One really cool thing I found is that if you power stanced 2 types of different perfume bottles the sparks come out individually. So a cool combo I found is the ice perfume bottle paired with either the fire spark or the frenzy flame perfume bottles so the frostbite can reset after being proced.
There is a surprising lack of St. Trina oriented content in the DLC. Though I feel like the entire game feels like there's a lot missing in general. St. Trina themed builds are just one of many examples where there is little to support the build concept. This game really could have used a few more DLCs to flesh things out.
@@Ironfist_Alexander45not a bad concept though considering several dlc items are just things reused from the base game with a tier up in damage of defense. At least eternal sleep can have decent lore implications
They should have had a standard perfume bottle that could be infused with any element and then special ones for elements that aren’t available as infusions
Fun fact (you might mention it, I'm only at the lightning one so far) you can use the skill on the poison one without the requirements and it'll still poison them and you just fine
While you probably already heard of it at some point, at the DLC release the "rolling sparks" AoW was incredibly busted because you could just aim it at the ground to trigger all the explosions at once and get full damage. People were doing like 10-15k+ damage in a single use of the skill, on top of the skill itself being a relatively quick animation. For obvious reasons this was fixed, however the rolling sparks skill can still be pretty decent, especially against large enemies(if you line up your shot correctly against a really big target I think you can get roughly the same amount of damage).
THEY COULD HAVE LEFT CLOUD STACKING AND REMOVED THE DOUBLE DAMAGE GLITCH AND IT WOULD HAVE BEEN A BETTER FIX THAN WHAT WE GOT. I’m never letting that go dude. Perfume used to hit harder than fentanyl, and I’m not joking. Shit was more exhilarating than a hit of dope. R.I.P. old perfumes.
IIRC from the poise video by a youtuber called illusory wall (made on Sept 2022), poise damage taken by players or enemy NPCs using player data have a reset timer of 30s. Given that you're constantly hitting the enemy before said 30s window has passed, all you're doing is just building poise damage up until they stagger. So, no matter how weak your poise damage is, it *will* eventually stagger them as long as they don't die before that happens.
@@fashionsuckman4652 Only with weapons and skills that give hyper armor. A Sword or Claw won't give any hyper armor with it's regular attack while a Greatsword only gives hyper armor on regular attack if 2H-ing.
@@fashionsuckman4652Hyper Armor is poise, if you watch his video. You get X amount of poise value and that's how you refill your poise meter back up (and more for the duration) without waiting for the 30s. He has a timestamp and a part labelled hyper armor so you can skip to it to see how it works.
@@manafusion hyper armor is poise but poise isn't hyper armor. When you refer to poise, it's the passive. Hyper armor is the active. I'm aware how it works
Really interesting weapon type, I'm glad fromsoft got weird with this one, would've been cool to have a sleep perfume from thiollier's quest but the ones we got have nice individual scalings for different builds and effects
Imagine if we got a bottle that delt Deathblight. Like, not even a ridiculous amount of deathblight, just enough to be a threat in pvp. I imagined it would also deal holy damage.
Best thing about the poison perfume is there are THREE separate buff on proc equips you can use simultaneously. Poison hand, mushroom crown, and the talisman. Throw on Rakshasa's other three pieces, plus whatever else you might like, and it does some surprisingly good damage. I thought for sure it'd be a meme weapon.
I know they weren't, but the weapons feel like they were made for me. I was running a Dex/Faith character called McStinky before the DLC was even announced and now I get stniky weapons that all scale well with Dex.
These work really well with the backstep talisman, the bs attacks have so much range. I didn't know these had a heavy backstep though, that's pretty unique
@@yakasamanor maybe like a pot attached to a stick and it functions like the smithscript greathammer. Where you spin and throw the weapon, but instead of the whole weapon it’s just the pot at the end of the stick flying off. And the infusion on the weapon could change the effect the thrown pot has on the enemy? Like a lightning infusion can make you throw a lightning pot, or the bleed infusion doing a swarm of flies things? So many missed opportunities for weapons in the dlc man…
I was already excited for the dlc when it came out but finding perfumer weapons sent me into overdrive cause I've always dreamed of unlimited miranda powder and I review perfumes as a hobby on Basenotes. I love the moveset and the ability to double proc stats if dual wielded. Now even my avatar smells good.
If you dualwield two identical perfume bottles, you get mostly the same moveset as two-handing one bottle (except heavies), and you can use two seperate Ashes of War.
I hope you do the Throwing Blades alongside other Smithscript weapons that were made for existing weapon types like the Golem Fist and Spear of the Impaler.
Oddly enough the deadly poison perfume bottle I found has one noteworthy neich. Dragon communion build. Specifically utilizing both the rot exultation and the blue dancer charm. The bottle weighs so little it and does physically damage so it will reap the highest percentage buffs and can prock the rot buff on its own and be instantly cleansed with flame cleanse me. In addition if you use rot breath or egzyke’s decay the poison stacks with it AND do physical damage. And the perfume does the faster damaging poison as well. Now of course as a dragon incantation build the bottle won’t be the main focus point but as a backup damage option.
An interesting technique I found with the ashes of war, you can free aim to leave the clouds of perfume floating way longer than normal by turning away from your cast and walking away. then you can face it again and do any light attack or recast the aow to make them detonate! I have yet to try this in pvp but the pve use of applying buttloads of status at once were really funny
the stagger issues are most likely due to these weapons having poise dmg equal to weapons before 1.07 or 1.08 (idk which one). the patch that buffed poise dmg in pvp
The poison perfume works very well with the mushroom hat and also procs the poison hand if you have it equipped on your offhand (even if you're 2 handing the perfume).
Something that would have been really cool would've been a holy damage perfume. Its AoW could have been a mist similar to the Deadly Poison Perfume Bottle but it instead would cure statuses and status buildup as well as provide a small damage reduction for a short time.
Месяц назад+1
I really think that those chilling are the best overall. Respectable damage, but most importantly frostbite proc not only deal big damage, they also provide great stun that lot of time allows you to get another hit.
I don't know how common knowledge this is, but the charged heacy backstep move you get by pressing B while charging is on other weapon types too. The Great Katanas, Beast Claws and Smithscript Dagger all have it too. I did these moves on accident before but never knew how they were executed, but thanks to your video I now know! :)
Tbh, They seem good to keep in your main hand or off hand, rather than all out maximising on ONLY of them - Way too predicitable, and INCREDIBLY REPETITIVE Like for example the frenzy flame one If you had L1 pokes from the madness spear in your left hand for good proc buildup, then, when people roll close to you - you use the frenzy flame wall of sparks (or whatever) and chase then down with running frenzy perfume attacks Theres actually 1000s of weapon variety and combat potential, but if people maximise on ONE thing, youre very limited Also, you can put other ashes of war on them like endure and bloodhound step etc etc whatevers good to you Also, one last thing, i think if they were going to be ridiculous enough to give us madness perfumes, they could have at least given us a sleep rot or blackflame perfume I think a sleep perfume makes ALOT more sense than somehow having madness flame in a bottle 😂😂😂 but that last po8nt is just my personal take
I know the rolling sparks AOW got nerfed so the perfume bottles aren’t as viable anymore, but I really do hope that from software goes and gives them all major buffs along with a lot of the other new DLC items and weapons. For example they could easily increase the perfume bottles damage and make it hit more times than it does with regular attacks and they could adjust them to where they aren’t so overpowered so they don’t have to be nerfed, also the Smith script weapons could use a buff to especially the ax because you can dish out some good damage with them, but at least with my findings, not without some heavy amounts of set up. So hopefully from software goes back and buff some of these new weapons and skills
Perfumes deal 60 Poise damage per hand when two-handed for a combined 120 if both hit, and one-handed they deal 100 Poise damage. So technically one-handed is better for staggering since it's easier to hit with a single hand than both.
i feel like the lacerating crossed tree may have helped with the dash attacks, especially with how much they're used with these weapons
Месяц назад
Perfumes deal 24+24 poise damage in PVP on R1, 40+100 on R2, 60+60 on running and jumping R1, 12+12+120+120 on running R2 and 120+120 on jumpR2. Meaning that R1s will stagger extremely rarely if enemy has any poise, R2 stuns if both streams hit, moving R1 also need both hits and moving R2s should stagger most of the time unless full bullgoat. It also has only level1 hitstun, so its very short. As for status build up = it might be actually beneficial to onehand, as dual wielding has buildup reductions (65 percent per stream). Also for some reason, running attacks has ABYSMAL buildup, so dont really bother.
I kind of wish they gave us an acid spray perfume that does physical damage and you could infuse with different elements to replace all the physical damage with something else. Although the way they did it does create some less conventional setups, like a fire weapon that scales with DEX or a lightning weapon that scales with FTH. Still though.
Dude, your endless endeavor to class every conceivable usable thing in this game is commendable. Just don't burn yourself out, you don't want to take the Rusty route and start ranking "every rock in elden ring ranked".
Before the nerf I had an Idea to host with a friend and I was gonna use lighting and poison and he was going to use frost and poison. Our characters were gonna be Sprite and Baja Blast.
Well this is the first time I've ever heard of charged heavies into backstep attacks that isn't some kind of movement technique. Is this a thing for more weapon categories?
@@jamesgrose510 You used to use the kick input to perform feint attacks for curved swords and some others, but they made it a more universal input this time. I miss the kick, especially with how many shielded enemies there are in ER.
Purely speculating but wether it staggers or not might depend on how many of the hitboses connect because I believe multiple hitboxes are made or each attack
I'm being honest I was more so wanting to know exactly what sort of AoW do people use with the perfume bottles sense there's only 11 to choose and it just seems like the options aren't that many to begin with, Kick is mostly pointless, Endure most likely a good option, Ground slam.... Uh.., Hoarah Loux's Earthshaker I'm unsure, Quickstep and BHS are they good on these?, Raptor of the mists Tried it out once worked a bit well surprisingly, Beast Roar.... meh, Storm stomp idk, WoS good on crowds i guess, rolling sparks good on enemies with a HUGE hit box. I was just wondering what would be good combos I guess..
@@TaylorWiler I tried being a blue spirit with the name "Crismis Spirit" but as happens with blue spirits I was never summoned. So instead I went to help with bosses but I wanted to be blue.
Hope these get buffed. They just feel like worse daggers with how little poise damage they do. The range is deceptively short, the damage is low and they're really slow. I'm fine with them having low poise damage but they should attack faster to compensate so you don't have to trade to deal damage. From my personal experience using them they're the worst weapon type in the game. The only useful thing I found about them is that the running R2 can finish off people pretty much guaranteed if you start it right next to them.
honestly heavily depends on what level you are, because the frenzyflame one due to scaling with pretty much everything will outclass the others at a point with those stats high enough across the board, and the fact that common resistances aren't made equal also matters, because I feel like the lightning/frost ones might be the best dps in pvp specifically around the 150 range due to armors usually having the least elemental damage negation to lightning and magic, but can't be sure due to there being so many factors at play
Alright, I tasted them all. None of em taste like fivegum, except the madness one, but that flavour left me with badly inflamed eyes, so that one ain't recommended either.
One really cool thing I found is that if you power stanced 2 types of different perfume bottles the sparks come out individually. So a cool combo I found is the ice perfume bottle paired with either the fire spark or the frenzy flame perfume bottles so the frostbite can reset after being proced.
Now he has to show that lol
That’s the first time I’ve heard that said by someone other than rusty
Frost reset builds are bad
Like why not benefit off the defense loss your enemy gets
@@arnnoodles8028 True, I don’t see those kind of builds that much and it disappoints me because they can be quite fun
Yeah enemies take 20% more damage while frostbitten!@@arnnoodles8028
The omission of a sleep perfume when St. Trina and Thiollier _exist_ is baffling
There is a surprising lack of St. Trina oriented content in the DLC. Though I feel like the entire game feels like there's a lot missing in general. St. Trina themed builds are just one of many examples where there is little to support the build concept. This game really could have used a few more DLCs to flesh things out.
@Greywander87 The DLC in general just feels half-baked
Eternal sleep sucks
@@Ironfist_Alexander45not a bad concept though considering several dlc items are just things reused from the base game with a tier up in damage of defense. At least eternal sleep can have decent lore implications
A
The Macy store associate build
Warrior of Sephora
Lmfao
@@nox_luna And they have never smelled like feet.
@@Mo_Mudabber The champions of Dior
Jeremy fragrance build
I kinda wish we got a blood perfume. The blood cloud effect from the corpses in mohgs area is so pretty but we have nothing that uses it.
A deathblight cloud might have been nice too
They should have had a standard perfume bottle that could be infused with any element and then special ones for elements that aren’t available as infusions
@@invictus_1245 waaay too OP
@@rashodm7129Maybe in PvP? But even then you’ll probably kill someone just as fast with regular damage from a regular weapon.
I really respect AgedGriffith for not pulling out that colossal sword on their back and instead committing to the perfume duel
I’m actually really surprised at how badass the perfume bottle as a weapon ended up being
Fun fact (you might mention it, I'm only at the lightning one so far) you can use the skill on the poison one without the requirements and it'll still poison them and you just fine
While you probably already heard of it at some point, at the DLC release the "rolling sparks" AoW was incredibly busted because you could just aim it at the ground to trigger all the explosions at once and get full damage. People were doing like 10-15k+ damage in a single use of the skill, on top of the skill itself being a relatively quick animation. For obvious reasons this was fixed, however the rolling sparks skill can still be pretty decent, especially against large enemies(if you line up your shot correctly against a really big target I think you can get roughly the same amount of damage).
Oh I remember getting one shot repeatedly by madness perfume in arenas hahaha, thank god they patched it
15 thousand un optimized amybe but when optimized I saw upwards Of 40 k In one attack it was literally a problem
THEY COULD HAVE LEFT CLOUD STACKING AND REMOVED THE DOUBLE DAMAGE GLITCH AND IT WOULD HAVE BEEN A BETTER FIX THAN WHAT WE GOT.
I’m never letting that go dude. Perfume used to hit harder than fentanyl, and I’m not joking. Shit was more exhilarating than a hit of dope. R.I.P. old perfumes.
Missed opportunity for a deathblight perfume
true would be sick asf
would be useless in pve
@@vongolamistowl madness perfume
@@Thixico fair point…
@@vongolamistowlstill does fire damage
IIRC from the poise video by a youtuber called illusory wall (made on Sept 2022), poise damage taken by players or enemy NPCs using player data have a reset timer of 30s. Given that you're constantly hitting the enemy before said 30s window has passed, all you're doing is just building poise damage up until they stagger. So, no matter how weak your poise damage is, it *will* eventually stagger them as long as they don't die before that happens.
When you r1, you get your poise back tho, so building up poise damage doesn't really matter
@@fashionsuckman4652 Only with weapons and skills that give hyper armor. A Sword or Claw won't give any hyper armor with it's regular attack while a Greatsword only gives hyper armor on regular attack if 2H-ing.
@@manafusion I'm not talking about hyper armor. Your natural poise instantly regenerates to full when you r1 with any weapon.
@@fashionsuckman4652Hyper Armor is poise, if you watch his video. You get X amount of poise value and that's how you refill your poise meter back up (and more for the duration) without waiting for the 30s.
He has a timestamp and a part labelled hyper armor so you can skip to it to see how it works.
@@manafusion hyper armor is poise but poise isn't hyper armor.
When you refer to poise, it's the passive. Hyper armor is the active.
I'm aware how it works
I love how you pretty much always say "good fight" after a duel. Gigachad energy is strong within you.
I believe he honestly enjoys every fight. A true sportsman
Really interesting weapon type, I'm glad fromsoft got weird with this one, would've been cool to have a sleep perfume from thiollier's quest but the ones we got have nice individual scalings for different builds and effects
Missed opportunity with some Red Lightning and Rot Perfumes Bottles... Oh well, fair enough.
Imagine blood perfume bottles that throw clouds of swarn of flies insects, that would be cool
@@newwick Yeah, i was thinking about bloodflames though... But it would be to powerful i think
@@Desperados006 so would rot
Death perfume, with the death smoke effects, and int and faith like prince of death staff, could make it holy too, like eclipse shotel.
And purple smoky sleep perfume, too.
Imagine if we got a bottle that delt Deathblight. Like, not even a ridiculous amount of deathblight, just enough to be a threat in pvp. I imagined it would also deal holy damage.
Best thing about the poison perfume is there are THREE separate buff on proc equips you can use simultaneously. Poison hand, mushroom crown, and the talisman. Throw on Rakshasa's other three pieces, plus whatever else you might like, and it does some surprisingly good damage. I thought for sure it'd be a meme weapon.
Youre better off poisoning yourself with it and using any other weapon though
The damage and buildup are so miniscule it might as well be.
What talisman
@@brainwater176 Kindred of Rot's Exaltation.
@@blarghchan thanks
I know they weren't, but the weapons feel like they were made for me. I was running a Dex/Faith character called McStinky before the DLC was even announced and now I get stniky weapons that all scale well with Dex.
You are the perfume wielding chosen one lol
These work really well with the backstep talisman, the bs attacks have so much range. I didn't know these had a heavy backstep though, that's pretty unique
my favorite part of every monk video is that he just perpetually has Aberrant sorceries equipped from his all sorceries video
wish they made pot related weapons
Ok pot head
I want a pot flail
@@yakasamanor maybe like a pot attached to a stick and it functions like the smithscript greathammer. Where you spin and throw the weapon, but instead of the whole weapon it’s just the pot at the end of the stick flying off. And the infusion on the weapon could change the effect the thrown pot has on the enemy? Like a lightning infusion can make you throw a lightning pot, or the bleed infusion doing a swarm of flies things? So many missed opportunities for weapons in the dlc man…
@@Raine_Sakanyeah that’s actually exactly what I was thinking
@@yakasaman Kind off like using a sling to throw pots.
Running heavy is quickly becoming one of my favorite moveset options in all From games. it's so good
Madness perfume needs the madness build-up buffed imo
I mean I feel 80 as opposed to 60 build up is fair but oh well.
All three status perfumes need their buildup doubled, at least. Don't care what the number says, it takes eons to get any of them to go off
I was already excited for the dlc when it came out but finding perfumer weapons sent me into overdrive cause I've always dreamed of unlimited miranda powder and I review perfumes as a hobby on Basenotes. I love the moveset and the ability to double proc stats if dual wielded. Now even my avatar smells good.
If you dualwield two identical perfume bottles, you get mostly the same moveset as two-handing one bottle (except heavies), and you can use two seperate Ashes of War.
I hope you do the Throwing Blades alongside other Smithscript weapons that were made for existing weapon types like the Golem Fist and Spear of the Impaler.
Oddly enough the deadly poison perfume bottle I found has one noteworthy neich. Dragon communion build. Specifically utilizing both the rot exultation and the blue dancer charm. The bottle weighs so little it and does physically damage so it will reap the highest percentage buffs and can prock the rot buff on its own and be instantly cleansed with flame cleanse me. In addition if you use rot breath or egzyke’s decay the poison stacks with it AND do physical damage. And the perfume does the faster damaging poison as well. Now of course as a dragon incantation build the bottle won’t be the main focus point but as a backup damage option.
An interesting technique I found with the ashes of war, you can free aim to leave the clouds of perfume floating way longer than normal by turning away from your cast and walking away. then you can face it again and do any light attack or recast the aow to make them detonate! I have yet to try this in pvp but the pve use of applying buttloads of status at once were really funny
the stagger issues are most likely due to these weapons having poise dmg equal to weapons before 1.07 or 1.08 (idk which one). the patch that buffed poise dmg in pvp
The poison perfume works very well with the mushroom hat and also procs the poison hand if you have it equipped on your offhand (even if you're 2 handing the perfume).
Something that would have been really cool would've been a holy damage perfume. Its AoW could have been a mist similar to the Deadly Poison Perfume Bottle but it instead would cure statuses and status buildup as well as provide a small damage reduction for a short time.
I really think that those chilling are the best overall. Respectable damage, but most importantly frostbite proc not only deal big damage, they also provide great stun that lot of time allows you to get another hit.
You should keep the new poison hand in off hand when using the poison bottle, it gives you another buff on top of exultation
I don't know how common knowledge this is, but the charged heacy backstep move you get by pressing B while charging is on other weapon types too.
The Great Katanas, Beast Claws and Smithscript Dagger all have it too. I did these moves on accident before but never knew how they were executed, but thanks to your video I now know! :)
RIP perfume nuking with the rolling sparks. Obliterated consort radahn for me.
Cool thing about the new bottles too is they have a heavy attack cancel like the thrusting swords
11:40 Loved the Pokemon reference lol
Tbh, They seem good to keep in your main hand or off hand, rather than all out maximising on ONLY of them - Way too predicitable, and INCREDIBLY REPETITIVE
Like for example the frenzy flame one
If you had L1 pokes from the madness spear in your left hand for good proc buildup, then, when people roll close to you - you use the frenzy flame wall of sparks (or whatever) and chase then down with running frenzy perfume attacks
Theres actually 1000s of weapon variety and combat potential, but if people maximise on ONE thing, youre very limited
Also, you can put other ashes of war on them like endure and bloodhound step etc etc whatevers good to you
Also, one last thing, i think if they were going to be ridiculous enough to give us madness perfumes, they could have at least given us a sleep rot or blackflame perfume
I think a sleep perfume makes ALOT more sense than somehow having madness flame in a bottle 😂😂😂 but that last po8nt is just my personal take
I didnt know the perfumes had a feint on the r2 that leads into an r1 bavkstep
certified banger (i have watched only 1 minute of it so far)
I only wish we got a sleep perfume
:0 Rolling sparks on the frenzyflame perfume was skipped, and I’m just saying that’s where the money is.
For PVE at high levels, the Frenzy Flame bottle does more than respectable damage when you can spec into all of its scaling attributes.
Should called this “Testing EVERY PERFUME BOTTLE to help you smell nice”
"You are using some strange weapons, my friend!" Does an illegal wrestling move from the 80s! Lmao
I am imagining what pvp looks like with these perfumes
Player 1: u smells bad u should use perfume
Player 2: u smells FIRE
actually 100% thought this was a youwy video until i saw you load into an arena match
WAKE UP YALL. THE GOAT HAS DONE IT AGAIN 🗣️🗣️🗣️🗣️
I know the rolling sparks AOW got nerfed so the perfume bottles aren’t as viable anymore, but I really do hope that from software goes and gives them all major buffs along with a lot of the other new DLC items and weapons.
For example they could easily increase the perfume bottles damage and make it hit more times than it does with regular attacks and they could adjust them to where they aren’t so overpowered so they don’t have to be nerfed, also the Smith script weapons could use a buff to especially the ax because you can dish out some good damage with them, but at least with my findings, not without some heavy amounts of set up.
So hopefully from software goes back and buff some of these new weapons and skills
They stagger PvE incredibly well. Like i was staggering the Mariners with just some light sttacks
Perfumes deal 60 Poise damage per hand when two-handed for a combined 120 if both hit, and one-handed they deal 100 Poise damage. So technically one-handed is better for staggering since it's easier to hit with a single hand than both.
Bro I had no idea how cool these were.
i feel like the lacerating crossed tree may have helped with the dash attacks, especially with how much they're used with these weapons
Perfumes deal 24+24 poise damage in PVP on R1, 40+100 on R2, 60+60 on running and jumping R1, 12+12+120+120 on running R2 and 120+120 on jumpR2.
Meaning that R1s will stagger extremely rarely if enemy has any poise, R2 stuns if both streams hit, moving R1 also need both hits and moving R2s should stagger most of the time unless full bullgoat. It also has only level1 hitstun, so its very short.
As for status build up = it might be actually beneficial to onehand, as dual wielding has buildup reductions (65 percent per stream). Also for some reason, running attacks has ABYSMAL buildup, so dont really bother.
The perfume weapons are honestly the most fun to fight with imo, I just love them so much
I kind of wish they gave us an acid spray perfume that does physical damage and you could infuse with different elements to replace all the physical damage with something else. Although the way they did it does create some less conventional setups, like a fire weapon that scales with DEX or a lightning weapon that scales with FTH. Still though.
Thank you for making this. I was just considering making a build for them and now ill know how to ❤️
Skippy Peanut Butter
Skippy Peanut Butter
@@LucazioJ Skippy Peanut Butter
Valindra has quite a clever shield skill… it moves faster than even the sacred discs skills!!
Idk if anyone said it but increasing your arcane also increases the build up
The great katana is so fire
Dude, your endless endeavor to class every conceivable usable thing in this game is commendable. Just don't burn yourself out, you don't want to take the Rusty route and start ranking "every rock in elden ring ranked".
Before the nerf I had an Idea to host with a friend and I was gonna use lighting and poison and he was going to use frost and poison.
Our characters were gonna be Sprite and Baja Blast.
wall of sparks shines a lot more in invasions than duels honestly
Well this is the first time I've ever heard of charged heavies into backstep attacks that isn't some kind of movement technique. Is this a thing for more weapon categories?
It's called a Feint Attack and most curved and thrusting swords have one. You press the dodge button while charging a heavy.
Oh, so it's like the "kick" attack in Dark Souls in the same categories. That's fun.
@@jamesgrose510 You used to use the kick input to perform feint attacks for curved swords and some others, but they made it a more universal input this time.
I miss the kick, especially with how many shielded enemies there are in ER.
Surprised you didn't use the charged heavy backstep attack, its actually pretty good against aggressive players
Your videos are severely underrated my dude.
seems like the rolling sparks got over-nerfed
Being able to one shot like that? (as a unintentional glitch too)
I don’t think it was over nerfed I think it was just brought to the level of the rest of the perfumes
The ER mods are going to go nuts with these items.
Hey monk! After you've reviewed all the dlc weapons. Can we get a tier list of the games weapons? Would love to see where you'd rate them
Regarding the scaling of the Frenzy flame bottles, it actually works really well for quality and, ironically enough, golden order int/fth builds.
I kinda got the impression it was like the lvl250 version to the firespark's 125.
see, mom? i DO use perfume
This is one of the lightest ones to let you use endure!!!
Just a quick correction, the Lamenter's Gaol is accessed via Charo's Hidden Grave past the Terminus, not Cerulean Coast
You right, my mistake
Are you gonna do all the throwable weapons
You forgot to mention that you can use a different one in each hand and still get the power stance moveset while doing 2 different dmg types
But you can do that with every weapontype. Is that really worth mentioning?
Purely speculating but wether it staggers or not might depend on how many of the hitboses connect because I believe multiple hitboxes are made or each attack
I’d be interested in your take on the smithscript weapons after the latest patch.
You can aim the skill down to make it explode under you.
I always wondered how good these were. Thank you!
The nerf never really bothered me since I just wanted to play a pure pyromancer
Bloodflame perfume bottle could have been a thing
Unrelated, but... Valindra has STYLE wow! Drip inspector approves :D
Would love to see its off hand moveset and see if it works as a secondary
Functionally I feel like these weaps are similar, hear me out, to whips but a little slower? They're so strange
I'm being honest I was more so wanting to know exactly what sort of AoW do people use with the perfume bottles sense there's only 11 to choose and it just seems like the options aren't that many to begin with, Kick is mostly pointless, Endure most likely a good option, Ground slam.... Uh.., Hoarah Loux's Earthshaker I'm unsure, Quickstep and BHS are they good on these?, Raptor of the mists Tried it out once worked a bit well surprisingly, Beast Roar.... meh, Storm stomp idk, WoS good on crowds i guess, rolling sparks good on enemies with a HUGE hit box. I was just wondering what would be good combos I guess..
I'm currently doing a pvp build centered around the Frenzyflame bottles. It has been... interesting, for certain.
By the way the one handed moveset is significantly faster than the two handed, more ideal for hitting that 60 madness biuldup more often
The frost one is just fun. More people need to do snow witch pvp builds with it.
I do!
@@TaylorWiler I tried being a blue spirit with the name "Crismis Spirit" but as happens with blue spirits I was never summoned. So instead I went to help with bosses but I wanted to be blue.
Might be pretty good on offhand too
If only we have perfume bottle for every element and ailment......
These are the most Unique weapond in the Game and i love them
blue, red, yellow, green. sounds just like the staffs on origins, ANYBODY??
Hope these get buffed. They just feel like worse daggers with how little poise damage they do. The range is deceptively short, the damage is low and they're really slow. I'm fine with them having low poise damage but they should attack faster to compensate so you don't have to trade to deal damage. From my personal experience using them they're the worst weapon type in the game. The only useful thing I found about them is that the running R2 can finish off people pretty much guaranteed if you start it right next to them.
so which PERFUME BOTTLE has highest dps right now?
honestly heavily depends on what level you are, because the frenzyflame one due to scaling with pretty much everything will outclass the others at a point with those stats high enough across the board, and the fact that common resistances aren't made equal also matters, because I feel like the lightning/frost ones might be the best dps in pvp specifically around the 150 range due to armors usually having the least elemental damage negation to lightning and magic, but can't be sure due to there being so many factors at play
@@waker_link Good point, I should state that I am asking about 150-200 range. Personally, I like lightning/frost for their stronger status effect.
You forgot to use backstep heavy attacks❤
Charged heavy reminds me of the charged firecrackers from Sekiro
Perfume builds be like: IT'S WIZARD TIME, MFS!! FIREBALL!!!!!!!
The fact we don't have sleep, rot, bleed and deathblight perfume bottles sucks ass.
Test the only 1 throwing dagger next lol
Alright, I tasted them all. None of em taste like fivegum, except the madness one, but that flavour left me with badly inflamed eyes, so that one ain't recommended either.
my fav ash is endure on the perfumes
I think a sleep perfume would have been great
(for pvp)