That wouldn't make any sense, because then almost everyone would turn it on, even if it wasn't toggled on from the start. Which would make them encounter all the possible issues that were given as examples in the video. If Gamefreak wanted to avoid those issues, they would simply remove it entirely, as they did.
@@p4rm3s34nBut after you beat the main story (which takes about 20-30 hours depending on your pace) you have access to every area the shinies could spawn. And since most people interested in shinies hunt for them in the postgame, the people who do care will spend a lot more than 30 hours playing the game where the sound would be helpful.
@@shinysteve9965 Then perhaps they could give you the option to enable it after the post game. But I actually prefer a the fact that you have to do more natural search, rather than relying on audio cues. Halfway through the game, and I've already found 4 shinies without even looking for them, and they're all absolutely beautiful. So it's not hard to find them. If you want to actually find them, you just have to slow down and pay attention to your surroundings. If you want to find them, it changes the way you play the game (which is great in my opinion.) Also, another nice thing about no shiny sound, is it basically eliminates the problem of those god awful disappointing shines that barely look any different. For me, it's a colossal buzzkill to hear a shiny noise and get all excited, only to have to stare in confusion for 30 seconds to even see the miniscule fraction of the tint of their fur, like some sort of "find the differences" game. For me, if you don't hear the disappointing shines, you don't feel the urge to find them, and probably won't see them, so they might as well not have existed in the first place. (Which is a huge improvement IMO) Cause if they don't exist, they can't disappoint you.
Im not color blind, but I still hate that they removed sparkles and the shiny sound. They should have made it optional to turn on. Shiny hunting pokemon with a barely different shiny is nearly impossible without sparkles or sound even having really good color vision. I also am annoyed they removed the option to turn off battle effects, which really slows down the pace from how I normally play.
@@Quinntessentialskill even for raids they should be able to be turned off- yes they may need them for stuff like the tera-boosted attacks, but the attack animations and effects waste time in raids, especially with stuff like the multi-hit moves. I dread encountering a population bomb with over 5 hits
I'm also mad they removed the feature to toggle on and off battle effects, since I like the battle animations as its more of my play style pace, and now they seem to suck because of having to cater to both crowds, instead of just being toggled on and off like vibration on controllers
Edit: Ty for the likes! I had a small idea that it was because they wanted it to seem more realistic. Like you wouldn't actually hear a loud noise or see a sparkle animation if shiny pokemon existed. But at the same time, that idea seems stupid because Pokémon is anything but realistic
shiny voltorbs don't explode when you get near, ok sure maybe lore wise shinies are more docile cause they are taken care of more by the other voltorb given their birth defect. Sure it CAN be realistic... except they still explode in battle but that's besides the point it's an actual attack in a fight. Shiny sandyghast doesn't melt in the rain. NOW we reached unrealistic. Sandyghast and to an extent voltorb is why I call their realism excuse absolute frog manure.
also the lighting is annoying sometimes and makes it nearly impossible to see if a certain mon is shiny, coupled with the fact that a lot of the pokemon in this game are so small it's easy to miss
Probably because spawning is really different than from Arceus. Even if you went offscreen from the Shiny, as long as you didn't go back to Jubilife, you were fine. In SV, if you leave the area, the Shiny will despawn with no way for it to return.
They'll despawn themselves if their pathing tells them to go a certain direction, and that takes them outside the pop-in range. Haven't had a shiny do it yet, I think, but I am terrified it's going to happen eventually.
At that point just have them sparkle when on the screen like come on how are we supposed to see a shiny that is under the water did they ever think of this how some are actually impossible to see
@@mr.bearry6575 I did have this happen. I found a shiny Drakloak in a mass outbreak and when I went to battle it it turned out I didn't have the Mon with me that I needed to make it easier. Easy right? Just run, go to box, get Pokemon, restart battle with shiny. But as soon as I got out of the box, it was gone. Looked around, couldn't find it. Thankfully I'd saved before the first time battling it and NOT after I'd switched my team up. I was able to restart the game and catch it.
This wouldn't be so big of an issue if the lighting in the game wasn't so variable that lots of Pokemon look shiny when they aren't or don't look shiny when they are if you catch them at certain angles
I absolutely feel that the removal is a huge issue. 90% of the new shinies can barely be called shinies and I guarantee I missed several on hunts thanks to that. Hopefully they’ll update the game to do something in the overworld like maybe let’s go and the golden sparkles shinies had
It makes sense because if a shiny spawns in just at the edge of your encounter area and disappears, in PLA you could just get within range again but in SV if you are just riding your legendary and a shiny spawns at your far left, you won’t have the reaction time to get it. It’s better to not know that you missed a rare Pokémon than have a chalkboard counting them
@@user-ws5nf6rz2m gamefreak apparently hates allowing us to actually have options though, we have to play the game how they want us to - removed the exp share item so every party member always gets exp - removed the option for set/shift battle style (this is less of an issue because you can just choose to not switch when prompted, but still inconvenient) - removed the option to turn off animations and save time when just running around or grinding - no lvl caps on gym leaders, so we end up having the illusion of an open world experience when there's actually a "more optimal" route so all gyms/titans/star bases actually feel challenging (but for some reason they were able to lvl cap nemona's fights before/after you beat the gyms?????) - removed shiny sparkles and sounds
There really should have made it an option. Considering that some shiny Pokémon are difficult to tell because of tiny tiny differences, yeah, it would be helpful to know *just in case* you don’t run past one. I actually ran past one and thankfully, my boyfriend pointed it out as he was right behind me in my world. It was shiny Nacil, btw.
I literally ran into a shiny Magikarp this week by accident just goofing off myself. And yet when I was looking for one in a mass outbreak the week prior it was a mess because some Pokemon like to clip into walls so it's actually impossible to know unless you instinctively send your Pokemon to attack walls. Also incredibly annoying that some Pokemon will go deeper into water so it makes finding shinies even harder, even though I'm not color blind. They should have baked this game a little while longer to figure this out.
i almost didn't notice a shiny flamigo one time, luckily i did catch it because the lack of shiny sounds/effects in the overworld makes me super suspicious of literally every mon around me, causing me to just inspect everything
I also think a big reason as to why the shiny noise doesn't occur is because in Legends Arceus, pokemon were spawned on the map from the get go whether you were near them or not. So unless you knocked them out or they were the fleeing type, then you couldn't lose them. In Scarlet and Violet, pokemon only spawn around you. Which means if you move too far away from them, they'll despawn. So you could very easily wander *away* from the shiny while looking for it, and despawn it. I do think if they were gonna take away the sound, that they should've brought back the overworld sparkles from Let's Go though.
One theory I saw is that since PLA and SV likely were both being developed at the same time, not so great communication likely led to certain good ideas not being implemented in the other game But that has it's own can of worms
Your second theory is more spot on; Pokémon Legends: Arceus was a *_closed-world_* game, where all the Pokémon once spawned _remained_ loaded in-game. _However,_ in Pokémon Scarlet/Violet-as it is an *_Open-World_* game, for it to run well, it must unload assets as soon as possible, thus there is a *zone* around the player in which Pokémon can spawn and roam around in, the _moment_ a Pokémon exists that range, it despawns and is essentially erased from existence. (´-‿-`;) If you've seen shiny hunting fails from these games, you'll know they are most commonly lost in this manner. If one is racing around at high speeds and hears that sound it is *_incredibly_* likely for that Pokémon to even spawn on the _very border_ of your "Zone" virtually instantly despawning, being impossible to catch. I feel this is why it was not included and an understandable one. Personally, it adds for a more immersive challenge, but were included, the scenario I just explained where you would essentially be alerted to _Nothing_ would no doubt only serve to infuriate players worldwide. (^ ^;)ゞ
I heard somewhere else that it was also because of the way pokemon pop in and out of the game. If you would be riding by with your raidon and the noise dropped, 9/10 times the pokemon would have already despawned before you'd find it. I guess that the rate in which pokemon like to spawn within walls might also be a reason though :') Eh, I'd rather have an option to toggle it on. I would be fine with having it turned off by default, especially early in the game.
It was a simple question of auto-saving when a shiny appears, so if you couldn't find the shiny, you could restart the game. Or you could simply increase the despawn distance for shinies. It wouldn't mess much with performance
My guess is that it happened because these games were in development simultaneously and the team doing S/V didn't talk to the Arceus team about that and thus they didn't add the sparkle and sound cue
Hmmm... I see your point point but I don't see it as a point enough to remove the feature completely. This scenario could have happened in Arceus too, when you don't have Sneasler unlocked. And Scarlet and Violet doesn't really have a far Pokémon render distance to get them to spawn on unreachable spots. I could also see that they wanted to make them rarer again by making them harder to find in a way than having an obvious visual and an obvious audio cue
i left a longer comment about this but the issue, from what i can tell, is that pokémon DO spawn in unreachable spots- they are regularly generated inside walls or otherwise completely out of bounds. the pokémon could be right next to you and just be stuck in a wall so you can’t reach it.
My first Shiny in PLA was a Machoke that spawned out of reach and I still was able to get it because there you could aim your PokeBalls freely. And you could also try catching them without battling them. To me, it feels like they didn't had time to implement the "perfect" system so they scrapped it completely.
I hunted Tadbulb uring an outbreak you start to go crazy with all the lighting changes of day/night cycle and whether the bottom of the tail is oranger or red.
I mean, they could just make an item that does the same thing. Or better yet, maybe make it another function of the Shiny Charm. That way, you're clearly already shown your devotion to finding shiny Pokémon, and by locking it to completing the Pokedex, Little Timmy won't rage quit forever when he hears a shiny Buizel in a river, and his lizard motorcycle hasn't learned how to swim.
@@MidnightCapricorn2696 You can't get the shiny charm until you complete the dex anyways (which requires trading) so you're correct but if someone can't trade then they can't use the shiny charm at all.
I now instinctively run into any and all Igglybuff, Phanpy, Slowpoke, etc that I see. I get the ones spawning out of reach would be BS, but even a continuous sparkle effect when you're really close could help determine if it's shiny.
Because of this, I am hyper paranoid that any Pokemon I look at is shiny. One day I was trying to find a Zorua to catch in a dusk ball so I could get Hisuian Zorua in a dusk ball and I was hyper paranoid, I found a random wild shiny Shroomish, for the second time. Later I was like "what if one of these Jigglypuff had green eyes?" the third one I checked had green eyes. Then I got side tracked and had to shiny check some Sneasel. Of course, one of them was shiny. That was the first day I had shiny charm. That was the first time I needed a second shiny box.
If anyone is wondering: you can get Hisuian Zorua in any ball by catching a female Unovan Zorua in the desired ball and breed it with a male Hisuian Zorua holding an everstone. Then each egg should be either a 50/50 chance for a dusk ball Hisuian Zorua, or every egg is a dusk ball Hisuian Zorua. I was in game for at least 3 hours minimum and that's why I found so many shinies. (Which is completely different from PLA where I put 100 hours in and found one wild shiny Psyduck doing the dex. I did find a shiny alpha Haunter but I went into a distortion because I wanted to find a shiny.)
I think a few consistent tiny sparkles around it would be perfect. The noise made it a bit too easy imo. With slight sparkles you can see if it’s shiny instead of putting your eyes directly on the screen and straining your vision by checking every single mon you encounter
The reason it was left out is *definitely*, absolutely, because they knew people would miss shiny pokemon inside of walls, rocks, and the on-screen amount of pokemon (around 20 or so at once) makes encounters go from one every 10-15 seconds to 20 every picnic reset, every 5-10 seconds. You can just literally "see" more pokemon per hour than the old games, they had to balance it somehow. Im currently hunting a shiny Celebi on my 3DS and I have to say, its almost a full minute between resets...it is very slow. I wish I could see 20 at once.
The fact that so many new pokemon are so tiny in this generation make things infinitely worse. Even if there are clear differences in the shinies, the fact that these pokemon are so small makes these differences nearly impossible to tell. Tadbulb, for example, can be clearly differentiated as a shiny due to the bottom of its' tail. But its' tail is about a centimeter long in game! So you can barely tell!
Instead of removing the sparkles, they should've added the sparkle effect from LA but without the noise. Then it would be a lot easier for people to see shinies like tandemaus, garchomp, ect.
Id like if the dlc came with a rotomdex upgrade that allows search function and a proximity ro-to-to when a shiny has been detected in the area. That way it helps aid the post game shunting rather than early game
My main theory as to why there's no noise is that it was originally an intended feature, but due to Pokemon clipping into the environment so frequently from lack of dev time and polish, they realised that players would probably hear the noise at times and not be able to see or get to the shiny because it would be hidden within the walls or floor. Knowing this would be an issue, they removed it so that players would be none the wiser to the fact that a shiny just spawned behind a wall. Also, this game does not retain models that pop out of render distance like PLA and the render distance is much, much smaller so the noise and animation are often more redundant
I just wish they at least kept the overworld sparkle to make it easier to spot but you still have to pay attention to your surroundings so you don’t miss it.
I haven’t studied spawning mechanics in depth, but I would wager there are 2 invisible spheres. One that permits spawning, and one that stops despawning. I can definitely see an issue if the shiny is far away and respawns before you can get to it, but even in Legends Arceus they render in well before they play the sound. Nearby shiny Pokémon should indicate they are unique. Far too many Pokémon have “garchomp” or “Gengar” shinies.
I am partly colourblind so I found it incredibly irritating when I found out these features were removed. My first shiny in violet was a Mankey I was looking at, which my brother pointed out was a shiny, though I didn’t believe him until I encountered it. Would really be helpful if they could have made some way to identify them for those of us who don’t see like an average person.
Because of this video I just spent a week doing the Igglybuff shiny hunt, I had to autobattle every single one, and when it finally appeared I couldn't tell AT ALL, I literally got 6 Igglybuff and did a picnic to take a picture and try to show people the picture to see if they can tell which one is shiny. Nobody can.
This couldve just been a Feature that you unlock like the stat judging feature in the post game. Or itcould be just an additional feature of the shiny charm. If not that they could introduce sparkling goggles which you get from someone after defeating all of the titans. And if that with the mountain is a problem just override the AI of all shinies so they approach you if you are out of reach to get them. That would also prevent alot of despawning.
The night and shadows also make it nearly impossible to shiny hunt, even for very different colored ones. I did Cloyster and it spawns deep underwater where the shadows make it really hard to distinguish what the shell color actually is
Personally, I think the lack of a shiny noise has more to do with design philosophy than it does trying to avoid bumming out players that miss shinies. I think they do it because they want the want the player to explore and engage with the world actively to keep it from feeling empty or boring. Any cave could have a TM, any sparkle in the grass could be a useful berry, any pokemon could be a shiny. If you could get all of these things while tuning out the world and glazing your eyes over, than most players probably would. I can attest that I paid WAY more attention to the pokemon around me after finding my first shiny. Shinies feel like a reward for paying attention and exploring now rather than just dumb luck, which is pretty neat I think. (that being said, I still think the sparkle/sound should still be a thing for accessibility reasons. Shines like tandemaus just make me feel sad for people with any vision issues. I have perfect vision and will probably never hunt that shiny despite loving the pokemon so much.)
Part of why I think they did this was to make auto battling more important. Because it is the only way to be completely certain that a Pokémon is shiny now it makes the new feature feel essential. Another reason I can think of is that this game was in development at the same time as Legends Arceus, so they either didn’t have the time or want to take the effort to borrow the effect from the other crew.
There being no visible sparkles OR sounds is terrible especially on small Pokémon that you can barely see the sprite to begin with (like on Flabebe). I can see why they’d remove the sound for spawns at the edge of your spawn radius, but then… just add the sparkles from LGPE. That way you only notice it if you’re straight up looking at it either way, so it’s not like you’d miss those.
Even with all the Koraidon/Miraidon upgrade, there is little you can do if the shiny spawns inside a wall/rock (You can sort of start the fight with them if they are close enough to throw your mon at it)
I think the real reason was that PLA and Gen 9 were being made at the same time by different development teams in Game Freak. Remember that both games were released in 2022. The Gen 9 team couldn't just wait to see what parts of PLA worked and make a game based off of that. The shiny noise is likely something the PLA team thought of that the Gen 9 team didn't. Sure, adding a jingle sounds like an incredibly easy thing to do, but considering the rest of the game they probably had bigger issues to deal with before the deadline.
Like you said some shinnies are hard to tell apart from the regular color ones thus why they should keep that feature in the game especially the sound to be inclusive for everyone especially for Pokemon who are tiny like Charadet & Flittle, one having a bad Shiny because it's only limited to the eyes and the other around its body-like dress.
Honestly, I feel both your theories are good reasons as to why they didn't implement it. I remember seeing people berate others, gatekeep, and complain about how easy it was to find shiny Pokemon in Legends.. Just not the shiny Alpha you wanted as easily. Which worked for making Alpha's more coveted in Legends, so I guess it worked as intended? I've seen people complain about shinies being easier since they lowered the odds and just because some people have watched others have better RNG, and then become bitter and turned away from Pokemon games entirely. Though these tend to be rare cases, I have seen instances where this has occured. For those with the possibility of the spectrum of colorblindness, it's absolutely understandable that it's more frustrating for them, as well as people like myself with blurry vision without my glasses (that I have to pay extra to have the lenses be thinner because my eyesight is so bad they wouldn't fit in the frames otherwise). But I digress- I personally don't mind it. And honestly, every single person who owns one or both of these games have absolutely missed a shiny Pokemon unintentionally and the thought sucks, but ignorance is bliss compared to seeing a purple dolphin despawn from an outbreak as you swim back into Levincia city lines and now know what you have lost.
If gamefreak want shinies to be harder take the odds back to 1 in 8000 and use the fact you now see so many more pokemon so they made it harder but not in an unfair way
@oscarshedwick4862 Fair, but I've gone 40 sandwiches before without more than 2 shinies to show for it while hunting Tynamo. That expresses how horrible someone's RNG can be So it really is luck
it makes me absolutely sob, ive only come across four shinys, two lechonk, one tarountula, and one falinks but when i check my trainer profile it says ive fought 5 so i might have come across one with only a slight colour change and never noticed
@@Dialga6677 OH! i evolved two actually, one lechonk and the tarountula. maybe it says 5 because i gave one of my friends my other lechonk. i didnt realise, thank you iron bundle, just like a delibird, you're a gift!
i have another theory that’s related to your second one, but somewhat different. i’ve noticed the games have a REALLY broken pokémon spawning system where pokémon will spawn inside walls regularly. ie. i was able to have my sprigatito battle pokémon inside the cabo poco lighthouse wall, during camera glitches in caves i’ve seen groups of pokémon spawned on top of the ceiling, and i’ve seen pokémon halfway stuck in walls dozens of times. my theory is that game freak knew their pokémon spawning system was really broken, didn’t have time to fix it, and removed the shiny noise and sparkle particle effect so that players wouldnt lose their minds over hearing the shiny noise or seeing sparkles only for the pokémon to be completely physically impossible to reach due to having spawned out of bounds.
ironically, this would also mean that if they had included the shiny sound, they most likely would have had a bigger shitstorm on their hands due to the volume of “invisible” shinies that people would likely experience- they’d hear the noise from a pokémon trapped in the wall and never find it.
I think it's the same situation as the Let's Go vs SwSh case. In Let's Go, they had overworld Pokemon and overworld shiny Pokemons, Pokemon SwSw originally was gonna be like Sun and Moon, where you had to walk in the tall grass to encounter Pokemon (you can still see traces of that left from the tutorial area in the slumbering weald). However, due to the success of Let's Go, the developers had less than a year to rush out the overworld Pokemon, so they didn't have time to add overworld shinies. I think Scarlet and Violet are in the same situation, where they were in development alongside PLA so the shiny sparkles and noise weren't planed in the first place. I bet we'll get Shiny sparkles and noise, in the next Pokemon game.
The tall mountain situation should be impossible, because the game loads only for places you are looking at, so no spawning behind you, above you, etc.
I wish they did it like in Pokemon Rumble, where there's no shiny indicator or sound, but all shinies will have particle effects that confirm it is shiny (hard to explain if you haven't played Rumble). Makes finding shinies feel more "random," unlike the sound where often you'll hear it before even seeing a shiny. I like that it forces you to look out for them, but I wish it had something other than autobattles that would let you confirm.
I HIGHLY doubt the reason was to make them rarer. We have sandwich recipes that boost shiny rates, this generation has the best shiny odds. While I do think you offer an interesting theory, here’s mine; they weren’t sure if the game would have a massive lag spike loading the stars and sound cue so they decided to not risk it. Or they even tried adding the sparkles and it dropped the frame rate massively.
"This generation has the best shiny odds" Actually, it's the preceding generation, i.e. 8, that has the best shiny odds overall (technically gen 7 has the best shiny odds in the franchise, as high as 36%, which btw don't require shiny charm to get, but these odds are behind an annoying minigame and only for 20 species and requires a good deal of luck). Sword and Shield has Dynamax Adventures, where the odds are 1/300 or 1/100 if you have the shiny charm. Legends Arceus has Mass Outbreaks where odds cap at 1/128 if you've perfected that species' dex entry and have the shiny charm. By comparison, Scarlet and Violet's best possible odds are 1/512, both for wild and breeding.
@@ZhadTheRad That’s true! What I meant is you’re more likely to run into a shiny Pokémon, since they’re overworld models are shiny. So even If you’re odds are smaller, you encounter wild Pokémon more so you’re more likely to run into one. That’s my bad.
Also Imagine you hear the Shiny-Sound but the Pokemon actually spawned inside a wall or in the Ground which happens a lot in SV. In this case, I prefer there not being a shiny sound
The noise and animation needs to be a toggleable option for accessibility. I personally am legally blind with poor vision and color blindness. I can only see out of one eye and even then just barely. Finding shinies in this game has been purely chance because no matter what I do unless it is a drastically different shiny and it happens to be in my direct line of sight I will miss it.
I looked at your video while shiny hunting greavyard, said ‘you got to be kidding’ because I didn’t know there wasn’t sound, went back into the game and saw greavyards wonderful golden overcoat
With the sparkle noise, I feel like one of the reasons it got removed was because there were a lot of complaints. A lot of people complained about it making things a bit too easy.
@@Icefrostmiguel Make it an option at least. It can make it a little too easy to find shinies. If anything, it should only be when you can visibly see the shiny on screen, and are a certain distance from it. Either that or have a sparkling effect like in lets go.
@@TimmyDaTurtle Its not that hard to implement just some sparkling effect to shinies. The sound effect is broken and not very friendly for portable play.
God DAMN IT- I swear to gawd I was in the comments and had pokemon Violet open and heard the shiny sfx from the video and immediately turned my head back to my pokemon screen 😭😭😭
honestly, i'm glad there's no shiny sound in this game. so many shinies spawning inside of walls that you can hear, but will never find. nightmare scenario
Pokemon also spawn COMPLETELY OUTSIDE THE MAP which I feel would cause confusion if the sound played. Even just the visual sparkle would have been helpful enough.
Ok I can excuse some pre-Gen 6 shinies for being terribly similar to their original, but they have no excuse for Tandemaus ever since they started deciding the shiny colors manually rather than procedurally
I'm not too upset about the sound being cut out, I just wish they kept the visual Shiny sparkle overlay. Something to indicate is better then nothing. I'm paranoid everytime I'm near Igglybuffs and I'll miss one since the Shiny is SO similar. Sometimes I'd miss the sound of the sparkle in PLA, but I never missed those stars.
In my opinion it´s mainly do to the fact that pokemon can spawn out of bounds (Such us inside the cristal arround the zero lab). Maybe they removed the sound as a quick and dirty solution so that the player doesn´t notice a shiny inside a wall.
I wonder if they did some testing and deduced the noise caused people to realize they missed more shinies like other people mentioned. This would explain why they’re also not telling us because it would make sense they wouldn’t tell us they realistically we miss a lot of shinies even without the noise. I agree they should’ve given us the option at least and we could always choose to turn it off. Or maybe they could’ve made a system where shiny Pokémon never despawn once they spawn in unless they’re knocked out.
I have a really hard time seeing things. The lighting is making colors look so different, especially at night. I definitely can’t hunt for shinies, unless they’re way different colors. Tandemaus and Maushold make me so mad. 😣
I feel like another reason why the removed the sound/animation for shiny pokemon spawing is due to the pokemon spawing quite closs too the player. Prime example of this is in the cave where roaring moon and iron val spawn/
I have extremely blurry vision and I really wish there was some indication that pokemon are shiny trying to hunt down a shiny sinsitea was a absolute nightmare
Great video! It also gave me an idea that works with all the potential reasons gamefreak removed the feature. I think they could and should add back the audio and out of battle visual cue once you get the shiny charm. It gets around the diffiuculty argument since the shiny charm takes a while to get and the early game out of bounds argument since the shiny charm isn't able to be collected before you have all of the kor/miraidon upgrades anyway. Gamefreak Please Add Feature I Am Begging You 😭
There is no good reason when color blindness, and other visual impairments exist. Period. Personally, I’ve gotten along fine with my three boxes (so far) of shinies - but to say it’s reasonable at all is inexcusable.
I’ve been working on getting my first shiney, defeating as many mimikyus as I can trying to get it as my first shiney and wanted to know what the sound effect was, good to know there isn’t one (I rarely play anything with volume on) I was worried I may have already seen it and auto defeated it but I’m so glad to know the Pokémon refuses to kill it in auto battle if it’s shiny. Very useful, thank you many
1:57-2:29 legend’s arceus sometimes also does that for example in purplecliffe’s playthrough of the game he found a shiny he couldn’t encounter in the temple because it spawned in a post game area
From what I watched about Gen 9 Shiny Hunting when you have the Shiny Charm, use a Herba Mystica Sparkling Power 3 sandwich + use the Outbreak method and then also add the Shiny Sound it would probably make it too easy to hint in this game although it was also very easy in Arceus so maybe, as the person in the video said, they wanted to make Shinies more special
I like playing my games late at night with no sound, still when i got PLA, i bought earbuds so i wouldn't miss a shiny, it would be nice if there was at least some form of notification for shinies
I think the biggest reason why is because they changed the way Pokémon spawn in this game from Legends Arceus. In Legends Arceus, the shinyness of a Pokémon is decided when you enter the area. If you find a shiny Pokémon, you could go to the other side of the map and back again and it will still be shiny. In Scarlet and Violet, however, there are 15 Pokémon that spawn around you. If you get too far away they despawn. The shinyness is determined when the Pokémon spawns in. This creates a problem because a shiny Pokémon could spawn behind you when you’re driving somewhere and then despawn before you even look at it. It would be the WORST if a shiny Pokémon spawned at the edge of your render distance, made the sound to alert you that it was there, and then instantly despawned. However, even though I feel that the sound would make finding a shiny heart breaking a majority of the time, I think having a visual sparkle when it appears is highly reasonable, because if you don’t see it it doesn’t matter.
Ok now that is understandable if the shiny sound from Legends Arceus wasn't add because of accessibility issues but a counterpoint that I was used if they ever try that would be mentioning the terrible shinnies that are so similar you can easily mistake then as the original pokemon, and looking at the comments their is actually some good idea that make it a bit easier like for example a shiny aura that is noticeable but it doesn't make the noise, and a original idea is that the person that gives the shiny charm also give the player an item that allows the player to hear the shiny sound.
That's a good explanation, but they could implement it so that you have to get the Shiny Charm to be able to get the cues. There are Pokémon like most Paradoxes, most fish Pokémon, the ruinous legendaries, etc. that kinda need a certain Titan Badge(s) anyway.
Related to inaccessable areas, there is also the fact that pokémon generation is different: In LA, everything is generated when you load into the area, and the radius around the player loads/deloads them. Wheras in SV, that radius instead handles generation. So in the former, you could deload a shiny and then find it again, but in the latter, it actually despawns. So, understandable, but there are still other ways - a sparkling texture added underneath them like a shadow, easily noticeable up close but not from farther away? You can't miss what you never noticed, such as booking it on Miraidon where you're spawning and then immediately despawning tons of pokémon.
Poekmun
thats not how yu spell it it pekeoumom
@@October-Puddle I think you mean poukameonaneounm
I guess this was taken cereal
@SirCorgiTheFirst No, it's spelled P.
@@VerySmartPerson No! It's actually spelled.
I feel like they should either allow the shiny noise to be toggled on off since some people liked it that way. Or have the auras from let's go.
Couldn’t agree more
Exactly this
That wouldn't make any sense, because then almost everyone would turn it on, even if it wasn't toggled on from the start. Which would make them encounter all the possible issues that were given as examples in the video. If Gamefreak wanted to avoid those issues, they would simply remove it entirely, as they did.
@@p4rm3s34nBut after you beat the main story (which takes about 20-30 hours depending on your pace) you have access to every area the shinies could spawn.
And since most people interested in shinies hunt for them in the postgame, the people who do care will spend a lot more than 30 hours playing the game where the sound would be helpful.
@@shinysteve9965 Then perhaps they could give you the option to enable it after the post game. But I actually prefer a the fact that you have to do more natural search, rather than relying on audio cues. Halfway through the game, and I've already found 4 shinies without even looking for them, and they're all absolutely beautiful. So it's not hard to find them. If you want to actually find them, you just have to slow down and pay attention to your surroundings. If you want to find them, it changes the way you play the game (which is great in my opinion.) Also, another nice thing about no shiny sound, is it basically eliminates the problem of those god awful disappointing shines that barely look any different. For me, it's a colossal buzzkill to hear a shiny noise and get all excited, only to have to stare in confusion for 30 seconds to even see the miniscule fraction of the tint of their fur, like some sort of "find the differences" game. For me, if you don't hear the disappointing shines, you don't feel the urge to find them, and probably won't see them, so they might as well not have existed in the first place. (Which is a huge improvement IMO) Cause if they don't exist, they can't disappoint you.
The PLA shiny sound is just so beautifully satisfying. I really wish they kept it.
It will be forever iconic
@@Johnny_BearTHAT PART
Im not color blind, but I still hate that they removed sparkles and the shiny sound. They should have made it optional to turn on. Shiny hunting pokemon with a barely different shiny is nearly impossible without sparkles or sound even having really good color vision. I also am annoyed they removed the option to turn off battle effects, which really slows down the pace from how I normally play.
I think the reason they removed battle effects is because of Raids, but I still agree it's dumb.
I am colorblind, and it sucks greatly that some of my favorite pokemon have very difficult to find shinies
@@alilrevive7972 I don't get why they can't change shinies.
They changed combusken's shiny in sword and shield and even charizard's in gen 3.
@@Quinntessentialskill even for raids they should be able to be turned off- yes they may need them for stuff like the tera-boosted attacks, but the attack animations and effects waste time in raids, especially with stuff like the multi-hit moves. I dread encountering a population bomb with over 5 hits
I'm also mad they removed the feature to toggle on and off battle effects, since I like the battle animations as its more of my play style pace, and now they seem to suck because of having to cater to both crowds, instead of just being toggled on and off like vibration on controllers
Edit: Ty for the likes!
I had a small idea that it was because they wanted it to seem more realistic. Like you wouldn't actually hear a loud noise or see a sparkle animation if shiny pokemon existed. But at the same time, that idea seems stupid because Pokémon is anything but realistic
in a game that is less about realism than the previous one? the one with gritty battles that can even cause the player themselves to take damage?
shiny voltorbs don't explode when you get near, ok sure maybe lore wise shinies are more docile cause they are taken care of more by the other voltorb given their birth defect. Sure it CAN be realistic... except they still explode in battle but that's besides the point it's an actual attack in a fight.
Shiny sandyghast doesn't melt in the rain. NOW we reached unrealistic.
Sandyghast and to an extent voltorb is why I call their realism excuse absolute frog manure.
also the lighting is annoying sometimes and makes it nearly impossible to see if a certain mon is shiny, coupled with the fact that a lot of the pokemon in this game are so small it's easy to miss
Lighting in the game is absolutely horrendous
Yeah, I almost missed a shiny Maschiff because it was nighttime and I thought he was just a rock 😂
@Fliteful Wants Subs My only full odds is a Rufflet that I trip over.
@Fliteful Wants Subs yeah, and it's especially bad in area zero with corvinkight and sandy shocks from what i've seen
EVERY SNOM LOOKS SHINY 💀😭
Probably because spawning is really different than from Arceus. Even if you went offscreen from the Shiny, as long as you didn't go back to Jubilife, you were fine.
In SV, if you leave the area, the Shiny will despawn with no way for it to return.
This is a good point
They'll despawn themselves if their pathing tells them to go a certain direction, and that takes them outside the pop-in range. Haven't had a shiny do it yet, I think, but I am terrified it's going to happen eventually.
At that point just have them sparkle when on the screen like come on how are we supposed to see a shiny that is under the water did they ever think of this how some are actually impossible to see
@@mr.bearry6575 I did have this happen. I found a shiny Drakloak in a mass outbreak and when I went to battle it it turned out I didn't have the Mon with me that I needed to make it easier. Easy right? Just run, go to box, get Pokemon, restart battle with shiny. But as soon as I got out of the box, it was gone. Looked around, couldn't find it. Thankfully I'd saved before the first time battling it and NOT after I'd switched my team up. I was able to restart the game and catch it.
This wouldn't be so big of an issue if the lighting in the game wasn't so variable that lots of Pokemon look shiny when they aren't or don't look shiny when they are if you catch them at certain angles
I absolutely feel that the removal is a huge issue. 90% of the new shinies can barely be called shinies and I guarantee I missed several on hunts thanks to that. Hopefully they’ll update the game to do something in the overworld like maybe let’s go and the golden sparkles shinies had
It makes sense because if a shiny spawns in just at the edge of your encounter area and disappears, in PLA you could just get within range again but in SV if you are just riding your legendary and a shiny spawns at your far left, you won’t have the reaction time to get it. It’s better to not know that you missed a rare Pokémon than have a chalkboard counting them
Then allow the option to turn it off
yeah, missed shinies dont make it less likely you'll find a shiny anyway, its always the same odds
I’d like to know how many I’ve missed, thank you very much
@@user-ws5nf6rz2m gamefreak apparently hates allowing us to actually have options though, we have to play the game how they want us to
- removed the exp share item so every party member always gets exp
- removed the option for set/shift battle style (this is less of an issue because you can just choose to not switch when prompted, but still inconvenient)
- removed the option to turn off animations and save time when just running around or grinding
- no lvl caps on gym leaders, so we end up having the illusion of an open world experience when there's actually a "more optimal" route so all gyms/titans/star bases actually feel challenging (but for some reason they were able to lvl cap nemona's fights before/after you beat the gyms?????)
- removed shiny sparkles and sounds
It only counts ones youve battled, not walked past
There really should have made it an option. Considering that some shiny Pokémon are difficult to tell because of tiny tiny differences, yeah, it would be helpful to know *just in case* you don’t run past one.
I actually ran past one and thankfully, my boyfriend pointed it out as he was right behind me in my world. It was shiny Nacil, btw.
I literally ran into a shiny Magikarp this week by accident just goofing off myself. And yet when I was looking for one in a mass outbreak the week prior it was a mess because some Pokemon like to clip into walls so it's actually impossible to know unless you instinctively send your Pokemon to attack walls. Also incredibly annoying that some Pokemon will go deeper into water so it makes finding shinies even harder, even though I'm not color blind. They should have baked this game a little while longer to figure this out.
i found a shiny nacli bc my perrserker wouldnt autobattle it even after 20 r button presses
i almost didn't notice a shiny flamigo one time, luckily i did catch it because the lack of shiny sounds/effects in the overworld makes me super suspicious of literally every mon around me, causing me to just inspect everything
I also think a big reason as to why the shiny noise doesn't occur is because in Legends Arceus, pokemon were spawned on the map from the get go whether you were near them or not. So unless you knocked them out or they were the fleeing type, then you couldn't lose them. In Scarlet and Violet, pokemon only spawn around you. Which means if you move too far away from them, they'll despawn. So you could very easily wander *away* from the shiny while looking for it, and despawn it. I do think if they were gonna take away the sound, that they should've brought back the overworld sparkles from Let's Go though.
One theory I saw is that since PLA and SV likely were both being developed at the same time, not so great communication likely led to certain good ideas not being implemented in the other game
But that has it's own can of worms
Your second theory is more spot on; Pokémon Legends: Arceus was a *_closed-world_* game, where all the Pokémon once spawned _remained_ loaded in-game. _However,_ in Pokémon Scarlet/Violet-as it is an *_Open-World_* game, for it to run well, it must unload assets as soon as possible, thus there is a *zone* around the player in which Pokémon can spawn and roam around in, the _moment_ a Pokémon exists that range, it despawns and is essentially erased from existence. (´-‿-`;)
If you've seen shiny hunting fails from these games, you'll know they are most commonly lost in this manner. If one is racing around at high speeds and hears that sound it is *_incredibly_* likely for that Pokémon to even spawn on the _very border_ of your "Zone" virtually instantly despawning, being impossible to catch. I feel this is why it was not included and an understandable one.
Personally, it adds for a more immersive challenge, but were included, the scenario I just explained where you would essentially be alerted to _Nothing_ would no doubt only serve to infuriate players worldwide. (^ ^;)ゞ
I heard somewhere else that it was also because of the way pokemon pop in and out of the game. If you would be riding by with your raidon and the noise dropped, 9/10 times the pokemon would have already despawned before you'd find it. I guess that the rate in which pokemon like to spawn within walls might also be a reason though :')
Eh, I'd rather have an option to toggle it on. I would be fine with having it turned off by default, especially early in the game.
Or they could have made it that shinies don't despawn unless you say go into mesagoza or something like that, so you can go and look for it.
It was a simple question of auto-saving when a shiny appears, so if you couldn't find the shiny, you could restart the game.
Or you could simply increase the despawn distance for shinies. It wouldn't mess much with performance
My guess is that it happened because these games were in development simultaneously and the team doing S/V didn't talk to the Arceus team about that and thus they didn't add the sparkle and sound cue
The thing is though, PLA spawned in a ton of pokemon at once, but the sound and sparkles played only when you were with a certain distance.
Hmmm... I see your point point but I don't see it as a point enough to remove the feature completely. This scenario could have happened in Arceus too, when you don't have Sneasler unlocked. And Scarlet and Violet doesn't really have a far Pokémon render distance to get them to spawn on unreachable spots. I could also see that they wanted to make them rarer again by making them harder to find in a way than having an obvious visual and an obvious audio cue
@@charnalk5572 You're totally right. They surely weren't the same team developing both games. Best reason I've heard until now
@@robinopf Even then, how hard is to add a sound trigger in a pokemon spawn?
i left a longer comment about this but the issue, from what i can tell, is that pokémon DO spawn in unreachable spots- they are regularly generated inside walls or otherwise completely out of bounds. the pokémon could be right next to you and just be stuck in a wall so you can’t reach it.
@@VioletOrbWeaver u can if you use the zl button than throw the ball ive done it
That PLA sound will forever be iconic
My first Shiny in PLA was a Machoke that spawned out of reach and I still was able to get it because there you could aim your PokeBalls freely. And you could also try catching them without battling them.
To me, it feels like they didn't had time to implement the "perfect" system so they scrapped it completely.
Honedtly i think it should have been a reward for one of the classes. Like with the teleports to the 4 sealed pokemon.
I hunted Tadbulb uring an outbreak you start to go crazy with all the lighting changes of day/night cycle and whether the bottom of the tail is oranger or red.
I mean, they could just make an item that does the same thing. Or better yet, maybe make it another function of the Shiny Charm. That way, you're clearly already shown your devotion to finding shiny Pokémon, and by locking it to completing the Pokedex, Little Timmy won't rage quit forever when he hears a shiny Buizel in a river, and his lizard motorcycle hasn't learned how to swim.
I love this comment, plus it’s a good idea
Won't help the shiny hunters who can't trade
@@MidnightCapricorn2696 You can't get the shiny charm until you complete the dex anyways (which requires trading) so you're correct but if someone can't trade then they can't use the shiny charm at all.
I think the shiny sound should come when you get the shiny charm, would make sense and is when most people shiny hunt
I now instinctively run into any and all Igglybuff, Phanpy, Slowpoke, etc that I see.
I get the ones spawning out of reach would be BS, but even a continuous sparkle effect when you're really close could help determine if it's shiny.
Because of this, I am hyper paranoid that any Pokemon I look at is shiny. One day I was trying to find a Zorua to catch in a dusk ball so I could get Hisuian Zorua in a dusk ball and I was hyper paranoid, I found a random wild shiny Shroomish, for the second time. Later I was like "what if one of these Jigglypuff had green eyes?" the third one I checked had green eyes. Then I got side tracked and had to shiny check some Sneasel. Of course, one of them was shiny. That was the first day I had shiny charm.
That was the first time I needed a second shiny box.
If anyone is wondering: you can get Hisuian Zorua in any ball by catching a female Unovan Zorua in the desired ball and breed it with a male Hisuian Zorua holding an everstone. Then each egg should be either a 50/50 chance for a dusk ball Hisuian Zorua, or every egg is a dusk ball Hisuian Zorua.
I was in game for at least 3 hours minimum and that's why I found so many shinies.
(Which is completely different from PLA where I put 100 hours in and found one wild shiny Psyduck doing the dex. I did find a shiny alpha Haunter but I went into a distortion because I wanted to find a shiny.)
I think a few consistent tiny sparkles around it would be perfect. The noise made it a bit too easy imo. With slight sparkles you can see if it’s shiny instead of putting your eyes directly on the screen and straining your vision by checking every single mon you encounter
The reason it was left out is *definitely*, absolutely, because they knew people would miss shiny pokemon inside of walls, rocks, and the on-screen amount of pokemon (around 20 or so at once) makes encounters go from one every 10-15 seconds to 20 every picnic reset, every 5-10 seconds. You can just literally "see" more pokemon per hour than the old games, they had to balance it somehow.
Im currently hunting a shiny Celebi on my 3DS and I have to say, its almost a full minute between resets...it is very slow. I wish I could see 20 at once.
It can be refreshing to hunt 1 encounter at a time again but, it is SOO much slower than sandwich power. Best of luck on Celebi, that’s a great one 👍
@@Johnny_Bear [magic conch saying "maybe one day"]
My theory is that they removed the shiny sound because pokemon are able to spawn inside of walls or in the floor
The fact that so many new pokemon are so tiny in this generation make things infinitely worse. Even if there are clear differences in the shinies, the fact that these pokemon are so small makes these differences nearly impossible to tell. Tadbulb, for example, can be clearly differentiated as a shiny due to the bottom of its' tail. But its' tail is about a centimeter long in game! So you can barely tell!
I agree!
Instead of removing the sparkles, they should've added the sparkle effect from LA but without the noise. Then it would be a lot easier for people to see shinies like tandemaus, garchomp, ect.
Id like if the dlc came with a rotomdex upgrade that allows search function and a proximity ro-to-to when a shiny has been detected in the area. That way it helps aid the post game shunting rather than early game
This would be a really cool feature
My main theory as to why there's no noise is that it was originally an intended feature, but due to Pokemon clipping into the environment so frequently from lack of dev time and polish, they realised that players would probably hear the noise at times and not be able to see or get to the shiny because it would be hidden within the walls or floor. Knowing this would be an issue, they removed it so that players would be none the wiser to the fact that a shiny just spawned behind a wall. Also, this game does not retain models that pop out of render distance like PLA and the render distance is much, much smaller so the noise and animation are often more redundant
I just wish they at least kept the overworld sparkle to make it easier to spot but you still have to pay attention to your surroundings so you don’t miss it.
Oh no, I thought the shiny for iglybuff had a different eye colour
I'm colorblind to greens/reds. This hurts.
I haven’t studied spawning mechanics in depth, but I would wager there are 2 invisible spheres. One that permits spawning, and one that stops despawning. I can definitely see an issue if the shiny is far away and respawns before you can get to it, but even in Legends Arceus they render in well before they play the sound.
Nearby shiny Pokémon should indicate they are unique. Far too many Pokémon have “garchomp” or “Gengar” shinies.
I am partly colourblind so I found it incredibly irritating when I found out these features were removed. My first shiny in violet was a Mankey I was looking at, which my brother pointed out was a shiny, though I didn’t believe him until I encountered it. Would really be helpful if they could have made some way to identify them for those of us who don’t see like an average person.
Yeah, Ike?
Ikr?* autocorrect lmao
Because of this video I just spent a week doing the Igglybuff shiny hunt, I had to autobattle every single one, and when it finally appeared I couldn't tell AT ALL, I literally got 6 Igglybuff and did a picnic to take a picture and try to show people the picture to see if they can tell which one is shiny. Nobody can.
At least when it evolves it’s got nice green eyes but that’s all it’s got going for it. Igglybuff should be given the greens as well.
@Johnny Bear dude it was awful and I thought it was a glitch when my pokemon finally said no to autobattle
This couldve just been a Feature that you unlock like the stat judging feature in the post game. Or itcould be just an additional feature of the shiny charm. If not that they could introduce sparkling goggles which you get from someone after defeating all of the titans. And if that with the mountain is a problem just override the AI of all shinies so they approach you if you are out of reach to get them. That would also prevent alot of despawning.
Legend’s definitely the best Pokémon spin off titles ever released.
Legends needs to continue and yes the shiny noise and everything must return
I want a pokemon legends Celebi
It's a mainline.
The night and shadows also make it nearly impossible to shiny hunt, even for very different colored ones. I did Cloyster and it spawns deep underwater where the shadows make it really hard to distinguish what the shell color actually is
Personally, I think the lack of a shiny noise has more to do with design philosophy than it does trying to avoid bumming out players that miss shinies. I think they do it because they want the want the player to explore and engage with the world actively to keep it from feeling empty or boring. Any cave could have a TM, any sparkle in the grass could be a useful berry, any pokemon could be a shiny. If you could get all of these things while tuning out the world and glazing your eyes over, than most players probably would. I can attest that I paid WAY more attention to the pokemon around me after finding my first shiny. Shinies feel like a reward for paying attention and exploring now rather than just dumb luck, which is pretty neat I think.
(that being said, I still think the sparkle/sound should still be a thing for accessibility reasons. Shines like tandemaus just make me feel sad for people with any vision issues. I have perfect vision and will probably never hunt that shiny despite loving the pokemon so much.)
Part of why I think they did this was to make auto battling more important. Because it is the only way to be completely certain that a Pokémon is shiny now it makes the new feature feel essential.
Another reason I can think of is that this game was in development at the same time as Legends Arceus, so they either didn’t have the time or want to take the effort to borrow the effect from the other crew.
There being no visible sparkles OR sounds is terrible especially on small Pokémon that you can barely see the sprite to begin with (like on Flabebe). I can see why they’d remove the sound for spawns at the edge of your spawn radius, but then… just add the sparkles from LGPE. That way you only notice it if you’re straight up looking at it either way, so it’s not like you’d miss those.
Even with all the Koraidon/Miraidon upgrade, there is little you can do if the shiny spawns inside a wall/rock (You can sort of start the fight with them if they are close enough to throw your mon at it)
I once saw a shiny venomoth in a wall and I was far moreso upset about how horrendously designed the game was than happy I found a shiny
I was a bit bummed that the shiny noise was removed at first, but it has definitely made shinies more exciting and rewarding when I find one randomly.
I think the real reason was that PLA and Gen 9 were being made at the same time by different development teams in Game Freak. Remember that both games were released in 2022. The Gen 9 team couldn't just wait to see what parts of PLA worked and make a game based off of that. The shiny noise is likely something the PLA team thought of that the Gen 9 team didn't. Sure, adding a jingle sounds like an incredibly easy thing to do, but considering the rest of the game they probably had bigger issues to deal with before the deadline.
Like you said some shinnies are hard to tell apart from the regular color ones thus why they should keep that feature in the game especially the sound to be inclusive for everyone especially for Pokemon who are tiny like Charadet & Flittle, one having a bad Shiny because it's only limited to the eyes and the other around its body-like dress.
At least they updated Garchomp and Gengar’s shinies. Or am i just imagining it?
Honestly, I feel both your theories are good reasons as to why they didn't implement it. I remember seeing people berate others, gatekeep, and complain about how easy it was to find shiny Pokemon in Legends.. Just not the shiny Alpha you wanted as easily. Which worked for making Alpha's more coveted in Legends, so I guess it worked as intended?
I've seen people complain about shinies being easier since they lowered the odds and just because some people have watched others have better RNG, and then become bitter and turned away from Pokemon games entirely. Though these tend to be rare cases, I have seen instances where this has occured.
For those with the possibility of the spectrum of colorblindness, it's absolutely understandable that it's more frustrating for them, as well as people like myself with blurry vision without my glasses (that I have to pay extra to have the lenses be thinner because my eyesight is so bad they wouldn't fit in the frames otherwise). But I digress-
I personally don't mind it. And honestly, every single person who owns one or both of these games have absolutely missed a shiny Pokemon unintentionally and the thought sucks, but ignorance is bliss compared to seeing a purple dolphin despawn from an outbreak as you swim back into Levincia city lines and now know what you have lost.
If gamefreak want shinies to be harder take the odds back to 1 in 8000 and use the fact you now see so many more pokemon so they made it harder but not in an unfair way
@oscarshedwick4862 Fair, but I've gone 40 sandwiches before without more than 2 shinies to show for it while hunting Tynamo. That expresses how horrible someone's RNG can be
So it really is luck
Maybe pla is the baby steps into open world and s/v is the real deal lol
it makes me absolutely sob, ive only come across four shinys, two lechonk, one tarountula, and one falinks but when i check my trainer profile it says ive fought 5 so i might have come across one with only a slight colour change and never noticed
Did you evolve one of your shinies? if you evolve them the counter goes up on your trainer profile.
@@Dialga6677 OH! i evolved two actually, one lechonk and the tarountula. maybe it says 5 because i gave one of my friends my other lechonk. i didnt realise, thank you iron bundle, just like a delibird, you're a gift!
i have another theory that’s related to your second one, but somewhat different. i’ve noticed the games have a REALLY broken pokémon spawning system where pokémon will spawn inside walls regularly. ie. i was able to have my sprigatito battle pokémon inside the cabo poco lighthouse wall, during camera glitches in caves i’ve seen groups of pokémon spawned on top of the ceiling, and i’ve seen pokémon halfway stuck in walls dozens of times. my theory is that game freak knew their pokémon spawning system was really broken, didn’t have time to fix it, and removed the shiny noise and sparkle particle effect so that players wouldnt lose their minds over hearing the shiny noise or seeing sparkles only for the pokémon to be completely physically impossible to reach due to having spawned out of bounds.
ironically, this would also mean that if they had included the shiny sound, they most likely would have had a bigger shitstorm on their hands due to the volume of “invisible” shinies that people would likely experience- they’d hear the noise from a pokémon trapped in the wall and never find it.
I think it's the same situation as the Let's Go vs SwSh case. In Let's Go, they had overworld Pokemon and overworld shiny Pokemons, Pokemon SwSw originally was gonna be like Sun and Moon, where you had to walk in the tall grass to encounter Pokemon (you can still see traces of that left from the tutorial area in the slumbering weald). However, due to the success of Let's Go, the developers had less than a year to rush out the overworld Pokemon, so they didn't have time to add overworld shinies. I think Scarlet and Violet are in the same situation, where they were in development alongside PLA so the shiny sparkles and noise weren't planed in the first place. I bet we'll get Shiny sparkles and noise, in the next Pokemon game.
The tall mountain situation should be impossible, because the game loads only for places you are looking at, so no spawning behind you, above you, etc.
I wish they did it like in Pokemon Rumble, where there's no shiny indicator or sound, but all shinies will have particle effects that confirm it is shiny (hard to explain if you haven't played Rumble).
Makes finding shinies feel more "random," unlike the sound where often you'll hear it before even seeing a shiny. I like that it forces you to look out for them, but I wish it had something other than autobattles that would let you confirm.
I HIGHLY doubt the reason was to make them rarer. We have sandwich recipes that boost shiny rates, this generation has the best shiny odds. While I do think you offer an interesting theory, here’s mine; they weren’t sure if the game would have a massive lag spike loading the stars and sound cue so they decided to not risk it. Or they even tried adding the sparkles and it dropped the frame rate massively.
"This generation has the best shiny odds"
Actually, it's the preceding generation, i.e. 8, that has the best shiny odds overall (technically gen 7 has the best shiny odds in the franchise, as high as 36%, which btw don't require shiny charm to get, but these odds are behind an annoying minigame and only for 20 species and requires a good deal of luck).
Sword and Shield has Dynamax Adventures, where the odds are 1/300 or 1/100 if you have the shiny charm.
Legends Arceus has Mass Outbreaks where odds cap at 1/128 if you've perfected that species' dex entry and have the shiny charm.
By comparison, Scarlet and Violet's best possible odds are 1/512, both for wild and breeding.
@@ZhadTheRad That’s true! What I meant is you’re more likely to run into a shiny Pokémon, since they’re overworld models are shiny. So even If you’re odds are smaller, you encounter wild Pokémon more so you’re more likely to run into one. That’s my bad.
Also Imagine you hear the Shiny-Sound but the Pokemon actually spawned inside a wall or in the Ground which happens a lot in SV. In this case, I prefer there not being a shiny sound
Yeah, same
The noise and animation needs to be a toggleable option for accessibility. I personally am legally blind with poor vision and color blindness. I can only see out of one eye and even then just barely. Finding shinies in this game has been purely chance because no matter what I do unless it is a drastically different shiny and it happens to be in my direct line of sight I will miss it.
This would be the ideal scenario, however Game Freak unfortunately just doesn’t care which absolutely sucks.
@@Johnny_Bear this is unfortunately true
I was so confused when I got a shiny chansey earlier today and I heard no sparkles so I decided to check if it was my game messing up.
I looked at your video while shiny hunting greavyard, said ‘you got to be kidding’ because I didn’t know there wasn’t sound, went back into the game and saw greavyards wonderful golden overcoat
That’s amazing lol
There is a noise thats how i got my pink lechonk i heard the noise
With the sparkle noise, I feel like one of the reasons it got removed was because there were a lot of complaints. A lot of people complained about it making things a bit too easy.
Yeah and we colorblind now do what? Its unfair.
@@Icefrostmiguel Make it an option at least. It can make it a little too easy to find shinies. If anything, it should only be when you can visibly see the shiny on screen, and are a certain distance from it. Either that or have a sparkling effect like in lets go.
@@TimmyDaTurtle Its not that hard to implement just some sparkling effect to shinies. The sound effect is broken and not very friendly for portable play.
Why? Because they make sandwich feature, it makes shiny hunt easier, they don't wanna make shiny easier to get
God DAMN IT-
I swear to gawd I was in the comments and had pokemon Violet open and heard the shiny sfx from the video and immediately turned my head back to my pokemon screen 😭😭😭
Bruh who would ever hunt for shiny tandemaus?
Me, I have completionist issues
honestly, i'm glad there's no shiny sound in this game. so many shinies spawning inside of walls that you can hear, but will never find. nightmare scenario
No matter the reason the very slight color differences and stupidly small models thiers no excuse for another cue to see it.
I actually jumped when i heard the sparkle the first time in this video. Its programmed in me now
if the second theory is corect they should have made the spark and noise effect an feature that you unlock, when you defeated all the titan bossess
This would’ve been a great way to implement it.
Whenever I'm in the area zero cave, I go around the walls to see if there's something stuck there
Congrats on posting a really popular video. That really helped your channel.
I don’t know how it got this many views but I’m super thankful!
It's easy enough to find shinnies. Don't need it spoon fed to you, is what I think. If it's not hard in some way they lose their value
Pokemon also spawn COMPLETELY OUTSIDE THE MAP which I feel would cause confusion if the sound played. Even just the visual sparkle would have been helpful enough.
They should've kept the sound from PLA! Sometimes when I shiny hunt I feel like I missed a shiny cuz it spawned behind me and despawned!
Ok I can excuse some pre-Gen 6 shinies for being terribly similar to their original, but they have no excuse for Tandemaus ever since they started deciding the shiny colors manually rather than procedurally
I'm not too upset about the sound being cut out, I just wish they kept the visual Shiny sparkle overlay. Something to indicate is better then nothing. I'm paranoid everytime I'm near Igglybuffs and I'll miss one since the Shiny is SO similar.
Sometimes I'd miss the sound of the sparkle in PLA, but I never missed those stars.
In my opinion it´s mainly do to the fact that pokemon can spawn out of bounds (Such us inside the cristal arround the zero lab). Maybe they removed the sound as a quick and dirty solution so that the player doesn´t notice a shiny inside a wall.
I wish that noise was still in the game I've probably missed loads of shines
Yep, same
I wonder if they did some testing and deduced the noise caused people to realize they missed more shinies like other people mentioned. This would explain why they’re also not telling us because it would make sense they wouldn’t tell us they realistically we miss a lot of shinies even without the noise. I agree they should’ve given us the option at least and we could always choose to turn it off. Or maybe they could’ve made a system where shiny Pokémon never despawn once they spawn in unless they’re knocked out.
I have a really hard time seeing things. The lighting is making colors look so different, especially at night. I definitely can’t hunt for shinies, unless they’re way different colors. Tandemaus and Maushold make me so mad. 😣
Juste use auto battle
@@Scoitol Has been working wonders! 😂
I feel like another reason why the removed the sound/animation for shiny pokemon spawing is due to the pokemon spawing quite closs too the player.
Prime example of this is in the cave where roaring moon and iron val spawn/
I have extremely blurry vision and I really wish there was some indication that pokemon are shiny trying to hunt down a shiny sinsitea was a absolute nightmare
I know I've probably ran into a shiny already but have probably missed it due to not being able to tell
Words cannot explain how disappointed I was when I realized there are no shiny sounds
Great video! It also gave me an idea that works with all the potential reasons gamefreak removed the feature. I think they could and should add back the audio and out of battle visual cue once you get the shiny charm. It gets around the diffiuculty argument since the shiny charm takes a while to get and the early game out of bounds argument since the shiny charm isn't able to be collected before you have all of the kor/miraidon upgrades anyway. Gamefreak Please Add Feature I Am Begging You 😭
Thanks! We can hope and pray for it in dlc
@@Johnny_Bear TRUE
Maybe the sound should have been unlocked after obtaining the last ride mechanic or the shiny charm
There is no good reason when color blindness, and other visual impairments exist.
Period.
Personally, I’ve gotten along fine with my three boxes (so far) of shinies - but to say it’s reasonable at all is inexcusable.
I’ve been working on getting my first shiney, defeating as many mimikyus as I can trying to get it as my first shiney and wanted to know what the sound effect was, good to know there isn’t one (I rarely play anything with volume on) I was worried I may have already seen it and auto defeated it but I’m so glad to know the Pokémon refuses to kill it in auto battle if it’s shiny. Very useful, thank you many
1:57-2:29 legend’s arceus sometimes also does that for example in purplecliffe’s playthrough of the game he found a shiny he couldn’t encounter in the temple because it spawned in a post game area
From what I watched about Gen 9 Shiny Hunting when you have the Shiny Charm, use a Herba Mystica Sparkling Power 3 sandwich + use the Outbreak method and then also add the Shiny Sound it would probably make it too easy to hint in this game although it was also very easy in Arceus so maybe, as the person in the video said, they wanted to make Shinies more special
THE GAME ALSO SPAWNS POKEMON IN ROCKS... just imagine hearing the noise and going mad because the dang shiny is well inside the Glaseado mountain...
I like playing my games late at night with no sound, still when i got PLA, i bought earbuds so i wouldn't miss a shiny, it would be nice if there was at least some form of notification for shinies
Yep
I think the biggest reason why is because they changed the way Pokémon spawn in this game from Legends Arceus. In Legends Arceus, the shinyness of a Pokémon is decided when you enter the area. If you find a shiny Pokémon, you could go to the other side of the map and back again and it will still be shiny.
In Scarlet and Violet, however, there are 15 Pokémon that spawn around you. If you get too far away they despawn. The shinyness is determined when the Pokémon spawns in. This creates a problem because a shiny Pokémon could spawn behind you when you’re driving somewhere and then despawn before you even look at it.
It would be the WORST if a shiny Pokémon spawned at the edge of your render distance, made the sound to alert you that it was there, and then instantly despawned.
However, even though I feel that the sound would make finding a shiny heart breaking a majority of the time, I think having a visual sparkle when it appears is highly reasonable, because if you don’t see it it doesn’t matter.
It sounds alot like the end of iron valiant's cry
Ok now that is understandable if the shiny sound from Legends Arceus wasn't add because of accessibility issues but a counterpoint that I was used if they ever try that would be mentioning the terrible shinnies that are so similar you can easily mistake then as the original pokemon, and looking at the comments their is actually some good idea that make it a bit easier like for example a shiny aura that is noticeable but it doesn't make the noise, and a original idea is that the person that gives the shiny charm also give the player an item that allows the player to hear the shiny sound.
That's a good explanation, but they could implement it so that you have to get the Shiny Charm to be able to get the cues. There are Pokémon like most Paradoxes, most fish Pokémon, the ruinous legendaries, etc. that kinda need a certain Titan Badge(s) anyway.
Related to inaccessable areas, there is also the fact that pokémon generation is different: In LA, everything is generated when you load into the area, and the radius around the player loads/deloads them.
Wheras in SV, that radius instead handles generation. So in the former, you could deload a shiny and then find it again, but in the latter, it actually despawns. So, understandable, but there are still other ways - a sparkling texture added underneath them like a shadow, easily noticeable up close but not from farther away?
You can't miss what you never noticed, such as booking it on Miraidon where you're spawning and then immediately despawning tons of pokémon.