Hunt and and Great Serpent Hunt. The only thing I think might break it is Lions Claw on a colossal sword or hammer.
@@blizzardgaming7070 charging my attack do do do
@@blizzardgaming7070it can tank a double giant crusher jump attack....
@@Grimsly3736 do do do do do do i am chargin ma attack ~Goku
@@FayeRantTheStrong glad someone got my reference 🤣
I get why they wouldn’t want to do this, but I would have loved to see the Bastard Sword be turned into a primarily strength scaling light Greatsword, since that’s pretty much exactly what it is already thematically.
Dude I’ve seen a guy do the Light greatsword moveset with a zweihander . You could make and realistic large sword do this moveset
They won't do it. If they persist with this awful ground slam for greatswords, then they really have no intention to change any of their prior weapons.
But there's another reason: if bastard sword turned into a light greatsword, then what incentive you'd have to buy the DLC? It's a stupid logic, but that's how an executive of bandai namco would undoubtedly think.
@@user-od7hh8qg9d
bro we buy the DLC for 70+ different weapons an entire other continent, and 20+ bosses to fight
no one is paying 40 for a weapon move set
the executives are not that stupid (i hope)
@@user-od7hh8qg9drelax😂
@@sirsynical6828 Light greatswords are basically just the "historically accurate" greatsword moveset
I haven't really stopped using Milady since I picked it up. Absolutely top-tier moveset, I can't get enough of it.
Easily the best moveset FromSoft has ever made.
I’m stuck on the greatsword of solitude the aow with follow up is just so good
I only dropped it in the Jagged peak for the Dragon Hunter to fight Bayle. Probably my two new favorite weapons.
No one seems to mention how with wing stance, after the r1, if you keep holding L2 and do the R2, it flows seamlessly. You dont even go into neutral before the R2 comes out
yes it’s something i’ve been using to roll catch people who dodge the initial attack combo it’s so good and does massive damage if you land all of it
THIS. it's such a deadly combo, and even if you cant roll catch someone just add a normal R2 afterwards to catch them off guard
yes. Found out recently, its absolute beast in PVE (you can follow up L2R2 with charged R2 sometimes!) and in PVP aswell, because many people outspace L2R1 and get rekt by surprise L2R2.
I really hope detailed and fluid movesets become the norm when it comes to fromsoft's weapon animations. As classic and "nostalgic" as they may be, I'm kinda sick of slamming my Greatsword or Halberd into the ground like a club haha.
All the base game weapons feel so outdated save for the twinblades. Stuff like the light greatswords and backhand blades should be standard for future games. Even the basic straight sword moveset is so outdated and ugly
@@aiellamori which makes me wonder what happened with the flail weapon class, such a cool idea but ended up being faster maces essentially
@@aiellamoridon’t forget the martial arts and claws. Those loveseats are FIRE. I’m building around that kicking weapon for sire
@@aiellamoribanished knight greatsword is still sick af
If I remember correctly, the reason why the old movesets are still a thing is pretty sad. There is a guy at From Soft named Yui Tanimura who is a massive fan of Historical European Martial Arts and he, among other things, co-directed Dark Souls 2. He was responsible for much more realistic animations of it. Things like Straight Sword idle stances (to the side instead of this weird frontal one) or the Greatswords R1 (the ones KGS, BKGS and Inseprable Blade in ER have).
Unfortunately, after the flak DS2 received (other director's fault, Tanimura's DLC where he was the only director were amazing) he was forced to dial back on a lot of things, including animations, to make DS3 as close to DS1 as possible. From Soft wanted to play it safe. The same thing happened with ER, but it seems that thanks to the massive success of base game he could let loose with weapons' animations for DLC, Light Greatswords or Thrusting Shields being prime examples.
12:50 dude got a shadow fight cosplay huge respect
all hail our new elden lord the shadow fight guy NIX!!!!
The Milady one handed is really stylish with the wolf crest shield.
Honestly hate the 2hand moveset compared to the 1h
You can also chain the stance light attack into the stance heavy attack, for Milady specifically
That's part of my goto finishing combo. Heavy attach, light attack, stance light, stance heavy. Absolutely shreds
Definitely wish they added more weapons to each new class
@@Krilya101 feels like only the Perfume bottles got the right amount of new weapons tbh with 5 like that’s the perfect number imo
Used Milady for pretty much the entire DLC (save using the Smithscript Dagger throwing knife for dragons/Bayle, which it's incredible against) and I love the way the combo system on the weapon works. You can do heavy-light light or light light light heavy to get unique seamless combos with no downtime, actually insane. Really wish more weapons did this. As for the poise damage, best option is to use an Ash of War that can stagger enemies. I ran normal Lion's Claw pretty much the whole time since it knocks most enemies over and lets you get a charged heavy off before they get back up. Super useful way to make up for the weapon's weakness. If Rellana's Cameo didn't take a full 2 seconds to charge it's damage boost effect Wing Stance would be significantly more useful.
If Rellana's twin blades are duel wielded with another weapon, the sword replaced changes depending on if it is in your main or off hand, allowing you to specialise in faith or int scaling. Using milady with a cold affinity in your off hand for int users to get cold and magic damage or Leda's sword in the main hand for faith users to have holy and fire damage. Replacing the main hand does change your weapon art, so you sacrifice easy access to moon and fire stance.
I love milady
I tought it said I love monk
I also love ur lady
@@stwbf2729 I sadly don’t have one
@@guilhermeportela9474 I love him too
god I hope they buff the poise damage for the dlc weapons, they are all so cool but people just tank through them
for real it's a shame
Honestly I'm even fine with it only doing more stagger, i swear that straight swords do more stagger
Yeah one of my only l gripes of the dlc is how things either have to much hyper armour or can knock me out of my stance/moveset even with 100+ poise
from data, 2h r1 poise dmg
all straight sword 6.5
milady 7.15
all greatsword 13.2
light greatsword kinda misleading, milady is more closer to a straight sword than greatsword
Boy have I got news for you lol
The small ammount of weapons per new class makes me wonder if they plan more dlcs, maybe smaller dlcs, like one or two legacy dungeons with minimal story.
It’s more likely that they’re using the new weapons as prototypes for weapons in future games, since FromSoft has said that Shadow of the Erdtree is the only Elden Ring DLC they’ll make
@@niall_sanderson they can change their opinion and no dlcs can mean they make updates like the coliseum update.
@@niall_sandersonMy thoughts were maybe that they might do patches and add weapons in later? But knowing how from soft games work I don't think that'll happen
@@TimothyGodbut didn't they do that with Bloodborne? Add new weapons as dlc
@@TimothyGod but didn't they do that with Bloodborne? Add new weapons as dlc
I hope they keep going for movesets like that in their future games, those things look pretty cool and like your character actually knows more what he's doing with a pointy stick lol
LGS are fast and a perfect balance between GS and regular straights. The move sets are more realistic to how swords of that size should move.
YES, I was eager for this video, I beat the DLC only with Light greatsword
I may be wrong, but from what I can gather, investing in strength and/or dexterity is actually the move with rellana's twin blades. The intelligence and faith primarily just boost the ash of war
Can confirm. Even at level 200, splitting stats to 40 in all 4 does less work than just building normally. The scaling on a lot of these quad stat weapons is straight trash. I feel like From wanted "cool weapon anyone can use" but it ended up being "mid-tier garbo that works for no one".
@@threadmiser4914 They played REALLY safe with these, which is just weird.
@@ryosumnezu yeah you essentially just do like a 50 / 50 STR and DEX and for the magic attributes I found 20 or 25 let’s you do pretty good damage with either ash of war
Basically the int is for the AoW firing projectiles move and faith is for the fire spin.
They scale primarily with dex, then strength, and the ash of wars are int and faith respectively. While it does boost the standard damage a little, its absolutely a waste to go 40 40 in faith and int, at most you could go 30 in each but beyond that is just wasting the level. Focusing on dex, str, end, and then putting off points into fth and int makes the blades absolute shredders
Something that was tough to get used to but I appreciate is that the Light Greatsword R2s often net the same damage as the R1s. Maybe it's the counter thrust on the first attack, but the double R2s do as much as the triple R1s despite being roughly the same speed.
But I like that. Because then I'm picking which of the two attack patterns I'm doing based on what makes most sense rather than the R2s just being better in way more situations like other weapons often feel like. Instead I'm focusing on a more holistic comboing, rather than just jump R2 and charged R2 against everything.
Also using the Deflecting Tear makes these weapons feel like a perfect European Sekiro.
Rellana's twin blades also has a second power stance attack string on the input you would usually block with. It seems to just be the one sting; no running, jump, crouch etc attacks.
Don't really feel it's stronger or weaker than the light attack string but maybe it can be a decent mix up.
I ran Milady with Cold Infusion on my Carian Knight build for most of the game, using Carian Sovereignty. Because of that Ash, I never had any issue Poise Breaking most bosses at least once so long as I could time the full charge... which wasn't easy. lol
Milady is a blast to use, not just it looks flashy but also effective in roll catching and doing mutliple hits. Using this with Crucible Wings AoW maked it all the more fancy for fashion
I think its nice we finally have an actual longsword, it always bugged me there was no good in-between straight swords and great swords
I wish they had an idle stance while two handed similar to the Loyce greatsword of DS2.
Honestly that's the only thing I dislike about this weapon class (and even then it's so minor a nitpick), they got several other historical stances mixed into the moveset (Ochs being the most notable) but then they didn't bring back the Side Stance for the idle resting stance.
Edit: My other nitpick being that they called them "Light Greatswords" instead of "Longswords" which is what they really are.
Milady with wing stance + rellanas cameo and shard of alexander is kinda crazy
i have a 150 with the twin blades, and found 13 str (requirment) 30 dex (20 base, millicent+prosthesis heirloom), 45/45 in faith and int works pretty well, also lets you use the new staff to mix some sorcery and incants into your kit
i also use them in invasions, you do have to be careful, but their moveset activates combo buffs fairly reliably, especially the heavy attacks
I see. Even Rellana’s weapons are getting done dirty.
They really took the Flowing Water sword’s R2 and made that shit a weapon class
Move over Sword of night and flame, there is a new Sheriff in town -> Rellana's Twinblades.
I kinda wish the rellana swords were like the twin prince weapons in ds3. I really wanted to 2h rellana's carian sword.
You could get separate weapons with their rememberance and then talk to the npc that gives boss stuff to combine them.
Not a lot of people talk about the fact that the L1 on the Rellana swords is the straight sword moveset and not a block like in most dual weapons which I think adds to the versatility
I have and Idea for the other weapons,we got regular weapons added like the smithscripts and the mesmers soldier weapons,maybe when showing them use put em all together,like the messmer soldier axe and the mesmer spear,put all smithscript tigether in a seperate video,that way you can still rank em but not have to do like a single video or re rank old ones
Still think Milady is the best light greatsword, the others are cool but being infusable and having access to wing stance and other ashes of war just makes it more useful and fun imo
Love your videos, man, always make me hop on Elden Ring right away after watching. GGs from Mexico.
Something interesting you didnt mention about the rellana twin swords is that its a light greatsword and a straight sword, so rather than being able to block with L1 like most paired weapons, you perform a straight sword attack
the running heavy with only one hand is absolutely fantastic and can catch ennemy who roll's out
Unfortunately the poise of the attack is pretty low, so I typically do a jumping heavy which can usually cover almost the same distance
6:27 I’ve tested this out and also seen it during the Leda fight,.
The ash of war does the following:
Removes buffs (this is not limited, I’ve seen it remove buffs like cragblade)
Removes debuffs such as that of the black knife
Removes status conditions (I only know that this works on active debuffs and don’t know if it removes bleed or madness buildup)
the moveset of these weapons is just beautiful
I had a lot of fun using a blood infused milady with bloodtax on my Dracula build. Easily one of, if not my all time favourite weapon to come out of the DLC if not the whole game.
What I’ve learned from this video: Leda has the coolest sword and the coolest drip
Rellana's Fire Stance is insane on stance damage.
Rellana’s twin blades has a second combo finish when using moon and fire stance. Usually when using the glintblade sword you’re three input combo features four horizontal slashes followed by a big vertical slash but, there’s some sort of condition that has to be met, that I haven’t figured out, that changes the end of the combo. Instead of a vertical slash you end up doing a heavy spinning attack that I bet does some poise damage.
Light greatsword has been my favorite weapon type to come from the dlc. Milady and leda's sword max and have been switching between the 2 in pvp keeps the opponent on their toes if they dont pay attention. Keen milady with swords dance to use aow after the opponent dodges away after a heavy attack and chase them down.
are you gonna be covering all the new weapons of old weapon types? the new ash of wars and spells too?
also how are those videos gonna look, like all in one vid or something?
btw im such a big fan of your content!! ur really wholesome!!
I’ve found the Twinswords to be best paired with Milady, just get the base intelligence and when used in the offhand you equip the faith scaling sword I’ve found it opens up some more opportunities
Midra’s sword of damnation really should’ve been a light greatsword as well.
finally someone aware of the lackluster stagger of light GS...thx I started to feel very lonely.
As a PVE Rellana’s Twin Blades enjoyer, I am here to confirm that they have some of the highest possible AR of any weapon at high levels.
The best way I have found to use rellana’s twin blades is to just meet the faith and intelligence requirements and put the rest into strength and dex. It helps with damage a lot
my favourite use of these was when i had a wing stance duel/joust in the arena, we just lined up, and then did the r2 lunge, moved back, and did it again, it was really fun
I think a relatively simple fix for the balance problem of poise and stagger damage for the LGS is to buff it for pve and leave it alone for pvp. They’ve done that with several weapons. I think it needs it for pvp because you basically can’t even use the full move set because enemies will just attack through your combos and stagger you because you get no hyper armor from LGS.
PVE stance damage is actually really solid, charged and uncharged R2 are both quick and deal greatweapon stance damage, and guard counter aswell. Wing stance also has respectable stance damage, so all in all between jumping R2s, charged R2s and guardcounters, it staggers bosses reasonably well.
What it lacks tho is hitstun - 90% of weapons have level 2 hitstun on all R2 moves, but LGS doesnt - on any of them. This is issue against knights, big enemies and so on as they dont get flinched at all usually.
The actual best way to get decent hitstun is actually Wing stance. Its L2R1 deals similar damage to R1 spam, but it has Level2 hitstun, giving you much needed safety from retaliations, and L2R2 even gets level3 - usually found only on collosals.
IN PVP... just use sword dance, it has everything that base weapon lacks. Great hyperarmor for trades into small weapons, good poise damage, good damage.
As for actual changes it needs - I truly believe that neutral R2 should always poise break if both hits connect. Its the rule for EVERY other weapon (yes, even daggers) so this is weird exception. And R1 should deal atleast thrusting sword poise damage, or twinblade/curved sword poise damage.
the zweihander should be a light greatsword tbh
Zweihanders historically were not meant to be swung like the milady is man. They are claymore class weapons.
considering how it was historically used, it should be classed with the polearms like halberds/greatspears
@@antarescypher2551 naw it was still swung two handed like any other sword too they just need to add more variety too the colossal sword weapons tbh save the ground smashing moves to like the high fantasy ones like the Ruin Greatsword
@@lumiverinightstar228 The "Claymore" doesn't exist unless you're talking about the Scottish basket hilt broadsword which is an actual "Claymore". The Zweihänder and the great sword category are meant to be used like a polearm, but you can use some European longsword techniques with them.
@@crowbarcorridor4973 dude.... seriously? Are you? Ugh. Look, I ain't gonna go at it with you on monk's RUclips comments. Anybody here can use Google and know whatever they want. I say claymore and anyone knows what I'm talking about. I say katana and everyone knows what I'm talking about. Being overly literal isn't making you look good man. Can't believe you remade your whole comment just to get my attention?
The Rellana blade doesn’t have a block but instead has a straight sword move set when you use the left one. Just a cool thing
Finally, my Count Dooku build can finally come true!
As long as their poise damage falls between LS and GS, I have no problems. They're actually too flashy, imo, but a welcome intro to something Souls have needed for ages, except they're basically just longswords and hand and a half swords, so they probably should've just reclassed 1h LS to a short sword category instead.
You can also chain the light attack of the wing stance into it's heavy attack
I want to be able to put the wing stance on my rapiers
Milady was the weapon to break me out of my pike addiction.
Honestly the 1 handed moveset is probably my favourite for this weapon class. The running r2 is a great roll catch and I may be wrong but I feel you get a bit more reach out of it.
renalla twins from what i've observed are a high invest, high pay out weapon. art of war does large AoE fire and Large cone range attacks you can whiff enemy stamina with magic, and roll punish with fire. it seems to be a kite weapon.
I pair Milady RH with Leda Left hand as it gives me a running R2 with a slash followed by a lunge which is great for roll catching. Running wing stance with spear talisman and alexanders shard makes the wing stance heavy absolutely shred if you attack while the opponent attacks. I use shadow claws off hand to interupt mages and buffs, as well as all dragon attacks except BAAAAAAAAYLEEES. Shadow claws are also incredible for that last bit of chip when the enemy is low health and you dont wanna dance for another minute for 30 more hp. Running this setup as an average player I win probably 60% of the time and gets to Golden Combatant in a few hours. Also love the dual wielded move set.
Also, Rellana's Twinblades have a whole second L1 attack string branch if you que L1s after an R2 (or after R1, I don't remember). And that's just overkill, but I love it
my absolute favourite weapon class from the dlc, such an amazing moveset, can't wait for FS to adjust the poise values
needle piercer is great but feels like a double edged blade ; you can either remove enemy buffs or remove status effects you’ve inflicted on enemies
heads up for anyone who wants to stay at 125 with Rellana's swords, dump your points into either faith or int depending on which stance attack you prefer instead of trying to split between int and faith
I'm still disappointed that we didn't get more of these. IMO greatsword of damnation could've been a light greatsword.
Light Greatsword of Damnation
@@CreativeUsernameEh technically makes sense since the version we get is smaller than midra's
Storm sword is now nutts with some of the dlc gear. Its specifically a really good option on the Great katan because its really hard to tell the difference between a standing r1 and a storm slash unless they know it's coming and the ash of war does nutty damage with the gear. It even more insane damage if you hit with the slash and the projectile on the same swing. You even get an extra 8 levels because of the divine beast head giving +4 to strength and dex. So your focus or endurance can be better. Or you can hit 15 faith for Flame, grant me strength if you want to try and legitimately one shot someone with an attack that has range and is easily mistaken with an r1.
I agree with you that there are too little weapons for the new weapon classes, concerning how many weapons were added to the old weapon classes. As much as I love it, the Fire Knight’s Greatsword could have easily been a light greatsword, but they made it the 500th colossal weapon for no reason. Still, massive respect for the devs
Just so everyone knows, with the Milady when you have wing stance equipped you can combo the light attack into the jumping heavy. It’s actually pretty op
If you keep using the light attack stance Ash of War from the Twin Blade of Rennalla, you can get on last slash that does bloodflame damage.
At least for me.
nice thing about Wing Stance is you can also chain the light into the heavy seamlessly
The poise damage is not an issue with wing stance. Using it barely costs any FP, and the R2 staggers really well. Regular attacks are for chaff, but with poisy enemies you spam wing stance.
My only issue with the dlc is the lack of weapons for the new categories
There are like only 3 for each new one
I have played around with power stanced milady and Leda. The damage is wonderful but it barely staggers. The running l1 has garbage turning and tracking, if you are chasing someone down I highly recommend the jumping l1 or dual wield swing instead, it has a much wider hitbox. Yeah...these things at least need to be able to stagger as reliably as a straight sword can. They are meant to be straight swords with great sword reach, that shouldn't take away the force they hit with.
Palm blast is so good that I actually have had to start a new character who doesn't have access to it in order to properly experience the DLC because the temptation to rely on it is just too strong.
The 2 handed 2 hitting charged heavy of the milady comes out very quickly whilst also doing very nice stance damage. Seriously, put savage lions claw with. Blood infusion on it and you won't regret it it's bar none my most favorite weapon in all of eldenring. Try it bro, please, make a video of it, you'll love it I promise lmao
I liked using Rellana twin swords on my faith/dex build. That fire vortex was great against large bosses.
Generally for Rellana's, it's better to just choose Int or Faith and use the side that gets you your side
All I want in life, is for rellanas twin blades to have more poise damage and for the glintstone ash of war to have more range
I've been using the Malady with Carian Sovereignty. Absolute blast.
Imo there should’ve atleast been one more. Just one more light Greatsword. If you ask me, it should’ve been the Sword of Light & Sword of Dark combined that turns it into a new weapon. Would’ve been sick.
my only complaint so far for the whole DLC is that Midras great sword is not a light greatsword, man moves that shi around so eleganlty and gracefully. It was legit shocking to see it be a normal greatsword.
Damn I never thought about this but it totally should be
I found the milady only recently and decided to upgrade it to +25 and infused it with blood affinity since i have an arcane dex build, that thing really slaps in three or four hits i bleed enemies in PvE, that is completely nuts, plus i have blood tax on it and damn every time i use it i'm left speechless
6:12 a great way to solve that I think is maybe Convert the Bastard Sword in the base game into a Light Great Sword.
On the subject of not enough weapons for the new types, I feel like in terms of appearances, the Fire Knight Greatsword could have easily been another light greatsword instead.
The stanced heavy on milady with bleed affinity does 3k damage consistently.
Cool thing about wing stance is the light attack from it can be followed with heavy attack. It's like a combo for it~
Same thing in reverse, you can go from the first heavy into a light string seamlessly, and can combo out of the stance light into a heavy as well
They might not do more damage than their base game counterparts, but these DLC weapons have flow to them.
Sometimes, a weapon that feels good to use will beat clunky but strong.
Mi lady with quality and scholars armament with stance and renellas cameo . Perfect
these are basically what the longsword class should have been
I hope they make more weapons with as nice of a moveset as these weapons in future games
Wing stance gives me ptsd from lady Maria's dash attack
Not for nothing but the fire side of the twin swords is a straight sword, you can tell because you can't block with them, but hitting L1 gi es you offhand straight sword swings
BUT no matter what both swords power stance with LGS, so if you want faith focused damage you can put the relanna sword in left hand (fire sword only) and Milady (fire or holy infusion) or needle swordin the right, and the magic sword stays on your back, or twin sword on the right hand and Milady (magic or frost) in the left for int focused damage
You forgot to mention the L1 of the twin blades have the one handed straight sword moveset. By watching all these dlc vids I’ve started to realize I’m the only one that’s noticed that with the weapon
Cant believe they only made 3 of these beauties